<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de">
	<id>https://wiki.hardedge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kingcar</id>
	<title>Hardedge Wiki - Benutzerbeiträge [de]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hardedge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kingcar"/>
	<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Spezial:Beitr%C3%A4ge/Kingcar"/>
	<updated>2026-10-17T01:36:46Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shun_Di(VF5FS)&amp;diff=34328</id>
		<title>Shun Di(VF5FS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shun_Di(VF5FS)&amp;diff=34328"/>
		<updated>2012-06-29T20:45:49Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VF5FS_Footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
Mid Screen ohne Wall&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8K+G, 6P+K~G&#039;&#039;&#039;  &#039;&#039;[36DMG +5 Drinks, 0 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66K, PP4P, 1P&#039;&#039;&#039;         &#039;&#039;[62DMG, 0 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66K, PPPK&#039;&#039;&#039;             &#039;&#039;[64DMG, 0 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1P+K, PP4P, 1K&#039;&#039;&#039;        &#039;&#039;[52DMG, 4 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1P+K, PPKK&#039;&#039;&#039;            &#039;&#039;[52 DMG, 6 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6P+K~P (Headbutt), PP4PP&#039;&#039;&#039; &#039;&#039;[67DMG, 6 Drinks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66K, PP, 1-6P+K~P&#039;&#039;&#039;           &#039;&#039;[68DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66K QCF KP 6+PP&#039;&#039;&#039;             &#039;&#039;[71DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66k QCFPP 3PP~P+K+G&#039;&#039;&#039;         &#039;&#039;[71DMG +1 Drink, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QCF PP , PP, KK&#039;&#039;&#039;	          &#039;&#039;[62 DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QCF PP, P, 6K+G&#039;&#039;&#039;	          &#039;&#039;[52DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QCF PP4P, 6PP&#039;&#039;&#039;              &#039;&#039;[66DMG, grün, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7P+K+G, P+K, QCF PP, PP4PP&#039;&#039;&#039;  &#039;&#039;[79DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4K(Stagger)~P, 1~6 P+K~P&#039;&#039;&#039;    &#039;&#039;[71DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4K (stagger)~P, 3PPK~P+K+G (Oushin Stance)&#039;&#039;&#039;   &#039;&#039;[75DMG, 8Drinks]&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Alle gegen Heavy Mid Chars getestet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall Combo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66K QCF PP, 1-6 P+K~P, 1K~K&#039;&#039;&#039; [93 DMG, 8 Drinks, grün]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shun_Di(VF5FS)&amp;diff=34327</id>
		<title>Shun Di(VF5FS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shun_Di(VF5FS)&amp;diff=34327"/>
		<updated>2012-06-29T20:24:44Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VF5FS_Footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
Mid Screen ohne Wall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66K, PP4P, 1P&#039;&#039;&#039;         &#039;&#039;[62DMG, 0 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66K, PPPK&#039;&#039;&#039;             &#039;&#039;[64DMG, 0 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66K, PP, 1-6P+K~P&#039;&#039;&#039;           &#039;&#039;[68DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66K QCF KP 6+PP&#039;&#039;&#039;             &#039;&#039;[71DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66k QCFPP 3PP~P+K+G&#039;&#039;&#039;         &#039;&#039;[71DMG +1 Drink, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QCF PP , PP, KK&#039;&#039;&#039;	          &#039;&#039;[62 DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QCF PP, P, 6K+G&#039;&#039;&#039;	          &#039;&#039;[52DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7P+K+G, P+K, QCF PP, PP4PP&#039;&#039;&#039;  &#039;&#039;[79DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alle gegen Heavy Mid Chars getestet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall Combo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66K QCF PP, 1-6 P+K~P, 1K~K&#039;&#039;&#039; [93 DMG, 8 Drinks, grün]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shun_Di(VF5FS)&amp;diff=34326</id>
		<title>Shun Di(VF5FS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shun_Di(VF5FS)&amp;diff=34326"/>
		<updated>2012-06-29T19:39:00Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VF5FS_Footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
Mid Screen ohne Wall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66K, PP4P, 1P&#039;&#039;&#039;         &#039;&#039;[62DMG, 0 Drinks]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;66K, PPPK&#039;&#039;&#039;             &#039;&#039;[64DMG, 0 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66K, PP, 1-6P+K~P&#039;&#039;&#039;           &#039;&#039;[68DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;66K QCF KP 6+PP&#039;&#039;&#039;             &#039;&#039;[71DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;66k QCFPP 3PP~P+K+G&#039;&#039;&#039;         &#039;&#039;[71DMG +1 Drink, 8 Drinks]&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;QCF PP , PP, KK&#039;&#039;&#039;	          &#039;&#039;[62 DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;QCF PP, P, 6K+G&#039;&#039;&#039;	          &#039;&#039;[52DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;7P+K+G, P+K, QCF PP, PP4PP&#039;&#039;&#039;  &#039;&#039;[79DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alle gegen Heavy Mid Chars getestet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall Combo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66K QCF PP, 1-6 P+K~P, 1K~K&#039;&#039;&#039; [93 DMG, 8 Drinks, grün]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shun_Di(VF5FS)&amp;diff=34124</id>
		<title>Shun Di(VF5FS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shun_Di(VF5FS)&amp;diff=34124"/>
		<updated>2012-06-22T22:03:02Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VF5FS_Footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
Mid Screen ohne Wall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QCF PP , PP, KK&#039;&#039;&#039;			&#039;&#039;[62 DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QCF PP, P, 6K+G&#039;&#039;&#039;	                 &#039;&#039;[52DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7P+K+G, P+K, QCF PP PP4PP&#039;&#039;&#039;	&#039;&#039;[79DMG, 8 Drinks]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alle gegen Heavy Mid Chars getestet.&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shun_Di(VF5FS)&amp;diff=34123</id>
		<title>Shun Di(VF5FS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shun_Di(VF5FS)&amp;diff=34123"/>
		<updated>2012-06-22T22:01:03Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VF5FS_Footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
Mid Screen ohne Wall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QCF PP , PP, KK&#039;&#039;&#039;			&#039;&#039;[62 DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QCF PP, P, 6K+G&#039;&#039;&#039;	                 &#039;&#039;[52DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7P+K+G, P+K, QCF PP PP4PP&#039;&#039;&#039;	&#039;&#039;[79DMG, 8 Drinks]&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shun_Di(VF5FS)&amp;diff=34122</id>
		<title>Shun Di(VF5FS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shun_Di(VF5FS)&amp;diff=34122"/>
		<updated>2012-06-22T22:00:14Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VF5FS_Footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QCF PP , PP, KK&#039;&#039;&#039;			&#039;&#039;[62 DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QCF PP, P, 6K+G&#039;&#039;&#039;	                 &#039;&#039;[52DMG, 8 Drinks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7P+K+G, P+K, QCF PP PP4PP&#039;&#039;&#039;	&#039;&#039;[79DMG, 8 Drinks]&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shun_Di(VF5FS)&amp;diff=34121</id>
		<title>Shun Di(VF5FS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shun_Di(VF5FS)&amp;diff=34121"/>
		<updated>2012-06-22T21:57:22Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VF5FS_Footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
QCF PP4PP, KK			[62 DMG, 8 Drinks]&lt;br /&gt;
&lt;br /&gt;
QCF PP~P 6K+G		        [52DMG, 8 Drinks]&lt;br /&gt;
&lt;br /&gt;
7P+K+G	P+K QCF PP PP4PP	[79DMG, 8 Drinks]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Mature(KOFXIII)&amp;diff=31813</id>
		<title>Mature(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Mature(KOFXIII)&amp;diff=31813"/>
		<updated>2012-02-09T19:58:06Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_.jpg‎]]&lt;br /&gt;
| name = xxxxx&lt;br /&gt;
| jname = xxxxx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=et0n8BCEo2g Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+P-&amp;gt;P (Despair):&#039;&#039;&#039; Command Jump. Der 2. Punch löst den Hit aus.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Weniger Startup, flacherer Winkel, unverwundbar. Hit wird sofort ausgelöst. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+PPx5 (Death Row):&#039;&#039;&#039; Rekkas. Drive &amp;amp; Super cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 5 Hits anstatt 3. Drive &amp;amp; Super cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Metal Massacre):&#039;&#039;&#039; A-Version bleibt auf der Stelle, C-Version hat einen Dash davor. Drive &amp;amp; Super cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, bewegt sich wie die C-Version und mehr Hits. Drive &amp;amp; Super cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+P (Ebony Tears):&#039;&#039;&#039; großes Projektil. A = langsam, C = schnell. Gegner danach im Juggle-State (Konsole only).&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsam und hat mehr Hits -&amp;gt; gut für Pressure.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;QCF,QCF+PP (Nocturnal Rites):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+K (Heaven&#039;s Gate):&#039;&#039;&#039; langsamer Wall Slam Super, combot nicht aus Light Hits, juggelt aber besser als QCF,QCF+P. Neo-MAX Cancel in dem Moment, wo Mature den Gegner in die Wand schlägt.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Awakening):&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
==Combos ==&lt;br /&gt;
*&#039;&#039;&#039;cr.B,cr.A, Rekkas:&#039;&#039;&#039; 184 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B,s.B(2), Rekkas:&#039;&#039;&#039; xxx Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, Rekkas, SRK+A, delay A-Followup,\/, Rekkas, link C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 274 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+D, link C, Rekkas:&#039;&#039;&#039; 342 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B,cr.A, Rekkas, Super Cancel QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1 Stock]&#039;&#039; 283 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B,cr.A, QCB+PP, QCB+Px3, Drive Cancel QCF+D, link C, Rekkas:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1 Stock] 399 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B,cr.A,QCF,QCF+K oder KK:&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 225/346 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C, cr.C, Rekkas, 2xQCF PP:&#039;&#039;&#039;  &#039;&#039;[2Stocks]&#039;&#039; 439 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B,cr.A, QCB+PP, QCB+Px3, Drive Cancel QCF+D, link C, QCF,QCF+K oder KK:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 2-3 Stocks]&#039;&#039; 480/525 Schaden.&lt;br /&gt;
&lt;br /&gt;
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==&lt;br /&gt;
*QCF,HCB+P hat weniger Startup, danach Gegner im Juggle-State.&lt;br /&gt;
*QCB+B hat nur einen Hit.&lt;br /&gt;
*QCB+PP funktioniert jetzt richtig gegen geduckten Gegner (gab Probleme in der Arcadeversion). Falls der Gegner während den ersten 1-4 Hits geduckt ist, kann ihn ein Drive-Cancel Metal Massacre treffen.&lt;br /&gt;
*EX SRK+PP bewegt Mature nicht mehr hinter den Gegner, falls sich dieser duckt.&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Mature(KOFXIII)&amp;diff=31812</id>
		<title>Mature(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Mature(KOFXIII)&amp;diff=31812"/>
		<updated>2012-02-09T19:57:31Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_.jpg‎]]&lt;br /&gt;
| name = xxxxx&lt;br /&gt;
| jname = xxxxx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=et0n8BCEo2g Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+P-&amp;gt;P (Despair):&#039;&#039;&#039; Command Jump. Der 2. Punch löst den Hit aus.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Weniger Startup, flacherer Winkel, unverwundbar. Hit wird sofort ausgelöst. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+PPx5 (Death Row):&#039;&#039;&#039; Rekkas. Drive &amp;amp; Super cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 5 Hits anstatt 3. Drive &amp;amp; Super cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Metal Massacre):&#039;&#039;&#039; A-Version bleibt auf der Stelle, C-Version hat einen Dash davor. Drive &amp;amp; Super cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, bewegt sich wie die C-Version und mehr Hits. Drive &amp;amp; Super cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+P (Ebony Tears):&#039;&#039;&#039; großes Projektil. A = langsam, C = schnell. Gegner danach im Juggle-State (Konsole only).&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsam und hat mehr Hits -&amp;gt; gut für Pressure.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;QCF,QCF+PP (Nocturnal Rites):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+K (Heaven&#039;s Gate):&#039;&#039;&#039; langsamer Wall Slam Super, combot nicht aus Light Hits, juggelt aber besser als QCF,QCF+P. Neo-MAX Cancel in dem Moment, wo Mature den Gegner in die Wand schlägt.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Awakening):&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
==Combos ==&lt;br /&gt;
*&#039;&#039;&#039;cr.B,cr.A, Rekkas:&#039;&#039;&#039; 184 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B,s.B(2), Rekkas:&#039;&#039;&#039; xxx Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, Rekkas, SRK+A, delay A-Followup,\/, Rekkas, link C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 274 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+D, link C, Rekkas:&#039;&#039;&#039; 342 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B,cr.A, Rekkas, Super Cancel QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1 Stock]&#039;&#039; 283 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B,cr.A, QCB+PP, QCB+Px3, Drive Cancel QCF+D, link C, Rekkas:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1 Stock] 399 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B,cr.A,QCF,QCF+K oder KK:&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 225/346 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C, cr.C, Rekkas, 2xQCF PP:  &#039;&#039;[2Stocks]&#039;&#039; 439 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B,cr.A, QCB+PP, QCB+Px3, Drive Cancel QCF+D, link C, QCF,QCF+K oder KK:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 2-3 Stocks]&#039;&#039; 480/525 Schaden.&lt;br /&gt;
&lt;br /&gt;
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==&lt;br /&gt;
*QCF,HCB+P hat weniger Startup, danach Gegner im Juggle-State.&lt;br /&gt;
*QCB+B hat nur einen Hit.&lt;br /&gt;
*QCB+PP funktioniert jetzt richtig gegen geduckten Gegner (gab Probleme in der Arcadeversion). Falls der Gegner während den ersten 1-4 Hits geduckt ist, kann ihn ein Drive-Cancel Metal Massacre treffen.&lt;br /&gt;
*EX SRK+PP bewegt Mature nicht mehr hinter den Gegner, falls sich dieser duckt.&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31807</id>
		<title>Andy Bogard(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31807"/>
		<updated>2012-02-08T09:55:31Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Andy_Bogard.png]]&lt;br /&gt;
| name = Andy Bogard&lt;br /&gt;
| jname = アンディ・ボガード&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |55&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | s.B, s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |106&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
[http://www.youtube.com/watch?v=9DwRNDOTz_g Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+P (Shoryudan):&#039;&#039;&#039; (40)(20)(20) 77 / (70)(30)(30) 125 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;EX:&#039;&#039;&#039; (30)(30)(30)(45)(45)159 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+P (Hishoken):&#039;&#039;&#039; 60 / 60 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 120 Schaden. &#039;&#039;Sehr schnelles Projektil. 2 Hits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCF+K (Kuuhadan):&#039;&#039;&#039; 112-127 / 150-165 Schaden. Der letzte Hit der B-Version trifft nah dran nicht, daher ist ein Followup(wie z.B. 623A) möglich.&lt;br /&gt;
**&#039;&#039;&#039;K&#039;&#039;&#039; Cancelt den Kuuhadan. Beliebiger Followup möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX&#039;&#039;&#039; 217 Schaden. &#039;&#039;Juggle state Followup möglich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[db],f+P (Zaneiken):&#039;&#039;&#039; 70 / 80 Schaden. A Version stoppt, sollte Gegner näher ran sein als maximale Reichweite.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 150 Schaden. Mehr Reichweite. &#039;&#039;Juggle state, Followup möglich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Choreppadan):&#039;&#039;&#039; 162 Schaden. Winkel variiert zwischen B und D-Version.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 345 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+P (Gekihishoken):&#039;&#039;&#039; 225 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(j.)QCB,HCF+PP (ChoShinSoku Zaneiken)&#039;&#039;&#039; Neo MAX. 450 Schaden. Cornered Gegner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
j.D,s.C,f+A,&#039;&#039;&#039;HCF.B&#039;&#039;&#039;,B+D(cancel),&#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A/C&#039;&#039;&#039; &#039;&#039;Schaden:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
cr.B, cr.A, f+A, &#039;&#039;&#039;HCF.B&#039;&#039;&#039;, B+D (cancel), &#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A/C&#039;&#039;&#039;, &#039;&#039;&#039;QCFHCB A/C&#039;&#039;&#039;  &#039;&#039;[Stock 1] Schaden: &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
cr.B, s.B, s.D, &#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A/C&#039;&#039;&#039;, &#039;&#039;&#039;QCBHCF B+D&#039;&#039;&#039; &amp;quot;[Stock 2] Schaden:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Corner Combos ==&lt;br /&gt;
&lt;br /&gt;
j.D, s.C, f+A, &#039;&#039;&#039;HCF + B/D&#039;&#039;&#039;, B+D (cancel), &#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== HD Combos ===&lt;br /&gt;
*&#039;&#039;&#039;Jump C/D ; st.C ; f+A ; BC&#039;&#039;&#039; (&#039;&#039;HD-Mode Activation&#039;&#039;) &#039;&#039;&#039;; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP+C&#039;&#039;&#039; xx &#039;&#039;&#039;QCB~HCF + AC&#039;&#039;&#039; [&#039;&#039;NeoMax&#039;&#039;].  &lt;br /&gt;
&#039;&#039;&#039;1010 DAMAGE&#039;&#039;&#039; (&#039;&#039;100% Combo  - dezimiert den kompletten Lebensbalken des Gegners auf Null = er stirbt&#039;&#039;)&lt;br /&gt;
&#039;&#039;&#039;Hinweis:&#039;&#039;&#039; Für diese Combo benötigt ihr alle 5 Stocks und die gesamte, volle HD-Leiste! Die normalen Zaneikens  müssen alle mit &amp;quot;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;quot; ausgeführt werden. Durch die &amp;quot;&#039;&#039;&#039;C&#039;&#039;&#039;&amp;quot; Version bricht die Combo zusammen = funzt nicht. Die Combo funktioniert nur in der Corner, bzw. auch in der Nähe der Corner, nicht Midscreen.&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion im Vergleich zur Arcadeversion==&lt;br /&gt;
*Normal/Superjumping D hat bessere Crossup-Hitbox.&lt;br /&gt;
*5C(c) hat 2 Hits. Der 1. verursacht keinen Pushback, dadurch combot 6A danach garantiert.&lt;br /&gt;
*B,D ist eine Chain Combo&lt;br /&gt;
*Schaden von Chou Reppadan von 162 auf 198 erhöht.&lt;br /&gt;
*EX Kuhadan ist nicht mehr unverwundbar.&lt;br /&gt;
*Chou Shin Soku Zan&#039;eiken (Neomax) hat weniger Startup.&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31806</id>
		<title>Andy Bogard(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31806"/>
		<updated>2012-02-08T09:41:46Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Andy_Bogard.png]]&lt;br /&gt;
| name = Andy Bogard&lt;br /&gt;
| jname = アンディ・ボガード&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |55&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | s.B, s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |106&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
[http://www.youtube.com/watch?v=9DwRNDOTz_g Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+P (Shoryudan):&#039;&#039;&#039; (40)(20)(20) 77 / (70)(30)(30) 125 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;EX:&#039;&#039;&#039; (30)(30)(30)(45)(45)159 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+P (Hishoken):&#039;&#039;&#039; 60 / 60 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 120 Schaden. &#039;&#039;Sehr schnelles Projektil. 2 Hits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCF+K (Kuuhadan):&#039;&#039;&#039; 112-127 / 150-165 Schaden. Der letzte Hit der B-Version trifft nah dran nicht, daher ist ein Followup(wie z.B. 623A) möglich.&lt;br /&gt;
**&#039;&#039;&#039;K&#039;&#039;&#039; Cancelt den Kuuhadan. Beliebiger Followup möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX&#039;&#039;&#039; 217 Schaden. &#039;&#039;Juggle state Followup möglich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[db],f+P (Zaneiken):&#039;&#039;&#039; 70 / 80 Schaden. A Version stoppt, sollte Gegner näher ran sein als maximale Reichweite.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 150 Schaden. Mehr Reichweite. &#039;&#039;Juggle state, Followup möglich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Choreppadan):&#039;&#039;&#039; 162 Schaden. Winkel variiert zwischen B und D-Version.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 345 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+P (Gekihishoken):&#039;&#039;&#039; 225 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(j.)QCB,HCF+PP (ChoShinSoku Zaneiken)&#039;&#039;&#039; Neo MAX. 450 Schaden. Cornered Gegner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
j.D,s.C,f+A,&#039;&#039;&#039;HCF.B&#039;&#039;&#039;,B+D(cancel),&#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A/C&#039;&#039;&#039; &#039;&#039;Stock: 0 Schaden:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
cr.B, cr.A, f+A, &#039;&#039;&#039;HCF.B&#039;&#039;&#039;, B+D (cancel), &#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A/C&#039;&#039;&#039;, &#039;&#039;&#039;QCFHCB A/C&#039;&#039;&#039;  &#039;&#039;Stock:1 Schaden: &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
cr.B, s.B, s.D, &#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A/C&#039;&#039;&#039;, &#039;&#039;&#039;QCBHCF B+D&#039;&#039;&#039; &amp;quot;Stock: 2 Schaden:&amp;quot;&lt;br /&gt;
=== HD Combos ===&lt;br /&gt;
*&#039;&#039;&#039;Jump C/D ; st.C ; f+A ; BC&#039;&#039;&#039; (&#039;&#039;HD-Mode Activation&#039;&#039;) &#039;&#039;&#039;; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP+C&#039;&#039;&#039; xx &#039;&#039;&#039;QCB~HCF + AC&#039;&#039;&#039; [&#039;&#039;NeoMax&#039;&#039;].  &lt;br /&gt;
&#039;&#039;&#039;1010 DAMAGE&#039;&#039;&#039; (&#039;&#039;100% Combo  - dezimiert den kompletten Lebensbalken des Gegners auf Null = er stirbt&#039;&#039;)&lt;br /&gt;
&#039;&#039;&#039;Hinweis:&#039;&#039;&#039; Für diese Combo benötigt ihr alle 5 Stocks und die gesamte, volle HD-Leiste! Die normalen Zaneikens  müssen alle mit &amp;quot;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;quot; ausgeführt werden. Durch die &amp;quot;&#039;&#039;&#039;C&#039;&#039;&#039;&amp;quot; Version bricht die Combo zusammen = funzt nicht. Die Combo funktioniert nur in der Corner, bzw. auch in der Nähe der Corner, nicht Midscreen.&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion im Vergleich zur Arcadeversion==&lt;br /&gt;
*Normal/Superjumping D hat bessere Crossup-Hitbox.&lt;br /&gt;
*5C(c) hat 2 Hits. Der 1. verursacht keinen Pushback, dadurch combot 6A danach garantiert.&lt;br /&gt;
*B,D ist eine Chain Combo&lt;br /&gt;
*Schaden von Chou Reppadan von 162 auf 198 erhöht.&lt;br /&gt;
*EX Kuhadan ist nicht mehr unverwundbar.&lt;br /&gt;
*Chou Shin Soku Zan&#039;eiken (Neomax) hat weniger Startup.&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31805</id>
		<title>Andy Bogard(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31805"/>
		<updated>2012-02-08T09:40:28Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Andy_Bogard.png]]&lt;br /&gt;
| name = Andy Bogard&lt;br /&gt;
| jname = アンディ・ボガード&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |55&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | s.B, s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |106&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
[http://www.youtube.com/watch?v=9DwRNDOTz_g Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+P (Shoryudan):&#039;&#039;&#039; (40)(20)(20) 77 / (70)(30)(30) 125 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;EX:&#039;&#039;&#039; (30)(30)(30)(45)(45)159 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+P (Hishoken):&#039;&#039;&#039; 60 / 60 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 120 Schaden. &#039;&#039;Sehr schnelles Projektil. 2 Hits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCF+K (Kuuhadan):&#039;&#039;&#039; 112-127 / 150-165 Schaden. Der letzte Hit der B-Version trifft nah dran nicht, daher ist ein Followup(wie z.B. 623A) möglich.&lt;br /&gt;
**&#039;&#039;&#039;K&#039;&#039;&#039; Cancelt den Kuuhadan. Beliebiger Followup möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX&#039;&#039;&#039; 217 Schaden. &#039;&#039;Juggle state Followup möglich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[db],f+P (Zaneiken):&#039;&#039;&#039; 70 / 80 Schaden. A Version stoppt, sollte Gegner näher ran sein als maximale Reichweite.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 150 Schaden. Mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Choreppadan):&#039;&#039;&#039; 162 Schaden. Winkel variiert zwischen B und D-Version.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 345 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+P (Gekihishoken):&#039;&#039;&#039; 225 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(j.)QCB,HCF+PP (ChoShinSoku Zaneiken)&#039;&#039;&#039; Neo MAX. 450 Schaden. Cornered Gegner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
j.D,s.C,f+A,&#039;&#039;&#039;HCF.B&#039;&#039;&#039;,B+D(cancel),&#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A/C&#039;&#039;&#039; &#039;&#039;Stock: 0 Schaden:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
cr.B, cr.A, f+A, &#039;&#039;&#039;HCF.B&#039;&#039;&#039;, B+D (cancel), &#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A/C&#039;&#039;&#039;, &#039;&#039;&#039;QCFHCB A/C&#039;&#039;&#039;  &#039;&#039;Stock:1 Schaden: &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
cr.B, s.B, s.D, &#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A/C&#039;&#039;&#039;, &#039;&#039;&#039;QCBHCF B+D&#039;&#039;&#039; &amp;quot;Stock: 2 Schaden:&amp;quot;&lt;br /&gt;
=== HD Combos ===&lt;br /&gt;
*&#039;&#039;&#039;Jump C/D ; st.C ; f+A ; BC&#039;&#039;&#039; (&#039;&#039;HD-Mode Activation&#039;&#039;) &#039;&#039;&#039;; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP+C&#039;&#039;&#039; xx &#039;&#039;&#039;QCB~HCF + AC&#039;&#039;&#039; [&#039;&#039;NeoMax&#039;&#039;].  &lt;br /&gt;
&#039;&#039;&#039;1010 DAMAGE&#039;&#039;&#039; (&#039;&#039;100% Combo  - dezimiert den kompletten Lebensbalken des Gegners auf Null = er stirbt&#039;&#039;)&lt;br /&gt;
&#039;&#039;&#039;Hinweis:&#039;&#039;&#039; Für diese Combo benötigt ihr alle 5 Stocks und die gesamte, volle HD-Leiste! Die normalen Zaneikens  müssen alle mit &amp;quot;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;quot; ausgeführt werden. Durch die &amp;quot;&#039;&#039;&#039;C&#039;&#039;&#039;&amp;quot; Version bricht die Combo zusammen = funzt nicht. Die Combo funktioniert nur in der Corner, bzw. auch in der Nähe der Corner, nicht Midscreen.&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion im Vergleich zur Arcadeversion==&lt;br /&gt;
*Normal/Superjumping D hat bessere Crossup-Hitbox.&lt;br /&gt;
*5C(c) hat 2 Hits. Der 1. verursacht keinen Pushback, dadurch combot 6A danach garantiert.&lt;br /&gt;
*B,D ist eine Chain Combo&lt;br /&gt;
*Schaden von Chou Reppadan von 162 auf 198 erhöht.&lt;br /&gt;
*EX Kuhadan ist nicht mehr unverwundbar.&lt;br /&gt;
*Chou Shin Soku Zan&#039;eiken (Neomax) hat weniger Startup.&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31804</id>
		<title>Andy Bogard(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31804"/>
		<updated>2012-02-08T09:35:55Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Andy_Bogard.png]]&lt;br /&gt;
| name = Andy Bogard&lt;br /&gt;
| jname = アンディ・ボガード&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |55&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | s.B, s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |106&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
[http://www.youtube.com/watch?v=9DwRNDOTz_g Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+P (Shoryudan):&#039;&#039;&#039; (40)(20)(20) 77 / (70)(30)(30) 125 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;EX:&#039;&#039;&#039; (30)(30)(30)(45)(45)159 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+P (Hishoken):&#039;&#039;&#039; 60 / 60 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 120 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCF+K (Kuuhadan):&#039;&#039;&#039; 112-127 / 150-165 Schaden. Der letzte Hit der B-Version trifft nah dran nicht, daher ist ein Followup(wie z.B. 623A) möglich.&lt;br /&gt;
**&#039;&#039;&#039;K&#039;&#039;&#039; Cancelt den Kuuhadan. Beliebiger Followup möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX&#039;&#039;&#039; 217 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Zaneiken):&#039;&#039;&#039; 70 / 80 Schaden. A Version stoppt, sollte Gegner näher ran sein als maximale Reichweite.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 150 Schaden. Mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Choreppadan):&#039;&#039;&#039; 162 Schaden. Winkel variiert zwischen B und D-Version.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 345 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+P (Gekihishoken):&#039;&#039;&#039; 225 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(j.)QCB,HCF+PP (ChoShinSoku Zaneiken)&#039;&#039;&#039; Neo MAX. 450 Schaden. Cornered Gegner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
j.D,s.C,f+A,&#039;&#039;&#039;HCF.B&#039;&#039;&#039;,B+D(cancel),&#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A/C&#039;&#039;&#039; &#039;&#039;Stock: 0 Schaden:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
cr.B, cr.A, f+A, &#039;&#039;&#039;HCF.B&#039;&#039;&#039;, B+D (cancel), &#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A/C&#039;&#039;&#039;, &#039;&#039;&#039;QCFHCB A/C&#039;&#039;&#039;  &#039;&#039;Stock:1 Schaden: &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
cr.B, s.B, s.D, &#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A/C&#039;&#039;&#039;, &#039;&#039;&#039;QCBHCF B+D&#039;&#039;&#039; &amp;quot;Stock: 2 Schaden:&amp;quot;&lt;br /&gt;
=== HD Combos ===&lt;br /&gt;
*&#039;&#039;&#039;Jump C/D ; st.C ; f+A ; BC&#039;&#039;&#039; (&#039;&#039;HD-Mode Activation&#039;&#039;) &#039;&#039;&#039;; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP+C&#039;&#039;&#039; xx &#039;&#039;&#039;QCB~HCF + AC&#039;&#039;&#039; [&#039;&#039;NeoMax&#039;&#039;].  &lt;br /&gt;
&#039;&#039;&#039;1010 DAMAGE&#039;&#039;&#039; (&#039;&#039;100% Combo  - dezimiert den kompletten Lebensbalken des Gegners auf Null = er stirbt&#039;&#039;)&lt;br /&gt;
&#039;&#039;&#039;Hinweis:&#039;&#039;&#039; Für diese Combo benötigt ihr alle 5 Stocks und die gesamte, volle HD-Leiste! Die normalen Zaneikens  müssen alle mit &amp;quot;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;quot; ausgeführt werden. Durch die &amp;quot;&#039;&#039;&#039;C&#039;&#039;&#039;&amp;quot; Version bricht die Combo zusammen = funzt nicht. Die Combo funktioniert nur in der Corner, bzw. auch in der Nähe der Corner, nicht Midscreen.&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion im Vergleich zur Arcadeversion==&lt;br /&gt;
*Normal/Superjumping D hat bessere Crossup-Hitbox.&lt;br /&gt;
*5C(c) hat 2 Hits. Der 1. verursacht keinen Pushback, dadurch combot 6A danach garantiert.&lt;br /&gt;
*B,D ist eine Chain Combo&lt;br /&gt;
*Schaden von Chou Reppadan von 162 auf 198 erhöht.&lt;br /&gt;
*EX Kuhadan ist nicht mehr unverwundbar.&lt;br /&gt;
*Chou Shin Soku Zan&#039;eiken (Neomax) hat weniger Startup.&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31803</id>
		<title>Andy Bogard(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31803"/>
		<updated>2012-02-08T09:34:49Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Andy_Bogard.png]]&lt;br /&gt;
| name = Andy Bogard&lt;br /&gt;
| jname = アンディ・ボガード&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |55&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | s.B, s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |106&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
[http://www.youtube.com/watch?v=9DwRNDOTz_g Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+P (Shoryudan):&#039;&#039;&#039; (40)(20)(20) 77 / (70)(30)(30) 125 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;EX:&#039;&#039;&#039; (30)(30)(30)(45)(45)159 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+P (Hishoken):&#039;&#039;&#039; 60 / 60 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 120 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCF+K (Kuuhadan):&#039;&#039;&#039; 112-127 / 150-165 Schaden. Der letzte Hit der B-Version trifft nah dran nicht, daher ist ein Followup(wie z.B. 623A) möglich.&lt;br /&gt;
**&#039;&#039;&#039;K&#039;&#039;&#039; Cancelt den Kuuhadan. Beliebiger Followup möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX&#039;&#039;&#039; 217 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Zaneiken):&#039;&#039;&#039; 70 / 80 Schaden. A Version stoppt, sollte Gegner näher ran sein als maximale Reichweite.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 150 Schaden. Mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Choreppadan):&#039;&#039;&#039; 162 Schaden. Winkel variiert zwischen B und D-Version.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 345 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+P (Gekihishoken):&#039;&#039;&#039; 225 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(j.)QCB,HCF+PP (ChoShinSoku Zaneiken)&#039;&#039;&#039; Neo MAX. 450 Schaden. Cornered Gegner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
j.D,s.C,f+A,&#039;&#039;&#039;hcf.B&#039;&#039;&#039;,B+D(cancel),&#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A/C&#039;&#039;&#039; &#039;&#039;Stock: 0 Schaden:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
cr.B, cr.A, f+A, &#039;&#039;&#039;hcf.B&#039;&#039;&#039;, B+D (cancel), &#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A/C&#039;&#039;&#039;, &#039;&#039;&#039;qcfhcb A/C&#039;&#039;&#039;  &#039;&#039;Stock:1 Schaden: &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
cr.B, s.B, s.D, &#039;&#039;&#039;Zaneiken&#039;&#039;&#039;, &#039;&#039;&#039;DP + A/C&#039;&#039;&#039;, &#039;&#039;&#039;qcbhcf B+D&#039;&#039;&#039; &amp;quot;Stock: 2 Schaden:&amp;quot;&lt;br /&gt;
=== HD Combos ===&lt;br /&gt;
*&#039;&#039;&#039;Jump C/D ; st.C ; f+A ; BC&#039;&#039;&#039; (&#039;&#039;HD-Mode Activation&#039;&#039;) &#039;&#039;&#039;; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP+C&#039;&#039;&#039; xx &#039;&#039;&#039;QCB~HCF + AC&#039;&#039;&#039; [&#039;&#039;NeoMax&#039;&#039;].  &lt;br /&gt;
&#039;&#039;&#039;1010 DAMAGE&#039;&#039;&#039; (&#039;&#039;100% Combo  - dezimiert den kompletten Lebensbalken des Gegners auf Null = er stirbt&#039;&#039;)&lt;br /&gt;
&#039;&#039;&#039;Hinweis:&#039;&#039;&#039; Für diese Combo benötigt ihr alle 5 Stocks und die gesamte, volle HD-Leiste! Die normalen Zaneikens  müssen alle mit &amp;quot;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;quot; ausgeführt werden. Durch die &amp;quot;&#039;&#039;&#039;C&#039;&#039;&#039;&amp;quot; Version bricht die Combo zusammen = funzt nicht. Die Combo funktioniert nur in der Corner, bzw. auch in der Nähe der Corner, nicht Midscreen.&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion im Vergleich zur Arcadeversion==&lt;br /&gt;
*Normal/Superjumping D hat bessere Crossup-Hitbox.&lt;br /&gt;
*5C(c) hat 2 Hits. Der 1. verursacht keinen Pushback, dadurch combot 6A danach garantiert.&lt;br /&gt;
*B,D ist eine Chain Combo&lt;br /&gt;
*Schaden von Chou Reppadan von 162 auf 198 erhöht.&lt;br /&gt;
*EX Kuhadan ist nicht mehr unverwundbar.&lt;br /&gt;
*Chou Shin Soku Zan&#039;eiken (Neomax) hat weniger Startup.&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31802</id>
		<title>Andy Bogard(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31802"/>
		<updated>2012-02-08T09:32:21Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Andy_Bogard.png]]&lt;br /&gt;
| name = Andy Bogard&lt;br /&gt;
| jname = アンディ・ボガード&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |55&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | s.B, s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |106&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
[http://www.youtube.com/watch?v=9DwRNDOTz_g Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+P (Shoryudan):&#039;&#039;&#039; (40)(20)(20) 77 / (70)(30)(30) 125 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;EX:&#039;&#039;&#039; (30)(30)(30)(45)(45)159 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+P (Hishoken):&#039;&#039;&#039; 60 / 60 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 120 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCF+K (Kuuhadan):&#039;&#039;&#039; 112-127 / 150-165 Schaden. Der letzte Hit der B-Version trifft nah dran nicht, daher ist ein Followup(wie z.B. 623A) möglich.&lt;br /&gt;
**&#039;&#039;&#039;K&#039;&#039;&#039; Cancelt den Kuuhadan. Beliebiger Followup möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX&#039;&#039;&#039; 217 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Zaneiken):&#039;&#039;&#039; 70 / 80 Schaden. A Version stoppt, sollte Gegner näher ran sein als maximale Reichweite.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 150 Schaden. Mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Choreppadan):&#039;&#039;&#039; 162 Schaden. Winkel variiert zwischen B und D-Version.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 345 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+P (Gekihishoken):&#039;&#039;&#039; 225 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(j.)QCB,HCF+PP (ChoShinSoku Zaneiken)&#039;&#039;&#039; Neo MAX. 450 Schaden. Cornered Gegner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
j.D,s.C,f+A,hcf.B,B+D(cancel),Zaneiken, DP + A/C &#039;&#039;Stock: 0 Schaden:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
cr.B, cr.A, f+A, hcf.B, B+D (cancel), Zaneiken, DP + A/C, qcfhcb A/C  &#039;&#039;Stock:1 Schaden: &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
cr.B, s.B, s.D, Zaneiken, DP + A/C, qcbhcf b+D &amp;quot;Stock: 2 Schaden:&amp;quot;&lt;br /&gt;
=== HD Combos ===&lt;br /&gt;
*&#039;&#039;&#039;Jump C/D ; st.C ; f+A ; BC&#039;&#039;&#039; (&#039;&#039;HD-Mode Activation&#039;&#039;) &#039;&#039;&#039;; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP+C&#039;&#039;&#039; xx &#039;&#039;&#039;QCB~HCF + AC&#039;&#039;&#039; [&#039;&#039;NeoMax&#039;&#039;].  &lt;br /&gt;
&#039;&#039;&#039;1010 DAMAGE&#039;&#039;&#039; (&#039;&#039;100% Combo  - dezimiert den kompletten Lebensbalken des Gegners auf Null = er stirbt&#039;&#039;)&lt;br /&gt;
&#039;&#039;&#039;Hinweis:&#039;&#039;&#039; Für diese Combo benötigt ihr alle 5 Stocks und die gesamte, volle HD-Leiste! Die normalen Zaneikens  müssen alle mit &amp;quot;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;quot; ausgeführt werden. Durch die &amp;quot;&#039;&#039;&#039;C&#039;&#039;&#039;&amp;quot; Version bricht die Combo zusammen = funzt nicht. Die Combo funktioniert nur in der Corner, bzw. auch in der Nähe der Corner, nicht Midscreen.&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion im Vergleich zur Arcadeversion==&lt;br /&gt;
*Normal/Superjumping D hat bessere Crossup-Hitbox.&lt;br /&gt;
*5C(c) hat 2 Hits. Der 1. verursacht keinen Pushback, dadurch combot 6A danach garantiert.&lt;br /&gt;
*B,D ist eine Chain Combo&lt;br /&gt;
*Schaden von Chou Reppadan von 162 auf 198 erhöht.&lt;br /&gt;
*EX Kuhadan ist nicht mehr unverwundbar.&lt;br /&gt;
*Chou Shin Soku Zan&#039;eiken (Neomax) hat weniger Startup.&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31801</id>
		<title>Andy Bogard(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31801"/>
		<updated>2012-02-08T09:30:30Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Andy_Bogard.png]]&lt;br /&gt;
| name = Andy Bogard&lt;br /&gt;
| jname = アンディ・ボガード&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |55&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | s.B, s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |106&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
[http://www.youtube.com/watch?v=9DwRNDOTz_g Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+P (Shoryudan):&#039;&#039;&#039; (40)(20)(20) 77 / (70)(30)(30) 125 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;EX:&#039;&#039;&#039; (30)(30)(30)(45)(45)159 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+P (Hishoken):&#039;&#039;&#039; 60 / 60 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 120 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCF+K (Kuuhadan):&#039;&#039;&#039; 112-127 / 150-165 Schaden. Der letzte Hit der B-Version trifft nah dran nicht, daher ist ein Followup(wie z.B. 623A) möglich.&lt;br /&gt;
**&#039;&#039;&#039;K&#039;&#039;&#039; Cancelt den Kuuhadan. Beliebiger Followup möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX&#039;&#039;&#039; 217 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Zaneiken):&#039;&#039;&#039; 70 / 80 Schaden. A Version stoppt, sollte Gegner näher ran sein als maximale Reichweite.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 150 Schaden. Mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Choreppadan):&#039;&#039;&#039; 162 Schaden. Winkel variiert zwischen B und D-Version.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 345 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+P (Gekihishoken):&#039;&#039;&#039; 225 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(j.)QCB,HCF+PP (ChoShinSoku Zaneiken)&#039;&#039;&#039; Neo MAX. 450 Schaden. Cornered Gegner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
j.D,s.C,f+A,hcf.B,B+D(cancel),Zaneiken, Shoryudan &#039;&#039;Stock: 0 Schaden:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
cr.B, cr.A, f+A, hcf.B, B+D (cancel), Zaneiken, Shoryudan, qcfhcb A/C  &#039;&#039;Stock:1 Schaden: &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
cr.B, s.B, s.D, Zaneiken, Shoryudan, qcbhcf b+D &amp;quot;Stock: 2 Schaden:&amp;quot;&lt;br /&gt;
=== HD Combos ===&lt;br /&gt;
*&#039;&#039;&#039;Jump C/D ; st.C ; f+A ; BC&#039;&#039;&#039; (&#039;&#039;HD-Mode Activation&#039;&#039;) &#039;&#039;&#039;; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP+C&#039;&#039;&#039; xx &#039;&#039;&#039;QCB~HCF + AC&#039;&#039;&#039; [&#039;&#039;NeoMax&#039;&#039;].  &lt;br /&gt;
&#039;&#039;&#039;1010 DAMAGE&#039;&#039;&#039; (&#039;&#039;100% Combo  - dezimiert den kompletten Lebensbalken des Gegners auf Null = er stirbt&#039;&#039;)&lt;br /&gt;
&#039;&#039;&#039;Hinweis:&#039;&#039;&#039; Für diese Combo benötigt ihr alle 5 Stocks und die gesamte, volle HD-Leiste! Die normalen Zaneikens  müssen alle mit &amp;quot;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;quot; ausgeführt werden. Durch die &amp;quot;&#039;&#039;&#039;C&#039;&#039;&#039;&amp;quot; Version bricht die Combo zusammen = funzt nicht. Die Combo funktioniert nur in der Corner, bzw. auch in der Nähe der Corner, nicht Midscreen.&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion im Vergleich zur Arcadeversion==&lt;br /&gt;
*Normal/Superjumping D hat bessere Crossup-Hitbox.&lt;br /&gt;
*5C(c) hat 2 Hits. Der 1. verursacht keinen Pushback, dadurch combot 6A danach garantiert.&lt;br /&gt;
*B,D ist eine Chain Combo&lt;br /&gt;
*Schaden von Chou Reppadan von 162 auf 198 erhöht.&lt;br /&gt;
*EX Kuhadan ist nicht mehr unverwundbar.&lt;br /&gt;
*Chou Shin Soku Zan&#039;eiken (Neomax) hat weniger Startup.&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31800</id>
		<title>Andy Bogard(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Andy_Bogard(KOFXIII)&amp;diff=31800"/>
		<updated>2012-02-08T09:22:20Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Andy_Bogard.png]]&lt;br /&gt;
| name = Andy Bogard&lt;br /&gt;
| jname = アンディ・ボガード&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hop.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |55&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | s.B, s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |106&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
[http://www.youtube.com/watch?v=9DwRNDOTz_g Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+P (Shoryudan):&#039;&#039;&#039; (40)(20)(20) 77 / (70)(30)(30) 125 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;EX:&#039;&#039;&#039; (30)(30)(30)(45)(45)159 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+P (Hishoken):&#039;&#039;&#039; 60 / 60 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 120 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCF+K (Kuuhadan):&#039;&#039;&#039; 112-127 / 150-165 Schaden. Der letzte Hit der B-Version trifft nah dran nicht, daher ist ein Followup(wie z.B. 623A) möglich.&lt;br /&gt;
**&#039;&#039;&#039;K&#039;&#039;&#039; Cancelt den Kuuhadan. Beliebiger Followup möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX&#039;&#039;&#039; 217 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Zaneiken):&#039;&#039;&#039; 70 / 80 Schaden. A Version stoppt, sollte Gegner näher ran sein als maximale Reichweite.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 150 Schaden. Mehr Reichweite.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Choreppadan):&#039;&#039;&#039; 162 Schaden. Winkel variiert zwischen B und D-Version.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 345 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+P (Gekihishoken):&#039;&#039;&#039; 225 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(j.)QCB,HCF+PP (ChoShinSoku Zaneiken)&#039;&#039;&#039; Neo MAX. 450 Schaden. Cornered Gegner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
j.D,s.C,f+A,hcf.B,B+D(cancel),Zaneiken, Shoyudan &#039;&#039;Stock: 0 Schaden:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
cr.B, cr.A, f+A, hcf.B, B+D (cancel), Zaneiken, Shoyudan, qcfhcb A/C  &#039;&#039;Stock:1 Schaden: &#039;&#039; &lt;br /&gt;
=== HD Combos ===&lt;br /&gt;
*&#039;&#039;&#039;Jump C/D ; st.C ; f+A ; BC&#039;&#039;&#039; (&#039;&#039;HD-Mode Activation&#039;&#039;) &#039;&#039;&#039;; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;EX-Zaneiken ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP + A/C&#039;&#039;&#039; xx [&#039;&#039;HD-Cancel&#039;&#039;] &#039;&#039;&#039;HCF + B&#039;&#039;&#039; xx &#039;&#039;&#039;BD ; Zaneiken ; DP+C&#039;&#039;&#039; xx &#039;&#039;&#039;QCB~HCF + AC&#039;&#039;&#039; [&#039;&#039;NeoMax&#039;&#039;].  &lt;br /&gt;
&#039;&#039;&#039;1010 DAMAGE&#039;&#039;&#039; (&#039;&#039;100% Combo  - dezimiert den kompletten Lebensbalken des Gegners auf Null = er stirbt&#039;&#039;)&lt;br /&gt;
&#039;&#039;&#039;Hinweis:&#039;&#039;&#039; Für diese Combo benötigt ihr alle 5 Stocks und die gesamte, volle HD-Leiste! Die normalen Zaneikens  müssen alle mit &amp;quot;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;quot; ausgeführt werden. Durch die &amp;quot;&#039;&#039;&#039;C&#039;&#039;&#039;&amp;quot; Version bricht die Combo zusammen = funzt nicht. Die Combo funktioniert nur in der Corner, bzw. auch in der Nähe der Corner, nicht Midscreen.&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion im Vergleich zur Arcadeversion==&lt;br /&gt;
*Normal/Superjumping D hat bessere Crossup-Hitbox.&lt;br /&gt;
*5C(c) hat 2 Hits. Der 1. verursacht keinen Pushback, dadurch combot 6A danach garantiert.&lt;br /&gt;
*B,D ist eine Chain Combo&lt;br /&gt;
*Schaden von Chou Reppadan von 162 auf 198 erhöht.&lt;br /&gt;
*EX Kuhadan ist nicht mehr unverwundbar.&lt;br /&gt;
*Chou Shin Soku Zan&#039;eiken (Neomax) hat weniger Startup.&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Hokutomaru(Garou)&amp;diff=26026</id>
		<title>Hokutomaru(Garou)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Hokutomaru(Garou)&amp;diff=26026"/>
		<updated>2011-06-29T18:11:04Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait = [[Image:Hoku.PNG]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Farben=&lt;br /&gt;
{{Character&lt;br /&gt;
| portrait = [[Image:Hokucolors.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moveliste==&lt;br /&gt;
&lt;br /&gt;
=Commandnormals=&lt;br /&gt;
&lt;br /&gt;
*Nidan Jump: in der Luft, u&lt;br /&gt;
*Suraidingu: df + B&lt;br /&gt;
*Kuuten Kyaku: df + D&lt;br /&gt;
&lt;br /&gt;
=Würfe=&lt;br /&gt;
&lt;br /&gt;
*Hikkakimanesu: b oder f + C&lt;br /&gt;
*Noumen Tsukuru: in der Luft, b oder f oder d + C&lt;br /&gt;
&lt;br /&gt;
=Specialmoves=&lt;br /&gt;
&lt;br /&gt;
*Karakusa Kiru: qcb + A, C&lt;br /&gt;
*Rakkazan Kyu: qcb + B (auch in der Luft möglich)&lt;br /&gt;
*Rakkazan Jitsu: qcb + D (auch in der Luft möglich)&lt;br /&gt;
*Shoriten: qcf + A, C (auch in der Luft möglich)&lt;br /&gt;
*Sora Hazaki Dan: qcf + B, D&lt;br /&gt;
&lt;br /&gt;
=Supermoves=&lt;br /&gt;
&lt;br /&gt;
*S. Power&lt;br /&gt;
:Chou Hissatsu Shuriten: qcf, qcf + A&lt;br /&gt;
:Okugi Chou Hissatsu Tatsumaki: qcf, qcf + B&lt;br /&gt;
&lt;br /&gt;
*P. Power&lt;br /&gt;
:Chou Bakuho Kunai: qcf, qcf + C&lt;br /&gt;
:Kyuukyoku: qcf, qcf + D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combos=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BNB / überall anwendbar:&lt;br /&gt;
5B, 5C, 214A / auf Block: A Halten für Feint danach als follow-up, ein schritt vor + Throw oder 236A&lt;br /&gt;
&lt;br /&gt;
j.A,j.B, 5B,5D, 214 A&lt;br /&gt;
&lt;br /&gt;
j.D,5B,5D, 214A&lt;br /&gt;
&lt;br /&gt;
j.A,j.B Chain, 5B, 5D, 214A&lt;br /&gt;
&lt;br /&gt;
Midscreen + Corner:&lt;br /&gt;
2AB, 236B,Break ,23D, 214D&lt;br /&gt;
&lt;br /&gt;
2AB, feint cancel, 5B,5D, 214A&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
5B, 5C, 236B,Break , 23D, 214D&lt;br /&gt;
&lt;br /&gt;
j.A, j.B, 5B,5D, 236B/D &lt;br /&gt;
&lt;br /&gt;
Combos mit Meter:&lt;br /&gt;
5B, 5C, 2x 236A/C&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
5B, 5C, 236B,Break , 23D, 2x 236 B oder D für die volle hit zahl den S/P move verzögert eingeben&lt;br /&gt;
&lt;br /&gt;
j.A, j.B, 5B,5D, 236D,Break , 2x 236B / D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vorlage:Garou Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:Garou Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Hokutomaru(Garou)&amp;diff=26025</id>
		<title>Hokutomaru(Garou)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Hokutomaru(Garou)&amp;diff=26025"/>
		<updated>2011-06-29T18:00:28Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait = [[Image:Hoku.PNG]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Farben=&lt;br /&gt;
{{Character&lt;br /&gt;
| portrait = [[Image:Hokucolors.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moveliste==&lt;br /&gt;
&lt;br /&gt;
=Commandnormals=&lt;br /&gt;
&lt;br /&gt;
*Nidan Jump: in der Luft, u&lt;br /&gt;
*Suraidingu: df + B&lt;br /&gt;
*Kuuten Kyaku: df + D&lt;br /&gt;
&lt;br /&gt;
=Würfe=&lt;br /&gt;
&lt;br /&gt;
*Hikkakimanesu: b oder f + C&lt;br /&gt;
*Noumen Tsukuru: in der Luft, b oder f oder d + C&lt;br /&gt;
&lt;br /&gt;
=Specialmoves=&lt;br /&gt;
&lt;br /&gt;
*Karakusa Kiru: qcb + A, C&lt;br /&gt;
*Rakkazan Kyu: qcb + B (auch in der Luft möglich)&lt;br /&gt;
*Rakkazan Jitsu: qcb + D (auch in der Luft möglich)&lt;br /&gt;
*Shoriten: qcf + A, C (auch in der Luft möglich)&lt;br /&gt;
*Sora Hazaki Dan: qcf + B, D&lt;br /&gt;
&lt;br /&gt;
=Supermoves=&lt;br /&gt;
&lt;br /&gt;
*S. Power&lt;br /&gt;
:Chou Hissatsu Shuriten: qcf, qcf + A&lt;br /&gt;
:Okugi Chou Hissatsu Tatsumaki: qcf, qcf + B&lt;br /&gt;
&lt;br /&gt;
*P. Power&lt;br /&gt;
:Chou Bakuho Kunai: qcf, qcf + C&lt;br /&gt;
:Kyuukyoku: qcf, qcf + D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combos=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BNB / überall anwendbar:&lt;br /&gt;
5B, 5C, 214A / auf Block: A Halten für Feint danach als follow-up, ein schritt vor + Throw oder 236A&lt;br /&gt;
&lt;br /&gt;
j.A,j.B, 5B,5D, 214 A&lt;br /&gt;
&lt;br /&gt;
j.D,5B,5D, 214A&lt;br /&gt;
&lt;br /&gt;
j.A,j.B Chain, 5B, 5D, 214A&lt;br /&gt;
&lt;br /&gt;
Midscreen + Corner:&lt;br /&gt;
2AB, 236B,Break ,23D, 214D&lt;br /&gt;
&lt;br /&gt;
2AB, feint cancel, 5B,5D, 214A&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
5B, 5C, 236B,Break , 23D, 214D&lt;br /&gt;
&lt;br /&gt;
j.A, j.B, 5B,5D, 236B/D &lt;br /&gt;
&lt;br /&gt;
Combos mit Meter:&lt;br /&gt;
5B, 5C, 2x 236A/C&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
5B, 5C, 236B,Break , 23D, 2x 236 B oder D für die volle hit zahl den S/P move verzögert eingeben&lt;br /&gt;
j.A, j.B, 5B,5D, 236D,Break , 2x 236B / D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vorlage:Garou Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:Garou Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Hokutomaru(Garou)&amp;diff=26024</id>
		<title>Hokutomaru(Garou)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Hokutomaru(Garou)&amp;diff=26024"/>
		<updated>2011-06-29T17:54:29Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait = [[Image:Hoku.PNG]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Farben=&lt;br /&gt;
{{Character&lt;br /&gt;
| portrait = [[Image:Hokucolors.JPG]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moveliste==&lt;br /&gt;
&lt;br /&gt;
=Commandnormals=&lt;br /&gt;
&lt;br /&gt;
*Nidan Jump: in der Luft, u&lt;br /&gt;
*Suraidingu: df + B&lt;br /&gt;
*Kuuten Kyaku: df + D&lt;br /&gt;
&lt;br /&gt;
=Würfe=&lt;br /&gt;
&lt;br /&gt;
*Hikkakimanesu: b oder f + C&lt;br /&gt;
*Noumen Tsukuru: in der Luft, b oder f oder d + C&lt;br /&gt;
&lt;br /&gt;
=Specialmoves=&lt;br /&gt;
&lt;br /&gt;
*Karakusa Kiru: qcb + A, C&lt;br /&gt;
*Rakkazan Kyu: qcb + B (auch in der Luft möglich)&lt;br /&gt;
*Rakkazan Jitsu: qcb + D (auch in der Luft möglich)&lt;br /&gt;
*Shoriten: qcf + A, C (auch in der Luft möglich)&lt;br /&gt;
*Sora Hazaki Dan: qcf + B, D&lt;br /&gt;
&lt;br /&gt;
=Supermoves=&lt;br /&gt;
&lt;br /&gt;
*S. Power&lt;br /&gt;
:Chou Hissatsu Shuriten: qcf, qcf + A&lt;br /&gt;
:Okugi Chou Hissatsu Tatsumaki: qcf, qcf + B&lt;br /&gt;
&lt;br /&gt;
*P. Power&lt;br /&gt;
:Chou Bakuho Kunai: qcf, qcf + C&lt;br /&gt;
:Kyuukyoku: qcf, qcf + D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combos=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BNB / überall anwendbar:&lt;br /&gt;
5B, 5C, 214A / auf Block: A Halten für Feint danach als follow-up, ein schritt vor + Throw oder 236A&lt;br /&gt;
&lt;br /&gt;
j.A,j.B Chain, 5B, 5D, 214A&lt;br /&gt;
&lt;br /&gt;
Midscreen + Corner:&lt;br /&gt;
2AB, 236B,Break ,23D, 214D&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
5B, 5C, 236B,Break , 23D, 214D&lt;br /&gt;
&lt;br /&gt;
j.A, j.B, 5B,5D, 236B/D &lt;br /&gt;
&lt;br /&gt;
Combos mit Meter:&lt;br /&gt;
5B, 5C, 2x 236A/C&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
5B, 5C, 236B,Break , 23D, 2x 236 B oder D für die volle hit zahl den S/P move verzögert eingeben&lt;br /&gt;
j.A, j.B, 5B,5D, 236D,Break , 2x 236B / D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vorlage:Garou Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:Garou Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Freeman(Garou)&amp;diff=19649</id>
		<title>Freeman(Garou)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Freeman(Garou)&amp;diff=19649"/>
		<updated>2010-11-19T20:03:44Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Garou Character&lt;br /&gt;
| portrait = [[Image:Garou_Char.jpg‎]]&lt;br /&gt;
| name = Name&lt;br /&gt;
| jname = jName&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Normals &amp;amp; Command Normals ==&lt;br /&gt;
*&#039;&#039;&#039; 2AC:&#039;&#039;&#039; Feint #1. Besser als der 2.&lt;br /&gt;
*&#039;&#039;&#039; 6AC:&#039;&#039;&#039; Feint #2. Langsamer.&lt;br /&gt;
&lt;br /&gt;
=Würfe=&lt;br /&gt;
*&#039;&#039;&#039;Gorefest:&#039;&#039;&#039; 4C oder 6C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nightmare: 236A/C&#039;&#039;&#039; etwas Unverwundbarkeit im Startup, leider unsafe auf Block. Nutzlos.&lt;br /&gt;
*&#039;&#039;&#039;Phobia: 623A/C&#039;&#039;&#039; etwas Unverwundbarkeit, aber selbst auf Counter Hit gehen danach keine Combos. Schlechter Move.&lt;br /&gt;
*&#039;&#039;&#039;Crow: qcb + B/D:&#039;&#039;&#039; 2 Overhead-Hits.gecancelt aus z.B. 2B ab und an ganz nett.&lt;br /&gt;
*&#039;&#039;&#039;V. O. D.: qcb + A/C&#039;&#039;&#039; (3x hintereinander) Wichtigster Move von Freeman, sowohl für Pressure als auch für Combos.&lt;br /&gt;
**&#039;&#039;&#039;214A&#039;&#039;&#039; - Low Hit&lt;br /&gt;
**&#039;&#039;&#039;214C&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;214A&#039;&#039;&#039; - unsafe auf Block, Knockdown auf Hit.&lt;br /&gt;
***&#039;&#039;&#039;214C&#039;&#039;&#039; Knockdown auf Hit. auf Counter Hit launch.&lt;br /&gt;
*&#039;&#039;&#039;Morbid Angel: 41236B/D:&#039;&#039;&#039; &#039;&#039;[Break mit AB genau wenn Freeman die Schultern berührt]&#039;&#039; sinnloser Command Grab, kann geduckt werden.&lt;br /&gt;
&lt;br /&gt;
==Super Moves==&lt;br /&gt;
&lt;br /&gt;
*S. Power&lt;br /&gt;
:Full Blast: qcf, qcf + A: Lässt sich durch gedrückt halten des Knopfes verzögern&lt;br /&gt;
:Creeping Death: qcf, qcf + B&lt;br /&gt;
&lt;br /&gt;
*P. Power&lt;br /&gt;
:Full Blast: qcf, qcf + C: Lässt sich durch gedrückt halten des Knopfes verzögern&lt;br /&gt;
:Creeping Death: qcf, qcf + D&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,214A,214A,214C:&#039;&#039;&#039; BnB. 214C ist safe auf Block, im Gegensatz zu 214A. der 2. 214A trifft Tief.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2B,23623A:&#039;&#039;&#039; BnB in Super, Hit Confirmable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2C,214A,214A,214A/C:&#039;&#039;&#039; kurze aber effektive Combo&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crossup j.C,\/,D(1 Hit), 2AC, 2AB, 23623A:&#039;&#039;&#039; Crossup-Combo, gut z.B. nach Midscreen-Wurf.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;d.5B,2B,2B,236AD,23A:&#039;&#039;&#039; Corner Combo, Hit Confirm, benutzt den 2-Button-Bug, damit nicht ausversehen ein Special Move kommt, wenn man den Super vorbuffert.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5A, 2B, 3x qcb A&#039;&#039;&#039; Combo um in den 3. geheimen Super zu kommen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5C, 6 FC, 5A, 3x qcb A&#039;&#039;&#039; 8000damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5D, FC, 2C, qcb C&#039;&#039;&#039; 7800damage.&lt;br /&gt;
&lt;br /&gt;
*2c connected in S uns p special.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner:&lt;br /&gt;
&lt;br /&gt;
j.D,2A,2B, 236236 A&lt;br /&gt;
&lt;br /&gt;
j.D,2B,2B, 236236 A&lt;br /&gt;
&lt;br /&gt;
j.D, s.B x3, qcf A oder C Funktioniert nur auf Counter Hit&lt;br /&gt;
&lt;br /&gt;
jD, 5B,5B,5B, 2B, 236236 A/C Funktioniert nur auf Counter Hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blockstring:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3x 2A, 2C&#039;&#039;&#039; drückt sehr weit raus.&lt;br /&gt;
&lt;br /&gt;
{{Vorlage:Garou Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:Garou Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Freeman(Garou)&amp;diff=19648</id>
		<title>Freeman(Garou)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Freeman(Garou)&amp;diff=19648"/>
		<updated>2010-11-19T19:49:01Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Garou Character&lt;br /&gt;
| portrait = [[Image:Garou_Char.jpg‎]]&lt;br /&gt;
| name = Name&lt;br /&gt;
| jname = jName&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Normals &amp;amp; Command Normals ==&lt;br /&gt;
*&#039;&#039;&#039; 2AC:&#039;&#039;&#039; Feint #1. Besser als der 2.&lt;br /&gt;
*&#039;&#039;&#039; 6AC:&#039;&#039;&#039; Feint #2. Langsamer.&lt;br /&gt;
&lt;br /&gt;
=Würfe=&lt;br /&gt;
*&#039;&#039;&#039;Gorefest:&#039;&#039;&#039; 4C oder 6C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nightmare: 236A/C&#039;&#039;&#039; etwas Unverwundbarkeit im Startup, leider unsafe auf Block. Nutzlos.&lt;br /&gt;
*&#039;&#039;&#039;Phobia: 623A/C&#039;&#039;&#039; etwas Unverwundbarkeit, aber selbst auf Counter Hit gehen danach keine Combos. Schlechter Move.&lt;br /&gt;
*&#039;&#039;&#039;Crow: qcb + B/D:&#039;&#039;&#039; 2 Overhead-Hits.gecancelt aus z.B. 2B ab und an ganz nett.&lt;br /&gt;
*&#039;&#039;&#039;V. O. D.: qcb + A/C&#039;&#039;&#039; (3x hintereinander) Wichtigster Move von Freeman, sowohl für Pressure als auch für Combos.&lt;br /&gt;
**&#039;&#039;&#039;214A&#039;&#039;&#039; - Low Hit&lt;br /&gt;
**&#039;&#039;&#039;214C&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;214A&#039;&#039;&#039; - unsafe auf Block, Knockdown auf Hit.&lt;br /&gt;
***&#039;&#039;&#039;214C&#039;&#039;&#039; Knockdown auf Hit. auf Counter Hit launch.&lt;br /&gt;
*&#039;&#039;&#039;Morbid Angel: 41236B/D:&#039;&#039;&#039; &#039;&#039;[Break mit AB genau wenn Freeman die Schultern berührt]&#039;&#039; sinnloser Command Grab, kann geduckt werden.&lt;br /&gt;
&lt;br /&gt;
==Super Moves==&lt;br /&gt;
&lt;br /&gt;
*S. Power&lt;br /&gt;
:Full Blast: qcf, qcf + A: Lässt sich durch gedrückt halten des Knopfes verzögern&lt;br /&gt;
:Creeping Death: qcf, qcf + B&lt;br /&gt;
&lt;br /&gt;
*P. Power&lt;br /&gt;
:Full Blast: qcf, qcf + C: Lässt sich durch gedrückt halten des Knopfes verzögern&lt;br /&gt;
:Creeping Death: qcf, qcf + D&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,214A,214A,214C:&#039;&#039;&#039; BnB. 214C ist safe auf Block, im Gegensatz zu 214A. der 2. 214A trifft Tief.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2B,23623A:&#039;&#039;&#039; BnB in Super, Hit Confirmable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2C,214A,214A,214A/C:&#039;&#039;&#039; kurze aber effektive Combo&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crossup j.C,\/,D(1 Hit), 2AC, 2AB, 23623A:&#039;&#039;&#039; Crossup-Combo, gut z.B. nach Midscreen-Wurf.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;d.5B,2B,2B,236AD,23A:&#039;&#039;&#039; Corner Combo, Hit Confirm, benutzt den 2-Button-Bug, damit nicht ausversehen ein Special Move kommt, wenn man den Super vorbuffert.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5A, 2B, 3x qcb A&#039;&#039;&#039; Combo um in den 3. geheimen Super zu kommen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5C, 6 FC, 5A, 3x qcb A&#039;&#039;&#039; 8000damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5D, FC, 2C, qcb C&#039;&#039;&#039; 7800damage.&lt;br /&gt;
&lt;br /&gt;
*2c connected in S uns p special.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner:&lt;br /&gt;
&lt;br /&gt;
j.D,2A,2B, 236236 A&lt;br /&gt;
&lt;br /&gt;
j.D,2B,2B, 236236 A&lt;br /&gt;
&lt;br /&gt;
j.D, s.B x3, qcf A oder C Funktioniert nur auf Counter Hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blockstring:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3x 2A, 2C&#039;&#039;&#039; drückt sehr weit raus.&lt;br /&gt;
&lt;br /&gt;
{{Vorlage:Garou Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:Garou Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Freeman(Garou)&amp;diff=19639</id>
		<title>Freeman(Garou)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Freeman(Garou)&amp;diff=19639"/>
		<updated>2010-11-19T07:52:54Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Super Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Garou Character&lt;br /&gt;
| portrait = [[Image:Garou_Char.jpg‎]]&lt;br /&gt;
| name = Name&lt;br /&gt;
| jname = jName&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Normals &amp;amp; Command Normals ==&lt;br /&gt;
*&#039;&#039;&#039; 2AC:&#039;&#039;&#039; Feint #1. Besser als der 2.&lt;br /&gt;
*&#039;&#039;&#039; 6AC:&#039;&#039;&#039; Feint #2. Langsamer.&lt;br /&gt;
&lt;br /&gt;
=Würfe=&lt;br /&gt;
*&#039;&#039;&#039;Gorefest:&#039;&#039;&#039; 4C oder 6C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nightmare: 236A/C&#039;&#039;&#039; etwas Unverwundbarkeit im Startup, leider unsafe auf Block. Nutzlos.&lt;br /&gt;
*&#039;&#039;&#039;Phobia: 623A/C&#039;&#039;&#039; etwas Unverwundbarkeit, aber selbst auf Counter Hit gehen danach keine Combos. Schlechter Move.&lt;br /&gt;
*&#039;&#039;&#039;Crow: qcb + B/D:&#039;&#039;&#039; 2 Overhead-Hits.gecancelt aus z.B. 2B ab und an ganz nett.&lt;br /&gt;
*&#039;&#039;&#039;V. O. D.: qcb + A/C&#039;&#039;&#039; (3x hintereinander) Wichtigster Move von Freeman, sowohl für Pressure als auch für Combos.&lt;br /&gt;
**&#039;&#039;&#039;214A&#039;&#039;&#039; - Low Hit&lt;br /&gt;
**&#039;&#039;&#039;214C&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;214A&#039;&#039;&#039; - unsafe auf Block, Knockdown auf Hit.&lt;br /&gt;
***&#039;&#039;&#039;214C&#039;&#039;&#039; Knockdown auf Hit. auf Counter Hit launch.&lt;br /&gt;
*&#039;&#039;&#039;Morbid Angel: 41236B/D:&#039;&#039;&#039; &#039;&#039;[Break mit AB genau wenn Freeman die Schultern berührt]&#039;&#039; sinnloser Command Grab, kann geduckt werden.&lt;br /&gt;
&lt;br /&gt;
==Super Moves==&lt;br /&gt;
&lt;br /&gt;
*S. Power&lt;br /&gt;
:Full Blast: qcf, qcf + A: Lässt sich durch gedrückt halten des Knopfes verzögern&lt;br /&gt;
:Creeping Death: qcf, qcf + B&lt;br /&gt;
&lt;br /&gt;
*P. Power&lt;br /&gt;
:Full Blast: qcf, qcf + C: Lässt sich durch gedrückt halten des Knopfes verzögern&lt;br /&gt;
:Creeping Death: qcf, qcf + D&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,214A,214A,214C:&#039;&#039;&#039; BnB. 214C ist safe auf Block, im Gegensatz zu 214A. der 2. 214A trifft Tief.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2B,23623A:&#039;&#039;&#039; BnB in Super, Hit Confirmable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2C,214C,214C,214C:&#039;&#039;&#039; kurze aber effektive Combo&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crossup j.C,\/,D(1 Hit), 2AC, 2AB, 23623A:&#039;&#039;&#039; Crossup-Combo, gut z.B. nach Midscreen-Wurf.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;d.5B,2B,2B,236AD,23A:&#039;&#039;&#039; Corner Combo, Hit Confirm, benutzt den 2-Button-Bug, damit nicht ausversehen ein Special Move kommt, wenn man den Super vorbuffert.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5A, 2B, 3x qcb A&#039;&#039;&#039; Combo um in den 3. geheimen Super zu kommen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5C, 6 FC, 5A, 3x qcb A&#039;&#039;&#039; 8000damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5D, FC, 2C, qcb C&#039;&#039;&#039; 7800damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2c connected in S uns p special.&lt;br /&gt;
&lt;br /&gt;
*Blockstring:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3x 2A, 2C&#039;&#039;&#039; drückt sehr weit raus.&lt;br /&gt;
&lt;br /&gt;
{{Vorlage:Garou Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:Garou Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Freeman(Garou)&amp;diff=19638</id>
		<title>Freeman(Garou)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Freeman(Garou)&amp;diff=19638"/>
		<updated>2010-11-19T07:51:10Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Super Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Garou Character&lt;br /&gt;
| portrait = [[Image:Garou_Char.jpg‎]]&lt;br /&gt;
| name = Name&lt;br /&gt;
| jname = jName&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Normals &amp;amp; Command Normals ==&lt;br /&gt;
*&#039;&#039;&#039; 2AC:&#039;&#039;&#039; Feint #1. Besser als der 2.&lt;br /&gt;
*&#039;&#039;&#039; 6AC:&#039;&#039;&#039; Feint #2. Langsamer.&lt;br /&gt;
&lt;br /&gt;
=Würfe=&lt;br /&gt;
*&#039;&#039;&#039;Gorefest:&#039;&#039;&#039; 4C oder 6C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nightmare: 236A/C&#039;&#039;&#039; etwas Unverwundbarkeit im Startup, leider unsafe auf Block. Nutzlos.&lt;br /&gt;
*&#039;&#039;&#039;Phobia: 623A/C&#039;&#039;&#039; etwas Unverwundbarkeit, aber selbst auf Counter Hit gehen danach keine Combos. Schlechter Move.&lt;br /&gt;
*&#039;&#039;&#039;Crow: qcb + B/D:&#039;&#039;&#039; 2 Overhead-Hits.gecancelt aus z.B. 2B ab und an ganz nett.&lt;br /&gt;
*&#039;&#039;&#039;V. O. D.: qcb + A/C&#039;&#039;&#039; (3x hintereinander) Wichtigster Move von Freeman, sowohl für Pressure als auch für Combos.&lt;br /&gt;
**&#039;&#039;&#039;214A&#039;&#039;&#039; - Low Hit&lt;br /&gt;
**&#039;&#039;&#039;214C&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;214A&#039;&#039;&#039; - unsafe auf Block, Knockdown auf Hit.&lt;br /&gt;
***&#039;&#039;&#039;214C&#039;&#039;&#039; Knockdown auf Hit. auf Counter Hit launch.&lt;br /&gt;
*&#039;&#039;&#039;Morbid Angel: 41236B/D:&#039;&#039;&#039; &#039;&#039;[Break mit AB genau wenn Freeman die Schultern berührt]&#039;&#039; sinnloser Command Grab, kann geduckt werden.&lt;br /&gt;
&lt;br /&gt;
==Super Moves==&lt;br /&gt;
&lt;br /&gt;
*S. Power&lt;br /&gt;
:Full Blast: qcf, qcf + A:&#039;&#039;&#039;Lässt sich durch gedrückt halten des Knopfes verzögern&lt;br /&gt;
:Creeping Death: qcf, qcf + B&lt;br /&gt;
&lt;br /&gt;
*P. Power&lt;br /&gt;
:Full Blast: qcf, qcf + C&lt;br /&gt;
:Creeping Death: qcf, qcf + D&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,214A,214A,214C:&#039;&#039;&#039; BnB. 214C ist safe auf Block, im Gegensatz zu 214A. der 2. 214A trifft Tief.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2B,23623A:&#039;&#039;&#039; BnB in Super, Hit Confirmable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2C,214C,214C,214C:&#039;&#039;&#039; kurze aber effektive Combo&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crossup j.C,\/,D(1 Hit), 2AC, 2AB, 23623A:&#039;&#039;&#039; Crossup-Combo, gut z.B. nach Midscreen-Wurf.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;d.5B,2B,2B,236AD,23A:&#039;&#039;&#039; Corner Combo, Hit Confirm, benutzt den 2-Button-Bug, damit nicht ausversehen ein Special Move kommt, wenn man den Super vorbuffert.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5A, 2B, 3x qcb A&#039;&#039;&#039; Combo um in den 3. geheimen Super zu kommen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5C, 6 FC, 5A, 3x qcb A&#039;&#039;&#039; 8000damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5D, FC, 2C, qcb C&#039;&#039;&#039; 7800damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2c connected in S uns p special.&lt;br /&gt;
&lt;br /&gt;
*Blockstring:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3x 2A, 2C&#039;&#039;&#039; drückt sehr weit raus.&lt;br /&gt;
&lt;br /&gt;
{{Vorlage:Garou Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:Garou Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Freeman(Garou)&amp;diff=19637</id>
		<title>Freeman(Garou)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Freeman(Garou)&amp;diff=19637"/>
		<updated>2010-11-19T07:46:46Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Garou Character&lt;br /&gt;
| portrait = [[Image:Garou_Char.jpg‎]]&lt;br /&gt;
| name = Name&lt;br /&gt;
| jname = jName&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Normals &amp;amp; Command Normals ==&lt;br /&gt;
*&#039;&#039;&#039; 2AC:&#039;&#039;&#039; Feint #1. Besser als der 2.&lt;br /&gt;
*&#039;&#039;&#039; 6AC:&#039;&#039;&#039; Feint #2. Langsamer.&lt;br /&gt;
&lt;br /&gt;
=Würfe=&lt;br /&gt;
*&#039;&#039;&#039;Gorefest:&#039;&#039;&#039; 4C oder 6C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nightmare: 236A/C&#039;&#039;&#039; etwas Unverwundbarkeit im Startup, leider unsafe auf Block. Nutzlos.&lt;br /&gt;
*&#039;&#039;&#039;Phobia: 623A/C&#039;&#039;&#039; etwas Unverwundbarkeit, aber selbst auf Counter Hit gehen danach keine Combos. Schlechter Move.&lt;br /&gt;
*&#039;&#039;&#039;Crow: qcb + B/D:&#039;&#039;&#039; 2 Overhead-Hits.gecancelt aus z.B. 2B ab und an ganz nett.&lt;br /&gt;
*&#039;&#039;&#039;V. O. D.: qcb + A/C&#039;&#039;&#039; (3x hintereinander) Wichtigster Move von Freeman, sowohl für Pressure als auch für Combos.&lt;br /&gt;
**&#039;&#039;&#039;214A&#039;&#039;&#039; - Low Hit&lt;br /&gt;
**&#039;&#039;&#039;214C&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;214A&#039;&#039;&#039; - unsafe auf Block, Knockdown auf Hit.&lt;br /&gt;
***&#039;&#039;&#039;214C&#039;&#039;&#039; Knockdown auf Hit. auf Counter Hit launch.&lt;br /&gt;
*&#039;&#039;&#039;Morbid Angel: 41236B/D:&#039;&#039;&#039; &#039;&#039;[Break mit AB genau wenn Freeman die Schultern berührt]&#039;&#039; sinnloser Command Grab, kann geduckt werden.&lt;br /&gt;
&lt;br /&gt;
==Super Moves==&lt;br /&gt;
&lt;br /&gt;
*S. Power&lt;br /&gt;
:Full Blast: qcf, qcf + A&lt;br /&gt;
:Creeping Death: qcf, qcf + B&lt;br /&gt;
&lt;br /&gt;
*P. Power&lt;br /&gt;
:Full Blast: qcf, qcf + C&lt;br /&gt;
:Creeping Death: qcf, qcf + D&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,214A,214A,214C:&#039;&#039;&#039; BnB. 214C ist safe auf Block, im Gegensatz zu 214A. der 2. 214A trifft Tief.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2B,23623A:&#039;&#039;&#039; BnB in Super, Hit Confirmable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2C,214C,214C,214C:&#039;&#039;&#039; kurze aber effektive Combo&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crossup j.C,\/,D(1 Hit), 2AC, 2AB, 23623A:&#039;&#039;&#039; Crossup-Combo, gut z.B. nach Midscreen-Wurf.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;d.5B,2B,2B,236AD,23A:&#039;&#039;&#039; Corner Combo, Hit Confirm, benutzt den 2-Button-Bug, damit nicht ausversehen ein Special Move kommt, wenn man den Super vorbuffert.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5A, 2B, 3x qcb A&#039;&#039;&#039; Combo um in den 3. geheimen Super zu kommen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5C, 6 FC, 5A, 3x qcb A&#039;&#039;&#039; 8000damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5D, FC, 2C, qcb C&#039;&#039;&#039; 7800damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2c connected in S uns p special.&lt;br /&gt;
&lt;br /&gt;
*Blockstring:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3x 2A, 2C&#039;&#039;&#039; drückt sehr weit raus.&lt;br /&gt;
&lt;br /&gt;
{{Vorlage:Garou Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:Garou Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Freeman(Garou)&amp;diff=19636</id>
		<title>Freeman(Garou)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Freeman(Garou)&amp;diff=19636"/>
		<updated>2010-11-19T07:46:10Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Garou Character&lt;br /&gt;
| portrait = [[Image:Garou_Char.jpg‎]]&lt;br /&gt;
| name = Name&lt;br /&gt;
| jname = jName&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Normals &amp;amp; Command Normals ==&lt;br /&gt;
*&#039;&#039;&#039; 2AC:&#039;&#039;&#039; Feint #1. Besser als der 2.&lt;br /&gt;
*&#039;&#039;&#039; 6AC:&#039;&#039;&#039; Feint #2. Langsamer.&lt;br /&gt;
&lt;br /&gt;
=Würfe=&lt;br /&gt;
*&#039;&#039;&#039;Gorefest:&#039;&#039;&#039; 4C oder 6C&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nightmare: 236A/C&#039;&#039;&#039; etwas Unverwundbarkeit im Startup, leider unsafe auf Block. Nutzlos.&lt;br /&gt;
*&#039;&#039;&#039;Phobia: 623A/C&#039;&#039;&#039; etwas Unverwundbarkeit, aber selbst auf Counter Hit gehen danach keine Combos. Schlechter Move.&lt;br /&gt;
*&#039;&#039;&#039;Crow: qcb + B/D:&#039;&#039;&#039; 2 Overhead-Hits.gecancelt aus z.B. 2B ab und an ganz nett.&lt;br /&gt;
*&#039;&#039;&#039;V. O. D.: qcb + A/C&#039;&#039;&#039; (3x hintereinander) Wichtigster Move von Freeman, sowohl für Pressure als auch für Combos.&lt;br /&gt;
**&#039;&#039;&#039;214A&#039;&#039;&#039; - Low Hit&lt;br /&gt;
**&#039;&#039;&#039;214C&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;214A&#039;&#039;&#039; - unsafe auf Block, Knockdown auf Hit.&lt;br /&gt;
***&#039;&#039;&#039;214C&#039;&#039;&#039; Knockdown auf Hit. auf Counter Hit launch.&lt;br /&gt;
*&#039;&#039;&#039;Morbid Angel: 41236B/D:&#039;&#039;&#039; &#039;&#039;[Break mit AB genau wenn Freeman die Schultern berührt]&#039;&#039; sinnloser Command Grab, kann geduckt werden.&lt;br /&gt;
&lt;br /&gt;
==Super Moves==&lt;br /&gt;
&lt;br /&gt;
*S. Power&lt;br /&gt;
:Full Blast: qcf, qcf + A&lt;br /&gt;
:Creeping Death: qcf, qcf + B&lt;br /&gt;
&lt;br /&gt;
*P. Power&lt;br /&gt;
:Full Blast: qcf, qcf + C&lt;br /&gt;
:Creeping Death: qcf, qcf + D&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,214A,214A,214C:&#039;&#039;&#039; BnB. 214C ist safe auf Block, im Gegensatz zu 214A. der 2. 214A trifft Tief.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2B,23623A:&#039;&#039;&#039; BnB in Super, Hit Confirmable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2C,214C,214C,214C kurze aber effektive Combo&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crossup j.C,\/,D(1 Hit), 2AC, 2AB, 23623A:&#039;&#039;&#039; Crossup-Combo, gut z.B. nach Midscreen-Wurf.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;d.5B,2B,2B,236AD,23A:&#039;&#039;&#039; Corner Combo, Hit Confirm, benutzt den 2-Button-Bug, damit nicht ausversehen ein Special Move kommt, wenn man den Super vorbuffert.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5A, 2B, 3x qcb A&#039;&#039;&#039; Combo um in den 3. geheimen Super zu kommen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5C, 6 FC, 5A, 3x qcb A&#039;&#039;&#039; 8000damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5D, FC, 2C, qcb C&#039;&#039;&#039; 7800damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2c connected in S uns p special.&lt;br /&gt;
&lt;br /&gt;
*Blockstring:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3x 2A, 2C&#039;&#039;&#039; drückt sehr weit raus.&lt;br /&gt;
&lt;br /&gt;
{{Vorlage:Garou Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:Garou Character]]&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Kingcar&amp;diff=19538</id>
		<title>Benutzer:Kingcar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Kingcar&amp;diff=19538"/>
		<updated>2010-11-16T11:42:17Z</updated>

		<summary type="html">&lt;p&gt;Kingcar: Die Seite wurde neu angelegt: „Account erstellt.“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Account erstellt.&lt;/div&gt;</summary>
		<author><name>Kingcar</name></author>
	</entry>
</feed>