<?xml version="1.0"?>
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	<id>https://wiki.hardedge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EkusuKariba</id>
	<title>Hardedge Wiki - Benutzerbeiträge [de]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hardedge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EkusuKariba"/>
	<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Spezial:Beitr%C3%A4ge/EkusuKariba"/>
	<updated>2026-10-17T03:34:15Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Benutzer:EkusuKariba&amp;diff=35978</id>
		<title>Benutzer:EkusuKariba</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Benutzer:EkusuKariba&amp;diff=35978"/>
		<updated>2012-09-25T11:00:58Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;unsinnige überschrift&#039;&#039;&#039;&lt;br /&gt;
== 1 ==&lt;br /&gt;
&lt;br /&gt;
== 2 ==&lt;br /&gt;
&lt;br /&gt;
== 2 ==&lt;br /&gt;
&lt;br /&gt;
== 4 ==&lt;br /&gt;
&lt;br /&gt;
== 5 ==&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Tekken_Tag_Tournament_2&amp;diff=35977</id>
		<title>Tekken Tag Tournament 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Tekken_Tag_Tournament_2&amp;diff=35977"/>
		<updated>2012-09-24T10:47:02Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BasicInformation}}&lt;br /&gt;
&lt;br /&gt;
{{VersusGame&lt;br /&gt;
| title = Tekken Tag Tournament 2&lt;br /&gt;
| jtitle = 鉄拳タッグトーナメント2&lt;br /&gt;
| screenshot = [[image: TTT2_Screenshot.jpg‎]]&lt;br /&gt;
| manufacturer = [[NamcoBandai]]&lt;br /&gt;
| charcount = Arcade: , Konsole: &lt;br /&gt;
| onlinesupport = Ja: XBL, PSN&lt;br /&gt;
| versions = [[Playstation3]], [[XBOX360]], [[System 357]]&lt;br /&gt;
| releases = [[Image:Flag_jp.png]] 14.09.2011 [[System 357]] TTT2&amp;lt;br&amp;gt;[[Image:Flag_jp.png]] 27.03.2012 [[System 357]] TTT2U&amp;lt;br&amp;gt;[[Image:Flag_jp.png]] 13.09.2012 [[Playstation3]]&amp;lt;br&amp;gt;[[Image:Flag_us.png]] 11.09.2012 [[Playstation3]]&amp;lt;br&amp;gt;[[Image:Flag_eu.png]] 14.09.2012 [[Playstation3]]&amp;lt;br&amp;gt;[[Image:Flag_jp.png]] 13.09.2012 [[XBOX360]]&amp;lt;br&amp;gt;[[Image:Flag_us.png]] 11.09.2012 [[XBOX360]]&amp;lt;br&amp;gt;[[Image:Flag_eu.png]] 14.09.2012 [[XBOX360]]&amp;lt;br&amp;gt;&lt;br /&gt;
| tournamentsys = [[Playstation3]]&lt;br /&gt;
| producer = [[Katsuhiro Harada]]&lt;br /&gt;
| packshots = [[Image:Flag_jp.png]] [[:File:Ttt2_jp_cover.jpg|PS3/XBOX]]&amp;lt;br/&amp;gt;[[Image:Flag_us.png]] [[:File:Ttt2_us_cover.jpg|PS3/XBOX]]&lt;br /&gt;
| openings = N/A&lt;br /&gt;
| flyer = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Tutorials=&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=OtpT4ejbGwk&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TEKKEN TAG TOURNAMENT 2 - Tutorial Video #1 - The Basics &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=icaOdA7HSOU&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TEKKEN TAG TOURNAMENT 2 - Tutorial Video #2 - Intermediate 1 of 2 &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=b23HuTEhTdc&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TEKKEN TAG TOURNAMENT 2 - Tutorial Video #3 - Intermediate 2 of 2 &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=cVtPed3nBno&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TEKKEN TAG TOURNAMENT 2 - Tutorial Video #4 - Combos &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=YMWxJY_tA-U&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Inbound Running Move Tutorial &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=hlr0kMe9Ze8&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Universal Low Parry Tutorial &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=WA-Ihqd0cKg&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2: Double Over and Nosebleed Stun Tutorial &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=WzQizw-8yU0&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Throw Break Training and Theory &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=1_zusa7s7hI&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Raw Tag Safety Tutorial &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=3LPu8LkR6aM&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Rage and Tag Crash Tutorial &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=gGee7eL9Vrk&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Korean Back Dash Tutorial Part 2 (2P Side) &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=gLp3Y0PdV94&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Korean Back Dash Tutorial Part 1 (1P Side) &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=KkzjOUdstjI&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Practice Mode Tutorial &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YMWxJY_tA-U&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Inbound Running Move Tutorial &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
=Matchvideos=&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/user/taktak1893/videos &amp;lt;nowiki&amp;gt; taktak1893&#039;s Channel (Youtube) &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/user/KimChanYang/videos &amp;lt;nowiki&amp;gt; Gipsy&#039;s TTT2 Channel (Youtube) &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
=Externe Links=&lt;br /&gt;
* [http://www.tekken.com Offizielle Webseite] &lt;br /&gt;
* [http://www.tekken-official.jp/tag2/ Offizielle Webseite(Japanisch)]&lt;br /&gt;
&lt;br /&gt;
=Communities=&lt;br /&gt;
*[http://www.tekkentreff.de TekkenTreff (Deutsche Tekken Community)]&lt;br /&gt;
*[http://www.tekkenzaibatsu.com Tekken Zaibatsu(Internationale Tekken Community)]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:Ttt2_jp_cover.jpg&amp;diff=35976</id>
		<title>Datei:Ttt2 jp cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:Ttt2_jp_cover.jpg&amp;diff=35976"/>
		<updated>2012-09-24T10:46:15Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Datei:Ttt2_us_cover.jpg&amp;diff=35975</id>
		<title>Datei:Ttt2 us cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Datei:Ttt2_us_cover.jpg&amp;diff=35975"/>
		<updated>2012-09-24T10:45:18Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Tekken_Tag_Tournament_2&amp;diff=35974</id>
		<title>Tekken Tag Tournament 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Tekken_Tag_Tournament_2&amp;diff=35974"/>
		<updated>2012-09-24T10:30:47Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BasicInformation}}&lt;br /&gt;
&lt;br /&gt;
{{VersusGame&lt;br /&gt;
| title = Tekken Tag Tournament 2&lt;br /&gt;
| jtitle = 鉄拳タッグトーナメント2&lt;br /&gt;
| screenshot = [[image: TTT2_Screenshot.jpg‎]]&lt;br /&gt;
| manufacturer = [[NamcoBandai]]&lt;br /&gt;
| charcount = Arcade: , Konsole: &lt;br /&gt;
| onlinesupport = Ja: XBL, PSN&lt;br /&gt;
| versions = [[Playstation3]], [[XBOX360]], [[System 357]]&lt;br /&gt;
| releases = [[Image:Flag_jp.png]] 14.09.2011 [[System 357]] TTT2&amp;lt;br&amp;gt;[[Image:Flag_jp.png]] 27.03.2012 [[System 357]] TTT2U&amp;lt;br&amp;gt;[[Image:Flag_jp.png]] 13.09.2012 [[Playstation3]]&amp;lt;br&amp;gt;[[Image:Flag_us.png]] 11.09.2012 [[Playstation3]]&amp;lt;br&amp;gt;[[Image:Flag_eu.png]] 14.09.2012 [[Playstation3]]&amp;lt;br&amp;gt;[[Image:Flag_jp.png]] 13.09.2012 [[XBOX360]]&amp;lt;br&amp;gt;[[Image:Flag_us.png]] 11.09.2012 [[XBOX360]]&amp;lt;br&amp;gt;[[Image:Flag_eu.png]] 14.09.2012 [[XBOX360]]&amp;lt;br&amp;gt;&lt;br /&gt;
| tournamentsys = [[Playstation3]]&lt;br /&gt;
| producer = N/A&lt;br /&gt;
| packshots = [[Image:Flag_jp.png]] [[:File:P4u_cover_jp_ps3.jpg|PS3/XBOX]]&amp;lt;br/&amp;gt;[[Image:Flag_us.png]] [[:File:P4u_cover_us_ps3.jpg|PS3]]  [[:File:P4u_cover_us_360.jpg|XBOX360]]&lt;br /&gt;
| openings = N/A&lt;br /&gt;
| flyer = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Tutorials=&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=OtpT4ejbGwk&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TEKKEN TAG TOURNAMENT 2 - Tutorial Video #1 - The Basics &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=icaOdA7HSOU&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TEKKEN TAG TOURNAMENT 2 - Tutorial Video #2 - Intermediate 1 of 2 &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=b23HuTEhTdc&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TEKKEN TAG TOURNAMENT 2 - Tutorial Video #3 - Intermediate 2 of 2 &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=cVtPed3nBno&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TEKKEN TAG TOURNAMENT 2 - Tutorial Video #4 - Combos &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=YMWxJY_tA-U&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Inbound Running Move Tutorial &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=hlr0kMe9Ze8&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Universal Low Parry Tutorial &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=WA-Ihqd0cKg&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2: Double Over and Nosebleed Stun Tutorial &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=WzQizw-8yU0&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Throw Break Training and Theory &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=1_zusa7s7hI&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Raw Tag Safety Tutorial &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=3LPu8LkR6aM&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Rage and Tag Crash Tutorial &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=gGee7eL9Vrk&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Korean Back Dash Tutorial Part 2 (2P Side) &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=gLp3Y0PdV94&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Korean Back Dash Tutorial Part 1 (1P Side) &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=KkzjOUdstjI&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Practice Mode Tutorial &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YMWxJY_tA-U&amp;amp;feature=plcp &amp;lt;nowiki&amp;gt; TTT2 Inbound Running Move Tutorial &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
=Matchvideos=&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/user/taktak1893/videos &amp;lt;nowiki&amp;gt; taktak1893&#039;s Channel (Youtube) &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[http://www.youtube.com/user/KimChanYang/videos &amp;lt;nowiki&amp;gt; Gipsy&#039;s TTT2 Channel (Youtube) &amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
=Externe Links=&lt;br /&gt;
* [http://www.tekken.com Offizielle Webseite] &lt;br /&gt;
* [http://www.tekken-official.jp/tag2/ Offizielle Webseite(Japanisch)]&lt;br /&gt;
&lt;br /&gt;
=Communities=&lt;br /&gt;
*[http://www.tekkentreff.de TekkenTreff (Deutsche Tekken Community)]&lt;br /&gt;
*[http://www.tekkenzaibatsu.com Tekken Zaibatsu(Internationale Tekken Community)]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Takuma_Sakazaki(KOFXIII)&amp;diff=35596</id>
		<title>Takuma Sakazaki(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Takuma_Sakazaki(KOFXIII)&amp;diff=35596"/>
		<updated>2012-08-20T21:02:59Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Takuma_Sakazaki.png]]&lt;br /&gt;
| name = Takuma Sakazaki&lt;br /&gt;
| jname = タクマ・サカザキ&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |f+B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
[http://www.youtube.com/watch?v=EnxtSIlqyZ8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF+P (Kouken):&#039;&#039;&#039; Projektil. A = langsam, C = schnell.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; &amp;quot;Teleportiert&amp;quot; sich zum Gegner, erscheint sofort vor ihm.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[db],f+K (Hien Shippukyaku)&#039;&#039;&#039;: B-Version hat nur einen Hit, eignet sich gut für Juggles.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, combot aus cr.B.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;f,b,f+P:&#039;&#039;&#039; Schlagserie, die einsaugt.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit, bricht die Juggle-Regeln (geht auch nach z.B. Anti-Air standing A)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB+K:&#039;&#039;&#039; Command Grab aus dem Rennen heraus.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit, grabbt Gegner auch aus der Luft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF+K:&#039;&#039;&#039; Projektil mit viel Startup und kurzer Reichweite.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Guard Points vor dem Hit. Verursacht Collapse (jeder Hit danach zählt als Juggle).&lt;br /&gt;
&lt;br /&gt;
== Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;f,HCF+P (Haoh Shokoken):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 3 Feuerbälle anstatt einen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+P:&#039;&#039;&#039; Ranbu. A Version ist schneller, C Version hat Unverwundbarkeit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;xx:&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% Drive, 0 Stocks&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*j.D 5C 6B [1]~6D [1]~6B 646C dc 63214B 5C 6B [1]~6D [1]~6B [1]~6B 2363214A | 648 dmg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% Drive, 1 Stock:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*j.D 5C 6B [1]~6BD 236D [1]~6B 646C dc 63214B 5C 6B [1]~6D [1]~6B [1]~6B 2363214A | 709 dmg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% Drive, 0 Stocks&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*j.D 5C 6B [1]~6D [1]~6B 646C dc 63214B 5C 6B [1]~6D [1]~6B 646C dc 63214B 5C 6B [1]~6D [1]~6B [1]~6B 2363214A: 749 dmg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% Drive, 1 Stock&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*j.D 5C 6B [1]~6BD 236D [1]~6B 646C dc 63214B 5C 6B [1]~6D [1]~6B 646C dc 63214B 5C 6B [1]~6D [1]~6B [1]~6B 2363214A: 802 dmg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkungen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;1 Stock für den Super am Ende wird in jeder der Combos generiert.&#039;&#039;&lt;br /&gt;
*&#039;&#039;die Version mit EX-Move am Anfang carried fast Fullscreen zur Corner und kann auch mit 2B 2B 2B [1]~6BD... gezündet werden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bis hier alle Combos von Xenphobian.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HD Combos:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;j.D, s.C, f.B, BC, s.C, f.B, [db],f+D, [[db],f+B, Drive Cancel qcf+D]x4, f,b,f+P, Drive Cancel hcb+A, s.C, f.B, [db],f+D, [[db],f+B]x2, qcfhcb+A&#039;&#039;&#039; &#039;&#039;[1 Stock, 100% HD]&#039;&#039;  911dmg, fast fullscreen &lt;br /&gt;
* &#039;&#039;&#039;j.D, s.C, f.B, BC, s.C, f.B, f,b,f+P, [db],f+D, [db],f+B, f,b,f+P, [db],f+D, [db],f+B, f,b,f+P, [db],f+D, Neomax&#039;&#039;&#039; &#039;&#039;[2Stocks, 100% HD]&#039;&#039; 804dmg, corner/near corner only&lt;br /&gt;
&lt;br /&gt;
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==&lt;br /&gt;
*j.CD hat weniger Startup.&lt;br /&gt;
*allgemein weniger Stun auf Takumas Angriffen.&lt;br /&gt;
*EX Kyokugen Koou hat weniger Startup und Recovery, combot trotzdem noch nicht aus leichten Angriffen.&lt;br /&gt;
*QCf,HCF+C hat weniger Startup - immernoch langsamer als die leichte Version, hat aber Unverwundbarkeit bis in die Active Time.&lt;br /&gt;
*[db],f+B Schaden von 70 auf 50 reduziert.&lt;br /&gt;
*allgemein Schaden von einigen Specials erhöht.&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Male Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32367</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32367"/>
		<updated>2012-03-31T23:40:16Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(40+38)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(40+38)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Moves=&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
=Desperation Moves &amp;amp; Neo MAX=&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
== Meterless ==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214A:&#039;&#039;&#039; 175 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C:&#039;&#039;&#039; 125 Schaden&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Meter==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+P&#039;&#039;&#039;  303 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+P:&#039;&#039;&#039; 279 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; 221 Schaden. Trial-Combo.&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P:&#039;&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+PP&#039;&#039;&#039; 399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+PP:&#039;&#039;&#039; 393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
==50% HD Meter==&lt;br /&gt;
&lt;br /&gt;
Gegner näher zur Ecke als Leona:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, cr.D:&#039;&#039;&#039; 248 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 360 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 456 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, [d],u+C:&#039;&#039;&#039; 308 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 412 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 490 Schaden&lt;br /&gt;
&lt;br /&gt;
(In der Ecke sind die Combos auch mit einem s.CD Counterhit möglich.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sortiert nach Meterverbrauch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+C (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+C (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
(Ebenso möglich ist es, nach cr.Bs noch einen cr.C vor der HD combo reinzubekommen: cr.B x N, cr.C~B, [db],ub+C, etc. - Nach dem cr.C~B is man direkt nach dem cr.C im HD Mode)   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Nach einem j.CD Counterhit==&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 309 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks, 100% HD Meter]&#039;&#039; 850 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Veränderungen in der Konsolenversion gegenüber der Arcade Version=&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32366</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32366"/>
		<updated>2012-03-31T23:40:00Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(40+38)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(40+38)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Moves=&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
=Desperation Moves &amp;amp; Neo MAX=&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
== Meterless ==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214A:&#039;&#039;&#039; 175 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C:&#039;&#039;&#039; 125 Schaden&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Meter==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+P&#039;&#039;&#039;  303 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+P:&#039;&#039;&#039; 279 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; 221 Schaden. Trial-Combo.&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P:&#039;&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+PP&#039;&#039;&#039; 399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+PP:&#039;&#039;&#039; 393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
==50% HD Meter==&lt;br /&gt;
&lt;br /&gt;
Gegner näher zur Ecke als Leona:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, cr.D:&#039;&#039;&#039; 248 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 360 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 456 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, [d],u+C:&#039;&#039;&#039; 308 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 412 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 490 Schaden&lt;br /&gt;
&lt;br /&gt;
(In der Ecke sind die Combos auch mit einem s.CD Counterhit möglich.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sortiert nach Meterverbrauch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+C (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+C (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
(Ebenso möglich ist es, nach cr.Bs noch einen cr.C vor der HD combo reinzubekommen: cr.B x N, cr.C~B, [db],ub+C, etc. - Nach dem cr.C~B is man direkt nach dem cr.C im HD Mode)   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Nach einem j.CD Counterhit==&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 309 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks, 100% HD Meter]&#039;&#039; 850 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Veränderungen in der Konsolenversion gegenüber der Arcade Version=&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32307</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32307"/>
		<updated>2012-03-28T18:31:47Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Jumping Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(40+38)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(40+38)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Moves=&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
=Desperation Moves &amp;amp; Neo MAX=&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
== Meterless ==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214A:&#039;&#039;&#039; 175 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C:&#039;&#039;&#039; 125 Schaden&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Meter==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+P&#039;&#039;&#039;  303/399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+P:&#039;&#039;&#039; 279/393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; 221 Schaden&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P:&#039;&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+PP&#039;&#039;&#039; 399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+PP:&#039;&#039;&#039; 393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==50% HD Meter==&lt;br /&gt;
&lt;br /&gt;
Gegner näher zur Ecke als Leona:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, cr.D:&#039;&#039;&#039; 248 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 360 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 456 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, [d],u+C:&#039;&#039;&#039; 308 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 412 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 490 Schaden&lt;br /&gt;
&lt;br /&gt;
(In der Ecke sind die Combos auch mit einem s.CD Counterhit möglich.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sortiert nach Meterverbrauch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nach einem j.CD Counterhit==&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 309 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks, 100% HD Meter]&#039;&#039; 850 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Veränderungen in der Konsolenversion gegenüber der Arcade Version=&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32306</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32306"/>
		<updated>2012-03-28T18:31:28Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Jumping Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(40+38)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(40+38)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Moves=&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
=Desperation Moves &amp;amp; Neo MAX=&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
== Meterless ==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214A:&#039;&#039;&#039; 175 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C:&#039;&#039;&#039; 125 Schaden&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Meter==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+P&#039;&#039;&#039;  303/399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+P:&#039;&#039;&#039; 279/393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; 221 Schaden&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P:&#039;&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+PP&#039;&#039;&#039; 399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+PP:&#039;&#039;&#039; 393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==50% HD Meter==&lt;br /&gt;
&lt;br /&gt;
Gegner näher zur Ecke als Leona:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, cr.D:&#039;&#039;&#039; 248 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 360 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 456 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, [d],u+C:&#039;&#039;&#039; 308 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 412 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 490 Schaden&lt;br /&gt;
&lt;br /&gt;
(In der Ecke sind die Combos auch mit einem s.CD Counterhit möglich.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sortiert nach Meterverbrauch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nach einem j.CD Counterhit==&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 309 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks, 100% HD Meter]&#039;&#039; 850 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Veränderungen in der Konsolenversion gegenüber der Arcade Version=&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32305</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32305"/>
		<updated>2012-03-28T18:27:31Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Standing Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(40+38)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(40+38)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Moves=&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
=Desperation Moves &amp;amp; Neo MAX=&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
== Meterless ==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214A:&#039;&#039;&#039; 175 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C:&#039;&#039;&#039; 125 Schaden&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Meter==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+P&#039;&#039;&#039;  303/399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+P:&#039;&#039;&#039; 279/393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; 221 Schaden&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P:&#039;&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+PP&#039;&#039;&#039; 399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+PP:&#039;&#039;&#039; 393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==50% HD Meter==&lt;br /&gt;
&lt;br /&gt;
Gegner näher zur Ecke als Leona:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, cr.D:&#039;&#039;&#039; 248 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 360 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 456 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, [d],u+C:&#039;&#039;&#039; 308 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 412 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 490 Schaden&lt;br /&gt;
&lt;br /&gt;
(In der Ecke sind die Combos auch mit einem s.CD Counterhit möglich.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sortiert nach Meterverbrauch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nach einem j.CD Counterhit==&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 309 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks, 100% HD Meter]&#039;&#039; 850 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Veränderungen in der Konsolenversion gegenüber der Arcade Version=&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32304</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32304"/>
		<updated>2012-03-28T18:27:06Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Standing Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(40+38)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(40+38)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Moves=&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
=Desperation Moves &amp;amp; Neo MAX=&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
== Meterless ==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214A:&#039;&#039;&#039; 175 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C:&#039;&#039;&#039; 125 Schaden&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Meter==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+P&#039;&#039;&#039;  303/399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+P:&#039;&#039;&#039; 279/393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; 221 Schaden&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P:&#039;&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+PP&#039;&#039;&#039; 399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+PP:&#039;&#039;&#039; 393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==50% HD Meter==&lt;br /&gt;
&lt;br /&gt;
Gegner näher zur Ecke als Leona:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, cr.D:&#039;&#039;&#039; 248 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 360 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 456 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, [d],u+C:&#039;&#039;&#039; 308 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 412 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 490 Schaden&lt;br /&gt;
&lt;br /&gt;
(In der Ecke sind die Combos auch mit einem s.CD Counterhit möglich.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sortiert nach Meterverbrauch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nach einem j.CD Counterhit==&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 309 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks, 100% HD Meter]&#039;&#039; 850 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Veränderungen in der Konsolenversion gegenüber der Arcade Version=&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32303</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32303"/>
		<updated>2012-03-28T18:26:34Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Standing Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(40+38)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(40+38)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Moves=&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
=Desperation Moves &amp;amp; Neo MAX=&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
== Meterless ==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214A:&#039;&#039;&#039; 175 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C:&#039;&#039;&#039; 125 Schaden&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Meter==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+P&#039;&#039;&#039;  303/399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+P:&#039;&#039;&#039; 279/393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; 221 Schaden&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P:&#039;&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+PP&#039;&#039;&#039; 399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+PP:&#039;&#039;&#039; 393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==50% HD Meter==&lt;br /&gt;
&lt;br /&gt;
Gegner näher zur Ecke als Leona:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, cr.D:&#039;&#039;&#039; 248 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 360 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 456 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, [d],u+C:&#039;&#039;&#039; 308 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 412 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 490 Schaden&lt;br /&gt;
&lt;br /&gt;
(In der Ecke sind die Combos auch mit einem s.CD Counterhit möglich.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sortiert nach Meterverbrauch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nach einem j.CD Counterhit==&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 309 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks, 100% HD Meter]&#039;&#039; 850 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Veränderungen in der Konsolenversion gegenüber der Arcade Version=&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32302</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32302"/>
		<updated>2012-03-28T18:21:13Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Jumping Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Moves=&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
=Desperation Moves &amp;amp; Neo MAX=&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
== Meterless ==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214A:&#039;&#039;&#039; 175 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C:&#039;&#039;&#039; 125 Schaden&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Meter==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+P&#039;&#039;&#039;  303/399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+P:&#039;&#039;&#039; 279/393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; 221 Schaden&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P:&#039;&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+PP&#039;&#039;&#039; 399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+PP:&#039;&#039;&#039; 393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==50% HD Meter==&lt;br /&gt;
&lt;br /&gt;
Gegner näher zur Ecke als Leona:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, cr.D:&#039;&#039;&#039; 248 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 360 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 456 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, [d],u+C:&#039;&#039;&#039; 308 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 412 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 490 Schaden&lt;br /&gt;
&lt;br /&gt;
(In der Ecke sind die Combos auch mit einem s.CD Counterhit möglich.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sortiert nach Meterverbrauch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nach einem j.CD Counterhit==&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 309 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks, 100% HD Meter]&#039;&#039; 850 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Veränderungen in der Konsolenversion gegenüber der Arcade Version=&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32301</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32301"/>
		<updated>2012-03-28T18:16:22Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Jumping Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Moves=&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
=Desperation Moves &amp;amp; Neo MAX=&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
== Meterless ==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214A:&#039;&#039;&#039; 175 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C:&#039;&#039;&#039; 125 Schaden&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Meter==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+P&#039;&#039;&#039;  303/399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+P:&#039;&#039;&#039; 279/393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; 221 Schaden&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P:&#039;&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+PP&#039;&#039;&#039; 399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+PP:&#039;&#039;&#039; 393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==50% HD Meter==&lt;br /&gt;
&lt;br /&gt;
Gegner näher zur Ecke als Leona:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, cr.D:&#039;&#039;&#039; 248 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 360 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 456 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, [d],u+C:&#039;&#039;&#039; 308 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 412 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 490 Schaden&lt;br /&gt;
&lt;br /&gt;
(In der Ecke sind die Combos auch mit einem s.CD Counterhit möglich.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sortiert nach Meterverbrauch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nach einem j.CD Counterhit==&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 309 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks, 100% HD Meter]&#039;&#039; 850 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Veränderungen in der Konsolenversion gegenüber der Arcade Version=&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32300</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32300"/>
		<updated>2012-03-28T18:03:03Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Moves=&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
=Desperation Moves &amp;amp; Neo MAX=&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
== Meterless ==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214A:&#039;&#039;&#039; 175 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C:&#039;&#039;&#039; 125 Schaden&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Meter==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+P&#039;&#039;&#039;  303/399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+P:&#039;&#039;&#039; 279/393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; 221 Schaden&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P:&#039;&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+PP&#039;&#039;&#039; 399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+PP:&#039;&#039;&#039; 393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==50% HD Meter==&lt;br /&gt;
&lt;br /&gt;
Gegner näher zur Ecke als Leona:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, cr.D:&#039;&#039;&#039; 248 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 360 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 456 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, [d],u+C:&#039;&#039;&#039; 308 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 412 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 490 Schaden&lt;br /&gt;
&lt;br /&gt;
(In der Ecke sind die Combos auch mit einem s.CD Counterhit möglich.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sortiert nach Meterverbrauch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nach einem j.CD Counterhit==&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 309 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks, 100% HD Meter]&#039;&#039; 850 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Veränderungen in der Konsolenversion gegenüber der Arcade Version=&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32299</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32299"/>
		<updated>2012-03-28T18:02:28Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Moves=&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
=Desperation Moves &amp;amp; Neo MAX=&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
== Meterless ==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214A:&#039;&#039;&#039; 175 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C:&#039;&#039;&#039; 125 Schaden&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Meter==&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+P&#039;&#039;&#039;  303/399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+P:&#039;&#039;&#039; 279/393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; 221 Schaden&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P:&#039;&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+PP&#039;&#039;&#039; 399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+PP:&#039;&#039;&#039; 393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==50% HD Meter==&lt;br /&gt;
&lt;br /&gt;
Gegner näher zur Ecke als Leona:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, cr.D:&#039;&#039;&#039; 248 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 360 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 456 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, [d],u+C:&#039;&#039;&#039; 308 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 412 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 490 Schaden&lt;br /&gt;
&lt;br /&gt;
(In der Ecke sind die Combos auch mit einem s.CD Counterhit möglich.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sortiert nach Meterverbrauch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nach einem j.CD Counterhit==&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 309 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks, 100% HD Meter]&#039;&#039; 850 Schaden&lt;br /&gt;
&lt;br /&gt;
=Veränderungen in der Konsolenversion gegenüber der Arcade Version=&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32298</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32298"/>
		<updated>2012-03-28T16:22:00Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meterless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214A:&#039;&#039;&#039; 175 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C:&#039;&#039;&#039; 125 Schaden&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+P&#039;&#039;&#039;  303/399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+P:&#039;&#039;&#039; 279/393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; 221 Schaden&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P:&#039;&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+PP&#039;&#039;&#039; 399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+PP:&#039;&#039;&#039; 393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit 50% HD Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gegner näher zur Ecke als Leona:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, cr.D:&#039;&#039;&#039; 248 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 360 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 456 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, [d],u+C:&#039;&#039;&#039; 308 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 412 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 490 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nach einem j.CD Counterhit&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 309 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks, 100% HD Meter]&#039;&#039; 850 Schaden&lt;br /&gt;
&lt;br /&gt;
(In der Ecke sind die Combos auch mit einem s.CD Counterhit möglich.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sortiert nach Meterverbrauch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32297</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32297"/>
		<updated>2012-03-28T16:21:21Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meterless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214A:&#039;&#039;&#039; 175 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C:&#039;&#039;&#039; 125 Schaden&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+P&#039;&#039;&#039;  303/399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+P:&#039;&#039;&#039; 279/393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; 221 Schaden&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P:&#039;&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+PP&#039;&#039;&#039; 399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+PP:&#039;&#039;&#039; 393 Schaden - Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit 50% HD Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gegner näher zur Ecke als Leona:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, cr.D:&#039;&#039;&#039; 248 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 360 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 456 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, [d],u+C:&#039;&#039;&#039; 308 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 412 Schaden&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 490 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nach einem j.CD Counterhit&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 309 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks, 100% HD Meter]&#039;&#039; 850 Schaden&lt;br /&gt;
&lt;br /&gt;
(In der Ecke sind die Combos auch mit einem s.CD Counterhit möglich.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sortiert nach Meterverbrauch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32296</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32296"/>
		<updated>2012-03-28T16:20:04Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meterless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214A:&#039;&#039;&#039; 175Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C:&#039;&#039;&#039; 125 Schaden.&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+P&#039;&#039;&#039;  303/399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+P:&#039;&#039;&#039; 279/393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; 221 Schaden&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P:&#039;&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+PP&#039;&#039;&#039; 399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+PP:&#039;&#039;&#039; 393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit 50% HD Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gegner näher zur Ecke als Leona:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, cr.D:&#039;&#039;&#039; 248&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 360Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 456 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, [d],u+C:&#039;&#039;&#039; 308 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 412 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 412/490 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nach einem j.CD Counterhit&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 309 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks, 100% HD Meter]&#039;&#039; 850 Schaden.&lt;br /&gt;
&lt;br /&gt;
(In der Ecke sind die Combos auch mit einem s.CD Counterhit möglich.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sortiert nach Meterverbrauch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32295</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32295"/>
		<updated>2012-03-28T16:19:15Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meterless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214A:&#039;&#039;&#039; 175Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C:&#039;&#039;&#039; 125 Schaden.&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Midscreen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+P&#039;&#039;&#039;  303/399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+P:&#039;&#039;&#039; 279/393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; 221 Schaden&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P:&#039;&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.QCF,HCB+PP&#039;&#039;&#039; 399 Schaden&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCF,HCB+PP:&#039;&#039;&#039; 393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit 50% HD Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gegner näher zur Ecke als Leona:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, cr.D:&#039;&#039;&#039; 248&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 360Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 456 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, [d],u+C:&#039;&#039;&#039; 308 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Stock:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+P:&#039;&#039;&#039; 412 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Stocks:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, j.QCF,HCB+PP:&#039;&#039;&#039; 412/490 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nach einem j.CD Counterhit&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 309 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks, 100% HD Meter]&#039;&#039; 850 Schaden.&lt;br /&gt;
&lt;br /&gt;
(In der Ecke sind die Combos auch mit einem s.CD Counterhit möglich.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32290</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32290"/>
		<updated>2012-03-28T15:42:43Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B] oder [D(2 Hits),f+B,] j.214A:&#039;&#039;&#039; 175/174 Schaden. C-Version trifft nur in der Ecke, bietet aber besseren Knockdown (näher am Gegner).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d], u+A/C:&#039;&#039;&#039; 107/125 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 221 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B,] oder [D(2 Hits),f+B,] j.QCF,HCB+P/PP&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 303/310 Schaden mit normalem Super, 399/412 mit EX-Super.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 308 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 412/490 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; instant jump up j.D, QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 279/393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.CD Counterhit, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stocks]&#039;&#039; 309 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks]&#039;&#039; 850 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Into Corner (j.C/D,) cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C oder cr.D:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 248 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 360/456 Schaden.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32289</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32289"/>
		<updated>2012-03-28T15:42:30Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B] oder [D(2 Hits),f+B,] j.214A:&#039;&#039;&#039; 175/174 Schaden. C-Version trifft nur in der Ecke, bietet aber besseren Knockdown (näher am Gegner).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d], u+A/C:&#039;&#039;&#039; 107/125 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 221 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B,] oder [D(2 Hits),f+B,] j.QCF,HCB+P/PP&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 303/310 Schaden mit normalem Super, 399/412 mit EX-Super.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 308 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 412/490 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; instant jump up j.D, QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 279/393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.CD Counterhit, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;(dash), cr.D:&#039;&#039;&#039; 176 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+P:&#039;&#039;&#039; &#039;&#039;[1 Stocks]&#039;&#039; 309 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 423 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCB,HCF+PP+B (HD Activation), QCB+HCF+PP:&#039;&#039;&#039; &#039;&#039;[4 Stocks]&#039;&#039; 850 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Into Corner (j.C/D,) cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C oder cr.D:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 248 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 360/456 Schaden.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32285</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32285"/>
		<updated>2012-03-28T15:28:18Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B] oder [D(2 Hits),f+B,] j.214A:&#039;&#039;&#039; 175/174 Schaden. C-Version trifft nur in der Ecke, bietet aber besseren Knockdown (näher am Gegner).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d], u+A/C:&#039;&#039;&#039; 107/125 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 221 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B,] oder [D(2 Hits),f+B,] j.QCF,HCB+P/PP&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 303/310 Schaden mit normalem Super, 399/412 mit EX-Super.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 308 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 412/490 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; instant jump up j.D, QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 279/393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Into Corner (j.C/D,) cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C oder cr.D:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 248 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 360/456 Schaden.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+C, Drive Cancel, f+D, Drive Cancel, [db],ub+C, Drive Cancel, f+d Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 797 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32258</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32258"/>
		<updated>2012-03-28T07:35:05Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B] oder [D(2 Hits),f+B,] j.214A:&#039;&#039;&#039; 175/174 Schaden. C-Version trifft nur in der Ecke, bietet aber besseren Knockdown (näher am Gegner).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d], u+A/C:&#039;&#039;&#039; 107/125 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 221 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B,] oder [D(2 Hits),f+B,] j.QCF,HCB+P/PP&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 303/310 Schaden mit normalem Super, 399/412 mit EX-Super.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 308 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 412/490 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; instant jump up j.D, QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 279/393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Into Corner (j.C/D,) cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C oder cr.D:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 248 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 360/456 Schaden.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;c.B, c.B, ub+BC Drive Cancel f+D Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 721 Schaden. [http://www.youtube.com/watch?v=AM_twYqvZWk Quelle]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x3, j.QCB+D (als TK Input), [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32257</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32257"/>
		<updated>2012-03-28T07:27:49Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B] oder [D(2 Hits),f+B,] j.214A:&#039;&#039;&#039; 175/174 Schaden. C-Version trifft nur in der Ecke, bietet aber besseren Knockdown (näher am Gegner).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d], u+A/C:&#039;&#039;&#039; 107/125 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 221 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B,] oder [D(2 Hits),f+B,] j.QCF,HCB+P/PP&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 303/310 Schaden mit normalem Super, 399/412 mit EX-Super.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 308 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 412/490 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; instant jump up j.D, QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 279/393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Into Corner (j.C/D,) cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C oder cr.D:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 248 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 360/456 Schaden.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;c.B, c.B, ub+BC Drive Cancel f+D Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 721 Schaden. [http://www.youtube.com/watch?v=AM_twYqvZWk Quelle]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x2, j.QCB+D, [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x2, j.QCB+D, [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32256</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32256"/>
		<updated>2012-03-28T07:27:32Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B] oder [D(2 Hits),f+B,] j.214A:&#039;&#039;&#039; 175/174 Schaden. C-Version trifft nur in der Ecke, bietet aber besseren Knockdown (näher am Gegner).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d], u+A/C:&#039;&#039;&#039; 107/125 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 221 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B,] oder [D(2 Hits),f+B,] j.QCF,HCB+P/PP&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 303/310 Schaden mit normalem Super, 399/412 mit EX-Super.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 308 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 412/490 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; instant jump up j.D, QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 279/393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Into Corner (j.C/D,) cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C oder cr.D:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 248 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 360/456 Schaden.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;c.B, c.B, ub+BC Drive Cancel f+D Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 721 Schaden. [http://www.youtube.com/watch?v=AM_twYqvZWk Quelle]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x2, j.QCB+D, [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden. &lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x2, j.QCB+D, [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden.&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32255</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32255"/>
		<updated>2012-03-28T07:27:13Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B] oder [D(2 Hits),f+B,] j.214A:&#039;&#039;&#039; 175/174 Schaden. C-Version trifft nur in der Ecke, bietet aber besseren Knockdown (näher am Gegner).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d], u+A/C:&#039;&#039;&#039; 107/125 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 221 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B,] oder [D(2 Hits),f+B,] j.QCF,HCB+P/PP&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 303/310 Schaden mit normalem Super, 399/412 mit EX-Super.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 308 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 412/490 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; instant jump up j.D, QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 279/393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Into Corner (j.C/D,) cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C oder cr.D:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 248 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 360/456 Schaden.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;c.B, c.B, ub+BC Drive Cancel f+D Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 721 Schaden. [http://www.youtube.com/watch?v=AM_twYqvZWk Quelle]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x2, j.QCB+D, [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 720 Schaden. &lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C, Drive Cancel f+D]x2, j.QCB+D, [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 780 Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden.&lt;br /&gt;
&lt;br /&gt;
(far s.C, far s.D und cr.C sind bessere Combostarter und machen auch ohne Jumpin mehr Schaden als oben verwendeter Starter - Leona schafft dann locker 1000+ Schaden)&lt;br /&gt;
(Ihre HD-Combos können auch aus einem cr.B aus gestartet werden, indem man den ersten [db],ub+C mit [db],ub+B+C eingibt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32254</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32254"/>
		<updated>2012-03-28T07:00:05Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B] oder [D(2 Hits),f+B,] j.214A:&#039;&#039;&#039; 175/174 Schaden. C-Version trifft nur in der Ecke, bietet aber besseren Knockdown (näher am Gegner).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d], u+A/C:&#039;&#039;&#039; 107/125 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 221 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B,] oder [D(2 Hits),f+B,] j.QCF,HCB+P/PP&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 303/310 Schaden mit normalem Super, 399/412 mit EX-Super.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 308 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 412/490 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; instant jump up j.D, QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 279/393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Into Corner (j.C/D,) cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C oder cr.D:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 248 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 360/456 Schaden.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;c.B, c.B, ub+BC Drive Cancel f+D Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 721 Schaden. [http://www.youtube.com/watch?v=AM_twYqvZWk Quelle]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+C (activate in moon slasher)-&amp;gt;f+D, [[db],ub+C, Drive Cancel f+D]x2, j.QCB+D, [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 709Schaden. &lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+PP (activate in moon slasher)-&amp;gt;f+D, [[db],ub+C, Drive Cancel f+D]x2, j.QCB+D, [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 781Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden.&lt;br /&gt;
&lt;br /&gt;
(Mit besseren Startern wie far s.C/D oder cr.C teilt Leona auch mehr als 1000 Schaden aus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32253</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=32253"/>
		<updated>2012-03-28T06:32:46Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |110(40+70)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80(40+40)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B] oder [D(2 Hits),f+B,] j.214A:&#039;&#039;&#039; 175/174 Schaden. C-Version trifft nur in der Ecke, bietet aber besseren Knockdown (näher am Gegner).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d], u+A/C:&#039;&#039;&#039; 107/125 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 221 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B,] oder [D(2 Hits),f+B,] j.QCF,HCB+P/PP&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 303/310 Schaden mit normalem Super, 399/412 mit EX-Super.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 308 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 412/490 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; instant jump up j.D, QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 279/393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Into Corner (j.C/D,) cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C oder cr.D:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 248 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 360/456 Schaden.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Full Screen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;c.B, c.B, ub+BC Drive Cancel f+D Super Cancel QCB,HCB+D MAX Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 721 Schaden. [http://www.youtube.com/watch?v=AM_twYqvZWk Quelle]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+C (activate in moon slasher)-&amp;gt;f+D, [[db],ub+C, Drive Cancel f+D]x2, j.QCB+D, [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 709Schaden. &lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+PP (activate in moon slasher)-&amp;gt;f+D, [[db],ub+C, Drive Cancel f+D]x2, j.QCB+D, [[db],ub+C, Drive Cancel f+D]x3, QCB,HCF+K&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 781Schaden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C,Drive Cancel f+D]x4, [df],d,db,b,ub+C Drive Cancel b,db,d,df,f+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 885 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x4, QCB,HCF+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 864 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D], [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 970 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ungefähr midscreen:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC [Drive Cancel f+D Drive Cancel [db],ub+C] x 1-2, [[db,]ub+C, Drive Cancel f+D]xN, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; die ersten 1-2 Drive Cancel müssen extrem schnell eingegeben werden, damit man den Gegner rechtzeitig erreicht.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Miyako_Arima(MBAA)&amp;diff=31414</id>
		<title>Miyako Arima(MBAA)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Miyako_Arima(MBAA)&amp;diff=31414"/>
		<updated>2012-01-13T07:25:19Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait = [[Image:miyako.png|325px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Allgemeines =&lt;br /&gt;
&lt;br /&gt;
Professionelle Hotpants Imouto (Nicht blutsverwandt!).&lt;br /&gt;
&lt;br /&gt;
Benutzt Kenpou Karate um boesen Kerlen (z.B. Roa.) ins Gesicht zu treten. Versteht sich nicht gut mit den Necos.&lt;br /&gt;
&lt;br /&gt;
=Crescent Moon=&lt;br /&gt;
&lt;br /&gt;
==Normals==&lt;br /&gt;
*&#039;&#039;&#039;5a&#039;&#039;&#039;: Standard Poke, gut zum Whiff Canceln.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5b&#039;&#039;&#039;: Bewegt Miyako nach vorne, gute Reichweite.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5c&#039;&#039;&#039;: Sehr starker Move (1000 Damage), bewegt Miyako nach vorne, sollte oft in Combos + Blockstrings benutzt werden. Gegner die sich in der Luft befinden werden gegen die Wand geschleudert.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5[c]&#039;&#039;&#039;: Sieht genauso wie 5c aus, bewegt sie noch ein Stück weiter nach vorne und ist ein Overhead. Der Gegner wird immer gegen die Wand befördert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2a&#039;&#039;&#039;:  Normaler Low Poke.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2b&#039;&#039;&#039;: Trifft nicht low und hat wenig Reichweite, ist aber ein sehr guter Anti Air.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2c&#039;&#039;&#039;: Ein Sweep. Einer ihrer besten Moves, viel Reichweite, kann in viele verschiedene Mixup möglichkeiten combon und ist sehr schnell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.A&#039;&#039;&#039;:  Sehr schneller Move, kann bei Jumpin in sich selbst oder j.B gechaint werden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.B&#039;&#039;&#039;:  Ihr bester Air Normal. Crossups sind damit ein Kinderspiel, der Gegner wird rangezogen und es trifft auf beiden Seiten.&lt;br /&gt;
*&#039;&#039;&#039;j.C&#039;&#039;&#039;: Extrem große Hitbox, früh gecancelt erlaubt dieser Move einem extrem viel Mixup. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;6b&#039;&#039;&#039;: 5b mit mehr Reichweite.&lt;br /&gt;
*&#039;&#039;&#039;6c&#039;&#039;&#039;:  Launcher, hat schlechtes Prorating, sollte kaum benutzt werden.&lt;br /&gt;
&lt;br /&gt;
==Specials==&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
AirCombo: &#039;&#039;j.A, j.B, j.C, (S)JC , j.A j.B j.C, 6AD/j.22C/j.623A, j.623C&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;6AD:&#039;&#039;&#039; Airthrow Gegner, kann vor einem recovern. &lt;br /&gt;
*&#039;&#039;&#039;j.22C:&#039;&#039;&#039; Kostet 100% Heat und man recovert zeitgleich mit dem Gegner.&lt;br /&gt;
*&#039;&#039;&#039;j.623A, j.623C:&#039;&#039;&#039; Am meisten Schaden, kostet 100% Meter und der Gegner kann in der Luft noch techen.&lt;br /&gt;
&lt;br /&gt;
Diese Combo bietet den meisten Schaden in der Luft und sollte wann immer möglich verwendet werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2A, 5B, 2B, 5C, 2C, 236A~6A,  &#039;&#039;AirCombo&#039;&#039;&#039;&#039;&#039;  einfache Corner BnB. Gegen Manche Charakter kann man noch 5C nach 236A~6A dranhängen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2A, 5B, 2B, 5C, 2C, 214A, 5B, 5C, &#039;&#039;AirCombo&#039;&#039;&#039;&#039;&#039;  etwas andere Corner BnB, funktioniert nicht gegen jeden Charakter, minimal mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2A, 5B, 2B, 6B, 2C, 5C, delay, 236C, (dash,) 214B, 5B, 5C, &#039;&#039;AirCombo&#039;&#039;&#039;&#039;&#039; Cornercarry Combo. Der Dashstep ist nötig, wenn man am anderen Ende des Screens startet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw, 2C, 5C, 236C,...&#039;&#039;&#039; Selbe Combo wie oben, nur aus nem Throw heraus.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Half Moon=&lt;br /&gt;
&lt;br /&gt;
==Normals==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-5a.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;5A&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 3 | Active: 4 | Schaden: 300 | Proration: 72% | Circuit: 3.0% ]&lt;br /&gt;
&lt;br /&gt;
Ziemlich gute Prioritaet fuer einen jab, kann von niemandem gecrouched werden und ist chainbar. Mit darauffolgendem 6AA geht Miyako in ihren H-universellen Dial-A launcher. Sehr wichtig fuer Combos.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-2a.png|175px]]&lt;br /&gt;
| width= style= | &#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 3 | Active: 4 | Schaden: 300 | Proration: 70% | Circuit: 2.0% ]&lt;br /&gt;
&lt;br /&gt;
Sehr gute Prioritaet fuer einen low jab. Chainbar.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-5b.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;5B&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 6 | Active: 3 | Schaden: 600 | Proration: 80% | Circuit: 6.0% ]&lt;br /&gt;
&lt;br /&gt;
Text&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-2b.png|175px]]&lt;br /&gt;
| width= style= | &#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 7 | Active: 5 | Schaden: 800 | Proration: 75% | Circuit: 10.0% ]&lt;br /&gt;
&lt;br /&gt;
Text&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-5c.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;5C&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 9 | Active: 8 | Schaden: 800 | Proration: 75% | Circuit: 10.0% ]&lt;br /&gt;
&lt;br /&gt;
Besitzt &#039;sehr&#039; viel Vorwaertsmomentum. Bekommt, mit dem richtigen spacing, sehr viel Prioritaet als long-range poke. In den hinteren 4F der active Zeit bekommt der Normal ausserdem einen Schadens- (1000) und Prorationboost (80%). Wallslammed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-2c.png|175px]]&lt;br /&gt;
| width= style= | &#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 5 | Active: 7 | Schaden: 800 | Proration: 60% | Circuit: 8.0% ]&lt;br /&gt;
&lt;br /&gt;
Standard sweep, bis auf dass er sehr schnell ist.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-6c.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;6C&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 9 | Active: 4 | Schaden: 1000 | Proration: 70% | Circuit: 10.0% ]&lt;br /&gt;
&lt;br /&gt;
You gotta uppercut that ****. Verglichen zu ihren B&#039;s zu langsam um als Anti-Air benutzt zu werden, wobei sich ihre Hitbox waehrend des Startups ein wenig auf den Boden verlagert, und prorated schlecht. Wird lediglich in ein paar Cornercombos verwendet um den Wallslam von 5C zu umgehen und so 421 loopen zu koennen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-ja.png|175px]]&lt;br /&gt;
| width= style= | &#039;&#039;&#039;j.A&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 4 | Active: 4 | Schaden: 300 | Proration: 75% | Circuit: 3.0% ]&lt;br /&gt;
&lt;br /&gt;
Chainbar. Ein typischer j.A.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-jb.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;j.B&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 6 | Active: 8 | Schaden: 700 | Proration: 90% | Circuit: 7.0% ]&lt;br /&gt;
&lt;br /&gt;
Miyako&#039;s Crossup. Muss, um als solches zu fungieren, sehr tief gesetzt werden, was es schwer zu verwenden macht. In den hinteren 4F der Active Zeit verschlechtert sich die Vertikale Hitbox - prorated dafuer besser (100%.).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-jc.png|175px]]&lt;br /&gt;
| width= style= | &#039;&#039;&#039;j.C&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 7 | Active: 7 | Schaden: 900 | Proration: 90% | Circuit: 10.0% ]&lt;br /&gt;
&lt;br /&gt;
Zwar nicht die Welt, aber dennoch Miyako&#039;s solidester Air-to-Ground normal. Kann auf Nero, Ries und Warakia als Fuzzy verwendet werden, bringt nur leider nichts.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specials==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-236.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;Gokei-Ken: 236A/B/C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-214.png|175px]]&lt;br /&gt;
| width= style=| &#039;&#039;&#039;Senshippo: 214A/B/C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-623.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;Renkantai: 623A/B/C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-421.png|175px]]&lt;br /&gt;
| width= style=| &#039;&#039;&#039;Senshuuraku: 421A/B/C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-22.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;Shin-Kyaku: 22A/B/C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-ad.png|175px]]&lt;br /&gt;
| width= | &#039;&#039;&#039;Arc Drive&#039;&#039;&#039;: &#039;&#039;&#039;Kyuu-Kyoku Ougi: 41236C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Text&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=cZZlVbZCRJw - MBAA basic combos, funktionieren in der Form auch in AACC.&lt;br /&gt;
&lt;br /&gt;
=Full Moon=&lt;br /&gt;
&lt;br /&gt;
==Normals==&lt;br /&gt;
&lt;br /&gt;
==Specials==&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A, 5B, 2B, 5C, 623BB, 236B, j.421B, Airthrow (whiff), 2C, 6C, 236A, j.ABC, dj.ABC, Airthrow&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
F-Miyako BnB. Den zweiten Hit vom 623B muss man stark delayen, sodass 236B treffen kann. Ebenso sollte man 236B so spät wie möglich noch mit j.421B canceln. Den Airthrow benutzt man so nah wie möglich am Boden, sodass man den Gegner in der Luft nicht nach dem j.421B wirft.&lt;br /&gt;
Statt mit einem Airthrow kann man die Combo mit &#039;&#039;&#039;623A, 421C&#039;&#039;&#039; beenden für einen Hard Knockdown.&lt;br /&gt;
&lt;br /&gt;
Nach &#039;&#039;&#039;22B/22C&#039;&#039;&#039; kann die Combo auch begonnen werden. Followup mit 5B, 236B, j.412B, etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A, 5B, 2B, 5C, 236B, 2A, 5C, 236A, j.ABC, dj.ABC, 623A, 421C&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Corner Combo, die man statt der obigen Combo verwenden kann, für etwas mehr Schaden. Am Ende ist man mit dem Gegner in der anderen Ecke (Gegner in der Ecke).&lt;br /&gt;
Ohne Meter sollte man unbedingt die obere Combo verwenden, da man den Gegner sonst nicht in der Ecke behält.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
*[[Melty_Blood_Actress_Again| Hauptartikel]]&lt;br /&gt;
*[[Akiha Tohno(MBAA)]]&lt;br /&gt;
*[[Akiha Tohno (Schuluniform)(MBAA)]]&lt;br /&gt;
*[[Akiha Vermillion(MBAA)]]&lt;br /&gt;
*[[Aoko Aozaki(MBAA)]]&lt;br /&gt;
*[[Arctype: Earth(MBAA)]]&lt;br /&gt;
*[[Arcueid Brunestud(MBAA)]]&lt;br /&gt;
*[[Ciel(MBAA)]]&lt;br /&gt;
*[[Hisui(MBAA)]]&lt;br /&gt;
*[[Hisui &amp;amp; Kohaku(MBAA)]]&lt;br /&gt;
*[[Kohaku(MBAA)]]&lt;br /&gt;
*[[Kohaku &amp;amp; Mech Hisui(MBAA)]]&lt;br /&gt;
*[[Kouma Kishima(MBAA)]]&lt;br /&gt;
*[[Len(MBAA)]]&lt;br /&gt;
*[[Mech-Hisui(MBAA)]]&lt;br /&gt;
*[[Miyako Arima(MBAA)]]&lt;br /&gt;
*[[Nanaya Shiki(MBAA)]]&lt;br /&gt;
*[[Neco Arc(MBAA)]]&lt;br /&gt;
*[[Neco Arc Chaos(MBAA)]]&lt;br /&gt;
*[[Neco Arc &amp;amp; Mech-Hisui(MBAA)]]&lt;br /&gt;
*[[Nero Chaos(MBAA)]]&lt;br /&gt;
*[[Red Arcueid(MBAA)]]&lt;br /&gt;
*[[Riesbyfe Stridberg(MBAA)]]&lt;br /&gt;
*[[Roa(MBAA)]]&lt;br /&gt;
*[[Ryougi Shiki(MBAA)]]&lt;br /&gt;
*[[Satsuki Yumiduka(MBAA)]]&lt;br /&gt;
*[[Shiki Tohno(MBAA)]]&lt;br /&gt;
*[[Sion Eltnam Atlasia(MBAA)]]&lt;br /&gt;
*[[Sion Tatari(MBAA)]]&lt;br /&gt;
*[[Warakia(MBAA)]]&lt;br /&gt;
*[[White Len(MBAA)]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Miyako_Arima(MBAA)&amp;diff=31373</id>
		<title>Miyako Arima(MBAA)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Miyako_Arima(MBAA)&amp;diff=31373"/>
		<updated>2012-01-11T22:41:06Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Full Moon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait = [[Image:miyako.png|325px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Allgemeines =&lt;br /&gt;
&lt;br /&gt;
Professionelle Hotpants Imouto (Nicht blutsverwandt!).&lt;br /&gt;
&lt;br /&gt;
Benutzt Kenpou Karate um boesen Kerlen (z.B. Roa.) ins Gesicht zu treten. Versteht sich nicht gut mit den Necos.&lt;br /&gt;
&lt;br /&gt;
=Crescent Moon=&lt;br /&gt;
&lt;br /&gt;
==Normals==&lt;br /&gt;
*&#039;&#039;&#039;5a&#039;&#039;&#039;: Standard Poke, gut zum Whiff Canceln.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5b&#039;&#039;&#039;: Bewegt Miyako nach vorne, gute Reichweite.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5c&#039;&#039;&#039;: Sehr starker Move (1000 Damage), bewegt Miyako nach vorne, sollte oft in Combos + Blockstrings benutzt werden. Gegner die sich in der Luft befinden werden gegen die Wand geschleudert.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5[c]&#039;&#039;&#039;: Sieht genauso wie 5c aus, bewegt sie noch ein Stück weiter nach vorne und ist ein Overhead. Der Gegner wird immer gegen die Wand befördert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2a&#039;&#039;&#039;:  Normaler Low Poke.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2b&#039;&#039;&#039;: Trifft nicht low und hat wenig Reichweite, ist aber ein sehr guter Anti Air.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2c&#039;&#039;&#039;: Ein Sweep. Einer ihrer besten Moves, viel Reichweite, kann in viele verschiedene Mixup möglichkeiten combon und ist sehr schnell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.A&#039;&#039;&#039;:  Sehr schneller Move, kann bei Jumpin in sich selbst oder j.B gechaint werden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.B&#039;&#039;&#039;:  Ihr bester Air Normal. Crossups sind damit ein Kinderspiel, der Gegner wird rangezogen und es trifft auf beiden Seiten.&lt;br /&gt;
*&#039;&#039;&#039;j.C&#039;&#039;&#039;: Extrem große Hitbox, früh gecancelt erlaubt dieser Move einem extrem viel Mixup. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;6b&#039;&#039;&#039;: 5b mit mehr Reichweite.&lt;br /&gt;
*&#039;&#039;&#039;6c&#039;&#039;&#039;:  Launcher, hat schlechtes Prorating, sollte kaum benutzt werden.&lt;br /&gt;
&lt;br /&gt;
==Specials==&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
AirCombo: &#039;&#039;j.A, j.B, j.C, (S)JC , j.A j.B j.C, 6AD/j.22C/j.623A, j.623C&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;6AD:&#039;&#039;&#039; Airthrow Gegner, kann vor einem recovern. &lt;br /&gt;
*&#039;&#039;&#039;j.22C:&#039;&#039;&#039; Kostet 100% Heat und man recovert zeitgleich mit dem Gegner.&lt;br /&gt;
*&#039;&#039;&#039;j.623A, j.623C:&#039;&#039;&#039; Am meisten Schaden, kostet 100% Meter und der Gegner kann in der Luft noch techen.&lt;br /&gt;
&lt;br /&gt;
Diese Combo bietet den meisten Schaden in der Luft und sollte wann immer möglich verwendet werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2A, 5B, 2B, 5C, 2C, 236A~6A,  &#039;&#039;AirCombo&#039;&#039;&#039;&#039;&#039;  einfache Corner BnB. Gegen Manche Charakter kann man noch 5C nach 236A~6A dranhängen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2A, 5B, 2B, 5C, 2C, 214A, 5B, 5C, &#039;&#039;AirCombo&#039;&#039;&#039;&#039;&#039;  etwas andere Corner BnB, funktioniert nicht gegen jeden Charakter, minimal mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2A, 5B, 2B, 6B, 2C, 5C, delay, 236C, (dash,) 214B, 5B, 5C, &#039;&#039;AirCombo&#039;&#039;&#039;&#039;&#039; Cornercarry Combo. Der Dashstep ist nötig, wenn man am anderen Ende des Screens startet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw, 2C, 5C, 236C,...&#039;&#039;&#039; Selbe Combo wie oben, nur aus nem Throw heraus.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Half Moon=&lt;br /&gt;
&lt;br /&gt;
==Normals==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-5a.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;5A&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 3 | Active: 4 | Schaden: 300 | Proration: 72% | Circuit: 3.0% ]&lt;br /&gt;
&lt;br /&gt;
Ziemlich gute Prioritaet fuer einen jab, kann von niemandem gecrouched werden und ist chainbar. Mit darauffolgendem 6AA geht Miyako in ihren H-universellen Dial-A launcher. Sehr wichtig fuer Combos.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-2a.png|175px]]&lt;br /&gt;
| width= style= | &#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 3 | Active: 4 | Schaden: 300 | Proration: 70% | Circuit: 2.0% ]&lt;br /&gt;
&lt;br /&gt;
Sehr gute Prioritaet fuer einen low jab. Chainbar.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-5b.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;5B&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 6 | Active: 3 | Schaden: 600 | Proration: 80% | Circuit: 6.0% ]&lt;br /&gt;
&lt;br /&gt;
Text&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-2b.png|175px]]&lt;br /&gt;
| width= style= | &#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 7 | Active: 5 | Schaden: 800 | Proration: 75% | Circuit: 10.0% ]&lt;br /&gt;
&lt;br /&gt;
Text&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-5c.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;5C&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 9 | Active: 8 | Schaden: 800 | Proration: 75% | Circuit: 10.0% ]&lt;br /&gt;
&lt;br /&gt;
Besitzt &#039;sehr&#039; viel Vorwaertsmomentum. Bekommt, mit dem richtigen spacing, sehr viel Prioritaet als long-range poke. In den hinteren 4F der active Zeit bekommt der Normal ausserdem einen Schadens- (1000) und Prorationboost (80%). Wallslammed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-2c.png|175px]]&lt;br /&gt;
| width= style= | &#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 5 | Active: 7 | Schaden: 800 | Proration: 60% | Circuit: 8.0% ]&lt;br /&gt;
&lt;br /&gt;
Standard sweep, bis auf dass er sehr schnell ist.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-6c.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;6C&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 9 | Active: 4 | Schaden: 1000 | Proration: 70% | Circuit: 10.0% ]&lt;br /&gt;
&lt;br /&gt;
You gotta uppercut that ****. Verglichen zu ihren B&#039;s zu langsam um als Anti-Air benutzt zu werden, wobei sich ihre Hitbox waehrend des Startups ein wenig auf den Boden verlagert, und prorated schlecht. Wird lediglich in ein paar Cornercombos verwendet um den Wallslam von 5C zu umgehen und so 421 loopen zu koennen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-ja.png|175px]]&lt;br /&gt;
| width= style= | &#039;&#039;&#039;j.A&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 4 | Active: 4 | Schaden: 300 | Proration: 75% | Circuit: 3.0% ]&lt;br /&gt;
&lt;br /&gt;
Chainbar. Ein typischer j.A.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-jb.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;j.B&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 6 | Active: 8 | Schaden: 700 | Proration: 90% | Circuit: 7.0% ]&lt;br /&gt;
&lt;br /&gt;
Miyako&#039;s Crossup. Muss, um als solches zu fungieren, sehr tief gesetzt werden, was es schwer zu verwenden macht. In den hinteren 4F der Active Zeit verschlechtert sich die Vertikale Hitbox - prorated dafuer besser (100%.).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-jc.png|175px]]&lt;br /&gt;
| width= style= | &#039;&#039;&#039;j.C&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 7 | Active: 7 | Schaden: 900 | Proration: 90% | Circuit: 10.0% ]&lt;br /&gt;
&lt;br /&gt;
Zwar nicht die Welt, aber dennoch Miyako&#039;s solidester Air-to-Ground normal. Kann auf Nero, Ries und Warakia als Fuzzy verwendet werden, bringt nur leider nichts.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specials==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-236.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;Gokei-Ken: 236A/B/C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-214.png|175px]]&lt;br /&gt;
| width= style=| &#039;&#039;&#039;Senshippo: 214A/B/C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-623.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;Renkantai: 623A/B/C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-421.png|175px]]&lt;br /&gt;
| width= style=| &#039;&#039;&#039;Senshuuraku: 421A/B/C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-22.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;Shin-Kyaku: 22A/B/C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-ad.png|175px]]&lt;br /&gt;
| width= | &#039;&#039;&#039;Arc Drive&#039;&#039;&#039;: &#039;&#039;&#039;Kyuu-Kyoku Ougi: 41236C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Text&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=cZZlVbZCRJw - MBAA basic combos, funktionieren in der Form auch in AACC.&lt;br /&gt;
&lt;br /&gt;
=Full Moon=&lt;br /&gt;
&lt;br /&gt;
==Normals==&lt;br /&gt;
&lt;br /&gt;
==Specials==&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A, 5B, 2B, 5C, 623BB, 236B, j.421B, Airthrow (whiff), 2C, 6C, 236A, j.ABC, dj.ABC, Airthrow&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
F-Miyako BnB. Den zweiten Hit vom 623B muss man stark delayen, sodass 236B treffen kann. Ebenso sollte man 236B so spät wie möglich noch mit j.421B canceln. Den Airthrow benutzt man so nah wie möglich am Boden, sodass man den Gegner in der Luft nicht nach dem j.421B wirft.&lt;br /&gt;
Statt mit einem Airthrow kann man die Gegner mit &#039;&#039;&#039;623A, 421C&#039;&#039;&#039; beenden für einen Hard Knockdown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A, 5B, 2B, 5C, 236B, 2A, 5C, 236A, j.ABC, dj.ABC, 623A, 421C&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Corner Combo, die man statt der obigen Combo verwenden kann, für etwas mehr Schaden. Am Ende ist man mit dem Gegner in der anderen Ecke (Gegner in der Ecke).&lt;br /&gt;
Ohne Meter sollte man unbedingt die obere Combo verwenden, da man den Gegner sonst nicht in der Ecke behält.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
*[[Melty_Blood_Actress_Again| Hauptartikel]]&lt;br /&gt;
*[[Akiha Tohno(MBAA)]]&lt;br /&gt;
*[[Akiha Tohno (Schuluniform)(MBAA)]]&lt;br /&gt;
*[[Akiha Vermillion(MBAA)]]&lt;br /&gt;
*[[Aoko Aozaki(MBAA)]]&lt;br /&gt;
*[[Arctype: Earth(MBAA)]]&lt;br /&gt;
*[[Arcueid Brunestud(MBAA)]]&lt;br /&gt;
*[[Ciel(MBAA)]]&lt;br /&gt;
*[[Hisui(MBAA)]]&lt;br /&gt;
*[[Hisui &amp;amp; Kohaku(MBAA)]]&lt;br /&gt;
*[[Kohaku(MBAA)]]&lt;br /&gt;
*[[Kohaku &amp;amp; Mech Hisui(MBAA)]]&lt;br /&gt;
*[[Kouma Kishima(MBAA)]]&lt;br /&gt;
*[[Len(MBAA)]]&lt;br /&gt;
*[[Mech-Hisui(MBAA)]]&lt;br /&gt;
*[[Miyako Arima(MBAA)]]&lt;br /&gt;
*[[Nanaya Shiki(MBAA)]]&lt;br /&gt;
*[[Neco Arc(MBAA)]]&lt;br /&gt;
*[[Neco Arc Chaos(MBAA)]]&lt;br /&gt;
*[[Neco Arc &amp;amp; Mech-Hisui(MBAA)]]&lt;br /&gt;
*[[Nero Chaos(MBAA)]]&lt;br /&gt;
*[[Red Arcueid(MBAA)]]&lt;br /&gt;
*[[Riesbyfe Stridberg(MBAA)]]&lt;br /&gt;
*[[Roa(MBAA)]]&lt;br /&gt;
*[[Ryougi Shiki(MBAA)]]&lt;br /&gt;
*[[Satsuki Yumiduka(MBAA)]]&lt;br /&gt;
*[[Shiki Tohno(MBAA)]]&lt;br /&gt;
*[[Sion Eltnam Atlasia(MBAA)]]&lt;br /&gt;
*[[Sion Tatari(MBAA)]]&lt;br /&gt;
*[[Warakia(MBAA)]]&lt;br /&gt;
*[[White Len(MBAA)]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Miyako_Arima(MBAA)&amp;diff=31271</id>
		<title>Miyako Arima(MBAA)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Miyako_Arima(MBAA)&amp;diff=31271"/>
		<updated>2012-01-10T20:07:53Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait = [[Image:miyako.png|325px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Allgemeines =&lt;br /&gt;
&lt;br /&gt;
Professionelle Hotpants Imouto (Nicht blutsverwandt!).&lt;br /&gt;
&lt;br /&gt;
Benutzt Kenpou Karate um boesen Kerlen (z.B. Roa.) ins Gesicht zu treten. Versteht sich nicht gut mit den Necos.&lt;br /&gt;
&lt;br /&gt;
=Crescent Moon=&lt;br /&gt;
&lt;br /&gt;
==Normals==&lt;br /&gt;
*&#039;&#039;&#039;5a&#039;&#039;&#039;: Standard Poke, gut zum Whiff Canceln.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5b&#039;&#039;&#039;: Bewegt Miyako nach vorne, gute Reichweite.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5c&#039;&#039;&#039;: Sehr starker Move (1000 Damage), bewegt Miyako nach vorne, sollte oft in Combos + Blockstrings benutzt werden. Gegner die sich in der Luft befinden werden gegen die Wand geschleudert.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5[c]&#039;&#039;&#039;: Sieht genauso wie 5c aus, bewegt sie noch ein Stück weiter nach vorne und ist ein Overhead. Der Gegner wird immer gegen die Wand befördert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2a&#039;&#039;&#039;:  Normaler Low Poke.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2b&#039;&#039;&#039;: Trifft nicht low und hat wenig Reichweite, ist aber ein sehr guter Anti Air.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2c&#039;&#039;&#039;: Ein Sweep. Einer ihrer besten Moves, viel Reichweite, kann in viele verschiedene Mixup möglichkeiten combon und ist sehr schnell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.A&#039;&#039;&#039;:  Sehr schneller Move, kann bei Jumpin in sich selbst oder j.B gechaint werden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.B&#039;&#039;&#039;:  Ihr bester Air Normal. Crossups sind damit ein Kinderspiel, der Gegner wird rangezogen und es trifft auf beiden Seiten.&lt;br /&gt;
*&#039;&#039;&#039;j.C&#039;&#039;&#039;: Extrem große Hitbox, früh gecancelt erlaubt dieser Move einem extrem viel Mixup. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;6b&#039;&#039;&#039;: 5b mit mehr Reichweite.&lt;br /&gt;
*&#039;&#039;&#039;6c&#039;&#039;&#039;:  Launcher, hat schlechtes Prorating, sollte kaum benutzt werden.&lt;br /&gt;
&lt;br /&gt;
==Specials==&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
AirCombo: &#039;&#039;j.A, j.B, j.C, (S)JC , j.A j.B j.C, 6AD/j.22C/j.623A, j.623C&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;6AD:&#039;&#039;&#039; Airthrow Gegner, kann vor einem recovern. &lt;br /&gt;
*&#039;&#039;&#039;j.22C:&#039;&#039;&#039; Kostet 100% Heat und man recovert zeitgleich mit dem Gegner.&lt;br /&gt;
*&#039;&#039;&#039;j.623A, j.623C:&#039;&#039;&#039; Am meisten Schaden, kostet 100% Meter und der Gegner kann in der Luft noch techen.&lt;br /&gt;
&lt;br /&gt;
Diese Combo bietet den meisten Schaden in der Luft und sollte wann immer möglich verwendet werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2A, 5B, 2B, 5C, 2C, 236A~6A,  &#039;&#039;AirCombo&#039;&#039;&#039;&#039;&#039;  einfache Corner BnB. Gegen Manche Charakter kann man noch 5C nach 236A~6A dranhängen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2A, 5B, 2B, 5C, 2C, 214A, 5B, 5C, &#039;&#039;AirCombo&#039;&#039;&#039;&#039;&#039;  etwas andere Corner BnB, funktioniert nicht gegen jeden Charakter, minimal mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2A, 5B, 2B, 6B, 2C, 5C, delay, 236C, (dash,) 214B, 5B, 5C, &#039;&#039;AirCombo&#039;&#039;&#039;&#039;&#039; Cornercarry Combo. Der Dashstep ist nötig, wenn man am anderen Ende des Screens startet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw, 2C, 5C, 236C,...&#039;&#039;&#039; Selbe Combo wie oben, nur aus nem Throw heraus.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Half Moon=&lt;br /&gt;
&lt;br /&gt;
==Normals==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-5a.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;5A&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 3 | Active: 4 | Schaden: 300 | Proration: 72% | Circuit: 3.0% ]&lt;br /&gt;
&lt;br /&gt;
Ziemlich gute Prioritaet fuer einen jab, kann von niemandem gecrouched werden und ist chainbar. Mit darauffolgendem 6AA geht Miyako in ihren H-universellen Dial-A launcher. Sehr wichtig fuer Combos.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-2a.png|175px]]&lt;br /&gt;
| width= style= | &#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 3 | Active: 4 | Schaden: 300 | Proration: 70% | Circuit: 2.0% ]&lt;br /&gt;
&lt;br /&gt;
Sehr gute Prioritaet fuer einen low jab. Chainbar.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-5b.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;5B&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 6 | Active: 3 | Schaden: 600 | Proration: 80% | Circuit: 6.0% ]&lt;br /&gt;
&lt;br /&gt;
Text&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-2b.png|175px]]&lt;br /&gt;
| width= style= | &#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 7 | Active: 5 | Schaden: 800 | Proration: 75% | Circuit: 10.0% ]&lt;br /&gt;
&lt;br /&gt;
Text&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-5c.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;5C&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 9 | Active: 8 | Schaden: 800 | Proration: 75% | Circuit: 10.0% ]&lt;br /&gt;
&lt;br /&gt;
Besitzt &#039;sehr&#039; viel Vorwaertsmomentum. Bekommt, mit dem richtigen spacing, sehr viel Prioritaet als long-range poke. In den hinteren 4F der active Zeit bekommt der Normal ausserdem einen Schadens- (1000) und Prorationboost (80%). Wallslammed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-2c.png|175px]]&lt;br /&gt;
| width= style= | &#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 5 | Active: 7 | Schaden: 800 | Proration: 60% | Circuit: 8.0% ]&lt;br /&gt;
&lt;br /&gt;
Standard sweep, bis auf dass er sehr schnell ist.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-6c.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;6C&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 9 | Active: 4 | Schaden: 1000 | Proration: 70% | Circuit: 10.0% ]&lt;br /&gt;
&lt;br /&gt;
You gotta uppercut that ****. Verglichen zu ihren B&#039;s zu langsam um als Anti-Air benutzt zu werden, wobei sich ihre Hitbox waehrend des Startups ein wenig auf den Boden verlagert, und prorated schlecht. Wird lediglich in ein paar Cornercombos verwendet um den Wallslam von 5C zu umgehen und so 421 loopen zu koennen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-ja.png|175px]]&lt;br /&gt;
| width= style= | &#039;&#039;&#039;j.A&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 4 | Active: 4 | Schaden: 300 | Proration: 75% | Circuit: 3.0% ]&lt;br /&gt;
&lt;br /&gt;
Chainbar. Ein typischer j.A.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-jb.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;j.B&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 6 | Active: 8 | Schaden: 700 | Proration: 90% | Circuit: 7.0% ]&lt;br /&gt;
&lt;br /&gt;
Miyako&#039;s Crossup. Muss, um als solches zu fungieren, sehr tief gesetzt werden, was es schwer zu verwenden macht. In den hinteren 4F der Active Zeit verschlechtert sich die Vertikale Hitbox - prorated dafuer besser (100%.).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-jc.png|175px]]&lt;br /&gt;
| width= style= | &#039;&#039;&#039;j.C&#039;&#039;&#039;&lt;br /&gt;
[ Startup: 7 | Active: 7 | Schaden: 900 | Proration: 90% | Circuit: 10.0% ]&lt;br /&gt;
&lt;br /&gt;
Zwar nicht die Welt, aber dennoch Miyako&#039;s solidester Air-to-Ground normal. Kann auf Nero, Ries und Warakia als Fuzzy verwendet werden, bringt nur leider nichts.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specials==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-236.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;Gokei-Ken: 236A/B/C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-214.png|175px]]&lt;br /&gt;
| width= style=| &#039;&#039;&#039;Senshippo: 214A/B/C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-623.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;Renkantai: 623A/B/C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-421.png|175px]]&lt;br /&gt;
| width= style=| &#039;&#039;&#039;Senshuuraku: 421A/B/C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-22.png|175px]]&lt;br /&gt;
| width= style=&amp;quot;background:#B2BEB5;&amp;quot;| &#039;&#039;&#039;Shin-Kyaku: 22A/B/C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;C&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[Datei:hmiyako-ad.png|175px]]&lt;br /&gt;
| width= | &#039;&#039;&#039;Arc Drive&#039;&#039;&#039;: &#039;&#039;&#039;Kyuu-Kyoku Ougi: 41236C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Text&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
=Full Moon=&lt;br /&gt;
&lt;br /&gt;
==Normals==&lt;br /&gt;
&lt;br /&gt;
==Specials==&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
*[[Melty_Blood_Actress_Again| Hauptartikel]]&lt;br /&gt;
*[[Akiha Tohno(MBAA)]]&lt;br /&gt;
*[[Akiha Tohno (Schuluniform)(MBAA)]]&lt;br /&gt;
*[[Akiha Vermillion(MBAA)]]&lt;br /&gt;
*[[Aoko Aozaki(MBAA)]]&lt;br /&gt;
*[[Arctype: Earth(MBAA)]]&lt;br /&gt;
*[[Arcueid Brunestud(MBAA)]]&lt;br /&gt;
*[[Ciel(MBAA)]]&lt;br /&gt;
*[[Hisui(MBAA)]]&lt;br /&gt;
*[[Hisui &amp;amp; Kohaku(MBAA)]]&lt;br /&gt;
*[[Kohaku(MBAA)]]&lt;br /&gt;
*[[Kohaku &amp;amp; Mech Hisui(MBAA)]]&lt;br /&gt;
*[[Kouma Kishima(MBAA)]]&lt;br /&gt;
*[[Len(MBAA)]]&lt;br /&gt;
*[[Mech-Hisui(MBAA)]]&lt;br /&gt;
*[[Miyako Arima(MBAA)]]&lt;br /&gt;
*[[Nanaya Shiki(MBAA)]]&lt;br /&gt;
*[[Neco Arc(MBAA)]]&lt;br /&gt;
*[[Neco Arc Chaos(MBAA)]]&lt;br /&gt;
*[[Neco Arc &amp;amp; Mech-Hisui(MBAA)]]&lt;br /&gt;
*[[Nero Chaos(MBAA)]]&lt;br /&gt;
*[[Red Arcueid(MBAA)]]&lt;br /&gt;
*[[Riesbyfe Stridberg(MBAA)]]&lt;br /&gt;
*[[Roa(MBAA)]]&lt;br /&gt;
*[[Ryougi Shiki(MBAA)]]&lt;br /&gt;
*[[Satsuki Yumiduka(MBAA)]]&lt;br /&gt;
*[[Shiki Tohno(MBAA)]]&lt;br /&gt;
*[[Sion Eltnam Atlasia(MBAA)]]&lt;br /&gt;
*[[Sion Tatari(MBAA)]]&lt;br /&gt;
*[[Warakia(MBAA)]]&lt;br /&gt;
*[[White Len(MBAA)]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Eva_Beatrice(Umineko)&amp;diff=31270</id>
		<title>Eva Beatrice(Umineko)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Eva_Beatrice(Umineko)&amp;diff=31270"/>
		<updated>2012-01-10T13:46:17Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Normals =&lt;br /&gt;
= Specials = &lt;br /&gt;
[[Datei:Eva_beatrice_shoukai.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
&lt;br /&gt;
2a, 2b, 5b, 5c, 214a/a+b&lt;br /&gt;
6b, 5c, j.bc, j.63214a/a+b&lt;br /&gt;
&lt;br /&gt;
2b, 5b, 5c, metacancel, 2b, 5b, 5c, dashcancel, dash 2b, 5b, 5c, 236236c -&amp;gt; Stun&lt;br /&gt;
Universale Ougon Stun Combo lol&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
{{Vorlage:Umineko Navi}}&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Aoko_Aozaki(MBAA)&amp;diff=31189</id>
		<title>Aoko Aozaki(MBAA)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Aoko_Aozaki(MBAA)&amp;diff=31189"/>
		<updated>2012-01-04T00:30:26Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Full Moon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:aoko.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Allgemeines =&lt;br /&gt;
Aoko ist der beste Charakter im Spiel. Als eine der stärksten Magier im gesamten Nasuverse und einzige Nutzerin der Fünften Magie, besitzt sie ein riesiges Arsenal an Fähigkeiten, welches sie zu einen unglaublich vielseitigen Charakter macht.&lt;br /&gt;
&lt;br /&gt;
Sie kann mit ihren Specials gut zonen, durch ihre Orbs hat sie immer ein tolles Oki-Tool parat und mit ihren Füßen kann sie ihrem Gegner in den Arsch treten.&lt;br /&gt;
&lt;br /&gt;
B88/W56/H84&lt;br /&gt;
&lt;br /&gt;
= Crescent Moon =&lt;br /&gt;
= Half Moon =&lt;br /&gt;
== Normals ==&lt;br /&gt;
*&#039;&#039;&#039;5a&#039;&#039;&#039; - Schneller tiefer Tritt, der dennoch hoch geblockt werden kann. Eignet sich super zum Whiff-Canceln.&lt;br /&gt;
*&#039;&#039;&#039;2a&#039;&#039;&#039; - Kurzer Schlag mit dem Ellenbogen und ihr schnellster Normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5b&#039;&#039;&#039; - Schneller Schlag mit ihrer Linken, bei dem sie sich ein Stück nach vorne bewegt -&amp;gt; Mini Dashpunch&lt;br /&gt;
*&#039;&#039;&#039;2b&#039;&#039;&#039; - cr.MK&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5c&#039;&#039;&#039; - Harter Tritt ins Gesicht. Aufladbar~&lt;br /&gt;
*&#039;&#039;&#039;4c&#039;&#039;&#039; - Overhead Kick, der jedoch erst voll aufgeladen nicht mehr tief geblockt werden kann.&lt;br /&gt;
*&#039;&#039;&#039;2c&#039;&#039;&#039; - cr.HK&lt;br /&gt;
*&#039;&#039;&#039;3c&#039;&#039;&#039; - Uppercut-Launcher&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5a, 6a, 6a&#039;&#039;&#039; - Kleine Tritt-Combo. 5a into Tritt-in-die-Weichteile into Overhead-Kick, der gar keiner ist. Launched nach dem zweiten 6a.&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
*&#039;&#039;&#039;236a/b/c - Blowning Starmine&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Sehr kurzer Laserstrahl.&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Fullscreen Laser, der gegen Croucher whiffed. Voll aufgeladen vergrößert sich jedoch die Hitbox und er wird unblockable.&lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.236a/b - Raining Starmine&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Aoko feuert einen blauen Laserstrahl aus der Luft. Er kommt direkt raus und trifft den Gegner einmal.&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Etwas langsamer im Startup, trifft jedoch dreimal.&lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; - Kommt direkt raus und trifft fünfmal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;214a/b/c - Magic Draw&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Aoko feuert eine blaue Schockwelle ab, die entlang des Bodens verläuft.  &lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Schneller als die a-Version.&lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;22a/b/c - Blazing Starmine&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Ein blauer Laserstrahl kommt direkt vor Aoko aus dem Boden geschossen. Toller Blockstringender.&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Genau wie a, bloß von etwas weiter weg. &lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;63214a/b/c - Blowning Starbow&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Blauer Zauberkreis, der Projektile reflektieren kann. Kommt schnell raus, trifft den Gegner jedoch nur einmal.&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Hat zwar längeres Startup als a, trifft den Gegner jedoch 8-fach und ist +23 on block.&lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;623a/b/c - Keri tobasu wa yo-&#039;&#039;&#039; (Auch in der Luft einsetzbar)&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Schneller Wheelkick, der hoch geblockt werden muss. In der Ecke führt dieser Move zum göttlichsten Techpunisher im Nasuverse.&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Längerer Startup, dafür mit besserer Range und +6 on block. Ein toller Move, der Aoko direkt in die Offensive versetzt.&lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;421a/b/c - Exploding Starmine&#039;&#039;&#039; (Bis zu zwei gleichzeitig im Kampfgeschehen)&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Aoko zaubert ca. zwei Charakterbreiten von ihr entfernt ne kleine blaue Blugel, die explodiert, wenn man den Button loslässt. Geniales Oki-Tool :3&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Aoko zaubert ca. vier Charakterbreiten von ihr entfernt ne kleine blaue Blugel, die explodiert, wenn man den Button loslässt.&lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; - Aoko zaubert ca. sechs Charakterbreiten von ihr entfernt ne kleine blaue Blugel, die explodiert, wenn man den Button loslässt.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.214a/b/c - Floating Starmine&#039;&#039;&#039; (Bis zu zwei gleichzeitig im Kampfgeschehen; C-Orb kann als dritte gerufen werden)&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Aoko zaubert ne blaue Kugel vor sich. Sie explodiert, wenn der Gegner sie berührt. &lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Identisch mit der a-Version.&lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; - Ähnlich der a/b-Version, bloß riesiger. Ist perfekt um nach einer Aircombo an Oki zu kommen.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;..., 2c, 3c, j.bc, dj.c, j.214c, land, 2c, 421a&#039;&#039;&#039; - Standard Oki Combo&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;..., 2c, 5c, 4c, 623a&#039;&#039;&#039; - Standard Techpunish-Setup in der Ecke. Nach dem 623a wird 5c jede Art von Tech bestrafen. Wenn der Gegner nicht teched, wird er trotzdem getroffen.&lt;br /&gt;
**&#039;&#039;&#039;Gegner teched normal:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Gegner teched aus der Ecke raus:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Gegner macht nichts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Full Moon =&lt;br /&gt;
&lt;br /&gt;
== Normals ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5b&#039;&#039;&#039; - Kick mit guter Reichweite-&lt;br /&gt;
*&#039;&#039;&#039;2b&#039;&#039;&#039; - cr.MP&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5c&#039;&#039;&#039; - Harter Tritt ins Gesicht. Aufladbar~&lt;br /&gt;
*&#039;&#039;&#039;4c&#039;&#039;&#039; - Overhead Kick, der jedoch erst voll aufgeladen nicht mehr tief geblockt werden kann.&lt;br /&gt;
*&#039;&#039;&#039;2c&#039;&#039;&#039; - cr.HK&lt;br /&gt;
*&#039;&#039;&#039;3c&#039;&#039;&#039; - Uppercut-Launcher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;214a/b/c - BURU FAYAH&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - &lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - &lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; - Blauer Zauberkreis, der viele kleine Explosionen um sich herum auslöst. Super Blockstringender.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;22a/b/c - Blazing Starmine&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Ein blauer Laserstrahl kommt direkt vor Aoko aus dem Boden geschossen. Toller Blockstringender.&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Genau wie a, bloß von etwas weiter weg. &lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;623a/b/c - &#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Guter DP, Free Combo bei einem CH.&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - &lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;421a/b/c - Exploding Starmine&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - 2c, 421a -&amp;gt; DRSHHH&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - &lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.214a/b/c - Floating Starmine&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; -&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - &lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; - Erst techable, wenn Gegner auf Boden aufkommt.. free Oki. Die beste Verwendung für 100 Heat.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;..., 2c, 3c, j.c, dj8.c, j.214c, land&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;2c, 421a&#039;&#039;&#039; - Standard Oki Combo&lt;br /&gt;
**&#039;&#039;&#039;2c, 22a, j.bc, dj.bc, Airgrab&#039;&#039;&#039; - Damage Ender&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Aoko_Aozaki(MBAA)&amp;diff=30934</id>
		<title>Aoko Aozaki(MBAA)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Aoko_Aozaki(MBAA)&amp;diff=30934"/>
		<updated>2011-12-21T23:02:09Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Full Moon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| portrait= [[Image:aoko.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Allgemeines =&lt;br /&gt;
Aoko ist der beste Charakter im Spiel. Als eine der stärksten Magier im gesamten Nasuverse und einzige Nutzerin der Fünften Magie, besitzt sie ein riesiges Arsenal an Fähigkeiten, welches sie zu einen unglaublich vielseitigen Charakter macht.&lt;br /&gt;
&lt;br /&gt;
Sie kann mit ihren Specials gut zonen, durch ihre Orbs hat sie immer ein tolles Oki-Tool parat und mit ihren Füßen kann sie ihrem Gegner in den Arsch treten.&lt;br /&gt;
&lt;br /&gt;
B88/W56/H84&lt;br /&gt;
&lt;br /&gt;
= Crescent Moon =&lt;br /&gt;
= Half Moon =&lt;br /&gt;
== Normals ==&lt;br /&gt;
*&#039;&#039;&#039;5a&#039;&#039;&#039; - Schneller tiefer Tritt, der dennoch hoch geblockt werden kann. Eignet sich super zum Whiff-Canceln.&lt;br /&gt;
*&#039;&#039;&#039;2a&#039;&#039;&#039; - Kurzer Schlag mit dem Ellenbogen und ihr schnellster Normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5b&#039;&#039;&#039; - Schneller Schlag mit ihrer Linken, bei dem sie sich ein Stück nach vorne bewegt -&amp;gt; Mini Dashpunch&lt;br /&gt;
*&#039;&#039;&#039;2b&#039;&#039;&#039; - cr.MK&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5c&#039;&#039;&#039; - Harter Tritt ins Gesicht. Aufladbar~&lt;br /&gt;
*&#039;&#039;&#039;4c&#039;&#039;&#039; - Overhead Kick, der jedoch erst voll aufgeladen nicht mehr tief geblockt werden kann.&lt;br /&gt;
*&#039;&#039;&#039;2c&#039;&#039;&#039; - cr.HK&lt;br /&gt;
*&#039;&#039;&#039;3c&#039;&#039;&#039; - Uppercut-Launcher&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5a, 6a, 6a&#039;&#039;&#039; - Kleine Tritt-Combo. 5a into Tritt-in-die-Weichteile into Overhead-Kick, der gar keiner ist. Launched nach dem zweiten 6a.&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
*&#039;&#039;&#039;236a/b/c - Blowning Starmine&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Sehr kurzer Laserstrahl.&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Fullscreen Laser, der gegen Croucher whiffed. Voll aufgeladen vergrößert sich jedoch die Hitbox und er wird unblockable.&lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.236a/b - Raining Starmine&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Aoko feuert einen blauen Laserstrahl aus der Luft. Er kommt direkt raus und trifft den Gegner einmal.&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Etwas langsamer im Startup, trifft jedoch dreimal.&lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; - Kommt direkt raus und trifft fünfmal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;214a/b/c - Magic Draw&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Aoko feuert eine blaue Schockwelle ab, die entlang des Bodens verläuft.  &lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Schneller als die a-Version.&lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;22a/b/c - Blazing Starmine&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Ein blauer Laserstrahl kommt direkt vor Aoko aus dem Boden geschossen. Toller Blockstringender.&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Genau wie a, bloß von etwas weiter weg. &lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;63214a/b/c - Blowning Starbow&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Blauer Zauberkreis, der Projektile reflektieren kann. Kommt schnell raus, trifft den Gegner jedoch nur einmal.&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Hat zwar längeres Startup als a, trifft den Gegner jedoch 8-fach und ist +23 on block.&lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;623a/b/c - Keri tobasu wa yo-&#039;&#039;&#039; (Auch in der Luft einsetzbar)&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Schneller Wheelkick, der hoch geblockt werden muss. In der Ecke führt dieser Move zum göttlichsten Techpunisher im Nasuverse.&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Längerer Startup, dafür mit besserer Range und +6 on block. Ein toller Move, der Aoko direkt in die Offensive versetzt.&lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;421a/b/c - Exploding Starmine&#039;&#039;&#039; (Bis zu zwei gleichzeitig im Kampfgeschehen)&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Aoko zaubert ca. zwei Charakterbreiten von ihr entfernt ne kleine blaue Blugel, die explodiert, wenn man den Button loslässt. Geniales Oki-Tool :3&lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Aoko zaubert ca. vier Charakterbreiten von ihr entfernt ne kleine blaue Blugel, die explodiert, wenn man den Button loslässt.&lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; - Aoko zaubert ca. sechs Charakterbreiten von ihr entfernt ne kleine blaue Blugel, die explodiert, wenn man den Button loslässt.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.214a/b/c - Floating Starmine&#039;&#039;&#039; (Bis zu zwei gleichzeitig im Kampfgeschehen; C-Orb kann als dritte gerufen werden)&lt;br /&gt;
**&#039;&#039;&#039;a&#039;&#039;&#039; - Aoko zaubert ne blaue Kugel vor sich. Sie explodiert, wenn der Gegner sie berührt. &lt;br /&gt;
**&#039;&#039;&#039;b&#039;&#039;&#039; - Identisch mit der a-Version.&lt;br /&gt;
**&#039;&#039;&#039;c&#039;&#039;&#039; - Ähnlich der a/b-Version, bloß riesiger. Ist perfekt um nach einer Aircombo an Oki zu kommen.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;..., 2c, 3c, j.bc, dj.c, j.214c, land, 2c, 421a&#039;&#039;&#039; - Standard Oki Combo&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;..., 2c, 5c, 4c, 623a&#039;&#039;&#039; - Standard Techpunish-Setup in der Ecke. Nach dem 623a wird 5c jede Art von Tech bestrafen. Wenn der Gegner nicht teched, wird er trotzdem getroffen.&lt;br /&gt;
**&#039;&#039;&#039;Gegner teched normal:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Gegner teched aus der Ecke raus:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Gegner macht nichts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Full Moon =&lt;br /&gt;
*&#039;&#039;&#039;..., 2c, 3c, j.c, dj8.c, j.214c, land&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;2c, 63214b ~ Orb&#039;&#039;&#039; - Standard Oki Combo&lt;br /&gt;
**&#039;&#039;&#039;2c, 22a, j.bc, dj.bc, Airgrab&#039;&#039;&#039; - Damage Ender&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Yuri_Sakazaki(KOFXIII)&amp;diff=30690</id>
		<title>Yuri Sakazaki(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Yuri_Sakazaki(KOFXIII)&amp;diff=30690"/>
		<updated>2011-12-17T00:13:35Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Yuri_Sakazaki.png]]&lt;br /&gt;
| name = Yuri Sakazaki&lt;br /&gt;
| jname = ユリ・サカザキ&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
&lt;br /&gt;
Randnotiz: Sie kann ihren j.A in dive kick und air fireball canceln.&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |in Neomax&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
[http://www.youtube.com/watch?v=Rg1nBvBpZrw Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+P:&#039;&#039;&#039; Reflektiert Projektile, hat aber auch einen physischen Hit. Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup und mehr Schaden (fast das doppelte). Danach Juggles möglich. Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF+P:&#039;&#039;&#039; Projektil genau vor Yuri. Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;fliegt wie ein reguläres Projektil, anstatt still zu stehen. Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB+K:&#039;&#039;&#039; B-Version ist ein 1F+Wurf, C-Version ein running Grab. Drive Cancel. (alles Konsole only).&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; grabbt den Gegner sogar, wenn er springt.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+P:&#039;&#039;&#039; Shoryuken. A = leicht, C = hart. Drive &amp;amp; Super Cancel (sowohl am Boden als auch in der Luft).&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Unverwundbarkeit und mehr Hits. Drive &amp;amp; Super Cancel (sowohl am Boden als auch in der Luft).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF+K:&#039;&#039;&#039; Air Projektil mit automatischem Sprung davor.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Yuri fliegt mit dem Schuss nach vorne. Massiver vorteil, danach Followup-Combo möglich.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCF+K:&#039;&#039;&#039; &amp;quot;manuelle&amp;quot; version des Air-Projektils.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Feuerbälle anstatt einen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+K&#039;&#039;&#039; Command Jump mit Followups. B-Version steiler, D-Version flacher Winkel. &lt;br /&gt;
**&#039;&#039;&#039;P:&#039;&#039;&#039; Schlag im Sprung, kann crossen. Drive Cancel OK.&lt;br /&gt;
**&#039;&#039;&#039;K:&#039;&#039;&#039; Dive Kick.&lt;br /&gt;
**&#039;&#039;&#039;QCF+K:&#039;&#039;&#039; Air Projektil.&lt;br /&gt;
**&#039;&#039;&#039;PP:&#039;&#039;&#039; Air Grab. Kann als Juggle verwendet werden. Bricht die Juggle Regeln, dh. juggelt nach allem (Konsole only).&lt;br /&gt;
**&#039;&#039;&#039;EX (SRK+KK):&#039;&#039;&#039; springt noch weiter als normal.&lt;br /&gt;
**&#039;&#039;&#039;P:&#039;&#039;&#039; mehr Schaden. Sieht auf den ersten Blick absolut nutzlos aus wegen der ungünstigen, unsafen Flugbahn sogar auf Hit.&lt;br /&gt;
**&#039;&#039;&#039;K:&#039;&#039;&#039; mehr Schaden.&lt;br /&gt;
**&#039;&#039;&#039;QCF+K:&#039;&#039;&#039; 2 Projektile anstatt 1, wie die EX-Version.&lt;br /&gt;
**&#039;&#039;&#039;PP:&#039;&#039;&#039; bricht die Juggle-Regeln, vermutlich mehr Schaden auf Konsole (In der Arcadeversion bricht PP nur die Juggle-Regeln, wenn er aus SRK+KK ausgeführt wird).&lt;br /&gt;
&lt;br /&gt;
== Desperation Moves &amp;amp; Neo MAX ==&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+KK:&#039;&#039;&#039; Ranbu Super, combot z.B. aus 2B,2B,2A. MAX-Cancel OK.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Unverwundbarkeit und mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;f,HCF+P:&#039;&#039;&#039; Super-Schuss.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,QCB+ÜÜ:&#039;&#039;&#039; Neo-MAX. Geht auch aus der Luft.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
Yuri hat prinzipiell zwei Hitconfirms:&lt;br /&gt;
*&#039;&#039;&#039;c.B, c.B, s.B&#039;&#039;&#039;: basic shitconfirm&lt;br /&gt;
*&#039;&#039;&#039;c.B, link cl.C&#039;&#039;&#039;: schwieriger da link mit weniger scaling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos ohne Meter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;c.B, c.B, s.B, dp+C&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;c.B, c.B, s.B, hcb+C&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;c.B, cl.C, dp+C&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;c.B, cl.C, hcb+B&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos mit 1 EX Meter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cl.C, qcb+AC, dp+D, j.C, cr.C, dp+D, j.A+C (grab)&#039;&#039;&#039; 376 dmg&lt;br /&gt;
*&#039;&#039;&#039;(Corner) cl.C, qcb+AC, qcb+C, qcf+C, dp+C&#039;&#039;&#039; 369 dmg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos mit 1/2 Drive Gauge und 1 oder 2 EX Meter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B link s.C, hcb+B super cancel qcf hcb+K/B+D&#039;&#039;&#039; 350 damage (430 damage bei Ex Super)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B link s.C, dp.C super cancel qcf hcb+K/B+D&#039;&#039;&#039; 341 damage (432 damage bei EX Super)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Corner) cl.C, qcb+AC, qcb+C, qcf+C, dp+C(1) drive cancel qcb+C, qcf+C, dp+A&#039;&#039;&#039; 487 dmg&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Corner) cl.C, qcb+AC, qcb+C, qcf+C, dp+C(1) drive cancel qcb+C, qcf+C, dp+A, qcfhcb+K&#039;&#039;&#039; 620 dmg(2 Drives)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos ohne Drive Gauge und 2 EX Meter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cl.C, qcb+AC, qcfhcb+K&#039;&#039;&#039; 382 dmg&lt;br /&gt;
*&#039;&#039;&#039;(Corner)cr.B cl.C, qcb+AC, qcb+C, qcf+C, qcfhcb+K&#039;&#039;&#039; 482 dmg&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Ohne EX Meter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cl.C, B+C, cl.C, dp+C, qcb+C, dc, qcf+A, (dp+A, dc, qcb+C, qcf+C)x3, dp.A&#039;&#039;&#039; 599 dmg - Gegner sollte spätestens beim zweiten cl.C in der Ecke sein.&lt;br /&gt;
&lt;br /&gt;
==Änderungen in der Konsolenverison gegenüber der Arcadeversion==&lt;br /&gt;
*SRK+P: Bewegung und Fallwinkeltravel verändert (Anmerkung: genaueres unbekannt).&lt;br /&gt;
*SRK+K: PP-Followup bricht Juggle-Regeln. In der Aracadeversion war das nur der Fall, wenn SRK+K als EX ausgeführt wurde.&lt;br /&gt;
*j.A cancelt in j.df.B.&lt;br /&gt;
*HCB+B ist jetzt ein Wurf.&lt;br /&gt;
*HCB+K hat Drive Cancel (NICHT bei der EX Version).&lt;br /&gt;
*s.B hat weniger Startup.&lt;br /&gt;
*j.CD ist länger aktiv.&lt;br /&gt;
*j.df+B Mindesthöhe gesenkt.&lt;br /&gt;
*HCB+KK hat weniger Unverwundbarkeit nach der Active Time des Moves.&lt;br /&gt;
*f,HCF+P hat weniger Recovery.&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Kula_Diamond(KOFXIII)&amp;diff=30655</id>
		<title>Kula Diamond(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Kula_Diamond(KOFXIII)&amp;diff=30655"/>
		<updated>2011-12-14T18:28:50Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Kula_Diamond.png]]&lt;br /&gt;
| name = Kula Diamond&lt;br /&gt;
| jname = クーラ・ダイアモンド&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48(25+23)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(55+23)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(55+23)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | df.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
[http://www.youtube.com/watch?v=dr367BlTYH0 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+PP (Crow Bites):&#039;&#039;&#039; Shoryuken.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, mehr Unverwundbarkeit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF+PP (Diamond Blaze):&#039;&#039;&#039; Projektil, verursacht Knockdown.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; verursacht Collapse.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+PP (Counter Shell):&#039;&#039;&#039; reflektiert Projektile, zählt aber auch als Hit.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; das reflektierte Projektil verursacht mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+KK (Ray Spin):&#039;&#039;&#039; Pirouette, launcht.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, combot aus Light Hits.&lt;br /&gt;
&lt;br /&gt;
== Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;QCF,QCF+P (Diamond Edge):&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, combot aus Light Hits. Mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB,HCB+P (Freeze Execution):&#039;&#039;&#039; &#039;&#039;[Kostet 2 Stocks anstatt 1]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB,HCB+KK (Neo Freeze Execution):&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, df.B:&#039;&#039;&#039; 153 Schaden. Einfache Combo in ihren Command Normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, (s.B) dp+C:&#039;&#039;&#039; 203 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;st.C(f), qcb+B~f+D, dp+C:&#039;&#039;&#039; 242 Schaden. ihr st.c eignet sich prima als hitconfirm von far range.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, qcb+BD, dp+C:&#039;&#039;&#039; &#039;&#039; [1 Stock]&#039;&#039; 271 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B oder C(2), qcb+BD, qcb+B~f+B, dp+C:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 308/317 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B oder C(2), qcb+BD, qcb+B~f+B, dp+AC:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 350/362 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;von atg:&#039;&#039;&lt;br /&gt;
&#039;&#039;Anmerkung: alle combos gehen auch mit C(1),f+A für etwas mehr schaden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;von ekusu:&#039;&#039;&lt;br /&gt;
&#039;&#039;Anmerkung: statt mit SRK+C die Combos zu beenden, kann man QCB+P benutzen für besseres Oki, aber schlechteren Schaden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), (QCF+A, delay...)QCB+D max delay f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 332/367 Schaden. (Whiffed ohne den QCF+A gegen Croucher)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCB+B-f+D, max delay SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 334 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCF+A, delay QCB+D, max delay SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 369 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCB+KK, QCB+B-f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1 Stock]&#039;&#039; 393 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCB+KK, QCB+B-f+B, max delay SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1 Stock]&#039;&#039; 401 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), (QCF+A, delay...)QCB+D max delay f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, HCB,HCB+P:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 2 Stocks]&#039;&#039; 489 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HD-Combos:&lt;br /&gt;
*&#039;&#039;&#039;j.C,C(1),f+A,BC,C(1),f+A,QCB+B~f+D, SRK+A Drive Cancel QCB+D, QCB+B, [SRK+C Drive Cancel QCB+D,QCB+B]x2, HCB,f+C, Drive Cancel HCB+KK:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 739 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,C(1),f+A,BC,C(1),f+A,QCB+D, max delay [SRK+C Drive Cancel QCB+D, QCB+B]x3, HCB,f+C Drive Cancel HCB+KK:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 743 Schaden.&lt;br /&gt;
&lt;br /&gt;
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==&lt;br /&gt;
*s.B hat mehr Vorwärtsbewegung und somit mehr Reichweite.&lt;br /&gt;
*QCB+KK-&amp;gt;f+D hat weniger Recovery, dafür keine Unverwundbarkeit mehr.&lt;br /&gt;
*HCB,HCB+P hat bessere Followup-Hitbox und weniger Recovery.&lt;br /&gt;
*df+B hat weniger Recovery.&lt;br /&gt;
*QCF,QCF+PP hat weniger Startup.&lt;br /&gt;
*QCB+PP hat größere Hitbox.&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Kula_Diamond(KOFXIII)&amp;diff=30654</id>
		<title>Kula Diamond(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Kula_Diamond(KOFXIII)&amp;diff=30654"/>
		<updated>2011-12-14T18:28:35Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Kula_Diamond.png]]&lt;br /&gt;
| name = Kula Diamond&lt;br /&gt;
| jname = クーラ・ダイアモンド&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48(25+23)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(55+23)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(55+23)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | df.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
[http://www.youtube.com/watch?v=dr367BlTYH0 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+PP (Crow Bites):&#039;&#039;&#039; Shoryuken.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, mehr Unverwundbarkeit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF+PP (Diamond Blaze):&#039;&#039;&#039; Projektil, verursacht Knockdown.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; verursacht Collapse.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+PP (Counter Shell):&#039;&#039;&#039; reflektiert Projektile, zählt aber auch als Hit.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; das reflektierte Projektil verursacht mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+KK (Ray Spin):&#039;&#039;&#039; Pirouette, launcht.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, combot aus Light Hits.&lt;br /&gt;
&lt;br /&gt;
== Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;QCF,QCF+P (Diamond Edge):&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, combot aus Light Hits. Mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB,HCB+P (Freeze Execution):&#039;&#039;&#039; &#039;&#039;[Kostet 2 Stocks anstatt 1]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB,HCB+KK (Neo Freeze Execution):&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, df.B:&#039;&#039;&#039; 153 Schaden. Einfache Combo in ihren Command Normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, (s.B) dp+C:&#039;&#039;&#039; 203 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;st.C(f), qcb+B~f+D, dp+C:&#039;&#039;&#039; 242 Schaden. ihr st.c eignet sich prima als hitconfirm von far range.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, qcb+BD, dp+C:&#039;&#039;&#039; &#039;&#039; [1 Stock]&#039;&#039; 271 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B oder C(2), qcb+BD, qcb+B~f+B, dp+C:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 308/317 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B oder C(2), qcb+BD, qcb+B~f+B, dp+AC:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 350/362 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;von atg:&#039;&#039;&lt;br /&gt;
&#039;&#039;Anmerkung: alle combos gehen auch mit C(1),f+A für etwas mehr schaden.&#039;&#039;&lt;br /&gt;
&#039;&#039;von ekusu:&#039;&#039;&lt;br /&gt;
&#039;&#039;Anmerkung: statt mit SRK+C die Combos zu beenden, kann man QCB+P benutzen für besseres Oki, aber schlechteren Schaden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), (QCF+A, delay...)QCB+D max delay f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 332/367 Schaden. (Whiffed ohne den QCF+A gegen Croucher)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCB+B-f+D, max delay SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 334 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCF+A, delay QCB+D, max delay SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 369 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCB+KK, QCB+B-f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1 Stock]&#039;&#039; 393 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCB+KK, QCB+B-f+B, max delay SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1 Stock]&#039;&#039; 401 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), (QCF+A, delay...)QCB+D max delay f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, HCB,HCB+P:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 2 Stocks]&#039;&#039; 489 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HD-Combos:&lt;br /&gt;
*&#039;&#039;&#039;j.C,C(1),f+A,BC,C(1),f+A,QCB+B~f+D, SRK+A Drive Cancel QCB+D, QCB+B, [SRK+C Drive Cancel QCB+D,QCB+B]x2, HCB,f+C, Drive Cancel HCB+KK:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 739 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,C(1),f+A,BC,C(1),f+A,QCB+D, max delay [SRK+C Drive Cancel QCB+D, QCB+B]x3, HCB,f+C Drive Cancel HCB+KK:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 743 Schaden.&lt;br /&gt;
&lt;br /&gt;
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==&lt;br /&gt;
*s.B hat mehr Vorwärtsbewegung und somit mehr Reichweite.&lt;br /&gt;
*QCB+KK-&amp;gt;f+D hat weniger Recovery, dafür keine Unverwundbarkeit mehr.&lt;br /&gt;
*HCB,HCB+P hat bessere Followup-Hitbox und weniger Recovery.&lt;br /&gt;
*df+B hat weniger Recovery.&lt;br /&gt;
*QCF,QCF+PP hat weniger Startup.&lt;br /&gt;
*QCB+PP hat größere Hitbox.&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Kula_Diamond(KOFXIII)&amp;diff=30653</id>
		<title>Kula Diamond(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Kula_Diamond(KOFXIII)&amp;diff=30653"/>
		<updated>2011-12-14T18:19:35Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Kula_Diamond.png]]&lt;br /&gt;
| name = Kula Diamond&lt;br /&gt;
| jname = クーラ・ダイアモンド&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48(25+23)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(55+23)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(55+23)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | df.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
[http://www.youtube.com/watch?v=dr367BlTYH0 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+PP (Crow Bites):&#039;&#039;&#039; Shoryuken.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, mehr Unverwundbarkeit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF+PP (Diamond Blaze):&#039;&#039;&#039; Projektil, verursacht Knockdown.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; verursacht Collapse.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+PP (Counter Shell):&#039;&#039;&#039; reflektiert Projektile, zählt aber auch als Hit.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; das reflektierte Projektil verursacht mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+KK (Ray Spin):&#039;&#039;&#039; Pirouette, launcht.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, combot aus Light Hits.&lt;br /&gt;
&lt;br /&gt;
== Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;QCF,QCF+P (Diamond Edge):&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, combot aus Light Hits. Mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB,HCB+P (Freeze Execution):&#039;&#039;&#039; &#039;&#039;[Kostet 2 Stocks anstatt 1]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB,HCB+KK (Neo Freeze Execution):&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, df.B:&#039;&#039;&#039; 153 Schaden. Einfache Combo in ihren Command Normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, (s.B) dp+C:&#039;&#039;&#039; 203 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;st.C(f), qcb+B~f+D, dp+C:&#039;&#039;&#039; 242 Schaden. ihr st.c eignet sich prima als hitconfirm von far range.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, qcb+BD, dp+C:&#039;&#039;&#039; &#039;&#039; [1 Stock]&#039;&#039; 271 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B oder C(2), qcb+BD, qcb+B~f+B, dp+C:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 308/317 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B oder C(2), qcb+BD, qcb+B~f+B, dp+AC:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 350/362 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;von atg:&#039;&#039;&lt;br /&gt;
&#039;&#039;Anmerkung: alle combos gehen auch mit C(1),f+A für etwas mehr schaden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), (QCF+A, delay...)QCB+D max delay f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 332/367 Schaden. (Whiffed ohne den QCF+A gegen Croucher)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCB+B-f+D, max delay SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 334 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCF+A, delay QCB+D, max delay SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 369 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCB+KK, QCB+B-f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1 Stock]&#039;&#039; 393 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCB+KK, QCB+B-f+B, max delay SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1 Stock]&#039;&#039; 401 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), (QCF+A, delay...)QCB+D max delay f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, HCB,HCB+P:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 2 Stocks]&#039;&#039; 489 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HD-Combos:&lt;br /&gt;
*&#039;&#039;&#039;j.C,C(1),f+A,BC,C(1),f+A,QCB+B~f+D, SRK+A Drive Cancel QCB+D, QCB+B, [SRK+C Drive Cancel QCB+D,QCB+B]x2, HCB,f+C, Drive Cancel HCB+KK:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 739 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,C(1),f+A,BC,C(1),f+A,QCB+D, max delay [SRK+C Drive Cancel QCB+D, QCB+B]x3, HCB,f+C Drive Cancel HCB+KK:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 743 Schaden.&lt;br /&gt;
&lt;br /&gt;
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==&lt;br /&gt;
*s.B hat mehr Vorwärtsbewegung und somit mehr Reichweite.&lt;br /&gt;
*QCB+KK-&amp;gt;f+D hat weniger Recovery, dafür keine Unverwundbarkeit mehr.&lt;br /&gt;
*HCB,HCB+P hat bessere Followup-Hitbox und weniger Recovery.&lt;br /&gt;
*df+B hat weniger Recovery.&lt;br /&gt;
*QCF,QCF+PP hat weniger Startup.&lt;br /&gt;
*QCB+PP hat größere Hitbox.&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Kula_Diamond(KOFXIII)&amp;diff=30652</id>
		<title>Kula Diamond(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Kula_Diamond(KOFXIII)&amp;diff=30652"/>
		<updated>2011-12-14T18:06:32Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Kula_Diamond.png]]&lt;br /&gt;
| name = Kula Diamond&lt;br /&gt;
| jname = クーラ・ダイアモンド&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48(25+23)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(55+23)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(55+23)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | df.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
[http://www.youtube.com/watch?v=dr367BlTYH0 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+PP (Crow Bites):&#039;&#039;&#039; Shoryuken.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, mehr Unverwundbarkeit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF+PP (Diamond Blaze):&#039;&#039;&#039; Projektil, verursacht Knockdown.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; verursacht Collapse.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+PP (Counter Shell):&#039;&#039;&#039; reflektiert Projektile, zählt aber auch als Hit.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; das reflektierte Projektil verursacht mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+KK (Ray Spin):&#039;&#039;&#039; Pirouette, launcht.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, combot aus Light Hits.&lt;br /&gt;
&lt;br /&gt;
== Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;QCF,QCF+P (Diamond Edge):&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, combot aus Light Hits. Mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB,HCB+P (Freeze Execution):&#039;&#039;&#039; &#039;&#039;[Kostet 2 Stocks anstatt 1]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB,HCB+KK (Neo Freeze Execution):&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, df.B:&#039;&#039;&#039; 153 Schaden. Einfache Combo in ihren Command Normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, (s.B) dp+C:&#039;&#039;&#039; 203 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;st.C(f), qcb+B~f+D, dp+C:&#039;&#039;&#039; 242 Schaden. ihr st.c eignet sich prima als hitconfirm von far range.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, qcb+BD, dp+C:&#039;&#039;&#039; &#039;&#039; [1 Stock]&#039;&#039; 271 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B oder C(2), qcb+BD, qcb+B~f+B, dp+C:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 308/317 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B oder C(2), qcb+BD, qcb+B~f+B, dp+AC:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 350/362 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;von atg:&#039;&#039;&lt;br /&gt;
&#039;&#039;Anmerkung: alle combos gehen auch mit C(1),f+A für etwas mehr schaden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), (QCF+A, delay...)QCB+D max delay f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 332/367 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCB+KK, QCB+B-f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1 Stock]&#039;&#039; 393 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCB+KK, QCB+B-f+B, SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1 Stock]&#039;&#039; 401 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), (QCF+A, delay...)QCB+D max delay f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, HCB,HCB+P:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 2 Stocks]&#039;&#039; 489 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HD-Combos:&lt;br /&gt;
*&#039;&#039;&#039;j.C,C(1),f+A,BC,C(1),f+A,QCB+B~f+D, SRK+A Drive Cancel QCB+D, QCB+B, [SRK+C Drive Cancel QCB+D,QCB+B]x2, HCB,f+C, Drive Cancel HCB+KK:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 739 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,C(1),f+A,BC,C(1),f+A,QCB+D, max delay [SRK+C Drive Cancel QCB+D, QCB+B]x3, HCB,f+C Drive Cancel HCB+KK:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 743 Schaden.&lt;br /&gt;
&lt;br /&gt;
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==&lt;br /&gt;
*s.B hat mehr Vorwärtsbewegung und somit mehr Reichweite.&lt;br /&gt;
*QCB+KK-&amp;gt;f+D hat weniger Recovery, dafür keine Unverwundbarkeit mehr.&lt;br /&gt;
*HCB,HCB+P hat bessere Followup-Hitbox und weniger Recovery.&lt;br /&gt;
*df+B hat weniger Recovery.&lt;br /&gt;
*QCF,QCF+PP hat weniger Startup.&lt;br /&gt;
*QCB+PP hat größere Hitbox.&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Kula_Diamond(KOFXIII)&amp;diff=30651</id>
		<title>Kula Diamond(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Kula_Diamond(KOFXIII)&amp;diff=30651"/>
		<updated>2011-12-14T18:05:43Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Kula_Diamond.png]]&lt;br /&gt;
| name = Kula Diamond&lt;br /&gt;
| jname = クーラ・ダイアモンド&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |48(25+23)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(55+23)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |78(55+23)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | df.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
[http://www.youtube.com/watch?v=dr367BlTYH0 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+PP (Crow Bites):&#039;&#039;&#039; Shoryuken.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, mehr Unverwundbarkeit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF+PP (Diamond Blaze):&#039;&#039;&#039; Projektil, verursacht Knockdown.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; verursacht Collapse.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+PP (Counter Shell):&#039;&#039;&#039; reflektiert Projektile, zählt aber auch als Hit.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; das reflektierte Projektil verursacht mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+KK (Ray Spin):&#039;&#039;&#039; Pirouette, launcht.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, combot aus Light Hits.&lt;br /&gt;
&lt;br /&gt;
== Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;QCF,QCF+P (Diamond Edge):&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup, combot aus Light Hits. Mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB,HCB+P (Freeze Execution):&#039;&#039;&#039; &#039;&#039;[Kostet 2 Stocks anstatt 1]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB,HCB+KK (Neo Freeze Execution):&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, df.B:&#039;&#039;&#039; 153 Schaden. Einfache Combo in ihren Command Normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, (s.B) dp+C:&#039;&#039;&#039; 203 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;st.C(f), qcb+B~f+D, dp+C:&#039;&#039;&#039; 242 Schaden. ihr st.c eignet sich prima als hitconfirm von far range.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, qcb+BD, dp+C:&#039;&#039;&#039; &#039;&#039; [1 Stock]&#039;&#039; 271 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B oder C(2), qcb+BD, qcb+B~f+B, dp+C:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 308/317 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B oder C(2), qcb+BD, qcb+B~f+B, dp+AC:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 350/362 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;von atg:&#039;&#039;&lt;br /&gt;
&#039;&#039;Anmerkung: alle combos gehen auch mit C(1),f+A für etwas mehr schaden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), (QCF+A, delay...)QCB+D max delay f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 332/367 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCB+KK,QCB+B-f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1 Stock]&#039;&#039; 393 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), QCB+KK,QCB+B-f+B, SRK+C Drive Cancel QCB+D(2),QCB+B, f+B, SRK+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1 Stock]&#039;&#039; 401 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2), (QCF+A, delay...)QCB+D max delay f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, HCB,HCB+P:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 2 Stocks]&#039;&#039; 489 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HD-Combos:&lt;br /&gt;
*&#039;&#039;&#039;j.C,C(1),f+A,BC,C(1),f+A,QCB+B~f+D, SRK+A Drive Cancel QCB+D, QCB+B, [SRK+C Drive Cancel QCB+D,QCB+B]x2, HCB,f+C, Drive Cancel HCB+KK:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 739 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,C(1),f+A,BC,C(1),f+A,QCB+D, max delay [SRK+C Drive Cancel QCB+D, QCB+B]x3, HCB,f+C Drive Cancel HCB+KK:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 743 Schaden.&lt;br /&gt;
&lt;br /&gt;
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==&lt;br /&gt;
*s.B hat mehr Vorwärtsbewegung und somit mehr Reichweite.&lt;br /&gt;
*QCB+KK-&amp;gt;f+D hat weniger Recovery, dafür keine Unverwundbarkeit mehr.&lt;br /&gt;
*HCB,HCB+P hat bessere Followup-Hitbox und weniger Recovery.&lt;br /&gt;
*df+B hat weniger Recovery.&lt;br /&gt;
*QCF,QCF+PP hat weniger Startup.&lt;br /&gt;
*QCB+PP hat größere Hitbox.&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Yuri_Sakazaki(KOFXIII)&amp;diff=30359</id>
		<title>Yuri Sakazaki(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Yuri_Sakazaki(KOFXIII)&amp;diff=30359"/>
		<updated>2011-12-05T23:49:48Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Yuri_Sakazaki.png]]&lt;br /&gt;
| name = Yuri Sakazaki&lt;br /&gt;
| jname = ユリ・サカザキ&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
&lt;br /&gt;
Randnotiz: Sie kann ihren j.A in dive kick und air fireball canceln.&lt;br /&gt;
&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |cl.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S,C&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |nein&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |in Neomax&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
[http://www.youtube.com/watch?v=Rg1nBvBpZrw Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+P:&#039;&#039;&#039; Reflektiert Projektile, hat aber auch einen physischen Hit. Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; weniger Startup und mehr Schaden (fast das doppelte). Danach Juggles möglich. Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF+P:&#039;&#039;&#039; Projektil genau vor Yuri. Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;fliegt wie ein reguläres Projektil, anstatt still zu stehen. Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB+K:&#039;&#039;&#039; B-Version ist ein 1F+Wurf, C-Version ein running Grab. Drive Cancel. (alles Konsole only).&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; grabbt den Gegner sogar, wenn er springt.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+P:&#039;&#039;&#039; Shoryuken. A = leicht, C = hart. Drive &amp;amp; Super Cancel (sowohl am Boden als auch in der Luft).&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Unverwundbarkeit und mehr Hits. Drive &amp;amp; Super Cancel (sowohl am Boden als auch in der Luft).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCF+K:&#039;&#039;&#039; Air Projektil mit automatischem Sprung davor.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Yuri fliegt mit dem Schuss nach vorne. Massiver vorteil, danach Followup-Combo möglich.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCF+K:&#039;&#039;&#039; &amp;quot;manuelle&amp;quot; version des Air-Projektils.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Feuerbälle anstatt einen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SRK+K&#039;&#039;&#039; Command Jump mit Followups. B-Version steiler, D-Version flacher Winkel. &lt;br /&gt;
**&#039;&#039;&#039;P:&#039;&#039;&#039; Schlag im Sprung, kann crossen. Drive Cancel OK.&lt;br /&gt;
**&#039;&#039;&#039;K:&#039;&#039;&#039; Dive Kick.&lt;br /&gt;
**&#039;&#039;&#039;QCF+K:&#039;&#039;&#039; Air Projektil.&lt;br /&gt;
**&#039;&#039;&#039;PP:&#039;&#039;&#039; Air Grab. Kann als Juggle verwendet werden. Bricht die Juggle Regeln, dh. juggelt nach allem (Konsole only).&lt;br /&gt;
**&#039;&#039;&#039;EX (SRK+KK):&#039;&#039;&#039; springt noch weiter als normal.&lt;br /&gt;
**&#039;&#039;&#039;P:&#039;&#039;&#039; mehr Schaden. Sieht auf den ersten Blick absolut nutzlos aus wegen der ungünstigen, unsafen Flugbahn sogar auf Hit.&lt;br /&gt;
**&#039;&#039;&#039;K:&#039;&#039;&#039; mehr Schaden.&lt;br /&gt;
**&#039;&#039;&#039;QCF+K:&#039;&#039;&#039; 2 Projektile anstatt 1, wie die EX-Version.&lt;br /&gt;
**&#039;&#039;&#039;PP:&#039;&#039;&#039; bricht die Juggle-Regeln, vermutlich mehr Schaden auf Konsole (In der Arcadeversion bricht PP nur die Juggle-Regeln, wenn er aus SRK+KK ausgeführt wird).&lt;br /&gt;
&lt;br /&gt;
== Desperation Moves &amp;amp; Neo MAX ==&lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+KK:&#039;&#039;&#039; Ranbu Super, combot z.B. aus 2B,2B,2A. MAX-Cancel OK.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Unverwundbarkeit und mehr Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;f,HCF+P:&#039;&#039;&#039; Super-Schuss.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,QCB+ÜÜ:&#039;&#039;&#039; Neo-MAX. Geht auch aus der Luft.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
Yuri hat prinzipiell zwei Hitconfirms:&lt;br /&gt;
*&#039;&#039;&#039;c.B, c.B, s.B&#039;&#039;&#039;: basic shitconfirm&lt;br /&gt;
*&#039;&#039;&#039;c.B, link cl.C&#039;&#039;&#039;: schwieriger da link mit weniger scaling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos ohne Meter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;c.B, c.B, s.B, dp+C&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;c.B, c.B, s.B, hcb+C&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;c.B, cl.C, dp+C&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;c.B, cl.C, hcb+B&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos mit 1/2 Drive Gauge ohne EX Meter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;(Corner) cl.C, qcb+AC, qcb+C, qcf+C, dp+C(1) drive cancel qcb+C, qcf+C, dp+A&#039;&#039;&#039; 487 dmg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos mit 1 EX Meter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cl.C, qcb+AC, dp+D, j.C, cr.C, dp+D, j.A+C (grab)&#039;&#039;&#039; 376 dmg&lt;br /&gt;
*&#039;&#039;&#039;(Corner) cl.C, qcb+AC, qcb+C, qcf+C, dp+C&#039;&#039;&#039; 369 dmg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos mit 1/2 Drive Gauge und 1 oder 2 EX Meter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B link s.C, hcb+B super cancel qcf hcb+K/B+D&#039;&#039;&#039; 350 damage (430 damage bei Ex Super)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B link s.C, dp.C super cancel qcf hcb+K/B+D&#039;&#039;&#039; 341 damage (432 damage bei EX Super)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Corner) cl.C, qcb+AC, qcb+C, qcf+C, dp+C(1) drive cancel qcb+C, qcf+C, dp+A, qcfhcb+K&#039;&#039;&#039; 620 dmg(2 Drives)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos ohne Drive Gauge und 2 EX Meter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cl.C, qcb+AC, qcfhcb+K&#039;&#039;&#039; 382 dmg&lt;br /&gt;
*&#039;&#039;&#039;(Corner)cr.B cl.C, qcb+AC, qcb+C, qcf+C, qcfhcb+K&#039;&#039;&#039; 482 dmg&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&#039;&#039;&#039;Ohne EX Meter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cl.C, B+C, cl.C, dp+C, qcb+C, dc, qcf+A, (dp+A, dc, qcb+C, qcf+C)x3, dp.A&#039;&#039;&#039; 599 dmg - Gegner sollte spätestens beim zweiten cl.C in der Ecke sein.&lt;br /&gt;
&lt;br /&gt;
==Änderungen in der Konsolenverison gegenüber der Arcadeversion==&lt;br /&gt;
*SRK+P: Bewegung und Fallwinkeltravel verändert (Anmerkung: genaueres unbekannt).&lt;br /&gt;
*SRK+K: PP-Followup bricht Juggle-Regeln. In der Aracadeversion war das nur der Fall, wenn SRK+K als EX ausgeführt wurde.&lt;br /&gt;
*j.A cancelt in j.df.B.&lt;br /&gt;
*HCB+B ist jetzt ein Wurf.&lt;br /&gt;
*HCB+K hat Drive Cancel (NICHT bei der EX Version).&lt;br /&gt;
*s.B hat weniger Startup.&lt;br /&gt;
*j.CD ist länger aktiv.&lt;br /&gt;
*j.df+B Mindesthöhe gesenkt.&lt;br /&gt;
*HCB+KK hat weniger Unverwundbarkeit nach der Active Time des Moves.&lt;br /&gt;
*f,HCF+P hat weniger Recovery.&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=30336</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=30336"/>
		<updated>2011-12-03T01:00:21Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B] oder [D(2 Hits),f+B,] j.214A:&#039;&#039;&#039; 175/174 Schaden. C-Version trifft nur in der Ecke, bietet aber besseren Knockdown (näher am Gegner).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d], u+A/C:&#039;&#039;&#039; 107/125 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 221 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B,] oder [D(2 Hits),f+B,] j.QCF,HCB+P/PP&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 303/310 Schaden mit normalem Super, 399/412 mit EX-Super.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 308 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 412/490 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; instant jump up j.D, QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 279/393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Into Corner (j.C/D,) cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C oder cr.D:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 248 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 360/456 Schaden.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC (activate in moon slasher)-&amp;gt;f+D, [[db],ub+C, Drive Cancel f+D]x5, j.QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 663 Schaden. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC Drive Cancel f+D, [[db],ub+C, Drive Cancel f+D]x4, (ultralate [d],u+C, Drive-Cancel...) QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 752/776 Schaden. Der letzte, optionale [d],u+C gibt man am besten mit charge df, d,db,b,ub+C,b,db,d,df,f+AC ein, und so spät wie möglich.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+C Drive Cancel f+D]x5, QCB,HCF+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 830 Schaden.&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+PP Drive Cancel f+D]x4, [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D Drive Cancel qcb+KK, j.QCF,HCB+PP, [[db]ub+A, f+B]x3, QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 994 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=30335</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=30335"/>
		<updated>2011-12-03T00:45:28Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B] oder [D(2 Hits),f+B,] j.214A:&#039;&#039;&#039; 175/174 Schaden. C-Version trifft nur in der Ecke, bietet aber besseren Knockdown (näher am Gegner).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d], u+A/C:&#039;&#039;&#039; 107/125 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 221 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B,] oder [D(2 Hits),f+B,] j.QCF,HCB+P/PP&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 303/310 Schaden mit normalem Super, 399/412 mit EX-Super.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 308 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 412/490 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; instant jump up j.D, QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 279/393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Into Corner (j.C/D,) cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C oder cr.D:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 248 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 360/456 Schaden.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC (activate in moon slasher)-&amp;gt;f+D, [[db],ub+C, Drive Cancel f+D]x5, j.QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 663 Schaden. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC Drive Cancel f+D, [[db],ub+C, Drive Cancel f+D]x4, (ultralate [d],u+C, Drive-Cancel...) QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 752/776 Schaden. Der letzte, optionale [d],u+C gibt man am besten mit charge df, d,db,b,ub+C,b,db,d,df,f+AC ein, und so spät wie möglich.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), ([db],ub+C Drive Cancel f+D)x5, QCB,HCF+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 830 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D]x4, [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=30334</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=30334"/>
		<updated>2011-12-03T00:34:23Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B] oder [D(2 Hits),f+B,] j.214A:&#039;&#039;&#039; 175/174 Schaden. C-Version trifft nur in der Ecke, bietet aber besseren Knockdown (näher am Gegner).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d], u+A/C:&#039;&#039;&#039; 107/125 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 221 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B,] oder [D(2 Hits),f+B,] j.QCF,HCB+P/PP&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 303/310 Schaden mit normalem Super, 399/412 mit EX-Super.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 308 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 412/490 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; instant jump up j.D, QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 279/393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Into Corner (j.C/D,) cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C oder cr.D:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 248 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 360/456 Schaden.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC (activate in moon slasher)-&amp;gt;f+D, [[db],ub+C, Drive Cancel f+D]x5, j.QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 663 Schaden. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC Drive Cancel f+D, [[db],ub+C, Drive Cancel f+D]x4, (ultralate [d],u+C, Drive-Cancel...) QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 752/776 Schaden. Der letzte, optionale [d],u+C gibt man am besten mit charge df, d,db,b,ub+C,b,db,d,df,f+AC ein, und so spät wie möglich.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), ([db],ub+C Drive Cancel f+D)x5, QCB,HCF+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 830 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D]x4, [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, cl.D(2), BC, cl.D(2), [db],ub+C, Drive Cancel, f+D, Drive Cancel qcb+KK, qcf~uf hcb+PP, [[db]ub+A, Drive Cancel f+B]x2, Drive Cancel, qcb hcf+K, qcb hcf+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 1069 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=30333</id>
		<title>Leona Heidern(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Leona_Heidern(KOFXIII)&amp;diff=30333"/>
		<updated>2011-12-03T00:34:00Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* HD Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Leona_Heidern.png]]&lt;br /&gt;
| name = Leona Heidern&lt;br /&gt;
| jname = レオナ・ハイデルン&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante &lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Besonderheiten&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | f.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Overhead+KD wenn&#039;s allein verwendet wird&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
[http://www.youtube.com/watch?v=x60nlSwo5e8 Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P (Voltec Launcher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039;größere Hitbox, bewegt sich leicht nach vorne.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[d],u+P (Moon Slasher):&#039;&#039;&#039; Anti-Air. Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; hat Unverwundbarkeit. Drive &amp;amp; Super Cancel.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;QCB+K (Earring Bomb):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; fliegt langsamer, vermutlich besser für Pressure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+K (Grand Saber):&#039;&#039;&#039; Drive &amp;amp; Super Cancel.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; 2 Hits. Drive &amp;amp; Super Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.QCB+P (X Caliber):&#039;&#039;&#039; Super Cancel in V-Slasher möglich.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; Wird zu einem Projektil mit 6 Hits.&lt;br /&gt;
&lt;br /&gt;
==Desperation Moves &amp;amp; Neo MAX==&lt;br /&gt;
*&#039;&#039;&#039;j.QCF,HCB+P (V-Slasher):&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; mehr Schaden und scheinbar besseres Tracking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+K (Slash Saber)&#039;&#039;&#039; Max Cancel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB,HCF+PP (Leona Blade)&#039;&#039;&#039; Neo-MAX.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B] oder [D(2 Hits),f+B,] j.214A:&#039;&#039;&#039; 175/174 Schaden. C-Version trifft nur in der Ecke, bietet aber besseren Knockdown (näher am Gegner).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C:&#039;&#039;&#039; 220 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, [d], u+A/C:&#039;&#039;&#039; 107/125 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;instant jump up j.D, QCB+A:&#039;&#039;&#039; Instant Overhead Combo. 127 Schaden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit Meter:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[b],f+P, j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 265/331 Schaden (A-Version), 270/ ca. 318-346 Schaden (C-Version) - Weniger Hits sind zum Teil besser (mehr Schaden da weniger Dmg-Reduction).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, s.A(Whiff), Kara Cancel [d],u+PP:&#039;&#039;&#039; &#039;&#039;[1 Stock]&#039;&#039; 221 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[cr.B, cr.B, s.B, f+B,] oder [D(2 Hits),f+B,] j.QCF,HCB+P/PP&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 303/310 Schaden mit normalem Super, 399/412 mit EX-Super.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 308 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 412/490 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; instant jump up j.D, QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; 279/393 Schaden. Richtige Eingabe ist: d,df,f,uf,u, D, f,df,d,db,d,P.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Into Corner (j.C/D,) cr.B, cr.A, [d],u+C Drive Cancel [b],f+D, dann:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[d],u+C oder cr.D:&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge]&#039;&#039; 248 Schaden.&lt;br /&gt;
**&#039;&#039;&#039;j.QCF,HCB+P(P):&#039;&#039;&#039; &#039;&#039;[50% HD-Gauge, 1-2 Stocks]&#039;&#039; 360/456 Schaden.&lt;br /&gt;
&lt;br /&gt;
== HD Combos ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alle Combos nahe der Corner:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC (activate in moon slasher)-&amp;gt;f+D, [[db],ub+C, Drive Cancel f+D]x5, j.QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 1 Stocks]&#039;&#039; 663 Schaden. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, [db],ub+BC Drive Cancel f+D, [[db],ub+C, Drive Cancel f+D]x4, (ultralate [d],u+C, Drive-Cancel...) QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 2 Stocks]&#039;&#039; 752/776 Schaden. Der letzte, optionale [d],u+C gibt man am besten mit charge df, d,db,b,ub+C,b,db,d,df,f+AC ein, und so spät wie möglich.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), ([db],ub+C Drive Cancel f+D)x5, QCB,HCF+K MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 3 Stocks]&#039;&#039; 830 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 4 Stocks]&#039;&#039; 926 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, D(2 Hits), BC, D(2 Hits), [db],ub+PP Drive Cancel f+D]x4, [[db],ub+P Drive Cancel f+D]x4, max delay j.QCF,HCB+PP MAX-Cancel QCB,HCF+PP:&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 986 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.C,\/, cl.D(2), BC, cl.D(2), [db],ub+C, Drive Cancel, f+D, Drive Cancel qcb+KK, qcf~uf hcb+PP, [[db]ub+A, Drive Cancel f+B]x2, Drive Cancel, qcb hcf+K, qcb hcf+PP&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, 5 Stocks]&#039;&#039; 1069 Schaden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ab hier noch nicht getestet:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B, cr.B, BC, [d],u+C, Drive Cancel [b],f+KK, Drive Cancel [d],u+C, Drive Cancel [b],f+D, [b],f+K?, [d],u+PP, Drive Cancel [b],f+D, Drive Cancel [d],u+C, Drive Cancel [b],f+D, Drive Cancel [d],u+C...&#039;&#039;&#039; &#039;&#039;[100% HD-Gauge, xx Stocks]&#039;&#039; [b],f+KK wird eingesetzt, um mehr Hits vor die Activation hängen zu können (und Falls man nicht nahe genug der Ecke startet).&lt;br /&gt;
&lt;br /&gt;
==Veränderungen in der Konsolenversion gegenüber der Arcade Version==&lt;br /&gt;
*[b],f+P macht weniger Schaden auf Block.&lt;br /&gt;
*f+B hat weniger Startup.&lt;br /&gt;
*j.QCF,HCB+C hat einen anderen Winkel als die A-Version, wie in den alten KOF-Teilen. EX Version ist wie in der Arcade.&lt;br /&gt;
*[b],f+K has longer recovery when blocked. About even when fierce version gets blocked.&lt;br /&gt;
*[d],u+P hat weniger Pushback auf Block, ist somit einfacher zu bestrafen (A,C und EX Version gleichermaßen).&lt;br /&gt;
*j.QCB+PP hat weniger Startup (combot aber trotzdem noch nicht aus Normals).&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Elisabeth_Blanctorche(KOFXIII)&amp;diff=30316</id>
		<title>Elisabeth Blanctorche(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Elisabeth_Blanctorche(KOFXIII)&amp;diff=30316"/>
		<updated>2011-11-30T23:31:25Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Elisabeth Blanctorche.png]]&lt;br /&gt;
| name = Elisabeth Blanctorche&lt;br /&gt;
| jname = エリザベート・ブラントルシュ&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D(c)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 6B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
[http://www.youtube.com/watch?v=5HerH2GSUnk Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
== エタンセル (Etincelles) ==&lt;br /&gt;
*&#039;&#039;&#039;QCF+P&#039;&#039;&#039; 70 / 107 Schaden. C-Version hat 2 Hits, ist aber langsamer. Negiert Projektile.&lt;br /&gt;
*&#039;&#039;&#039;(EX)&#039;&#039;&#039; 171 Schaden.&lt;br /&gt;
&lt;br /&gt;
== レヴェリー・スエテ (Reverie Souhaiter) ==  &lt;br /&gt;
*&#039;&#039;&#039;QCF+K:&#039;&#039;&#039; Teleport nach vorne. D etwas weiter als B.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; unverwundbar, Special Cancel. Specials die so gemacht werden, werden automatisch zu EX-Moves. Achtung: dieser Move existiert nur in der Konsolenversion.&lt;br /&gt;
&lt;br /&gt;
== レヴェリー・プリエ (Reverie Prier)==  &lt;br /&gt;
*&#039;&#039;&#039;QCB+K:&#039;&#039;&#039; Teleport nach hinten. Button macht keinen Unterschied.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; unverwundbar, Special Cancel. Specials die so gemacht werden, werden automatisch zu EX-Moves. Achtung: dieser Move existiert nur in der Konsolenversion.&lt;br /&gt;
&lt;br /&gt;
== レヴェリー・ジェレ (Reverie Geler) ==&lt;br /&gt;
*&#039;&#039;&#039;QCB+P:&#039;&#039;&#039; A Countert tiefe, C hohe Angriffe.&lt;br /&gt;
*&#039;&#039;&#039;(EX)&#039;&#039;&#039; Countert alle Angriffe. Achtung: mehr Recovery in der Konsolenversion, dafür Special Cancel.&lt;br /&gt;
&lt;br /&gt;
== ミストラル (Mistral) == &lt;br /&gt;
*&#039;&#039;&#039;HCB,f+P:&#039;&#039;&#039; 150 Schaden. Command Grab.&lt;br /&gt;
*&#039;&#039;&#039;(EX)&#039;&#039;&#039; 100 Schaden. Followup-Combo möglich.&lt;br /&gt;
&lt;br /&gt;
== クー・ド・ヴァン (Coup De Veine) == &lt;br /&gt;
*&#039;&#039;&#039;SRK+P:&#039;&#039;&#039; 60 Schaden. C hat etwas mehr Range. Followup- Combos mit z.B. A möglich.&lt;br /&gt;
*&#039;&#039;&#039;(EX)&#039;&#039;&#039; 80 Schaden. Mehr Zeit für Followup-Combos.&lt;br /&gt;
&lt;br /&gt;
= Desperation Moves =&lt;br /&gt;
== ノーブル・ブラン (Noble Blanche) == &lt;br /&gt;
*&#039;&#039;&#039;QCF,QCF+P:&#039;&#039;&#039; &#039;&#039;1 Stock, 200 Schaden&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;(EX)&#039;&#039;&#039; &#039;&#039;2 Stocks, maximal 340 Schaden&#039;&#039; trifft nicht voll in der Ecke, da der Super den Gegner über den Bildschirm drückt, und nur so die volle Hitanzahl erreicht.&lt;br /&gt;
&lt;br /&gt;
== グラン・ラファール (Grand Rafale) == &lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;1 Stock, 200 Schaden.&#039;&#039; Juggle Reset (geht z.B. nach Juggle mit 5A).&lt;br /&gt;
&lt;br /&gt;
= Neo Max = &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;エトワール・フィラント (Etoile Filante): QCB,HCF+BD&#039;&#039;&#039; &#039;&#039;3 Stocks, 475 Schaden.&#039;&#039; Counter-Super.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, QCF+A:&#039;&#039;&#039; &#039;&#039;116 Schaden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, SRK+A, SRk+A, j.D:&#039;&#039;&#039; &#039;&#039;183 Schaden, 291 mit QCF,HCB+P Super.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cl.C,f+B, SRK+C, link SRK+A, (link SRK+A,) j.D&#039;&#039;&#039; &#039;&#039;247/284 Schaden, 355/389 mit QCF,HCB+P Super.&#039;&#039; der 2. SRK+A connected nur, wenn der erste maximal delayed wurde.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;air-to-air j.X, \/, QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;1 Stock, 183-218 Schaden (mit j.CD).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(QCF+KK,)SRK+PP, QCF+C, SRK+A, j.D,(\/,QCF,HCB+P):&#039;&#039;&#039;  &#039;&#039;[2 Stocks]&#039;&#039; 270 Schaden, 387 mit Super am Ende.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+BD, DP+A, DP+A, j.D, (\/, QCF HCB+P):&#039;&#039;&#039; 257 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B,cr.A,QCF+PP, link SRK+A, SRK+A, j.D:&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; &#039;&#039;312 Schaden, 402 mit Super.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cl.C, f+B, QCF+B, HCB,F+PP, QCF+C, link SRK+A, j.D,\/, QCF,HCB+P:&#039;&#039;&#039; 459 Schaden, statt QCF+B kann man auch QCF+KK eingeben. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB,F+PP, QCF+C, link SRK+A, j.D,\/, QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 398 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner C,f+B,SRK+C, link QCF+C, link SRK+A, (link SRK+A), j.D:&#039;&#039;&#039; &#039;&#039;330/350 Schaden, 423/440 mit QCF,HCB+P Super.&#039;&#039; der 2. SRK+A connected nur, wenn der erste maximal delayed wurde.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Anti-Air QCF+A, SRK+A, j.D, \/,QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;1 Stock, 303 Schaden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner HCB,F+PP, SRK+C, link QCF+C, link SRK+A, (SRK+A,) j.D&#039;&#039;&#039; &#039;&#039;1-2 Stocks, 336/359 Schaden, 441/452 mit Super.&#039;&#039; der 2. SRK+A connected nur, wenn der erste maximal delayed wurde.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner C,f+B, SRK+C, QCF+C, SRK+A, Drive-Cancel QCF+B,QCF+C,QCF+C,SRK+A,(SRK+A,) j.D:&#039;&#039;&#039; &#039;&#039;440/473 Schaden, 503/533 mit Super.&#039;&#039; wie immer geht der 2. SRK+A nur dann, wenn der 1. maximal delayed wurde.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achtung: ab hier zum Teil veraltete Combos für die Arcade-Version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5C,6B,623C,link 623A, j.D&#039;&#039;&#039; &#039;&#039;278 Schaden, 429 mit QCF,HCB+P Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5C,6B,623C, max delay 623A, so schnell es geht link 623A, j.D &#039;&#039;&#039;402 Schaden, 471 mit Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2A,236A:&#039;&#039;&#039; &#039;&#039;116 Schaden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2A,236PP,623A, j.D:&#039;&#039;&#039; 300 Schaden, 434 mit QCF,HCB+P Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;air-to-air j.X, \/, QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;1 Stock, 2xx-253 Schaden (mit j.D)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner 5C,6B,623C, link 236C, link 623A, j.D:&#039;&#039;&#039; &#039;&#039;xxx Schaden, xxx mit QCF,HCB+P Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner 5C,6B,623C, link 236C, max delay (falls 236C nicht schon delayed wurde) link 623A, link 623A, j.D:&#039;&#039;&#039; &#039;&#039;492 Schaden, 525 mit QCF,HCB+P Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Anti-Air 236A, 623A, jump up j.D, \/,QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;1 Stock, xxx Schaden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner HCB,F+PP, 623C, link 236C, link 623A, jump back j.D&#039;&#039;&#039; &#039;&#039;1-2 Stocks, 352 Schaden, 501 mit QCF,HCB+P Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Combos&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corner j.C,\/,C,6B,623C,236C, 623A, HD cancel 236B,214C,214C,late 623A,623A, jump up j.A,\/,QCF,HCB+P,\/,5C,QCF,HCB+P&#039;&#039;&#039; &#039;&#039;2 Stocks, 1 HD Gauge, 781 Schaden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HD Combos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B~st.B+C (cl.C kommt raus), f.B&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cl.C, f.B~B+C, cl.C, f.B ...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 EX Meter:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starter, dp+C, qcf+C, [dp+A, HD cancel, qcf+C, qcf+C]xN, dp+A, dp+A, j.D, qcfhcb+P&#039;&#039;&#039; - Hierbei ist sehr wichtig, dass man alle dp+A so spät wie möglich eingibt, da ansonsten wirklich alles whiffed.&lt;br /&gt;
&lt;br /&gt;
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==&lt;br /&gt;
*QCF+P baut weniger Meter.&lt;br /&gt;
*EX QCB+PP hat mehr Recovery, wenn der Counter klappt. Normals können nicht mehr angehängt werden, aber die Recovery hat Special-Cancel.&lt;br /&gt;
*QCF/QCB+K hat eine EX-Version bekommen. Unverwundbar und hat Special Cancel. Special Moves, die so ausgeführt werden, werden automatisch  zu ihren EX-Versionen (gilt nicht für Super).&lt;br /&gt;
*QCF,HCB+P Schaden reduziert: 200 -&amp;gt; 150.&lt;br /&gt;
*QCF,QCF+P hat mehr Cancel-Frames auf dem MAX-Cancel.&lt;br /&gt;
*QCF,QCF+P hat mehr Unverwundbarkeit.&lt;br /&gt;
*QCF,QCF+PP hat neue Hitbox, trifft besser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Elisabeth_Blanctorche(KOFXIII)&amp;diff=30315</id>
		<title>Elisabeth Blanctorche(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Elisabeth_Blanctorche(KOFXIII)&amp;diff=30315"/>
		<updated>2011-11-30T23:30:12Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Elisabeth Blanctorche.png]]&lt;br /&gt;
| name = Elisabeth Blanctorche&lt;br /&gt;
| jname = エリザベート・ブラントルシュ&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D(c)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 6B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
[http://www.youtube.com/watch?v=5HerH2GSUnk Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
== エタンセル (Etincelles) ==&lt;br /&gt;
*&#039;&#039;&#039;QCF+P&#039;&#039;&#039; 70 / 107 Schaden. C-Version hat 2 Hits, ist aber langsamer. Negiert Projektile.&lt;br /&gt;
*&#039;&#039;&#039;(EX)&#039;&#039;&#039; 171 Schaden.&lt;br /&gt;
&lt;br /&gt;
== レヴェリー・スエテ (Reverie Souhaiter) ==  &lt;br /&gt;
*&#039;&#039;&#039;QCF+K:&#039;&#039;&#039; Teleport nach vorne. D etwas weiter als B.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; unverwundbar, Special Cancel. Specials die so gemacht werden, werden automatisch zu EX-Moves. Achtung: dieser Move existiert nur in der Konsolenversion.&lt;br /&gt;
&lt;br /&gt;
== レヴェリー・プリエ (Reverie Prier)==  &lt;br /&gt;
*&#039;&#039;&#039;QCB+K:&#039;&#039;&#039; Teleport nach hinten. Button macht keinen Unterschied.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; unverwundbar, Special Cancel. Specials die so gemacht werden, werden automatisch zu EX-Moves. Achtung: dieser Move existiert nur in der Konsolenversion.&lt;br /&gt;
&lt;br /&gt;
== レヴェリー・ジェレ (Reverie Geler) ==&lt;br /&gt;
*&#039;&#039;&#039;QCB+P:&#039;&#039;&#039; A Countert tiefe, C hohe Angriffe.&lt;br /&gt;
*&#039;&#039;&#039;(EX)&#039;&#039;&#039; Countert alle Angriffe. Achtung: mehr Recovery in der Konsolenversion, dafür Special Cancel.&lt;br /&gt;
&lt;br /&gt;
== ミストラル (Mistral) == &lt;br /&gt;
*&#039;&#039;&#039;HCB,f+P:&#039;&#039;&#039; 150 Schaden. Command Grab.&lt;br /&gt;
*&#039;&#039;&#039;(EX)&#039;&#039;&#039; 100 Schaden. Followup-Combo möglich.&lt;br /&gt;
&lt;br /&gt;
== クー・ド・ヴァン (Coup De Veine) == &lt;br /&gt;
*&#039;&#039;&#039;SRK+P:&#039;&#039;&#039; 60 Schaden. C hat etwas mehr Range. Followup- Combos mit z.B. A möglich.&lt;br /&gt;
*&#039;&#039;&#039;(EX)&#039;&#039;&#039; 80 Schaden. Mehr Zeit für Followup-Combos.&lt;br /&gt;
&lt;br /&gt;
= Desperation Moves =&lt;br /&gt;
== ノーブル・ブラン (Noble Blanche) == &lt;br /&gt;
*&#039;&#039;&#039;QCF,QCF+P:&#039;&#039;&#039; &#039;&#039;1 Stock, 200 Schaden&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;(EX)&#039;&#039;&#039; &#039;&#039;2 Stocks, maximal 340 Schaden&#039;&#039; trifft nicht voll in der Ecke, da der Super den Gegner über den Bildschirm drückt, und nur so die volle Hitanzahl erreicht.&lt;br /&gt;
&lt;br /&gt;
== グラン・ラファール (Grand Rafale) == &lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;1 Stock, 200 Schaden.&#039;&#039; Juggle Reset (geht z.B. nach Juggle mit 5A).&lt;br /&gt;
&lt;br /&gt;
= Neo Max = &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;エトワール・フィラント (Etoile Filante): QCB,HCF+BD&#039;&#039;&#039; &#039;&#039;3 Stocks, 475 Schaden.&#039;&#039; Counter-Super.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, QCF+A:&#039;&#039;&#039; &#039;&#039;116 Schaden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, SRK+A, SRk+A, j.D:&#039;&#039;&#039; &#039;&#039;183 Schaden, 291 mit QCF,HCB+P Super.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cl.C, f+B, QCF+B, HCB,F+PP, QCF+C, link SRK+A, j.D,\/, QCF,HCB+P:&#039;&#039;&#039; 459 Schaden, statt QCF+B kann man auch QCF+KK eingeben. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cl.C,f+B, SRK+C, link SRK+A, (link SRK+A,) j.D&#039;&#039;&#039; &#039;&#039;247/284 Schaden, 355/389 mit QCF,HCB+P Super.&#039;&#039; der 2. SRK+A connected nur, wenn der erste maximal delayed wurde.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;air-to-air j.X, \/, QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;1 Stock, 183-218 Schaden (mit j.CD).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(QCF+KK,)SRK+PP, QCF+C, SRK+A, j.D,(\/,QCF,HCB+P):&#039;&#039;&#039;  &#039;&#039;[2 Stocks]&#039;&#039; 270 Schaden, 387 mit Super am Ende.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+BD, DP+A, DP+A, j.D, (\/, QCF HCB+P):&#039;&#039;&#039; 257 Schaden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B,cr.A,QCF+PP, link SRK+A, SRK+A, j.D:&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; &#039;&#039;312 Schaden, 402 mit Super.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB,F+PP, QCF+C, link SRK+A, j.D,\/, QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 398 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner C,f+B,SRK+C, link QCF+C, link SRK+A, (link SRK+A), j.D:&#039;&#039;&#039; &#039;&#039;330/350 Schaden, 423/440 mit QCF,HCB+P Super.&#039;&#039; der 2. SRK+A connected nur, wenn der erste maximal delayed wurde.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Anti-Air QCF+A, SRK+A, j.D, \/,QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;1 Stock, 303 Schaden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner HCB,F+PP, SRK+C, link QCF+C, link SRK+A, (SRK+A,) j.D&#039;&#039;&#039; &#039;&#039;1-2 Stocks, 336/359 Schaden, 441/452 mit Super.&#039;&#039; der 2. SRK+A connected nur, wenn der erste maximal delayed wurde.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner C,f+B, SRK+C, QCF+C, SRK+A, Drive-Cancel QCF+B,QCF+C,QCF+C,SRK+A,(SRK+A,) j.D:&#039;&#039;&#039; &#039;&#039;440/473 Schaden, 503/533 mit Super.&#039;&#039; wie immer geht der 2. SRK+A nur dann, wenn der 1. maximal delayed wurde.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achtung: ab hier zum Teil veraltete Combos für die Arcade-Version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5C,6B,623C,link 623A, j.D&#039;&#039;&#039; &#039;&#039;278 Schaden, 429 mit QCF,HCB+P Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5C,6B,623C, max delay 623A, so schnell es geht link 623A, j.D &#039;&#039;&#039;402 Schaden, 471 mit Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2A,236A:&#039;&#039;&#039; &#039;&#039;116 Schaden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2A,236PP,623A, j.D:&#039;&#039;&#039; 300 Schaden, 434 mit QCF,HCB+P Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;air-to-air j.X, \/, QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;1 Stock, 2xx-253 Schaden (mit j.D)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner 5C,6B,623C, link 236C, link 623A, j.D:&#039;&#039;&#039; &#039;&#039;xxx Schaden, xxx mit QCF,HCB+P Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner 5C,6B,623C, link 236C, max delay (falls 236C nicht schon delayed wurde) link 623A, link 623A, j.D:&#039;&#039;&#039; &#039;&#039;492 Schaden, 525 mit QCF,HCB+P Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Anti-Air 236A, 623A, jump up j.D, \/,QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;1 Stock, xxx Schaden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner HCB,F+PP, 623C, link 236C, link 623A, jump back j.D&#039;&#039;&#039; &#039;&#039;1-2 Stocks, 352 Schaden, 501 mit QCF,HCB+P Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Combos&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corner j.C,\/,C,6B,623C,236C, 623A, HD cancel 236B,214C,214C,late 623A,623A, jump up j.A,\/,QCF,HCB+P,\/,5C,QCF,HCB+P&#039;&#039;&#039; &#039;&#039;2 Stocks, 1 HD Gauge, 781 Schaden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HD Combos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B~st.B+C (cl.C kommt raus), f.B&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cl.C, f.B~B+C, cl.C, f.B ...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 EX Meter:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starter, dp+C, qcf+C, [dp+A, HD cancel, qcf+C, qcf+C]xN, dp+A, dp+A, j.D, qcfhcb+P&#039;&#039;&#039; - Hierbei ist sehr wichtig, dass man alle dp+A so spät wie möglich eingibt, da ansonsten wirklich alles whiffed.&lt;br /&gt;
&lt;br /&gt;
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==&lt;br /&gt;
*QCF+P baut weniger Meter.&lt;br /&gt;
*EX QCB+PP hat mehr Recovery, wenn der Counter klappt. Normals können nicht mehr angehängt werden, aber die Recovery hat Special-Cancel.&lt;br /&gt;
*QCF/QCB+K hat eine EX-Version bekommen. Unverwundbar und hat Special Cancel. Special Moves, die so ausgeführt werden, werden automatisch  zu ihren EX-Versionen (gilt nicht für Super).&lt;br /&gt;
*QCF,HCB+P Schaden reduziert: 200 -&amp;gt; 150.&lt;br /&gt;
*QCF,QCF+P hat mehr Cancel-Frames auf dem MAX-Cancel.&lt;br /&gt;
*QCF,QCF+P hat mehr Unverwundbarkeit.&lt;br /&gt;
*QCF,QCF+PP hat neue Hitbox, trifft besser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Elisabeth_Blanctorche(KOFXIII)&amp;diff=30313</id>
		<title>Elisabeth Blanctorche(KOFXIII)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Elisabeth_Blanctorche(KOFXIII)&amp;diff=30313"/>
		<updated>2011-11-30T23:20:38Z</updated>

		<summary type="html">&lt;p&gt;EkusuKariba: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XIII Character&lt;br /&gt;
| portrait = [[Image:KOFXIII_Elisabeth Blanctorche.png]]&lt;br /&gt;
| name = Elisabeth Blanctorche&lt;br /&gt;
| jname = エリザベート・ブラントルシュ&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Matchups=&lt;br /&gt;
= Gameplay Profil =&lt;br /&gt;
= Normals =&lt;br /&gt;
==Standing Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D(c)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.D(f)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |s.CD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crouching Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |c.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jumping Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |ju.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |j.D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Normals==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Variante&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Recovery&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#E5E5E5;&amp;quot; | Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | 6B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Moves =&lt;br /&gt;
[http://www.youtube.com/watch?v=5HerH2GSUnk Video mit allen Specials]&lt;br /&gt;
&lt;br /&gt;
== エタンセル (Etincelles) ==&lt;br /&gt;
*&#039;&#039;&#039;QCF+P&#039;&#039;&#039; 70 / 107 Schaden. C-Version hat 2 Hits, ist aber langsamer. Negiert Projektile.&lt;br /&gt;
*&#039;&#039;&#039;(EX)&#039;&#039;&#039; 171 Schaden.&lt;br /&gt;
&lt;br /&gt;
== レヴェリー・スエテ (Reverie Souhaiter) ==  &lt;br /&gt;
*&#039;&#039;&#039;QCF+K:&#039;&#039;&#039; Teleport nach vorne. D etwas weiter als B.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; unverwundbar, Special Cancel. Specials die so gemacht werden, werden automatisch zu EX-Moves. Achtung: dieser Move existiert nur in der Konsolenversion.&lt;br /&gt;
&lt;br /&gt;
== レヴェリー・プリエ (Reverie Prier)==  &lt;br /&gt;
*&#039;&#039;&#039;QCB+K:&#039;&#039;&#039; Teleport nach hinten. Button macht keinen Unterschied.&lt;br /&gt;
**&#039;&#039;&#039;EX:&#039;&#039;&#039; unverwundbar, Special Cancel. Specials die so gemacht werden, werden automatisch zu EX-Moves. Achtung: dieser Move existiert nur in der Konsolenversion.&lt;br /&gt;
&lt;br /&gt;
== レヴェリー・ジェレ (Reverie Geler) ==&lt;br /&gt;
*&#039;&#039;&#039;QCB+P:&#039;&#039;&#039; A Countert tiefe, C hohe Angriffe.&lt;br /&gt;
*&#039;&#039;&#039;(EX)&#039;&#039;&#039; Countert alle Angriffe. Achtung: mehr Recovery in der Konsolenversion, dafür Special Cancel.&lt;br /&gt;
&lt;br /&gt;
== ミストラル (Mistral) == &lt;br /&gt;
*&#039;&#039;&#039;HCB,f+P:&#039;&#039;&#039; 150 Schaden. Command Grab.&lt;br /&gt;
*&#039;&#039;&#039;(EX)&#039;&#039;&#039; 100 Schaden. Followup-Combo möglich.&lt;br /&gt;
&lt;br /&gt;
== クー・ド・ヴァン (Coup De Veine) == &lt;br /&gt;
*&#039;&#039;&#039;SRK+P:&#039;&#039;&#039; 60 Schaden. C hat etwas mehr Range. Followup- Combos mit z.B. A möglich.&lt;br /&gt;
*&#039;&#039;&#039;(EX)&#039;&#039;&#039; 80 Schaden. Mehr Zeit für Followup-Combos.&lt;br /&gt;
&lt;br /&gt;
= Desperation Moves =&lt;br /&gt;
== ノーブル・ブラン (Noble Blanche) == &lt;br /&gt;
*&#039;&#039;&#039;QCF,QCF+P:&#039;&#039;&#039; &#039;&#039;1 Stock, 200 Schaden&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;(EX)&#039;&#039;&#039; &#039;&#039;2 Stocks, maximal 340 Schaden&#039;&#039; trifft nicht voll in der Ecke, da der Super den Gegner über den Bildschirm drückt, und nur so die volle Hitanzahl erreicht.&lt;br /&gt;
&lt;br /&gt;
== グラン・ラファール (Grand Rafale) == &lt;br /&gt;
*&#039;&#039;&#039;QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;1 Stock, 200 Schaden.&#039;&#039; Juggle Reset (geht z.B. nach Juggle mit 5A).&lt;br /&gt;
&lt;br /&gt;
= Neo Max = &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;エトワール・フィラント (Etoile Filante): QCB,HCF+BD&#039;&#039;&#039; &#039;&#039;3 Stocks, 475 Schaden.&#039;&#039; Counter-Super.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, QCF+A:&#039;&#039;&#039; &#039;&#039;116 Schaden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.A, SRK+A, SRk+A, j.D:&#039;&#039;&#039; &#039;&#039;183 Schaden, 291 mit QCF,HCB+P Super.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cl.C, f.B, QCF+B, HCB,F+PP, QCF+C, link SRK+A, j.D,\/, QCF,HCB+P:&#039;&#039;&#039; Schaden, statt QCF+B kann man auch QCF+KK eingeben. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C,f+B, SRK+C, link SRK+A, (link SRK+A,) j.D&#039;&#039;&#039; &#039;&#039;247/284 Schaden, 355/389 mit QCF,HCB+P Super.&#039;&#039; der 2. SRK+A connected nur, wenn der erste maximal delayed wurde.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;air-to-air j.X, \/, QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;1 Stock, 183-218 Schaden (mit j.CD).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(QCF+KK,)SRK+PP, QCF+C, SRK+A, j.D,(\/,QCF,HCB+P):&#039;&#039;&#039;  &#039;&#039;[2 Stocks]&#039;&#039; 270 Schaden, 387 mit Super am Ende.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;QCB+K/KK, DP+A, DP+A, j.D, (\/, QCF HCB+P):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;cr.B,cr.A,QCF+PP, link SRK+A, SRK+A, j.D:&#039;&#039;&#039; &#039;&#039;[1-2 Stocks]&#039;&#039; &#039;&#039;312 Schaden, 402 mit Super.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HCB,F+PP, QCF+C, link SRK+A, j.D,\/, QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; 398 Schaden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner C,f+B,SRK+C, link QCF+C, link SRK+A, (link SRK+A), j.D:&#039;&#039;&#039; &#039;&#039;330/350 Schaden, 423/440 mit QCF,HCB+P Super.&#039;&#039; der 2. SRK+A connected nur, wenn der erste maximal delayed wurde.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Anti-Air QCF+A, SRK+A, j.D, \/,QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;1 Stock, 303 Schaden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner HCB,F+PP, SRK+C, link QCF+C, link SRK+A, (SRK+A,) j.D&#039;&#039;&#039; &#039;&#039;1-2 Stocks, 336/359 Schaden, 441/452 mit Super.&#039;&#039; der 2. SRK+A connected nur, wenn der erste maximal delayed wurde.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner C,f+B, SRK+C, QCF+C, SRK+A, Drive-Cancel QCF+B,QCF+C,QCF+C,SRK+A,(SRK+A,) j.D:&#039;&#039;&#039; &#039;&#039;440/473 Schaden, 503/533 mit Super.&#039;&#039; wie immer geht der 2. SRK+A nur dann, wenn der 1. maximal delayed wurde.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achtung: ab hier zum Teil veraltete Combos für die Arcade-Version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5C,6B,623C,link 623A, j.D&#039;&#039;&#039; &#039;&#039;278 Schaden, 429 mit QCF,HCB+P Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5C,6B,623C, max delay 623A, so schnell es geht link 623A, j.D &#039;&#039;&#039;402 Schaden, 471 mit Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2A,236A:&#039;&#039;&#039; &#039;&#039;116 Schaden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2A,236PP,623A, j.D:&#039;&#039;&#039; 300 Schaden, 434 mit QCF,HCB+P Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;air-to-air j.X, \/, QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;1 Stock, 2xx-253 Schaden (mit j.D)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner 5C,6B,623C, link 236C, link 623A, j.D:&#039;&#039;&#039; &#039;&#039;xxx Schaden, xxx mit QCF,HCB+P Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner 5C,6B,623C, link 236C, max delay (falls 236C nicht schon delayed wurde) link 623A, link 623A, j.D:&#039;&#039;&#039; &#039;&#039;492 Schaden, 525 mit QCF,HCB+P Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Anti-Air 236A, 623A, jump up j.D, \/,QCF,HCB+P:&#039;&#039;&#039; &#039;&#039;1 Stock, xxx Schaden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner HCB,F+PP, 623C, link 236C, link 623A, jump back j.D&#039;&#039;&#039; &#039;&#039;1-2 Stocks, 352 Schaden, 501 mit QCF,HCB+P Super&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Combos&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corner j.C,\/,C,6B,623C,236C, 623A, HD cancel 236B,214C,214C,late 623A,623A, jump up j.A,\/,QCF,HCB+P,\/,5C,QCF,HCB+P&#039;&#039;&#039; &#039;&#039;2 Stocks, 1 HD Gauge, 781 Schaden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HD Combos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;cr.B, cr.B~st.B+C (cl.C kommt raus), f.B&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;cl.C, f.B~B+C, cl.C, f.B ...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 EX Meter:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starter, dp+C, qcf+C, [dp+A, HD cancel, qcf+C, qcf+C]xN, dp+A, dp+A, j.D, qcfhcb+P&#039;&#039;&#039; - Hierbei ist sehr wichtig, dass man alle dp+A so spät wie möglich eingibt, da ansonsten wirklich alles whiffed.&lt;br /&gt;
&lt;br /&gt;
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==&lt;br /&gt;
*QCF+P baut weniger Meter.&lt;br /&gt;
*EX QCB+PP hat mehr Recovery, wenn der Counter klappt. Normals können nicht mehr angehängt werden, aber die Recovery hat Special-Cancel.&lt;br /&gt;
*QCF/QCB+K hat eine EX-Version bekommen. Unverwundbar und hat Special Cancel. Special Moves, die so ausgeführt werden, werden automatisch  zu ihren EX-Versionen (gilt nicht für Super).&lt;br /&gt;
*QCF,HCB+P Schaden reduziert: 200 -&amp;gt; 150.&lt;br /&gt;
*QCF,QCF+P hat mehr Cancel-Frames auf dem MAX-Cancel.&lt;br /&gt;
*QCF,QCF+P hat mehr Unverwundbarkeit.&lt;br /&gt;
*QCF,QCF+PP hat neue Hitbox, trifft besser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Externe Links =&lt;br /&gt;
{{KOFXIII_Navi}}&lt;br /&gt;
[[Category:Female Character]]&lt;br /&gt;
[[Category:SNK Character]]&lt;br /&gt;
[[Category:KOF Character]]&lt;br /&gt;
[[Category:KOF XIII Character]]&lt;/div&gt;</summary>
		<author><name>EkusuKariba</name></author>
	</entry>
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