<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de">
	<id>https://wiki.hardedge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KenDeep</id>
	<title>Hardedge Wiki - Benutzerbeiträge [de]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hardedge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KenDeep"/>
	<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Spezial:Beitr%C3%A4ge/KenDeep"/>
	<updated>2026-10-17T11:44:01Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39770</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39770"/>
		<updated>2016-05-17T13:24:41Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:Laura_Matsuda.png]]&lt;br /&gt;
| name = Laura Matsuda&lt;br /&gt;
| jname = ララ・マツダ &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 1000&lt;br /&gt;
| move = Dash&lt;br /&gt;
| vbar = 2&lt;br /&gt;
| vstyle = Mode&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |any, MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
===Spark Show===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcf.MP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |282&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |430&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |j.MK, s.HP, qcf.MP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |238&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |380&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcb.HP, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |464&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |333&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |s.HP (CCounter), s.HK, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Funktioniert aus Max Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |457&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |315&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, s.HP, qcb.PP, s.HP, f.MKP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |290&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |462&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Point Blank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.LP Full Charge, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range, Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39418</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39418"/>
		<updated>2016-02-15T08:44:16Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:Laura_Matsuda.png]]&lt;br /&gt;
| name = Laura Matsuda&lt;br /&gt;
| jname = ララ・マツダ &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 1000&lt;br /&gt;
| move = Dash&lt;br /&gt;
| vbar = 2&lt;br /&gt;
| vstyle = Mode&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |any, MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
===Spark Show===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |282&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |430&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |j.MK, s.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |238&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |380&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcb.HP, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |464&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |333&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |s.HP (CCounter), s.HK, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Funktioniert aus Max Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |457&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |315&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, s.HP, qcb.PP, s.HP, f.MKP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |290&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |462&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Point Blank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.LP Full Charge, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range, Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39417</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39417"/>
		<updated>2016-02-15T08:43:26Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:Laura_Matsuda.png]]&lt;br /&gt;
| name = Laura Matsuda&lt;br /&gt;
| jname = ララ・マツダ &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 1000&lt;br /&gt;
| move = Dash&lt;br /&gt;
| vbar = 2&lt;br /&gt;
| vstyle = Mode&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |any, MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
===Spark Show===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |282&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |430&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |j.MK, s.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |238&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |380&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcb.HP, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |464&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |333&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |s.HP (CCounter), s.HK, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Funktioniert aus Max Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |457&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |315&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, s.HP, qcb.PP, s.HP, f.MKP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |290&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |462&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Point Blank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.LP Full Charge, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range, Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39416</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39416"/>
		<updated>2016-02-15T08:41:19Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:Laura_Matsuda.png]]&lt;br /&gt;
| name = Laura Matsuda&lt;br /&gt;
| jname = ララ・マツダ &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 1000&lt;br /&gt;
| move = Dash&lt;br /&gt;
| vbar = 2&lt;br /&gt;
| vstyle = Timer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |any, MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
===Spark Show===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Block&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | On Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |282&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |430&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |j.MK, s.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |238&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |380&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcb.HP, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |464&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |333&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |s.HP (CCounter), s.HK, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Funktioniert aus Max Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |457&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |315&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, s.HP, qcb.PP, s.HP, f.MKP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |290&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |462&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Point Blank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.LP Full Charge, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range, Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39395</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39395"/>
		<updated>2016-02-14T17:01:46Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Bread n Butter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:Laura_Matsuda.png]]&lt;br /&gt;
| name = Laura Matsuda&lt;br /&gt;
| jname = ララ・マツダ &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 1000&lt;br /&gt;
| move = Dash&lt;br /&gt;
| vbar = 2&lt;br /&gt;
| vstyle = Timer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |any, MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
===Spark Show===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |282&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |430&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |j.MK, s.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |238&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |380&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcb.HP, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |464&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |333&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |s.HP (CCounter), s.HK, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Funktioniert aus Max Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |457&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |315&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, s.HP, qcb.PP, s.HP, f.MKP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |290&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |462&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Point Blank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.LP Full Charge, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range, Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39394</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39394"/>
		<updated>2016-02-14T17:01:28Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Bread n Butter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:Laura_Matsuda.png]]&lt;br /&gt;
| name = Laura Matsuda&lt;br /&gt;
| jname = ララ・マツダ &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 1000&lt;br /&gt;
| move = Dash&lt;br /&gt;
| vbar = 2&lt;br /&gt;
| vstyle = Timer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |any, MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
===Spark Show===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |282&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |430&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |j.MK, s.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |238&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |380&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcb.HP, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |464&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |333&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |s.HP (CCounter), s.HK, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Funktioniert aus Max Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |457&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |315&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, s.HP, qcb.PP, s.HP, f.MKP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |290&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |462&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |left/right Point Blank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.LP Full Charge, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range, Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39393</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39393"/>
		<updated>2016-02-14T16:55:18Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:Laura_Matsuda.png]]&lt;br /&gt;
| name = Laura Matsuda&lt;br /&gt;
| jname = ララ・マツダ &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 1000&lt;br /&gt;
| move = Dash&lt;br /&gt;
| vbar = 2&lt;br /&gt;
| vstyle = Timer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |any, MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
===Spark Show===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |282&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |430&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |j.MK, s.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |238&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |380&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcb.HP, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |464&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |333&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |s.HP (CCounter), s.HK, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Funktioniert aus Max Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |457&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |315&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.LP Full Charge, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range, Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39392</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39392"/>
		<updated>2016-02-14T16:50:51Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Bread n Butter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:Laura_Matsuda.png]]&lt;br /&gt;
| name = Laura Matsuda&lt;br /&gt;
| jname = ララ・マツダ &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 1000&lt;br /&gt;
| move = Dash&lt;br /&gt;
| vbar = 2&lt;br /&gt;
| vstyle = Mode&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |any, MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
===Spark Show===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |282&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |430&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |j.MK, s.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |238&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |380&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcb.HP, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |464&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |333&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |s.HP (CCounter), s.HK, Super&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Funktioniert aus Max Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |457&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |315&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-300&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.LP Full Charge, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range, Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39391</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39391"/>
		<updated>2016-02-14T16:40:56Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* After Stun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:Laura_Matsuda.png]]&lt;br /&gt;
| name = Laura Matsuda&lt;br /&gt;
| jname = ララ・マツダ &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 1000&lt;br /&gt;
| move = Dash&lt;br /&gt;
| vbar = 2&lt;br /&gt;
| vstyle = Mode&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |any, MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
===Spark Show===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |282&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |430&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |j.MK, s.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |238&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |380&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.LP Full Charge, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range, Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39390</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39390"/>
		<updated>2016-02-14T16:36:55Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Bread n Butter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:Laura_Matsuda.png]]&lt;br /&gt;
| name = Laura Matsuda&lt;br /&gt;
| jname = ララ・マツダ &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 1000&lt;br /&gt;
| move = Dash&lt;br /&gt;
| vbar = 2&lt;br /&gt;
| vstyle = Mode&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |any, MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
===Spark Show===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |j.HK, cr.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |282&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |430&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |j.MK, s.HP, qcf.HP, MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |238&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |380&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39388</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39388"/>
		<updated>2016-02-14T16:31:57Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:Laura_Matsuda.png]]&lt;br /&gt;
| name = Laura Matsuda&lt;br /&gt;
| jname = ララ・マツダ &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 1000&lt;br /&gt;
| move = Dash&lt;br /&gt;
| vbar = 2&lt;br /&gt;
| vstyle = Mode&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |any, MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
===Spark Show===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:Laura_Matsuda.png&amp;diff=39387</id>
		<title>Datei:Laura Matsuda.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:Laura_Matsuda.png&amp;diff=39387"/>
		<updated>2016-02-14T16:31:25Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39386</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39386"/>
		<updated>2016-02-14T16:29:34Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:]]&lt;br /&gt;
| name = Laura Matsuda&lt;br /&gt;
| jname = ララ・マツダ &lt;br /&gt;
| health = 1000&lt;br /&gt;
| stun = 1000&lt;br /&gt;
| move = Dash&lt;br /&gt;
| vbar = 2&lt;br /&gt;
| vstyle = Mode&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |any, MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
===Spark Show===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Vorlage:SF_V_Character&amp;diff=39385</id>
		<title>Vorlage:SF V Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Vorlage:SF_V_Character&amp;diff=39385"/>
		<updated>2016-02-14T16:29:06Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=1 cellspacing=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;border: 1px #AB97BB solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;font-size:20px&amp;quot;&amp;gt;{{{name}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#F7F7F7&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;({{{jname}}})&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; |{{{portrait}}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#F7F7F7&amp;quot;|&#039;&#039;&#039;Health:&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;|{{{health}}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#F7F7F7&amp;quot;|&#039;&#039;&#039;Stun:&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;|{{{stun}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#F7F7F7&amp;quot;|&#039;&#039;&#039;Movement:&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;|{{{move}}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#F7F7F7&amp;quot;|&#039;&#039;&#039;VBars:&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;|{{{vbar}}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#F7F7F7&amp;quot;|&#039;&#039;&#039;VStyle:&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;|{{{vstyle}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39384</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39384"/>
		<updated>2016-02-14T16:28:41Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SF V Character&lt;br /&gt;
| portrait = [[Image:]]&lt;br /&gt;
| name = Laura Matsuda&lt;br /&gt;
| jname = ララ・マツダ &lt;br /&gt;
| x = 1000&lt;br /&gt;
| x = 1000&lt;br /&gt;
| x = Dash&lt;br /&gt;
| x = 2&lt;br /&gt;
| x = Mode&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |any, MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
===Spark Show===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Vorlage:SF_V_Character&amp;diff=39383</id>
		<title>Vorlage:SF V Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Vorlage:SF_V_Character&amp;diff=39383"/>
		<updated>2016-02-14T16:21:48Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: Die Seite wurde neu angelegt: „{| border=1 cellspacing=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;border: 1px #AB97BB solid; border-collapse: collapse;&amp;quot; |colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#E5E5E5&amp;quot; align=&amp;quot;ce…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=1 cellspacing=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;border: 1px #AB97BB solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#E5E5E5&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;font-size:20px&amp;quot;&amp;gt;{{{name}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#F7F7F7&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;({{{jname}}})&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; |{{{portrait}}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#F7F7F7&amp;quot;|&#039;&#039;&#039;Health:&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;|{{{x}}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#F7F7F7&amp;quot;|&#039;&#039;&#039;Stun:&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;|{{{x}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#F7F7F7&amp;quot;|&#039;&#039;&#039;Movement:&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;|{{{x}}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#F7F7F7&amp;quot;|&#039;&#039;&#039;VBars:&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;|{{{x}}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#F7F7F7&amp;quot;|&#039;&#039;&#039;VStyle:&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;|{{{x}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39382</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39382"/>
		<updated>2016-02-14T15:57:37Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* V-Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |any, MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
===Spark Show===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP+HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|}&lt;br /&gt;
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39381</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39381"/>
		<updated>2016-02-14T15:55:37Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* V-Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |any, MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39380</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39380"/>
		<updated>2016-02-14T15:52:21Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= V-Moves = &lt;br /&gt;
&lt;br /&gt;
===Volty Line===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK+s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
Neutral V-Skill&lt;br /&gt;
&lt;br /&gt;
===Linear Movement Avante/Esquiva/Finta===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b.MP+MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(b/f.MP+MK), hold s.MP+MK &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
V-Skill Movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39379</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39379"/>
		<updated>2016-02-14T15:40:51Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39378</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39378"/>
		<updated>2016-02-14T15:39:28Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Standing Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39377</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39377"/>
		<updated>2016-02-14T15:39:00Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Jumping Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39376</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39376"/>
		<updated>2016-02-14T15:37:05Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Crouching Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39375</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39375"/>
		<updated>2016-02-14T15:36:27Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Standing Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | CCounter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39374</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39374"/>
		<updated>2016-02-14T15:31:54Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Standing Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Super&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39373</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39373"/>
		<updated>2016-02-14T15:18:03Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Command Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Hit&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39372</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39372"/>
		<updated>2016-02-14T15:15:36Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Jumping Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |MID&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39371</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39371"/>
		<updated>2016-02-14T15:12:58Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Crouching Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |LOW&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39370</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39370"/>
		<updated>2016-02-14T15:09:55Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Standing Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Ja&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |HIGH&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |Ja&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39369</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39369"/>
		<updated>2016-02-14T15:05:37Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* After Stun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |384&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |514&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39368</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39368"/>
		<updated>2016-02-14T15:04:39Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* After Stun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |426&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |557&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-40&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |408&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |540&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |575&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+75&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39367</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39367"/>
		<updated>2016-02-14T14:58:09Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* After Stun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |456&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |628&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, 2HP, 214MHP, 236HP&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Corner&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |378&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |467&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |-50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39366</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39366"/>
		<updated>2016-02-14T14:55:37Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* After Stun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214LP Full Charge, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+50&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |439&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |643&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+85&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39365</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39365"/>
		<updated>2016-02-14T14:53:22Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39364</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39364"/>
		<updated>2016-02-14T14:52:25Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bread n Butter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Corner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After Stun==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;width:500px;background-color:#E5E5E5;&amp;quot; | Combo&lt;br /&gt;
! style=&amp;quot;text-align: left;width:300px;background-color:#E5E5E5;&amp;quot; | Notizen&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | V-Meter&lt;br /&gt;
! style=&amp;quot;width:80px;background-color:#FFB400;&amp;quot; | Okizeme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |361&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |495&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-200&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK&lt;br /&gt;
| style=&amp;quot;text-align: left;background-color:#f0f0f0;&amp;quot; |Halfscreen Range&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |414&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |588&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |+80&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#f0f0f0;&amp;quot; |s.HK Range&lt;br /&gt;
|}&lt;br /&gt;
==V-Trigger==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39363</id>
		<title>Laura(SF5)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Laura(SF5)&amp;diff=39363"/>
		<updated>2016-02-14T14:24:19Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Matchups=&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(f.HP), f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(s.MP), s.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
&lt;br /&gt;
===Bolt Charge===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
HP Version geht in die Luft, dient als Anti-Air.&lt;br /&gt;
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Wechselt Seiten.&lt;br /&gt;
&lt;br /&gt;
===Split River===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |(qcf.MP), K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.&lt;br /&gt;
&lt;br /&gt;
===Thunder Clap===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.MP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil.&lt;br /&gt;
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.&lt;br /&gt;
&lt;br /&gt;
===Sunset Wheel===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.MK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcb.KK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.&lt;br /&gt;
&lt;br /&gt;
= Critical Art = &lt;br /&gt;
&lt;br /&gt;
===Inazuma Spin Hold===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Stun&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | ATK Lvl&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | VT-Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |THROW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
Command Grab Super.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
{{Template:SF5Navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Capcom Character]]&lt;br /&gt;
[[Category: Female Character]]&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Aran_(Rumble_Fish_2)&amp;diff=35972</id>
		<title>Aran (Rumble Fish 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Aran_(Rumble_Fish_2)&amp;diff=35972"/>
		<updated>2012-09-23T18:47:17Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:rf2_aran_portrait.png]]&lt;br /&gt;
}}&lt;br /&gt;
== Matchups==&lt;br /&gt;
==Gameplay Profil==&lt;br /&gt;
== Normals &amp;amp; Command Normals ==&lt;br /&gt;
===Standing Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crouching Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jumping Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Command Moves===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Throws===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Tech&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ヴァンガード ストライク -&amp;gt; セカンド ストライク -&amp;gt; サード ストライク&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; hcf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LK/HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; qcb.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |----&amp;gt; b.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |----&amp;gt; d.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |----&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |----&amp;gt; d.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |----&amp;gt; f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Rekka.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ヴァニシング ストライク&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;アクセル ストライク&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ヴァーチカル ストライク&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ヴァニシング ストライク ロー&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ファントム フェイズ&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ヴァニシング ストライク（フェイント）&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dd.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dd.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Offensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ストライク バースト&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein Stock abzieht.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ストライク バック -クロス- / ストライク バック -ダブル-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Nur ausführbar, wenn qcb.K(ファントム フェイズ) erfolgreich ist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Defensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ストライク エッジ&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Critical Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;インフィニティ ストライク&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf, hcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf, hcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super. Gedrückt halten für mehr Treffer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Boost Drive ==&lt;br /&gt;
== Combos ==&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{rumblefish2navi}}&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Aran_(Rumble_Fish_2)&amp;diff=35971</id>
		<title>Aran (Rumble Fish 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Aran_(Rumble_Fish_2)&amp;diff=35971"/>
		<updated>2012-09-23T18:34:58Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Offensive Super Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:rf2_aran_portrait.png]]&lt;br /&gt;
}}&lt;br /&gt;
== Matchups==&lt;br /&gt;
==Gameplay Profil==&lt;br /&gt;
== Normals &amp;amp; Command Normals ==&lt;br /&gt;
===Standing Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crouching Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jumping Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Command Moves===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Throws===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Tech&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ヴァンガード ストライク -&amp;gt; セカンド ストライク -&amp;gt; サード ストライク&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; hcf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LK/HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; qcb.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |----&amp;gt; b.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |----&amp;gt; d.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |----&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |----&amp;gt; d.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |----&amp;gt; f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Rekka.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ヴァニシング ストライク&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;アクセル ストライク&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ヴァーチカル ストライク&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ヴァニシング ストライク ロー&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ファントム フェイズ&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ヴァニシング ストライク（フェイント）&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dd.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dd.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Offensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ストライク バースト&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein Stock abzieht.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ストライク バック -クロス- / ストライク バック -ダブル-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Nur ausführbar, wenn qcb.K(ファントム フェイズ) erfolgreich ist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Defensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Diifensif Zupher Moof&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
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| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein Stock abzieht.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Critical Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Kreeteekall Zupher Moof&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein Stock abzieht.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Boost Drive ==&lt;br /&gt;
== Combos ==&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{rumblefish2navi}}&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=The_Rumble_Fish_2&amp;diff=35970</id>
		<title>The Rumble Fish 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=The_Rumble_Fish_2&amp;diff=35970"/>
		<updated>2012-09-23T18:28:52Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Chains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
{{VersusGame&lt;br /&gt;
| title = The Rumble Fish 2&lt;br /&gt;
| jtitle = ザ・ランブルフィッシュ2&lt;br /&gt;
| manufacturer = [[Dimps]]&lt;br /&gt;
| producer = [[Dimps]]&lt;br /&gt;
| charcount = 16&lt;br /&gt;
| onlinesupport = Ja: Demul Netplay&lt;br /&gt;
| screenshot= [[Bild:RumbleFish2_Screenshot.jpg]]&lt;br /&gt;
| versions = Atomiswave&lt;br /&gt;
| releases = [[Image:Flag_jp.png]] 2005 Atomiswave&lt;br /&gt;
|tournamentsys = Atomiswave&lt;br /&gt;
| flyer =  [[:File:wp_garnet01.jpg|Rumble Fish 2 Garnet Flyer]]&lt;br /&gt;
}}&lt;br /&gt;
[[Bild:rf2_logo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Über das Spiel==&lt;br /&gt;
&#039;&#039;&#039;The Rumble Fish 2&#039;&#039;&#039; ist der zweite Teil der Rumble Fish-Reihe von Dimps und ist ausschließlich für Atomiswave verfügbar. Bis dato sind keine Konsolen-Portierungen geplant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Steuerung==&lt;br /&gt;
[[Image:RF2_Button_Layout.png]]&lt;br /&gt;
&lt;br /&gt;
LP = Leichter Schlag&amp;lt;br /&amp;gt; &lt;br /&gt;
HP = Harter Schlag&amp;lt;br /&amp;gt; &lt;br /&gt;
LK = Leichter Tritt&amp;lt;br /&amp;gt; &lt;br /&gt;
HK = Harter Tritt&amp;lt;br /&amp;gt;&lt;br /&gt;
D = Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Das System==&lt;br /&gt;
===HUD===&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left; color:black;border: 4px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | [[Datei:RF2_HUD.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1. Timer. Fällt dieser auf Null, ist die Runde vorbei.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2. Die Lifebar des Spielers. Ist in zwei Leisten unterteilt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3. Die Guard Leiste. Ist diese entleert, gerät der Spieler in einen Guard Crush.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4. Boost Drive Leiste. Wird sichtbar sobald der Spieler Boost Drive aktiviert, und leert sich automatisch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5. Sieg-Anzeigen. Der erste Spieler der alle Anzeigen füllt gewinnt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6. Offensive-Leiste. Ist ein Teil des Super-Meters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7. Defensive-Leiste. Ist ein Teil des Super-Meters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
Block funktioniert traditionell mit dem Halten vom Back/Downback. Außerdem gibt es Airblock im Spiel, dass das Blocken von Airnormals sowie ein paar Specials ermöglicht. Ausnahme: Specials wie z.B. dp.LK/HK von Garnet und Groundnormals (wie z.B. cr.HP von Greed) sind nicht blockbar.&lt;br /&gt;
&lt;br /&gt;
===Air Tech===&lt;br /&gt;
Ermöglicht das Techen in der Luft durch erneute Eingabe von LP/HP/LK/HK. Mit einer zusätzlichen Richtungseingabe (Vorne oder Hinten) kann man außerdem die Richtung des Techs bestimmen. Nach dem Tech kann man sofort blocken. Im Counter-Hit-State (je nach Normal etc.) und in bestimmten Specials kann man nicht in der Luft techen. &lt;br /&gt;
&lt;br /&gt;
===Chains===&lt;br /&gt;
In The Rumble Fish 2 ist das Chainen von Normals mit &#039;&#039;universellen Regeln&#039;&#039; geregelt. Folgende Regeln gelten für alle Chars:&lt;br /&gt;
&lt;br /&gt;
*Chains von Crouching in Standing Normals funktionieren (sowie umgekehrt)&lt;br /&gt;
*Man kann jeweils leichte/starke Normals ineinander Chainen (z.B. LK,LP o. HP, HK)&lt;br /&gt;
*Man kann nur von leichte Normals in starke Normals chainen, nicht andersrum (also: cr.LK, cr.LP, cr.HP, cr.HK, nicht s.HP, s.HP etc.)&lt;br /&gt;
*Man kann nicht innerhalb einer der Angriffe von crouching in standing wechseln &amp;amp; anders herum(z.B. s.HK,cr.HK)&lt;br /&gt;
&lt;br /&gt;
===Würfe===&lt;br /&gt;
Die Würfe in The Rumble Fish 2 werden nah am Gegner mit der Eingabe &#039;&#039;&#039;f.HP/b.HP&#039;&#039;&#039; ausgeführt und haben keine Whiff-Animation. Je nach Charakter sind die Würfe unterschiedlich (z.B. Garnet&#039;s f.HP: wirft den Gegner in die entgegengesetzte Richtung). Wurf-Techs werden mit &#039;&#039;&#039;s.HP&#039;&#039;&#039; betätigt. (Framefenster muss ermittelt werden)&lt;br /&gt;
&lt;br /&gt;
===Sprünge===&lt;br /&gt;
Ein &#039;&#039;&#039;normaler Jump&#039;&#039;&#039; wird mit dem betätigen des Sticks nach oben/oben links/oben rechts ausgeführt. Sprung-Höhe, Schnelligkeit und Distanz können sich dabei drastisch von Charakter zu Charakter unterscheiden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superjumps&#039;&#039;&#039; werden ähnlich wie in anderen Games mit kurzem Antippen von unten und der sofortige Eingabe nach oben ausgeführt. Ebenso kann man Superjumps im Run ausführen, indem man einfach während des Runs springt. Superjumps funktionieren in The Rumble Fish 2 nur nach &#039;&#039;&#039;vorne&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
Durch das drücken der D-Taste und einer Richtung führt man folgendes aus:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;n.D:&#039;&#039;&#039; Charakter führt einen geduckten Dash nach vorne aus, mit dem man hohe Projektile/Normals ausweicht. Dash hat keine Wurf-Unverwundbarkeit. In den letzten Frames ist man komplett verwundbar und im Counter-Hit Status.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;d.D:&#039;&#039;&#039; Ein kleiner Hop-Sprung nach vorne, welcher niedrige Angriffe ausweicht. Man kann Normals im Hop benutzen. Während des Hops ist man im Counter-Hit Status.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.D:&#039;&#039;&#039;  Hiermit führt man einen kurzen blauen Flip und landet gerade wieder zum Boden runter. Hat eine kurze Unverwundbarkeit(wenige Frames), bis zur Landung ist man jedoch verwundbar und bewegungsunfähig.&lt;br /&gt;
Besonderheit: Im Gegensatz zu Air-Specials (die nur am höchsten Punkt eines Jumps ausgeführt werden können) kann man den Flip sofort wenn man den Boden verlässt ausführen. Auch in einem Superjump ausführbar.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Am Boden b/f.D:&#039;&#039;&#039; Techrolle die jeweils nach vorne sowie hinten ausgeführt werden kann. Ausserhalb eines Hard-Knockdowns kann man bei der Techrolle geworfen werden.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Superleisten==&lt;br /&gt;
Im Gegensatz zu anderen Bemus gibt es in Rumble Fish 2 zwei verschiedene Leisten, die jeweils in drei Bereichen aufgeteilt sind. Diese Leisten sind bekannt als &#039;&#039;&#039;Offensive Superbar&#039;&#039;&#039; und &#039;&#039;&#039;Defensive Superbar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Offensive Superbar===&lt;br /&gt;
Diese Leiste füllt sich nur durch erfolgreiche Treffer und vom Gegner geblockte Angriffe. Gefüllt sind folgende Aktionen möglich:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Arts&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Supers im Spiel, die sich durch charakterspezifische Eingaben auslösen lassen. Kosten unterscheiden sich zwischen den Moves. Aus Specials cancelbar. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jolt Attack&#039;&#039;&#039; &#039;&#039;(LK+LP - kostet 1/3 Off. Meter)&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Unblockable Launcher. Bei Aktivierung ändert sich der Hintergrund, bis der Jolt Attack abläuft. Kann am Boden sowie in der Luft ausgeführt werden:&lt;br /&gt;
*Jolt Attack am Boden:&lt;br /&gt;
**Gegner am Boden: Fliegt verlangsamt im Bogen und ist jugglebar. Gegner kann in der Phase, in welcher der Jolt Attack gültig ist, keine Techs durchführen.&lt;br /&gt;
**Gegner in der Luft: Bounced kurz auf dem Boden, Gegner kann sofort Techs durchführen.&lt;br /&gt;
&lt;br /&gt;
*Jolt Attack in der Luft:&lt;br /&gt;
**Gegner am Boden: Bounced kurz auf dem Boden, kann sofort techen.&lt;br /&gt;
**Gegner in der Luft: Fliegt verlangsamt im Bogen und ist jugglebar. Gegner kann in der Phase, in welcher der Jolt Attack gültig ist, keine Techs durchführen.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advance Attack&#039;&#039;&#039; &#039;&#039;(SP+SK - kostet 1/3 Off. Meter)&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Eine schnelle Attacke mit Vorwärtsmomentum, die man von Normals canceln kann. Nach Treffer (auch im Block) kann man sofort in weitere Normals canceln/linken und eine Combo oder Blockstring aufbauen bzw. weiterführen. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Besonderheit: Einige Launcher funktionieren danach nicht; z.B. Garnets qcf.HK in HK Follow-Up&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Defensive Superbar===&lt;br /&gt;
Die Defensive Superbar füllt sich automatisch und durch erfolgreiches Blocken von gegnerischen Attacken auf. Ist diese Leiste gefüllt sind folgende Aktionen möglich:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Arts&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Die zweite Art von Super im Spiel, die ähnlich wie Offensive Arts funktionieren, dafür aber andere Eigenschaften aufweisen können (z.B. können einige nur/auch im Knockdown/Guard ausgeführt werden).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impact Break&#039;&#039;&#039; &#039;&#039;(Gleichzeitig beim Blocken b.D - Kostet 1/3 Def. Meter)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Verkürzt die Zeit, in der man im Blockstun ist. Je nach Normal/Special kann man einen Konterangriff starten.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Air Recovery&#039;&#039;&#039; &#039;&#039;(In der Luft im Hitstun f/b.D - kostet 1 Def. Meter)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ermöglicht schnelleres Techen in der Luft. Man fliegt dabei eine größere Distanz im Vergleich zum normalen Tech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diverse Superbar-Tools===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost Drive&#039;&#039;&#039; &#039;&#039;(LP+HK/LK+HP - Kostet 1/3 von beiden Superbars)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Activation-Super der für kurze Zeit eine Spezial-Fähigkeit eines Charakters aktiviert. Effekt unterscheidet sich zwischen Charakteren.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Arts&#039;&#039;&#039; &#039;&#039;(Kostet 3/3 von beiden Superbars)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Stärkster Super im Spiel. Ausführung/Effekt unterscheidet sich zwischen den Charakteren. Aus Specials cancelbar. (Verfügbarkeit wird durch ein grünes Leuchten beider Bars und dem Wort „Critical“ daneben signalisiert)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charakterspezifische Leisten&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Neben der Defensive und Offensive Superbar gibt es außerdem noch charakterspezifische Leisten.&amp;lt;br /&amp;gt;&lt;br /&gt;
Folgende Chars besitzen solche:&lt;br /&gt;
&lt;br /&gt;
*Lud&lt;br /&gt;
*Boyd&amp;lt;br /&amp;gt;&lt;br /&gt;
Diese werden in den jeweiligen Charakterbereichen näher erläutert.&lt;br /&gt;
&lt;br /&gt;
== Charaktere ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_zen_portrait.png|110px|link=Zen (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Zen&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_lud_portrait.png|110px|link=Lud (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Lud&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_aran_portrait.png|110px|link=Aran (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Aran&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_hikari_portrait.png|110px|link=Hikari (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Hikari&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_mito_portrait.png|110px|link=Mito (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Mito&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_kaya_portrait.png|110px|link=Kaya (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Kaya&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_garnet_portrait.png|110px|link=Garnet (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Garnet&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_viren_portrait.png|110px|link=Viren (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Viren&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_bazoo_portrait.png|110px|link=Bazoo (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Bazoo&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_orville_portrait.png|110px|link=Orville (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Orville&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_boyd_portrait.png|110px|link=Boyd (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Boyd&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_typhon_portrait.png|110px|link=Typhon (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Typhon&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_greed_portrait.png|110px|link=Greed (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Greed&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_sheryl_portrait.png|110px|link=Sheryl (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Sheryl&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_hazama_portrait.png|110px|link=Hazama (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Hazama&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #FFFFFF&amp;quot;|&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_beatrice_portrait.png|110px|link=Beatrice (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Beatrice&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #FFFFFF&amp;quot;|&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier List==&lt;br /&gt;
&#039;&#039;&#039;S Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Hazama, Mito&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Zen, Viren, Béatrice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Garnet, Bazou, Kaya, Greed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Sheryl, Ludd, Orville, Boyd, Aran&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Hikari, Typhon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arcadia Tierlist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practice Mode==&lt;br /&gt;
Wie jeder weiß, gibt es keine Konsolen-Portierungen von Rumble Fish 2, was bedeutet dass es unmöglich ist, einen Practice Mode zu benutzen.&lt;br /&gt;
&lt;br /&gt;
Bis jetzt. Mit einem netten Programm dass sich Cheat Engine nennt und dem demul-Emulator ist es nun möglich, ein Practice Mode zu simulieren.&lt;br /&gt;
&lt;br /&gt;
Alle wichtigen Dateien finden sich in dieser .RAR Datei:&lt;br /&gt;
http://wiki.hardedge.org/wikifiles/Rumble_Fish_2_Practice_Mode.rar&lt;br /&gt;
&lt;br /&gt;
Drin enthalten sind sogenannte &amp;quot;Cheat Tables&amp;quot;, welche vorgespeicherte Addressen enthalten. Auch ist dort eine .txt Datei, welche die einzelnen Schritte erläutert:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Um Rumble Fish 2 Practice Mode haben zu können braucht man:&lt;br /&gt;
&lt;br /&gt;
+++Demul 0.57 mit Rumble Fish 2 &amp;lt;br /&amp;gt;&lt;br /&gt;
///// http://demul.emulation64.com/downloads/ &amp;lt;br /&amp;gt;&lt;br /&gt;
///// Keine Roms/Isos. Dump it yourself/Google is your friend. &amp;lt;br /&amp;gt;&lt;br /&gt;
+++Cheat Engine 6.2 &amp;lt;br /&amp;gt;&lt;br /&gt;
///// http://cheatengine.org/ &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to: &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cheat Engine 6.2 Installieren.&lt;br /&gt;
&lt;br /&gt;
Nach Installation demul starten. Rumble Fish 2 laden.&lt;br /&gt;
&lt;br /&gt;
Einer der .ct Dateien öffnen, jenachdem welchen Char man im Practice haben möchte.&lt;br /&gt;
&lt;br /&gt;
Im Select Screen den jeweiligen Charakter nehmen. Für P2 Aran nehmen. Andere Charaktere funktionieren  &amp;lt;br /&amp;gt;&lt;br /&gt;
nicht/müssten extra rausgesucht werden. Zu faul dafür.&lt;br /&gt;
&lt;br /&gt;
Stage muss Poseidon Tube a.k.a Bronze Train Stage sein. Andere Stages funktionieren nicht. &amp;lt;br /&amp;gt; &lt;br /&gt;
Die Stage kommt relativ häufig als erstes. Daher kein großes Problem. Einfach Emulator resetten und  &amp;lt;br /&amp;gt;&lt;br /&gt;
Charaktere wählen bis die Stage kommt. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Datei:f_ang1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die Werte(Value) für die Superbars (P1 *Char* Off/Def) mit 1145044992 korrigieren. Alle Kästchen anklicken,  &amp;lt;br /&amp;gt;&lt;br /&gt;
sodass in jeder Zeile ein rotes X ist. Nun hat man Unendlich Zeit, Leben und Super.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wenn man Schadenswerte schauen möchte: &amp;lt;br /&amp;gt;&lt;br /&gt;
Kästchen bei P2 Aran Life anklicken, sodass das rote X verschwindet. &amp;lt;br /&amp;gt;&lt;br /&gt;
Nach jeder Combo/nach jedem Hit/nach belieben nachträglich den Wert(Value) für P2 Aran Life auf 1137180672 ändern. &amp;lt;br /&amp;gt;&lt;br /&gt;
Das Kästchen ungeklickt lassen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Die Schadenswerte der Combos stehen immer oben links neben dem Combo Counter. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viel Spaß.&lt;br /&gt;
&lt;br /&gt;
KenDeep&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Quellen==&lt;br /&gt;
http://www.dimps.co.jp/rumblefish2/ - &#039;&#039;Offizielle Rumble Fish 2 Seite&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
http://kofplayer.wordpress.com/rf2/ - &#039;&#039;Einer der wenigen Informationsquellen im Internet&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
[http://www.nicovideo.jp/search/%E3%82%B6%E3%83%BB%E3%83%A9%E3%83%B3%E3%83%96%E3%83%AB%E3%83%95%E3%82%A3%E3%83%83%E3%82%B7%E3%83%A52?page=8&amp;amp;sort=f&amp;amp;order=a Nicovideo] - &#039;&#039;Matchvideos&#039;&#039; &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=The_Rumble_Fish_2&amp;diff=35969</id>
		<title>The Rumble Fish 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=The_Rumble_Fish_2&amp;diff=35969"/>
		<updated>2012-09-23T18:28:22Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Das System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
{{VersusGame&lt;br /&gt;
| title = The Rumble Fish 2&lt;br /&gt;
| jtitle = ザ・ランブルフィッシュ2&lt;br /&gt;
| manufacturer = [[Dimps]]&lt;br /&gt;
| producer = [[Dimps]]&lt;br /&gt;
| charcount = 16&lt;br /&gt;
| onlinesupport = Ja: Demul Netplay&lt;br /&gt;
| screenshot= [[Bild:RumbleFish2_Screenshot.jpg]]&lt;br /&gt;
| versions = Atomiswave&lt;br /&gt;
| releases = [[Image:Flag_jp.png]] 2005 Atomiswave&lt;br /&gt;
|tournamentsys = Atomiswave&lt;br /&gt;
| flyer =  [[:File:wp_garnet01.jpg|Rumble Fish 2 Garnet Flyer]]&lt;br /&gt;
}}&lt;br /&gt;
[[Bild:rf2_logo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Über das Spiel==&lt;br /&gt;
&#039;&#039;&#039;The Rumble Fish 2&#039;&#039;&#039; ist der zweite Teil der Rumble Fish-Reihe von Dimps und ist ausschließlich für Atomiswave verfügbar. Bis dato sind keine Konsolen-Portierungen geplant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Steuerung==&lt;br /&gt;
[[Image:RF2_Button_Layout.png]]&lt;br /&gt;
&lt;br /&gt;
LP = Leichter Schlag&amp;lt;br /&amp;gt; &lt;br /&gt;
HP = Harter Schlag&amp;lt;br /&amp;gt; &lt;br /&gt;
LK = Leichter Tritt&amp;lt;br /&amp;gt; &lt;br /&gt;
HK = Harter Tritt&amp;lt;br /&amp;gt;&lt;br /&gt;
D = Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Das System==&lt;br /&gt;
===HUD===&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left; color:black;border: 4px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | [[Datei:RF2_HUD.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1. Timer. Fällt dieser auf Null, ist die Runde vorbei.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2. Die Lifebar des Spielers. Ist in zwei Leisten unterteilt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3. Die Guard Leiste. Ist diese entleert, gerät der Spieler in einen Guard Crush.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4. Boost Drive Leiste. Wird sichtbar sobald der Spieler Boost Drive aktiviert, und leert sich automatisch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5. Sieg-Anzeigen. Der erste Spieler der alle Anzeigen füllt gewinnt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6. Offensive-Leiste. Ist ein Teil des Super-Meters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7. Defensive-Leiste. Ist ein Teil des Super-Meters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
Block funktioniert traditionell mit dem Halten vom Back/Downback. Außerdem gibt es Airblock im Spiel, dass das Blocken von Airnormals sowie ein paar Specials ermöglicht. Ausnahme: Specials wie z.B. dp.LK/HK von Garnet und Groundnormals (wie z.B. cr.HP von Greed) sind nicht blockbar.&lt;br /&gt;
&lt;br /&gt;
===Air Tech===&lt;br /&gt;
Ermöglicht das Techen in der Luft durch erneute Eingabe von LP/HP/LK/HK. Mit einer zusätzlichen Richtungseingabe (Vorne oder Hinten) kann man außerdem die Richtung des Techs bestimmen. Nach dem Tech kann man sofort blocken. Im Counter-Hit-State (je nach Normal etc.) und in bestimmten Specials kann man nicht in der Luft techen. &lt;br /&gt;
&lt;br /&gt;
===Chains===&lt;br /&gt;
In The Rumble Fish 2 ist das Chainen von Normals mit &#039;&#039;universellen Regeln&#039;&#039; geregelt. Folgende Regeln gelten für alle Chars:&lt;br /&gt;
&lt;br /&gt;
*Chains von Crouching in Standing Normals funktionieren (sowie umgekehrt)&lt;br /&gt;
*Man kann jeweils leichte/starke Normals ineinander Chainen (z.B. LK,LP o. HP, HK)&lt;br /&gt;
*Man kann nur von leichte Normals in starke Normals chainen, nicht andersrum (also: cr.LK, cr.LP, cr.HP, cr.HK, nicht s.HP, s.HP etc.)&lt;br /&gt;
*Man kann nicht innerhalb einer der Angriffe von crouching in standing wechseln &amp;amp; anders herum(z.B. s.HK,cr.HK)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Würfe===&lt;br /&gt;
Die Würfe in The Rumble Fish 2 werden nah am Gegner mit der Eingabe &#039;&#039;&#039;f.HP/b.HP&#039;&#039;&#039; ausgeführt und haben keine Whiff-Animation. Je nach Charakter sind die Würfe unterschiedlich (z.B. Garnet&#039;s f.HP: wirft den Gegner in die entgegengesetzte Richtung). Wurf-Techs werden mit &#039;&#039;&#039;s.HP&#039;&#039;&#039; betätigt. (Framefenster muss ermittelt werden)&lt;br /&gt;
&lt;br /&gt;
===Sprünge===&lt;br /&gt;
Ein &#039;&#039;&#039;normaler Jump&#039;&#039;&#039; wird mit dem betätigen des Sticks nach oben/oben links/oben rechts ausgeführt. Sprung-Höhe, Schnelligkeit und Distanz können sich dabei drastisch von Charakter zu Charakter unterscheiden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superjumps&#039;&#039;&#039; werden ähnlich wie in anderen Games mit kurzem Antippen von unten und der sofortige Eingabe nach oben ausgeführt. Ebenso kann man Superjumps im Run ausführen, indem man einfach während des Runs springt. Superjumps funktionieren in The Rumble Fish 2 nur nach &#039;&#039;&#039;vorne&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
Durch das drücken der D-Taste und einer Richtung führt man folgendes aus:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;n.D:&#039;&#039;&#039; Charakter führt einen geduckten Dash nach vorne aus, mit dem man hohe Projektile/Normals ausweicht. Dash hat keine Wurf-Unverwundbarkeit. In den letzten Frames ist man komplett verwundbar und im Counter-Hit Status.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;d.D:&#039;&#039;&#039; Ein kleiner Hop-Sprung nach vorne, welcher niedrige Angriffe ausweicht. Man kann Normals im Hop benutzen. Während des Hops ist man im Counter-Hit Status.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.D:&#039;&#039;&#039;  Hiermit führt man einen kurzen blauen Flip und landet gerade wieder zum Boden runter. Hat eine kurze Unverwundbarkeit(wenige Frames), bis zur Landung ist man jedoch verwundbar und bewegungsunfähig.&lt;br /&gt;
Besonderheit: Im Gegensatz zu Air-Specials (die nur am höchsten Punkt eines Jumps ausgeführt werden können) kann man den Flip sofort wenn man den Boden verlässt ausführen. Auch in einem Superjump ausführbar.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Am Boden b/f.D:&#039;&#039;&#039; Techrolle die jeweils nach vorne sowie hinten ausgeführt werden kann. Ausserhalb eines Hard-Knockdowns kann man bei der Techrolle geworfen werden.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Superleisten==&lt;br /&gt;
Im Gegensatz zu anderen Bemus gibt es in Rumble Fish 2 zwei verschiedene Leisten, die jeweils in drei Bereichen aufgeteilt sind. Diese Leisten sind bekannt als &#039;&#039;&#039;Offensive Superbar&#039;&#039;&#039; und &#039;&#039;&#039;Defensive Superbar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Offensive Superbar===&lt;br /&gt;
Diese Leiste füllt sich nur durch erfolgreiche Treffer und vom Gegner geblockte Angriffe. Gefüllt sind folgende Aktionen möglich:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Arts&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Supers im Spiel, die sich durch charakterspezifische Eingaben auslösen lassen. Kosten unterscheiden sich zwischen den Moves. Aus Specials cancelbar. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jolt Attack&#039;&#039;&#039; &#039;&#039;(LK+LP - kostet 1/3 Off. Meter)&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Unblockable Launcher. Bei Aktivierung ändert sich der Hintergrund, bis der Jolt Attack abläuft. Kann am Boden sowie in der Luft ausgeführt werden:&lt;br /&gt;
*Jolt Attack am Boden:&lt;br /&gt;
**Gegner am Boden: Fliegt verlangsamt im Bogen und ist jugglebar. Gegner kann in der Phase, in welcher der Jolt Attack gültig ist, keine Techs durchführen.&lt;br /&gt;
**Gegner in der Luft: Bounced kurz auf dem Boden, Gegner kann sofort Techs durchführen.&lt;br /&gt;
&lt;br /&gt;
*Jolt Attack in der Luft:&lt;br /&gt;
**Gegner am Boden: Bounced kurz auf dem Boden, kann sofort techen.&lt;br /&gt;
**Gegner in der Luft: Fliegt verlangsamt im Bogen und ist jugglebar. Gegner kann in der Phase, in welcher der Jolt Attack gültig ist, keine Techs durchführen.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advance Attack&#039;&#039;&#039; &#039;&#039;(SP+SK - kostet 1/3 Off. Meter)&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Eine schnelle Attacke mit Vorwärtsmomentum, die man von Normals canceln kann. Nach Treffer (auch im Block) kann man sofort in weitere Normals canceln/linken und eine Combo oder Blockstring aufbauen bzw. weiterführen. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Besonderheit: Einige Launcher funktionieren danach nicht; z.B. Garnets qcf.HK in HK Follow-Up&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Defensive Superbar===&lt;br /&gt;
Die Defensive Superbar füllt sich automatisch und durch erfolgreiches Blocken von gegnerischen Attacken auf. Ist diese Leiste gefüllt sind folgende Aktionen möglich:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Arts&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Die zweite Art von Super im Spiel, die ähnlich wie Offensive Arts funktionieren, dafür aber andere Eigenschaften aufweisen können (z.B. können einige nur/auch im Knockdown/Guard ausgeführt werden).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impact Break&#039;&#039;&#039; &#039;&#039;(Gleichzeitig beim Blocken b.D - Kostet 1/3 Def. Meter)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Verkürzt die Zeit, in der man im Blockstun ist. Je nach Normal/Special kann man einen Konterangriff starten.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Air Recovery&#039;&#039;&#039; &#039;&#039;(In der Luft im Hitstun f/b.D - kostet 1 Def. Meter)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ermöglicht schnelleres Techen in der Luft. Man fliegt dabei eine größere Distanz im Vergleich zum normalen Tech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diverse Superbar-Tools===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost Drive&#039;&#039;&#039; &#039;&#039;(LP+HK/LK+HP - Kostet 1/3 von beiden Superbars)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Activation-Super der für kurze Zeit eine Spezial-Fähigkeit eines Charakters aktiviert. Effekt unterscheidet sich zwischen Charakteren.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Arts&#039;&#039;&#039; &#039;&#039;(Kostet 3/3 von beiden Superbars)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Stärkster Super im Spiel. Ausführung/Effekt unterscheidet sich zwischen den Charakteren. Aus Specials cancelbar. (Verfügbarkeit wird durch ein grünes Leuchten beider Bars und dem Wort „Critical“ daneben signalisiert)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charakterspezifische Leisten&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Neben der Defensive und Offensive Superbar gibt es außerdem noch charakterspezifische Leisten.&amp;lt;br /&amp;gt;&lt;br /&gt;
Folgende Chars besitzen solche:&lt;br /&gt;
&lt;br /&gt;
*Lud&lt;br /&gt;
*Boyd&amp;lt;br /&amp;gt;&lt;br /&gt;
Diese werden in den jeweiligen Charakterbereichen näher erläutert.&lt;br /&gt;
&lt;br /&gt;
== Charaktere ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_zen_portrait.png|110px|link=Zen (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Zen&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_lud_portrait.png|110px|link=Lud (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Lud&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_aran_portrait.png|110px|link=Aran (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Aran&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_hikari_portrait.png|110px|link=Hikari (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Hikari&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_mito_portrait.png|110px|link=Mito (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Mito&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_kaya_portrait.png|110px|link=Kaya (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Kaya&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_garnet_portrait.png|110px|link=Garnet (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Garnet&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_viren_portrait.png|110px|link=Viren (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Viren&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_bazoo_portrait.png|110px|link=Bazoo (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Bazoo&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_orville_portrait.png|110px|link=Orville (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Orville&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_boyd_portrait.png|110px|link=Boyd (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Boyd&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_typhon_portrait.png|110px|link=Typhon (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Typhon&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_greed_portrait.png|110px|link=Greed (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Greed&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_sheryl_portrait.png|110px|link=Sheryl (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Sheryl&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_hazama_portrait.png|110px|link=Hazama (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Hazama&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #FFFFFF&amp;quot;|&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_beatrice_portrait.png|110px|link=Beatrice (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Beatrice&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #FFFFFF&amp;quot;|&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier List==&lt;br /&gt;
&#039;&#039;&#039;S Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Hazama, Mito&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Zen, Viren, Béatrice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Garnet, Bazou, Kaya, Greed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Sheryl, Ludd, Orville, Boyd, Aran&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Hikari, Typhon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arcadia Tierlist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practice Mode==&lt;br /&gt;
Wie jeder weiß, gibt es keine Konsolen-Portierungen von Rumble Fish 2, was bedeutet dass es unmöglich ist, einen Practice Mode zu benutzen.&lt;br /&gt;
&lt;br /&gt;
Bis jetzt. Mit einem netten Programm dass sich Cheat Engine nennt und dem demul-Emulator ist es nun möglich, ein Practice Mode zu simulieren.&lt;br /&gt;
&lt;br /&gt;
Alle wichtigen Dateien finden sich in dieser .RAR Datei:&lt;br /&gt;
http://wiki.hardedge.org/wikifiles/Rumble_Fish_2_Practice_Mode.rar&lt;br /&gt;
&lt;br /&gt;
Drin enthalten sind sogenannte &amp;quot;Cheat Tables&amp;quot;, welche vorgespeicherte Addressen enthalten. Auch ist dort eine .txt Datei, welche die einzelnen Schritte erläutert:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Um Rumble Fish 2 Practice Mode haben zu können braucht man:&lt;br /&gt;
&lt;br /&gt;
+++Demul 0.57 mit Rumble Fish 2 &amp;lt;br /&amp;gt;&lt;br /&gt;
///// http://demul.emulation64.com/downloads/ &amp;lt;br /&amp;gt;&lt;br /&gt;
///// Keine Roms/Isos. Dump it yourself/Google is your friend. &amp;lt;br /&amp;gt;&lt;br /&gt;
+++Cheat Engine 6.2 &amp;lt;br /&amp;gt;&lt;br /&gt;
///// http://cheatengine.org/ &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to: &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cheat Engine 6.2 Installieren.&lt;br /&gt;
&lt;br /&gt;
Nach Installation demul starten. Rumble Fish 2 laden.&lt;br /&gt;
&lt;br /&gt;
Einer der .ct Dateien öffnen, jenachdem welchen Char man im Practice haben möchte.&lt;br /&gt;
&lt;br /&gt;
Im Select Screen den jeweiligen Charakter nehmen. Für P2 Aran nehmen. Andere Charaktere funktionieren  &amp;lt;br /&amp;gt;&lt;br /&gt;
nicht/müssten extra rausgesucht werden. Zu faul dafür.&lt;br /&gt;
&lt;br /&gt;
Stage muss Poseidon Tube a.k.a Bronze Train Stage sein. Andere Stages funktionieren nicht. &amp;lt;br /&amp;gt; &lt;br /&gt;
Die Stage kommt relativ häufig als erstes. Daher kein großes Problem. Einfach Emulator resetten und  &amp;lt;br /&amp;gt;&lt;br /&gt;
Charaktere wählen bis die Stage kommt. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Datei:f_ang1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die Werte(Value) für die Superbars (P1 *Char* Off/Def) mit 1145044992 korrigieren. Alle Kästchen anklicken,  &amp;lt;br /&amp;gt;&lt;br /&gt;
sodass in jeder Zeile ein rotes X ist. Nun hat man Unendlich Zeit, Leben und Super.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wenn man Schadenswerte schauen möchte: &amp;lt;br /&amp;gt;&lt;br /&gt;
Kästchen bei P2 Aran Life anklicken, sodass das rote X verschwindet. &amp;lt;br /&amp;gt;&lt;br /&gt;
Nach jeder Combo/nach jedem Hit/nach belieben nachträglich den Wert(Value) für P2 Aran Life auf 1137180672 ändern. &amp;lt;br /&amp;gt;&lt;br /&gt;
Das Kästchen ungeklickt lassen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Die Schadenswerte der Combos stehen immer oben links neben dem Combo Counter. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viel Spaß.&lt;br /&gt;
&lt;br /&gt;
KenDeep&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Quellen==&lt;br /&gt;
http://www.dimps.co.jp/rumblefish2/ - &#039;&#039;Offizielle Rumble Fish 2 Seite&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
http://kofplayer.wordpress.com/rf2/ - &#039;&#039;Einer der wenigen Informationsquellen im Internet&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
[http://www.nicovideo.jp/search/%E3%82%B6%E3%83%BB%E3%83%A9%E3%83%B3%E3%83%96%E3%83%AB%E3%83%95%E3%82%A3%E3%83%83%E3%82%B7%E3%83%A52?page=8&amp;amp;sort=f&amp;amp;order=a Nicovideo] - &#039;&#039;Matchvideos&#039;&#039; &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=The_Rumble_Fish_2&amp;diff=35968</id>
		<title>The Rumble Fish 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=The_Rumble_Fish_2&amp;diff=35968"/>
		<updated>2012-09-23T18:01:42Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Dodge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
{{VersusGame&lt;br /&gt;
| title = The Rumble Fish 2&lt;br /&gt;
| jtitle = ザ・ランブルフィッシュ2&lt;br /&gt;
| manufacturer = [[Dimps]]&lt;br /&gt;
| producer = [[Dimps]]&lt;br /&gt;
| charcount = 16&lt;br /&gt;
| onlinesupport = Ja: Demul Netplay&lt;br /&gt;
| screenshot= [[Bild:RumbleFish2_Screenshot.jpg]]&lt;br /&gt;
| versions = Atomiswave&lt;br /&gt;
| releases = [[Image:Flag_jp.png]] 2005 Atomiswave&lt;br /&gt;
|tournamentsys = Atomiswave&lt;br /&gt;
| flyer =  [[:File:wp_garnet01.jpg|Rumble Fish 2 Garnet Flyer]]&lt;br /&gt;
}}&lt;br /&gt;
[[Bild:rf2_logo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Über das Spiel==&lt;br /&gt;
&#039;&#039;&#039;The Rumble Fish 2&#039;&#039;&#039; ist der zweite Teil der Rumble Fish-Reihe von Dimps und ist ausschließlich für Atomiswave verfügbar. Bis dato sind keine Konsolen-Portierungen geplant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Steuerung==&lt;br /&gt;
[[Image:RF2_Button_Layout.png]]&lt;br /&gt;
&lt;br /&gt;
LP = Leichter Schlag&amp;lt;br /&amp;gt; &lt;br /&gt;
HP = Harter Schlag&amp;lt;br /&amp;gt; &lt;br /&gt;
LK = Leichter Tritt&amp;lt;br /&amp;gt; &lt;br /&gt;
HK = Harter Tritt&amp;lt;br /&amp;gt;&lt;br /&gt;
D = Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Das System==&lt;br /&gt;
===HUD===&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left; color:black;border: 4px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | [[Datei:RF2_HUD.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1. Timer. Fällt dieser auf Null, ist die Runde vorbei.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2. Die Lifebar des Spielers. Ist in zwei Leisten unterteilt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3. Die Guard Leiste. Ist diese entleert, gerät der Spieler in einen Guard Crush.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4. Boost Drive Leiste. Wird sichtbar sobald der Spieler Boost Drive aktiviert, und leert sich automatisch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5. Sieg-Anzeigen. Der erste Spieler der alle Anzeigen füllt gewinnt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6. Offensive-Leiste. Ist ein Teil des Super-Meters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7. Defensive-Leiste. Ist ein Teil des Super-Meters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Würfe===&lt;br /&gt;
Die Würfe in The Rumble Fish 2 werden nah am Gegner mit der Eingabe &#039;&#039;&#039;f.HP/b.HP&#039;&#039;&#039; ausgeführt und haben keine Whiff-Animation. Je nach Charakter sind die Würfe unterschiedlich (z.B. Garnet&#039;s f.HP: wirft den Gegner in die entgegengesetzte Richtung). Wurf-Techs werden mit &#039;&#039;&#039;s.HP&#039;&#039;&#039; betätigt. (Framefenster muss ermittelt werden)&lt;br /&gt;
&lt;br /&gt;
===Sprünge===&lt;br /&gt;
Ein &#039;&#039;&#039;normaler Jump&#039;&#039;&#039; wird mit dem betätigen des Sticks nach oben/oben links/oben rechts ausgeführt. Sprung-Höhe, Schnelligkeit und Distanz können sich dabei drastisch von Charakter zu Charakter unterscheiden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superjumps&#039;&#039;&#039; werden ähnlich wie in anderen Games mit kurzem Antippen von unten und der sofortige Eingabe nach oben ausgeführt. Ebenso kann man Superjumps im Run ausführen, indem man einfach während des Runs springt. Superjumps funktionieren in The Rumble Fish 2 nur nach &#039;&#039;&#039;vorne&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
Durch das drücken der D-Taste und einer Richtung führt man folgendes aus:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;n.D:&#039;&#039;&#039; Charakter führt einen geduckten Dash nach vorne aus, mit dem man hohe Projektile/Normals ausweicht. Dash hat keine Wurf-Unverwundbarkeit. In den letzten Frames ist man komplett verwundbar und im Counter-Hit Status.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;d.D:&#039;&#039;&#039; Ein kleiner Hop-Sprung nach vorne, welcher niedrige Angriffe ausweicht. Man kann Normals im Hop benutzen. Während des Hops ist man im Counter-Hit Status.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.D:&#039;&#039;&#039;  Hiermit führt man einen kurzen blauen Flip und landet gerade wieder zum Boden runter. Hat eine kurze Unverwundbarkeit(wenige Frames), bis zur Landung ist man jedoch verwundbar und bewegungsunfähig.&lt;br /&gt;
Besonderheit: Im Gegensatz zu Air-Specials (die nur am höchsten Punkt eines Jumps ausgeführt werden können) kann man den Flip sofort wenn man den Boden verlässt ausführen. Auch in einem Superjump ausführbar.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Am Boden b/f.D:&#039;&#039;&#039; Techrolle die jeweils nach vorne sowie hinten ausgeführt werden kann. Ausserhalb eines Hard-Knockdowns kann man bei der Techrolle geworfen werden.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Superleisten==&lt;br /&gt;
Im Gegensatz zu anderen Bemus gibt es in Rumble Fish 2 zwei verschiedene Leisten, die jeweils in drei Bereichen aufgeteilt sind. Diese Leisten sind bekannt als &#039;&#039;&#039;Offensive Superbar&#039;&#039;&#039; und &#039;&#039;&#039;Defensive Superbar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Offensive Superbar===&lt;br /&gt;
Diese Leiste füllt sich nur durch erfolgreiche Treffer und vom Gegner geblockte Angriffe. Gefüllt sind folgende Aktionen möglich:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Arts&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Supers im Spiel, die sich durch charakterspezifische Eingaben auslösen lassen. Kosten unterscheiden sich zwischen den Moves. Aus Specials cancelbar. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jolt Attack&#039;&#039;&#039; &#039;&#039;(LK+LP - kostet 1/3 Off. Meter)&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Unblockable Launcher. Bei Aktivierung ändert sich der Hintergrund, bis der Jolt Attack abläuft. Kann am Boden sowie in der Luft ausgeführt werden:&lt;br /&gt;
*Jolt Attack am Boden:&lt;br /&gt;
**Gegner am Boden: Fliegt verlangsamt im Bogen und ist jugglebar. Gegner kann in der Phase, in welcher der Jolt Attack gültig ist, keine Techs durchführen.&lt;br /&gt;
**Gegner in der Luft: Bounced kurz auf dem Boden, Gegner kann sofort Techs durchführen.&lt;br /&gt;
&lt;br /&gt;
*Jolt Attack in der Luft:&lt;br /&gt;
**Gegner am Boden: Bounced kurz auf dem Boden, kann sofort techen.&lt;br /&gt;
**Gegner in der Luft: Fliegt verlangsamt im Bogen und ist jugglebar. Gegner kann in der Phase, in welcher der Jolt Attack gültig ist, keine Techs durchführen.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advance Attack&#039;&#039;&#039; &#039;&#039;(SP+SK - kostet 1/3 Off. Meter)&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Eine schnelle Attacke mit Vorwärtsmomentum, die man von Normals canceln kann. Nach Treffer (auch im Block) kann man sofort in weitere Normals canceln/linken und eine Combo oder Blockstring aufbauen bzw. weiterführen. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Besonderheit: Einige Launcher funktionieren danach nicht; z.B. Garnets qcf.HK in HK Follow-Up&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Defensive Superbar===&lt;br /&gt;
Die Defensive Superbar füllt sich automatisch und durch erfolgreiches Blocken von gegnerischen Attacken auf. Ist diese Leiste gefüllt sind folgende Aktionen möglich:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Arts&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Die zweite Art von Super im Spiel, die ähnlich wie Offensive Arts funktionieren, dafür aber andere Eigenschaften aufweisen können (z.B. können einige nur/auch im Knockdown/Guard ausgeführt werden).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impact Break&#039;&#039;&#039; &#039;&#039;(Gleichzeitig beim Blocken b.D - Kostet 1/3 Def. Meter)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Verkürzt die Zeit, in der man im Blockstun ist. Je nach Normal/Special kann man einen Konterangriff starten.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Air Recovery&#039;&#039;&#039; &#039;&#039;(In der Luft im Hitstun f/b.D - kostet 1 Def. Meter)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ermöglicht schnelleres Techen in der Luft. Man fliegt dabei eine größere Distanz im Vergleich zum normalen Tech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diverse Superbar-Tools===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost Drive&#039;&#039;&#039; &#039;&#039;(LP+HK/LK+HP - Kostet 1/3 von beiden Superbars)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Activation-Super der für kurze Zeit eine Spezial-Fähigkeit eines Charakters aktiviert. Effekt unterscheidet sich zwischen Charakteren.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Arts&#039;&#039;&#039; &#039;&#039;(Kostet 3/3 von beiden Superbars)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Stärkster Super im Spiel. Ausführung/Effekt unterscheidet sich zwischen den Charakteren. Aus Specials cancelbar. (Verfügbarkeit wird durch ein grünes Leuchten beider Bars und dem Wort „Critical“ daneben signalisiert)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charakterspezifische Leisten&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Neben der Defensive und Offensive Superbar gibt es außerdem noch charakterspezifische Leisten.&amp;lt;br /&amp;gt;&lt;br /&gt;
Folgende Chars besitzen solche:&lt;br /&gt;
&lt;br /&gt;
*Lud&lt;br /&gt;
*Boyd&amp;lt;br /&amp;gt;&lt;br /&gt;
Diese werden in den jeweiligen Charakterbereichen näher erläutert.&lt;br /&gt;
&lt;br /&gt;
== Charaktere ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_zen_portrait.png|110px|link=Zen (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Zen&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_lud_portrait.png|110px|link=Lud (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Lud&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_aran_portrait.png|110px|link=Aran (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Aran&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_hikari_portrait.png|110px|link=Hikari (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Hikari&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_mito_portrait.png|110px|link=Mito (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Mito&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_kaya_portrait.png|110px|link=Kaya (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Kaya&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_garnet_portrait.png|110px|link=Garnet (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Garnet&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_viren_portrait.png|110px|link=Viren (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Viren&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_bazoo_portrait.png|110px|link=Bazoo (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Bazoo&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_orville_portrait.png|110px|link=Orville (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Orville&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_boyd_portrait.png|110px|link=Boyd (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Boyd&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_typhon_portrait.png|110px|link=Typhon (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Typhon&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_greed_portrait.png|110px|link=Greed (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Greed&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_sheryl_portrait.png|110px|link=Sheryl (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Sheryl&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_hazama_portrait.png|110px|link=Hazama (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Hazama&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #FFFFFF&amp;quot;|&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_beatrice_portrait.png|110px|link=Beatrice (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Beatrice&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #FFFFFF&amp;quot;|&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier List==&lt;br /&gt;
&#039;&#039;&#039;S Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Hazama, Mito&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Zen, Viren, Béatrice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Garnet, Bazou, Kaya, Greed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Sheryl, Ludd, Orville, Boyd, Aran&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Hikari, Typhon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arcadia Tierlist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practice Mode==&lt;br /&gt;
Wie jeder weiß, gibt es keine Konsolen-Portierungen von Rumble Fish 2, was bedeutet dass es unmöglich ist, einen Practice Mode zu benutzen.&lt;br /&gt;
&lt;br /&gt;
Bis jetzt. Mit einem netten Programm dass sich Cheat Engine nennt und dem demul-Emulator ist es nun möglich, ein Practice Mode zu simulieren.&lt;br /&gt;
&lt;br /&gt;
Alle wichtigen Dateien finden sich in dieser .RAR Datei:&lt;br /&gt;
http://wiki.hardedge.org/wikifiles/Rumble_Fish_2_Practice_Mode.rar&lt;br /&gt;
&lt;br /&gt;
Drin enthalten sind sogenannte &amp;quot;Cheat Tables&amp;quot;, welche vorgespeicherte Addressen enthalten. Auch ist dort eine .txt Datei, welche die einzelnen Schritte erläutert:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Um Rumble Fish 2 Practice Mode haben zu können braucht man:&lt;br /&gt;
&lt;br /&gt;
+++Demul 0.57 mit Rumble Fish 2 &amp;lt;br /&amp;gt;&lt;br /&gt;
///// http://demul.emulation64.com/downloads/ &amp;lt;br /&amp;gt;&lt;br /&gt;
///// Keine Roms/Isos. Dump it yourself/Google is your friend. &amp;lt;br /&amp;gt;&lt;br /&gt;
+++Cheat Engine 6.2 &amp;lt;br /&amp;gt;&lt;br /&gt;
///// http://cheatengine.org/ &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to: &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cheat Engine 6.2 Installieren.&lt;br /&gt;
&lt;br /&gt;
Nach Installation demul starten. Rumble Fish 2 laden.&lt;br /&gt;
&lt;br /&gt;
Einer der .ct Dateien öffnen, jenachdem welchen Char man im Practice haben möchte.&lt;br /&gt;
&lt;br /&gt;
Im Select Screen den jeweiligen Charakter nehmen. Für P2 Aran nehmen. Andere Charaktere funktionieren  &amp;lt;br /&amp;gt;&lt;br /&gt;
nicht/müssten extra rausgesucht werden. Zu faul dafür.&lt;br /&gt;
&lt;br /&gt;
Stage muss Poseidon Tube a.k.a Bronze Train Stage sein. Andere Stages funktionieren nicht. &amp;lt;br /&amp;gt; &lt;br /&gt;
Die Stage kommt relativ häufig als erstes. Daher kein großes Problem. Einfach Emulator resetten und  &amp;lt;br /&amp;gt;&lt;br /&gt;
Charaktere wählen bis die Stage kommt. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Datei:f_ang1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die Werte(Value) für die Superbars (P1 *Char* Off/Def) mit 1145044992 korrigieren. Alle Kästchen anklicken,  &amp;lt;br /&amp;gt;&lt;br /&gt;
sodass in jeder Zeile ein rotes X ist. Nun hat man Unendlich Zeit, Leben und Super.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wenn man Schadenswerte schauen möchte: &amp;lt;br /&amp;gt;&lt;br /&gt;
Kästchen bei P2 Aran Life anklicken, sodass das rote X verschwindet. &amp;lt;br /&amp;gt;&lt;br /&gt;
Nach jeder Combo/nach jedem Hit/nach belieben nachträglich den Wert(Value) für P2 Aran Life auf 1137180672 ändern. &amp;lt;br /&amp;gt;&lt;br /&gt;
Das Kästchen ungeklickt lassen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Die Schadenswerte der Combos stehen immer oben links neben dem Combo Counter. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viel Spaß.&lt;br /&gt;
&lt;br /&gt;
KenDeep&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Quellen==&lt;br /&gt;
http://www.dimps.co.jp/rumblefish2/ - &#039;&#039;Offizielle Rumble Fish 2 Seite&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
http://kofplayer.wordpress.com/rf2/ - &#039;&#039;Einer der wenigen Informationsquellen im Internet&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
[http://www.nicovideo.jp/search/%E3%82%B6%E3%83%BB%E3%83%A9%E3%83%B3%E3%83%96%E3%83%AB%E3%83%95%E3%82%A3%E3%83%83%E3%82%B7%E3%83%A52?page=8&amp;amp;sort=f&amp;amp;order=a Nicovideo] - &#039;&#039;Matchvideos&#039;&#039; &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=The_Rumble_Fish_2&amp;diff=35967</id>
		<title>The Rumble Fish 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=The_Rumble_Fish_2&amp;diff=35967"/>
		<updated>2012-09-23T17:52:29Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Sprünge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
{{VersusGame&lt;br /&gt;
| title = The Rumble Fish 2&lt;br /&gt;
| jtitle = ザ・ランブルフィッシュ2&lt;br /&gt;
| manufacturer = [[Dimps]]&lt;br /&gt;
| producer = [[Dimps]]&lt;br /&gt;
| charcount = 16&lt;br /&gt;
| onlinesupport = Ja: Demul Netplay&lt;br /&gt;
| screenshot= [[Bild:RumbleFish2_Screenshot.jpg]]&lt;br /&gt;
| versions = Atomiswave&lt;br /&gt;
| releases = [[Image:Flag_jp.png]] 2005 Atomiswave&lt;br /&gt;
|tournamentsys = Atomiswave&lt;br /&gt;
| flyer =  [[:File:wp_garnet01.jpg|Rumble Fish 2 Garnet Flyer]]&lt;br /&gt;
}}&lt;br /&gt;
[[Bild:rf2_logo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Über das Spiel==&lt;br /&gt;
&#039;&#039;&#039;The Rumble Fish 2&#039;&#039;&#039; ist der zweite Teil der Rumble Fish-Reihe von Dimps und ist ausschließlich für Atomiswave verfügbar. Bis dato sind keine Konsolen-Portierungen geplant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Steuerung==&lt;br /&gt;
[[Image:RF2_Button_Layout.png]]&lt;br /&gt;
&lt;br /&gt;
LP = Leichter Schlag&amp;lt;br /&amp;gt; &lt;br /&gt;
HP = Harter Schlag&amp;lt;br /&amp;gt; &lt;br /&gt;
LK = Leichter Tritt&amp;lt;br /&amp;gt; &lt;br /&gt;
HK = Harter Tritt&amp;lt;br /&amp;gt;&lt;br /&gt;
D = Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Das System==&lt;br /&gt;
===HUD===&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left; color:black;border: 4px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | [[Datei:RF2_HUD.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1. Timer. Fällt dieser auf Null, ist die Runde vorbei.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2. Die Lifebar des Spielers. Ist in zwei Leisten unterteilt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3. Die Guard Leiste. Ist diese entleert, gerät der Spieler in einen Guard Crush.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4. Boost Drive Leiste. Wird sichtbar sobald der Spieler Boost Drive aktiviert, und leert sich automatisch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5. Sieg-Anzeigen. Der erste Spieler der alle Anzeigen füllt gewinnt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6. Offensive-Leiste. Ist ein Teil des Super-Meters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7. Defensive-Leiste. Ist ein Teil des Super-Meters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Würfe===&lt;br /&gt;
Die Würfe in The Rumble Fish 2 werden nah am Gegner mit der Eingabe &#039;&#039;&#039;f.HP/b.HP&#039;&#039;&#039; ausgeführt und haben keine Whiff-Animation. Je nach Charakter sind die Würfe unterschiedlich (z.B. Garnet&#039;s f.HP: wirft den Gegner in die entgegengesetzte Richtung). Wurf-Techs werden mit &#039;&#039;&#039;s.HP&#039;&#039;&#039; betätigt. (Framefenster muss ermittelt werden)&lt;br /&gt;
&lt;br /&gt;
===Sprünge===&lt;br /&gt;
Ein &#039;&#039;&#039;normaler Jump&#039;&#039;&#039; wird mit dem betätigen des Sticks nach oben/oben links/oben rechts ausgeführt. Sprung-Höhe, Schnelligkeit und Distanz können sich dabei drastisch von Charakter zu Charakter unterscheiden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superjumps&#039;&#039;&#039; werden ähnlich wie in anderen Games mit kurzem Antippen von unten und der sofortige Eingabe nach oben ausgeführt. Ebenso kann man Superjumps im Run ausführen, indem man einfach während des Runs springt. Superjumps funktionieren in The Rumble Fish 2 nur nach &#039;&#039;&#039;vorne&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
--ToDo--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Superleisten==&lt;br /&gt;
Im Gegensatz zu anderen Bemus gibt es in Rumble Fish 2 zwei verschiedene Leisten, die jeweils in drei Bereichen aufgeteilt sind. Diese Leisten sind bekannt als &#039;&#039;&#039;Offensive Superbar&#039;&#039;&#039; und &#039;&#039;&#039;Defensive Superbar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Offensive Superbar===&lt;br /&gt;
Diese Leiste füllt sich nur durch erfolgreiche Treffer und vom Gegner geblockte Angriffe. Gefüllt sind folgende Aktionen möglich:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Arts&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Supers im Spiel, die sich durch charakterspezifische Eingaben auslösen lassen. Kosten unterscheiden sich zwischen den Moves. Aus Specials cancelbar. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jolt Attack&#039;&#039;&#039; &#039;&#039;(LK+LP - kostet 1/3 Off. Meter)&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Unblockable Launcher. Bei Aktivierung ändert sich der Hintergrund, bis der Jolt Attack abläuft. Kann am Boden sowie in der Luft ausgeführt werden:&lt;br /&gt;
*Jolt Attack am Boden:&lt;br /&gt;
**Gegner am Boden: Fliegt verlangsamt im Bogen und ist jugglebar. Gegner kann in der Phase, in welcher der Jolt Attack gültig ist, keine Techs durchführen.&lt;br /&gt;
**Gegner in der Luft: Bounced kurz auf dem Boden, Gegner kann sofort Techs durchführen.&lt;br /&gt;
&lt;br /&gt;
*Jolt Attack in der Luft:&lt;br /&gt;
**Gegner am Boden: Bounced kurz auf dem Boden, kann sofort techen.&lt;br /&gt;
**Gegner in der Luft: Fliegt verlangsamt im Bogen und ist jugglebar. Gegner kann in der Phase, in welcher der Jolt Attack gültig ist, keine Techs durchführen.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advance Attack&#039;&#039;&#039; &#039;&#039;(SP+SK - kostet 1/3 Off. Meter)&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Eine schnelle Attacke mit Vorwärtsmomentum, die man von Normals canceln kann. Nach Treffer (auch im Block) kann man sofort in weitere Normals canceln/linken und eine Combo oder Blockstring aufbauen bzw. weiterführen. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Besonderheit: Einige Launcher funktionieren danach nicht; z.B. Garnets qcf.HK in HK Follow-Up&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Defensive Superbar===&lt;br /&gt;
Die Defensive Superbar füllt sich automatisch und durch erfolgreiches Blocken von gegnerischen Attacken auf. Ist diese Leiste gefüllt sind folgende Aktionen möglich:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Arts&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Die zweite Art von Super im Spiel, die ähnlich wie Offensive Arts funktionieren, dafür aber andere Eigenschaften aufweisen können (z.B. können einige nur/auch im Knockdown/Guard ausgeführt werden).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impact Break&#039;&#039;&#039; &#039;&#039;(Gleichzeitig beim Blocken b.D - Kostet 1/3 Def. Meter)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Verkürzt die Zeit, in der man im Blockstun ist. Je nach Normal/Special kann man einen Konterangriff starten.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Air Recovery&#039;&#039;&#039; &#039;&#039;(In der Luft im Hitstun f/b.D - kostet 1 Def. Meter)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ermöglicht schnelleres Techen in der Luft. Man fliegt dabei eine größere Distanz im Vergleich zum normalen Tech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diverse Superbar-Tools===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost Drive&#039;&#039;&#039; &#039;&#039;(LP+HK/LK+HP - Kostet 1/3 von beiden Superbars)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Activation-Super der für kurze Zeit eine Spezial-Fähigkeit eines Charakters aktiviert. Effekt unterscheidet sich zwischen Charakteren.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Arts&#039;&#039;&#039; &#039;&#039;(Kostet 3/3 von beiden Superbars)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Stärkster Super im Spiel. Ausführung/Effekt unterscheidet sich zwischen den Charakteren. Aus Specials cancelbar. (Verfügbarkeit wird durch ein grünes Leuchten beider Bars und dem Wort „Critical“ daneben signalisiert)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charakterspezifische Leisten&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Neben der Defensive und Offensive Superbar gibt es außerdem noch charakterspezifische Leisten.&amp;lt;br /&amp;gt;&lt;br /&gt;
Folgende Chars besitzen solche:&lt;br /&gt;
&lt;br /&gt;
*Lud&lt;br /&gt;
*Boyd&amp;lt;br /&amp;gt;&lt;br /&gt;
Diese werden in den jeweiligen Charakterbereichen näher erläutert.&lt;br /&gt;
&lt;br /&gt;
== Charaktere ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_zen_portrait.png|110px|link=Zen (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Zen&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_lud_portrait.png|110px|link=Lud (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Lud&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_aran_portrait.png|110px|link=Aran (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Aran&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_hikari_portrait.png|110px|link=Hikari (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Hikari&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_mito_portrait.png|110px|link=Mito (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Mito&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_kaya_portrait.png|110px|link=Kaya (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Kaya&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_garnet_portrait.png|110px|link=Garnet (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Garnet&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_viren_portrait.png|110px|link=Viren (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Viren&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_bazoo_portrait.png|110px|link=Bazoo (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Bazoo&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_orville_portrait.png|110px|link=Orville (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Orville&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_boyd_portrait.png|110px|link=Boyd (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Boyd&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_typhon_portrait.png|110px|link=Typhon (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Typhon&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_greed_portrait.png|110px|link=Greed (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Greed&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_sheryl_portrait.png|110px|link=Sheryl (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Sheryl&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_hazama_portrait.png|110px|link=Hazama (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Hazama&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #FFFFFF&amp;quot;|&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_beatrice_portrait.png|110px|link=Beatrice (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Beatrice&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #FFFFFF&amp;quot;|&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier List==&lt;br /&gt;
&#039;&#039;&#039;S Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Hazama, Mito&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Zen, Viren, Béatrice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Garnet, Bazou, Kaya, Greed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Sheryl, Ludd, Orville, Boyd, Aran&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Hikari, Typhon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arcadia Tierlist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practice Mode==&lt;br /&gt;
Wie jeder weiß, gibt es keine Konsolen-Portierungen von Rumble Fish 2, was bedeutet dass es unmöglich ist, einen Practice Mode zu benutzen.&lt;br /&gt;
&lt;br /&gt;
Bis jetzt. Mit einem netten Programm dass sich Cheat Engine nennt und dem demul-Emulator ist es nun möglich, ein Practice Mode zu simulieren.&lt;br /&gt;
&lt;br /&gt;
Alle wichtigen Dateien finden sich in dieser .RAR Datei:&lt;br /&gt;
http://wiki.hardedge.org/wikifiles/Rumble_Fish_2_Practice_Mode.rar&lt;br /&gt;
&lt;br /&gt;
Drin enthalten sind sogenannte &amp;quot;Cheat Tables&amp;quot;, welche vorgespeicherte Addressen enthalten. Auch ist dort eine .txt Datei, welche die einzelnen Schritte erläutert:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Um Rumble Fish 2 Practice Mode haben zu können braucht man:&lt;br /&gt;
&lt;br /&gt;
+++Demul 0.57 mit Rumble Fish 2 &amp;lt;br /&amp;gt;&lt;br /&gt;
///// http://demul.emulation64.com/downloads/ &amp;lt;br /&amp;gt;&lt;br /&gt;
///// Keine Roms/Isos. Dump it yourself/Google is your friend. &amp;lt;br /&amp;gt;&lt;br /&gt;
+++Cheat Engine 6.2 &amp;lt;br /&amp;gt;&lt;br /&gt;
///// http://cheatengine.org/ &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to: &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cheat Engine 6.2 Installieren.&lt;br /&gt;
&lt;br /&gt;
Nach Installation demul starten. Rumble Fish 2 laden.&lt;br /&gt;
&lt;br /&gt;
Einer der .ct Dateien öffnen, jenachdem welchen Char man im Practice haben möchte.&lt;br /&gt;
&lt;br /&gt;
Im Select Screen den jeweiligen Charakter nehmen. Für P2 Aran nehmen. Andere Charaktere funktionieren  &amp;lt;br /&amp;gt;&lt;br /&gt;
nicht/müssten extra rausgesucht werden. Zu faul dafür.&lt;br /&gt;
&lt;br /&gt;
Stage muss Poseidon Tube a.k.a Bronze Train Stage sein. Andere Stages funktionieren nicht. &amp;lt;br /&amp;gt; &lt;br /&gt;
Die Stage kommt relativ häufig als erstes. Daher kein großes Problem. Einfach Emulator resetten und  &amp;lt;br /&amp;gt;&lt;br /&gt;
Charaktere wählen bis die Stage kommt. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Datei:f_ang1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die Werte(Value) für die Superbars (P1 *Char* Off/Def) mit 1145044992 korrigieren. Alle Kästchen anklicken,  &amp;lt;br /&amp;gt;&lt;br /&gt;
sodass in jeder Zeile ein rotes X ist. Nun hat man Unendlich Zeit, Leben und Super.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wenn man Schadenswerte schauen möchte: &amp;lt;br /&amp;gt;&lt;br /&gt;
Kästchen bei P2 Aran Life anklicken, sodass das rote X verschwindet. &amp;lt;br /&amp;gt;&lt;br /&gt;
Nach jeder Combo/nach jedem Hit/nach belieben nachträglich den Wert(Value) für P2 Aran Life auf 1137180672 ändern. &amp;lt;br /&amp;gt;&lt;br /&gt;
Das Kästchen ungeklickt lassen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Die Schadenswerte der Combos stehen immer oben links neben dem Combo Counter. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viel Spaß.&lt;br /&gt;
&lt;br /&gt;
KenDeep&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Quellen==&lt;br /&gt;
http://www.dimps.co.jp/rumblefish2/ - &#039;&#039;Offizielle Rumble Fish 2 Seite&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
http://kofplayer.wordpress.com/rf2/ - &#039;&#039;Einer der wenigen Informationsquellen im Internet&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
[http://www.nicovideo.jp/search/%E3%82%B6%E3%83%BB%E3%83%A9%E3%83%B3%E3%83%96%E3%83%AB%E3%83%95%E3%82%A3%E3%83%83%E3%82%B7%E3%83%A52?page=8&amp;amp;sort=f&amp;amp;order=a Nicovideo] - &#039;&#039;Matchvideos&#039;&#039; &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=The_Rumble_Fish_2&amp;diff=35966</id>
		<title>The Rumble Fish 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=The_Rumble_Fish_2&amp;diff=35966"/>
		<updated>2012-09-23T15:17:40Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Diverse Superbar-Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
{{VersusGame&lt;br /&gt;
| title = The Rumble Fish 2&lt;br /&gt;
| jtitle = ザ・ランブルフィッシュ2&lt;br /&gt;
| manufacturer = [[Dimps]]&lt;br /&gt;
| producer = [[Dimps]]&lt;br /&gt;
| charcount = 16&lt;br /&gt;
| onlinesupport = Ja: Demul Netplay&lt;br /&gt;
| screenshot= [[Bild:RumbleFish2_Screenshot.jpg]]&lt;br /&gt;
| versions = Atomiswave&lt;br /&gt;
| releases = [[Image:Flag_jp.png]] 2005 Atomiswave&lt;br /&gt;
|tournamentsys = Atomiswave&lt;br /&gt;
| flyer =  [[:File:wp_garnet01.jpg|Rumble Fish 2 Garnet Flyer]]&lt;br /&gt;
}}&lt;br /&gt;
[[Bild:rf2_logo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Über das Spiel==&lt;br /&gt;
&#039;&#039;&#039;The Rumble Fish 2&#039;&#039;&#039; ist der zweite Teil der Rumble Fish-Reihe von Dimps und ist ausschließlich für Atomiswave verfügbar. Bis dato sind keine Konsolen-Portierungen geplant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Steuerung==&lt;br /&gt;
[[Image:RF2_Button_Layout.png]]&lt;br /&gt;
&lt;br /&gt;
LP = Leichter Schlag&amp;lt;br /&amp;gt; &lt;br /&gt;
HP = Harter Schlag&amp;lt;br /&amp;gt; &lt;br /&gt;
LK = Leichter Tritt&amp;lt;br /&amp;gt; &lt;br /&gt;
HK = Harter Tritt&amp;lt;br /&amp;gt;&lt;br /&gt;
D = Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Das System==&lt;br /&gt;
===HUD===&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left; color:black;border: 4px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | [[Datei:RF2_HUD.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1. Timer. Fällt dieser auf Null, ist die Runde vorbei.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2. Die Lifebar des Spielers. Ist in zwei Leisten unterteilt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3. Die Guard Leiste. Ist diese entleert, gerät der Spieler in einen Guard Crush.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4. Boost Drive Leiste. Wird sichtbar sobald der Spieler Boost Drive aktiviert, und leert sich automatisch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5. Sieg-Anzeigen. Der erste Spieler der alle Anzeigen füllt gewinnt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6. Offensive-Leiste. Ist ein Teil des Super-Meters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7. Defensive-Leiste. Ist ein Teil des Super-Meters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Würfe===&lt;br /&gt;
Die Würfe in The Rumble Fish 2 werden nah am Gegner mit der Eingabe &#039;&#039;&#039;f.HP/b.HP&#039;&#039;&#039; ausgeführt und haben keine Whiff-Animation. Je nach Charakter sind die Würfe unterschiedlich (z.B. Garnet&#039;s f.HP: wirft den Gegner in die entgegengesetzte Richtung). Wurf-Techs werden mit &#039;&#039;&#039;s.HP&#039;&#039;&#039; betätigt. (Framefenster muss ermittelt werden)&lt;br /&gt;
&lt;br /&gt;
===Sprünge===&lt;br /&gt;
Ein &#039;&#039;&#039;normaler Jump&#039;&#039;&#039; wird mit dem betätigen des Sticks nach oben/oben links/oben rechts ausgeführt. Sprung-Höhe, Schnelligkeit und Distanz können sich dabei drastisch von Charakter zu Charakter unterscheiden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superjumps&#039;&#039;&#039; werden ähnlich wie in anderen Games mit kurzem Antippen von unten und der sofortige Eingabe nach oben ausgeführt. Superjumps funktionieren in The Rumble Fish 2 nur nach &#039;&#039;&#039;vorne&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
--ToDo--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Superleisten==&lt;br /&gt;
Im Gegensatz zu anderen Bemus gibt es in Rumble Fish 2 zwei verschiedene Leisten, die jeweils in drei Bereichen aufgeteilt sind. Diese Leisten sind bekannt als &#039;&#039;&#039;Offensive Superbar&#039;&#039;&#039; und &#039;&#039;&#039;Defensive Superbar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Offensive Superbar===&lt;br /&gt;
Diese Leiste füllt sich nur durch erfolgreiche Treffer und vom Gegner geblockte Angriffe. Gefüllt sind folgende Aktionen möglich:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Arts&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Supers im Spiel, die sich durch charakterspezifische Eingaben auslösen lassen. Kosten unterscheiden sich zwischen den Moves. Aus Specials cancelbar. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jolt Attack&#039;&#039;&#039; &#039;&#039;(LK+LP - kostet 1/3 Off. Meter)&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Unblockable Launcher. Bei Aktivierung ändert sich der Hintergrund, bis der Jolt Attack abläuft. Kann am Boden sowie in der Luft ausgeführt werden:&lt;br /&gt;
*Jolt Attack am Boden:&lt;br /&gt;
**Gegner am Boden: Fliegt verlangsamt im Bogen und ist jugglebar. Gegner kann in der Phase, in welcher der Jolt Attack gültig ist, keine Techs durchführen.&lt;br /&gt;
**Gegner in der Luft: Bounced kurz auf dem Boden, Gegner kann sofort Techs durchführen.&lt;br /&gt;
&lt;br /&gt;
*Jolt Attack in der Luft:&lt;br /&gt;
**Gegner am Boden: Bounced kurz auf dem Boden, kann sofort techen.&lt;br /&gt;
**Gegner in der Luft: Fliegt verlangsamt im Bogen und ist jugglebar. Gegner kann in der Phase, in welcher der Jolt Attack gültig ist, keine Techs durchführen.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advance Attack&#039;&#039;&#039; &#039;&#039;(SP+SK - kostet 1/3 Off. Meter)&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Eine schnelle Attacke mit Vorwärtsmomentum, die man von Normals canceln kann. Nach Treffer (auch im Block) kann man sofort in weitere Normals canceln/linken und eine Combo oder Blockstring aufbauen bzw. weiterführen. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Besonderheit: Einige Launcher funktionieren danach nicht; z.B. Garnets qcf.HK in HK Follow-Up&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Defensive Superbar===&lt;br /&gt;
Die Defensive Superbar füllt sich automatisch und durch erfolgreiches Blocken von gegnerischen Attacken auf. Ist diese Leiste gefüllt sind folgende Aktionen möglich:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Arts&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Die zweite Art von Super im Spiel, die ähnlich wie Offensive Arts funktionieren, dafür aber andere Eigenschaften aufweisen können (z.B. können einige nur/auch im Knockdown/Guard ausgeführt werden).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impact Break&#039;&#039;&#039; &#039;&#039;(Gleichzeitig beim Blocken b.D - Kostet 1/3 Def. Meter)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Verkürzt die Zeit, in der man im Blockstun ist. Je nach Normal/Special kann man einen Konterangriff starten.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Air Recovery&#039;&#039;&#039; &#039;&#039;(In der Luft im Hitstun f/b.D - kostet 1 Def. Meter)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ermöglicht schnelleres Techen in der Luft. Man fliegt dabei eine größere Distanz im Vergleich zum normalen Tech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diverse Superbar-Tools===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost Drive&#039;&#039;&#039; &#039;&#039;(LP+HK/LK+HP - Kostet 1/3 von beiden Superbars)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Activation-Super der für kurze Zeit eine Spezial-Fähigkeit eines Charakters aktiviert. Effekt unterscheidet sich zwischen Charakteren.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Arts&#039;&#039;&#039; &#039;&#039;(Kostet 3/3 von beiden Superbars)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Stärkster Super im Spiel. Ausführung/Effekt unterscheidet sich zwischen den Charakteren. Aus Specials cancelbar. (Verfügbarkeit wird durch ein grünes Leuchten beider Bars und dem Wort „Critical“ daneben signalisiert)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charakterspezifische Leisten&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Neben der Defensive und Offensive Superbar gibt es außerdem noch charakterspezifische Leisten.&amp;lt;br /&amp;gt;&lt;br /&gt;
Folgende Chars besitzen solche:&lt;br /&gt;
&lt;br /&gt;
*Lud&lt;br /&gt;
*Boyd&amp;lt;br /&amp;gt;&lt;br /&gt;
Diese werden in den jeweiligen Charakterbereichen näher erläutert.&lt;br /&gt;
&lt;br /&gt;
== Charaktere ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_zen_portrait.png|110px|link=Zen (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Zen&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_lud_portrait.png|110px|link=Lud (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Lud&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_aran_portrait.png|110px|link=Aran (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Aran&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_hikari_portrait.png|110px|link=Hikari (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Hikari&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_mito_portrait.png|110px|link=Mito (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Mito&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_kaya_portrait.png|110px|link=Kaya (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Kaya&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_garnet_portrait.png|110px|link=Garnet (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Garnet&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_viren_portrait.png|110px|link=Viren (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Viren&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_bazoo_portrait.png|110px|link=Bazoo (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Bazoo&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_orville_portrait.png|110px|link=Orville (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Orville&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_boyd_portrait.png|110px|link=Boyd (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Boyd&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_typhon_portrait.png|110px|link=Typhon (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Typhon&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_greed_portrait.png|110px|link=Greed (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Greed&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_sheryl_portrait.png|110px|link=Sheryl (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Sheryl&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_hazama_portrait.png|110px|link=Hazama (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Hazama&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #FFFFFF&amp;quot;|&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_beatrice_portrait.png|110px|link=Beatrice (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Beatrice&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #FFFFFF&amp;quot;|&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier List==&lt;br /&gt;
&#039;&#039;&#039;S Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Hazama, Mito&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Zen, Viren, Béatrice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Garnet, Bazou, Kaya, Greed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Sheryl, Ludd, Orville, Boyd, Aran&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Hikari, Typhon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arcadia Tierlist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practice Mode==&lt;br /&gt;
Wie jeder weiß, gibt es keine Konsolen-Portierungen von Rumble Fish 2, was bedeutet dass es unmöglich ist, einen Practice Mode zu benutzen.&lt;br /&gt;
&lt;br /&gt;
Bis jetzt. Mit einem netten Programm dass sich Cheat Engine nennt und dem demul-Emulator ist es nun möglich, ein Practice Mode zu simulieren.&lt;br /&gt;
&lt;br /&gt;
Alle wichtigen Dateien finden sich in dieser .RAR Datei:&lt;br /&gt;
http://wiki.hardedge.org/wikifiles/Rumble_Fish_2_Practice_Mode.rar&lt;br /&gt;
&lt;br /&gt;
Drin enthalten sind sogenannte &amp;quot;Cheat Tables&amp;quot;, welche vorgespeicherte Addressen enthalten. Auch ist dort eine .txt Datei, welche die einzelnen Schritte erläutert:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Um Rumble Fish 2 Practice Mode haben zu können braucht man:&lt;br /&gt;
&lt;br /&gt;
+++Demul 0.57 mit Rumble Fish 2 &amp;lt;br /&amp;gt;&lt;br /&gt;
///// http://demul.emulation64.com/downloads/ &amp;lt;br /&amp;gt;&lt;br /&gt;
///// Keine Roms/Isos. Dump it yourself/Google is your friend. &amp;lt;br /&amp;gt;&lt;br /&gt;
+++Cheat Engine 6.2 &amp;lt;br /&amp;gt;&lt;br /&gt;
///// http://cheatengine.org/ &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to: &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cheat Engine 6.2 Installieren.&lt;br /&gt;
&lt;br /&gt;
Nach Installation demul starten. Rumble Fish 2 laden.&lt;br /&gt;
&lt;br /&gt;
Einer der .ct Dateien öffnen, jenachdem welchen Char man im Practice haben möchte.&lt;br /&gt;
&lt;br /&gt;
Im Select Screen den jeweiligen Charakter nehmen. Für P2 Aran nehmen. Andere Charaktere funktionieren  &amp;lt;br /&amp;gt;&lt;br /&gt;
nicht/müssten extra rausgesucht werden. Zu faul dafür.&lt;br /&gt;
&lt;br /&gt;
Stage muss Poseidon Tube a.k.a Bronze Train Stage sein. Andere Stages funktionieren nicht. &amp;lt;br /&amp;gt; &lt;br /&gt;
Die Stage kommt relativ häufig als erstes. Daher kein großes Problem. Einfach Emulator resetten und  &amp;lt;br /&amp;gt;&lt;br /&gt;
Charaktere wählen bis die Stage kommt. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Datei:f_ang1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die Werte(Value) für die Superbars (P1 *Char* Off/Def) mit 1145044992 korrigieren. Alle Kästchen anklicken,  &amp;lt;br /&amp;gt;&lt;br /&gt;
sodass in jeder Zeile ein rotes X ist. Nun hat man Unendlich Zeit, Leben und Super.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wenn man Schadenswerte schauen möchte: &amp;lt;br /&amp;gt;&lt;br /&gt;
Kästchen bei P2 Aran Life anklicken, sodass das rote X verschwindet. &amp;lt;br /&amp;gt;&lt;br /&gt;
Nach jeder Combo/nach jedem Hit/nach belieben nachträglich den Wert(Value) für P2 Aran Life auf 1137180672 ändern. &amp;lt;br /&amp;gt;&lt;br /&gt;
Das Kästchen ungeklickt lassen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Die Schadenswerte der Combos stehen immer oben links neben dem Combo Counter. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viel Spaß.&lt;br /&gt;
&lt;br /&gt;
KenDeep&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Quellen==&lt;br /&gt;
http://www.dimps.co.jp/rumblefish2/ - &#039;&#039;Offizielle Rumble Fish 2 Seite&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
http://kofplayer.wordpress.com/rf2/ - &#039;&#039;Einer der wenigen Informationsquellen im Internet&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
[http://www.nicovideo.jp/search/%E3%82%B6%E3%83%BB%E3%83%A9%E3%83%B3%E3%83%96%E3%83%AB%E3%83%95%E3%82%A3%E3%83%83%E3%82%B7%E3%83%A52?page=8&amp;amp;sort=f&amp;amp;order=a Nicovideo] - &#039;&#039;Matchvideos&#039;&#039; &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=The_Rumble_Fish_2&amp;diff=35965</id>
		<title>The Rumble Fish 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=The_Rumble_Fish_2&amp;diff=35965"/>
		<updated>2012-09-23T15:12:51Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
{{VersusGame&lt;br /&gt;
| title = The Rumble Fish 2&lt;br /&gt;
| jtitle = ザ・ランブルフィッシュ2&lt;br /&gt;
| manufacturer = [[Dimps]]&lt;br /&gt;
| producer = [[Dimps]]&lt;br /&gt;
| charcount = 16&lt;br /&gt;
| onlinesupport = Ja: Demul Netplay&lt;br /&gt;
| screenshot= [[Bild:RumbleFish2_Screenshot.jpg]]&lt;br /&gt;
| versions = Atomiswave&lt;br /&gt;
| releases = [[Image:Flag_jp.png]] 2005 Atomiswave&lt;br /&gt;
|tournamentsys = Atomiswave&lt;br /&gt;
| flyer =  [[:File:wp_garnet01.jpg|Rumble Fish 2 Garnet Flyer]]&lt;br /&gt;
}}&lt;br /&gt;
[[Bild:rf2_logo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Über das Spiel==&lt;br /&gt;
&#039;&#039;&#039;The Rumble Fish 2&#039;&#039;&#039; ist der zweite Teil der Rumble Fish-Reihe von Dimps und ist ausschließlich für Atomiswave verfügbar. Bis dato sind keine Konsolen-Portierungen geplant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Steuerung==&lt;br /&gt;
[[Image:RF2_Button_Layout.png]]&lt;br /&gt;
&lt;br /&gt;
LP = Leichter Schlag&amp;lt;br /&amp;gt; &lt;br /&gt;
HP = Harter Schlag&amp;lt;br /&amp;gt; &lt;br /&gt;
LK = Leichter Tritt&amp;lt;br /&amp;gt; &lt;br /&gt;
HK = Harter Tritt&amp;lt;br /&amp;gt;&lt;br /&gt;
D = Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Das System==&lt;br /&gt;
===HUD===&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left; color:black;border: 4px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | [[Datei:RF2_HUD.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1. Timer. Fällt dieser auf Null, ist die Runde vorbei.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2. Die Lifebar des Spielers. Ist in zwei Leisten unterteilt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3. Die Guard Leiste. Ist diese entleert, gerät der Spieler in einen Guard Crush.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4. Boost Drive Leiste. Wird sichtbar sobald der Spieler Boost Drive aktiviert, und leert sich automatisch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5. Sieg-Anzeigen. Der erste Spieler der alle Anzeigen füllt gewinnt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6. Offensive-Leiste. Ist ein Teil des Super-Meters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7. Defensive-Leiste. Ist ein Teil des Super-Meters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Würfe===&lt;br /&gt;
Die Würfe in The Rumble Fish 2 werden nah am Gegner mit der Eingabe &#039;&#039;&#039;f.HP/b.HP&#039;&#039;&#039; ausgeführt und haben keine Whiff-Animation. Je nach Charakter sind die Würfe unterschiedlich (z.B. Garnet&#039;s f.HP: wirft den Gegner in die entgegengesetzte Richtung). Wurf-Techs werden mit &#039;&#039;&#039;s.HP&#039;&#039;&#039; betätigt. (Framefenster muss ermittelt werden)&lt;br /&gt;
&lt;br /&gt;
===Sprünge===&lt;br /&gt;
Ein &#039;&#039;&#039;normaler Jump&#039;&#039;&#039; wird mit dem betätigen des Sticks nach oben/oben links/oben rechts ausgeführt. Sprung-Höhe, Schnelligkeit und Distanz können sich dabei drastisch von Charakter zu Charakter unterscheiden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superjumps&#039;&#039;&#039; werden ähnlich wie in anderen Games mit kurzem Antippen von unten und der sofortige Eingabe nach oben ausgeführt. Superjumps funktionieren in The Rumble Fish 2 nur nach &#039;&#039;&#039;vorne&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
--ToDo--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Superleisten==&lt;br /&gt;
Im Gegensatz zu anderen Bemus gibt es in Rumble Fish 2 zwei verschiedene Leisten, die jeweils in drei Bereichen aufgeteilt sind. Diese Leisten sind bekannt als &#039;&#039;&#039;Offensive Superbar&#039;&#039;&#039; und &#039;&#039;&#039;Defensive Superbar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Offensive Superbar===&lt;br /&gt;
Diese Leiste füllt sich nur durch erfolgreiche Treffer und vom Gegner geblockte Angriffe. Gefüllt sind folgende Aktionen möglich:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Arts&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Supers im Spiel, die sich durch charakterspezifische Eingaben auslösen lassen. Kosten unterscheiden sich zwischen den Moves. Aus Specials cancelbar. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jolt Attack&#039;&#039;&#039; &#039;&#039;(LK+LP - kostet 1/3 Off. Meter)&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Unblockable Launcher. Bei Aktivierung ändert sich der Hintergrund, bis der Jolt Attack abläuft. Kann am Boden sowie in der Luft ausgeführt werden:&lt;br /&gt;
*Jolt Attack am Boden:&lt;br /&gt;
**Gegner am Boden: Fliegt verlangsamt im Bogen und ist jugglebar. Gegner kann in der Phase, in welcher der Jolt Attack gültig ist, keine Techs durchführen.&lt;br /&gt;
**Gegner in der Luft: Bounced kurz auf dem Boden, Gegner kann sofort Techs durchführen.&lt;br /&gt;
&lt;br /&gt;
*Jolt Attack in der Luft:&lt;br /&gt;
**Gegner am Boden: Bounced kurz auf dem Boden, kann sofort techen.&lt;br /&gt;
**Gegner in der Luft: Fliegt verlangsamt im Bogen und ist jugglebar. Gegner kann in der Phase, in welcher der Jolt Attack gültig ist, keine Techs durchführen.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advance Attack&#039;&#039;&#039; &#039;&#039;(SP+SK - kostet 1/3 Off. Meter)&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Eine schnelle Attacke mit Vorwärtsmomentum, die man von Normals canceln kann. Nach Treffer (auch im Block) kann man sofort in weitere Normals canceln/linken und eine Combo oder Blockstring aufbauen bzw. weiterführen. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Besonderheit: Einige Launcher funktionieren danach nicht; z.B. Garnets qcf.HK in HK Follow-Up&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Defensive Superbar===&lt;br /&gt;
Die Defensive Superbar füllt sich automatisch und durch erfolgreiches Blocken von gegnerischen Attacken auf. Ist diese Leiste gefüllt sind folgende Aktionen möglich:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Arts&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Die zweite Art von Super im Spiel, die ähnlich wie Offensive Arts funktionieren, dafür aber andere Eigenschaften aufweisen können (z.B. können einige nur/auch im Knockdown/Guard ausgeführt werden).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impact Break&#039;&#039;&#039; &#039;&#039;(Gleichzeitig beim Blocken b.D - Kostet 1/3 Def. Meter)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Verkürzt die Zeit, in der man im Blockstun ist. Je nach Normal/Special kann man einen Konterangriff starten.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Air Recovery&#039;&#039;&#039; &#039;&#039;(In der Luft im Hitstun f/b.D - kostet 1 Def. Meter)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ermöglicht schnelleres Techen in der Luft. Man fliegt dabei eine größere Distanz im Vergleich zum normalen Tech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diverse Superbar-Tools===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost Drive&#039;&#039;&#039; &#039;&#039;(LP+HK/LK+HP - Kostet 1/3 von beiden Superbars)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Activation-Super der für kurze Zeit eine Spezial-Fähigkeit eines Charakters aktiviert. Effekt unterscheidet sich zwischen Charakteren.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Arts&#039;&#039;&#039; &#039;&#039;(Kostet 3/3 von beiden Superbars)&amp;lt;br /&amp;gt;&lt;br /&gt;
Stärkster Super im Spiel. Ausführung/Effekt unterscheidet sich zwischen den Charakteren. Aus Specials cancelbar. (Verfügbarkeit wird durch ein grünes Leuchten beider Bars und dem Wort „Critical“ daneben signalisiert)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Charaktere ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_zen_portrait.png|110px|link=Zen (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Zen&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_lud_portrait.png|110px|link=Lud (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Lud&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_aran_portrait.png|110px|link=Aran (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Aran&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_hikari_portrait.png|110px|link=Hikari (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Hikari&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_mito_portrait.png|110px|link=Mito (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Mito&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_kaya_portrait.png|110px|link=Kaya (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Kaya&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_garnet_portrait.png|110px|link=Garnet (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Garnet&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_viren_portrait.png|110px|link=Viren (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Viren&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_bazoo_portrait.png|110px|link=Bazoo (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Bazoo&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_orville_portrait.png|110px|link=Orville (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Orville&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_boyd_portrait.png|110px|link=Boyd (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Boyd&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_typhon_portrait.png|110px|link=Typhon (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Typhon&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_greed_portrait.png|110px|link=Greed (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Greed&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_sheryl_portrait.png|110px|link=Sheryl (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Sheryl&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_hazama_portrait.png|110px|link=Hazama (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Hazama&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #FFFFFF&amp;quot;|&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #F7F7F7;border: 1px solid #B5B5B5&amp;quot;|[[File:Rf2_beatrice_portrait.png|110px|link=Beatrice (Rumble Fish 2)]]&amp;lt;br/&amp;gt;Beatrice&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color: #FFFFFF&amp;quot;|&lt;br /&gt;
|style=&amp;quot;height:10px;width:5px&amp;quot;|&lt;br /&gt;
|- ‎&lt;br /&gt;
|style=&amp;quot;height:10px;width:10px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier List==&lt;br /&gt;
&#039;&#039;&#039;S Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Hazama, Mito&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Zen, Viren, Béatrice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Garnet, Bazou, Kaya, Greed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Sheryl, Ludd, Orville, Boyd, Aran&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;Hikari, Typhon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arcadia Tierlist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practice Mode==&lt;br /&gt;
Wie jeder weiß, gibt es keine Konsolen-Portierungen von Rumble Fish 2, was bedeutet dass es unmöglich ist, einen Practice Mode zu benutzen.&lt;br /&gt;
&lt;br /&gt;
Bis jetzt. Mit einem netten Programm dass sich Cheat Engine nennt und dem demul-Emulator ist es nun möglich, ein Practice Mode zu simulieren.&lt;br /&gt;
&lt;br /&gt;
Alle wichtigen Dateien finden sich in dieser .RAR Datei:&lt;br /&gt;
http://wiki.hardedge.org/wikifiles/Rumble_Fish_2_Practice_Mode.rar&lt;br /&gt;
&lt;br /&gt;
Drin enthalten sind sogenannte &amp;quot;Cheat Tables&amp;quot;, welche vorgespeicherte Addressen enthalten. Auch ist dort eine .txt Datei, welche die einzelnen Schritte erläutert:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Um Rumble Fish 2 Practice Mode haben zu können braucht man:&lt;br /&gt;
&lt;br /&gt;
+++Demul 0.57 mit Rumble Fish 2 &amp;lt;br /&amp;gt;&lt;br /&gt;
///// http://demul.emulation64.com/downloads/ &amp;lt;br /&amp;gt;&lt;br /&gt;
///// Keine Roms/Isos. Dump it yourself/Google is your friend. &amp;lt;br /&amp;gt;&lt;br /&gt;
+++Cheat Engine 6.2 &amp;lt;br /&amp;gt;&lt;br /&gt;
///// http://cheatengine.org/ &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to: &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cheat Engine 6.2 Installieren.&lt;br /&gt;
&lt;br /&gt;
Nach Installation demul starten. Rumble Fish 2 laden.&lt;br /&gt;
&lt;br /&gt;
Einer der .ct Dateien öffnen, jenachdem welchen Char man im Practice haben möchte.&lt;br /&gt;
&lt;br /&gt;
Im Select Screen den jeweiligen Charakter nehmen. Für P2 Aran nehmen. Andere Charaktere funktionieren  &amp;lt;br /&amp;gt;&lt;br /&gt;
nicht/müssten extra rausgesucht werden. Zu faul dafür.&lt;br /&gt;
&lt;br /&gt;
Stage muss Poseidon Tube a.k.a Bronze Train Stage sein. Andere Stages funktionieren nicht. &amp;lt;br /&amp;gt; &lt;br /&gt;
Die Stage kommt relativ häufig als erstes. Daher kein großes Problem. Einfach Emulator resetten und  &amp;lt;br /&amp;gt;&lt;br /&gt;
Charaktere wählen bis die Stage kommt. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Datei:f_ang1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die Werte(Value) für die Superbars (P1 *Char* Off/Def) mit 1145044992 korrigieren. Alle Kästchen anklicken,  &amp;lt;br /&amp;gt;&lt;br /&gt;
sodass in jeder Zeile ein rotes X ist. Nun hat man Unendlich Zeit, Leben und Super.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wenn man Schadenswerte schauen möchte: &amp;lt;br /&amp;gt;&lt;br /&gt;
Kästchen bei P2 Aran Life anklicken, sodass das rote X verschwindet. &amp;lt;br /&amp;gt;&lt;br /&gt;
Nach jeder Combo/nach jedem Hit/nach belieben nachträglich den Wert(Value) für P2 Aran Life auf 1137180672 ändern. &amp;lt;br /&amp;gt;&lt;br /&gt;
Das Kästchen ungeklickt lassen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Die Schadenswerte der Combos stehen immer oben links neben dem Combo Counter. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viel Spaß.&lt;br /&gt;
&lt;br /&gt;
KenDeep&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Quellen==&lt;br /&gt;
http://www.dimps.co.jp/rumblefish2/ - &#039;&#039;Offizielle Rumble Fish 2 Seite&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
http://kofplayer.wordpress.com/rf2/ - &#039;&#039;Einer der wenigen Informationsquellen im Internet&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
[http://www.nicovideo.jp/search/%E3%82%B6%E3%83%BB%E3%83%A9%E3%83%B3%E3%83%96%E3%83%AB%E3%83%95%E3%82%A3%E3%83%83%E3%82%B7%E3%83%A52?page=8&amp;amp;sort=f&amp;amp;order=a Nicovideo] - &#039;&#039;Matchvideos&#039;&#039; &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Aran_(Rumble_Fish_2)&amp;diff=35964</id>
		<title>Aran (Rumble Fish 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Aran_(Rumble_Fish_2)&amp;diff=35964"/>
		<updated>2012-09-23T14:07:17Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:rf2_aran_portrait.png]]&lt;br /&gt;
}}&lt;br /&gt;
== Matchups==&lt;br /&gt;
==Gameplay Profil==&lt;br /&gt;
== Normals &amp;amp; Command Normals ==&lt;br /&gt;
===Standing Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crouching Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jumping Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Command Moves===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Throws===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Tech&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ヴァンガード ストライク -&amp;gt; セカンド ストライク -&amp;gt; サード ストライク&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; hcf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LK/HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; qcb.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |----&amp;gt; b.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |----&amp;gt; d.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |----&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |----&amp;gt; d.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |----&amp;gt; f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Rekka.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ヴァニシング ストライク&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;アクセル ストライク&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ヴァーチカル ストライク&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ヴァニシング ストライク ロー&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ファントム フェイズ&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ヴァニシング ストライク（フェイント）&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dd.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dd.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;To be made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Offensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;ストライク バースト&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein Stock abzieht.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Diifensif Zupher Moof&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein Stock abzieht.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Critical Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Kreeteekall Zupher Moof&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein Stock abzieht.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Boost Drive ==&lt;br /&gt;
== Combos ==&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{rumblefish2navi}}&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Lud_(Rumble_Fish_2)&amp;diff=35963</id>
		<title>Lud (Rumble Fish 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Lud_(Rumble_Fish_2)&amp;diff=35963"/>
		<updated>2012-09-22T16:26:59Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Critical Super Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:rf2_lud_portrait.png]]&lt;br /&gt;
}}&lt;br /&gt;
== Matchups==&lt;br /&gt;
==Gameplay Profil==&lt;br /&gt;
== Normals &amp;amp; Command Normals ==&lt;br /&gt;
===Standing Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crouching Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jumping Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Command Moves===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |df.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Throws===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Tech&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;弾丸タックル※前方向&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Shoulder Tackle mit Followups. qcf.PP-Version verbraucht 20% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;弾丸タックル※斜め前上方向&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; df.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; df.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; df.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Jumping Shoulder Tackle. dp.PP-Version verbraucht 20% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;弾丸タックル※空中前方向&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j. qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j. qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j. qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Dive Shoulder Tackle. qcf.PP Version verbraucht 20% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;百発ランチャー&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[LP] ]LP[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[HP] ]HP[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[LK] ]LK[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[HK] ]HK[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[PP] ]PP[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;PP-Version verbraucht 15% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;撃鉄クラッカー&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;qcb.PP-Version verbraucht 10% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Offensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;超爆激ミリオンランチャー&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein 1/3 von der Offensive Superbar abzieht. 2x qcf.PP-Version verbraucht 100% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;超爆走ジェットブレイカー&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb hcf.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb hcf.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb hcf.KK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein 1/3 von der Offensive Superbar abzieht. Qcb hcf.KK verbraucht 100% Heat. Ranbu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Defensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;超鉄壁ダイヤモンドガード&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b, hcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b, hcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Konter-Super. Zieht 2/3 von der Defensive Superbar ab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;鉄腕ガード&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Heat Parry. Nur im Guard möglich. Füllt Heat Leiste. Verbraucht 2/3 der Defensive Superbar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;R・I・C・E&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dd.KK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Irgendwas mit 100% Heat. Muss untersucht werden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Critical Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;超爆熱ダイナマイトタックル&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb, hcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb, hcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb, hcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Burning Shoulder Tackle. qcb, hcf.PP-Version verbraucht 100% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;超絶爆心ファイナルデッドリーブロー&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2x hcb, f.KK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Irgendwas mit 100% Heat. Muss untersucht werden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Boost Drive ==&lt;br /&gt;
== Combos ==&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{rumblefish2navi}}&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Lud_(Rumble_Fish_2)&amp;diff=35962</id>
		<title>Lud (Rumble Fish 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Lud_(Rumble_Fish_2)&amp;diff=35962"/>
		<updated>2012-09-22T16:19:46Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Defensive Super Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:rf2_lud_portrait.png]]&lt;br /&gt;
}}&lt;br /&gt;
== Matchups==&lt;br /&gt;
==Gameplay Profil==&lt;br /&gt;
== Normals &amp;amp; Command Normals ==&lt;br /&gt;
===Standing Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crouching Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jumping Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Command Moves===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |df.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Throws===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Tech&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;弾丸タックル※前方向&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Shoulder Tackle mit Followups. qcf.PP-Version verbraucht 20% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;弾丸タックル※斜め前上方向&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; df.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; df.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; df.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Jumping Shoulder Tackle. dp.PP-Version verbraucht 20% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;弾丸タックル※空中前方向&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j. qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j. qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j. qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Dive Shoulder Tackle. qcf.PP Version verbraucht 20% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;百発ランチャー&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[LP] ]LP[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[HP] ]HP[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[LK] ]LK[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[HK] ]HK[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[PP] ]PP[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;PP-Version verbraucht 15% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;撃鉄クラッカー&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;qcb.PP-Version verbraucht 10% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Offensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;超爆激ミリオンランチャー&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein 1/3 von der Offensive Superbar abzieht. 2x qcf.PP-Version verbraucht 100% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;超爆走ジェットブレイカー&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb hcf.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb hcf.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb hcf.KK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein 1/3 von der Offensive Superbar abzieht. Qcb hcf.KK verbraucht 100% Heat. Ranbu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Defensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;超鉄壁ダイヤモンドガード&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b, hcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b, hcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Konter-Super. Zieht 2/3 von der Defensive Superbar ab.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;鉄腕ガード&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |hcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Heat Parry. Nur im Guard möglich. Füllt Heat Leiste. Verbraucht 2/3 der Defensive Superbar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;R・I・C・E&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dd.KK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Irgendwas mit 100% Heat. Muss untersucht werden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Critical Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Kreeteekall Zupher Moof&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein Stock abzieht.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Boost Drive ==&lt;br /&gt;
== Combos ==&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{rumblefish2navi}}&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Lud_(Rumble_Fish_2)&amp;diff=35961</id>
		<title>Lud (Rumble Fish 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Lud_(Rumble_Fish_2)&amp;diff=35961"/>
		<updated>2012-09-22T16:10:43Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:rf2_lud_portrait.png]]&lt;br /&gt;
}}&lt;br /&gt;
== Matchups==&lt;br /&gt;
==Gameplay Profil==&lt;br /&gt;
== Normals &amp;amp; Command Normals ==&lt;br /&gt;
===Standing Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crouching Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jumping Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Command Moves===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |df.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Throws===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Tech&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;弾丸タックル※前方向&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Shoulder Tackle mit Followups. qcf.PP-Version verbraucht 20% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;弾丸タックル※斜め前上方向&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; df.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; df.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; df.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Jumping Shoulder Tackle. dp.PP-Version verbraucht 20% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;弾丸タックル※空中前方向&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j. qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j. qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j. qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Dive Shoulder Tackle. qcf.PP Version verbraucht 20% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;百発ランチャー&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[LP] ]LP[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[HP] ]HP[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[LK] ]LK[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[HK] ]HK[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[PP] ]PP[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;PP-Version verbraucht 15% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;撃鉄クラッカー&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;qcb.PP-Version verbraucht 10% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Offensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;超爆激ミリオンランチャー&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein 1/3 von der Offensive Superbar abzieht. 2x qcf.PP-Version verbraucht 100% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;超爆走ジェットブレイカー&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb hcf.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb hcf.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb hcf.KK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein 1/3 von der Offensive Superbar abzieht. Qcb hcf.KK verbraucht 100% Heat. Ranbu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Defensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Diifensif Zupher Moof&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein Stock abzieht.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Critical Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Kreeteekall Zupher Moof&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein Stock abzieht.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Boost Drive ==&lt;br /&gt;
== Combos ==&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{rumblefish2navi}}&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Lud_(Rumble_Fish_2)&amp;diff=35960</id>
		<title>Lud (Rumble Fish 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Lud_(Rumble_Fish_2)&amp;diff=35960"/>
		<updated>2012-09-22T16:09:47Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Offensive Super Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:rf2_lud_portrait.png]]&lt;br /&gt;
}}&lt;br /&gt;
== Matchups==&lt;br /&gt;
==Gameplay Profil==&lt;br /&gt;
== Normals &amp;amp; Command Normals ==&lt;br /&gt;
===Standing Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crouching Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jumping Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Command Moves===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |df.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Throws===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Tech&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;弾丸タックル※前方向&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Shoulder Tackle mit Followups. qcf.PP-Version verbraucht 20% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;弾丸タックル※斜め前上方向&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; df.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; df.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; df.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Jumping Shoulder Tackle. dp.PP-Version verbraucht 20% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;弾丸タックル※空中前方向&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j. qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j. qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j. qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Dive Shoulder Tackle. qcf.PP Version verbraucht 20% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;百発ランチャー&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[LP] ]LP[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[HP] ]HP[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[LK] ]LK[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[HK] ]HK[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[PP] ]PP[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;PP-Version verbraucht 15% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;撃鉄クラッカー&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;qcb.PP-Version verbraucht 10% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Offensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Uffänsif Zupher Moof&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2x qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein 1/3 von der Offensive Superbar abzieht. 2x qcf.PP-Version verbraucht 100% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Offensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Uffänsif Zupher Moof&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb hcf.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb hcf.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb hcf.KK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein 1/3 von der Offensive Superbar abzieht. Qcb hcf.KK verbraucht 100% Heat. Ranbu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Defensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Diifensif Zupher Moof&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein Stock abzieht.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Critical Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Kreeteekall Zupher Moof&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein Stock abzieht.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Boost Drive ==&lt;br /&gt;
== Combos ==&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{rumblefish2navi}}&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Lud_(Rumble_Fish_2)&amp;diff=35959</id>
		<title>Lud (Rumble Fish 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Lud_(Rumble_Fish_2)&amp;diff=35959"/>
		<updated>2012-09-22T16:07:21Z</updated>

		<summary type="html">&lt;p&gt;KenDeep: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:rf2_lud_portrait.png]]&lt;br /&gt;
}}&lt;br /&gt;
== Matchups==&lt;br /&gt;
==Gameplay Profil==&lt;br /&gt;
== Normals &amp;amp; Command Normals ==&lt;br /&gt;
===Standing Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |close.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crouching Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cr.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jumping Normals===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.LK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |neutral j.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Nein&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Command Moves===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |df.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Throws===&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Tech&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |b/f.HK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;弾丸タックル※前方向&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Shoulder Tackle mit Followups. qcf.PP-Version verbraucht 20% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;弾丸タックル※斜め前上方向&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; df.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; df.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |dp.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; df.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Jumping Shoulder Tackle. dp.PP-Version verbraucht 20% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;弾丸タックル※空中前方向&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j. qcf.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j. qcf.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j. qcf.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; f.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |--&amp;gt; uf.LP/HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Dive Shoulder Tackle. qcf.PP Version verbraucht 20% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;百発ランチャー&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[LP] ]LP[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[HP] ]HP[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[LK] ]LK[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[HK] ]HK[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[PP] ]PP[&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;PP-Version verbraucht 15% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;撃鉄クラッカー&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.LP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.HP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |qcb.PP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;qcb.PP-Version verbraucht 10% Heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Offensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Uffänsif Zupher Moof&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein Stock abzieht.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defensive Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Diifensif Zupher Moof&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein Stock abzieht.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Critical Super Moves==&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Kreeteekall Zupher Moof&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFD800;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Dmg&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | O.Meter&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFB400;&amp;quot; | D.Meter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;br /&gt;
:&#039;&#039;Ein Super, der ein Stock abzieht.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Boost Drive ==&lt;br /&gt;
== Combos ==&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{rumblefish2navi}}&lt;/div&gt;</summary>
		<author><name>KenDeep</name></author>
	</entry>
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