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	<updated>2026-10-17T01:29:46Z</updated>
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	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8824</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8824"/>
		<updated>2009-10-28T04:04:23Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Throws and Tackles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps defensively-minded &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_D.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_UB.PNG]][[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Electric sidestep&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
== Attacking ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Jabs&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Punch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Kicks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Running attacks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running slide&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 1+2 &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying dive&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running tackle&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Shoulder charge&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running Stomp&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Dashing moves &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] any button&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | SS moves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS any button&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Auto-sidestep moves &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | The Supercharger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1+2+3+4 (all buttons)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Throws and Tackles ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Würfe in Tekken sind sehr wichtig. Sie bringen den Gegner in den Knockdown Status woraus sich viele mixup situationen ergeben, oftmals auch garantierten Schaden oder andere Setups!&lt;br /&gt;
Während einem ausgeführtem Wurf ist man auch nicht Counter hit (CH) gefährdet falls der Gegner den Wurf mit einer Attacke unterbricht!&lt;br /&gt;
&lt;br /&gt;
Die Schwächen der Würfe sind:&lt;br /&gt;
&lt;br /&gt;
1. Sie Treffen high und können somit geduckt werden.Man kann sie auch Highcrushen.&lt;br /&gt;
  &lt;br /&gt;
2. Sie können gesidesteppt werden.&lt;br /&gt;
&lt;br /&gt;
3. Sie können mit 1_2_1+2 aufgelöst werden ohne dabei Schaden zu nehmen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Breaking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Würfe auflösen in Tekken gehört zu den schwersten basics im Spiel.&lt;br /&gt;
Hierbei ist es sehr wichtig auf die Arme des Gegners zu achten, da man sie auf Reaktion auflösen muss.&lt;br /&gt;
Es gibt 3 möglichkeiten:&lt;br /&gt;
&lt;br /&gt;
1. Wirft der Gegner und der &#039;&#039;&#039;linke&#039;&#039;&#039; Arm ist vorne. Lautet der Throwescape &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Wirft der Gegner und der &#039;&#039;&#039;rechte&#039;&#039;&#039; Arm ist vorne. Lautet der Throwescape &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Wirft der Gegner und &#039;&#039;&#039;beide&#039;&#039;&#039; Arme sind vorne. Lautet der Throwescape &#039;&#039;&#039;1+2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Basic Throws&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1+3_2+4 &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Advancing Throws&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]]+1+3 _ [[Bild:DIR_F.PNG]]+2+4 &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Side/Back Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Command Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Crouch Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Multi-part Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Air Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Ground Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tackles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tackles sind ähnlich wie Würfe und treffen mid. &lt;br /&gt;
Die schwäche der Tackles sind das man sie leicht Sidesteppen oder Sidewalken kann. (SS_SW)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Ultimate tackle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Attacking from the ultimate tackle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jeder Charakter verfügt über ein Ultimate Tackle das durch rennen zum Gegner, in einer kurzen Distanz ausgeführt wird.&lt;br /&gt;
Einige Charaktere haben eine Eingabe für das Ultimate Tackel durch drücken von: [[Bild:DIR_D.PNG]]+1+2 _ [[Bild:DIR_DB.PNG]]+1+2&lt;br /&gt;
&lt;br /&gt;
Nach einem erfolgreichen ultimate Tackle sitzt der Charakter in einer Mount stellung auf dem Gegner.&lt;br /&gt;
Dadurch hat man ein Punch-mixup. ( Ausnahmen sind Yoshimitsu und Craig Marduk. Yoshimitsu hat ein unblockable Sword Stab und Marduk ein spezielles Tackel/Mount Mixup game.)&lt;br /&gt;
&lt;br /&gt;
Die maximale Anzahl der Schläge sind fünf und kommen in 2 Schüben.&lt;br /&gt;
Die ersten drei schläge sind 1,2,1 oder 2,1,2...&lt;br /&gt;
Die nachfolgende Schläge sind 1,2 oder 2,1...&lt;br /&gt;
Der Unterschied zwischen den zwei arten wird im &amp;quot;Escaping the ultimate Tackel&amp;quot; darunter erklärt.&lt;br /&gt;
&lt;br /&gt;
Bestimmte Charaktere können dem Gegner ein Armbar ( 1+2 ) oder Leglock ( 3+4 ) Mixup zusätzlich zu dem Punchmixup einfügen. &lt;br /&gt;
Das Mixup kann nach dem Tackle oder nach dem ersten Punching-set ausgeführt werden.Folgende Charaktere haben Armbars:&lt;br /&gt;
Devil Jin, Jin, King, Nina, Paul.&lt;br /&gt;
Leglock: King, Nina.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Escaping the ultimate tackle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Es gibt viele Wege das Ultimate Tackle zu escapen.&lt;br /&gt;
&lt;br /&gt;
-Erster Escape: Während des Tackles die 2 drücken um den Gegner zur seite zu drücken.&lt;br /&gt;
-Zweiter Escape: Kurz nach dem Tackle beim aufprallen auf den Boden 1+2 drücken um den gegner zu reversal´en und das Spielchen umzudrehen und ihr über Ihm sitzt. TIP: Beim ersten Escape kann man auch gerne 1+2 drücken da es mitgebuffert wird!&lt;br /&gt;
&lt;br /&gt;
Nachdem man keins der zwei Escape chancen erfolgreich nutzen konnte hat man folgende optionen.&lt;br /&gt;
&lt;br /&gt;
-Der Gegner kann zum Armbar oder zum Leglock ansetzt. &lt;br /&gt;
-Der Gegner kann zu der Punchserie ansetzten. ( fünf punches)&lt;br /&gt;
-Der Gegner kann zu der ersten Punchserie ansetzten und danach zum Armbar oder Leglock ansetzten. (ersten 3 punches)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Punch series&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | 1st hit escape&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | 4th hit escape&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1,2,1,2,1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1,2,1,1,2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2,1,2,1,2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2,1,2,2,1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Es ist mit jedem Charakter möglich Armbar´s und Leglock´s zu escapen.&lt;br /&gt;
Es ist aber auch möglich Armbar´s und Leglock´s zu Reversalen.&lt;br /&gt;
Reversaln können nur die Ckaraktere die jeweils diesen move auch besitzen!!!&lt;br /&gt;
Armbars: Devil Jin, Jin, King, Nina, Paul.&lt;br /&gt;
Leglocks:King, Nina.&lt;br /&gt;
Reversals machen etwas Schaden!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Armbar&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Escape&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1+2,2,2,2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Reversal&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1+2,2,2,2,2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Leglock&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Escape&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1+2,1,1,1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Reversal&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1+2,1,1,1,1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffering techniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Button buffering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input buffering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8823</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8823"/>
		<updated>2009-10-28T03:35:42Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Throws and Tackles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps defensively-minded &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_D.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_UB.PNG]][[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Electric sidestep&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
== Attacking ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Jabs&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Punch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Kicks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Running attacks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running slide&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 1+2 &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying dive&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running tackle&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Shoulder charge&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running Stomp&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Dashing moves &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] any button&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | SS moves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS any button&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Auto-sidestep moves &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | The Supercharger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1+2+3+4 (all buttons)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Throws and Tackles ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Würfe in Tekken sind sehr wichtig. Sie bringen den Gegner in den Knockdown Status woraus sich viele mixup situationen ergeben, oftmals auch garantierten Schaden oder andere Setups!&lt;br /&gt;
Während einem ausgeführtem Wurf ist man auch nicht Counter hit (CH) gefährdet falls der Gegner den Wurf mit einer Attacke unterbricht!&lt;br /&gt;
&lt;br /&gt;
Die Schwächen der Würfe sind:&lt;br /&gt;
&lt;br /&gt;
1. Sie Treffen high und können somit geduckt werden.Man kann sie auch Highcrushen.&lt;br /&gt;
  &lt;br /&gt;
2. Sie können gesidesteppt werden.&lt;br /&gt;
&lt;br /&gt;
3. Sie können mit 1_2_1+2 aufgelöst werden ohne dabei Schaden zu nehmen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Breaking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Würfe auflösen in Tekken gehört zu den schwersten basics im Spiel.&lt;br /&gt;
Hierbei ist es sehr wichtig auf die Arme des Gegners zu achten, da man sie auf Reaktion auflösen muss.&lt;br /&gt;
Es gibt 3 möglichkeiten:&lt;br /&gt;
&lt;br /&gt;
1. Wirft der Gegner und der &#039;&#039;&#039;linke&#039;&#039;&#039; Arm ist vorne. Lautet der Throwescape &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Wirft der Gegner und der &#039;&#039;&#039;rechte&#039;&#039;&#039; Arm ist vorne. Lautet der Throwescape &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Wirft der Gegner und &#039;&#039;&#039;beide&#039;&#039;&#039; Arme sind vorne. Lautet der Throwescape &#039;&#039;&#039;1+2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Basic Throws&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1+3_2+4 &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Advancing Throws&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]]+1+3 _ [[Bild:DIR_F.PNG]]+2+4 &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Side/Back Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Command Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Crouch Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Multi-part Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Air Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Ground Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tackles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tackles sind ähnlich wie Würfe und treffen mid. &lt;br /&gt;
Die schwäche der Tackles sind das man sie leicht Sidesteppen oder Sidewalken kann. (SS_SW)&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Attacking from the ultimate tackle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jeder Charakter verfügt über ein Ultimate Tackle das durch rennen zum Gegner, in einer kurzen Distanz ausgeführt wird.&lt;br /&gt;
Einige Charaktere haben eine Eingabe für das Ultimate Tackel durch drücken von: [[Bild:DIR_D.PNG]]+1+2 _ [[Bild:DIR_DB.PNG]]+1+2&lt;br /&gt;
&lt;br /&gt;
Nach einem erfolgreichen ultimate Tackle sitzt der Charakter in einer Mount stellung auf dem Gegner.&lt;br /&gt;
Dadurch hat man ein Punch-mixup. ( Ausnahmen sind Yoshimitsu und Craig Marduk. Yoshimitsu hat ein unblockable Sword Stab und Marduk ein spezielles Tackel/Mount Mixup game.)&lt;br /&gt;
&lt;br /&gt;
Die maximale Anzahl der Schläge sind fünf und kommen in 2 Schüben.&lt;br /&gt;
Die ersten drei schläge sind 1,2,1 oder 2,1,2...&lt;br /&gt;
Die nachfolgende Schläge sind 1,2 oder 2,1...&lt;br /&gt;
Der Unterschied zwischen den zwei arten wird im &amp;quot;Escaping the ultimate Tackel&amp;quot; darunter erklärt.&lt;br /&gt;
&lt;br /&gt;
Bestimmte Charaktere können dem Gegner ein Armbar ( 1+2 ) oder Leglock ( 3+4 ) Mixup zusätzlich zu dem Punchmixup einfügen. &lt;br /&gt;
Das Mixup kann nach dem Tackle oder nach dem ersten Punching-set ausgeführt werden.Folgende Charaktere haben Armbars:&lt;br /&gt;
Devil Jin, Jin, King, Nina, Paul.&lt;br /&gt;
Leglock: King, Nina.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Escaping the ultimate tackle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Es gibt viele Wege das Ultimate Tackle zu escapen.&lt;br /&gt;
&lt;br /&gt;
-Erster Escape: Während des Tackles die 2 drücken um den Gegner zur seite zu drücken.&lt;br /&gt;
-Zweiter Escape: Kurz nach dem Tackle beim aufprallen auf den Boden 1+2 drücken um den gegner zu reversal´en und das Spielchen umzudrehen und ihr über Ihm sitzt. TIP: Beim ersten Escape kann man auch gerne 1+2 drücken da es mitgebuffert wird!&lt;br /&gt;
&lt;br /&gt;
Nachdem man keins der zwei Escape chancen erfolgreich nutzen konnte hat man folgende optionen.&lt;br /&gt;
&lt;br /&gt;
-Der Gegner kann zum Armbar oder zum Leglock ansetzt. &lt;br /&gt;
-Der Gegner kann zu der Punchserie ansetzten. ( fünf punches)&lt;br /&gt;
-Der Gegner kann zu der ersten Punchserie ansetzten und danach zum Armbar oder Leglock ansetzten. (ersten 3 punches)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Ultimate tackle&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
== Buffering techniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Button buffering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input buffering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8822</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8822"/>
		<updated>2009-10-28T02:35:53Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Throws and Tackles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps defensively-minded &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_D.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_UB.PNG]][[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Electric sidestep&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
== Attacking ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Jabs&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Punch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Kicks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Running attacks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running slide&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 1+2 &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying dive&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running tackle&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Shoulder charge&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running Stomp&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Dashing moves &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] any button&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | SS moves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS any button&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Auto-sidestep moves &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | The Supercharger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1+2+3+4 (all buttons)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Throws and Tackles ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Würfe in Tekken sind sehr wichtig. Sie bringen den Gegner in den Knockdown Status woraus sich viele mixup situationen ergeben, oftmals auch garantierten Schaden oder andere Setups!&lt;br /&gt;
Während einem ausgeführtem Wurf ist man auch nicht Counter hit (CH) gefährdet falls der Gegner den Wurf mit einer Attacke unterbricht!&lt;br /&gt;
&lt;br /&gt;
Die Schwächen der Würfe sind:&lt;br /&gt;
&lt;br /&gt;
1. Sie Treffen high und können somit geduckt werden.Man kann sie auch Highcrushen.&lt;br /&gt;
  &lt;br /&gt;
2. Sie können gesidesteppt werden.&lt;br /&gt;
&lt;br /&gt;
3. Sie können mit 1_2_1+2 aufgelöst werden ohne dabei Schaden zu nehmen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Breaking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Würfe auflösen in Tekken gehört zu den schwersten basics im Spiel.&lt;br /&gt;
Hierbei ist es sehr wichtig auf die Arme des Gegners zu achten, da man sie auf Reaktion auflösen muss.&lt;br /&gt;
Es gibt 3 möglichkeiten:&lt;br /&gt;
&lt;br /&gt;
1. Wirft der Gegner und der &#039;&#039;&#039;linke&#039;&#039;&#039; Arm ist vorne. Lautet der Throwescape &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Wirft der Gegner und der &#039;&#039;&#039;rechte&#039;&#039;&#039; Arm ist vorne. Lautet der Throwescape &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Wirft der Gegner und &#039;&#039;&#039;beide&#039;&#039;&#039; Arme sind vorne. Lautet der Throwescape &#039;&#039;&#039;1+2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Basic Throws&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1+3_2+4 &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Advancing Throws&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]]+1+3 _ [[Bild:DIR_F.PNG]]+2+4 &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Side/Back Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Command Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Crouch Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Multi-part Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Air Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Ground Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tackles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tackles sind ähnlich wie Würfe und treffen mid.&lt;br /&gt;
die schwäche der Tackles sind das man sie leicht Sidesteppen oder Sidewalken kann. (SS_SW)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Ultimate tackle&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Buffering techniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Button buffering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input buffering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8821</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8821"/>
		<updated>2009-10-28T02:00:01Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Throws and Tackles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps defensively-minded &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_D.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_UB.PNG]][[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Electric sidestep&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
== Attacking ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Jabs&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Punch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Kicks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Running attacks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running slide&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 1+2 &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying dive&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running tackle&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Shoulder charge&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running Stomp&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Dashing moves &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] any button&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | SS moves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS any button&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Auto-sidestep moves &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | The Supercharger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1+2+3+4 (all buttons)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Throws and Tackles ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Würfe in Tekken sind sehr wichtig. Sie bringen den Gegner in den Knockdown Status woraus sich viele mixup situationen ergeben, oftmals auch garantierten Schaden oder andere Setups!&lt;br /&gt;
Während einem ausgeführtem Wurf ist man auch nicht Counter hit (CH) gefährdet falls der Gegner den Wurf mit einer Attacke unterbricht!&lt;br /&gt;
&lt;br /&gt;
Die Schwächen der Würfe sind:&lt;br /&gt;
&lt;br /&gt;
1. Sie Treffen high und können somit geduckt werden.Man kann sie auch Highcrushen.&lt;br /&gt;
  &lt;br /&gt;
2. Sie können gesidesteppt werden.&lt;br /&gt;
&lt;br /&gt;
3. Sie können mit 1_2_1+2 aufgelöst werden ohne dabei Schaden zu nehmen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Breaking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Würfe auflösen in Tekken gehört zu den schwersten basics im Spiel.&lt;br /&gt;
Hierbei ist es sehr wichtig auf die Arme des Gegners zu achten, da man sie auf Reaktion auflösen muss.&lt;br /&gt;
Es gibt 3 möglichkeiten:&lt;br /&gt;
&lt;br /&gt;
1. Wirft der Gegner und der &#039;&#039;&#039;linke&#039;&#039;&#039; Arm ist vorne. Lautet der Throwescape &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Wirft der Gegner und der &#039;&#039;&#039;rechte&#039;&#039;&#039; Arm ist vorne. Lautet der Throwescape &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Wirft der Gegner und &#039;&#039;&#039;beide&#039;&#039;&#039; Arme sind vorne. Lautet der Throwescape &#039;&#039;&#039;1+2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Basic Throws&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1+3_2+4 &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Advancing Throws&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]]+1+3 _ [[Bild:DIR_F.PNG]]+2+4 &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Side/Back Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Command Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Crouch Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Multi-part Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Air Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Ground Throws&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8820</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8820"/>
		<updated>2009-10-28T01:51:10Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Throws and Tackles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps defensively-minded &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_D.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_UB.PNG]][[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Electric sidestep&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
== Attacking ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Jabs&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Punch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Kicks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Running attacks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running slide&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 1+2 &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying dive&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running tackle&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Shoulder charge&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running Stomp&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Dashing moves &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] any button&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | SS moves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS any button&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Auto-sidestep moves &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | The Supercharger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1+2+3+4 (all buttons)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Throws and Tackles ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Würfe in Tekken sind sehr wichtig. Sie bringen den Gegner in den Knockdown Status woraus sich viele mixup situationen ergeben, oftmals auch garantierten Schaden oder andere Setups!&lt;br /&gt;
Während einem ausgeführtem Wurf ist man auch nicht Counter hit (CH) gefährdet falls der Gegner den Wurf mit einer Attacke unterbricht!&lt;br /&gt;
&lt;br /&gt;
Die Schwächen der Würfe sind:&lt;br /&gt;
&lt;br /&gt;
1. Sie Treffen high und können somit geduckt werden.Man kann sie auch Highcrushen.&lt;br /&gt;
  &lt;br /&gt;
2. Sie können gesidesteppt werden.&lt;br /&gt;
&lt;br /&gt;
3. Sie können mit 1_2_1+2 aufgelöst werden ohne dabei Schaden zu nehmen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Breaking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Würfe auflösen in Tekken gehört zu den schwersten basics im Spiel.&lt;br /&gt;
Hierbei ist es sehr wichtig auf die Arme des Gegners zu achten, da man sie auf Reaktion auflösen muss.&lt;br /&gt;
Es gibt 3 möglichkeiten:&lt;br /&gt;
&lt;br /&gt;
1. Wirft der Gegner und der &#039;&#039;&#039;linke&#039;&#039;&#039; Arm ist vorne. Lautet der Throwescape &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Wirft der Gegner und der &#039;&#039;&#039;rechte&#039;&#039;&#039; Arm ist vorne. Lautet der Throwescape &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Wirft der Gegner und &#039;&#039;&#039;beide&#039;&#039;&#039; Arme sind vorne. Lautet der Throwescape &#039;&#039;&#039;1+2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |  &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8819</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8819"/>
		<updated>2009-10-28T01:15:30Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Attacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps defensively-minded &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_D.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_UB.PNG]][[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Electric sidestep&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
== Attacking ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Jabs&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Punch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Kicks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Running attacks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running slide&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 1+2 &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying dive&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running tackle&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Shoulder charge&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running Stomp&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Dashing moves &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] any button&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | SS moves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS any button&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Auto-sidestep moves &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | The Supercharger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1+2+3+4 (all buttons)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Throws and Tackles ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |  &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8818</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8818"/>
		<updated>2009-10-28T01:12:28Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Attacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps defensively-minded &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_D.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_UB.PNG]][[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Electric sidestep&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
== Attacking ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Jabs&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Punch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Kicks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Running attacks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running slide&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 1+2 &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying dive&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running tackle&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Shoulder charge&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running Stomp&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Dashing moves &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] any button&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | SS moves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS any button&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Auto-sidestep moves &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | The Supercharger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1+2+3+4 (all buttons)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8817</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8817"/>
		<updated>2009-10-28T00:49:07Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps defensively-minded &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_D.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_UB.PNG]][[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Electric sidestep&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
== Attacking ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Jabs&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Punch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Kicks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Running attacks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running slide&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 1+2 &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying dive&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running tackle&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Shoulder charge&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running Stompe&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8816</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8816"/>
		<updated>2009-10-28T00:46:01Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Attacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps defensively-minded &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_D.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_UB.PNG]][[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Electric sidestep&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacking ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Jabs&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Punch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Kicks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Running attacks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running slide&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR 1+2 &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Flying dive&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running tackle&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Shoulder charge&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running Stompe&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8815</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8815"/>
		<updated>2009-10-28T00:33:39Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Attacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps defensively-minded &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_D.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_UB.PNG]][[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Electric sidestep&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacking ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Jabs&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Punch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Kicks&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8814</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8814"/>
		<updated>2009-10-28T00:30:24Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Attacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps defensively-minded &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_D.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_UB.PNG]][[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Electric sidestep&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacking ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Jabs&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Punch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Jabs&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Left Kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Right Kick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8813</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8813"/>
		<updated>2009-10-28T00:26:46Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Attacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps defensively-minded &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_D.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_UB.PNG]][[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Electric sidestep&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacking ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic attacks&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8812</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8812"/>
		<updated>2009-10-28T00:26:01Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps defensively-minded &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_D.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_UB.PNG]][[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Electric sidestep&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacking ==&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8810</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8810"/>
		<updated>2009-10-27T23:24:05Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps defensively-minded &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_D.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_UB.PNG]][[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Electric sidestep&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8801</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8801"/>
		<updated>2009-10-27T22:38:13Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair steps defensively-minded &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8800</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8800"/>
		<updated>2009-10-27T22:34:29Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]] N +(attack button)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIRH_B.PNG]]([[Bild:DIR_DB.PNG]] N [[Bild:DIRH_B.PNG]]) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KBD´c korean back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]]([[Bild:DIR_DF.PNG]] N [[Bild:DIRH_F.PNG]] ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Front dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair step´s offensively-minded&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] SS[[Bild:DIR_U.PNG]] _ SS[[Bild:DIR_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Stair step´s defensively-minded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8799</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8799"/>
		<updated>2009-10-27T21:58:25Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8798</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8798"/>
		<updated>2009-10-27T21:14:03Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N  SS [[Bild:DIR_U.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (crouch dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS [[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Snake dash (roll dash version)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]N then ( :[[Bild:DIR_F.PNG]]:[[Bild:DIR_DF.PNG]]:N ) repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | King-type wave dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8797</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8797"/>
		<updated>2009-10-27T21:01:37Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8796</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8796"/>
		<updated>2009-10-27T20:59:33Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bal here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
insert bla here &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8795</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8795"/>
		<updated>2009-10-27T20:56:41Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8794</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8794"/>
		<updated>2009-10-27T20:53:53Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
insert bla here&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS[[Bild:DIR_U.PNG]]  [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]] repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]] N  repeated&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8793</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8793"/>
		<updated>2009-10-27T20:18:24Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIR_DF.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]][[Bild:DIR_DB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dash / Back dash cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Hayashida Step&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Wave dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8792</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8792"/>
		<updated>2009-10-27T19:48:27Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]][[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Roll dash&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_D.PNG]][[Bild:DIR_DB.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sway&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] N [[Bild:DIR_D.PNG]][[Bild:DIR_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch dash&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]] ~ [[Bild:DIR_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Back flip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8791</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8791"/>
		<updated>2009-10-27T19:34:49Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8790</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8790"/>
		<updated>2009-10-27T19:32:07Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]]_[[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]]_[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_DB.PNG]]_[[Bild:DIRH_DF.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Crouch walk&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]_[[Bild:DIR_UF.PNG]]_[[Bild:DIR_UB.PNG]]&lt;br /&gt;
[[Bild:DIRH_U.PNG]]_[[Bild:DIRH_UF.PNG]]_[[Bild:DIRH_UB.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Jumping&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate manoeuvres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8789</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8789"/>
		<updated>2009-10-27T19:07:34Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]] _ [[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~n _ [[Bild:DIR_D.PNG]]~n&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidestep (SS)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_U.PNG]]~[[Bild:DIRH_U.PNG]] _ [[Bild:DIR_D.PNG]]~[[Bild:DIRH_D.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sidewalk (SW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8788</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8788"/>
		<updated>2009-10-27T18:37:41Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]] _ [[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8787</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8787"/>
		<updated>2009-10-27T18:36:58Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]] _ [[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG][[Bild:DIRH_F.PNG]] &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Running (WR)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8786</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8786"/>
		<updated>2009-10-27T18:35:05Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]] _ [[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]][[Bild:DIR_F.PNG]] _ [[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8785</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8785"/>
		<updated>2009-10-27T18:34:16Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]] _ [[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIR_F.PNG]] [[Bild:DIR_F.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Dashing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8784</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8784"/>
		<updated>2009-10-27T18:33:29Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]] _ [[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8783</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8783"/>
		<updated>2009-10-27T18:33:16Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]] _ [[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Walking&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8782</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8782"/>
		<updated>2009-10-27T18:31:43Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic movement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Walking&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [[Bild:DIRH_F.PNG]] _ [[Bild:DIRH_B.PNG]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8781</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8781"/>
		<updated>2009-10-27T18:11:22Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* LEGENDE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | NSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | no sword stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flamingo stance 	(Baek Doo San)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | clockwise evasive spin 	(Julia Chang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KNP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kenpo step 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | STC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shifting clouds 	(Feng Wei)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SDW&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | shadow stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HAZ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze stance 	(Raven)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching demon stance 	(Jin Kazama)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ALB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | albatross spin 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DCK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ducking 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PKB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | peekaboo 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SWY&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sway 	(Steve Fox, Paul Phoenix)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RWV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right weave 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLK&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flicker 	(Steve Fox)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SIT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sit down (Ganryu - Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CJM&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | chaos judgment 	(Anna)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HPF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | haze palm fist 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LCT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | leg cutter 	(Asuka)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DES&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | destroy form 	(Alisa Bosconovitch)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SEN &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | silent entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DEN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dynamic entry 	(Lars Alexandersson)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SAV&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | savage stance 	(Miguel Caballero Rojo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TRT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tarantula stance (Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MNT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Mantis Stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SCR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | scarecrow stance 	(Zafina)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | muay thai stance 	(Bruce Irvin)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rocket stance 	(Roger Jr.)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8777</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8777"/>
		<updated>2009-10-27T17:51:29Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* LEGENDE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	(Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     (Eddy Gordo)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	(Ling Xiaoyu - Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	(Ling Xiaoyu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	(Hwoarang)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	(Craig Marduk)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	(Marshall Law)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	(Lee Chaolan - Violet)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	(Kuma - Panda)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	(Lei Wulong)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	(Yoshimitsu)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	(Yoshimitsu)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NSS 	no sword stance 	Yoshimitsu&lt;br /&gt;
FLA 	flamingo stance 	Baek Doo San&lt;br /&gt;
CES 	clockwise evasive spin 	Julia Chang&lt;br /&gt;
KNP 	kenpo step 	Feng Wei&lt;br /&gt;
STC 	shifting clouds 	Feng Wei&lt;br /&gt;
SDW 	shadow stance 	Raven&lt;br /&gt;
HAZ 	haze stance 	Raven&lt;br /&gt;
CDS 	crouching demon stance 	Jin Kazama&lt;br /&gt;
ALB 	albatross spin 	Steve Fox&lt;br /&gt;
DCK 	ducking 	Steve Fox&lt;br /&gt;
PKB 	peekaboo 	Steve Fox&lt;br /&gt;
SWY 	sway 	Steve Fox, Paul Phoenix&lt;br /&gt;
LWV 	left weave 	Steve Fox&lt;br /&gt;
RWV 	right weave 	Steve Fox&lt;br /&gt;
FLK 	flicker 	Steve Fox&lt;br /&gt;
SIT 	sit down 	Ganryu - Kuma - Panda&lt;br /&gt;
CJM 	chaos judgment 	Anna&lt;br /&gt;
HPF 	haze palm fist 	Asuka&lt;br /&gt;
LCT 	leg cutter 	Asuka&lt;br /&gt;
DES 	destroy form 	Alisa Bosconovitch&lt;br /&gt;
SEN 	silent entry 	Lars Alexandersson&lt;br /&gt;
DEN 	dynamic entry 	Lars Alexandersson&lt;br /&gt;
SAV 	savage stance 	Miguel Caballero Rojo&lt;br /&gt;
TRT 	tarantula stance 	Zafina&lt;br /&gt;
MNT 	Mantis Stance 	Zafina&lt;br /&gt;
SCR 	scarecrow stance 	Zafina&lt;br /&gt;
MTS 	muay thai stance 	Bruce Irvin&lt;br /&gt;
ROC 	rocket stance 	Roger Jr.&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8773</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8773"/>
		<updated>2009-10-27T17:48:22Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* LEGENDE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HSP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | handstand position 	Eddy Gordo&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RLX&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | relaxed position 	     Eddy Gordo&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | AOP&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of phoenix 	Ling Xiaoyu - Lei Wulong&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RDS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | rain dance stance 	Ling Xiaoyu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left foot forward 	Hwoarang&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right foot forward 	Hwoarang&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | LFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left flamingo stance 	Hwoarang&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right flamingo stance 	Hwoarang&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | VTS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | vale tudo stance 	Craig Marduk&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DSS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon sign stance 	Marshall Law&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DFS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragon fake step 	Marshall Law&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HMS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit man stance 	Lee Chaolan - Violet&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | HBS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hunting bear stance 	Kuma - Panda&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ROL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | prowling grizzly roll 	Kuma - Panda&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CRA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of crane 	Lei Wulong&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SNA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of snake 	Lei Wulong&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TGR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of tiger 	Lei Wulong&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PAN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of panther 	Lei Wulong&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | art of dragon 	Lei Wulong&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DRU&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | drunken master 	Lei Wulong&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | INS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ndian sit 	Yoshimitsu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FLE&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | flea stance 	Yoshimitsu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DGF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | dragonfly stance 	Yoshimitsu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MED&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | meditation 	Yoshimitsu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KIN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kinchou stance 	Yoshimitsu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NSS 	no sword stance 	Yoshimitsu&lt;br /&gt;
FLA 	flamingo stance 	Baek Doo San&lt;br /&gt;
CES 	clockwise evasive spin 	Julia Chang&lt;br /&gt;
KNP 	kenpo step 	Feng Wei&lt;br /&gt;
STC 	shifting clouds 	Feng Wei&lt;br /&gt;
SDW 	shadow stance 	Raven&lt;br /&gt;
HAZ 	haze stance 	Raven&lt;br /&gt;
CDS 	crouching demon stance 	Jin Kazama&lt;br /&gt;
ALB 	albatross spin 	Steve Fox&lt;br /&gt;
DCK 	ducking 	Steve Fox&lt;br /&gt;
PKB 	peekaboo 	Steve Fox&lt;br /&gt;
SWY 	sway 	Steve Fox, Paul Phoenix&lt;br /&gt;
LWV 	left weave 	Steve Fox&lt;br /&gt;
RWV 	right weave 	Steve Fox&lt;br /&gt;
FLK 	flicker 	Steve Fox&lt;br /&gt;
SIT 	sit down 	Ganryu - Kuma - Panda&lt;br /&gt;
CJM 	chaos judgment 	Anna&lt;br /&gt;
HPF 	haze palm fist 	Asuka&lt;br /&gt;
LCT 	leg cutter 	Asuka&lt;br /&gt;
DES 	destroy form 	Alisa Bosconovitch&lt;br /&gt;
SEN 	silent entry 	Lars Alexandersson&lt;br /&gt;
DEN 	dynamic entry 	Lars Alexandersson&lt;br /&gt;
SAV 	savage stance 	Miguel Caballero Rojo&lt;br /&gt;
TRT 	tarantula stance 	Zafina&lt;br /&gt;
MNT 	Mantis Stance 	Zafina&lt;br /&gt;
SCR 	scarecrow stance 	Zafina&lt;br /&gt;
MTS 	muay thai stance 	Bruce Irvin&lt;br /&gt;
ROC 	rocket stance 	Roger Jr.&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8764</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8764"/>
		<updated>2009-10-27T17:38:21Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: /* LEGENDE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | l&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | m&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid (block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | h&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits low and grounded opponents (block d/b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | M&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits mid and grounded opponents (block b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Sm&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hits high and grounded opponents (block b or duck)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | !&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (!)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hit which can be ducked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [!]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | unblockable hits grounded opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | indicates block point in string hits&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Extra Combo Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cc &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch cancel &lt;br /&gt;
tap u or f,f while crouching&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cd&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouch dash &lt;br /&gt;
f,N,d,d/f (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | iWS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | instant while standing &lt;br /&gt;
d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | wind godfist&lt;br /&gt;
f,N,d,d/f,2,_+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ewgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | electric wind godfist 	&lt;br /&gt;
f,N,d~d/f+2 (mishimas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tgf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | thunder godfist 	&lt;br /&gt;
f,N,d,d/f+1 (heihachi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | big character combo &lt;br /&gt;
only works on big bodyframe (hitbox) characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | (  )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | missing hit is required for the next hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Character Specific Conventions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Specific Conventions&lt;br /&gt;
BDS 	bad stomach 	Dr. Bosconovitch&lt;br /&gt;
FB 	fall back 	Dr. Bosconovitch&lt;br /&gt;
EFB 	electric fall back 	Dr. Bosconovitch&lt;br /&gt;
EFF 	electric fall fake 	Dr. Bosconovitch&lt;br /&gt;
HSP 	handstand position 	Eddy Gordo&lt;br /&gt;
RLX 	relaxed position 	Eddy Gordo&lt;br /&gt;
AOP 	art of phoenix 	Ling Xiaoyu - Lei Wulong&lt;br /&gt;
RDS 	rain dance stance 	Ling Xiaoyu&lt;br /&gt;
LFF 	left foot forward 	Hwoarang&lt;br /&gt;
RFF 	right foot forward 	Hwoarang&lt;br /&gt;
LFS 	left flamingo stance 	Hwoarang&lt;br /&gt;
RFS 	right flamingo stance 	Hwoarang&lt;br /&gt;
VTS 	vale tudo stance 	Craig Marduk&lt;br /&gt;
DSS 	dragon sign stance 	Marshall Law&lt;br /&gt;
DFS 	dragon fake step 	Marshall Law&lt;br /&gt;
HMS 	hit man stance 	Lee Chaolan - Violet&lt;br /&gt;
HBS 	hunting bear stance 	Kuma - Panda&lt;br /&gt;
ROL 	prowling grizzly roll 	Kuma - Panda&lt;br /&gt;
CRA 	art of crane 	Lei Wulong&lt;br /&gt;
SNA 	art of snake 	Lei Wulong&lt;br /&gt;
TGR 	art of tiger 	Lei Wulong&lt;br /&gt;
DGN 	art of dragon 	Lei Wulong&lt;br /&gt;
PAN 	art of panther 	Lei Wulong&lt;br /&gt;
DRU 	drunken master 	Lei Wulong&lt;br /&gt;
INS 	indian sit 	Yoshimitsu&lt;br /&gt;
FLE 	flea stance 	Yoshimitsu&lt;br /&gt;
DGF 	dragonfly stance 	Yoshimitsu&lt;br /&gt;
MED 	meditation 	Yoshimitsu&lt;br /&gt;
KIN 	kinchou stance 	Yoshimitsu&lt;br /&gt;
NSS 	no sword stance 	Yoshimitsu&lt;br /&gt;
FLA 	flamingo stance 	Baek Doo San&lt;br /&gt;
CES 	clockwise evasive spin 	Julia Chang&lt;br /&gt;
KNP 	kenpo step 	Feng Wei&lt;br /&gt;
STC 	shifting clouds 	Feng Wei&lt;br /&gt;
SDW 	shadow stance 	Raven&lt;br /&gt;
HAZ 	haze stance 	Raven&lt;br /&gt;
CDS 	crouching demon stance 	Jin Kazama&lt;br /&gt;
ALB 	albatross spin 	Steve Fox&lt;br /&gt;
DCK 	ducking 	Steve Fox&lt;br /&gt;
PKB 	peekaboo 	Steve Fox&lt;br /&gt;
SWY 	sway 	Steve Fox, Paul Phoenix&lt;br /&gt;
LWV 	left weave 	Steve Fox&lt;br /&gt;
RWV 	right weave 	Steve Fox&lt;br /&gt;
FLK 	flicker 	Steve Fox&lt;br /&gt;
SIT 	sit down 	Ganryu - Kuma - Panda&lt;br /&gt;
CJM 	chaos judgment 	Anna&lt;br /&gt;
HPF 	haze palm fist 	Asuka&lt;br /&gt;
LCT 	leg cutter 	Asuka&lt;br /&gt;
DES 	destroy form 	Alisa Bosconovitch&lt;br /&gt;
SEN 	silent entry 	Lars Alexandersson&lt;br /&gt;
DEN 	dynamic entry 	Lars Alexandersson&lt;br /&gt;
SAV 	savage stance 	Miguel Caballero Rojo&lt;br /&gt;
TRT 	tarantula stance 	Zafina&lt;br /&gt;
MNT 	Mantis Stance 	Zafina&lt;br /&gt;
SCR 	scarecrow stance 	Zafina&lt;br /&gt;
MTS 	muay thai stance 	Bruce Irvin&lt;br /&gt;
ROC 	rocket stance 	Roger Jr.&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8730</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8730"/>
		<updated>2009-10-27T17:21:52Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | c&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | co&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crouching opponent modifier (eg. KSco)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | cco&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Hit Ranges&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hit Ranges&lt;br /&gt;
l 	hits low (block d/b)&lt;br /&gt;
m 	hits mid (block b)&lt;br /&gt;
s 	hits special mid (block d/b or b)&lt;br /&gt;
h 	hits high (block b or duck)&lt;br /&gt;
L 	hits low and grounded opponents (block d/b)&lt;br /&gt;
M 	hits mid and grounded opponents (block b)&lt;br /&gt;
S 	hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
H 	hits high and grounded opponents (block b or duck)&lt;br /&gt;
! 	unblockable hit&lt;br /&gt;
(!) 	unblockable hit which can be ducked&lt;br /&gt;
[!] 	unblockable hits grounded opponents&lt;br /&gt;
&amp;quot; 	indicates block point in string hits&lt;br /&gt;
Extra Combo Conventions&lt;br /&gt;
cc 	crouch cancel 	tap u or f,f while crouching&lt;br /&gt;
cd 	crouch dash 	f,N,d,d/f (usually)&lt;br /&gt;
iWS 	instant while standing 	d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
wgf 	wind godfist 	f,N,d,d/f+2&lt;br /&gt;
ewgf 	electric wind godfist 	f,N,d~d/f+2&lt;br /&gt;
tgf 	thunder godfist 	f,N,d,d/f+1&lt;br /&gt;
big 	big character combo 	only works on big characters&lt;br /&gt;
(  ) 	missing hit 	is required for the next hit&lt;br /&gt;
Character Specific Conventions&lt;br /&gt;
BDS 	bad stomach 	Dr. Bosconovitch&lt;br /&gt;
FB 	fall back 	Dr. Bosconovitch&lt;br /&gt;
EFB 	electric fall back 	Dr. Bosconovitch&lt;br /&gt;
EFF 	electric fall fake 	Dr. Bosconovitch&lt;br /&gt;
HSP 	handstand position 	Eddy Gordo&lt;br /&gt;
RLX 	relaxed position 	Eddy Gordo&lt;br /&gt;
AOP 	art of phoenix 	Ling Xiaoyu - Lei Wulong&lt;br /&gt;
RDS 	rain dance stance 	Ling Xiaoyu&lt;br /&gt;
LFF 	left foot forward 	Hwoarang&lt;br /&gt;
RFF 	right foot forward 	Hwoarang&lt;br /&gt;
LFS 	left flamingo stance 	Hwoarang&lt;br /&gt;
RFS 	right flamingo stance 	Hwoarang&lt;br /&gt;
VTS 	vale tudo stance 	Craig Marduk&lt;br /&gt;
DSS 	dragon sign stance 	Marshall Law&lt;br /&gt;
DFS 	dragon fake step 	Marshall Law&lt;br /&gt;
HMS 	hit man stance 	Lee Chaolan - Violet&lt;br /&gt;
HBS 	hunting bear stance 	Kuma - Panda&lt;br /&gt;
ROL 	prowling grizzly roll 	Kuma - Panda&lt;br /&gt;
CRA 	art of crane 	Lei Wulong&lt;br /&gt;
SNA 	art of snake 	Lei Wulong&lt;br /&gt;
TGR 	art of tiger 	Lei Wulong&lt;br /&gt;
DGN 	art of dragon 	Lei Wulong&lt;br /&gt;
PAN 	art of panther 	Lei Wulong&lt;br /&gt;
DRU 	drunken master 	Lei Wulong&lt;br /&gt;
INS 	indian sit 	Yoshimitsu&lt;br /&gt;
FLE 	flea stance 	Yoshimitsu&lt;br /&gt;
DGF 	dragonfly stance 	Yoshimitsu&lt;br /&gt;
MED 	meditation 	Yoshimitsu&lt;br /&gt;
KIN 	kinchou stance 	Yoshimitsu&lt;br /&gt;
NSS 	no sword stance 	Yoshimitsu&lt;br /&gt;
FLA 	flamingo stance 	Baek Doo San&lt;br /&gt;
CES 	clockwise evasive spin 	Julia Chang&lt;br /&gt;
KNP 	kenpo step 	Feng Wei&lt;br /&gt;
STC 	shifting clouds 	Feng Wei&lt;br /&gt;
SDW 	shadow stance 	Raven&lt;br /&gt;
HAZ 	haze stance 	Raven&lt;br /&gt;
CDS 	crouching demon stance 	Jin Kazama&lt;br /&gt;
ALB 	albatross spin 	Steve Fox&lt;br /&gt;
DCK 	ducking 	Steve Fox&lt;br /&gt;
PKB 	peekaboo 	Steve Fox&lt;br /&gt;
SWY 	sway 	Steve Fox, Paul Phoenix&lt;br /&gt;
LWV 	left weave 	Steve Fox&lt;br /&gt;
RWV 	right weave 	Steve Fox&lt;br /&gt;
FLK 	flicker 	Steve Fox&lt;br /&gt;
SIT 	sit down 	Ganryu - Kuma - Panda&lt;br /&gt;
CJM 	chaos judgment 	Anna&lt;br /&gt;
HPF 	haze palm fist 	Asuka&lt;br /&gt;
LCT 	leg cutter 	Asuka&lt;br /&gt;
DES 	destroy form 	Alisa Bosconovitch&lt;br /&gt;
SEN 	silent entry 	Lars Alexandersson&lt;br /&gt;
DEN 	dynamic entry 	Lars Alexandersson&lt;br /&gt;
SAV 	savage stance 	Miguel Caballero Rojo&lt;br /&gt;
TRT 	tarantula stance 	Zafina&lt;br /&gt;
MNT 	Mantis Stance 	Zafina&lt;br /&gt;
SCR 	scarecrow stance 	Zafina&lt;br /&gt;
MTS 	muay thai stance 	Bruce Irvin&lt;br /&gt;
ROC 	rocket stance 	Roger Jr.&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8722</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8722"/>
		<updated>2009-10-27T17:19:02Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | block stun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | stagger hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break &lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | GB&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | guard break (for move list prior to tekken 6) &lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | throw transition (results in throw on hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically crouching state &lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | TJ&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | technically jumping state &lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause bound state &lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F!&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | this move cause floor destruction &lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | #&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | see corresponding footnote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [2]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 	see corresponding footnote&lt;br /&gt;
[2] 	hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
b 	Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
c 	CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
co 	crouching opponent modifier (eg. KSco)&lt;br /&gt;
cco 	CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
Hit Ranges&lt;br /&gt;
l 	hits low (block d/b)&lt;br /&gt;
m 	hits mid (block b)&lt;br /&gt;
s 	hits special mid (block d/b or b)&lt;br /&gt;
h 	hits high (block b or duck)&lt;br /&gt;
L 	hits low and grounded opponents (block d/b)&lt;br /&gt;
M 	hits mid and grounded opponents (block b)&lt;br /&gt;
S 	hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
H 	hits high and grounded opponents (block b or duck)&lt;br /&gt;
! 	unblockable hit&lt;br /&gt;
(!) 	unblockable hit which can be ducked&lt;br /&gt;
[!] 	unblockable hits grounded opponents&lt;br /&gt;
&amp;quot; 	indicates block point in string hits&lt;br /&gt;
Extra Combo Conventions&lt;br /&gt;
cc 	crouch cancel 	tap u or f,f while crouching&lt;br /&gt;
cd 	crouch dash 	f,N,d,d/f (usually)&lt;br /&gt;
iWS 	instant while standing 	d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
wgf 	wind godfist 	f,N,d,d/f+2&lt;br /&gt;
ewgf 	electric wind godfist 	f,N,d~d/f+2&lt;br /&gt;
tgf 	thunder godfist 	f,N,d,d/f+1&lt;br /&gt;
big 	big character combo 	only works on big characters&lt;br /&gt;
(  ) 	missing hit 	is required for the next hit&lt;br /&gt;
Character Specific Conventions&lt;br /&gt;
BDS 	bad stomach 	Dr. Bosconovitch&lt;br /&gt;
FB 	fall back 	Dr. Bosconovitch&lt;br /&gt;
EFB 	electric fall back 	Dr. Bosconovitch&lt;br /&gt;
EFF 	electric fall fake 	Dr. Bosconovitch&lt;br /&gt;
HSP 	handstand position 	Eddy Gordo&lt;br /&gt;
RLX 	relaxed position 	Eddy Gordo&lt;br /&gt;
AOP 	art of phoenix 	Ling Xiaoyu - Lei Wulong&lt;br /&gt;
RDS 	rain dance stance 	Ling Xiaoyu&lt;br /&gt;
LFF 	left foot forward 	Hwoarang&lt;br /&gt;
RFF 	right foot forward 	Hwoarang&lt;br /&gt;
LFS 	left flamingo stance 	Hwoarang&lt;br /&gt;
RFS 	right flamingo stance 	Hwoarang&lt;br /&gt;
VTS 	vale tudo stance 	Craig Marduk&lt;br /&gt;
DSS 	dragon sign stance 	Marshall Law&lt;br /&gt;
DFS 	dragon fake step 	Marshall Law&lt;br /&gt;
HMS 	hit man stance 	Lee Chaolan - Violet&lt;br /&gt;
HBS 	hunting bear stance 	Kuma - Panda&lt;br /&gt;
ROL 	prowling grizzly roll 	Kuma - Panda&lt;br /&gt;
CRA 	art of crane 	Lei Wulong&lt;br /&gt;
SNA 	art of snake 	Lei Wulong&lt;br /&gt;
TGR 	art of tiger 	Lei Wulong&lt;br /&gt;
DGN 	art of dragon 	Lei Wulong&lt;br /&gt;
PAN 	art of panther 	Lei Wulong&lt;br /&gt;
DRU 	drunken master 	Lei Wulong&lt;br /&gt;
INS 	indian sit 	Yoshimitsu&lt;br /&gt;
FLE 	flea stance 	Yoshimitsu&lt;br /&gt;
DGF 	dragonfly stance 	Yoshimitsu&lt;br /&gt;
MED 	meditation 	Yoshimitsu&lt;br /&gt;
KIN 	kinchou stance 	Yoshimitsu&lt;br /&gt;
NSS 	no sword stance 	Yoshimitsu&lt;br /&gt;
FLA 	flamingo stance 	Baek Doo San&lt;br /&gt;
CES 	clockwise evasive spin 	Julia Chang&lt;br /&gt;
KNP 	kenpo step 	Feng Wei&lt;br /&gt;
STC 	shifting clouds 	Feng Wei&lt;br /&gt;
SDW 	shadow stance 	Raven&lt;br /&gt;
HAZ 	haze stance 	Raven&lt;br /&gt;
CDS 	crouching demon stance 	Jin Kazama&lt;br /&gt;
ALB 	albatross spin 	Steve Fox&lt;br /&gt;
DCK 	ducking 	Steve Fox&lt;br /&gt;
PKB 	peekaboo 	Steve Fox&lt;br /&gt;
SWY 	sway 	Steve Fox, Paul Phoenix&lt;br /&gt;
LWV 	left weave 	Steve Fox&lt;br /&gt;
RWV 	right weave 	Steve Fox&lt;br /&gt;
FLK 	flicker 	Steve Fox&lt;br /&gt;
SIT 	sit down 	Ganryu - Kuma - Panda&lt;br /&gt;
CJM 	chaos judgment 	Anna&lt;br /&gt;
HPF 	haze palm fist 	Asuka&lt;br /&gt;
LCT 	leg cutter 	Asuka&lt;br /&gt;
DES 	destroy form 	Alisa Bosconovitch&lt;br /&gt;
SEN 	silent entry 	Lars Alexandersson&lt;br /&gt;
DEN 	dynamic entry 	Lars Alexandersson&lt;br /&gt;
SAV 	savage stance 	Miguel Caballero Rojo&lt;br /&gt;
TRT 	tarantula stance 	Zafina&lt;br /&gt;
MNT 	Mantis Stance 	Zafina&lt;br /&gt;
SCR 	scarecrow stance 	Zafina&lt;br /&gt;
MTS 	muay thai stance 	Bruce Irvin&lt;br /&gt;
ROC 	rocket stance 	Roger Jr.&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8721</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8721"/>
		<updated>2009-10-27T17:06:05Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Move Properties&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BT &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | your back turned to the opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face forward towards opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OB &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s back to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OC &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent into crouch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | OS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | forces opponent&#039;s side to face you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | JG&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | BN&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | bounce juggle starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | recover crouching after a move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | RCj&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick modifier, need to hold D during the move to RC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CH&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires a counter hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | DS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | double over stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | fall back stun &lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | MS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | minor stun &lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | kneel stun &lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple stun &lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CF&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | CFS &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | crumple fall stun &lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BS 	block stun (to attacking character, ex. Law d/b+4)&lt;br /&gt;
SH 	stagger hit&lt;br /&gt;
GB 	guard break&lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
GB 	guard break (for move list prior to tekken 6)&lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
TT 	throw transition (results in throw on hit)&lt;br /&gt;
TC 	technically crouching state&lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
TJ 	technically jumping state&lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
B! 	this move cause bound state&lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
F! 	this move cause floor destruction&lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
# 	see corresponding footnote&lt;br /&gt;
[2] 	hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
b 	Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
c 	CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
co 	crouching opponent modifier (eg. KSco)&lt;br /&gt;
cco 	CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
Hit Ranges&lt;br /&gt;
l 	hits low (block d/b)&lt;br /&gt;
m 	hits mid (block b)&lt;br /&gt;
s 	hits special mid (block d/b or b)&lt;br /&gt;
h 	hits high (block b or duck)&lt;br /&gt;
L 	hits low and grounded opponents (block d/b)&lt;br /&gt;
M 	hits mid and grounded opponents (block b)&lt;br /&gt;
S 	hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
H 	hits high and grounded opponents (block b or duck)&lt;br /&gt;
! 	unblockable hit&lt;br /&gt;
(!) 	unblockable hit which can be ducked&lt;br /&gt;
[!] 	unblockable hits grounded opponents&lt;br /&gt;
&amp;quot; 	indicates block point in string hits&lt;br /&gt;
Extra Combo Conventions&lt;br /&gt;
cc 	crouch cancel 	tap u or f,f while crouching&lt;br /&gt;
cd 	crouch dash 	f,N,d,d/f (usually)&lt;br /&gt;
iWS 	instant while standing 	d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
wgf 	wind godfist 	f,N,d,d/f+2&lt;br /&gt;
ewgf 	electric wind godfist 	f,N,d~d/f+2&lt;br /&gt;
tgf 	thunder godfist 	f,N,d,d/f+1&lt;br /&gt;
big 	big character combo 	only works on big characters&lt;br /&gt;
(  ) 	missing hit 	is required for the next hit&lt;br /&gt;
Character Specific Conventions&lt;br /&gt;
BDS 	bad stomach 	Dr. Bosconovitch&lt;br /&gt;
FB 	fall back 	Dr. Bosconovitch&lt;br /&gt;
EFB 	electric fall back 	Dr. Bosconovitch&lt;br /&gt;
EFF 	electric fall fake 	Dr. Bosconovitch&lt;br /&gt;
HSP 	handstand position 	Eddy Gordo&lt;br /&gt;
RLX 	relaxed position 	Eddy Gordo&lt;br /&gt;
AOP 	art of phoenix 	Ling Xiaoyu - Lei Wulong&lt;br /&gt;
RDS 	rain dance stance 	Ling Xiaoyu&lt;br /&gt;
LFF 	left foot forward 	Hwoarang&lt;br /&gt;
RFF 	right foot forward 	Hwoarang&lt;br /&gt;
LFS 	left flamingo stance 	Hwoarang&lt;br /&gt;
RFS 	right flamingo stance 	Hwoarang&lt;br /&gt;
VTS 	vale tudo stance 	Craig Marduk&lt;br /&gt;
DSS 	dragon sign stance 	Marshall Law&lt;br /&gt;
DFS 	dragon fake step 	Marshall Law&lt;br /&gt;
HMS 	hit man stance 	Lee Chaolan - Violet&lt;br /&gt;
HBS 	hunting bear stance 	Kuma - Panda&lt;br /&gt;
ROL 	prowling grizzly roll 	Kuma - Panda&lt;br /&gt;
CRA 	art of crane 	Lei Wulong&lt;br /&gt;
SNA 	art of snake 	Lei Wulong&lt;br /&gt;
TGR 	art of tiger 	Lei Wulong&lt;br /&gt;
DGN 	art of dragon 	Lei Wulong&lt;br /&gt;
PAN 	art of panther 	Lei Wulong&lt;br /&gt;
DRU 	drunken master 	Lei Wulong&lt;br /&gt;
INS 	indian sit 	Yoshimitsu&lt;br /&gt;
FLE 	flea stance 	Yoshimitsu&lt;br /&gt;
DGF 	dragonfly stance 	Yoshimitsu&lt;br /&gt;
MED 	meditation 	Yoshimitsu&lt;br /&gt;
KIN 	kinchou stance 	Yoshimitsu&lt;br /&gt;
NSS 	no sword stance 	Yoshimitsu&lt;br /&gt;
FLA 	flamingo stance 	Baek Doo San&lt;br /&gt;
CES 	clockwise evasive spin 	Julia Chang&lt;br /&gt;
KNP 	kenpo step 	Feng Wei&lt;br /&gt;
STC 	shifting clouds 	Feng Wei&lt;br /&gt;
SDW 	shadow stance 	Raven&lt;br /&gt;
HAZ 	haze stance 	Raven&lt;br /&gt;
CDS 	crouching demon stance 	Jin Kazama&lt;br /&gt;
ALB 	albatross spin 	Steve Fox&lt;br /&gt;
DCK 	ducking 	Steve Fox&lt;br /&gt;
PKB 	peekaboo 	Steve Fox&lt;br /&gt;
SWY 	sway 	Steve Fox, Paul Phoenix&lt;br /&gt;
LWV 	left weave 	Steve Fox&lt;br /&gt;
RWV 	right weave 	Steve Fox&lt;br /&gt;
FLK 	flicker 	Steve Fox&lt;br /&gt;
SIT 	sit down 	Ganryu - Kuma - Panda&lt;br /&gt;
CJM 	chaos judgment 	Anna&lt;br /&gt;
HPF 	haze palm fist 	Asuka&lt;br /&gt;
LCT 	leg cutter 	Asuka&lt;br /&gt;
DES 	destroy form 	Alisa Bosconovitch&lt;br /&gt;
SEN 	silent entry 	Lars Alexandersson&lt;br /&gt;
DEN 	dynamic entry 	Lars Alexandersson&lt;br /&gt;
SAV 	savage stance 	Miguel Caballero Rojo&lt;br /&gt;
TRT 	tarantula stance 	Zafina&lt;br /&gt;
MNT 	Mantis Stance 	Zafina&lt;br /&gt;
SCR 	scarecrow stance 	Zafina&lt;br /&gt;
MTS 	muay thai stance 	Bruce Irvin&lt;br /&gt;
ROC 	rocket stance 	Roger Jr.&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8720</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8720"/>
		<updated>2009-10-27T16:53:06Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Move Properties&lt;br /&gt;
BT 	your back turned to the opponent&lt;br /&gt;
FF 	face forward towards opponent&lt;br /&gt;
OB 	forces opponent&#039;s back to face you&lt;br /&gt;
OC 	forces opponent into crouch&lt;br /&gt;
OS 	forces opponent&#039;s side to face you&lt;br /&gt;
JG 	juggle starter&lt;br /&gt;
BN 	bounce juggle starter&lt;br /&gt;
RC 	recover crouching after a move&lt;br /&gt;
RCj 	joystick modifier, need to hold D during the move to RC&lt;br /&gt;
CH 	requires a counter hit&lt;br /&gt;
DS 	double over stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
FS 	fall back stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
MS 	minor stun&lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
KS 	kneel stun&lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
CS 	crumple stun&lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
CF 	crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
CFS 	crumple fall stun&lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
BS 	block stun (to attacking character, ex. Law d/b+4)&lt;br /&gt;
SH 	stagger hit&lt;br /&gt;
GB 	guard break&lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
GB 	guard break (for move list prior to tekken 6)&lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
TT 	throw transition (results in throw on hit)&lt;br /&gt;
TC 	technically crouching state&lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
TJ 	technically jumping state&lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
B! 	this move cause bound state&lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
F! 	this move cause floor destruction&lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
# 	see corresponding footnote&lt;br /&gt;
[2] 	hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
b 	Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
c 	CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
co 	crouching opponent modifier (eg. KSco)&lt;br /&gt;
cco 	CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
Hit Ranges&lt;br /&gt;
l 	hits low (block d/b)&lt;br /&gt;
m 	hits mid (block b)&lt;br /&gt;
s 	hits special mid (block d/b or b)&lt;br /&gt;
h 	hits high (block b or duck)&lt;br /&gt;
L 	hits low and grounded opponents (block d/b)&lt;br /&gt;
M 	hits mid and grounded opponents (block b)&lt;br /&gt;
S 	hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
H 	hits high and grounded opponents (block b or duck)&lt;br /&gt;
! 	unblockable hit&lt;br /&gt;
(!) 	unblockable hit which can be ducked&lt;br /&gt;
[!] 	unblockable hits grounded opponents&lt;br /&gt;
&amp;quot; 	indicates block point in string hits&lt;br /&gt;
Extra Combo Conventions&lt;br /&gt;
cc 	crouch cancel 	tap u or f,f while crouching&lt;br /&gt;
cd 	crouch dash 	f,N,d,d/f (usually)&lt;br /&gt;
iWS 	instant while standing 	d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
wgf 	wind godfist 	f,N,d,d/f+2&lt;br /&gt;
ewgf 	electric wind godfist 	f,N,d~d/f+2&lt;br /&gt;
tgf 	thunder godfist 	f,N,d,d/f+1&lt;br /&gt;
big 	big character combo 	only works on big characters&lt;br /&gt;
(  ) 	missing hit 	is required for the next hit&lt;br /&gt;
Character Specific Conventions&lt;br /&gt;
BDS 	bad stomach 	Dr. Bosconovitch&lt;br /&gt;
FB 	fall back 	Dr. Bosconovitch&lt;br /&gt;
EFB 	electric fall back 	Dr. Bosconovitch&lt;br /&gt;
EFF 	electric fall fake 	Dr. Bosconovitch&lt;br /&gt;
HSP 	handstand position 	Eddy Gordo&lt;br /&gt;
RLX 	relaxed position 	Eddy Gordo&lt;br /&gt;
AOP 	art of phoenix 	Ling Xiaoyu - Lei Wulong&lt;br /&gt;
RDS 	rain dance stance 	Ling Xiaoyu&lt;br /&gt;
LFF 	left foot forward 	Hwoarang&lt;br /&gt;
RFF 	right foot forward 	Hwoarang&lt;br /&gt;
LFS 	left flamingo stance 	Hwoarang&lt;br /&gt;
RFS 	right flamingo stance 	Hwoarang&lt;br /&gt;
VTS 	vale tudo stance 	Craig Marduk&lt;br /&gt;
DSS 	dragon sign stance 	Marshall Law&lt;br /&gt;
DFS 	dragon fake step 	Marshall Law&lt;br /&gt;
HMS 	hit man stance 	Lee Chaolan - Violet&lt;br /&gt;
HBS 	hunting bear stance 	Kuma - Panda&lt;br /&gt;
ROL 	prowling grizzly roll 	Kuma - Panda&lt;br /&gt;
CRA 	art of crane 	Lei Wulong&lt;br /&gt;
SNA 	art of snake 	Lei Wulong&lt;br /&gt;
TGR 	art of tiger 	Lei Wulong&lt;br /&gt;
DGN 	art of dragon 	Lei Wulong&lt;br /&gt;
PAN 	art of panther 	Lei Wulong&lt;br /&gt;
DRU 	drunken master 	Lei Wulong&lt;br /&gt;
INS 	indian sit 	Yoshimitsu&lt;br /&gt;
FLE 	flea stance 	Yoshimitsu&lt;br /&gt;
DGF 	dragonfly stance 	Yoshimitsu&lt;br /&gt;
MED 	meditation 	Yoshimitsu&lt;br /&gt;
KIN 	kinchou stance 	Yoshimitsu&lt;br /&gt;
NSS 	no sword stance 	Yoshimitsu&lt;br /&gt;
FLA 	flamingo stance 	Baek Doo San&lt;br /&gt;
CES 	clockwise evasive spin 	Julia Chang&lt;br /&gt;
KNP 	kenpo step 	Feng Wei&lt;br /&gt;
STC 	shifting clouds 	Feng Wei&lt;br /&gt;
SDW 	shadow stance 	Raven&lt;br /&gt;
HAZ 	haze stance 	Raven&lt;br /&gt;
CDS 	crouching demon stance 	Jin Kazama&lt;br /&gt;
ALB 	albatross spin 	Steve Fox&lt;br /&gt;
DCK 	ducking 	Steve Fox&lt;br /&gt;
PKB 	peekaboo 	Steve Fox&lt;br /&gt;
SWY 	sway 	Steve Fox, Paul Phoenix&lt;br /&gt;
LWV 	left weave 	Steve Fox&lt;br /&gt;
RWV 	right weave 	Steve Fox&lt;br /&gt;
FLK 	flicker 	Steve Fox&lt;br /&gt;
SIT 	sit down 	Ganryu - Kuma - Panda&lt;br /&gt;
CJM 	chaos judgment 	Anna&lt;br /&gt;
HPF 	haze palm fist 	Asuka&lt;br /&gt;
LCT 	leg cutter 	Asuka&lt;br /&gt;
DES 	destroy form 	Alisa Bosconovitch&lt;br /&gt;
SEN 	silent entry 	Lars Alexandersson&lt;br /&gt;
DEN 	dynamic entry 	Lars Alexandersson&lt;br /&gt;
SAV 	savage stance 	Miguel Caballero Rojo&lt;br /&gt;
TRT 	tarantula stance 	Zafina&lt;br /&gt;
MNT 	Mantis Stance 	Zafina&lt;br /&gt;
SCR 	scarecrow stance 	Zafina&lt;br /&gt;
MTS 	muay thai stance 	Bruce Irvin&lt;br /&gt;
ROC 	rocket stance 	Roger Jr.&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8719</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8719"/>
		<updated>2009-10-27T16:51:00Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD &lt;br /&gt;
FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND &lt;br /&gt;
FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD &lt;br /&gt;
FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD &lt;br /&gt;
FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grounded Postions&lt;br /&gt;
PLD 	play dead position 	face up &amp;amp; feet away&lt;br /&gt;
KND 	knockdown position 	face up &amp;amp; feet towards&lt;br /&gt;
SLD 	slide position 	face down &amp;amp; feet away&lt;br /&gt;
FCD 	face down position 	face down &amp;amp; feet towards&lt;br /&gt;
Move Properties&lt;br /&gt;
BT 	your back turned to the opponent&lt;br /&gt;
FF 	face forward towards opponent&lt;br /&gt;
OB 	forces opponent&#039;s back to face you&lt;br /&gt;
OC 	forces opponent into crouch&lt;br /&gt;
OS 	forces opponent&#039;s side to face you&lt;br /&gt;
JG 	juggle starter&lt;br /&gt;
BN 	bounce juggle starter&lt;br /&gt;
RC 	recover crouching after a move&lt;br /&gt;
RCj 	joystick modifier, need to hold D during the move to RC&lt;br /&gt;
CH 	requires a counter hit&lt;br /&gt;
DS 	double over stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
FS 	fall back stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
MS 	minor stun&lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
KS 	kneel stun&lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
CS 	crumple stun&lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
CF 	crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
CFS 	crumple fall stun&lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
BS 	block stun (to attacking character, ex. Law d/b+4)&lt;br /&gt;
SH 	stagger hit&lt;br /&gt;
GB 	guard break&lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
GB 	guard break (for move list prior to tekken 6)&lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
TT 	throw transition (results in throw on hit)&lt;br /&gt;
TC 	technically crouching state&lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
TJ 	technically jumping state&lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
B! 	this move cause bound state&lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
F! 	this move cause floor destruction&lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
# 	see corresponding footnote&lt;br /&gt;
[2] 	hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
b 	Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
c 	CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
co 	crouching opponent modifier (eg. KSco)&lt;br /&gt;
cco 	CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
Hit Ranges&lt;br /&gt;
l 	hits low (block d/b)&lt;br /&gt;
m 	hits mid (block b)&lt;br /&gt;
s 	hits special mid (block d/b or b)&lt;br /&gt;
h 	hits high (block b or duck)&lt;br /&gt;
L 	hits low and grounded opponents (block d/b)&lt;br /&gt;
M 	hits mid and grounded opponents (block b)&lt;br /&gt;
S 	hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
H 	hits high and grounded opponents (block b or duck)&lt;br /&gt;
! 	unblockable hit&lt;br /&gt;
(!) 	unblockable hit which can be ducked&lt;br /&gt;
[!] 	unblockable hits grounded opponents&lt;br /&gt;
&amp;quot; 	indicates block point in string hits&lt;br /&gt;
Extra Combo Conventions&lt;br /&gt;
cc 	crouch cancel 	tap u or f,f while crouching&lt;br /&gt;
cd 	crouch dash 	f,N,d,d/f (usually)&lt;br /&gt;
iWS 	instant while standing 	d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
wgf 	wind godfist 	f,N,d,d/f+2&lt;br /&gt;
ewgf 	electric wind godfist 	f,N,d~d/f+2&lt;br /&gt;
tgf 	thunder godfist 	f,N,d,d/f+1&lt;br /&gt;
big 	big character combo 	only works on big characters&lt;br /&gt;
(  ) 	missing hit 	is required for the next hit&lt;br /&gt;
Character Specific Conventions&lt;br /&gt;
BDS 	bad stomach 	Dr. Bosconovitch&lt;br /&gt;
FB 	fall back 	Dr. Bosconovitch&lt;br /&gt;
EFB 	electric fall back 	Dr. Bosconovitch&lt;br /&gt;
EFF 	electric fall fake 	Dr. Bosconovitch&lt;br /&gt;
HSP 	handstand position 	Eddy Gordo&lt;br /&gt;
RLX 	relaxed position 	Eddy Gordo&lt;br /&gt;
AOP 	art of phoenix 	Ling Xiaoyu - Lei Wulong&lt;br /&gt;
RDS 	rain dance stance 	Ling Xiaoyu&lt;br /&gt;
LFF 	left foot forward 	Hwoarang&lt;br /&gt;
RFF 	right foot forward 	Hwoarang&lt;br /&gt;
LFS 	left flamingo stance 	Hwoarang&lt;br /&gt;
RFS 	right flamingo stance 	Hwoarang&lt;br /&gt;
VTS 	vale tudo stance 	Craig Marduk&lt;br /&gt;
DSS 	dragon sign stance 	Marshall Law&lt;br /&gt;
DFS 	dragon fake step 	Marshall Law&lt;br /&gt;
HMS 	hit man stance 	Lee Chaolan - Violet&lt;br /&gt;
HBS 	hunting bear stance 	Kuma - Panda&lt;br /&gt;
ROL 	prowling grizzly roll 	Kuma - Panda&lt;br /&gt;
CRA 	art of crane 	Lei Wulong&lt;br /&gt;
SNA 	art of snake 	Lei Wulong&lt;br /&gt;
TGR 	art of tiger 	Lei Wulong&lt;br /&gt;
DGN 	art of dragon 	Lei Wulong&lt;br /&gt;
PAN 	art of panther 	Lei Wulong&lt;br /&gt;
DRU 	drunken master 	Lei Wulong&lt;br /&gt;
INS 	indian sit 	Yoshimitsu&lt;br /&gt;
FLE 	flea stance 	Yoshimitsu&lt;br /&gt;
DGF 	dragonfly stance 	Yoshimitsu&lt;br /&gt;
MED 	meditation 	Yoshimitsu&lt;br /&gt;
KIN 	kinchou stance 	Yoshimitsu&lt;br /&gt;
NSS 	no sword stance 	Yoshimitsu&lt;br /&gt;
FLA 	flamingo stance 	Baek Doo San&lt;br /&gt;
CES 	clockwise evasive spin 	Julia Chang&lt;br /&gt;
KNP 	kenpo step 	Feng Wei&lt;br /&gt;
STC 	shifting clouds 	Feng Wei&lt;br /&gt;
SDW 	shadow stance 	Raven&lt;br /&gt;
HAZ 	haze stance 	Raven&lt;br /&gt;
CDS 	crouching demon stance 	Jin Kazama&lt;br /&gt;
ALB 	albatross spin 	Steve Fox&lt;br /&gt;
DCK 	ducking 	Steve Fox&lt;br /&gt;
PKB 	peekaboo 	Steve Fox&lt;br /&gt;
SWY 	sway 	Steve Fox, Paul Phoenix&lt;br /&gt;
LWV 	left weave 	Steve Fox&lt;br /&gt;
RWV 	right weave 	Steve Fox&lt;br /&gt;
FLK 	flicker 	Steve Fox&lt;br /&gt;
SIT 	sit down 	Ganryu - Kuma - Panda&lt;br /&gt;
CJM 	chaos judgment 	Anna&lt;br /&gt;
HPF 	haze palm fist 	Asuka&lt;br /&gt;
LCT 	leg cutter 	Asuka&lt;br /&gt;
DES 	destroy form 	Alisa Bosconovitch&lt;br /&gt;
SEN 	silent entry 	Lars Alexandersson&lt;br /&gt;
DEN 	dynamic entry 	Lars Alexandersson&lt;br /&gt;
SAV 	savage stance 	Miguel Caballero Rojo&lt;br /&gt;
TRT 	tarantula stance 	Zafina&lt;br /&gt;
MNT 	Mantis Stance 	Zafina&lt;br /&gt;
SCR 	scarecrow stance 	Zafina&lt;br /&gt;
MTS 	muay thai stance 	Bruce Irvin&lt;br /&gt;
ROC 	rocket stance 	Roger Jr.&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8718</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8718"/>
		<updated>2009-10-27T16:50:35Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD FUFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND FUFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD FDFA&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD FDFT&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grounded Postions&lt;br /&gt;
PLD 	play dead position 	face up &amp;amp; feet away&lt;br /&gt;
KND 	knockdown position 	face up &amp;amp; feet towards&lt;br /&gt;
SLD 	slide position 	face down &amp;amp; feet away&lt;br /&gt;
FCD 	face down position 	face down &amp;amp; feet towards&lt;br /&gt;
Move Properties&lt;br /&gt;
BT 	your back turned to the opponent&lt;br /&gt;
FF 	face forward towards opponent&lt;br /&gt;
OB 	forces opponent&#039;s back to face you&lt;br /&gt;
OC 	forces opponent into crouch&lt;br /&gt;
OS 	forces opponent&#039;s side to face you&lt;br /&gt;
JG 	juggle starter&lt;br /&gt;
BN 	bounce juggle starter&lt;br /&gt;
RC 	recover crouching after a move&lt;br /&gt;
RCj 	joystick modifier, need to hold D during the move to RC&lt;br /&gt;
CH 	requires a counter hit&lt;br /&gt;
DS 	double over stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
FS 	fall back stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
MS 	minor stun&lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
KS 	kneel stun&lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
CS 	crumple stun&lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
CF 	crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
CFS 	crumple fall stun&lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
BS 	block stun (to attacking character, ex. Law d/b+4)&lt;br /&gt;
SH 	stagger hit&lt;br /&gt;
GB 	guard break&lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
GB 	guard break (for move list prior to tekken 6)&lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
TT 	throw transition (results in throw on hit)&lt;br /&gt;
TC 	technically crouching state&lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
TJ 	technically jumping state&lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
B! 	this move cause bound state&lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
F! 	this move cause floor destruction&lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
# 	see corresponding footnote&lt;br /&gt;
[2] 	hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
b 	Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
c 	CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
co 	crouching opponent modifier (eg. KSco)&lt;br /&gt;
cco 	CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
Hit Ranges&lt;br /&gt;
l 	hits low (block d/b)&lt;br /&gt;
m 	hits mid (block b)&lt;br /&gt;
s 	hits special mid (block d/b or b)&lt;br /&gt;
h 	hits high (block b or duck)&lt;br /&gt;
L 	hits low and grounded opponents (block d/b)&lt;br /&gt;
M 	hits mid and grounded opponents (block b)&lt;br /&gt;
S 	hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
H 	hits high and grounded opponents (block b or duck)&lt;br /&gt;
! 	unblockable hit&lt;br /&gt;
(!) 	unblockable hit which can be ducked&lt;br /&gt;
[!] 	unblockable hits grounded opponents&lt;br /&gt;
&amp;quot; 	indicates block point in string hits&lt;br /&gt;
Extra Combo Conventions&lt;br /&gt;
cc 	crouch cancel 	tap u or f,f while crouching&lt;br /&gt;
cd 	crouch dash 	f,N,d,d/f (usually)&lt;br /&gt;
iWS 	instant while standing 	d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
wgf 	wind godfist 	f,N,d,d/f+2&lt;br /&gt;
ewgf 	electric wind godfist 	f,N,d~d/f+2&lt;br /&gt;
tgf 	thunder godfist 	f,N,d,d/f+1&lt;br /&gt;
big 	big character combo 	only works on big characters&lt;br /&gt;
(  ) 	missing hit 	is required for the next hit&lt;br /&gt;
Character Specific Conventions&lt;br /&gt;
BDS 	bad stomach 	Dr. Bosconovitch&lt;br /&gt;
FB 	fall back 	Dr. Bosconovitch&lt;br /&gt;
EFB 	electric fall back 	Dr. Bosconovitch&lt;br /&gt;
EFF 	electric fall fake 	Dr. Bosconovitch&lt;br /&gt;
HSP 	handstand position 	Eddy Gordo&lt;br /&gt;
RLX 	relaxed position 	Eddy Gordo&lt;br /&gt;
AOP 	art of phoenix 	Ling Xiaoyu - Lei Wulong&lt;br /&gt;
RDS 	rain dance stance 	Ling Xiaoyu&lt;br /&gt;
LFF 	left foot forward 	Hwoarang&lt;br /&gt;
RFF 	right foot forward 	Hwoarang&lt;br /&gt;
LFS 	left flamingo stance 	Hwoarang&lt;br /&gt;
RFS 	right flamingo stance 	Hwoarang&lt;br /&gt;
VTS 	vale tudo stance 	Craig Marduk&lt;br /&gt;
DSS 	dragon sign stance 	Marshall Law&lt;br /&gt;
DFS 	dragon fake step 	Marshall Law&lt;br /&gt;
HMS 	hit man stance 	Lee Chaolan - Violet&lt;br /&gt;
HBS 	hunting bear stance 	Kuma - Panda&lt;br /&gt;
ROL 	prowling grizzly roll 	Kuma - Panda&lt;br /&gt;
CRA 	art of crane 	Lei Wulong&lt;br /&gt;
SNA 	art of snake 	Lei Wulong&lt;br /&gt;
TGR 	art of tiger 	Lei Wulong&lt;br /&gt;
DGN 	art of dragon 	Lei Wulong&lt;br /&gt;
PAN 	art of panther 	Lei Wulong&lt;br /&gt;
DRU 	drunken master 	Lei Wulong&lt;br /&gt;
INS 	indian sit 	Yoshimitsu&lt;br /&gt;
FLE 	flea stance 	Yoshimitsu&lt;br /&gt;
DGF 	dragonfly stance 	Yoshimitsu&lt;br /&gt;
MED 	meditation 	Yoshimitsu&lt;br /&gt;
KIN 	kinchou stance 	Yoshimitsu&lt;br /&gt;
NSS 	no sword stance 	Yoshimitsu&lt;br /&gt;
FLA 	flamingo stance 	Baek Doo San&lt;br /&gt;
CES 	clockwise evasive spin 	Julia Chang&lt;br /&gt;
KNP 	kenpo step 	Feng Wei&lt;br /&gt;
STC 	shifting clouds 	Feng Wei&lt;br /&gt;
SDW 	shadow stance 	Raven&lt;br /&gt;
HAZ 	haze stance 	Raven&lt;br /&gt;
CDS 	crouching demon stance 	Jin Kazama&lt;br /&gt;
ALB 	albatross spin 	Steve Fox&lt;br /&gt;
DCK 	ducking 	Steve Fox&lt;br /&gt;
PKB 	peekaboo 	Steve Fox&lt;br /&gt;
SWY 	sway 	Steve Fox, Paul Phoenix&lt;br /&gt;
LWV 	left weave 	Steve Fox&lt;br /&gt;
RWV 	right weave 	Steve Fox&lt;br /&gt;
FLK 	flicker 	Steve Fox&lt;br /&gt;
SIT 	sit down 	Ganryu - Kuma - Panda&lt;br /&gt;
CJM 	chaos judgment 	Anna&lt;br /&gt;
HPF 	haze palm fist 	Asuka&lt;br /&gt;
LCT 	leg cutter 	Asuka&lt;br /&gt;
DES 	destroy form 	Alisa Bosconovitch&lt;br /&gt;
SEN 	silent entry 	Lars Alexandersson&lt;br /&gt;
DEN 	dynamic entry 	Lars Alexandersson&lt;br /&gt;
SAV 	savage stance 	Miguel Caballero Rojo&lt;br /&gt;
TRT 	tarantula stance 	Zafina&lt;br /&gt;
MNT 	Mantis Stance 	Zafina&lt;br /&gt;
SCR 	scarecrow stance 	Zafina&lt;br /&gt;
MTS 	muay thai stance 	Bruce Irvin&lt;br /&gt;
ROC 	rocket stance 	Roger Jr.&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8717</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8717"/>
		<updated>2009-10-27T16:47:45Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position &lt;br /&gt;
face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position &lt;br /&gt;
face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position &lt;br /&gt;
face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grounded Postions&lt;br /&gt;
PLD 	play dead position 	face up &amp;amp; feet away&lt;br /&gt;
KND 	knockdown position 	face up &amp;amp; feet towards&lt;br /&gt;
SLD 	slide position 	face down &amp;amp; feet away&lt;br /&gt;
FCD 	face down position 	face down &amp;amp; feet towards&lt;br /&gt;
Move Properties&lt;br /&gt;
BT 	your back turned to the opponent&lt;br /&gt;
FF 	face forward towards opponent&lt;br /&gt;
OB 	forces opponent&#039;s back to face you&lt;br /&gt;
OC 	forces opponent into crouch&lt;br /&gt;
OS 	forces opponent&#039;s side to face you&lt;br /&gt;
JG 	juggle starter&lt;br /&gt;
BN 	bounce juggle starter&lt;br /&gt;
RC 	recover crouching after a move&lt;br /&gt;
RCj 	joystick modifier, need to hold D during the move to RC&lt;br /&gt;
CH 	requires a counter hit&lt;br /&gt;
DS 	double over stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
FS 	fall back stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
MS 	minor stun&lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
KS 	kneel stun&lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
CS 	crumple stun&lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
CF 	crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
CFS 	crumple fall stun&lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
BS 	block stun (to attacking character, ex. Law d/b+4)&lt;br /&gt;
SH 	stagger hit&lt;br /&gt;
GB 	guard break&lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
GB 	guard break (for move list prior to tekken 6)&lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
TT 	throw transition (results in throw on hit)&lt;br /&gt;
TC 	technically crouching state&lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
TJ 	technically jumping state&lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
B! 	this move cause bound state&lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
F! 	this move cause floor destruction&lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
# 	see corresponding footnote&lt;br /&gt;
[2] 	hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
b 	Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
c 	CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
co 	crouching opponent modifier (eg. KSco)&lt;br /&gt;
cco 	CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
Hit Ranges&lt;br /&gt;
l 	hits low (block d/b)&lt;br /&gt;
m 	hits mid (block b)&lt;br /&gt;
s 	hits special mid (block d/b or b)&lt;br /&gt;
h 	hits high (block b or duck)&lt;br /&gt;
L 	hits low and grounded opponents (block d/b)&lt;br /&gt;
M 	hits mid and grounded opponents (block b)&lt;br /&gt;
S 	hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
H 	hits high and grounded opponents (block b or duck)&lt;br /&gt;
! 	unblockable hit&lt;br /&gt;
(!) 	unblockable hit which can be ducked&lt;br /&gt;
[!] 	unblockable hits grounded opponents&lt;br /&gt;
&amp;quot; 	indicates block point in string hits&lt;br /&gt;
Extra Combo Conventions&lt;br /&gt;
cc 	crouch cancel 	tap u or f,f while crouching&lt;br /&gt;
cd 	crouch dash 	f,N,d,d/f (usually)&lt;br /&gt;
iWS 	instant while standing 	d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
wgf 	wind godfist 	f,N,d,d/f+2&lt;br /&gt;
ewgf 	electric wind godfist 	f,N,d~d/f+2&lt;br /&gt;
tgf 	thunder godfist 	f,N,d,d/f+1&lt;br /&gt;
big 	big character combo 	only works on big characters&lt;br /&gt;
(  ) 	missing hit 	is required for the next hit&lt;br /&gt;
Character Specific Conventions&lt;br /&gt;
BDS 	bad stomach 	Dr. Bosconovitch&lt;br /&gt;
FB 	fall back 	Dr. Bosconovitch&lt;br /&gt;
EFB 	electric fall back 	Dr. Bosconovitch&lt;br /&gt;
EFF 	electric fall fake 	Dr. Bosconovitch&lt;br /&gt;
HSP 	handstand position 	Eddy Gordo&lt;br /&gt;
RLX 	relaxed position 	Eddy Gordo&lt;br /&gt;
AOP 	art of phoenix 	Ling Xiaoyu - Lei Wulong&lt;br /&gt;
RDS 	rain dance stance 	Ling Xiaoyu&lt;br /&gt;
LFF 	left foot forward 	Hwoarang&lt;br /&gt;
RFF 	right foot forward 	Hwoarang&lt;br /&gt;
LFS 	left flamingo stance 	Hwoarang&lt;br /&gt;
RFS 	right flamingo stance 	Hwoarang&lt;br /&gt;
VTS 	vale tudo stance 	Craig Marduk&lt;br /&gt;
DSS 	dragon sign stance 	Marshall Law&lt;br /&gt;
DFS 	dragon fake step 	Marshall Law&lt;br /&gt;
HMS 	hit man stance 	Lee Chaolan - Violet&lt;br /&gt;
HBS 	hunting bear stance 	Kuma - Panda&lt;br /&gt;
ROL 	prowling grizzly roll 	Kuma - Panda&lt;br /&gt;
CRA 	art of crane 	Lei Wulong&lt;br /&gt;
SNA 	art of snake 	Lei Wulong&lt;br /&gt;
TGR 	art of tiger 	Lei Wulong&lt;br /&gt;
DGN 	art of dragon 	Lei Wulong&lt;br /&gt;
PAN 	art of panther 	Lei Wulong&lt;br /&gt;
DRU 	drunken master 	Lei Wulong&lt;br /&gt;
INS 	indian sit 	Yoshimitsu&lt;br /&gt;
FLE 	flea stance 	Yoshimitsu&lt;br /&gt;
DGF 	dragonfly stance 	Yoshimitsu&lt;br /&gt;
MED 	meditation 	Yoshimitsu&lt;br /&gt;
KIN 	kinchou stance 	Yoshimitsu&lt;br /&gt;
NSS 	no sword stance 	Yoshimitsu&lt;br /&gt;
FLA 	flamingo stance 	Baek Doo San&lt;br /&gt;
CES 	clockwise evasive spin 	Julia Chang&lt;br /&gt;
KNP 	kenpo step 	Feng Wei&lt;br /&gt;
STC 	shifting clouds 	Feng Wei&lt;br /&gt;
SDW 	shadow stance 	Raven&lt;br /&gt;
HAZ 	haze stance 	Raven&lt;br /&gt;
CDS 	crouching demon stance 	Jin Kazama&lt;br /&gt;
ALB 	albatross spin 	Steve Fox&lt;br /&gt;
DCK 	ducking 	Steve Fox&lt;br /&gt;
PKB 	peekaboo 	Steve Fox&lt;br /&gt;
SWY 	sway 	Steve Fox, Paul Phoenix&lt;br /&gt;
LWV 	left weave 	Steve Fox&lt;br /&gt;
RWV 	right weave 	Steve Fox&lt;br /&gt;
FLK 	flicker 	Steve Fox&lt;br /&gt;
SIT 	sit down 	Ganryu - Kuma - Panda&lt;br /&gt;
CJM 	chaos judgment 	Anna&lt;br /&gt;
HPF 	haze palm fist 	Asuka&lt;br /&gt;
LCT 	leg cutter 	Asuka&lt;br /&gt;
DES 	destroy form 	Alisa Bosconovitch&lt;br /&gt;
SEN 	silent entry 	Lars Alexandersson&lt;br /&gt;
DEN 	dynamic entry 	Lars Alexandersson&lt;br /&gt;
SAV 	savage stance 	Miguel Caballero Rojo&lt;br /&gt;
TRT 	tarantula stance 	Zafina&lt;br /&gt;
MNT 	Mantis Stance 	Zafina&lt;br /&gt;
SCR 	scarecrow stance 	Zafina&lt;br /&gt;
MTS 	muay thai stance 	Bruce Irvin&lt;br /&gt;
ROC 	rocket stance 	Roger Jr.&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8716</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8716"/>
		<updated>2009-10-27T16:47:13Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position &lt;br /&gt;
face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grounded Postions&lt;br /&gt;
PLD 	play dead position 	face up &amp;amp; feet away&lt;br /&gt;
KND 	knockdown position 	face up &amp;amp; feet towards&lt;br /&gt;
SLD 	slide position 	face down &amp;amp; feet away&lt;br /&gt;
FCD 	face down position 	face down &amp;amp; feet towards&lt;br /&gt;
Move Properties&lt;br /&gt;
BT 	your back turned to the opponent&lt;br /&gt;
FF 	face forward towards opponent&lt;br /&gt;
OB 	forces opponent&#039;s back to face you&lt;br /&gt;
OC 	forces opponent into crouch&lt;br /&gt;
OS 	forces opponent&#039;s side to face you&lt;br /&gt;
JG 	juggle starter&lt;br /&gt;
BN 	bounce juggle starter&lt;br /&gt;
RC 	recover crouching after a move&lt;br /&gt;
RCj 	joystick modifier, need to hold D during the move to RC&lt;br /&gt;
CH 	requires a counter hit&lt;br /&gt;
DS 	double over stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
FS 	fall back stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
MS 	minor stun&lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
KS 	kneel stun&lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
CS 	crumple stun&lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
CF 	crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
CFS 	crumple fall stun&lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
BS 	block stun (to attacking character, ex. Law d/b+4)&lt;br /&gt;
SH 	stagger hit&lt;br /&gt;
GB 	guard break&lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
GB 	guard break (for move list prior to tekken 6)&lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
TT 	throw transition (results in throw on hit)&lt;br /&gt;
TC 	technically crouching state&lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
TJ 	technically jumping state&lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
B! 	this move cause bound state&lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
F! 	this move cause floor destruction&lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
# 	see corresponding footnote&lt;br /&gt;
[2] 	hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
b 	Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
c 	CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
co 	crouching opponent modifier (eg. KSco)&lt;br /&gt;
cco 	CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
Hit Ranges&lt;br /&gt;
l 	hits low (block d/b)&lt;br /&gt;
m 	hits mid (block b)&lt;br /&gt;
s 	hits special mid (block d/b or b)&lt;br /&gt;
h 	hits high (block b or duck)&lt;br /&gt;
L 	hits low and grounded opponents (block d/b)&lt;br /&gt;
M 	hits mid and grounded opponents (block b)&lt;br /&gt;
S 	hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
H 	hits high and grounded opponents (block b or duck)&lt;br /&gt;
! 	unblockable hit&lt;br /&gt;
(!) 	unblockable hit which can be ducked&lt;br /&gt;
[!] 	unblockable hits grounded opponents&lt;br /&gt;
&amp;quot; 	indicates block point in string hits&lt;br /&gt;
Extra Combo Conventions&lt;br /&gt;
cc 	crouch cancel 	tap u or f,f while crouching&lt;br /&gt;
cd 	crouch dash 	f,N,d,d/f (usually)&lt;br /&gt;
iWS 	instant while standing 	d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
wgf 	wind godfist 	f,N,d,d/f+2&lt;br /&gt;
ewgf 	electric wind godfist 	f,N,d~d/f+2&lt;br /&gt;
tgf 	thunder godfist 	f,N,d,d/f+1&lt;br /&gt;
big 	big character combo 	only works on big characters&lt;br /&gt;
(  ) 	missing hit 	is required for the next hit&lt;br /&gt;
Character Specific Conventions&lt;br /&gt;
BDS 	bad stomach 	Dr. Bosconovitch&lt;br /&gt;
FB 	fall back 	Dr. Bosconovitch&lt;br /&gt;
EFB 	electric fall back 	Dr. Bosconovitch&lt;br /&gt;
EFF 	electric fall fake 	Dr. Bosconovitch&lt;br /&gt;
HSP 	handstand position 	Eddy Gordo&lt;br /&gt;
RLX 	relaxed position 	Eddy Gordo&lt;br /&gt;
AOP 	art of phoenix 	Ling Xiaoyu - Lei Wulong&lt;br /&gt;
RDS 	rain dance stance 	Ling Xiaoyu&lt;br /&gt;
LFF 	left foot forward 	Hwoarang&lt;br /&gt;
RFF 	right foot forward 	Hwoarang&lt;br /&gt;
LFS 	left flamingo stance 	Hwoarang&lt;br /&gt;
RFS 	right flamingo stance 	Hwoarang&lt;br /&gt;
VTS 	vale tudo stance 	Craig Marduk&lt;br /&gt;
DSS 	dragon sign stance 	Marshall Law&lt;br /&gt;
DFS 	dragon fake step 	Marshall Law&lt;br /&gt;
HMS 	hit man stance 	Lee Chaolan - Violet&lt;br /&gt;
HBS 	hunting bear stance 	Kuma - Panda&lt;br /&gt;
ROL 	prowling grizzly roll 	Kuma - Panda&lt;br /&gt;
CRA 	art of crane 	Lei Wulong&lt;br /&gt;
SNA 	art of snake 	Lei Wulong&lt;br /&gt;
TGR 	art of tiger 	Lei Wulong&lt;br /&gt;
DGN 	art of dragon 	Lei Wulong&lt;br /&gt;
PAN 	art of panther 	Lei Wulong&lt;br /&gt;
DRU 	drunken master 	Lei Wulong&lt;br /&gt;
INS 	indian sit 	Yoshimitsu&lt;br /&gt;
FLE 	flea stance 	Yoshimitsu&lt;br /&gt;
DGF 	dragonfly stance 	Yoshimitsu&lt;br /&gt;
MED 	meditation 	Yoshimitsu&lt;br /&gt;
KIN 	kinchou stance 	Yoshimitsu&lt;br /&gt;
NSS 	no sword stance 	Yoshimitsu&lt;br /&gt;
FLA 	flamingo stance 	Baek Doo San&lt;br /&gt;
CES 	clockwise evasive spin 	Julia Chang&lt;br /&gt;
KNP 	kenpo step 	Feng Wei&lt;br /&gt;
STC 	shifting clouds 	Feng Wei&lt;br /&gt;
SDW 	shadow stance 	Raven&lt;br /&gt;
HAZ 	haze stance 	Raven&lt;br /&gt;
CDS 	crouching demon stance 	Jin Kazama&lt;br /&gt;
ALB 	albatross spin 	Steve Fox&lt;br /&gt;
DCK 	ducking 	Steve Fox&lt;br /&gt;
PKB 	peekaboo 	Steve Fox&lt;br /&gt;
SWY 	sway 	Steve Fox, Paul Phoenix&lt;br /&gt;
LWV 	left weave 	Steve Fox&lt;br /&gt;
RWV 	right weave 	Steve Fox&lt;br /&gt;
FLK 	flicker 	Steve Fox&lt;br /&gt;
SIT 	sit down 	Ganryu - Kuma - Panda&lt;br /&gt;
CJM 	chaos judgment 	Anna&lt;br /&gt;
HPF 	haze palm fist 	Asuka&lt;br /&gt;
LCT 	leg cutter 	Asuka&lt;br /&gt;
DES 	destroy form 	Alisa Bosconovitch&lt;br /&gt;
SEN 	silent entry 	Lars Alexandersson&lt;br /&gt;
DEN 	dynamic entry 	Lars Alexandersson&lt;br /&gt;
SAV 	savage stance 	Miguel Caballero Rojo&lt;br /&gt;
TRT 	tarantula stance 	Zafina&lt;br /&gt;
MNT 	Mantis Stance 	Zafina&lt;br /&gt;
SCR 	scarecrow stance 	Zafina&lt;br /&gt;
MTS 	muay thai stance 	Bruce Irvin&lt;br /&gt;
ROC 	rocket stance 	Roger Jr.&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8715</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8715"/>
		<updated>2009-10-27T16:46:10Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | PLD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | play dead position         face up &amp;amp; feet away   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | KND&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | knockdown position         face up &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SLD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | slide position         face down &amp;amp; feet away&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FCD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | face down position         face down &amp;amp; feet towards&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grounded Postions&lt;br /&gt;
PLD 	play dead position 	face up &amp;amp; feet away&lt;br /&gt;
KND 	knockdown position 	face up &amp;amp; feet towards&lt;br /&gt;
SLD 	slide position 	face down &amp;amp; feet away&lt;br /&gt;
FCD 	face down position 	face down &amp;amp; feet towards&lt;br /&gt;
Move Properties&lt;br /&gt;
BT 	your back turned to the opponent&lt;br /&gt;
FF 	face forward towards opponent&lt;br /&gt;
OB 	forces opponent&#039;s back to face you&lt;br /&gt;
OC 	forces opponent into crouch&lt;br /&gt;
OS 	forces opponent&#039;s side to face you&lt;br /&gt;
JG 	juggle starter&lt;br /&gt;
BN 	bounce juggle starter&lt;br /&gt;
RC 	recover crouching after a move&lt;br /&gt;
RCj 	joystick modifier, need to hold D during the move to RC&lt;br /&gt;
CH 	requires a counter hit&lt;br /&gt;
DS 	double over stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
FS 	fall back stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
MS 	minor stun&lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
KS 	kneel stun&lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
CS 	crumple stun&lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
CF 	crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
CFS 	crumple fall stun&lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
BS 	block stun (to attacking character, ex. Law d/b+4)&lt;br /&gt;
SH 	stagger hit&lt;br /&gt;
GB 	guard break&lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
GB 	guard break (for move list prior to tekken 6)&lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
TT 	throw transition (results in throw on hit)&lt;br /&gt;
TC 	technically crouching state&lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
TJ 	technically jumping state&lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
B! 	this move cause bound state&lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
F! 	this move cause floor destruction&lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
# 	see corresponding footnote&lt;br /&gt;
[2] 	hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
b 	Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
c 	CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
co 	crouching opponent modifier (eg. KSco)&lt;br /&gt;
cco 	CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
Hit Ranges&lt;br /&gt;
l 	hits low (block d/b)&lt;br /&gt;
m 	hits mid (block b)&lt;br /&gt;
s 	hits special mid (block d/b or b)&lt;br /&gt;
h 	hits high (block b or duck)&lt;br /&gt;
L 	hits low and grounded opponents (block d/b)&lt;br /&gt;
M 	hits mid and grounded opponents (block b)&lt;br /&gt;
S 	hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
H 	hits high and grounded opponents (block b or duck)&lt;br /&gt;
! 	unblockable hit&lt;br /&gt;
(!) 	unblockable hit which can be ducked&lt;br /&gt;
[!] 	unblockable hits grounded opponents&lt;br /&gt;
&amp;quot; 	indicates block point in string hits&lt;br /&gt;
Extra Combo Conventions&lt;br /&gt;
cc 	crouch cancel 	tap u or f,f while crouching&lt;br /&gt;
cd 	crouch dash 	f,N,d,d/f (usually)&lt;br /&gt;
iWS 	instant while standing 	d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
wgf 	wind godfist 	f,N,d,d/f+2&lt;br /&gt;
ewgf 	electric wind godfist 	f,N,d~d/f+2&lt;br /&gt;
tgf 	thunder godfist 	f,N,d,d/f+1&lt;br /&gt;
big 	big character combo 	only works on big characters&lt;br /&gt;
(  ) 	missing hit 	is required for the next hit&lt;br /&gt;
Character Specific Conventions&lt;br /&gt;
BDS 	bad stomach 	Dr. Bosconovitch&lt;br /&gt;
FB 	fall back 	Dr. Bosconovitch&lt;br /&gt;
EFB 	electric fall back 	Dr. Bosconovitch&lt;br /&gt;
EFF 	electric fall fake 	Dr. Bosconovitch&lt;br /&gt;
HSP 	handstand position 	Eddy Gordo&lt;br /&gt;
RLX 	relaxed position 	Eddy Gordo&lt;br /&gt;
AOP 	art of phoenix 	Ling Xiaoyu - Lei Wulong&lt;br /&gt;
RDS 	rain dance stance 	Ling Xiaoyu&lt;br /&gt;
LFF 	left foot forward 	Hwoarang&lt;br /&gt;
RFF 	right foot forward 	Hwoarang&lt;br /&gt;
LFS 	left flamingo stance 	Hwoarang&lt;br /&gt;
RFS 	right flamingo stance 	Hwoarang&lt;br /&gt;
VTS 	vale tudo stance 	Craig Marduk&lt;br /&gt;
DSS 	dragon sign stance 	Marshall Law&lt;br /&gt;
DFS 	dragon fake step 	Marshall Law&lt;br /&gt;
HMS 	hit man stance 	Lee Chaolan - Violet&lt;br /&gt;
HBS 	hunting bear stance 	Kuma - Panda&lt;br /&gt;
ROL 	prowling grizzly roll 	Kuma - Panda&lt;br /&gt;
CRA 	art of crane 	Lei Wulong&lt;br /&gt;
SNA 	art of snake 	Lei Wulong&lt;br /&gt;
TGR 	art of tiger 	Lei Wulong&lt;br /&gt;
DGN 	art of dragon 	Lei Wulong&lt;br /&gt;
PAN 	art of panther 	Lei Wulong&lt;br /&gt;
DRU 	drunken master 	Lei Wulong&lt;br /&gt;
INS 	indian sit 	Yoshimitsu&lt;br /&gt;
FLE 	flea stance 	Yoshimitsu&lt;br /&gt;
DGF 	dragonfly stance 	Yoshimitsu&lt;br /&gt;
MED 	meditation 	Yoshimitsu&lt;br /&gt;
KIN 	kinchou stance 	Yoshimitsu&lt;br /&gt;
NSS 	no sword stance 	Yoshimitsu&lt;br /&gt;
FLA 	flamingo stance 	Baek Doo San&lt;br /&gt;
CES 	clockwise evasive spin 	Julia Chang&lt;br /&gt;
KNP 	kenpo step 	Feng Wei&lt;br /&gt;
STC 	shifting clouds 	Feng Wei&lt;br /&gt;
SDW 	shadow stance 	Raven&lt;br /&gt;
HAZ 	haze stance 	Raven&lt;br /&gt;
CDS 	crouching demon stance 	Jin Kazama&lt;br /&gt;
ALB 	albatross spin 	Steve Fox&lt;br /&gt;
DCK 	ducking 	Steve Fox&lt;br /&gt;
PKB 	peekaboo 	Steve Fox&lt;br /&gt;
SWY 	sway 	Steve Fox, Paul Phoenix&lt;br /&gt;
LWV 	left weave 	Steve Fox&lt;br /&gt;
RWV 	right weave 	Steve Fox&lt;br /&gt;
FLK 	flicker 	Steve Fox&lt;br /&gt;
SIT 	sit down 	Ganryu - Kuma - Panda&lt;br /&gt;
CJM 	chaos judgment 	Anna&lt;br /&gt;
HPF 	haze palm fist 	Asuka&lt;br /&gt;
LCT 	leg cutter 	Asuka&lt;br /&gt;
DES 	destroy form 	Alisa Bosconovitch&lt;br /&gt;
SEN 	silent entry 	Lars Alexandersson&lt;br /&gt;
DEN 	dynamic entry 	Lars Alexandersson&lt;br /&gt;
SAV 	savage stance 	Miguel Caballero Rojo&lt;br /&gt;
TRT 	tarantula stance 	Zafina&lt;br /&gt;
MNT 	Mantis Stance 	Zafina&lt;br /&gt;
SCR 	scarecrow stance 	Zafina&lt;br /&gt;
MTS 	muay thai stance 	Bruce Irvin&lt;br /&gt;
ROC 	rocket stance 	Roger Jr.&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8714</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8714"/>
		<updated>2009-10-27T16:42:04Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | FC&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | full crouch animation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while standing up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | WR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | while running&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | N&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | joystick in neutral &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SS&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step either way &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSL&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to left &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | SSR&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | side step to right&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | [ ]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | optional command&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ,&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | followed by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ~&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | immediately after&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | at the same time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | ( _ )&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | or&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &amp;lt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | delayed input&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | =&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | next in sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | °&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | push and hold button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | :&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | requires just frame input&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Grounded Postions&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grounded Postions&lt;br /&gt;
PLD 	play dead position 	face up &amp;amp; feet away&lt;br /&gt;
KND 	knockdown position 	face up &amp;amp; feet towards&lt;br /&gt;
SLD 	slide position 	face down &amp;amp; feet away&lt;br /&gt;
FCD 	face down position 	face down &amp;amp; feet towards&lt;br /&gt;
Move Properties&lt;br /&gt;
BT 	your back turned to the opponent&lt;br /&gt;
FF 	face forward towards opponent&lt;br /&gt;
OB 	forces opponent&#039;s back to face you&lt;br /&gt;
OC 	forces opponent into crouch&lt;br /&gt;
OS 	forces opponent&#039;s side to face you&lt;br /&gt;
JG 	juggle starter&lt;br /&gt;
BN 	bounce juggle starter&lt;br /&gt;
RC 	recover crouching after a move&lt;br /&gt;
RCj 	joystick modifier, need to hold D during the move to RC&lt;br /&gt;
CH 	requires a counter hit&lt;br /&gt;
DS 	double over stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
FS 	fall back stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
MS 	minor stun&lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
KS 	kneel stun&lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
CS 	crumple stun&lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
CF 	crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
CFS 	crumple fall stun&lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
BS 	block stun (to attacking character, ex. Law d/b+4)&lt;br /&gt;
SH 	stagger hit&lt;br /&gt;
GB 	guard break&lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
GB 	guard break (for move list prior to tekken 6)&lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
TT 	throw transition (results in throw on hit)&lt;br /&gt;
TC 	technically crouching state&lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
TJ 	technically jumping state&lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
B! 	this move cause bound state&lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
F! 	this move cause floor destruction&lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
# 	see corresponding footnote&lt;br /&gt;
[2] 	hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
b 	Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
c 	CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
co 	crouching opponent modifier (eg. KSco)&lt;br /&gt;
cco 	CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
Hit Ranges&lt;br /&gt;
l 	hits low (block d/b)&lt;br /&gt;
m 	hits mid (block b)&lt;br /&gt;
s 	hits special mid (block d/b or b)&lt;br /&gt;
h 	hits high (block b or duck)&lt;br /&gt;
L 	hits low and grounded opponents (block d/b)&lt;br /&gt;
M 	hits mid and grounded opponents (block b)&lt;br /&gt;
S 	hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
H 	hits high and grounded opponents (block b or duck)&lt;br /&gt;
! 	unblockable hit&lt;br /&gt;
(!) 	unblockable hit which can be ducked&lt;br /&gt;
[!] 	unblockable hits grounded opponents&lt;br /&gt;
&amp;quot; 	indicates block point in string hits&lt;br /&gt;
Extra Combo Conventions&lt;br /&gt;
cc 	crouch cancel 	tap u or f,f while crouching&lt;br /&gt;
cd 	crouch dash 	f,N,d,d/f (usually)&lt;br /&gt;
iWS 	instant while standing 	d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
wgf 	wind godfist 	f,N,d,d/f+2&lt;br /&gt;
ewgf 	electric wind godfist 	f,N,d~d/f+2&lt;br /&gt;
tgf 	thunder godfist 	f,N,d,d/f+1&lt;br /&gt;
big 	big character combo 	only works on big characters&lt;br /&gt;
(  ) 	missing hit 	is required for the next hit&lt;br /&gt;
Character Specific Conventions&lt;br /&gt;
BDS 	bad stomach 	Dr. Bosconovitch&lt;br /&gt;
FB 	fall back 	Dr. Bosconovitch&lt;br /&gt;
EFB 	electric fall back 	Dr. Bosconovitch&lt;br /&gt;
EFF 	electric fall fake 	Dr. Bosconovitch&lt;br /&gt;
HSP 	handstand position 	Eddy Gordo&lt;br /&gt;
RLX 	relaxed position 	Eddy Gordo&lt;br /&gt;
AOP 	art of phoenix 	Ling Xiaoyu - Lei Wulong&lt;br /&gt;
RDS 	rain dance stance 	Ling Xiaoyu&lt;br /&gt;
LFF 	left foot forward 	Hwoarang&lt;br /&gt;
RFF 	right foot forward 	Hwoarang&lt;br /&gt;
LFS 	left flamingo stance 	Hwoarang&lt;br /&gt;
RFS 	right flamingo stance 	Hwoarang&lt;br /&gt;
VTS 	vale tudo stance 	Craig Marduk&lt;br /&gt;
DSS 	dragon sign stance 	Marshall Law&lt;br /&gt;
DFS 	dragon fake step 	Marshall Law&lt;br /&gt;
HMS 	hit man stance 	Lee Chaolan - Violet&lt;br /&gt;
HBS 	hunting bear stance 	Kuma - Panda&lt;br /&gt;
ROL 	prowling grizzly roll 	Kuma - Panda&lt;br /&gt;
CRA 	art of crane 	Lei Wulong&lt;br /&gt;
SNA 	art of snake 	Lei Wulong&lt;br /&gt;
TGR 	art of tiger 	Lei Wulong&lt;br /&gt;
DGN 	art of dragon 	Lei Wulong&lt;br /&gt;
PAN 	art of panther 	Lei Wulong&lt;br /&gt;
DRU 	drunken master 	Lei Wulong&lt;br /&gt;
INS 	indian sit 	Yoshimitsu&lt;br /&gt;
FLE 	flea stance 	Yoshimitsu&lt;br /&gt;
DGF 	dragonfly stance 	Yoshimitsu&lt;br /&gt;
MED 	meditation 	Yoshimitsu&lt;br /&gt;
KIN 	kinchou stance 	Yoshimitsu&lt;br /&gt;
NSS 	no sword stance 	Yoshimitsu&lt;br /&gt;
FLA 	flamingo stance 	Baek Doo San&lt;br /&gt;
CES 	clockwise evasive spin 	Julia Chang&lt;br /&gt;
KNP 	kenpo step 	Feng Wei&lt;br /&gt;
STC 	shifting clouds 	Feng Wei&lt;br /&gt;
SDW 	shadow stance 	Raven&lt;br /&gt;
HAZ 	haze stance 	Raven&lt;br /&gt;
CDS 	crouching demon stance 	Jin Kazama&lt;br /&gt;
ALB 	albatross spin 	Steve Fox&lt;br /&gt;
DCK 	ducking 	Steve Fox&lt;br /&gt;
PKB 	peekaboo 	Steve Fox&lt;br /&gt;
SWY 	sway 	Steve Fox, Paul Phoenix&lt;br /&gt;
LWV 	left weave 	Steve Fox&lt;br /&gt;
RWV 	right weave 	Steve Fox&lt;br /&gt;
FLK 	flicker 	Steve Fox&lt;br /&gt;
SIT 	sit down 	Ganryu - Kuma - Panda&lt;br /&gt;
CJM 	chaos judgment 	Anna&lt;br /&gt;
HPF 	haze palm fist 	Asuka&lt;br /&gt;
LCT 	leg cutter 	Asuka&lt;br /&gt;
DES 	destroy form 	Alisa Bosconovitch&lt;br /&gt;
SEN 	silent entry 	Lars Alexandersson&lt;br /&gt;
DEN 	dynamic entry 	Lars Alexandersson&lt;br /&gt;
SAV 	savage stance 	Miguel Caballero Rojo&lt;br /&gt;
TRT 	tarantula stance 	Zafina&lt;br /&gt;
MNT 	Mantis Stance 	Zafina&lt;br /&gt;
SCR 	scarecrow stance 	Zafina&lt;br /&gt;
MTS 	muay thai stance 	Bruce Irvin&lt;br /&gt;
ROC 	rocket stance 	Roger Jr.&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8713</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8713"/>
		<updated>2009-10-27T16:29:26Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Notations&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notations&lt;br /&gt;
FC 	full crouch animation 	WS 	while standing up&lt;br /&gt;
N 	joystick in neutral 	WR 	while running&lt;br /&gt;
SS 	side step either way 	SSL 	side step to left&lt;br /&gt;
SSR 	side step to right 	[  ] 	optional command&lt;br /&gt;
, 	followed by 	~ 	immediately after&lt;br /&gt;
+ 	at the same time 	(  _  ) 	or&lt;br /&gt;
&amp;lt; 	delayed input 	= 	next in sequence&lt;br /&gt;
° 	push and hold button 	: 	requires just frame input&lt;br /&gt;
Grounded Postions&lt;br /&gt;
PLD 	play dead position 	face up &amp;amp; feet away&lt;br /&gt;
KND 	knockdown position 	face up &amp;amp; feet towards&lt;br /&gt;
SLD 	slide position 	face down &amp;amp; feet away&lt;br /&gt;
FCD 	face down position 	face down &amp;amp; feet towards&lt;br /&gt;
Move Properties&lt;br /&gt;
BT 	your back turned to the opponent&lt;br /&gt;
FF 	face forward towards opponent&lt;br /&gt;
OB 	forces opponent&#039;s back to face you&lt;br /&gt;
OC 	forces opponent into crouch&lt;br /&gt;
OS 	forces opponent&#039;s side to face you&lt;br /&gt;
JG 	juggle starter&lt;br /&gt;
BN 	bounce juggle starter&lt;br /&gt;
RC 	recover crouching after a move&lt;br /&gt;
RCj 	joystick modifier, need to hold D during the move to RC&lt;br /&gt;
CH 	requires a counter hit&lt;br /&gt;
DS 	double over stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
FS 	fall back stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
MS 	minor stun&lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
KS 	kneel stun&lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
CS 	crumple stun&lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
CF 	crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
CFS 	crumple fall stun&lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
BS 	block stun (to attacking character, ex. Law d/b+4)&lt;br /&gt;
SH 	stagger hit&lt;br /&gt;
GB 	guard break&lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
GB 	guard break (for move list prior to tekken 6)&lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
TT 	throw transition (results in throw on hit)&lt;br /&gt;
TC 	technically crouching state&lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
TJ 	technically jumping state&lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
B! 	this move cause bound state&lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
F! 	this move cause floor destruction&lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
# 	see corresponding footnote&lt;br /&gt;
[2] 	hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
b 	Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
c 	CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
co 	crouching opponent modifier (eg. KSco)&lt;br /&gt;
cco 	CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
Hit Ranges&lt;br /&gt;
l 	hits low (block d/b)&lt;br /&gt;
m 	hits mid (block b)&lt;br /&gt;
s 	hits special mid (block d/b or b)&lt;br /&gt;
h 	hits high (block b or duck)&lt;br /&gt;
L 	hits low and grounded opponents (block d/b)&lt;br /&gt;
M 	hits mid and grounded opponents (block b)&lt;br /&gt;
S 	hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
H 	hits high and grounded opponents (block b or duck)&lt;br /&gt;
! 	unblockable hit&lt;br /&gt;
(!) 	unblockable hit which can be ducked&lt;br /&gt;
[!] 	unblockable hits grounded opponents&lt;br /&gt;
&amp;quot; 	indicates block point in string hits&lt;br /&gt;
Extra Combo Conventions&lt;br /&gt;
cc 	crouch cancel 	tap u or f,f while crouching&lt;br /&gt;
cd 	crouch dash 	f,N,d,d/f (usually)&lt;br /&gt;
iWS 	instant while standing 	d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
wgf 	wind godfist 	f,N,d,d/f+2&lt;br /&gt;
ewgf 	electric wind godfist 	f,N,d~d/f+2&lt;br /&gt;
tgf 	thunder godfist 	f,N,d,d/f+1&lt;br /&gt;
big 	big character combo 	only works on big characters&lt;br /&gt;
(  ) 	missing hit 	is required for the next hit&lt;br /&gt;
Character Specific Conventions&lt;br /&gt;
BDS 	bad stomach 	Dr. Bosconovitch&lt;br /&gt;
FB 	fall back 	Dr. Bosconovitch&lt;br /&gt;
EFB 	electric fall back 	Dr. Bosconovitch&lt;br /&gt;
EFF 	electric fall fake 	Dr. Bosconovitch&lt;br /&gt;
HSP 	handstand position 	Eddy Gordo&lt;br /&gt;
RLX 	relaxed position 	Eddy Gordo&lt;br /&gt;
AOP 	art of phoenix 	Ling Xiaoyu - Lei Wulong&lt;br /&gt;
RDS 	rain dance stance 	Ling Xiaoyu&lt;br /&gt;
LFF 	left foot forward 	Hwoarang&lt;br /&gt;
RFF 	right foot forward 	Hwoarang&lt;br /&gt;
LFS 	left flamingo stance 	Hwoarang&lt;br /&gt;
RFS 	right flamingo stance 	Hwoarang&lt;br /&gt;
VTS 	vale tudo stance 	Craig Marduk&lt;br /&gt;
DSS 	dragon sign stance 	Marshall Law&lt;br /&gt;
DFS 	dragon fake step 	Marshall Law&lt;br /&gt;
HMS 	hit man stance 	Lee Chaolan - Violet&lt;br /&gt;
HBS 	hunting bear stance 	Kuma - Panda&lt;br /&gt;
ROL 	prowling grizzly roll 	Kuma - Panda&lt;br /&gt;
CRA 	art of crane 	Lei Wulong&lt;br /&gt;
SNA 	art of snake 	Lei Wulong&lt;br /&gt;
TGR 	art of tiger 	Lei Wulong&lt;br /&gt;
DGN 	art of dragon 	Lei Wulong&lt;br /&gt;
PAN 	art of panther 	Lei Wulong&lt;br /&gt;
DRU 	drunken master 	Lei Wulong&lt;br /&gt;
INS 	indian sit 	Yoshimitsu&lt;br /&gt;
FLE 	flea stance 	Yoshimitsu&lt;br /&gt;
DGF 	dragonfly stance 	Yoshimitsu&lt;br /&gt;
MED 	meditation 	Yoshimitsu&lt;br /&gt;
KIN 	kinchou stance 	Yoshimitsu&lt;br /&gt;
NSS 	no sword stance 	Yoshimitsu&lt;br /&gt;
FLA 	flamingo stance 	Baek Doo San&lt;br /&gt;
CES 	clockwise evasive spin 	Julia Chang&lt;br /&gt;
KNP 	kenpo step 	Feng Wei&lt;br /&gt;
STC 	shifting clouds 	Feng Wei&lt;br /&gt;
SDW 	shadow stance 	Raven&lt;br /&gt;
HAZ 	haze stance 	Raven&lt;br /&gt;
CDS 	crouching demon stance 	Jin Kazama&lt;br /&gt;
ALB 	albatross spin 	Steve Fox&lt;br /&gt;
DCK 	ducking 	Steve Fox&lt;br /&gt;
PKB 	peekaboo 	Steve Fox&lt;br /&gt;
SWY 	sway 	Steve Fox, Paul Phoenix&lt;br /&gt;
LWV 	left weave 	Steve Fox&lt;br /&gt;
RWV 	right weave 	Steve Fox&lt;br /&gt;
FLK 	flicker 	Steve Fox&lt;br /&gt;
SIT 	sit down 	Ganryu - Kuma - Panda&lt;br /&gt;
CJM 	chaos judgment 	Anna&lt;br /&gt;
HPF 	haze palm fist 	Asuka&lt;br /&gt;
LCT 	leg cutter 	Asuka&lt;br /&gt;
DES 	destroy form 	Alisa Bosconovitch&lt;br /&gt;
SEN 	silent entry 	Lars Alexandersson&lt;br /&gt;
DEN 	dynamic entry 	Lars Alexandersson&lt;br /&gt;
SAV 	savage stance 	Miguel Caballero Rojo&lt;br /&gt;
TRT 	tarantula stance 	Zafina&lt;br /&gt;
MNT 	Mantis Stance 	Zafina&lt;br /&gt;
SCR 	scarecrow stance 	Zafina&lt;br /&gt;
MTS 	muay thai stance 	Bruce Irvin&lt;br /&gt;
ROC 	rocket stance 	Roger Jr.&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8712</id>
		<title>Benutzer:Funkybutton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:Funkybutton&amp;diff=8712"/>
		<updated>2009-10-27T16:28:09Z</updated>

		<summary type="html">&lt;p&gt;Funkybutton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Tekken 6: Bloodline Rebellion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LEGENDE  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left; color:black;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right punch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | left kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | right kick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tag button&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab forward &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | d/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/f&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | u/b&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | tab up back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | D/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold down back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | U/B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hold up back &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | qcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | quarter circle back&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcf&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | hcb&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | half circle back &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | Commands&lt;br /&gt;
! style=&amp;quot;width:200px;background-color:#D9D9D9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notations&lt;br /&gt;
FC 	full crouch animation 	WS 	while standing up&lt;br /&gt;
N 	joystick in neutral 	WR 	while running&lt;br /&gt;
SS 	side step either way 	SSL 	side step to left&lt;br /&gt;
SSR 	side step to right 	[  ] 	optional command&lt;br /&gt;
, 	followed by 	~ 	immediately after&lt;br /&gt;
+ 	at the same time 	(  _  ) 	or&lt;br /&gt;
&amp;lt; 	delayed input 	= 	next in sequence&lt;br /&gt;
° 	push and hold button 	: 	requires just frame input&lt;br /&gt;
Grounded Postions&lt;br /&gt;
PLD 	play dead position 	face up &amp;amp; feet away&lt;br /&gt;
KND 	knockdown position 	face up &amp;amp; feet towards&lt;br /&gt;
SLD 	slide position 	face down &amp;amp; feet away&lt;br /&gt;
FCD 	face down position 	face down &amp;amp; feet towards&lt;br /&gt;
Move Properties&lt;br /&gt;
BT 	your back turned to the opponent&lt;br /&gt;
FF 	face forward towards opponent&lt;br /&gt;
OB 	forces opponent&#039;s back to face you&lt;br /&gt;
OC 	forces opponent into crouch&lt;br /&gt;
OS 	forces opponent&#039;s side to face you&lt;br /&gt;
JG 	juggle starter&lt;br /&gt;
BN 	bounce juggle starter&lt;br /&gt;
RC 	recover crouching after a move&lt;br /&gt;
RCj 	joystick modifier, need to hold D during the move to RC&lt;br /&gt;
CH 	requires a counter hit&lt;br /&gt;
DS 	double over stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
FS 	fall back stun&lt;br /&gt;
tap f to escape in most cases, you can usually launch opponent&lt;br /&gt;
MS 	minor stun&lt;br /&gt;
various animations, in most cases doesn&#039;t lead to guaranteed hits&lt;br /&gt;
KS 	kneel stun&lt;br /&gt;
opponent is forced onto one knee, usually does not act as a combo starter&lt;br /&gt;
CS 	crumple stun&lt;br /&gt;
opponent crumples to the ground in front of you right away, usually acts as a combo starter&lt;br /&gt;
CF 	crumple fall&lt;br /&gt;
opponent stay briefly upright before slumping to the ground, usually acts a combo starter&lt;br /&gt;
CFS 	crumple fall stun&lt;br /&gt;
opponent is pushed away while crumping to the ground, can be a combo starter&lt;br /&gt;
BS 	block stun (to attacking character, ex. Law d/b+4)&lt;br /&gt;
SH 	stagger hit&lt;br /&gt;
GB 	guard break&lt;br /&gt;
opponent is immobalized briefly, the opponent usually has the offensive advantage&lt;br /&gt;
GB 	guard break (for move list prior to tekken 6)&lt;br /&gt;
indicates visual guard disturbance, but does not mean the opponent can&#039;t punish&lt;br /&gt;
TT 	throw transition (results in throw on hit)&lt;br /&gt;
TC 	technically crouching state&lt;br /&gt;
crouch status during this move cruches high attacks&lt;br /&gt;
TJ 	technically jumping state&lt;br /&gt;
jump status during this move crushes low attacks&lt;br /&gt;
B! 	this move cause bound state&lt;br /&gt;
bound moves usually also cause floor destuction&lt;br /&gt;
F! 	this move cause floor destruction&lt;br /&gt;
mostly for throws that don&#039;t cause a bound state but break floors&lt;br /&gt;
# 	see corresponding footnote&lt;br /&gt;
[2] 	hit modifier (eg RC[2] property applies to 2nd hit)&lt;br /&gt;
b 	Block modifier (eg. OCb opponent crouch on block)&lt;br /&gt;
c 	CH modifier (eg. JGc is a juggle starter on counter hit)&lt;br /&gt;
co 	crouching opponent modifier (eg. KSco)&lt;br /&gt;
cco 	CH on crouching opponent modifier (eg. FScco)&lt;br /&gt;
Hit Ranges&lt;br /&gt;
l 	hits low (block d/b)&lt;br /&gt;
m 	hits mid (block b)&lt;br /&gt;
s 	hits special mid (block d/b or b)&lt;br /&gt;
h 	hits high (block b or duck)&lt;br /&gt;
L 	hits low and grounded opponents (block d/b)&lt;br /&gt;
M 	hits mid and grounded opponents (block b)&lt;br /&gt;
S 	hits special mid and grounded opponents(block d/b or b)&lt;br /&gt;
H 	hits high and grounded opponents (block b or duck)&lt;br /&gt;
! 	unblockable hit&lt;br /&gt;
(!) 	unblockable hit which can be ducked&lt;br /&gt;
[!] 	unblockable hits grounded opponents&lt;br /&gt;
&amp;quot; 	indicates block point in string hits&lt;br /&gt;
Extra Combo Conventions&lt;br /&gt;
cc 	crouch cancel 	tap u or f,f while crouching&lt;br /&gt;
cd 	crouch dash 	f,N,d,d/f (usually)&lt;br /&gt;
iWS 	instant while standing 	d,d/b,N_d,d/f,N (usually)&lt;br /&gt;
wgf 	wind godfist 	f,N,d,d/f+2&lt;br /&gt;
ewgf 	electric wind godfist 	f,N,d~d/f+2&lt;br /&gt;
tgf 	thunder godfist 	f,N,d,d/f+1&lt;br /&gt;
big 	big character combo 	only works on big characters&lt;br /&gt;
(  ) 	missing hit 	is required for the next hit&lt;br /&gt;
Character Specific Conventions&lt;br /&gt;
BDS 	bad stomach 	Dr. Bosconovitch&lt;br /&gt;
FB 	fall back 	Dr. Bosconovitch&lt;br /&gt;
EFB 	electric fall back 	Dr. Bosconovitch&lt;br /&gt;
EFF 	electric fall fake 	Dr. Bosconovitch&lt;br /&gt;
HSP 	handstand position 	Eddy Gordo&lt;br /&gt;
RLX 	relaxed position 	Eddy Gordo&lt;br /&gt;
AOP 	art of phoenix 	Ling Xiaoyu - Lei Wulong&lt;br /&gt;
RDS 	rain dance stance 	Ling Xiaoyu&lt;br /&gt;
LFF 	left foot forward 	Hwoarang&lt;br /&gt;
RFF 	right foot forward 	Hwoarang&lt;br /&gt;
LFS 	left flamingo stance 	Hwoarang&lt;br /&gt;
RFS 	right flamingo stance 	Hwoarang&lt;br /&gt;
VTS 	vale tudo stance 	Craig Marduk&lt;br /&gt;
DSS 	dragon sign stance 	Marshall Law&lt;br /&gt;
DFS 	dragon fake step 	Marshall Law&lt;br /&gt;
HMS 	hit man stance 	Lee Chaolan - Violet&lt;br /&gt;
HBS 	hunting bear stance 	Kuma - Panda&lt;br /&gt;
ROL 	prowling grizzly roll 	Kuma - Panda&lt;br /&gt;
CRA 	art of crane 	Lei Wulong&lt;br /&gt;
SNA 	art of snake 	Lei Wulong&lt;br /&gt;
TGR 	art of tiger 	Lei Wulong&lt;br /&gt;
DGN 	art of dragon 	Lei Wulong&lt;br /&gt;
PAN 	art of panther 	Lei Wulong&lt;br /&gt;
DRU 	drunken master 	Lei Wulong&lt;br /&gt;
INS 	indian sit 	Yoshimitsu&lt;br /&gt;
FLE 	flea stance 	Yoshimitsu&lt;br /&gt;
DGF 	dragonfly stance 	Yoshimitsu&lt;br /&gt;
MED 	meditation 	Yoshimitsu&lt;br /&gt;
KIN 	kinchou stance 	Yoshimitsu&lt;br /&gt;
NSS 	no sword stance 	Yoshimitsu&lt;br /&gt;
FLA 	flamingo stance 	Baek Doo San&lt;br /&gt;
CES 	clockwise evasive spin 	Julia Chang&lt;br /&gt;
KNP 	kenpo step 	Feng Wei&lt;br /&gt;
STC 	shifting clouds 	Feng Wei&lt;br /&gt;
SDW 	shadow stance 	Raven&lt;br /&gt;
HAZ 	haze stance 	Raven&lt;br /&gt;
CDS 	crouching demon stance 	Jin Kazama&lt;br /&gt;
ALB 	albatross spin 	Steve Fox&lt;br /&gt;
DCK 	ducking 	Steve Fox&lt;br /&gt;
PKB 	peekaboo 	Steve Fox&lt;br /&gt;
SWY 	sway 	Steve Fox, Paul Phoenix&lt;br /&gt;
LWV 	left weave 	Steve Fox&lt;br /&gt;
RWV 	right weave 	Steve Fox&lt;br /&gt;
FLK 	flicker 	Steve Fox&lt;br /&gt;
SIT 	sit down 	Ganryu - Kuma - Panda&lt;br /&gt;
CJM 	chaos judgment 	Anna&lt;br /&gt;
HPF 	haze palm fist 	Asuka&lt;br /&gt;
LCT 	leg cutter 	Asuka&lt;br /&gt;
DES 	destroy form 	Alisa Bosconovitch&lt;br /&gt;
SEN 	silent entry 	Lars Alexandersson&lt;br /&gt;
DEN 	dynamic entry 	Lars Alexandersson&lt;br /&gt;
SAV 	savage stance 	Miguel Caballero Rojo&lt;br /&gt;
TRT 	tarantula stance 	Zafina&lt;br /&gt;
MNT 	Mantis Stance 	Zafina&lt;br /&gt;
SCR 	scarecrow stance 	Zafina&lt;br /&gt;
MTS 	muay thai stance 	Bruce Irvin&lt;br /&gt;
ROC 	rocket stance 	Roger Jr.&lt;/div&gt;</summary>
		<author><name>Funkybutton</name></author>
	</entry>
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