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	<updated>2026-10-17T01:58:40Z</updated>
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		<id>https://wiki.hardedge.org/index.php?title=Vanessa(KOFXI)&amp;diff=61025</id>
		<title>Vanessa(KOFXI)</title>
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		<updated>2026-09-30T13:54:00Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Leader Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Vanessa&lt;br /&gt;
| jcharname = ヴァネッサ&lt;br /&gt;
| portrait = [[Image:KOFXI vanessa full.png]]&lt;br /&gt;
|tier_rank = B&lt;br /&gt;
|ratio_rank = 4 Points&lt;br /&gt;
|health = 1.02&lt;br /&gt;
|stun_gauge = 1.02&lt;br /&gt;
|crouch_tier = C&lt;br /&gt;
}}&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
:Vanessa is a very difficult to master, highly technical character that has extremely fast and unpredictable movement and unorthodox pressure strings.&lt;br /&gt;
:She is a great starter for shift combos: 41236P and 236236P have massive hit stun (leading to back-turned combos) and [4],6A enables high juggles.&lt;br /&gt;
:She generally has bad defense, with no good pokes to break free from pressure and sub-par reversal options.&lt;br /&gt;
:She is usually played as a point character for her shift synergy and as a battery, or as a Leader for long corner juggles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Vanessa uses 236 &amp;amp; 214B/D to move around quickly and to remain unpredictable in her movement and zoning.&lt;br /&gt;
:To finally approach, use the very strong smalljump A &amp;amp; B or normal / small j.D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Once close, use early smalljump j.C for instant overheads mixed with 2B&amp;gt;6A&amp;gt;214P sway strings.&lt;br /&gt;
:Using repeated sway cancel after heavy attacks, particularly 2D, 5C and (cancel)6A is the key for applying pressure to the opponent with Vanessa&lt;br /&gt;
:BnB Combo example: (2B&amp;gt;)2B&amp;gt;6A&amp;gt;214P(sway)&amp;gt;link 41236P. Note that the combo becomes very hard as soon as you have super meter, since you will often get an accidental 2141236P instead, which can be avoided by max delaying the motion input for 41236P.&lt;br /&gt;
:Damage Combo example: anything into 5C, then [4],6A into any juggle.&lt;br /&gt;
:For quick shifts, any air normal can be used, but j.C is most reliable, particularly against crouching characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Vanessa does not have any good normals to stop smalljump pressure - her only useful anti-air is 2C, which needs to be done well in advance, and on a guess. You can try and break free with a smalljump j.A, which is very fast and has a great hitbox.&lt;br /&gt;
:3B can be used as an anti-air since it low profiles, but it leads to almost no damage and is very unsafe on block.&lt;br /&gt;
:If you are expecting your opponent to normal jump, you can go into sway (214P) and hold down the button, then use 6P on reaction to uppercut them out of the air (example [https://youtu.be/3GpDU2kQdpA?t=2305 here]). The later you use it, the harder it is to get it to connect, but the easier it is to cancel the upper into eg. 236B &amp;gt; 2C &amp;gt; 236B crossup reset or 236B &amp;gt; 236236P.&lt;br /&gt;
:Her 236236P only has invulnerability during startup - it sometimes works as a reversal, but will often just trade or not hit at all. It is also too slow to work against safe jumps. On the upside, it allows for shift combos and dreamcancel, which makes it a strong super to land.&lt;br /&gt;
:Her 214P / 236K / 214K all have invulnerability and can be used as reverals, which should be used as much as possible midscreen (since you can escape with 214B/D).&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Vanessa S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Vanessa X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Vanessa T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Vanessa C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Vanessa R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Vanessa  R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Vanessa R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Vanessa R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Vanessa L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Vanessa L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Vanessa L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Vanessa L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: Conqueror&#039;s Guide differences have been tested on arcade and ps2 and are wrong on both versions.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!!  Hit!! Blk!! Dmg!! Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +28 &amp;lt;/span&amp;gt;* || / || 16 || 0 || 0 || 0 || || || ||*=with ukemi.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 7|| 4|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; || 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||15F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 8|| 4|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||18F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 8|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||17F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 7|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||20F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5|| 2+2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| 10|| 14|| 12|| 12|| F+L|| JA|| F1-23F||Short activation range, but her fastest normal. 2nd hit has special cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 7|| 2+3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| 12|| 14|| 12|| 14|| F+L|| JA|| F1-23F||2nd hit has special &amp;amp; kara cancel. *=if first hit connects only.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 7|| 3+3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;|| 12|| 14|| 12|| 12|| F+L|| JA|| F1-23F||Reaches further down than 5C(c) + better activation range. 2nd hit has special cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 6|| 3+3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;|| 16|| 14|| 12|| 14|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 19|| 7|| KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| 14 || 12 || 14 || 16|| F+L|| N|| F1-20F,&amp;lt;br&amp;gt;F21-40 L||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 7|| 6|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;|| 5 || 0 || 0 || 0|| F+L|| N||F1-20F,&amp;lt;br&amp;gt;F21-40L||F1-12 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 7/17*|| 2+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| 14|| 10|| 10|| 10|| F+L|| JA|| F1-24 F,&amp;lt;br&amp;gt;F25-44 L / F1-end JA*||2nd hit overhead &amp;amp; hard kockdown. *=if 1st hit whiffs. *2= 1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 6A(can)|| 6|| 2+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| 10|| 4|| 6|| 6|| F+L|| JA|| N*||1st hit Special Cancel. 2nd hit hard kockdown. *=2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| 0 || n* || KD || / || 0|| 0|| /|| 0||F+L||N||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||Active F1 until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| /|| 21|| /|| /|| /|| /|| /|| /|| /|| /|| /||F5-17 invul on feet. F18-21 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 8|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||17F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 6|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||13F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 7|| 3+6|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;||10 || 14|| 11|| 12|| F+L|| JA|| F1-23F||Special Cancel. Kara cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 9|| 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| 14|| 14|| 11|| 12|| F+L|| JA|| JA||Special Cancel. Kara cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 3B|| 11|| 12|| KD|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| 12|| 12|| 10|| 12|| F+L|| JA|| JA||F1-33 Low profile. F34-39 small crouching recovery. F35-47 crouching recovery. *= Frame Data for close/max range.&lt;br /&gt;
|-&lt;br /&gt;
| small A|| 5|| 12|| /|| /|| 6|| 8|| 6|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| up A|| 5|| 12|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| 5|| 6|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| small B || 4|| 12|| /|| /|| 6|| 8|| 6|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| up B || 5|| 9+3|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| j.B || 5|| 3+9|| /|| /|| 7|| 9||7 || 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| small C|| 6|| 3|| /|| /|| 11|| 13|| 10|| 12|| F+L|| JA|| F1-23F||Can crossup &amp;amp; instant overhead.&lt;br /&gt;
|-&lt;br /&gt;
| j.C || 8|| 2+4|| /|| /|| 13|| 14|| 11|| 12|| F+L|| JA|| F1-23F||Can crossup.&lt;br /&gt;
|-&lt;br /&gt;
| j.back C || 8|| 2+4|| /|| /|| 14|| 15|| 12|| 14|| F+L|| JA|| F1-23F||Same hitbox as j.C, but different dmg.&lt;br /&gt;
|-&lt;br /&gt;
| small D || 8|| 4|| /|| /|| 11|| 13|| 10|| 12|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| j.D || 10|| 5|| /|| /|| 13|| 14|| 11|| 12|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| small E || 14|| 3|| /|| /|| 11|| 9|| 11|| 14|| F+L|| N|| F1-20F,&amp;lt;br&amp;gt;F21-40 L||&lt;br /&gt;
|-&lt;br /&gt;
| j.E || 16|| 4|| /|| /|| 12|| 10|| 12|| 14|| F+L|| N|| F1-20F,&amp;lt;br&amp;gt;F21-40 L||&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| /|| 21|| /|| /|| /|| /|| /|| /|| /|| /|| /||1-4 invul. F5-13 upper leg invul + CH-state. F14-20 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| /|| 28|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-20 upper leg invul + CH-state. F21-26 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 214B|| /|| 17|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 214D|| /|| 23|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 236K&amp;gt;6A|| 24/31|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| 16|| 26|| 20|| 6/12|| F|| JA&amp;lt;br&amp;gt;F1-22 F, F23-end L*|| F1-13F, F14-33 L&amp;lt;br&amp;gt;F1-22 F, F23-end L*||Launcher, Special &amp;amp; Super Cancel (2nd Hit). *=1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 214K&amp;gt;6A|| 32/38|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| 16|| 26|| 20|| 10/12|| F|| JA&amp;lt;br&amp;gt;F1-22 F, F23-end L*|| F1-13F, F14-33 L&amp;lt;br&amp;gt;F1-22 F, F23-end L*||Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K&amp;gt;6A. Conqueror&#039;s Guide lists gauge gain as 6/12 (mistake). *=1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 236/214K&amp;gt;4P|| 24/31|| 14|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same hitboxes &amp;amp; properties as 214P.&lt;br /&gt;
|-&lt;br /&gt;
| 236K&amp;gt;6C(1)|| 27/34|| 3|| N/A|| N/A|| 8|| 10|| 13|| 6/6|| F+L|| JA|| F1-13 F, F14-33 L||1st hit. Only vulnerable on the legs during startup. Has QS.&lt;br /&gt;
|-&lt;br /&gt;
| 236K&amp;gt;6C(2)|| 41/48*|| 3|| KD|| GC(&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;)|| 10|| 13|| 265|| 0/6|| F+L|| JA|| F1-6 L, F7-23 F,&amp;lt;br&amp;gt;F24-end L*||2nd hit. Guard Crush. Wall bounce on Counter Hit. No QS, but has SC during LDM. *1=if first hit whiffs. *2=measured from start of wall bounce.&lt;br /&gt;
|-&lt;br /&gt;
| 214K&amp;gt;6C|| 24/30|| 2|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;|| 16|| 13|| 12|| 10/8|| JA|| F1-20 F,&amp;lt;br&amp;gt;F21-end L|| F1-20 F,&amp;lt;br&amp;gt;F21-end L||Juggle Anywhere. F1-6 only vulnerable on the feet.&lt;br /&gt;
|-&lt;br /&gt;
| 214P|| /|| 14|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-12 above leg invul, F13+14 upper body invul. F15 standing recovery. F7-14 CH-state. Button can be held to extend the state from F7-12.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;6K|| /|| 28|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same frame data &amp;amp; properties as 236D.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;4K|| /|| 23|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same frame data &amp;amp; properties as 214D.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;6P|| 8|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22&amp;lt;/span&amp;gt;|| 12|| 15|| 13|| 10/8|| F|| F1-20 F,&amp;lt;br&amp;gt;F21-end L|| F1-20 F,&amp;lt;br&amp;gt;F21-end L||Launcher, Special Cancel. F1-3 invul. F4-7 above feet invul.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;4P|| 11|| 3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;|| 15|| 10|| 14|| 6/6|| F+L|| JA|| JA||Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.&lt;br /&gt;
|-&lt;br /&gt;
| [4],6A|| 19|| 4|| KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| 13|| 13|| 10|| 6/6|| F|| F1-22 F,&amp;lt;br&amp;gt;F23-end L|| F1-22 F,&amp;lt;br&amp;gt;F23-end L||Better hitbox than [4],6C. 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| [4],6C|| 31|| 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| 18|| 13|| 10|| 6/6|| F|| F1-22 F,&amp;lt;br&amp;gt;F23-end L|| F1-22 F,&amp;lt;br&amp;gt;F23-end L||More damage &amp;amp; higher launch than A-Version. Does not combo from heavy attacks. 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| 623A|| 10|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| 8+8|| 6+6|| 5+5|| 6/6+6|| F+L|| JA|| F1-20 F, F21-40 L&amp;lt;br&amp;gt;F1-22 F, F23-31 L*||Negates projectiles F13-16, F22+23, F24-26. Doesn&#039;t cause pushback. *=1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 623C|| 21|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| 8+8|| 6+6|| 5+5|| 6/6+6|| F+L|| JA&amp;lt;br&amp;gt;F1-24 F, F25-end L*|| F1-20 F, F21-40 L&amp;lt;br&amp;gt;F1-22 F, F23-31 L*||1st hit Guard Point F13-17. Negates projectiles F24-27,33+34,35-37. Doesn&#039;t cause pushback. *1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 41236P(x3)|| 3|| 10|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| 14|| 3*2+8|| 3*2+8|| 6/3*2+4|| F+L|| JA|| F1-24F, F25-29L&amp;lt;br&amp;gt;F1-6 L,F7-23 F,F24-end L*||A/C can be mashed to add hits. Shifting from the mash hits is +12F on hit against standing, +8 against crouching opponents (when landing without attacking). Last hit causes wall bounce on counter hit. *=1st/2nd hit, Measured from start of wall bounce.&lt;br /&gt;
|-&lt;br /&gt;
| 41236P(x6)|| 3|| 10|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| 18|| 5*2+8|| 5*2+8|| 6/5 *2+4|| F+L|| JA|| F1-24F, F25-29L&amp;lt;br&amp;gt;F1-6 L,F7-23 F,F24-end L*||Max-mash-hit version. Same properties as the 3-hit version.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236A|| 6|| 10|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;|| 34|| 0|| 0|| 0|| F|| JA|| /||F1-5 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236C|| 16|| 15|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-20&amp;lt;/span&amp;gt;|| 34|| 0|| 0|| 0|| F|| JA|| /||F1-15 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 236236P|| 4|| 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt;|| 36|| 0|| 0|| 0|| F+L|| JA|| /||F1-3 invul. Only triggers if enemy is close.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E|| 0|| /|| /|| /|| /|| /|| /|| /|| /|| /|| /||Only has 1F recovery, which can be cancelled into block. Active for 300F. Allows cancelling Special Moves into other Special Moves. Can do one super for free while active.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236P&amp;gt;236236CE|| ?|| ?|| KD|| /|| 64 || 0 || 0 || 0 || /|| JA|| /||Dream Cancel only.&lt;br /&gt;
|-&lt;br /&gt;
| 236236P&amp;gt;236236CE|| ?|| ?|| KD|| /|| 56 || 0 || 0 || 0 || /|| JA|| /||Dream Cancel only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5A(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5C(c)_1.png]][[bild:kofxi_vanessa_5C(c)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2nd hit has special cancel. Low activation range, but is Vanessa&#039;s fastest normal.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5C(f)_1.png]][[bild:kofxi_vanessa_5C(f)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+3 &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10/-15*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2 Hits, the 2nd has special &amp;amp; kara cancel. *=First hit only.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5D(c)_1.png]][[bild:kofxi_vanessa_5D(c)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2 Hits, the 2nd has special cancel. Higher activation range as 5C(c). Reaches further down than 5C(c) (useful against crouching Momoko). This should be used after shifting to Vanessa, cancelled into 6A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5D(f)_1.png]][[bild:kofxi_vanessa_5D(f)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same animation as 5D(c), but no cancel - 1F faster, otherwise useless.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_6A_1.png]][[bild:kofxi_vanessa_6A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7/17*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2nd hit overhead &amp;amp; hard knockdown. *=if 1st hit whiffs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6A(cancel)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_6A(cancel)_1.png]][[bild:kofxi_vanessa_6A(cancel)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1st Hit Special Cancel, 2nd Hit Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2C.png]][[bild:kofxi_vanessa_2C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Special &amp;amp; kara cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low hit (Sweep). Special &amp;amp; kara cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_3B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-15/-4*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low Hit, Knockdown. F1-33 Low profile. F34-39 small crouching recovery. F35-47 crouching recovery. *= Frame Data for close/max range, cannot be punished by Oswald/Adel LDM on max range despite being -4.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Jump Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_up_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump back A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_back_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Slightly different Hitbox than jump forward A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump forward A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_forward_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |No hurtbox on hand, strong jumpin. Slightly different Hitbox than jump back A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Great air-to-air. Decent jump-in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_B_a.png]][[bild:kofxi_vanessa_jump_B_b.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitboxes as j.B, but in inverted order.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_B_b.png]][[bild:kofxi_vanessa_jump_B_a.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitboxes as jump up B, but in inverted order.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |works as instant overhead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_up_C_1.png]][[bild:kofxi_vanessa_jump_C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |First hit different hitbox than j.C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_C_1.png]][[bild:kofxi_vanessa_jump_C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |First hit different hitbox than jump up C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_up_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Different Hitbox than j.D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Different Hitbox than jump up D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 214/236K Route&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Input&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision (weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236B_1.png]][[bild:kofxi_vanessa_236B_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-4 invul. F5-13 above leg invul &amp;amp; CH-state. F14-20 upper body invul. F21 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision (strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236D_1.png]][[bild:kofxi_vanessa_236D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 invul. F7-20 above leg invul &amp;amp; CH-state. F21-26 upper body invul. F27+28 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision (weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214B_1.png]][[bild:kofxi_vanessa_214B_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul. F16-17 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision (strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214D_1.png]][[bild:kofxi_vanessa_214D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul. F22+23 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Upper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236K&amp;gt;6A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236K6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24/31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher, Special Cancel (2nd Hit).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Upper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214K&amp;gt;6A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214D6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |32/38&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K&amp;gt;6A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Any&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Weaving&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236K/214K&amp;gt;4P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P_1.png]][[bild:kofxi_vanessa_214P_2.png]][[bild:kofxi_vanessa_214P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitboxes &amp;amp; properties as 214P.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Straight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236K&amp;gt;6C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236K6C_1.png]][[bild:kofxi_vanessa_236K6C_2.png]][[bild:kofxi_vanessa_236K6C_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27/34&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |GC(+0)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Guard Crush (2nd Hit). above leg invul during startup. 2nd hit can be QSed. Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Straight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214K&amp;gt;6C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214K6C_1.png]][[bild:kofxi_vanessa_214K6C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24/30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Juggle Anywhere. F1-6 above feet invul. Can juggle after.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 214P Route&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Input&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Puncher Weaving&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P_1.png]][[bild:kofxi_vanessa_214P_2.png]][[bild:kofxi_vanessa_214P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 invul. F7-12 above leg invul &amp;amp; CH-state. F13+14 upper body invul + Counter Hit State. F15 standing recovery. Button can be held to extend the state from F7-12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;(Front) Vision&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&amp;gt;6K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236D_1.png]][[bild:kofxi_vanessa_236D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same frame data &amp;amp; properties as 236D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;(Back) Vision&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&amp;gt;4K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214D_1.png]][[bild:kofxi_vanessa_214D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same frame data &amp;amp; properties as 214D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;Puncher Upper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;214P&amp;gt;6P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P6P_1.png|100px]][[bild:kofxi_vanessa_214P6P_2.png|100px]][[bild:kofxi_vanessa_214P6P_3.png|100px]][[bild:kofxi_vanessa_214P6P_4.png|100px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher, Special &amp;amp; Super Cancel. F1-3 invul. F4-7 above feet invul. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;Parring Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&amp;gt;4P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P4P_1.png]][[bild:kofxi_vanessa_214P4P_2.png]][[bild:kofxi_vanessa_214P4P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Input&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Dash Puncher(weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[4],6A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_46A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher. Hitbox 56x112px (better than 46C). 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Dash Puncher(strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[4],6C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_46C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher. Does not combo from heavy attacks. More damage &amp;amp; higher launch than A-Version. Hitbox 48x112px (worse than 46A). 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Forbidden Eagle(weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |623A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_623A_1.png|100px]][[bild:kofxi_vanessa_623A_2.png|100px]][[bild:kofxi_vanessa_623A_3.png|100px]]&amp;lt;br&amp;gt;[[bild:kofxi_vanessa_623A_4.png|100px]][[bild:kofxi_vanessa_623A_5.png|100px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2. Hit launches (no followup possible). Negates projectiles F13-16, F22+23, F24-26. Doesn&#039;t cause pushback.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Forbidden Eagle(strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |623C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_623C_1.png|100px]][[bild:kofxi_vanessa_623C_2.png|100px]][[bild:kofxi_vanessa_623C_3.png|100px]]&amp;lt;br&amp;gt;[[bild:kofxi_vanessa_623C_4.png|100px]][[bild:kofxi_vanessa_623C_5.png|100px]][[bild:kofxi_vanessa_623C_6.png|100px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1. Hit Guard Point F13-17. 2. Hit launches (juggle possible). Negates projectiles F24-27,33+34,35-37. Doesn&#039;t cause pushback.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Machine Gun Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |41236P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_41236P_a.png]][[bild:kofxi_vanessa_41236P_b.png]][[bild:kofxi_vanessa_41236P_c.png]][[bild:kofxi_vanessa_41236P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+3+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be mashed for more hits. Pattern without mash: &amp;quot;abac&amp;quot;. Mash: &amp;quot;ababac&amp;quot;. *= without mash. Shifting from the mash hits is +12F on hit against standing, +8 against crouching opponents (when landing without attacking). Last hit causes wall bounce on counter hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Crazy Puncher(weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2141236A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2141236A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-5 invul.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Crazy Puncher(strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2141236C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2141236A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-15 invul.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Champion Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236236P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236236P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only triggers close to enemy. F1-3 invul.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Max Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236236E&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236236E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only has 1F recovery, which can be cancelled into block. Active for 300F. Allows cancelling Special Moves into other Special Moves. Can do one super for free while active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Puncher Finish&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236236C+E&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236236CE.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Followup to 2141236P or 236236P (Dream Cancel). Animation, damage &amp;amp; advantage after is different depending on what super was used before (236236P or 2141236P).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frame Data for 214P/236B Cancels&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Light Attack&amp;gt;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&amp;gt;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Useful.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C/2C&amp;gt;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4C after triggers a throw OS.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C/5C(c)&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High pushback on hit. Great as a kara cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&amp;gt;6A&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Links into 5C(c).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Very good for Pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B&amp;gt;6A&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Good for Pressure / Conversion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C/5C(f)/2C&amp;gt;236236E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+19&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+19&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Both +19 on Guard &amp;amp; Hit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blockstring Frame Data&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Gap&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Heavy Attack&amp;gt;236B-6A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Useful blockstring that can be looped&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Attributes &amp;amp; Bugs ==&lt;br /&gt;
*Vanessa has no throw invulnerability during her GC-Rolls (front &amp;amp; back).&lt;br /&gt;
*Vanessa has NO throw invulnerability after getting up from a knockdown - she can be thrown immediately upon recovering. Note: it is currently unclear whether this is tourney-banned, but it likely is. Example video by Rock: [https://www.youtube.com/watch?v=YWhRFvbmPww Link]&lt;br /&gt;
*Vanessa&#039;s 5C(c) cannot be saving shifted (first hit only). (Thanks, kofxi_bot!)&lt;br /&gt;
*Vanessa can loop her 623C infinitely in the corner. The maximum allowed 623C inputs are 5 (= 4 loops) for tournaments and casual play&lt;br /&gt;
*Second hit of puncher upper is unblockable if done meaty. Tourney banned.&lt;br /&gt;
*Attempting to put in 236B/D or 214B/D as 236,+4B/D or 214,6B/D will result in a standing B/D to come out. This is an exception compared to other special moves (which will trigger normally).&lt;br /&gt;
*Shifting from 41236P&#039;s mash hits (1-5) has different frame data depending on whether the opponent is standing or crouching: +12F/+8F. This is the only known move currently where this is the case.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Combos&#039;&#039;&#039;&lt;br /&gt;
*j.A/C, 5C(2),[4],6A, then...&lt;br /&gt;
**hyperhop or smalljump E: easy combo off of a jump-in with soft knockdown.&lt;br /&gt;
**hyperhop j.D,\/, okizeme: since j.D will make the opponent land on their feet, you can run up to them for a 50/50 left/right mixup. For advanced mixups from this situation, look further below.&lt;br /&gt;
**hyperhop j.D,\/, 214-B6C: for damage. the 6C-followup can be followed up with a QS for more damage, eg. QS K&#039;&amp;gt; j.E whiff,\/,236236A&lt;br /&gt;
&lt;br /&gt;
*(2B&amp;gt;)2B&amp;gt;6A, then...&lt;br /&gt;
**41236P: hard knockdown. Easier if 2x 2B was used, or 2B&amp;gt;2A&amp;gt;6A...&lt;br /&gt;
**623A(1)&amp;gt;QS: a simple and effective quick shift setup.&lt;br /&gt;
&lt;br /&gt;
*Out of Quick Shift j.B or j.C or j.D,\/, 5C/D(2),[4],6A...: the preferred combo starter from a quick shift to Vanessa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Combos&#039;&#039;&#039;&lt;br /&gt;
*2B,6A, 214P, link 5C(c)(2 hits), [4],6A, j.CD or hyperhop j.D, reset: bnb, this is also the default &amp;quot;command&amp;quot;-combo. 6A-214P-5C is a 1F-link and only works when standing as close as possible.&lt;br /&gt;
&lt;br /&gt;
*2B,6A, 214P, link 5C(c)(2 hits), [4],6A, delay 2C, 214B-6C: Corner version of the BnB. The 214K-6C is a juggle anywhere.&lt;br /&gt;
&lt;br /&gt;
*2B,6A,214P, link 5C(c)(2 hits), (...6A,...) 41236P~, Quick Shift Quick Shift Setup.&lt;br /&gt;
&lt;br /&gt;
*2B,2B,6A&amp;gt;214P, link 41236P: difficult but very useful combo. Wait as long as you can before inputting the 41236P, otherwise you will get overlapping inputs with her 2141236P super. You can also shift off of this.&lt;br /&gt;
&lt;br /&gt;
*Out of Quick Shift j.C, walk forward, 5C(2),6A(1),623A(1) QS: Setup to maximize stun if shifting to and from Vanessa.&lt;br /&gt;
&lt;br /&gt;
*214/236K-6A(2)&amp;gt;214P (sway cancel), then...&lt;br /&gt;
**dash, 236236P&lt;br /&gt;
**hyperhop j.D or E: both of these enders are a way to combo off of the very useful 214/236K-6A attack while staying safe in case it was blocked (due to the sway cancel).&lt;br /&gt;
&lt;br /&gt;
*Forbidden Eagle loop: Corner 623Cx5, 2C,214B-6C, then...&lt;br /&gt;
**nothing: if your opponent is too low, stop the combo here.&lt;br /&gt;
**link 236236P &#039;&#039;[0-1 Super]&#039;&#039; To connect after the 214K-6C, the 6C must hit as early as possible, which is tricky.&lt;br /&gt;
**link 5C(1)&amp;gt;214P or 5C(1)&amp;gt;623C: resets with either slight frame advantage or a guard point / another forbidden eagle loop starter.&lt;br /&gt;
&lt;br /&gt;
*Corner combo into [4],6A, 5B whiff, 5A&amp;gt;214B&amp;gt;6C, link 236236P: &#039;&#039;[1 Super]&#039;&#039; [https://youtu.be/0dHjeSy0tJo?t=754 Source], an auto-timing setup to get the super after 214B-6C.&lt;br /&gt;
&lt;br /&gt;
=== Leader Combo Starters===&lt;br /&gt;
&#039;&#039;&#039;Bread n Butter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Midscreen combo into 5C/D(2 hits) or 2B&amp;gt;2A/B, then 6A,236236E: To make the 6A cancel into 236236E, you need to input the 6A as a 236 already, eg. 5C&amp;gt;236A&amp;gt;236E. This becomes extra hard when having to make a micro-walk before the 5C, eg. after a shift-in. In this situation, using 5D(2) is advised, since its activation range is bigger and no micro walk is required at all.&lt;br /&gt;
&lt;br /&gt;
*Corner Combo in [4],6A, 2A(whiff),2C,236236E: the basic corner starter for your LDM.&lt;br /&gt;
&lt;br /&gt;
*Combo in 236236P, Dream Cancel 2. Hit in 236236E, 5C(f),[4],6A etc.: LDM starter from 236236P. Very important if you catch your opponent jumping, as this restands, but costs 3 gauges and one shift stock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fringe Starters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Reset Setup: corner juggle in 2C&amp;gt;236236E, 214B-6C cancel 214D-6C cancel 236B, link 2C,236B-6C (guard crush),236B, 2B&amp;gt;6A&amp;gt;214A, link 5C(1)...  [https://youtu.be/uBMPJ0GObQU?t=1183 Source: TORU]&lt;br /&gt;
&lt;br /&gt;
*A Stylish combo against standing opponent from [https://youtu.be/C9iYIdF2vaU?t=5801 BZR]&lt;br /&gt;
&lt;br /&gt;
*Combo into 236236P, Dream Cancel 2. Hit into 236236E, immediate 214P-6P (upper) cancel 236B, 2C, start LDM bnb: a fringe combo that is useful if your opponent has saving shift and you didn&#039;t want to go for the 236236C+E dream cancel ender (eg. since it does less damage).&lt;br /&gt;
&lt;br /&gt;
=== Leader Combos ===&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Corner combo into [4],6A, 2A(whiff, for timing),2C,236236E link 214B-6C cancel 214D-6C cancel 236B, delay 2C&amp;gt;214B-6C cancel 214D-6C cancel 623C, 623Cx4, 2A(whiff, for timing), 2C&amp;gt;214B-6C, then:&lt;br /&gt;
**nothing: BnB ender. You will use the above combo a lot, this is your corner LDM bnb.&lt;br /&gt;
**link 236236P: only works if the 214B-6C hit as high as possible.&lt;br /&gt;
*5C(2)&amp;gt;214P or 5C(2)&amp;gt;623C(mash trap) or 41236P (only one hit hits): resets or a little extra damage, only works if the 214B-6C hit as high as possible.&lt;br /&gt;
&lt;br /&gt;
*Corner combo into 236236E link 5C(far, 2 hits), [4],6A, 2A whiff (for timing), 2C&amp;gt;214B-6C cancel 214D-6C cancel 236B, immediate 2C&amp;gt;214D-6C cancel 623C, start 623C loop: a variation to the above combo if the starter was against a standing opponent. If you can, avoid this combo since it allows saving shift right after activation and deals less damage - but sometimes you just need to use this one, eg. if you hit with 2B&amp;gt;2B&amp;gt;6A.&lt;br /&gt;
&lt;br /&gt;
*Close to corner combo into [4],6A, hyperhop delay j.D,\/,236236E, 214B-6C cancel 214D-6C cancel 236B, 2C&amp;gt;214B-6C cancel 214D-6C cancel 623C, start 623C loop: a useful variation if you are too far away for 2C after the [4],6A, but still close enough for the 214B-6C to connect after the activation. This needs a bit of experience to eyeball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midscreen/Fullscreen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Midscreen combo into LDM, 5C(far, 2 hits),[4],6A, hyperhop delay j.D,\/, 214B-6C cancel 236D-6C cancel 214B-6C cancel 623C, start 623C loop: the most important corner carry combo. This is a difficult combo that needs practice to master. The hyperhop should come as early as possible and the j.D timing is essential - if both of these factors are used perfectly (~ 3F timing), the 236D-6C will hit, otherwise it will miss.&lt;br /&gt;
&lt;br /&gt;
*Back-to-corner combo into LDM, 5C(far, 2 hits), [4],6A cancel 236B, delay 2A,214D-6E (opponent flies over you) cancel 236B link 236236P(, shift out): bread n butter midscreen LDM combo. This is only used if the one that moves the opponent to the corner would not work (which is rare). Note that the super at the end costs no meter since it is still performed during LDM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unblockable Setups&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Use those when your opponent is at 0 gauge and has no saving shift only! These combos are not optimized, better ones might exist. To get the single hit 41236P consistently, input it as 4123[6]P-B. Use 41236P(3) if you need to push back the opponent more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Far away from corner combo on block into LDM, 41236P (1 hit) &amp;gt; 236B-6C (guard crush) &amp;gt; 236B/D link 5C/D(c),[4],6A link 236B link 236236P: works from anywhere but should be used only if you cannot reach the corner.&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo on block into LDM, 41236P (1 hit) &amp;gt; 236B-6C (guard crush) &amp;gt; 236B/D link 5C/D(c),[4],6A, hyperhop j.D,\/,214B-6C&amp;gt;623C(1), start 623C loop: works from almost full screen. Use 236D to push the opponent further into the corner. If you reached the corner already when you would hyperhop, use 2C instead of j.D.&lt;br /&gt;
&lt;br /&gt;
*Corner combo on block into LDM, 41236P (1 hit) &amp;gt; 236B-6C (guard crush) &amp;gt; 214P-6P &amp;gt; 236B, 2C&amp;gt;214B-6C &amp;gt; 623C, start 623C loop. The above combo is likely better (needs testing).&lt;br /&gt;
&lt;br /&gt;
== Team Combos ==&lt;br /&gt;
&#039;&#039;&#039;Preferred Quick Shift Normals:&#039;&#039;&#039;&lt;br /&gt;
:Standing opponent: &#039;&#039;&#039;j.D&#039;&#039;&#039;&lt;br /&gt;
:Crouching opponent: &#039;&#039;&#039;j.B&#039;&#039;&#039;&lt;br /&gt;
:Back-turned, crouching opponent: &#039;&#039;&#039;j.C&#039;&#039;&#039;, others will whiff&lt;br /&gt;
:Close to own corner: &#039;&#039;&#039;late j.A or j.B&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vanessa &amp;gt; Oswald ===&lt;br /&gt;
&#039;&#039;&#039;BnB&#039;&#039;&#039;&lt;br /&gt;
*Midscreen Vanessa j.C,\/,C(2),6A(1),623A(1), QS Oswald, j.A/D,\/,walk forward, 5D(c),3A,214C,...&lt;br /&gt;
**236C,214B, Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
**Shift back to Vanessa j.D&amp;gt;5D(2)... &#039;&#039;[2 Shift Stocks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Corner Vanessa j.C,\/,C(2),[4]-6A,2C,214B-6C, QS Oswald, 3A,214B, delay 236C,214B, Okizeme. &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&lt;br /&gt;
*Midscreen (into corner...) Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C QS Oswald, 3A,214D,236A,214B, Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Vanessa midscreen combo in 236236P OR 41236P, shift out after 2-3 Hits, Oswald lands behind opponent, D(c),214C,236D,236A(whiff), turn around 3A, 214D, (corner) delay 236C,214B, Okizeme.&lt;br /&gt;
*Vanessa midscreen combo in 236236P OR 41236P, shift out after 2-3 Hits, Oswald lands behind opponent, 3A max delay 214C,236B,236E (Ace). Only works with sufficient distance to the corner, and from 41236P, only against standing opponents.&lt;br /&gt;
*Vanessa midscreen combo in 236236P OR 41236P, shift out after 2-3 Hits, Oswald whiff j.B (to land in front), immediate 3A, max delay 214C,236B,236E (Ace). Only works with sufficient distance to the corner, and from 41236P, only against standing opponents. Source: seen used by TORI at sawakoro festival 2023&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
*Corner Vanessa Combo in [4],6A,2A (whiff),2C&amp;gt;214B-6C, QS Oswald whiff j.X, 3A&amp;gt;214B delay 236A&amp;gt;214B, 623A Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
*Corner Vanessa Combo in [4],6A,5B (whiff),5A&amp;gt;214D-6C, QS Oswald whiff j.X, 3A&amp;gt;214B link 3A&amp;gt;214B delay 236A&amp;gt;214B, 623A Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039; the BZR variation with double 3A, auto-timing.&lt;br /&gt;
*Corner Vanessa Combo in [4],6A,2A (whiff),2C&amp;gt;214B-6C, QS Oswald whiff j.X, 3A&amp;gt;214B link 2363214A, immediate shift to Vanessa j.D,\/,5C&amp;gt;[4]6A, 2A(whiff), 2C&amp;gt;214B-6C:&#039;&#039;[2 Shift Stocks, 1 Super]&#039;&#039; deals a lot of stun.&lt;br /&gt;
&lt;br /&gt;
*Vanessa corner Leader combo &amp;gt; 623C x N, 623C shift out Oswald, backdash, 3A&amp;gt;236B&amp;gt;236A&amp;gt;236B&amp;gt;236E (ACE): a very important combo, the preferred ender when using Vanessa / Oswald.&lt;br /&gt;
*Vanessa corner Leader combo &amp;gt; 236236C shift out Oswald j.C,\/,3A&amp;gt;236B&amp;gt;236A&amp;gt;236B&amp;gt;236E (ACE): more damage but can be saving shifted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
*Cornered Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C QS Oswald, 3A,delay 214C,236B-236E: &#039;&#039;[1 Shift Stock]&#039;&#039; Ace Setup. Alternative to the combo above.&lt;br /&gt;
&lt;br /&gt;
*Corner Crossup combo: Vanessa corner combo in 236236P, QS Oswald, D(c)(crossup). &#039;&#039;Note: The combo only works if D(c) is put in once Oswald has landed, otherwise a j.D (whiff) &amp;gt; D(c) is triggered and the Corner Crossup doesn&#039;t work. The time frame to shift the 3rd hit and still get the 5D to combo is 10F.&#039;&#039;&lt;br /&gt;
*another corner crossup combo: Vanessa combo into 41236P mash, QS Oswald, D(C) (crossup).&lt;br /&gt;
&lt;br /&gt;
*2141236P &amp;gt; QS oswald &amp;gt; \/, 3A&amp;gt;214A&amp;gt;236B&amp;gt;236E. No delay after 3A. works on hits 3,7,8 (hit 3 only from 2141236A).&lt;br /&gt;
&lt;br /&gt;
===Oswald &amp;gt; Vanessa===&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&lt;br /&gt;
*Oswald midscreen combo into 214C, QS Vanessa, j.C/j.B,\/,walk forward,C(2), then:&lt;br /&gt;
**236236P&lt;br /&gt;
**6P&amp;gt;41236P or 623A&lt;br /&gt;
**6P&amp;gt;236236E&amp;gt;C(f),[4]-6A,....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
*Oswald corner combo into 2363214A, on 2nd Hit QS Vanessa j.D,\/,C....&lt;br /&gt;
*Oswald corner combo into 214C(2),236C QS Vanessa j.B/C/D&amp;gt;236236E, 214B-6C etc&lt;br /&gt;
*Oswald corner combo into 214C(2),236C QS Vanessa \/,2C&amp;gt;236236E, 214B-6C etc&lt;br /&gt;
*Oswald corner combo into 214C(1),236A QS Vanessa \/,2C&amp;gt;236263E, 214B-6C etc&lt;br /&gt;
*Oswald cornered, combo into 214C&amp;gt;236A(whiff), turn around 3A,214B,214C QS Vanessa,\/,2C,236236E, 214B-6C etc&lt;br /&gt;
&lt;br /&gt;
===Vanessa &amp;gt; K&#039;===&lt;br /&gt;
*Midscreen combo in [4],6A,QS K&amp;gt; j.A/E Whiff &amp;gt;2A kara cancel 3D, link 236236A&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo in [4],6A,QS K&amp;gt; j.A/E Whiff &amp;gt;\/&amp;gt;236A&amp;gt;6D, superjump j.D\/,LDM. Can also be followed up with j.214B after superjump j.D if the opponent would end up in the corner and K slightly outside of it.&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo in [4],6A, j.X,\/,214B-6C QS K&#039; j.A whiff,\/,6B &amp;gt; delay LDM, as performed by [https://youtu.be/o25Xw9_HROM?t=625 BZR]. Delay needs to be adjusted depending on range. A bit more damage than the combo above.&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo in 623A(2), QS K,\/, delay 236E236E&lt;br /&gt;
&lt;br /&gt;
*Corner combo in [4],6C,5A whiff 2C&amp;gt;214B&amp;gt;6C QS K, immediate j.K,\/, then:&lt;br /&gt;
**j.214K loop&lt;br /&gt;
**backdash, LDM&lt;br /&gt;
&lt;br /&gt;
*Corner combo in 623A(2), QS K, immediate j.214D,\/, walk back, LDM&lt;br /&gt;
&lt;br /&gt;
===K&#039;&amp;gt; Vanessa===&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Combo in 5C(2)&amp;gt;6B&amp;gt;623C(1) QS vanessa j.D,\/,5D(2)&amp;gt;6A(1)...: should work against everyone, even crouching. Note: to still get the full corner carry if you are exactly cornered, you need to swap the 5D(2) with a microwalk 5C(2), which is hard, but rarely necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*2B&amp;gt;2A&amp;gt;623A QS Vanessa j.D, \/,LDM: a good way to combo into LDM from light attacks, particularly if you are out of range for 2B&amp;gt;2A&amp;gt;236A-6D.&lt;br /&gt;
&lt;br /&gt;
*early smalljump j.C &amp;gt; hit confirm 623A &amp;gt; QS Vanessa j.D,\/,LDM: Combo off of an almost instant overhead. Useful in the corner, but does not work against small characters (the j.C needs to be done later and the advantage of this combo is somewhat lost because of that).&lt;br /&gt;
&lt;br /&gt;
*Combo into 236A-6D, late 623A (or 623C(2)) QS Vanessa j.D,\/, LDM: 623A has better damage and stun, but needs stricter timing.&lt;br /&gt;
&lt;br /&gt;
*Into corner combo into 6B&amp;gt;214B(whiff)&amp;gt;214B, 236236B or 623A, late QS Vanessa j.D,\/, LDM: a way to combo from 236236B / 623A juggle into Vanessa LDM. Can also work as anti-air.&lt;br /&gt;
&lt;br /&gt;
===Ryo &amp;gt; Vanessa===&lt;br /&gt;
*Corner combo into 646A/C?, QS Vanessa, \/, 632C loop. [https://youtu.be/g4jyMzg8at8?t=1156 Source: Toru @ port24]&lt;br /&gt;
&lt;br /&gt;
===Kula &amp;gt; Vanessa===&lt;br /&gt;
*Corner combo into 236A, 214B longer delay 6B, link 623C(1)&amp;gt;QS Vanessa j.D,\/, 236236E, 214B-6C... &lt;br /&gt;
*Corner combo into 236A, 214B slight delay 6B, link 623A(1)&amp;gt;QS Vanessa, \/, 236236E, 214B-6C... (slightly more damage than the combo above)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
*if you want to punish with 2B&amp;gt;2B&amp;gt;6A from a low guard, try this input to avoid an accidental [4],6A: 1B, go neutral, 1B&amp;gt;6A...&lt;br /&gt;
*To avoid saving shift on a stunned opponent, use 214[P] &amp;gt; 6P for the uppercut &amp;gt; 236B...&lt;br /&gt;
&lt;br /&gt;
=== Okizeme===&lt;br /&gt;
*Meaty max range 2D&amp;gt;214P sway: safe against some reversals due to the whiff cancel.&lt;br /&gt;
*Midscreen Combo into [4],6A, hyperhop delay j.D,\/, dash, then 5C(c) left/right of the opponent (unsafe vs Reversals &amp;amp; Rolls also work against it). The BZR-version below is generally better.&lt;br /&gt;
&lt;br /&gt;
*The BZR midscreen okizeme: midscreen combo into [4],6A, hyperhop delay j.D,\/, then:&lt;br /&gt;
**236B-6C (this triggers a sway because you already crossed the opponent!), link 2B - fake crossup&lt;br /&gt;
**link 2B - crossup&lt;br /&gt;
&lt;br /&gt;
*After Corner Combo in 623C Loop &amp;gt; 2A(whiff) &amp;gt; 2C(hit) &amp;gt; 214B-6C, link 5C(1)&amp;gt;214P(whiff)&amp;gt;meaty 5C: Vanessa is +1 (trades with Kula&#039;s 5C(c)).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner Option Selects&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*After 214B-6C finisher, use a delayed 214C. If your opponent uses front ukemi, you will get a back-turned 5C, if they didn&#039;t, you gave up your okizeme but you aren&#039;t at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
*After 214B-6C finisher, walk back 5C(f)&amp;gt;214B~A:&lt;br /&gt;
1. opponent rolls back &amp;amp; reversals (eg. Kula 623C): Vanessa 214B comes out (safe)&lt;br /&gt;
2. opponent rolls forward: crossup 5C(2)&amp;gt;6A comes out, can be reacted to with followup combo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Mixup&#039;&#039;&#039;&lt;br /&gt;
*Close 2D&amp;gt;214P, link 236B, opponent uses back ukemi, then...&lt;br /&gt;
**5C: front hit&lt;br /&gt;
**walk forward, 5C: crossup. This only works against characters that do not have collision during their back ukemi: Shingo, Oswald, Mary, Ryo, King, Benimaru, K&#039;, Kula, Maxima, Jenet, Griffon, Ralf, Clark, Whip. Athena, Hayate, Silber, Jazu, Magaki.&lt;br /&gt;
*2D&amp;gt;214P, link 236B/D, opponent uses back ukemi &amp;gt; crossup: see above, this is the variation from further away, 236D will cross up, 236B will not.&lt;br /&gt;
&lt;br /&gt;
===Smalljump j.C Crossups===&lt;br /&gt;
Smalljump j.C with frame-perfect timing links into 2B, which is a great hit confirm and can cross up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connects as a crossup against crouching opponents from point blank and up to 1 light hit distance away against...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
kyo, iori, shingo, shen, oswald, terry, kim, duck, vanessa, ramon, ryo, duolon, k&#039;, maxima, kula, griffon, ralf, king, kasumi, kensou, athena, benimaru, adel, gai, hayate, silber, jazu&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connects only from about 0.75-1 light hit distance away against... &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
jenet, clark, whip&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connects only from 1 light hit distance away (max range) against...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
ash, gato, elisabeth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does not connect at all against...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
malin, momoko&lt;br /&gt;
&lt;br /&gt;
== Matchups ==&lt;br /&gt;
[https://twitter.com/kissthefuture00/status/1437405656336662529 A few non-leader Vanessa Matchups from Miekazu:]&amp;lt;br&amp;gt;&lt;br /&gt;
vs Griffon: 5.2:4.8&amp;lt;br&amp;gt;&lt;br /&gt;
vs Silber: 5.8:4.2&amp;lt;br&amp;gt;&lt;br /&gt;
vs Mary: 4.5:5.5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vs Gato===&lt;br /&gt;
Very difficult matchup.&lt;br /&gt;
:Vanessa lacks the tools to escape from Gato&#039;s pressure (no fast mash normals) and she loses in the air as well, which is where she usually shines.&lt;br /&gt;
:Use 236B/D&amp;gt;6A&amp;gt;combo during Gato&#039;s 236236A super freeze.&lt;br /&gt;
:Due to its strong hitbox j.C can win against both Gato&#039;s 236236B and 236236A supers in some situations, so be prepared to actually hit when Gatos attempt to anti-air you with these supers.&lt;br /&gt;
:Against Gato&#039;s meaty projectile on your wakeup, you can use 2141236P.&lt;br /&gt;
:Try to use j.B in neutral, it is hard to beat Gato in the air however.&lt;br /&gt;
:j.E is more useful in this matchup than usual, as it can beat some of Gato&#039;s normals if done early - overall however he still has the air dominance with j.E, j.B and j.D.&lt;br /&gt;
&lt;br /&gt;
===Vs Kula===&lt;br /&gt;
Very difficult matchup.&lt;br /&gt;
:Vanessa cannot punish Ray Spin. Try not to use 2D&amp;gt;214P during pressure as it loses to Ray Spin. You can bait it with 2D&amp;gt;236D (dangerous) or 2D&amp;gt;214B and end up right next to Kula (but outside of close C range).&lt;br /&gt;
:Instead, use 2C&amp;gt;214P to beat Ray Spin attempts. A good example of how useful 2C is in this matchup can be found here: [https://youtu.be/fau-jiFcy3A?t=14694 akio (2P) vs shingo (1P) @ makai touitsu 1on1 2024]&lt;br /&gt;
:2B&amp;gt;6A&amp;gt;214P x N as pressure is useful since it beats both 623C (2B wins) and Rayspin (trade or clean 5A hit)&lt;br /&gt;
:When cornered, it is possible to use 236B to go under Kula&#039;s 5B(f) and/or 236A, but the timing is very hard.&lt;br /&gt;
&lt;br /&gt;
===Vs Oswald===&lt;br /&gt;
Difficult matchup.&lt;br /&gt;
:Oswald&#039;s 2B can always low profile Vanessa&#039;s j.C, which eliminates one of her most useful normals from the matchup. Instead, use late j.A and j.D against Oswalds who try to abuse 2B, these attacks both beat it.&lt;br /&gt;
:Additionally, his 2B cleanly beats Vanessa&#039;s 5C(c), which is her fastest normal.&lt;br /&gt;
:Oswald&#039;s pokes (2B,2A,5C(f),2D) are particularly good against Vanessa on the ground. Try to get past those attacks into close range and apply pressure from there if possible.&lt;br /&gt;
:Oswald can punish Vanessa&#039;s 41236P on block with 3A, leading into an Ace, so make sure to hit your combos and do not use this move on block.&lt;br /&gt;
:Using 1B after a jump-in is difficult to combo but a good strategy on block - if oswald uses his 421D counter, the 1B will turn into 3B and beat his j.A. Also, 2B gives good frame advantage and should be used anyway.&lt;br /&gt;
&lt;br /&gt;
Punishes:&amp;lt;br&amp;gt;&lt;br /&gt;
:5E on block with smalljump C or dash 5C(c) or [4],6A&lt;br /&gt;
:63214,63214C on block with hyperhop j.C&amp;gt;5C(c)...&lt;br /&gt;
:3A(non-cancel) on block with 2141236A&lt;br /&gt;
:2D(2 hits) on block with 2141236A&lt;br /&gt;
:214P&amp;gt;236P&amp;gt;214B blockstring: before the 214B, use reversal [4],6A or 41236P or 2141236C or instant j.A&lt;br /&gt;
:236P&amp;gt;236A blockstring: punish with [4],6A&lt;br /&gt;
:236P&amp;gt;236C blockstring: roll before the 236C or use 2141236A on block&lt;br /&gt;
&lt;br /&gt;
===Vs Ryo===&lt;br /&gt;
Difficult matchup.&lt;br /&gt;
:Use [4],6A to punish Ryo&#039;s LDM on guard. During super freeze you can also use 236B&amp;gt;6A to beat it.&lt;br /&gt;
:Use [4],6A to punish Ryo&#039;s 623A on guard (difficult). Point blank you can also use 5C(f)(1)&amp;gt;[4],6A. From further away either [4],6A or dash 2D.&lt;br /&gt;
&lt;br /&gt;
===Vs Kim===&lt;br /&gt;
Difficult matchup.&lt;br /&gt;
:Kim is one of the few characters that can contest Vanessa&#039;s air attacks with success. Try your luck with j.B over j.A, as the latter will lose more often than usual.&lt;br /&gt;
:Against [2],8B on guard, use 5C(f)&amp;gt;[4],6A. Alternatively run in and use 2D. From max range you can only punish with 3B or 2141236A.&lt;br /&gt;
&lt;br /&gt;
===Vs Ash===&lt;br /&gt;
Ok to good matchup.&lt;br /&gt;
:Use [4],6P or 236B (not 236D!) to go through fireballs.&lt;br /&gt;
:j.C, as always, is particularly strong as a jump-in and can sometimes beat anti-air flashkicks, depending on the angle.&lt;br /&gt;
&lt;br /&gt;
===Vs Kensou===&lt;br /&gt;
Good matchup.&lt;br /&gt;
:Vanessa has an easy time getting around Kensou&#039;s zoning game with 236B/D and her strong j.C which can beat basically all of Kensou&#039;s anti-airs.&lt;br /&gt;
:236B/D and 3B both go under Kensou&#039;s projectile and his dash punch, which is very strong and should be abused.&lt;br /&gt;
:Whenever you see Kensou use 2D on block, try to use 236B in return and cancel into 6A&amp;gt;214P on hit or guard for either a combo or advantage.&lt;br /&gt;
:Once the Kensou player uses sweeps in neutral to defend against 236B/D, you can start high- jumping at him with j.C, which is difficult to defend against and even beats Kensou&#039;s Shoryuken at times.&lt;br /&gt;
:You can use smalljump j.A to go over Kensou&#039;s fireballs, but you might as well use 236B/D.&lt;br /&gt;
&lt;br /&gt;
===Vs Mary===&lt;br /&gt;
Slightly disadvantageous.&lt;br /&gt;
:Mary&#039;s slider is annoying since it can hit Vanessa out of [4],6P and 236K.&lt;br /&gt;
:Punish [4],6B on block with 41236P&lt;br /&gt;
:Punish [4],6D on block with 2C or 5D(c) &amp;gt; combo&lt;br /&gt;
&lt;br /&gt;
===Vs Griffon===&lt;br /&gt;
Slight advantage for Vanessa&lt;br /&gt;
:Vanessa&#039;s high mobility is annoying for Griffon to deal with, however, leaving him alone means he can build meter with 421P-break, so going on the offensive at some point is important.&lt;br /&gt;
:Do not overabuse 4,6P and 236K-6A, both can be punished on reaction by Griffon with 3C&amp;gt;super. If you end up pinned in the corner, instead try using max range 3B or try to escape with a superjump.&lt;br /&gt;
&lt;br /&gt;
===Vs K&#039;===&lt;br /&gt;
Very difficult matchup.&lt;br /&gt;
:K&#039;s j E dominates the match. It is also particularly hard to escape the corner and get close enough to land big damage. Your only hope is j.B, which can beat j.E. K&#039;s 236P&amp;gt;214K slide also beats Vanessa&#039;s 236K and [4],6P approaches.&lt;br /&gt;
:If you land a midscreen knockdown, eg. off of a 2D, Vanessa&#039;s 236K can go through K&#039;s back ukemi, allowing you to cross him up with eg. 5C or 2B after (see also the okizeme section).&lt;br /&gt;
&lt;br /&gt;
===Vs Iori===&lt;br /&gt;
Probably advantageous&lt;br /&gt;
:Vanessa&#039;s air normals dominate, especially j.P, and once close, Vanessa&#039;s pressure with 2B&amp;gt;6A&amp;gt;214P and 2D&amp;gt;214P is strong.&lt;br /&gt;
:Use wakeup 214P to completely dodge Iori&#039;s 5D(c) okizeme&lt;br /&gt;
&lt;br /&gt;
===Vs Ralf===&lt;br /&gt;
:Punish unblock (Ralf upper, 623P) with 2141236A&lt;br /&gt;
:Watch out for Ralf&#039;s 2C, it can beat 236K and [4],6P and leads to big damage.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
===BZR Vids===&lt;br /&gt;
[https://www.youtube.com/watch?v=Zqe-yZe3p1w 2018/05/02 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=_fPwYvfWbXo 2018/05/02 BZR @ port24 part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=DhFXbOcdqfE 2018/05/03 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gcef7XQpvnA 2018/05/03 BZR @ port24 part 1-2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=W_YYzVfiXg8 2018/05/03 BZR @ port24 part 2-2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=HRUUX85O9Qs 2019/04/30 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=6PM_yt6NwTc 2019/04/30 BZR @ port24 part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=-5CikBHbHgI 2019/05/01 BZR @ port24, 2019, part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=C9iYIdF2vaU 2019/05/01 BZR @ port 24, also, TORU, 2019, part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/1lYf9_vMyyU?feature=share 2019/05/02 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=CMUzVu9O2UA 2019/05/02 BZR @ port24 part 2]|br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/HgZYF7hqRZE?feature=share 2019/11/24 BZR vs ATG ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Vanessa Vids===&lt;br /&gt;
[https://www.youtube.com/watch?v=bp5uwi_aFVs Urasia vs Tori Part 1], [https://www.nicovideo.jp/watch/sm14481668 original nicovideo link]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=fo8gDtqlSGE Urasia vs Tori Part 2], [https://www.nicovideo.jp/watch/sm14548705 original nicovideo link]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Tz5OVdJscBY Urasia vs Tori Part 3], [https://www.nicovideo.jp/watch/sm14606084 original nicovideo link]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=vEGupQZiRkI Urasia vs Tori, differently cut (same matches?)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=UHMTs1ZwpiI Tori, Vanessa with Malin as Leader]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm27556112 Tori @ 2015 tournament]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/tPoVmUaGJeA?t=69 Tori @ 2011 Nationals]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/idkQKnCUDM4?t=4550 unknown vanessa @ kohatsu, january 2018]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Links===&lt;br /&gt;
[http://seesaawiki.jp/w/givingleaf1/d/%a5%f4%a5%a1%a5%cd%a5%c3%a5%b5 Japanese Vanessa-Wiki]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://hartheon.web.fc2.com/character/vanessa.html Vanessa-Wiki from Hartheon]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=K%27(KOFXI)&amp;diff=61024</id>
		<title>K&#039;(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=K%27(KOFXI)&amp;diff=61024"/>
		<updated>2026-09-28T19:52:49Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* DOWN Okizeme */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = K&#039;&lt;br /&gt;
| jcharname = K&#039;&lt;br /&gt;
| portrait = [[Image:KOFXI k&#039; full.png]]&lt;br /&gt;
|tier_rank = S&lt;br /&gt;
|ratio_rank = 6 Points&lt;br /&gt;
|health = 1.0&lt;br /&gt;
|stun_gauge = 1.0&lt;br /&gt;
|crouch_tier = F&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
:K is a strong, highly technical character with a lot of flexibility in his toolset.&lt;br /&gt;
:He has high combo damage &amp;amp; flexibilty and very high stun- &amp;amp; juggle combo synergy.&lt;br /&gt;
:His defense is generally OK to good, but all of his reverals are quite situational in their application.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:On range, whiff-cancelling Ein Trigger (236A/C) into short or far slide (214B/D) is a good strategy to catch jump in attempts. if 236A/C hits, either 623A or 236236B can be added after the 214D-slide.&lt;br /&gt;
:K can punish many things on whiff or guard with his Heat Drive (236236A/C), which should be used as often as possible for the great damage &amp;amp; hard knockdown.&lt;br /&gt;
:To get in on opponents, use small or normal/super j.E from max range. j.E has an absurdly good hitbox and can even crossup.&lt;br /&gt;
:Make sure to always add air Minutes Spike (j.214B/D) after stray anti-air hits (such as 5A, or j.B air-to-air) to maximize his damage. Air Minutes Spike has the juggle anywhere property.&lt;br /&gt;
:K&#039;s LDM also has juggle anywhere, which can be used much in the same way as air Minutes Spikes, but it is much harder to land.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Once close, use a mix of j.E, j.C and block strings from 2B.&lt;br /&gt;
:J.C can crossup even from smalljumps if the button is pushed somewhat early.&lt;br /&gt;
:You can end block strings with 5A(f) or 5B(f) in case you expect your opponent to jump out. If you hit them this way, add an air Minutes Spike or LDM (only in the corner after 5B(f)).&lt;br /&gt;
:Ein Trigger is great at the end of block strings. Adding the 214B/D followup will often catch opponents that stand up since it is a low hit, and a free 236236B or even 236236P can be added after. On block, the slide is +0 or even slightly advantageous.&lt;br /&gt;
:2D is very useful in blockstrings and even as an anti-air, particularly when playing K as a Leader, since 2D combos into LDM (hit confirm).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:K has good defense, but his many reversals all come with unique downsides.&lt;br /&gt;
:623A is a very fast (3F) anti-air with invulnerability on the feet. You have to react quickly to use it as an anti-air, since it has no invulnerability on the upper body. 623A can also be super cancelled into 236326P for very high damage. This is a very bold gamble on reversal though, since it costs both a super- and a shift stock and cannot be hit confirmed.&lt;br /&gt;
:623C is a reversal with high invulnerability, but has long startup and is tricky to land against jump-ins. If you use it on wakeup against standing opponents, you can hit confirm it since it has 2 grounded hits - if your opponent blocked, perform a shift to be safe.&lt;br /&gt;
:236236B is very fast (3F) reversal with invulnerability into the first active frame. This means that using it as an anti-air requires you to delay it as much as possible, which can be tricky. Its very fast speed make it extremely useful in punishing attacks that are otherwise hard to punish, eg. Kula 214B on block or Gato 236236A up close.&lt;br /&gt;
:LDM has a lot of invulnerability and goes through projectiles, but is generally too slow as a reversal. It is best used after an actual anti-air, eg. 5A, due to its juggle-anywhere property.&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[bild:kofxi_k_S.png]]&lt;br /&gt;
|cross=[[bild:kofxi_k_X.png]]&lt;br /&gt;
|triangle=[[bild:kofxi_k_T.png]]&lt;br /&gt;
|circle=[[bild:kofxi_k_C.png]]&lt;br /&gt;
|R1+square=[[bild:kofxi_k_R1S.png]]&lt;br /&gt;
|R1+cross=[[bild:kofxi_k_R1X.png]]&lt;br /&gt;
|R1+triangle=[[bild:kofxi_k_R1T.png]]&lt;br /&gt;
|R1+circle=[[bild:kofxi_k_R1C.png]]&lt;br /&gt;
|L1+square=[[bild:kofxi_k_L1S.png]]&lt;br /&gt;
|L1+cross=[[bild:kofxi_k_L1X.png]]&lt;br /&gt;
|L1+triangle=[[bild:kofxi_k_L1T.png]]&lt;br /&gt;
|L1+circle=[[bild:kofxi_k_L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!!  Hit!! Blk!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+16&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+12&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt; || / || 16 || 16 || 0 || 0 || 0 || 0 || || || ||*=with ukemi. +16/+12 = front/back throw.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 7 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; || 5|| 7|| 7|| 9|| 7|| 8||F+L||JA||F1-23 F||SC. Can be crouched by many characters&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 7 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || 6|| 8|| 8|| 10|| 8|| 8||F+L||JA||F1-23 F||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 8 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; || 6|| 8|| 9||11|| 9|| 8||F+L||JA||F1-23 F||SC. Low Hit.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 7 || 2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;|| 7|| 9|| 9|| 11|| 9|| 8||F+L||JA||F1-23 F||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 6 || 4+8|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;|| 14|| 16|| 16|| 18|| 12|| 14||F+L||JA||F1-23 F||SC (both hits)&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 10 || 9|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;|| 15|| 19|| 17|| 19|| 12|| 14||F+L||JA||F1-23 F||SC&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 9 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;|| 12|| 15|| 15|| 17|| 13|| 14||F+L||JA||F1-23 F||SC. Not a low hit.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 10 || 2+4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| 14|| 18|| 16|| 18|| 14|| 14||F+L||JA||F1-23 F||&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 10 || 5|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt;|| 15|| 20|| 14|| 16|| 12|| 14||F+L||N||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||SC&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 6 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| 5|| 5|| 0|| 0|| 0|| 0||F+L||N||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||F1-9 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 19 || 18|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;|| 15|| 20|| 14|| 16|| 12|| 14||F+L||JA||F1-wall F,&amp;lt;br&amp;gt;F1-17 F*,&amp;lt;br&amp;gt;F18-end L*||Hard Knockdown. Wall Bounce on CH. Super Cancel. *=counted after wall bounce hit stop.&lt;br /&gt;
|-&lt;br /&gt;
| 6A(can)|| 16 || 18|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| 7|| 9|| 8|| 10|| 6|| 14||F+L||JA||JA||Special Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 6B|| 15 || 12|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| 15|| 20|| 14||16|| 12|| 14||F+L||JA||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||SC. Soft knockdown on air hit. 17F recovery. Late cancel (until end of recovery).&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| 0 || n* || / || / ||0|| 0|| 0|| 0|| /|| 0||F+L||N||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||Active F1 until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 7 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| 5|| 7|| 7|| 9|| 7|| 8||F+L||JA||F1-23 F||SC, Whiff cancel &amp;amp; late cancel (until end of recovery).&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| 6|| 8|| 9|| 11|| 9|| 8||F+L||JA||F1-23 F||Chain Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 8 || 3+4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;|| 13|| 17|| 14|| 16|| 13|| 14||F+L||JA||F1-23 F||SC, Whiff cancel &amp;amp; late cancel (until end of recovery).&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 8 ||3+6 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;|| 12|| 15|| 13|| 15|| 13|| 14||F+L||JA||JA||SC, Whiff cancel &amp;amp; late cancel (until end of recovery).&lt;br /&gt;
|-&lt;br /&gt;
| 3D|| 15 || 9|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;|| 13|| 17|| 14|| 16|| 12|| 14||F+L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||Overhead. SC. Airborne. Airborne from F15. CH-State from F15. 16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 3D(c)|| 10 || 9|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;|| 13|| 17|| 14||16|| 12|| 14||F+L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||*=Cancel Version. SC. Airborne from F10. CH-State from F10. 16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| small A|| 9 || 6 || || || 4|| 5|| 6|| 8|| 6|| 8||F+L||JA||F1-23 F||&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| 6 || 8 || || || 5|| 7|| 7|| 9|| 7|| 8||F+L||JA||F1-23 F||&lt;br /&gt;
|-&lt;br /&gt;
| small B|| 7 || 8 || || || 6|| 8|| 8|| 10|| 8|| 8||F+L||JA||F1-23 F||Can crossup&lt;br /&gt;
|-&lt;br /&gt;
| j.B || 9 || 7+1 || || || 7|| 9|| 9|| 11|| 9|| 8||F+L||JA||F1-23 F||Can crossup&lt;br /&gt;
|-&lt;br /&gt;
| up B|| 7 || 8 || || || 7|| 9|| 9||11|| 9|| 8||F+L||JA||F1-23 F||&lt;br /&gt;
|-&lt;br /&gt;
| small C|| 10 || 4 || || || 11|| 14|| 13|| 15|| 12|| 14||F+L||JA||F1-23 F||SC, Can crossup&lt;br /&gt;
|-&lt;br /&gt;
| j.C || 10 || 5 || || || 12|| 15|| 14|| 16|| 13|| 14||F+L||JA||F1-23 F||SC, Can crossup&lt;br /&gt;
|-&lt;br /&gt;
| small D || 11 || 4 || || || 11|| 14|| 14|| 16|| 12|| 14||F+L||JA||F1-23 F||Slightly more stun than j.C&lt;br /&gt;
|-&lt;br /&gt;
| j.D || 11 || 4 || || || 12|| 15|| 15|| 17|| 13|| 14||F+L||JA||F1-23 F||Slightly more stun than j.C&lt;br /&gt;
|-&lt;br /&gt;
| j.back D || 11 || 4 || || || 12|| 15|| 13|| 15|| 13|| 14||F+L||JA||F1-23 F||Same hitbox as j.D.&lt;br /&gt;
|-&lt;br /&gt;
| small E  || 14 || 10 || || || 13|| 17|| 9|| 11|| 9|| 16||F+L||N||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||Can crossup. Same hitbox as j.E.&lt;br /&gt;
|-&lt;br /&gt;
| j.E  || 14 || 10 || || || 14|| 18|| 10|| 12|| 10|| 16||F+L||N||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||Can crossup. Same hitbox as small E.&lt;br /&gt;
|-&lt;br /&gt;
| 236A|| 11 || 12|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| 10|| 13|| 6|| 8|| 6|| 0/12||F||F1-20 F,&amp;lt;br&amp;gt;F21-end L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||Hitbox appears from F6 even when interrupted. Cancel window for followups F12-23 (12F). 41F total duration. Faster than 236C. Launches.  &lt;br /&gt;
|-&lt;br /&gt;
| 236C|| 16 || 12|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| 10|| 13|| 6|| 8|| 6|| 0/12||F||F1-20 F,&amp;lt;br&amp;gt;F21-end L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||Hitbox appears from F11 even when interrupted. Cancel window for followups F15-23 (9F). 59F total duration. Slower than 236A. No launch.&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B|| 56/15* || n|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;*|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;*|| 8|| 11|| 3|| 4|| 3|| 0/10||F+L||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||*=With/without 236A. Feet invul &amp;amp; counterhit-state F1-30. F31-56 normal recovery. Travels faster than 236C-6B. *2=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236C&amp;gt;6B|| 56/15* || n|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;*|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;*|| 8|| 11|| 3|| 4|| 3|| 0/10||F+L||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||*=With/without 236C. Feet invul &amp;amp; counterhit-state F1-30. F31-56 normal recovery. Travels slower than 236A-6B. *2=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;6D|| 10 || 13||KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;*|| 6|| 9|| 6|| 8|| 6|| 0/10||F+L||F1-22 F,&amp;lt;br&amp;gt;F23-end L||F1-22 F,&amp;lt;br&amp;gt;F23-end L||Launcher. Counterhit-state F1-20 (last 2 active frames not in CH-state). Negates projectiles F10-26. Super Cancel. Whiffs against small crouching characters (after 236C).&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;4B|| / || 32 || / || / || 0|| 0|| 0|| 0|| 0|| 0||/||/||/||No collision F7-25. F1-12 counterhit-state. F13-20 invul. K&#039;s head in CH-State for 3F at the end. 32F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;4D|| / || 45 || / || / || 0|| 0|| 0|| 0|| 0|| 0||/||/||/||No collision F9-34. F1-14 counterhit-state. F15-27 invul. K&#039;s head in CH-State für 3F at the end. 45F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;214K|| 7 || 9|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;*|| 13|| 17|| 6|| 8|| 6|| 5/7||F||F1-20 F,&amp;lt;br&amp;gt;F21-end L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||Identical to 214K&amp;gt;214K. F1-6 upper body invul. Hits Low. 214B/D have the same data, but D slides travels further than B. *=point blank&lt;br /&gt;
|-&lt;br /&gt;
| 623A|| 3/9* || 10|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-33&amp;lt;/span&amp;gt;|| 16|| 20|| 15|| 17|| 14|| 10/8||F+L||F1-20/17/19 F,&amp;lt;br&amp;gt;F21-40/18-37/20-28 L*||F1-20/17/19 F,&amp;lt;br&amp;gt;F21/18/20-end L*||Legs invul from F1 until airborne. 24F landing recovery. All 3 hits Super Cancel. *=1st/2nd/3rd hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| 623C|| 13 || 19|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt;*|| 18|| 21|| 12|| 14|| 9|| 3/6||F+L||F1-20/17/19 F,&amp;lt;br&amp;gt;F21-32/18-29/20-end L*||F1-20/17/19 F,&amp;lt;br&amp;gt;F21/18/20-end L*||F1-14 strike invul. 28F landing recovery. 1st&amp;amp;2nd hit Super Cancel. *1= when guarded standing. *2=3 Hits. *=First+second/third hitbox&lt;br /&gt;
|-&lt;br /&gt;
| 623C&amp;gt;6K|| 17|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt;*|| 6|| 8|| 4|| 6|| 3|| 3/2||F+L||JA||JA||Cancels into j.214K. Hard Knockdown. Same landing recovery as 623C (28F). *=same as 623C without followup.&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| / || 33*|| /|| /|| 0|| 0|| 0 || 0|| 0|| 0||/||/||/||Counterhit-state F1-12. F13-F20 invul. K&#039;s head in CH-State F29-32. *=33F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| / || 43*|| /|| /|| 0|| 0|| 0|| 0|| 0|| 0||/||/||/||No invul. Counterhit-state F1-27. K&#039;s head in CH-State F39-42. *=43F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 214B|| 19 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;|| 15|| 20|| 6|| 8|| 6|| 10/8||F+A||JA||JA||Airborne F11-28. 24F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214D|| 21 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt;|| 16|| 21|| 8|| 10|| 6|| 10/8||F+A||JA||JA||F1-6 invul. Airborne F10-31. 33F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214K&amp;gt;214K|| 7 || 9|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;|| 13|| 17|| 6|| 8|| 6|| 5/7||F||F1-20 F,&amp;lt;br&amp;gt;F21-end L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||Hits Low. B/D versions same data but different travel distance.&lt;br /&gt;
|-&lt;br /&gt;
| j.214B|| 7 || 6|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;|| 10|| 13|| 10|| 12|| 10|| 8/12||JA||JA||JA||Has a minimum height requirement. Has less range than j.214D. 11F landing recovery. Juggle Anywhere. Earliest possible timing = F4 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.214D|| 10 || 6|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;|| 12|| 16|| 12|| 14|| 11|| 8/12||JA||JA||JA||Has a minimum height requirement. Has more range than j.214B.11F landing recovery. Juggle Anywhere. Earliest possible timing = F4 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.236B|| 12 || n|| KD|| ?|| 12||16|| 4|| 6|| 4|| 0/8||F+L||JA||JA||Hard Knockdown. 36F landing recovery. Earliest possible timing = F3 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.236D|| 12 || n|| ?|| ?|| 12|| 16|| 4|| 6|| 4|| 0/8||F+L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||Does not knockdown. Juggle on Air-Hit. 36F landing recovery. Earliest possible timing = F3 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| 236236B || 3 || 26|| KD||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-42&amp;lt;/span&amp;gt;* || 30|| 33|| 0|| 0|| 0|| 0||F+L||F1-20 F,&amp;lt;br&amp;gt;F21-40 L*||F1-8 F,&amp;lt;br&amp;gt;F9-end L*||Invul F1-4. Airborne from F6. 28F landing recovery. Dream Cancel. *1=when guarded standing. *2=all hits except last, which has JA.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D || 5 || 28|| KD||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-54&amp;lt;/span&amp;gt;* || 30|| 33|| 0|| 0|| 0|| 0||F+L||F1-20 F,&amp;lt;br&amp;gt;F21-40 L*||F1-8 F,&amp;lt;br&amp;gt;F9-end L*||Invul F1-13. Airborne from F14. 32F landing recovery. Dream Cancel. *1=when guarded standing. *2=all hits except last, which has JA.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || 8 || 20|| KD||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-40&amp;lt;/span&amp;gt; || 38|| 50|| 0|| 0|| 0|| 0||F+L||F1-11 F,&amp;lt;br&amp;gt;F12-end JA||F1-11 F,&amp;lt;br&amp;gt;F12-end JA||Invul on feet F8-17. F8-15 first hurtbox, F16+17 second hurtbox (vertically smaller than C-version). F18-21 invul. Travels slower than 236236C. Dream Cancel. No hit stop.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || 9 || 20|| KD||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-46&amp;lt;/span&amp;gt; || 38|| 50|| 0|| 0|| 0|| 0||F+L||F1-11 F,&amp;lt;br&amp;gt;F12-end JA||F1-11 F,&amp;lt;br&amp;gt;F12-end JA||Invul on feet F9-18. F8-16 first hurtbox, F17+18 second hurtbox (vertically bigger than A-version). F19-22 invul. Travels faster than 236236A. Dream Cancel. No hit stop.&lt;br /&gt;
|-&lt;br /&gt;
| 2363214E || 12 || || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-38&amp;lt;/span&amp;gt;|| 59|| 59|| 0|| 0|| 0|| 0||JA||JA||JA||F1-21 invul. Juggle Anywhere. K&#039; becomes invul again if the sunglasses connect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Standing Attacks&lt;br /&gt;
! Move !! Hitbox!! Dmg!! Startup!! Active!! Hit!! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || [[Bild:kofxi_k_5A(c).png]] || || 7 || 3 || +7 || +6 ||SC, can be crouched by many chars&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| [[Bild:kofxi_k_5A(f).png]] || || 7 || 3 || +4 || +3 ||whiffs on crouching opponents&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| [[Bild:kofxi_k_5B(c).png]] || || 8 || 4 || -5 || -6 ||SC, Low Hit, chains into itself&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| [[Bild:kofxi_k_5B(f).png]] || || 7 || 2 || -3 || -4 ||good poke&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| [[Bild:kofxi_k_5C(c)_1.png|200px]][[Bild:kofxi_k_5C(c)_2.png|200px]] || || 6 || 4+8 || -3 || -4 ||2 Hits, both SC&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| [[Bild:kofxi_k_5C(f).png]] || || 10 || 9 || -3 || -4 ||SC&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| [[Bild:kofxi_k_5D(c).png]] || || 9 || 3 || -3 || -4 ||SC, less Pushback as 5C(c)&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| [[Bild:kofxi_k_5D(f)_1.png|200px]][[Bild:kofxi_k_5D(f)_2.png|200px]] || || 10 || 2+4 || -11 || -12 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| [[Bild:kofxi_k_5E.png]] || || 10 || 5 || KD || -18 ||SC&lt;br /&gt;
|-&lt;br /&gt;
| GC|| [[Bild:kofxi_k_GC.png]] || || 6 || 4 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| [[Bild:kofxi_k_6A.png]] || || 19 || 18 || KD ||-15 ||Super Cancel. Hard Knockdown. Wall Bounce on CH.&lt;br /&gt;
|-&lt;br /&gt;
| 6A(cancel) || [[Bild:kofxi_k_6A(cancel).png]] || || 16 || 18 || -7 || -8 ||SC. Wall Bounce on CH.&lt;br /&gt;
|-&lt;br /&gt;
| 6B || [[Bild:kofxi_k_6B.png]] |||| 15 || 12 || -7 || -8 ||SC. Soft knockdown on air hit. 17F recovery. Late cancel (until end of recovery).&lt;br /&gt;
|-&lt;br /&gt;
| 6B(cancel) || [[Bild:kofxi_k_6B(cancel).png]] || || 15 || 12 || -6 || -7 ||Identical to 6B.&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| [[Bild:kofxi_k_saving.png]] || || ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Crouching Attacks&lt;br /&gt;
! Move !! Hitbox!! Dmg!! Startup!! Active!! Hit!! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| [[Bild:kofxi_k_2A.png]] || || 7 || 3 || +4 || +3 ||SC&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| [[Bild:kofxi_k_2B.png]] || || 5 || 3 || +1 || +0 ||CC&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| [[Bild:kofxi_k_2C_1.png|200px]][[Bild:kofxi_k_2C_2.png|200px]] || || 8 || 3+4 || -12|| -13||SC, Delay Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| [[Bild:kofxi_k_2D_1.png|200px]][[Bild:kofxi_k_2D_2.png|200px]] || || 8 || 3+6 || KD || -9 ||SC &amp;amp; Kara &amp;amp; Delay Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 3D|| [[Bild:kofxi_k_3D_1.png]] || || 15 || 9 || KD || -13 ||Overhead. SC. Airborne. In counterhit state from F15.&lt;br /&gt;
|-&lt;br /&gt;
| 3D(cancel)|| [[Bild:kofxi_k_3D(cancel)_1.png]] || || 10 || 9 || -12 || -13 ||SC. Airborne. In counterhit state from F15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Jump Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Note&lt;br /&gt;
|-&lt;br /&gt;
| smalljump A|| [[Bild:kofxi_k_smalljump_A.png]] || 9 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| j.A|| [[Bild:kofxi_k_jump_A.png]] || 6 || 8 ||5 = diagonal, 6 = jump up. Needs to be rechecked.&lt;br /&gt;
|-&lt;br /&gt;
| smalljump B|| [[Bild:kofxi_k_smalljump_B.png]] || 7 || 8 ||Can crossup&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| [[Bild:kofxi_k_jump_B_1.png|150px]][[Bild:kofxi_k_jump_B_2.png|150px]] || 9 || 7+1 ||Can crossup&lt;br /&gt;
|-&lt;br /&gt;
| jump up B|| [[Bild:kofxi_k_jump_up_B.png]] || 7 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| smalljump C|| [[Bild:kofxi_k_smalljump_C.png]] || 10 || 4 ||SC, can crossup&lt;br /&gt;
|-&lt;br /&gt;
| j.C|| [[Bild:kofxi_k_jump_C.png]] || 10 || 5 ||SC, can crossup&lt;br /&gt;
|-&lt;br /&gt;
| smalljump D|| [[Bild:kofxi_k_smalljump_D.png]] || 11 || 4 ||slightly more stun than j.C&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| [[Bild:kofxi_k_jump_D.png]] || 11 || 4 ||slightly more stun als than j.C&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| [[Bild:kofxi_k_jump_E.png]] || 14 || 10 ||Can crossup.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 236P Route&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 236A|| [[Bild:kofxi_k_236A.png]][[Bild:kofxi_k_236A_gif.gif]] || 11 || 12 || KD|| -7/+4* ||Hitbox appears from F6 even if interrupted. Cancel window for followups F12-23 (12F). 41F total duration. Faster than 236C. Launches. *= as meaty as possible&lt;br /&gt;
|-&lt;br /&gt;
| 236C|| [[Bild:kofxi_k_236C.png]][[Bild:kofxi_k_236C_gif.gif]] || 16 || 12 || +2/+13*||+1/+12* ||Hitbox appears from F11 even if interrupted. Cancel window for followups F15-23 (9F). 59F total duration. No Launch. Slower than 236A. *= as meaty as possible&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B|| [[Bild:Kofxi k 236A6B.png]] || 56/15* || n|| -13*|| -14*||*=with/without 236A. Feet invul &amp;amp; counterhit-state F1-30. F31-56 normal recovery. Travels faster than 236C-6B. *2=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236C&amp;gt;6B|| [[Bild:Kofxi k 236C6B.png]] || 56/15* || n|| -13*|| -14*||*=with/without 236C. Feet invul &amp;amp; counterhit-state F1-30. F31-56 normal recovery. Travels slower than 236A-6B. *2=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;6D|| [[Bild:kofxi_k_236A6D_1.png|150px]][[Bild:kofxi_k_236A6D_2.png|150px]][[Bild:kofxi_k_236A6D_3.png|150px]][[Bild:kofxi_k_236A6D_4.png|150px]][[Bild:kofxi_k_236A6D_gif.gif]] || 10 || 2+3+8|| KD|| -11||Launcher. Counterhit-state F1-20 (last 2 active frames not in CH-state). Negates projectiles F10-26. Super Cancel. Whiffs against small crouching characters (after 236C).&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;4B|| [[Bild:kofxi_k_236P4B_1.png|200px]][[Bild:kofxi_k_236P4B_2.png|150px]][[Bild:kofxi_k_236A4B_gif.gif]] || / || 32 || / || / || No collision F7-25. F1-12 counterhit-state. F13-20 invul. K&#039;s head in CH-State for 3F at the end. 32F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;4D|| [[Bild:kofxi_k_236P4D_1.png|200px]][[Bild:kofxi_k_236P4D_2.png|150px]][[Bild:kofxi_k_236A4D_gif.gif]] || / || 45 || / || / || No collision F9-34. F1-14 counterhit-state. F15-27 invul. K&#039;s head in CH-State für 3F at the end. 45F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;214K|| [[Bild:kofxi_k_236P214K.png]] || 7 || 9 || KD || -6*||Same as 214K-214K. F1-6 upper body invul. 214B/D have the same data, but D slides travels further than B. *=Point Blank.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Specials &amp;amp; Supers&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! !!Hit Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 623A|| [[Bild:kofxi_k_623A_1.png|150px]][[Bild:kofxi_k_623A_2.png|150px]][[Bild:kofxi_k_623A_3.png|150px]] || 3/9* || 4+2+4 || KD|| -33||Legs invul from F1 until airborne. 24F landing recovery. All three hits have super cancel. *=The part of the hitbox that is the biggest vertically hits on F9. All three hitboxes cause different juggle length, see short list.&lt;br /&gt;
|-&lt;br /&gt;
| 623C|| [[Bild:kofxi_k_623C_2.png|100px]][[Bild:kofxi_k_623C_1.png|100px]][[Bild:kofxi_k_623C_3.png|100px]][[Bild:kofxi_k_623C_4.png|100px]][[Bild:kofxi_k_623C_5.png|100px]] || 13 || 2+2+2+9+4 || KD|| -50* ||F1-14 strike invul. 28F landing recovery. Super cancel. *1= when guarded standing.&lt;br /&gt;
|-&lt;br /&gt;
| 623C&amp;gt;6K|| [[Bild:kofxi_k_623C6K_1.png|200px]][[Bild:kofxi_k_623C6K_2.png|200px]] || 17 || 3+3 || KD || -50*||Cancels into j.214K. Hard Knockdown. Same landing recovery as 623C (28F). *=same as 623C without followup.&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| [[Bild:kofxi_k_236B.png|200px]][[Bild:kofxi_k_236B_2.png|150px]][[Bild:kofxi_k_236B_gif.gif]] || / || 33* || /|| / ||Counterhit-state F1-12. F13-F20 invul. K&#039;s head in CH-State F29-32. *=33F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| [[Bild:kofxi_k_236D.png|200px]][[Bild:kofxi_k_236D_2.png|150px]][[Bild:kofxi_k_236D_gif.gif]] || / || 43* || / || /||No invul. Counterhit-state F1-27. K&#039;s head in CH-State F39-42. *=43F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 214B|| [[Bild:kofxi_k_214B.png]] || 19 || 4 || KD|| -13||*=Point Blank.&lt;br /&gt;
|-&lt;br /&gt;
| 214D|| [[Bild:kofxi_k_214D.png]] || 21 || 4 || KD|| -18|| F1-6 invul. *=Point Blank.&lt;br /&gt;
|-&lt;br /&gt;
| 214K&amp;gt;214K|| [[Bild:kofxi_k_214K214K_1.png|200px]][[Bild:kofxi_k_214K214K_2.png|200px]] || 7 || 9 || KD|| -6*|| F1-6 upper body invul. D-version flies further than B-version. *=Point Blank.&lt;br /&gt;
|-&lt;br /&gt;
| j.214B|| [[Bild:kofxi_k_jump_214B.png]] || 7 || 6 || ?|| ?||Has a minimum height requirement. Has less range than j.214D. 11F landing recovery. Juggle anywhere. Earliest possible timing = F4 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.214D|| [[Bild:kofxi_k_jump_214D.png]] || 10 || 6 || ?|| ?||Has a minimum height requirement. Has more range than j.214B. 11F landing recovery. Juggle anywhere. Earliest possible timing = F4 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.236B|| [[Bild:kofxi_k_jump_236B.png]] || 12 || n|| KD|| ?||Hard Knockdown. 36F landing recovery. Earliest possible timing = F3 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.236D|| [[Bild:kofxi_k_jump_236D.png]] || 12 || n|| ?|| ?||Does not knockdown. Juggle on Air-Hit. 36F landing recovery. Earliest possible timing = F3 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| 236236B || [[Bild:kofxi_k_236236B_1.png|200px]][[Bild:kofxi_k_236236B_2.png|200px]][[Bild:kofxi_k_236236B_3.png|200px]][[Bild:kofxi_k_236236B_gif.gif]] || 3 || 1+1+4&amp;lt;br&amp;gt;3+3+5+4&amp;lt;br&amp;gt;5 || KD|| -42* ||Invul F1-4. Airborne from F6. 28F landing recovery. Dream Cancel. *=when guarded standing.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D || [[Bild:kofxi_k_236236D_1.png|100px]][[Bild:kofxi_k_236236D_2.png|100px]][[Bild:kofxi_k_236236D_3.png|100px]]&amp;lt;br&amp;gt;[[Bild:kofxi_k_236236D_4.png|100px]][[Bild:kofxi_k_236236D_5.png|100px]][[Bild:kofxi_k_236236D_6.png|100px]][[Bild:kofxi_k_236236D_7.png|100px]]&amp;lt;br&amp;gt;[[Bild:kofxi_k_236236D_8.png|100px]] || 5 || 3+3+3&amp;lt;br&amp;gt;3+3+5+4&amp;lt;br&amp;gt;4 || KD|| -54* ||Invul F1-13. Airborne from F14. 32F landing recovery. Dream Cancel. *=when guarded standing.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || [[Bild:kofxi_k_236236A.png]][[Bild:kofxi_k_236236A_2.png]][[Bild:kofxi_k_236236A_gif.gif]] || 8 || 20|| KD|| -40 ||Invul on feet F8-17. F8-15 first hurtbox, F16+17 second hurtbox (vertically smaller than C-version). F18-21 invul. Dream Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || [[Bild:kofxi_k_236236C.png]][[Bild:kofxi_k_236236C_2.png]][[Bild:kofxi_k_236236C_gif.gif]] || 9 || 20|| KD|| -46 ||Invul on feet F9-18. F8-16 first hurtbox, F17+18 second hurtbox (vertically bigger than A-version). F19-22 invul. Dream Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 2363214E || [[Bild:kofxi_k_2363214E_1.png|200px]][[Bild:kofxi_k_2363214E_2.png|200px]] || 12 ||  || KD|| -38||F1-21 invul. Juggle Anywhere. K&#039; becomes invul again if the sunglasses connect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blockstrings===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! String !! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;j.236B || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; ||no/max delay&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;j.214B || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; ||no/max delay&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;j.214D || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; ||no/max delay&lt;br /&gt;
|-&lt;br /&gt;
| midscreen 2B&amp;gt;2A&amp;gt;236A&amp;gt;214D|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; ||no delay/delay&lt;br /&gt;
|-&lt;br /&gt;
| midscreen 2B&amp;gt;2A&amp;gt;236C&amp;gt;214D|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||no delay/delay&lt;br /&gt;
|-&lt;br /&gt;
| midscreen/corner 2B&amp;gt;2A&amp;gt;2D&amp;gt;236A&amp;gt;214D|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||236A whiffs.&lt;br /&gt;
|-&lt;br /&gt;
| corner 2B&amp;gt;2A&amp;gt;236A&amp;gt;214B|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special 236P Data===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! String !! Animation !! startup !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;214K fastest || [[Bild:kofxi_k_236A214B_gif.gif]] ||18 ||1st startup frame = on frame 12, 2nd active frame of 236A&lt;br /&gt;
|-&lt;br /&gt;
| 236C&amp;gt;214K fastest || [[Bild:kofxi_k_236C214B_gif.gif]] ||21 ||1st startup frame = on frame 15, 1F before 1st active frame of 236C&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*K&#039; has no collision on back ukemi (can run through)&lt;br /&gt;
*236236P on block &amp;gt; DC LDM: the LDM will become unblockable (the opponent can act before the sunglasses hit though). source: u-rasia vs korean players matchvideo&lt;br /&gt;
*K&#039; has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.&lt;br /&gt;
*K&#039; changes specific opponents to his own sprite for 1F during his throw (visual bug), see  [https://twitter.com/rock_zack_ap1/status/1429108425724596227 here]&lt;br /&gt;
*K&#039; Chain Drive (2363214E) sometimes has 21 hits instead of 20, see [https://x.com/dagun7676/status/1322885309093216256 here]&lt;br /&gt;
*K&#039;s front and back throw have different advantage (+16/+12)&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
==Basic Combos==&lt;br /&gt;
*&#039;&#039;&#039;2B&amp;gt;2A, then:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;3D&amp;gt;j.214B:&#039;&#039;&#039; BnB Combo.&lt;br /&gt;
**&#039;&#039;&#039;236236A&#039;&#039;&#039; &#039;&#039;[1 Super]&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;236236B (&amp;gt; QS)&#039;&#039;&#039; &#039;&#039;[1 Shift Stock, 1 Super]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2)(&amp;gt;6B)&amp;gt;214B(whiff)&amp;gt;214B, then:&lt;br /&gt;
**&#039;&#039;&#039;623A(1):&#039;&#039;&#039; BnB from a strong attack.&lt;br /&gt;
**&#039;&#039;&#039;236236B:&#039;&#039;&#039; &#039;&#039;[1 Super]&#039;&#039; good damage, corner carry &amp;amp; knockdown, but builds meter for the opponent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Combo (e.g. 2B&amp;gt;2A or 5C(2)&amp;gt;6B or 2C&amp;gt;6B) into 236A&amp;gt;6D, then:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;2A(whiff)&amp;gt;3D&amp;gt;j.214B/D, 2147Bx1-2:&#039;&#039;&#039; Corner BnB without Meter. This combo becomes easier by delaying the 6D-followup to 236A. The delay timing doesn&#039;t matter, the juggle time is exactly the same as long as you delay more than 2 frames. There is no need to delay j.214B after 3D. j.214D deals slightly more stun than j.214B but makes the combo much harder and does not always work as a substitute while still getting all 3 j.214K. The easiest way to enter 2147K is to use 214742K as a motion.&lt;br /&gt;
**&#039;&#039;&#039;5C(f), link LDM&#039;&#039;&#039; &#039;&#039;[2 Super]&#039;&#039; Best damage, but doesn&#039;t always connect.&lt;br /&gt;
**&#039;&#039;&#039;(dash up,) 2C delay cancel LDM&#039;&#039;&#039; &#039;&#039;[2 Super]&#039;&#039; Combo into LDM, works when 5C(f) doesn&#039;t.&lt;br /&gt;
**&#039;&#039;&#039;6B delay cancel LDM:&#039;&#039;&#039; &#039;&#039;[2 Super]&#039;&#039; easier than dash up 2C, but harder to time the cancel. Will not connect point blank.&lt;br /&gt;
&lt;br /&gt;
== Special Combos ==&lt;br /&gt;
*&#039;&#039;&#039;jump / small jump C (hit early),5C(2)&amp;gt;6B&amp;gt;236C&amp;gt;214D, link 236236A:&#039;&#039;&#039; &#039;&#039;[1 Super]&#039;&#039; high damage combo. Only works if the j.C connects early (so 5C barely combos). Alternatively, the combo also works against a back-turned opponent, which makes it easier, but can lead to the ender being harder to connect (depends on spacing).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;corner j.C,\/,623A SC 236236A, link j.214B:&#039;&#039;&#039; [https://youtu.be/IRucQq536go?t=579 Source: u-rasia].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;midscreen reset into crossup 236236C,&#039;&#039;&#039; from [https://twitter.com/dagun7676/status/1537948550579245056 tacchi]&lt;br /&gt;
&lt;br /&gt;
== Special LDM Setups ==&lt;br /&gt;
&#039;&#039;&#039;Anywhere&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2D &amp;gt; Hit Confirm &amp;gt; LDM&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; Does not work point blank in the corner. In the corner, try taking a few steps back and delaying the cancel for the LDM to connect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;midscreen smalljump j.B (air hit),\/,LDM&#039;&#039;&#039; difficult combo that needs on-the fly adjustment of the LDM timing for the followup to the sunglass hit to connect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;midscreen j.E Counter Hit,\/, smalljump or hyperhop j.D,\/, LDM&#039;&#039;&#039; j.E must hit closer than max range or j.D will not combo. LDM timing needs to be adjusted on the fly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;midscreen with plenty of space left to the corner, combo into 214K&amp;gt;214D (eg. from 5C&amp;gt;6B), 623A delay super cancel 2363214E&#039;&#039;&#039; &#039;&#039;[1 Shift, 2 Stocks]&#039;&#039; [https://youtu.be/OEgwd4fN7H4?t=1393 Example: U-Rasia]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;midscreen with plenty of space left to the corner, combo into 6B&amp;gt;214K-214K, link 623A Super Cancel 236236[P], briefly hold, release, link turn around LDM:&#039;&#039;&#039; &#039;&#039;[1 Shift, 3 Super]&#039;&#039; 90% damage. Only works if 236236P crosses up during the hit (does not work in the corner).&lt;br /&gt;
**&#039;&#039;&#039;214E41236E:&#039;&#039;&#039; &#039;&#039;[1 Shift, 5 Super]&#039;&#039; Followup with yet another LDM (kara Cancel). Kill combo.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fullscreen 2B&amp;gt;2A&amp;gt;623A delay cancel 2363214E:&#039;&#039;&#039; &#039;&#039;[1 Shift, 2 Super]&#039;&#039; A way to combo into LDM from lights.&lt;br /&gt;
*&#039;&#039;&#039;Fullscreen (2B&amp;gt;2A&amp;gt;)623A&amp;gt;super cancel 236236[P], link 2363214E:&#039;&#039;&#039; &#039;&#039;[1 Shift, 3 Stocks]&#039;&#039; [https://youtu.be/Ij0XThlVZTc?t=2775 Source: U-Rasia.] Difficult, needs perfect delay on the 236236A so that the opponent lands on it as late as possible. This is&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Midscreen launch &amp;gt; QS K&#039; &amp;gt; j.E whiff,\/,236A-6D, walk forward, 6B &amp;gt; LDM&#039;&#039;&#039;  Source: [https://clips.twitch.tv/TenderTrustworthyLeopardGingerPower-qr6TdWca6v5eZi6b ko-hatsu]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corner Anti-Air 5A or 5B(f), LDM&#039;&#039;&#039; very useful and frequently used LDM-setup.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner LDM &amp;gt; 236321[4]E:&#039;&#039;&#039; &#039;&#039;[4 Stocks]&#039;&#039; LDM into LDM. Have to slightly walk back before pushing E for the second LDM to connect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Into corner juggle in j.214B/D, land, LDM:&#039;&#039;&#039; Only works with the correct spacing to the corner (K&#039; needs to end up slightly outside of the corner after j.214K).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Midscreen into corner 623C,6K,late j.214K, link LDM:&#039;&#039;&#039; [https://youtu.be/HvL91k8EtOo?t=1459 source: u-rasia]&lt;br /&gt;
&lt;br /&gt;
==Saving Shift Combos==&lt;br /&gt;
*&#039;&#039;&#039;Saving Shift to K&#039; &amp;gt; Counter Hit hit confirm &amp;gt; 236236P&#039;&#039;&#039; &#039;&#039;[1 Shift, 1 Stock]&#039;&#039; very useful combo that should be abused if K&#039; is in the team.&lt;br /&gt;
*&#039;&#039;&#039;Corner Saving Shift to K&#039; &amp;gt; Counter Hit hit confirm, 5B(f), LDM&#039;&#039;&#039; &#039;&#039;[1 Shift, 2 Stocks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Team Combos==&lt;br /&gt;
&#039;&#039;&#039;Preferred Quick Shift Normals:&#039;&#039;&#039;&lt;br /&gt;
:Standing &amp;amp; crouching opponent: &#039;&#039;&#039;j.D&#039;&#039;&#039; deals the most stun, but is hard to connect. &#039;&#039;&#039;j.C&#039;&#039;&#039; also works and is often easier. When in doubt, &#039;&#039;&#039;j.A&#039;&#039;&#039; basically always works.&lt;br /&gt;
:Close to own corner: &#039;&#039;&#039;late j.A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Universal Shift Combos===&lt;br /&gt;
*&#039;&#039;&#039;Shift to K&#039; j.D,\/,2C or [walk forward, C(2)]&amp;gt;6B&amp;gt;623C(1)&amp;gt; Shift out...:&#039;&#039;&#039; Standard-Combo for quick shifts. 2C deals more damage but 5C(2) deals more stun&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Shift to K&#039;, j.D,\/,C(2)&amp;gt;6B&amp;gt;236A delay 6D, then:&#039;&#039;&#039;&lt;br /&gt;
**2A(whiff)-3D&amp;gt;j.214B,\/, 1-2x j.214B: Shift BnB without Meter, deals very high stun.&lt;br /&gt;
** smalljump j.D delay j.214D,\/, 1-3x j.214B: up to 5 j.214K in a row, but much harder than the above combo.&lt;br /&gt;
**5C(f) or 6B or walk forward&amp;gt;2C, then delay LDM&lt;br /&gt;
&lt;br /&gt;
===Kula &amp;amp; K===&lt;br /&gt;
*Corner 5C(2)&amp;gt;236A, 214B delay 6B, 623C(1) QS K j.D,\/,backdash, 2363214E: The so-called &amp;quot;Impossible Combo&amp;quot;. To make the 623C QS easier, make sure to pre-buffer its motion during the 6B-followup to 214B already. This is also why you need to delay the followup a bit, otherwise the 623C will connect too early.&lt;br /&gt;
&lt;br /&gt;
*Corner 5C(2)&amp;gt;236A, 214B-6B, delay 623A QS K j.A whiff,\/, backdash, 2363214E: a variation from Kyuntakuya that does more damage but builds a little less meter. You can either delay the 6B-followup to 214B, or the 623A, or both - your goal is to hit the 623A as high as possible but still with the first, shiftable hitbox.&lt;br /&gt;
&lt;br /&gt;
*Midscreen 5C(2)&amp;gt;214B-6D QS K j.E whiff, then...&lt;br /&gt;
**236A-6D, sj.D,\/,2363214E: typical midscreen LDM combo setup. If you are somewhat close to the corner when doing the superjump D, you can add j.214B after and still get the LDM.&lt;br /&gt;
**2A whiff 3D link 236236A: tight combo with good damage.&lt;br /&gt;
&lt;br /&gt;
===Gato &amp;amp; K===&lt;br /&gt;
Gato 236236D &amp;gt; QS K&#039; can set up a turnaround LDM. Clip by Kyuntakuya unfortunately lost (for now).&lt;br /&gt;
&lt;br /&gt;
===Eiji &amp;amp; K===&lt;br /&gt;
*&#039;&#039;&#039;Combo in 2363214K, shift out j.X (whiff), land, backdash, 2363214E, 4-5x tigerknee j.214B&lt;br /&gt;
&lt;br /&gt;
===Oswald &amp;amp; K===&lt;br /&gt;
*&#039;&#039;&#039;Oswald corner Hit Confirm into 3A (z.B. 2B,2B,2A,3A), QS Kdash, shift BnB:&#039;&#039;&#039; guaranteed stun with just one shift stock.&lt;br /&gt;
*&#039;&#039;&#039;Oswald corner Combo into 214C&amp;gt;236A&amp;gt;QS Kdash&amp;gt; immediately j.236D while falling, 5A(c), 236321[4]E:&#039;&#039;&#039; Launch into LDM. Saving shift does not work against this combo, which makes it useful. Walk back a bit for the LDM to connect.&lt;br /&gt;
*&#039;&#039;&#039;Oswald corner Combo into 214C&amp;gt;236A&amp;gt;QS Kdash [j.C] or [mini-delay j.D], \/, backdash, LDM:&#039;&#039;&#039; Alternative to the above combo with slightly more damage. Use 214C&amp;gt;2136A with Oswald, not 214C&amp;gt;236C.&lt;br /&gt;
*&#039;&#039;&#039;Oswald cornered 214P mit 214P&amp;gt;214P Ender &amp;gt;QS Kdash,\/, LDM:&#039;&#039;&#039; [https://youtu.be/wJF_Ys5rQi8?t=12489 source: u-rasia]&lt;br /&gt;
*&#039;&#039;&#039;K&#039; DOWN! in the corner, crossup 214K-214K QS Oswald, \/, 3A,...&#039;&#039;&#039; leads to a juggle combo, see [https://youtu.be/URz7ayqcCnk?t=4093 miekazu]&lt;br /&gt;
&lt;br /&gt;
===Duck King &amp;amp; K===&lt;br /&gt;
*&#039;&#039;&#039;Duck midscreen chain in 3D &amp;gt; shift K &amp;gt; j.E whiff \/ 236236A (DC LDM)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Duck midscreen j.D,2A&amp;gt;623D(1) shift K &amp;gt; j.D,\/, long delay LDM&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Duck corner (j.D&amp;gt;)2A&amp;gt;6B&amp;gt;3D&amp;gt; QS Kdash &amp;gt; immediate j.236D while falling, 5A(c), 236321[4]E:&#039;&#039;&#039; Launch into LDM with no chance to get a saving shift in, which makes it useful. Walk back slightly for the LDM at the end.&lt;br /&gt;
*&#039;&#039;&#039;Duck corner (j.D&amp;gt;)2A&amp;gt;6B&amp;gt;3D&amp;gt; QS Kdash mini-delay j.D, \/, backdash, LDM:&#039;&#039;&#039; Alternative to the combo above with slightly more damage.&lt;br /&gt;
*&#039;&#039;&#039;Duck corner (j.D&amp;gt;)2A&amp;gt;6B&amp;gt;3D&amp;gt;22CDE, link 214214K(1) QS K&#039;, \/, 3D, link smalljump back j.C,\/, LDM. [https://www.youtube.com/watch?v=yIto4QhQY40 Source: BZR]&lt;br /&gt;
&lt;br /&gt;
===Maxima &amp;amp; K===&lt;br /&gt;
*Maxima j.D,D&amp;gt;6A,236C,236C (QS on 2nd Hit), Kdash j.D,2C,6B,236C-214D link 623A: Stun Combo with just one Shift stock. For the last 623A to connect, do the 236C-214D as fast as possible. This combo only works with Maxima, since the 2nd Rekka pulls the opponent in, which makes Kdash&#039;s 2C&amp;gt;6B&amp;gt;236C connect.&lt;br /&gt;
&lt;br /&gt;
===Vanessa &amp;amp; K===&lt;br /&gt;
*K&#039; Corner combo into 236A-6D, dash 623A(1) QS Vanessa j.D,\/, LDM, ...&lt;br /&gt;
&lt;br /&gt;
*[https://youtu.be/Z1YYUhqs-VU?t=1217 unshiftable setup with restand from BZR]&lt;br /&gt;
&lt;br /&gt;
===Terry &amp;amp; K===&lt;br /&gt;
*Terry 623K anti-air QS K&#039;, land, 236236P DC LDM: [https://youtu.be/zDPOwIBr1yk?t=1046 Source]&lt;br /&gt;
&lt;br /&gt;
===Whip &amp;amp; K===&lt;br /&gt;
*into corner K 2B&amp;gt;2A&amp;gt;236236B&amp;gt;QS Whip j.B,\/,5B(c),2B,41236P&amp;gt;QS K, j.A whiff,\/, 5A, backwalk LDM. Source: [https://youtu.be/rkRTqSzVtLo?t=1184 u-rasia]&lt;br /&gt;
*Corner combo in 236C&amp;gt;214K QS Whip,\/, 236236P QS 2nd last hit (air stand bug) &amp;gt; K&#039; j.A,\/,5C(1)6B&amp;gt;236A-6D, 236A(whiff)-6D, j.D&amp;gt;4xj.214B (stun): &#039;&#039;[1 Super, 2 Skill Gauge]&#039;&#039; by [https://twitter.com/BZRS15/status/1587198358586019840 u-rasia]&lt;br /&gt;
&lt;br /&gt;
== Advanced Combos ==&lt;br /&gt;
*&#039;&#039;&#039;Midscreen 236236A/C&amp;gt; 41236,(41)236,E:&#039;&#039;&#039; &#039;&#039;[3 Super, 1 Skill Gauge]&#039;&#039; Supercancel from 236236A/C. The bizarre motion is necessary for the LDM to come out. Start inputting the &amp;quot;41236&amp;quot; only once you have passed the opponent with the 236236A/C.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Midscreen 2363214E &amp;gt; 214E1236E:&#039;&#039;&#039; &#039;&#039;[4 Super]&#039;&#039; a way to use LDM midscreen twice in one combo. Start inputting the second motion once you are behind the opponent after the first LDM.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner 2363214E &amp;gt; 236321[4]&amp;gt;E:&#039;&#039;&#039; &#039;&#039;[4 Super]&#039;&#039; LDM &amp;gt; backwalk &amp;gt; another LDM.&lt;br /&gt;
&lt;br /&gt;
== Blockstrings &amp;amp; Strategy ==&lt;br /&gt;
Midscreen, use 236P&amp;gt;214K in blockstrings. &amp;gt;214K is safe on block or even +2, depending on the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://twitter.com/ktani0281/status/1052565806112854016 Video from k-tani showing different options after this string]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;String: 2B&amp;gt;2A&amp;gt;236A&amp;gt;214D&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;1.) crossup j.C&amp;gt;5C:&#039;&#039;&#039; beats low block&lt;br /&gt;
:&#039;&#039;&#039;2.) 236236P:&#039;&#039;&#039; beats back roll&lt;br /&gt;
:&#039;&#039;&#039;3.) smalljump up C&amp;gt;5C:&#039;&#039;&#039; beats front roll&lt;br /&gt;
:&#039;&#039;&#039;4.) 236A(trade)&amp;gt;236236P:&#039;&#039;&#039; beats mash&lt;br /&gt;
:U-rasia also uses backdash - if he gets hit in the air, it is sometimes possible to punish, see [https://youtu.be/SOQBhh12zoE?t=13136 here]&lt;br /&gt;
&lt;br /&gt;
*combo 2B,2A,236A,4D, then:&lt;br /&gt;
:&#039;&#039;&#039;1.) 214214A&#039;&#039;&#039; (OS vs back roll)&lt;br /&gt;
:&#039;&#039;&#039;2.)2D,LDM (same)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*After 236236A midscreen: 2C (whiff), 5E kara cancel 236236P: crossup. From BZR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*midscreen 2B,2A,3D,214B/D, then 214D max delay 214B (crossup vs back ukemi, only against oswald), [https://youtu.be/QUh2FPinLYY?t=556 Source: u-rasia]&lt;br /&gt;
&lt;br /&gt;
== Okizeme ==&lt;br /&gt;
===Midscreen===&lt;br /&gt;
*Midscreen Crossup j.C/E or dash&amp;gt;smalljump crossup j.C: used frequently.&lt;br /&gt;
&lt;br /&gt;
*Midscreen instant smalljump j.C&amp;gt;j.236B(knockdown)&amp;gt;E~236C-4B: starts with an instant overhead against some characters, then turns into a setup for meaty crossup Ein Trigger.&lt;br /&gt;
&lt;br /&gt;
*midscreen LDM, backdash, 5A whiff, then:&lt;br /&gt;
**5E kara cancel 236C-4B (&amp;gt;236236B or 623A): Crossup. Character specific since there are differences in wakeup timing.&lt;br /&gt;
**5E kara cancel 236C-214B: Fake Crossup.&lt;br /&gt;
&lt;br /&gt;
===Corner===&lt;br /&gt;
*Corner meaty 236C &amp;gt; link 2B or 5C(c): meaty 236C combos in all sorts of attacks and is also great for okizeme. Works midscreen, but is best used in the corner.&lt;br /&gt;
&lt;br /&gt;
*Corner instant j.C (hit confirm),\/,623A or 236236B: Strong overhead option that can also be super- and QS cancelled. Can and should be hit confirmed. Smaller characters need a later j.C timing.&lt;br /&gt;
&lt;br /&gt;
*After corner Combo into 236A&amp;gt;6D&amp;gt;3D/j.D&amp;gt;j.214B etc: whiff a 5A(c)&amp;gt;236C once the opponent is on the height of K&#039;s head while falling: this is an option select that either hits as a meaty against back ukemi or will auto turn and hit a front ukemi with the 236C, which can then be confirmed on reaction into 214D &amp;gt; followup. This setup is also reversal safe in case the opponent doesn&#039;t roll (tested with Kula&#039;s 3F 623C).&lt;br /&gt;
&lt;br /&gt;
*After corner Combo into 236A&amp;gt;6D&amp;gt;3D/j.D&amp;gt;j.214B etc: 236,214A once the opponent is on the height of K&#039;s head while falling: this is an option select that either whiffs a 5A(c) in case the opponent does nothing or uses back ukemi, and will trigger a 236236P if the opponent uses a front ukemi.&lt;br /&gt;
&lt;br /&gt;
*Corner 5A(c)&amp;gt;5C(c): This is both a frame trap and an OS against wakeup front roll, which can then be hit-confirmed. Keep in mind that 1.) the 5A(c) whiffs against small crouching characters, and 2.) the 5C(c) will only hit with 1 hit if the opponent doesn&#039;t roll.&lt;br /&gt;
&lt;br /&gt;
= Strategy &amp;amp; Okizeme=&lt;br /&gt;
==DOWN Okizeme==&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&lt;br /&gt;
*LDM Kill, 5A(c)(whiff),5E&amp;gt;236B, run through corpse once or twice, then crossup 2B: Source k-tani, [https://youtu.be/4_YHNm6Ntzo?t=3524 1],[https://youtu.be/4_YHNm6Ntzo?t=3842 2]. Make sure to input the 236B from the initial direction and to cancel as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
*Midscreen throw kill, 5E kara cancel 236D, 3D&amp;gt;214K,\/,LDM: Setup from [https://youtu.be/cez5patcmcA?t=17946 U-rasia]&lt;br /&gt;
&lt;br /&gt;
*Midscreen Heat Drive kill, j.214K, 236B, 214K-214K: from [https://youtu.be/QbKzVuxqLsc?t=8119 U-rasia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
*meaty 236C just as DOWN! disappears, then either....&lt;br /&gt;
**link 2B,2A,236A-6D..., see also [https://youtu.be/_68D--zCdE8?t=359 here]&lt;br /&gt;
**&amp;gt;214K (crossup) into 214,214P (heat drive with crossup motion), or 5P &amp;gt; backwalk LDM, or 5P &amp;gt; minutes, or 623P SC heat or QS. The window to make the &amp;gt;214K cross up properly is very tight, about 3F, and is determined by your 236C timing.&lt;br /&gt;
&lt;br /&gt;
*214B(whiff)&amp;gt;214K crossup &amp;gt; any of the above enders: same crossup setup as above, easier but more telegraphed. This requires a bit of distance to the corner, otherwise you will cross already with 214B and the followup will not hit. There are also characters against whom this is more difficult to land, eg. Malin.&lt;br /&gt;
&lt;br /&gt;
*K.O. with 2363214E, 214B(whiff)&amp;gt;214B to build meter, then:&lt;br /&gt;
**Backdash, superjump j.C Crossup&lt;br /&gt;
**Backdash or backwalk, 214K(whiff)-214K Crossup, any of the above enders (source: k-tani)&lt;br /&gt;
&lt;br /&gt;
*K.O. with 2363214E, superjump back j.E,\/,214B&amp;gt;214B, then:&lt;br /&gt;
**236C&amp;gt;214B (crossup)&lt;br /&gt;
**236C (Meaty ain trigger) &amp;gt; link 2B etc.&lt;br /&gt;
this is the preferred post-LDM okizeme from k-tani.&lt;br /&gt;
*LDM kill, 214K-214K whiff, 5P(c) whiff, superjump up, falling j.C: more or less meaty j.C that hits from the front, used by u-rasia. There needs to be some extra delay in between all the moves to make sure the j.C connects, otherwise it will be too early.&lt;br /&gt;
&lt;br /&gt;
*K.O. with 2363214E, superjump back j.E,\/, 5A whiff, walk back, superjump j.C: see [https://youtu.be/cQvV3k_nZLE?t=697 here]&lt;br /&gt;
*K.O. with 2363214E, 214K-214K, backdash, 2B whiff link 214D-214D (crossup? who knows?) from [https://youtu.be/mnzXYU-4jpQ?t=1347 U-rasia]&lt;br /&gt;
&lt;br /&gt;
*D-Throw out of the corner, 5E kara cancel 236D: ends up right next to the opponent, from [https://youtu.be/QbKzVuxqLsc?t=7234 U-rasia]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Smalljump C Crossups===&lt;br /&gt;
Smalljump C crossups work either from point blank (easy) or from dash / hyperhop (harder timing). They work against everyone except...&lt;br /&gt;
*Gato, Gai, Silber (too tall)&lt;br /&gt;
*Malin, Momoko (too small)&lt;br /&gt;
&lt;br /&gt;
===Pressure===&lt;br /&gt;
5A(c) can be used for frame traps and combos due to its massive frame advantage, check out this insane pressure from [https://youtu.be/JbB_S4fNbbY?t=6051 BZR]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 5A(c) Table ===&lt;br /&gt;
&#039;&#039;&#039;K&#039; 5A(c) against crouching characters behaves as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Char !! Hit? !! Block?&lt;br /&gt;
|-&lt;br /&gt;
| Kyo || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Iori || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shingo || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Ash || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Oswald || Hit || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shen || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Terry || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Kim || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Duck King || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Vanessa || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Mary || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Ramon || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Ryo || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Yuri || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| King || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Elisabeth || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Duolon|| Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Benimaru || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| K&#039; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kula || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Maxima || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Jenet || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gato || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Griffon || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Ralf || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Clark || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Malin || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kasumi || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Eiji || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Athena || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kensou || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Momoko || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Adelheid || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gai || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Hayate || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Jyazu || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Silber || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Hotaru || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mai || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Robert || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Tung || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| EX Kyo || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Big || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Geese || Hit || Hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Matchups =&lt;br /&gt;
===Universal===&lt;br /&gt;
&#039;&#039;&#039;Vs Wakeup-Super:&#039;&#039;&#039;&lt;br /&gt;
*Meaty 2C or 2D &amp;gt; during super freeze, cancel into LDM or 623C or 214D-214D&lt;br /&gt;
&lt;br /&gt;
===Vs Kula===&lt;br /&gt;
*Vs Wakeup 214B / 623C in corner : meaty 2C (not too meaty, make 2C hit with the first few active frames if possible): beats both options. If Kula did 214B, you can add a delayed LDM, against 623C or on block, you can cancel into 236A/C. Be careful if Kula slides to not cancel into 236P, or at least try to teleport after (4K followup).&lt;br /&gt;
*Another option is 236C as okizeme - it will beat Kula&#039;s 214B and allows a link into eg. 236236A or 5A, the latter of which can lead to j.214K loops or LDM, see [https://youtu.be/QpSbddZ37oE?t=354 here].&lt;br /&gt;
*In general, be very careful not go for the 236A(whiff)&amp;gt;214K blockstrings: kula can ray spin all followups on reaction.&lt;br /&gt;
*U-rasia suggests using 236A against Kula&#039;s j.C, 2B and j.E approach when close. If she used breath instead (her 236A) and it trades, you can go for the 214K followup to hit her.&lt;br /&gt;
*U-rasia also suggests to buffer 236263C when you expect Kula to use her 236C-Breath and use it on reaction if you see the startup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Punishment Guide&lt;br /&gt;
! Move !! Punishment!! Note&lt;br /&gt;
|-&lt;br /&gt;
|214B || 236236B ||Only when close&lt;br /&gt;
|-&lt;br /&gt;
|236236A/C/E (before Hit) || Roll through, Full Punish ||&lt;br /&gt;
|-&lt;br /&gt;
|236236A (Block) || 2D; 236236A/C||&lt;br /&gt;
|-&lt;br /&gt;
|236236E (Block) || GC-Roll, Full Punish ||&lt;br /&gt;
|-&lt;br /&gt;
|623C (Block) || Full combo or dash smalljump E (or just 5E) &amp;gt; 236236P (hold for a slight delay) ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vs Gato===&lt;br /&gt;
Kyuntakuya considers this matchup even, whereas Sawakoro &amp;amp; Rock consider Gato having an advantage, unless the matchup is played on the very highest level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Punishment Guide&lt;br /&gt;
! Move !! Punishment!! Note&lt;br /&gt;
|-&lt;br /&gt;
|236236A (block) || 236236B ||Only close, very tight&lt;br /&gt;
|-&lt;br /&gt;
|236236A (before Hit) || 214D(whiff)&amp;gt;214D; 623C; 236236B/D; 2363214E ||Input during super freeze&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===vs Ryo===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Punishment Guide&lt;br /&gt;
! Move !! Punishment!! Note&lt;br /&gt;
|-&lt;br /&gt;
|623A || 2D; 6B; 236236X||6B best used when on max range&lt;br /&gt;
|-&lt;br /&gt;
|41236K || 236236B||only close&lt;br /&gt;
|-&lt;br /&gt;
|623D || 623A; 236236B||only close&lt;br /&gt;
|-&lt;br /&gt;
|236236E || 2D; 6B; dash 2C&amp;gt;6B; 236236A/C; LDM||236236P on max range&lt;br /&gt;
|-&lt;br /&gt;
|214P(on reaction) || 236236P||Use before hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== vs Oswald ===&lt;br /&gt;
Good Matchup.&lt;br /&gt;
:623A is very useful in this matchup as an anti-air and can even hit Oswald&#039;s j.E from quite far away.&lt;br /&gt;
:Most of Oswald&#039; rekkas can be punished on block with 236236P.&lt;br /&gt;
:Since Oswald has no collision and higher travel distance on back ukemi, this setup works against him: fullscreen combo into 3D,214B,land, 214D, max delay 214B followup: crossup. Example from [https://www.youtube.com/watch?v=L-VyLcM2I8w&amp;amp;t=275s u-rasia]. You can follow up this crossup with eg. either heat drive (put in as 214214P) or (5A &amp;gt; LDM) or 623A (input as 41236A) &amp;gt; shift etc.&lt;br /&gt;
:623A on wakeup beats Oswald&#039;s 623A card okizeme - it wins both against 2B and j.C. Oswald has to start backdashing to bait 623A, which makes the okizeme less effective.&lt;br /&gt;
&lt;br /&gt;
===vs Kim===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Punishment Guide&lt;br /&gt;
! Move !! Punishment!! Note&lt;br /&gt;
|-&lt;br /&gt;
|[2],8B || [dash,C] or 6B&amp;gt;236236P ||&lt;br /&gt;
|-&lt;br /&gt;
|[2],8D || full ||&lt;br /&gt;
|-&lt;br /&gt;
|214Ax3 || 236236A/B ||&lt;br /&gt;
|-&lt;br /&gt;
|214Cx3 || 5C/2C etc ||only if last hit whiffs&lt;br /&gt;
|-&lt;br /&gt;
|214D || 236236B ||last Hit on Block&lt;br /&gt;
|-&lt;br /&gt;
|22B || 2D; 236236A/B ||Only close&lt;br /&gt;
|-&lt;br /&gt;
|22D || 2D; 6B; 236236A/C ||&lt;br /&gt;
|-&lt;br /&gt;
|[4],6B || 2D; 236236A ||&lt;br /&gt;
|-&lt;br /&gt;
|[4],6D || 2D; 2C; 236236C ||&lt;br /&gt;
|-&lt;br /&gt;
|[4],6K&amp;gt;3B/D || 236236B/C ||&lt;br /&gt;
|-&lt;br /&gt;
|236236K || 236236P; 236236B/D; roll through&amp;gt;C&amp;gt;6B||&lt;br /&gt;
|-&lt;br /&gt;
|214126K || 2B; 623A; 236236B ||2B leads to nothing&lt;br /&gt;
|-&lt;br /&gt;
|j.214126K || 2D; 236236A/B ||&lt;br /&gt;
|-&lt;br /&gt;
|214126E || 2D; 236236A/B/C ||&lt;br /&gt;
|-&lt;br /&gt;
|j.214126E || 2D; 236236A/B/C ||236236C harder than against ground version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===vs Iori===&lt;br /&gt;
[https://twitter.com/dagun7676/status/1368583894451187717?s=20 Corner Crossup] setups 1&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/dagun7676/status/1369318587308081153 Corner Crossup] setups 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===vs Silber===&lt;br /&gt;
:Good matchup for K&#039;. Abuse j.E, Silber has a hard time dealing with it.&lt;br /&gt;
:Punish Heel super &amp;amp; [4]6K with 236236C&lt;br /&gt;
:If Silber misses the cancel from 6A into his Super, punish with 236236P after 6A&lt;br /&gt;
&lt;br /&gt;
===vs Mary===&lt;br /&gt;
:Punish [4],6B on block with 623A(&amp;gt;sc 236236A) or 236236B.&lt;br /&gt;
&lt;br /&gt;
===Vs Kensou===&lt;br /&gt;
:2D&amp;gt;214P on block can be punished by superjumping right after 2D and using a very high j.C&amp;gt;5C...&lt;br /&gt;
&lt;br /&gt;
===Vs King===&lt;br /&gt;
:King&#039;s high Venom Strikes can be punished with 236236C on reaction (heat drive goes under venom strike).&lt;br /&gt;
&lt;br /&gt;
===Vs Maxima===&lt;br /&gt;
Likely a good matchup.&lt;br /&gt;
: punish Vapour Cannon &amp;amp; 5D&amp;gt;6A on block with 236236C.&lt;br /&gt;
: You can also interrupt 5D&amp;gt;6A&amp;gt;Vapour Cannon after 6A with 623C or 236236B.&lt;br /&gt;
&lt;br /&gt;
===Vs Ralf===&lt;br /&gt;
:Punish unblock (Ralf upper, 623P) with 236236A or 2D or (if close) 623A&lt;br /&gt;
&lt;br /&gt;
== Playing against K&#039;==&lt;br /&gt;
===Punishing Heat Drive===&lt;br /&gt;
Rock made a [https://youtu.be/9RAbKTB669o?si=ipEKFEhsehxoPEs6 video] about the hitbox / collision peculiarities of Heat Drive (236236P) that explains how to position yourself better to punish it.&lt;br /&gt;
&lt;br /&gt;
= Videos =&lt;br /&gt;
[https://www.youtube.com/watch?v=CpuUtnDaGts 20 minute video with LDM setups from master player BZR]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=fz1xs0QD9Hg K&#039; Guide from U-Rasia, part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=LwLdhPh4K8E K&#039; Guide from U-Rasia, part 2]&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=K%27(KOFXI)&amp;diff=61023</id>
		<title>K&#039;(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=K%27(KOFXI)&amp;diff=61023"/>
		<updated>2026-09-28T19:31:35Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* DOWN Okizeme */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = K&#039;&lt;br /&gt;
| jcharname = K&#039;&lt;br /&gt;
| portrait = [[Image:KOFXI k&#039; full.png]]&lt;br /&gt;
|tier_rank = S&lt;br /&gt;
|ratio_rank = 6 Points&lt;br /&gt;
|health = 1.0&lt;br /&gt;
|stun_gauge = 1.0&lt;br /&gt;
|crouch_tier = F&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
:K is a strong, highly technical character with a lot of flexibility in his toolset.&lt;br /&gt;
:He has high combo damage &amp;amp; flexibilty and very high stun- &amp;amp; juggle combo synergy.&lt;br /&gt;
:His defense is generally OK to good, but all of his reverals are quite situational in their application.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:On range, whiff-cancelling Ein Trigger (236A/C) into short or far slide (214B/D) is a good strategy to catch jump in attempts. if 236A/C hits, either 623A or 236236B can be added after the 214D-slide.&lt;br /&gt;
:K can punish many things on whiff or guard with his Heat Drive (236236A/C), which should be used as often as possible for the great damage &amp;amp; hard knockdown.&lt;br /&gt;
:To get in on opponents, use small or normal/super j.E from max range. j.E has an absurdly good hitbox and can even crossup.&lt;br /&gt;
:Make sure to always add air Minutes Spike (j.214B/D) after stray anti-air hits (such as 5A, or j.B air-to-air) to maximize his damage. Air Minutes Spike has the juggle anywhere property.&lt;br /&gt;
:K&#039;s LDM also has juggle anywhere, which can be used much in the same way as air Minutes Spikes, but it is much harder to land.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Once close, use a mix of j.E, j.C and block strings from 2B.&lt;br /&gt;
:J.C can crossup even from smalljumps if the button is pushed somewhat early.&lt;br /&gt;
:You can end block strings with 5A(f) or 5B(f) in case you expect your opponent to jump out. If you hit them this way, add an air Minutes Spike or LDM (only in the corner after 5B(f)).&lt;br /&gt;
:Ein Trigger is great at the end of block strings. Adding the 214B/D followup will often catch opponents that stand up since it is a low hit, and a free 236236B or even 236236P can be added after. On block, the slide is +0 or even slightly advantageous.&lt;br /&gt;
:2D is very useful in blockstrings and even as an anti-air, particularly when playing K as a Leader, since 2D combos into LDM (hit confirm).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:K has good defense, but his many reversals all come with unique downsides.&lt;br /&gt;
:623A is a very fast (3F) anti-air with invulnerability on the feet. You have to react quickly to use it as an anti-air, since it has no invulnerability on the upper body. 623A can also be super cancelled into 236326P for very high damage. This is a very bold gamble on reversal though, since it costs both a super- and a shift stock and cannot be hit confirmed.&lt;br /&gt;
:623C is a reversal with high invulnerability, but has long startup and is tricky to land against jump-ins. If you use it on wakeup against standing opponents, you can hit confirm it since it has 2 grounded hits - if your opponent blocked, perform a shift to be safe.&lt;br /&gt;
:236236B is very fast (3F) reversal with invulnerability into the first active frame. This means that using it as an anti-air requires you to delay it as much as possible, which can be tricky. Its very fast speed make it extremely useful in punishing attacks that are otherwise hard to punish, eg. Kula 214B on block or Gato 236236A up close.&lt;br /&gt;
:LDM has a lot of invulnerability and goes through projectiles, but is generally too slow as a reversal. It is best used after an actual anti-air, eg. 5A, due to its juggle-anywhere property.&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[bild:kofxi_k_S.png]]&lt;br /&gt;
|cross=[[bild:kofxi_k_X.png]]&lt;br /&gt;
|triangle=[[bild:kofxi_k_T.png]]&lt;br /&gt;
|circle=[[bild:kofxi_k_C.png]]&lt;br /&gt;
|R1+square=[[bild:kofxi_k_R1S.png]]&lt;br /&gt;
|R1+cross=[[bild:kofxi_k_R1X.png]]&lt;br /&gt;
|R1+triangle=[[bild:kofxi_k_R1T.png]]&lt;br /&gt;
|R1+circle=[[bild:kofxi_k_R1C.png]]&lt;br /&gt;
|L1+square=[[bild:kofxi_k_L1S.png]]&lt;br /&gt;
|L1+cross=[[bild:kofxi_k_L1X.png]]&lt;br /&gt;
|L1+triangle=[[bild:kofxi_k_L1T.png]]&lt;br /&gt;
|L1+circle=[[bild:kofxi_k_L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!!  Hit!! Blk!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+16&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+12&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt; || / || 16 || 16 || 0 || 0 || 0 || 0 || || || ||*=with ukemi. +16/+12 = front/back throw.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 7 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; || 5|| 7|| 7|| 9|| 7|| 8||F+L||JA||F1-23 F||SC. Can be crouched by many characters&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 7 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || 6|| 8|| 8|| 10|| 8|| 8||F+L||JA||F1-23 F||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 8 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; || 6|| 8|| 9||11|| 9|| 8||F+L||JA||F1-23 F||SC. Low Hit.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 7 || 2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;|| 7|| 9|| 9|| 11|| 9|| 8||F+L||JA||F1-23 F||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 6 || 4+8|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;|| 14|| 16|| 16|| 18|| 12|| 14||F+L||JA||F1-23 F||SC (both hits)&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 10 || 9|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;|| 15|| 19|| 17|| 19|| 12|| 14||F+L||JA||F1-23 F||SC&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 9 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;|| 12|| 15|| 15|| 17|| 13|| 14||F+L||JA||F1-23 F||SC. Not a low hit.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 10 || 2+4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| 14|| 18|| 16|| 18|| 14|| 14||F+L||JA||F1-23 F||&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 10 || 5|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt;|| 15|| 20|| 14|| 16|| 12|| 14||F+L||N||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||SC&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 6 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| 5|| 5|| 0|| 0|| 0|| 0||F+L||N||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||F1-9 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 19 || 18|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;|| 15|| 20|| 14|| 16|| 12|| 14||F+L||JA||F1-wall F,&amp;lt;br&amp;gt;F1-17 F*,&amp;lt;br&amp;gt;F18-end L*||Hard Knockdown. Wall Bounce on CH. Super Cancel. *=counted after wall bounce hit stop.&lt;br /&gt;
|-&lt;br /&gt;
| 6A(can)|| 16 || 18|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| 7|| 9|| 8|| 10|| 6|| 14||F+L||JA||JA||Special Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 6B|| 15 || 12|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| 15|| 20|| 14||16|| 12|| 14||F+L||JA||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||SC. Soft knockdown on air hit. 17F recovery. Late cancel (until end of recovery).&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| 0 || n* || / || / ||0|| 0|| 0|| 0|| /|| 0||F+L||N||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||Active F1 until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 7 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| 5|| 7|| 7|| 9|| 7|| 8||F+L||JA||F1-23 F||SC, Whiff cancel &amp;amp; late cancel (until end of recovery).&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| 6|| 8|| 9|| 11|| 9|| 8||F+L||JA||F1-23 F||Chain Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 8 || 3+4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;|| 13|| 17|| 14|| 16|| 13|| 14||F+L||JA||F1-23 F||SC, Whiff cancel &amp;amp; late cancel (until end of recovery).&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 8 ||3+6 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;|| 12|| 15|| 13|| 15|| 13|| 14||F+L||JA||JA||SC, Whiff cancel &amp;amp; late cancel (until end of recovery).&lt;br /&gt;
|-&lt;br /&gt;
| 3D|| 15 || 9|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;|| 13|| 17|| 14|| 16|| 12|| 14||F+L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||Overhead. SC. Airborne. Airborne from F15. CH-State from F15. 16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 3D(c)|| 10 || 9|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;|| 13|| 17|| 14||16|| 12|| 14||F+L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||*=Cancel Version. SC. Airborne from F10. CH-State from F10. 16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| small A|| 9 || 6 || || || 4|| 5|| 6|| 8|| 6|| 8||F+L||JA||F1-23 F||&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| 6 || 8 || || || 5|| 7|| 7|| 9|| 7|| 8||F+L||JA||F1-23 F||&lt;br /&gt;
|-&lt;br /&gt;
| small B|| 7 || 8 || || || 6|| 8|| 8|| 10|| 8|| 8||F+L||JA||F1-23 F||Can crossup&lt;br /&gt;
|-&lt;br /&gt;
| j.B || 9 || 7+1 || || || 7|| 9|| 9|| 11|| 9|| 8||F+L||JA||F1-23 F||Can crossup&lt;br /&gt;
|-&lt;br /&gt;
| up B|| 7 || 8 || || || 7|| 9|| 9||11|| 9|| 8||F+L||JA||F1-23 F||&lt;br /&gt;
|-&lt;br /&gt;
| small C|| 10 || 4 || || || 11|| 14|| 13|| 15|| 12|| 14||F+L||JA||F1-23 F||SC, Can crossup&lt;br /&gt;
|-&lt;br /&gt;
| j.C || 10 || 5 || || || 12|| 15|| 14|| 16|| 13|| 14||F+L||JA||F1-23 F||SC, Can crossup&lt;br /&gt;
|-&lt;br /&gt;
| small D || 11 || 4 || || || 11|| 14|| 14|| 16|| 12|| 14||F+L||JA||F1-23 F||Slightly more stun than j.C&lt;br /&gt;
|-&lt;br /&gt;
| j.D || 11 || 4 || || || 12|| 15|| 15|| 17|| 13|| 14||F+L||JA||F1-23 F||Slightly more stun than j.C&lt;br /&gt;
|-&lt;br /&gt;
| j.back D || 11 || 4 || || || 12|| 15|| 13|| 15|| 13|| 14||F+L||JA||F1-23 F||Same hitbox as j.D.&lt;br /&gt;
|-&lt;br /&gt;
| small E  || 14 || 10 || || || 13|| 17|| 9|| 11|| 9|| 16||F+L||N||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||Can crossup. Same hitbox as j.E.&lt;br /&gt;
|-&lt;br /&gt;
| j.E  || 14 || 10 || || || 14|| 18|| 10|| 12|| 10|| 16||F+L||N||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||Can crossup. Same hitbox as small E.&lt;br /&gt;
|-&lt;br /&gt;
| 236A|| 11 || 12|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| 10|| 13|| 6|| 8|| 6|| 0/12||F||F1-20 F,&amp;lt;br&amp;gt;F21-end L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||Hitbox appears from F6 even when interrupted. Cancel window for followups F12-23 (12F). 41F total duration. Faster than 236C. Launches.  &lt;br /&gt;
|-&lt;br /&gt;
| 236C|| 16 || 12|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| 10|| 13|| 6|| 8|| 6|| 0/12||F||F1-20 F,&amp;lt;br&amp;gt;F21-end L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||Hitbox appears from F11 even when interrupted. Cancel window for followups F15-23 (9F). 59F total duration. Slower than 236A. No launch.&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B|| 56/15* || n|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;*|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;*|| 8|| 11|| 3|| 4|| 3|| 0/10||F+L||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||*=With/without 236A. Feet invul &amp;amp; counterhit-state F1-30. F31-56 normal recovery. Travels faster than 236C-6B. *2=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236C&amp;gt;6B|| 56/15* || n|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;*|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;*|| 8|| 11|| 3|| 4|| 3|| 0/10||F+L||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||*=With/without 236C. Feet invul &amp;amp; counterhit-state F1-30. F31-56 normal recovery. Travels slower than 236A-6B. *2=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;6D|| 10 || 13||KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;*|| 6|| 9|| 6|| 8|| 6|| 0/10||F+L||F1-22 F,&amp;lt;br&amp;gt;F23-end L||F1-22 F,&amp;lt;br&amp;gt;F23-end L||Launcher. Counterhit-state F1-20 (last 2 active frames not in CH-state). Negates projectiles F10-26. Super Cancel. Whiffs against small crouching characters (after 236C).&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;4B|| / || 32 || / || / || 0|| 0|| 0|| 0|| 0|| 0||/||/||/||No collision F7-25. F1-12 counterhit-state. F13-20 invul. K&#039;s head in CH-State for 3F at the end. 32F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;4D|| / || 45 || / || / || 0|| 0|| 0|| 0|| 0|| 0||/||/||/||No collision F9-34. F1-14 counterhit-state. F15-27 invul. K&#039;s head in CH-State für 3F at the end. 45F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;214K|| 7 || 9|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;*|| 13|| 17|| 6|| 8|| 6|| 5/7||F||F1-20 F,&amp;lt;br&amp;gt;F21-end L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||Identical to 214K&amp;gt;214K. F1-6 upper body invul. Hits Low. 214B/D have the same data, but D slides travels further than B. *=point blank&lt;br /&gt;
|-&lt;br /&gt;
| 623A|| 3/9* || 10|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-33&amp;lt;/span&amp;gt;|| 16|| 20|| 15|| 17|| 14|| 10/8||F+L||F1-20/17/19 F,&amp;lt;br&amp;gt;F21-40/18-37/20-28 L*||F1-20/17/19 F,&amp;lt;br&amp;gt;F21/18/20-end L*||Legs invul from F1 until airborne. 24F landing recovery. All 3 hits Super Cancel. *=1st/2nd/3rd hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| 623C|| 13 || 19|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt;*|| 18|| 21|| 12|| 14|| 9|| 3/6||F+L||F1-20/17/19 F,&amp;lt;br&amp;gt;F21-32/18-29/20-end L*||F1-20/17/19 F,&amp;lt;br&amp;gt;F21/18/20-end L*||F1-14 strike invul. 28F landing recovery. 1st&amp;amp;2nd hit Super Cancel. *1= when guarded standing. *2=3 Hits. *=First+second/third hitbox&lt;br /&gt;
|-&lt;br /&gt;
| 623C&amp;gt;6K|| 17|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt;*|| 6|| 8|| 4|| 6|| 3|| 3/2||F+L||JA||JA||Cancels into j.214K. Hard Knockdown. Same landing recovery as 623C (28F). *=same as 623C without followup.&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| / || 33*|| /|| /|| 0|| 0|| 0 || 0|| 0|| 0||/||/||/||Counterhit-state F1-12. F13-F20 invul. K&#039;s head in CH-State F29-32. *=33F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| / || 43*|| /|| /|| 0|| 0|| 0|| 0|| 0|| 0||/||/||/||No invul. Counterhit-state F1-27. K&#039;s head in CH-State F39-42. *=43F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 214B|| 19 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;|| 15|| 20|| 6|| 8|| 6|| 10/8||F+A||JA||JA||Airborne F11-28. 24F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214D|| 21 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt;|| 16|| 21|| 8|| 10|| 6|| 10/8||F+A||JA||JA||F1-6 invul. Airborne F10-31. 33F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214K&amp;gt;214K|| 7 || 9|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;|| 13|| 17|| 6|| 8|| 6|| 5/7||F||F1-20 F,&amp;lt;br&amp;gt;F21-end L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||Hits Low. B/D versions same data but different travel distance.&lt;br /&gt;
|-&lt;br /&gt;
| j.214B|| 7 || 6|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;|| 10|| 13|| 10|| 12|| 10|| 8/12||JA||JA||JA||Has a minimum height requirement. Has less range than j.214D. 11F landing recovery. Juggle Anywhere. Earliest possible timing = F4 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.214D|| 10 || 6|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;|| 12|| 16|| 12|| 14|| 11|| 8/12||JA||JA||JA||Has a minimum height requirement. Has more range than j.214B.11F landing recovery. Juggle Anywhere. Earliest possible timing = F4 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.236B|| 12 || n|| KD|| ?|| 12||16|| 4|| 6|| 4|| 0/8||F+L||JA||JA||Hard Knockdown. 36F landing recovery. Earliest possible timing = F3 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.236D|| 12 || n|| ?|| ?|| 12|| 16|| 4|| 6|| 4|| 0/8||F+L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||F1-20 F,&amp;lt;br&amp;gt;F21-end L||Does not knockdown. Juggle on Air-Hit. 36F landing recovery. Earliest possible timing = F3 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| 236236B || 3 || 26|| KD||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-42&amp;lt;/span&amp;gt;* || 30|| 33|| 0|| 0|| 0|| 0||F+L||F1-20 F,&amp;lt;br&amp;gt;F21-40 L*||F1-8 F,&amp;lt;br&amp;gt;F9-end L*||Invul F1-4. Airborne from F6. 28F landing recovery. Dream Cancel. *1=when guarded standing. *2=all hits except last, which has JA.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D || 5 || 28|| KD||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-54&amp;lt;/span&amp;gt;* || 30|| 33|| 0|| 0|| 0|| 0||F+L||F1-20 F,&amp;lt;br&amp;gt;F21-40 L*||F1-8 F,&amp;lt;br&amp;gt;F9-end L*||Invul F1-13. Airborne from F14. 32F landing recovery. Dream Cancel. *1=when guarded standing. *2=all hits except last, which has JA.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || 8 || 20|| KD||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-40&amp;lt;/span&amp;gt; || 38|| 50|| 0|| 0|| 0|| 0||F+L||F1-11 F,&amp;lt;br&amp;gt;F12-end JA||F1-11 F,&amp;lt;br&amp;gt;F12-end JA||Invul on feet F8-17. F8-15 first hurtbox, F16+17 second hurtbox (vertically smaller than C-version). F18-21 invul. Travels slower than 236236C. Dream Cancel. No hit stop.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || 9 || 20|| KD||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-46&amp;lt;/span&amp;gt; || 38|| 50|| 0|| 0|| 0|| 0||F+L||F1-11 F,&amp;lt;br&amp;gt;F12-end JA||F1-11 F,&amp;lt;br&amp;gt;F12-end JA||Invul on feet F9-18. F8-16 first hurtbox, F17+18 second hurtbox (vertically bigger than A-version). F19-22 invul. Travels faster than 236236A. Dream Cancel. No hit stop.&lt;br /&gt;
|-&lt;br /&gt;
| 2363214E || 12 || || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-38&amp;lt;/span&amp;gt;|| 59|| 59|| 0|| 0|| 0|| 0||JA||JA||JA||F1-21 invul. Juggle Anywhere. K&#039; becomes invul again if the sunglasses connect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Standing Attacks&lt;br /&gt;
! Move !! Hitbox!! Dmg!! Startup!! Active!! Hit!! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || [[Bild:kofxi_k_5A(c).png]] || || 7 || 3 || +7 || +6 ||SC, can be crouched by many chars&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| [[Bild:kofxi_k_5A(f).png]] || || 7 || 3 || +4 || +3 ||whiffs on crouching opponents&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| [[Bild:kofxi_k_5B(c).png]] || || 8 || 4 || -5 || -6 ||SC, Low Hit, chains into itself&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| [[Bild:kofxi_k_5B(f).png]] || || 7 || 2 || -3 || -4 ||good poke&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| [[Bild:kofxi_k_5C(c)_1.png|200px]][[Bild:kofxi_k_5C(c)_2.png|200px]] || || 6 || 4+8 || -3 || -4 ||2 Hits, both SC&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| [[Bild:kofxi_k_5C(f).png]] || || 10 || 9 || -3 || -4 ||SC&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| [[Bild:kofxi_k_5D(c).png]] || || 9 || 3 || -3 || -4 ||SC, less Pushback as 5C(c)&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| [[Bild:kofxi_k_5D(f)_1.png|200px]][[Bild:kofxi_k_5D(f)_2.png|200px]] || || 10 || 2+4 || -11 || -12 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| [[Bild:kofxi_k_5E.png]] || || 10 || 5 || KD || -18 ||SC&lt;br /&gt;
|-&lt;br /&gt;
| GC|| [[Bild:kofxi_k_GC.png]] || || 6 || 4 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| [[Bild:kofxi_k_6A.png]] || || 19 || 18 || KD ||-15 ||Super Cancel. Hard Knockdown. Wall Bounce on CH.&lt;br /&gt;
|-&lt;br /&gt;
| 6A(cancel) || [[Bild:kofxi_k_6A(cancel).png]] || || 16 || 18 || -7 || -8 ||SC. Wall Bounce on CH.&lt;br /&gt;
|-&lt;br /&gt;
| 6B || [[Bild:kofxi_k_6B.png]] |||| 15 || 12 || -7 || -8 ||SC. Soft knockdown on air hit. 17F recovery. Late cancel (until end of recovery).&lt;br /&gt;
|-&lt;br /&gt;
| 6B(cancel) || [[Bild:kofxi_k_6B(cancel).png]] || || 15 || 12 || -6 || -7 ||Identical to 6B.&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| [[Bild:kofxi_k_saving.png]] || || ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Crouching Attacks&lt;br /&gt;
! Move !! Hitbox!! Dmg!! Startup!! Active!! Hit!! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| [[Bild:kofxi_k_2A.png]] || || 7 || 3 || +4 || +3 ||SC&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| [[Bild:kofxi_k_2B.png]] || || 5 || 3 || +1 || +0 ||CC&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| [[Bild:kofxi_k_2C_1.png|200px]][[Bild:kofxi_k_2C_2.png|200px]] || || 8 || 3+4 || -12|| -13||SC, Delay Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| [[Bild:kofxi_k_2D_1.png|200px]][[Bild:kofxi_k_2D_2.png|200px]] || || 8 || 3+6 || KD || -9 ||SC &amp;amp; Kara &amp;amp; Delay Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 3D|| [[Bild:kofxi_k_3D_1.png]] || || 15 || 9 || KD || -13 ||Overhead. SC. Airborne. In counterhit state from F15.&lt;br /&gt;
|-&lt;br /&gt;
| 3D(cancel)|| [[Bild:kofxi_k_3D(cancel)_1.png]] || || 10 || 9 || -12 || -13 ||SC. Airborne. In counterhit state from F15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Jump Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Note&lt;br /&gt;
|-&lt;br /&gt;
| smalljump A|| [[Bild:kofxi_k_smalljump_A.png]] || 9 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| j.A|| [[Bild:kofxi_k_jump_A.png]] || 6 || 8 ||5 = diagonal, 6 = jump up. Needs to be rechecked.&lt;br /&gt;
|-&lt;br /&gt;
| smalljump B|| [[Bild:kofxi_k_smalljump_B.png]] || 7 || 8 ||Can crossup&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| [[Bild:kofxi_k_jump_B_1.png|150px]][[Bild:kofxi_k_jump_B_2.png|150px]] || 9 || 7+1 ||Can crossup&lt;br /&gt;
|-&lt;br /&gt;
| jump up B|| [[Bild:kofxi_k_jump_up_B.png]] || 7 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| smalljump C|| [[Bild:kofxi_k_smalljump_C.png]] || 10 || 4 ||SC, can crossup&lt;br /&gt;
|-&lt;br /&gt;
| j.C|| [[Bild:kofxi_k_jump_C.png]] || 10 || 5 ||SC, can crossup&lt;br /&gt;
|-&lt;br /&gt;
| smalljump D|| [[Bild:kofxi_k_smalljump_D.png]] || 11 || 4 ||slightly more stun than j.C&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| [[Bild:kofxi_k_jump_D.png]] || 11 || 4 ||slightly more stun als than j.C&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| [[Bild:kofxi_k_jump_E.png]] || 14 || 10 ||Can crossup.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 236P Route&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 236A|| [[Bild:kofxi_k_236A.png]][[Bild:kofxi_k_236A_gif.gif]] || 11 || 12 || KD|| -7/+4* ||Hitbox appears from F6 even if interrupted. Cancel window for followups F12-23 (12F). 41F total duration. Faster than 236C. Launches. *= as meaty as possible&lt;br /&gt;
|-&lt;br /&gt;
| 236C|| [[Bild:kofxi_k_236C.png]][[Bild:kofxi_k_236C_gif.gif]] || 16 || 12 || +2/+13*||+1/+12* ||Hitbox appears from F11 even if interrupted. Cancel window for followups F15-23 (9F). 59F total duration. No Launch. Slower than 236A. *= as meaty as possible&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B|| [[Bild:Kofxi k 236A6B.png]] || 56/15* || n|| -13*|| -14*||*=with/without 236A. Feet invul &amp;amp; counterhit-state F1-30. F31-56 normal recovery. Travels faster than 236C-6B. *2=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236C&amp;gt;6B|| [[Bild:Kofxi k 236C6B.png]] || 56/15* || n|| -13*|| -14*||*=with/without 236C. Feet invul &amp;amp; counterhit-state F1-30. F31-56 normal recovery. Travels slower than 236A-6B. *2=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;6D|| [[Bild:kofxi_k_236A6D_1.png|150px]][[Bild:kofxi_k_236A6D_2.png|150px]][[Bild:kofxi_k_236A6D_3.png|150px]][[Bild:kofxi_k_236A6D_4.png|150px]][[Bild:kofxi_k_236A6D_gif.gif]] || 10 || 2+3+8|| KD|| -11||Launcher. Counterhit-state F1-20 (last 2 active frames not in CH-state). Negates projectiles F10-26. Super Cancel. Whiffs against small crouching characters (after 236C).&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;4B|| [[Bild:kofxi_k_236P4B_1.png|200px]][[Bild:kofxi_k_236P4B_2.png|150px]][[Bild:kofxi_k_236A4B_gif.gif]] || / || 32 || / || / || No collision F7-25. F1-12 counterhit-state. F13-20 invul. K&#039;s head in CH-State for 3F at the end. 32F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;4D|| [[Bild:kofxi_k_236P4D_1.png|200px]][[Bild:kofxi_k_236P4D_2.png|150px]][[Bild:kofxi_k_236A4D_gif.gif]] || / || 45 || / || / || No collision F9-34. F1-14 counterhit-state. F15-27 invul. K&#039;s head in CH-State für 3F at the end. 45F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236P&amp;gt;214K|| [[Bild:kofxi_k_236P214K.png]] || 7 || 9 || KD || -6*||Same as 214K-214K. F1-6 upper body invul. 214B/D have the same data, but D slides travels further than B. *=Point Blank.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Specials &amp;amp; Supers&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! !!Hit Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 623A|| [[Bild:kofxi_k_623A_1.png|150px]][[Bild:kofxi_k_623A_2.png|150px]][[Bild:kofxi_k_623A_3.png|150px]] || 3/9* || 4+2+4 || KD|| -33||Legs invul from F1 until airborne. 24F landing recovery. All three hits have super cancel. *=The part of the hitbox that is the biggest vertically hits on F9. All three hitboxes cause different juggle length, see short list.&lt;br /&gt;
|-&lt;br /&gt;
| 623C|| [[Bild:kofxi_k_623C_2.png|100px]][[Bild:kofxi_k_623C_1.png|100px]][[Bild:kofxi_k_623C_3.png|100px]][[Bild:kofxi_k_623C_4.png|100px]][[Bild:kofxi_k_623C_5.png|100px]] || 13 || 2+2+2+9+4 || KD|| -50* ||F1-14 strike invul. 28F landing recovery. Super cancel. *1= when guarded standing.&lt;br /&gt;
|-&lt;br /&gt;
| 623C&amp;gt;6K|| [[Bild:kofxi_k_623C6K_1.png|200px]][[Bild:kofxi_k_623C6K_2.png|200px]] || 17 || 3+3 || KD || -50*||Cancels into j.214K. Hard Knockdown. Same landing recovery as 623C (28F). *=same as 623C without followup.&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| [[Bild:kofxi_k_236B.png|200px]][[Bild:kofxi_k_236B_2.png|150px]][[Bild:kofxi_k_236B_gif.gif]] || / || 33* || /|| / ||Counterhit-state F1-12. F13-F20 invul. K&#039;s head in CH-State F29-32. *=33F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| [[Bild:kofxi_k_236D.png|200px]][[Bild:kofxi_k_236D_2.png|150px]][[Bild:kofxi_k_236D_gif.gif]] || / || 43* || / || /||No invul. Counterhit-state F1-27. K&#039;s head in CH-State F39-42. *=43F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 214B|| [[Bild:kofxi_k_214B.png]] || 19 || 4 || KD|| -13||*=Point Blank.&lt;br /&gt;
|-&lt;br /&gt;
| 214D|| [[Bild:kofxi_k_214D.png]] || 21 || 4 || KD|| -18|| F1-6 invul. *=Point Blank.&lt;br /&gt;
|-&lt;br /&gt;
| 214K&amp;gt;214K|| [[Bild:kofxi_k_214K214K_1.png|200px]][[Bild:kofxi_k_214K214K_2.png|200px]] || 7 || 9 || KD|| -6*|| F1-6 upper body invul. D-version flies further than B-version. *=Point Blank.&lt;br /&gt;
|-&lt;br /&gt;
| j.214B|| [[Bild:kofxi_k_jump_214B.png]] || 7 || 6 || ?|| ?||Has a minimum height requirement. Has less range than j.214D. 11F landing recovery. Juggle anywhere. Earliest possible timing = F4 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.214D|| [[Bild:kofxi_k_jump_214D.png]] || 10 || 6 || ?|| ?||Has a minimum height requirement. Has more range than j.214B. 11F landing recovery. Juggle anywhere. Earliest possible timing = F4 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.236B|| [[Bild:kofxi_k_jump_236B.png]] || 12 || n|| KD|| ?||Hard Knockdown. 36F landing recovery. Earliest possible timing = F3 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.236D|| [[Bild:kofxi_k_jump_236D.png]] || 12 || n|| ?|| ?||Does not knockdown. Juggle on Air-Hit. 36F landing recovery. Earliest possible timing = F3 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| 236236B || [[Bild:kofxi_k_236236B_1.png|200px]][[Bild:kofxi_k_236236B_2.png|200px]][[Bild:kofxi_k_236236B_3.png|200px]][[Bild:kofxi_k_236236B_gif.gif]] || 3 || 1+1+4&amp;lt;br&amp;gt;3+3+5+4&amp;lt;br&amp;gt;5 || KD|| -42* ||Invul F1-4. Airborne from F6. 28F landing recovery. Dream Cancel. *=when guarded standing.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D || [[Bild:kofxi_k_236236D_1.png|100px]][[Bild:kofxi_k_236236D_2.png|100px]][[Bild:kofxi_k_236236D_3.png|100px]]&amp;lt;br&amp;gt;[[Bild:kofxi_k_236236D_4.png|100px]][[Bild:kofxi_k_236236D_5.png|100px]][[Bild:kofxi_k_236236D_6.png|100px]][[Bild:kofxi_k_236236D_7.png|100px]]&amp;lt;br&amp;gt;[[Bild:kofxi_k_236236D_8.png|100px]] || 5 || 3+3+3&amp;lt;br&amp;gt;3+3+5+4&amp;lt;br&amp;gt;4 || KD|| -54* ||Invul F1-13. Airborne from F14. 32F landing recovery. Dream Cancel. *=when guarded standing.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || [[Bild:kofxi_k_236236A.png]][[Bild:kofxi_k_236236A_2.png]][[Bild:kofxi_k_236236A_gif.gif]] || 8 || 20|| KD|| -40 ||Invul on feet F8-17. F8-15 first hurtbox, F16+17 second hurtbox (vertically smaller than C-version). F18-21 invul. Dream Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || [[Bild:kofxi_k_236236C.png]][[Bild:kofxi_k_236236C_2.png]][[Bild:kofxi_k_236236C_gif.gif]] || 9 || 20|| KD|| -46 ||Invul on feet F9-18. F8-16 first hurtbox, F17+18 second hurtbox (vertically bigger than A-version). F19-22 invul. Dream Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 2363214E || [[Bild:kofxi_k_2363214E_1.png|200px]][[Bild:kofxi_k_2363214E_2.png|200px]] || 12 ||  || KD|| -38||F1-21 invul. Juggle Anywhere. K&#039; becomes invul again if the sunglasses connect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blockstrings===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! String !! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;j.236B || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; ||no/max delay&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;j.214B || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; ||no/max delay&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;j.214D || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; ||no/max delay&lt;br /&gt;
|-&lt;br /&gt;
| midscreen 2B&amp;gt;2A&amp;gt;236A&amp;gt;214D|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; ||no delay/delay&lt;br /&gt;
|-&lt;br /&gt;
| midscreen 2B&amp;gt;2A&amp;gt;236C&amp;gt;214D|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||no delay/delay&lt;br /&gt;
|-&lt;br /&gt;
| midscreen/corner 2B&amp;gt;2A&amp;gt;2D&amp;gt;236A&amp;gt;214D|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||236A whiffs.&lt;br /&gt;
|-&lt;br /&gt;
| corner 2B&amp;gt;2A&amp;gt;236A&amp;gt;214B|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special 236P Data===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! String !! Animation !! startup !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;214K fastest || [[Bild:kofxi_k_236A214B_gif.gif]] ||18 ||1st startup frame = on frame 12, 2nd active frame of 236A&lt;br /&gt;
|-&lt;br /&gt;
| 236C&amp;gt;214K fastest || [[Bild:kofxi_k_236C214B_gif.gif]] ||21 ||1st startup frame = on frame 15, 1F before 1st active frame of 236C&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*K&#039; has no collision on back ukemi (can run through)&lt;br /&gt;
*236236P on block &amp;gt; DC LDM: the LDM will become unblockable (the opponent can act before the sunglasses hit though). source: u-rasia vs korean players matchvideo&lt;br /&gt;
*K&#039; has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.&lt;br /&gt;
*K&#039; changes specific opponents to his own sprite for 1F during his throw (visual bug), see  [https://twitter.com/rock_zack_ap1/status/1429108425724596227 here]&lt;br /&gt;
*K&#039; Chain Drive (2363214E) sometimes has 21 hits instead of 20, see [https://x.com/dagun7676/status/1322885309093216256 here]&lt;br /&gt;
*K&#039;s front and back throw have different advantage (+16/+12)&lt;br /&gt;
&lt;br /&gt;
= Combos =&lt;br /&gt;
==Basic Combos==&lt;br /&gt;
*&#039;&#039;&#039;2B&amp;gt;2A, then:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;3D&amp;gt;j.214B:&#039;&#039;&#039; BnB Combo.&lt;br /&gt;
**&#039;&#039;&#039;236236A&#039;&#039;&#039; &#039;&#039;[1 Super]&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;236236B (&amp;gt; QS)&#039;&#039;&#039; &#039;&#039;[1 Shift Stock, 1 Super]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;C(2)(&amp;gt;6B)&amp;gt;214B(whiff)&amp;gt;214B, then:&lt;br /&gt;
**&#039;&#039;&#039;623A(1):&#039;&#039;&#039; BnB from a strong attack.&lt;br /&gt;
**&#039;&#039;&#039;236236B:&#039;&#039;&#039; &#039;&#039;[1 Super]&#039;&#039; good damage, corner carry &amp;amp; knockdown, but builds meter for the opponent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Combo (e.g. 2B&amp;gt;2A or 5C(2)&amp;gt;6B or 2C&amp;gt;6B) into 236A&amp;gt;6D, then:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;2A(whiff)&amp;gt;3D&amp;gt;j.214B/D, 2147Bx1-2:&#039;&#039;&#039; Corner BnB without Meter. This combo becomes easier by delaying the 6D-followup to 236A. The delay timing doesn&#039;t matter, the juggle time is exactly the same as long as you delay more than 2 frames. There is no need to delay j.214B after 3D. j.214D deals slightly more stun than j.214B but makes the combo much harder and does not always work as a substitute while still getting all 3 j.214K. The easiest way to enter 2147K is to use 214742K as a motion.&lt;br /&gt;
**&#039;&#039;&#039;5C(f), link LDM&#039;&#039;&#039; &#039;&#039;[2 Super]&#039;&#039; Best damage, but doesn&#039;t always connect.&lt;br /&gt;
**&#039;&#039;&#039;(dash up,) 2C delay cancel LDM&#039;&#039;&#039; &#039;&#039;[2 Super]&#039;&#039; Combo into LDM, works when 5C(f) doesn&#039;t.&lt;br /&gt;
**&#039;&#039;&#039;6B delay cancel LDM:&#039;&#039;&#039; &#039;&#039;[2 Super]&#039;&#039; easier than dash up 2C, but harder to time the cancel. Will not connect point blank.&lt;br /&gt;
&lt;br /&gt;
== Special Combos ==&lt;br /&gt;
*&#039;&#039;&#039;jump / small jump C (hit early),5C(2)&amp;gt;6B&amp;gt;236C&amp;gt;214D, link 236236A:&#039;&#039;&#039; &#039;&#039;[1 Super]&#039;&#039; high damage combo. Only works if the j.C connects early (so 5C barely combos). Alternatively, the combo also works against a back-turned opponent, which makes it easier, but can lead to the ender being harder to connect (depends on spacing).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;corner j.C,\/,623A SC 236236A, link j.214B:&#039;&#039;&#039; [https://youtu.be/IRucQq536go?t=579 Source: u-rasia].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;midscreen reset into crossup 236236C,&#039;&#039;&#039; from [https://twitter.com/dagun7676/status/1537948550579245056 tacchi]&lt;br /&gt;
&lt;br /&gt;
== Special LDM Setups ==&lt;br /&gt;
&#039;&#039;&#039;Anywhere&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2D &amp;gt; Hit Confirm &amp;gt; LDM&#039;&#039;&#039; &#039;&#039;[2 Stocks]&#039;&#039; Does not work point blank in the corner. In the corner, try taking a few steps back and delaying the cancel for the LDM to connect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;midscreen smalljump j.B (air hit),\/,LDM&#039;&#039;&#039; difficult combo that needs on-the fly adjustment of the LDM timing for the followup to the sunglass hit to connect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;midscreen j.E Counter Hit,\/, smalljump or hyperhop j.D,\/, LDM&#039;&#039;&#039; j.E must hit closer than max range or j.D will not combo. LDM timing needs to be adjusted on the fly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;midscreen with plenty of space left to the corner, combo into 214K&amp;gt;214D (eg. from 5C&amp;gt;6B), 623A delay super cancel 2363214E&#039;&#039;&#039; &#039;&#039;[1 Shift, 2 Stocks]&#039;&#039; [https://youtu.be/OEgwd4fN7H4?t=1393 Example: U-Rasia]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;midscreen with plenty of space left to the corner, combo into 6B&amp;gt;214K-214K, link 623A Super Cancel 236236[P], briefly hold, release, link turn around LDM:&#039;&#039;&#039; &#039;&#039;[1 Shift, 3 Super]&#039;&#039; 90% damage. Only works if 236236P crosses up during the hit (does not work in the corner).&lt;br /&gt;
**&#039;&#039;&#039;214E41236E:&#039;&#039;&#039; &#039;&#039;[1 Shift, 5 Super]&#039;&#039; Followup with yet another LDM (kara Cancel). Kill combo.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fullscreen 2B&amp;gt;2A&amp;gt;623A delay cancel 2363214E:&#039;&#039;&#039; &#039;&#039;[1 Shift, 2 Super]&#039;&#039; A way to combo into LDM from lights.&lt;br /&gt;
*&#039;&#039;&#039;Fullscreen (2B&amp;gt;2A&amp;gt;)623A&amp;gt;super cancel 236236[P], link 2363214E:&#039;&#039;&#039; &#039;&#039;[1 Shift, 3 Stocks]&#039;&#039; [https://youtu.be/Ij0XThlVZTc?t=2775 Source: U-Rasia.] Difficult, needs perfect delay on the 236236A so that the opponent lands on it as late as possible. This is&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Midscreen launch &amp;gt; QS K&#039; &amp;gt; j.E whiff,\/,236A-6D, walk forward, 6B &amp;gt; LDM&#039;&#039;&#039;  Source: [https://clips.twitch.tv/TenderTrustworthyLeopardGingerPower-qr6TdWca6v5eZi6b ko-hatsu]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corner Anti-Air 5A or 5B(f), LDM&#039;&#039;&#039; very useful and frequently used LDM-setup.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner LDM &amp;gt; 236321[4]E:&#039;&#039;&#039; &#039;&#039;[4 Stocks]&#039;&#039; LDM into LDM. Have to slightly walk back before pushing E for the second LDM to connect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Into corner juggle in j.214B/D, land, LDM:&#039;&#039;&#039; Only works with the correct spacing to the corner (K&#039; needs to end up slightly outside of the corner after j.214K).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Midscreen into corner 623C,6K,late j.214K, link LDM:&#039;&#039;&#039; [https://youtu.be/HvL91k8EtOo?t=1459 source: u-rasia]&lt;br /&gt;
&lt;br /&gt;
==Saving Shift Combos==&lt;br /&gt;
*&#039;&#039;&#039;Saving Shift to K&#039; &amp;gt; Counter Hit hit confirm &amp;gt; 236236P&#039;&#039;&#039; &#039;&#039;[1 Shift, 1 Stock]&#039;&#039; very useful combo that should be abused if K&#039; is in the team.&lt;br /&gt;
*&#039;&#039;&#039;Corner Saving Shift to K&#039; &amp;gt; Counter Hit hit confirm, 5B(f), LDM&#039;&#039;&#039; &#039;&#039;[1 Shift, 2 Stocks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Team Combos==&lt;br /&gt;
&#039;&#039;&#039;Preferred Quick Shift Normals:&#039;&#039;&#039;&lt;br /&gt;
:Standing &amp;amp; crouching opponent: &#039;&#039;&#039;j.D&#039;&#039;&#039; deals the most stun, but is hard to connect. &#039;&#039;&#039;j.C&#039;&#039;&#039; also works and is often easier. When in doubt, &#039;&#039;&#039;j.A&#039;&#039;&#039; basically always works.&lt;br /&gt;
:Close to own corner: &#039;&#039;&#039;late j.A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Universal Shift Combos===&lt;br /&gt;
*&#039;&#039;&#039;Shift to K&#039; j.D,\/,2C or [walk forward, C(2)]&amp;gt;6B&amp;gt;623C(1)&amp;gt; Shift out...:&#039;&#039;&#039; Standard-Combo for quick shifts. 2C deals more damage but 5C(2) deals more stun&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Shift to K&#039;, j.D,\/,C(2)&amp;gt;6B&amp;gt;236A delay 6D, then:&#039;&#039;&#039;&lt;br /&gt;
**2A(whiff)-3D&amp;gt;j.214B,\/, 1-2x j.214B: Shift BnB without Meter, deals very high stun.&lt;br /&gt;
** smalljump j.D delay j.214D,\/, 1-3x j.214B: up to 5 j.214K in a row, but much harder than the above combo.&lt;br /&gt;
**5C(f) or 6B or walk forward&amp;gt;2C, then delay LDM&lt;br /&gt;
&lt;br /&gt;
===Kula &amp;amp; K===&lt;br /&gt;
*Corner 5C(2)&amp;gt;236A, 214B delay 6B, 623C(1) QS K j.D,\/,backdash, 2363214E: The so-called &amp;quot;Impossible Combo&amp;quot;. To make the 623C QS easier, make sure to pre-buffer its motion during the 6B-followup to 214B already. This is also why you need to delay the followup a bit, otherwise the 623C will connect too early.&lt;br /&gt;
&lt;br /&gt;
*Corner 5C(2)&amp;gt;236A, 214B-6B, delay 623A QS K j.A whiff,\/, backdash, 2363214E: a variation from Kyuntakuya that does more damage but builds a little less meter. You can either delay the 6B-followup to 214B, or the 623A, or both - your goal is to hit the 623A as high as possible but still with the first, shiftable hitbox.&lt;br /&gt;
&lt;br /&gt;
*Midscreen 5C(2)&amp;gt;214B-6D QS K j.E whiff, then...&lt;br /&gt;
**236A-6D, sj.D,\/,2363214E: typical midscreen LDM combo setup. If you are somewhat close to the corner when doing the superjump D, you can add j.214B after and still get the LDM.&lt;br /&gt;
**2A whiff 3D link 236236A: tight combo with good damage.&lt;br /&gt;
&lt;br /&gt;
===Gato &amp;amp; K===&lt;br /&gt;
Gato 236236D &amp;gt; QS K&#039; can set up a turnaround LDM. Clip by Kyuntakuya unfortunately lost (for now).&lt;br /&gt;
&lt;br /&gt;
===Eiji &amp;amp; K===&lt;br /&gt;
*&#039;&#039;&#039;Combo in 2363214K, shift out j.X (whiff), land, backdash, 2363214E, 4-5x tigerknee j.214B&lt;br /&gt;
&lt;br /&gt;
===Oswald &amp;amp; K===&lt;br /&gt;
*&#039;&#039;&#039;Oswald corner Hit Confirm into 3A (z.B. 2B,2B,2A,3A), QS Kdash, shift BnB:&#039;&#039;&#039; guaranteed stun with just one shift stock.&lt;br /&gt;
*&#039;&#039;&#039;Oswald corner Combo into 214C&amp;gt;236A&amp;gt;QS Kdash&amp;gt; immediately j.236D while falling, 5A(c), 236321[4]E:&#039;&#039;&#039; Launch into LDM. Saving shift does not work against this combo, which makes it useful. Walk back a bit for the LDM to connect.&lt;br /&gt;
*&#039;&#039;&#039;Oswald corner Combo into 214C&amp;gt;236A&amp;gt;QS Kdash [j.C] or [mini-delay j.D], \/, backdash, LDM:&#039;&#039;&#039; Alternative to the above combo with slightly more damage. Use 214C&amp;gt;2136A with Oswald, not 214C&amp;gt;236C.&lt;br /&gt;
*&#039;&#039;&#039;Oswald cornered 214P mit 214P&amp;gt;214P Ender &amp;gt;QS Kdash,\/, LDM:&#039;&#039;&#039; [https://youtu.be/wJF_Ys5rQi8?t=12489 source: u-rasia]&lt;br /&gt;
*&#039;&#039;&#039;K&#039; DOWN! in the corner, crossup 214K-214K QS Oswald, \/, 3A,...&#039;&#039;&#039; leads to a juggle combo, see [https://youtu.be/URz7ayqcCnk?t=4093 miekazu]&lt;br /&gt;
&lt;br /&gt;
===Duck King &amp;amp; K===&lt;br /&gt;
*&#039;&#039;&#039;Duck midscreen chain in 3D &amp;gt; shift K &amp;gt; j.E whiff \/ 236236A (DC LDM)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Duck midscreen j.D,2A&amp;gt;623D(1) shift K &amp;gt; j.D,\/, long delay LDM&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Duck corner (j.D&amp;gt;)2A&amp;gt;6B&amp;gt;3D&amp;gt; QS Kdash &amp;gt; immediate j.236D while falling, 5A(c), 236321[4]E:&#039;&#039;&#039; Launch into LDM with no chance to get a saving shift in, which makes it useful. Walk back slightly for the LDM at the end.&lt;br /&gt;
*&#039;&#039;&#039;Duck corner (j.D&amp;gt;)2A&amp;gt;6B&amp;gt;3D&amp;gt; QS Kdash mini-delay j.D, \/, backdash, LDM:&#039;&#039;&#039; Alternative to the combo above with slightly more damage.&lt;br /&gt;
*&#039;&#039;&#039;Duck corner (j.D&amp;gt;)2A&amp;gt;6B&amp;gt;3D&amp;gt;22CDE, link 214214K(1) QS K&#039;, \/, 3D, link smalljump back j.C,\/, LDM. [https://www.youtube.com/watch?v=yIto4QhQY40 Source: BZR]&lt;br /&gt;
&lt;br /&gt;
===Maxima &amp;amp; K===&lt;br /&gt;
*Maxima j.D,D&amp;gt;6A,236C,236C (QS on 2nd Hit), Kdash j.D,2C,6B,236C-214D link 623A: Stun Combo with just one Shift stock. For the last 623A to connect, do the 236C-214D as fast as possible. This combo only works with Maxima, since the 2nd Rekka pulls the opponent in, which makes Kdash&#039;s 2C&amp;gt;6B&amp;gt;236C connect.&lt;br /&gt;
&lt;br /&gt;
===Vanessa &amp;amp; K===&lt;br /&gt;
*K&#039; Corner combo into 236A-6D, dash 623A(1) QS Vanessa j.D,\/, LDM, ...&lt;br /&gt;
&lt;br /&gt;
*[https://youtu.be/Z1YYUhqs-VU?t=1217 unshiftable setup with restand from BZR]&lt;br /&gt;
&lt;br /&gt;
===Terry &amp;amp; K===&lt;br /&gt;
*Terry 623K anti-air QS K&#039;, land, 236236P DC LDM: [https://youtu.be/zDPOwIBr1yk?t=1046 Source]&lt;br /&gt;
&lt;br /&gt;
===Whip &amp;amp; K===&lt;br /&gt;
*into corner K 2B&amp;gt;2A&amp;gt;236236B&amp;gt;QS Whip j.B,\/,5B(c),2B,41236P&amp;gt;QS K, j.A whiff,\/, 5A, backwalk LDM. Source: [https://youtu.be/rkRTqSzVtLo?t=1184 u-rasia]&lt;br /&gt;
*Corner combo in 236C&amp;gt;214K QS Whip,\/, 236236P QS 2nd last hit (air stand bug) &amp;gt; K&#039; j.A,\/,5C(1)6B&amp;gt;236A-6D, 236A(whiff)-6D, j.D&amp;gt;4xj.214B (stun): &#039;&#039;[1 Super, 2 Skill Gauge]&#039;&#039; by [https://twitter.com/BZRS15/status/1587198358586019840 u-rasia]&lt;br /&gt;
&lt;br /&gt;
== Advanced Combos ==&lt;br /&gt;
*&#039;&#039;&#039;Midscreen 236236A/C&amp;gt; 41236,(41)236,E:&#039;&#039;&#039; &#039;&#039;[3 Super, 1 Skill Gauge]&#039;&#039; Supercancel from 236236A/C. The bizarre motion is necessary for the LDM to come out. Start inputting the &amp;quot;41236&amp;quot; only once you have passed the opponent with the 236236A/C.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Midscreen 2363214E &amp;gt; 214E1236E:&#039;&#039;&#039; &#039;&#039;[4 Super]&#039;&#039; a way to use LDM midscreen twice in one combo. Start inputting the second motion once you are behind the opponent after the first LDM.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner 2363214E &amp;gt; 236321[4]&amp;gt;E:&#039;&#039;&#039; &#039;&#039;[4 Super]&#039;&#039; LDM &amp;gt; backwalk &amp;gt; another LDM.&lt;br /&gt;
&lt;br /&gt;
== Blockstrings &amp;amp; Strategy ==&lt;br /&gt;
Midscreen, use 236P&amp;gt;214K in blockstrings. &amp;gt;214K is safe on block or even +2, depending on the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://twitter.com/ktani0281/status/1052565806112854016 Video from k-tani showing different options after this string]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;String: 2B&amp;gt;2A&amp;gt;236A&amp;gt;214D&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;1.) crossup j.C&amp;gt;5C:&#039;&#039;&#039; beats low block&lt;br /&gt;
:&#039;&#039;&#039;2.) 236236P:&#039;&#039;&#039; beats back roll&lt;br /&gt;
:&#039;&#039;&#039;3.) smalljump up C&amp;gt;5C:&#039;&#039;&#039; beats front roll&lt;br /&gt;
:&#039;&#039;&#039;4.) 236A(trade)&amp;gt;236236P:&#039;&#039;&#039; beats mash&lt;br /&gt;
:U-rasia also uses backdash - if he gets hit in the air, it is sometimes possible to punish, see [https://youtu.be/SOQBhh12zoE?t=13136 here]&lt;br /&gt;
&lt;br /&gt;
*combo 2B,2A,236A,4D, then:&lt;br /&gt;
:&#039;&#039;&#039;1.) 214214A&#039;&#039;&#039; (OS vs back roll)&lt;br /&gt;
:&#039;&#039;&#039;2.)2D,LDM (same)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*After 236236A midscreen: 2C (whiff), 5E kara cancel 236236P: crossup. From BZR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*midscreen 2B,2A,3D,214B/D, then 214D max delay 214B (crossup vs back ukemi, only against oswald), [https://youtu.be/QUh2FPinLYY?t=556 Source: u-rasia]&lt;br /&gt;
&lt;br /&gt;
== Okizeme ==&lt;br /&gt;
===Midscreen===&lt;br /&gt;
*Midscreen Crossup j.C/E or dash&amp;gt;smalljump crossup j.C: used frequently.&lt;br /&gt;
&lt;br /&gt;
*Midscreen instant smalljump j.C&amp;gt;j.236B(knockdown)&amp;gt;E~236C-4B: starts with an instant overhead against some characters, then turns into a setup for meaty crossup Ein Trigger.&lt;br /&gt;
&lt;br /&gt;
*midscreen LDM, backdash, 5A whiff, then:&lt;br /&gt;
**5E kara cancel 236C-4B (&amp;gt;236236B or 623A): Crossup. Character specific since there are differences in wakeup timing.&lt;br /&gt;
**5E kara cancel 236C-214B: Fake Crossup.&lt;br /&gt;
&lt;br /&gt;
===Corner===&lt;br /&gt;
*Corner meaty 236C &amp;gt; link 2B or 5C(c): meaty 236C combos in all sorts of attacks and is also great for okizeme. Works midscreen, but is best used in the corner.&lt;br /&gt;
&lt;br /&gt;
*Corner instant j.C (hit confirm),\/,623A or 236236B: Strong overhead option that can also be super- and QS cancelled. Can and should be hit confirmed. Smaller characters need a later j.C timing.&lt;br /&gt;
&lt;br /&gt;
*After corner Combo into 236A&amp;gt;6D&amp;gt;3D/j.D&amp;gt;j.214B etc: whiff a 5A(c)&amp;gt;236C once the opponent is on the height of K&#039;s head while falling: this is an option select that either hits as a meaty against back ukemi or will auto turn and hit a front ukemi with the 236C, which can then be confirmed on reaction into 214D &amp;gt; followup. This setup is also reversal safe in case the opponent doesn&#039;t roll (tested with Kula&#039;s 3F 623C).&lt;br /&gt;
&lt;br /&gt;
*After corner Combo into 236A&amp;gt;6D&amp;gt;3D/j.D&amp;gt;j.214B etc: 236,214A once the opponent is on the height of K&#039;s head while falling: this is an option select that either whiffs a 5A(c) in case the opponent does nothing or uses back ukemi, and will trigger a 236236P if the opponent uses a front ukemi.&lt;br /&gt;
&lt;br /&gt;
*Corner 5A(c)&amp;gt;5C(c): This is both a frame trap and an OS against wakeup front roll, which can then be hit-confirmed. Keep in mind that 1.) the 5A(c) whiffs against small crouching characters, and 2.) the 5C(c) will only hit with 1 hit if the opponent doesn&#039;t roll.&lt;br /&gt;
&lt;br /&gt;
= Strategy &amp;amp; Okizeme=&lt;br /&gt;
==DOWN Okizeme==&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&lt;br /&gt;
*LDM Kill, 5A(c)(whiff),5E&amp;gt;236B, run through corpse once or twice, then crossup 2B: Source k-tani, [https://youtu.be/4_YHNm6Ntzo?t=3524 1],[https://youtu.be/4_YHNm6Ntzo?t=3842 2]. Make sure to input the 236B from the initial direction and to cancel as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
*Midscreen throw kill, 5E kara cancel 236D, 3D&amp;gt;214K,\/,LDM: Setup from [https://youtu.be/cez5patcmcA?t=17946 u-rasia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
*meaty 236C just as DOWN! disappears, then either....&lt;br /&gt;
**link 2B,2A,236A-6D..., see also [https://youtu.be/_68D--zCdE8?t=359 here]&lt;br /&gt;
**&amp;gt;214K (crossup) into 214,214P (heat drive with crossup motion), or 5P &amp;gt; backwalk LDM, or 5P &amp;gt; minutes, or 623P SC heat or QS. The window to make the &amp;gt;214K cross up properly is very tight, about 3F, and is determined by your 236C timing.&lt;br /&gt;
&lt;br /&gt;
*214B(whiff)&amp;gt;214K crossup &amp;gt; any of the above enders: same crossup setup as above, easier but more telegraphed. This requires a bit of distance to the corner, otherwise you will cross already with 214B and the followup will not hit. There are also characters against whom this is more difficult to land, eg. Malin.&lt;br /&gt;
&lt;br /&gt;
*K.O. with 2363214E, 214B(whiff)&amp;gt;214B to build meter, then:&lt;br /&gt;
**Backdash, superjump j.C Crossup&lt;br /&gt;
**Backdash or backwalk, 214K(whiff)-214K Crossup, any of the above enders (source: k-tani)&lt;br /&gt;
&lt;br /&gt;
*K.O. with 2363214E, superjump back j.E,\/,214B&amp;gt;214B, then:&lt;br /&gt;
**236C&amp;gt;214B (crossup)&lt;br /&gt;
**236C (Meaty ain trigger) &amp;gt; link 2B etc.&lt;br /&gt;
this is the preferred post-LDM okizeme from k-tani.&lt;br /&gt;
*LDM kill, 214K-214K whiff, 5P(c) whiff, superjump up, falling j.C: more or less meaty j.C that hits from the front, used by u-rasia. There needs to be some extra delay in between all the moves to make sure the j.C connects, otherwise it will be too early.&lt;br /&gt;
&lt;br /&gt;
*K.O. with 2363214E, superjump back j.E,\/, 5A whiff, walk back, superjump j.C: see [https://youtu.be/cQvV3k_nZLE?t=697 here]&lt;br /&gt;
*K.O. with 2363214E, 214K-214K, backdash, 2B whiff link 214D-214D (crossup? who knows?) from [https://youtu.be/mnzXYU-4jpQ?t=1347 U-rasia]&lt;br /&gt;
&lt;br /&gt;
*D-Throw out of the corner, 5E kara cancel 236D: ends up right next to the opponent, from [https://youtu.be/QbKzVuxqLsc?t=7234 U-rasia]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Smalljump C Crossups===&lt;br /&gt;
Smalljump C crossups work either from point blank (easy) or from dash / hyperhop (harder timing). They work against everyone except...&lt;br /&gt;
*Gato, Gai, Silber (too tall)&lt;br /&gt;
*Malin, Momoko (too small)&lt;br /&gt;
&lt;br /&gt;
===Pressure===&lt;br /&gt;
5A(c) can be used for frame traps and combos due to its massive frame advantage, check out this insane pressure from [https://youtu.be/JbB_S4fNbbY?t=6051 BZR]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 5A(c) Table ===&lt;br /&gt;
&#039;&#039;&#039;K&#039; 5A(c) against crouching characters behaves as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Char !! Hit? !! Block?&lt;br /&gt;
|-&lt;br /&gt;
| Kyo || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Iori || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shingo || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Ash || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Oswald || Hit || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shen || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Terry || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Kim || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Duck King || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Vanessa || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Mary || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Ramon || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Ryo || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Yuri || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| King || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Elisabeth || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Duolon|| Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Benimaru || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| K&#039; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kula || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Maxima || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Jenet || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gato || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Griffon || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Ralf || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Clark || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Malin || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kasumi || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Eiji || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Athena || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kensou || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Momoko || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Adelheid || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gai || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Hayate || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Jyazu || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Silber || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Hotaru || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mai || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Robert || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Tung || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Whiff &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| EX Kyo || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Big || Hit || Hit&lt;br /&gt;
|-&lt;br /&gt;
| Geese || Hit || Hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Matchups =&lt;br /&gt;
===Universal===&lt;br /&gt;
&#039;&#039;&#039;Vs Wakeup-Super:&#039;&#039;&#039;&lt;br /&gt;
*Meaty 2C or 2D &amp;gt; during super freeze, cancel into LDM or 623C or 214D-214D&lt;br /&gt;
&lt;br /&gt;
===Vs Kula===&lt;br /&gt;
*Vs Wakeup 214B / 623C in corner : meaty 2C (not too meaty, make 2C hit with the first few active frames if possible): beats both options. If Kula did 214B, you can add a delayed LDM, against 623C or on block, you can cancel into 236A/C. Be careful if Kula slides to not cancel into 236P, or at least try to teleport after (4K followup).&lt;br /&gt;
*Another option is 236C as okizeme - it will beat Kula&#039;s 214B and allows a link into eg. 236236A or 5A, the latter of which can lead to j.214K loops or LDM, see [https://youtu.be/QpSbddZ37oE?t=354 here].&lt;br /&gt;
*In general, be very careful not go for the 236A(whiff)&amp;gt;214K blockstrings: kula can ray spin all followups on reaction.&lt;br /&gt;
*U-rasia suggests using 236A against Kula&#039;s j.C, 2B and j.E approach when close. If she used breath instead (her 236A) and it trades, you can go for the 214K followup to hit her.&lt;br /&gt;
*U-rasia also suggests to buffer 236263C when you expect Kula to use her 236C-Breath and use it on reaction if you see the startup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Punishment Guide&lt;br /&gt;
! Move !! Punishment!! Note&lt;br /&gt;
|-&lt;br /&gt;
|214B || 236236B ||Only when close&lt;br /&gt;
|-&lt;br /&gt;
|236236A/C/E (before Hit) || Roll through, Full Punish ||&lt;br /&gt;
|-&lt;br /&gt;
|236236A (Block) || 2D; 236236A/C||&lt;br /&gt;
|-&lt;br /&gt;
|236236E (Block) || GC-Roll, Full Punish ||&lt;br /&gt;
|-&lt;br /&gt;
|623C (Block) || Full combo or dash smalljump E (or just 5E) &amp;gt; 236236P (hold for a slight delay) ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vs Gato===&lt;br /&gt;
Kyuntakuya considers this matchup even, whereas Sawakoro &amp;amp; Rock consider Gato having an advantage, unless the matchup is played on the very highest level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Punishment Guide&lt;br /&gt;
! Move !! Punishment!! Note&lt;br /&gt;
|-&lt;br /&gt;
|236236A (block) || 236236B ||Only close, very tight&lt;br /&gt;
|-&lt;br /&gt;
|236236A (before Hit) || 214D(whiff)&amp;gt;214D; 623C; 236236B/D; 2363214E ||Input during super freeze&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===vs Ryo===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Punishment Guide&lt;br /&gt;
! Move !! Punishment!! Note&lt;br /&gt;
|-&lt;br /&gt;
|623A || 2D; 6B; 236236X||6B best used when on max range&lt;br /&gt;
|-&lt;br /&gt;
|41236K || 236236B||only close&lt;br /&gt;
|-&lt;br /&gt;
|623D || 623A; 236236B||only close&lt;br /&gt;
|-&lt;br /&gt;
|236236E || 2D; 6B; dash 2C&amp;gt;6B; 236236A/C; LDM||236236P on max range&lt;br /&gt;
|-&lt;br /&gt;
|214P(on reaction) || 236236P||Use before hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== vs Oswald ===&lt;br /&gt;
Good Matchup.&lt;br /&gt;
:623A is very useful in this matchup as an anti-air and can even hit Oswald&#039;s j.E from quite far away.&lt;br /&gt;
:Most of Oswald&#039; rekkas can be punished on block with 236236P.&lt;br /&gt;
:Since Oswald has no collision and higher travel distance on back ukemi, this setup works against him: fullscreen combo into 3D,214B,land, 214D, max delay 214B followup: crossup. Example from [https://www.youtube.com/watch?v=L-VyLcM2I8w&amp;amp;t=275s u-rasia]. You can follow up this crossup with eg. either heat drive (put in as 214214P) or (5A &amp;gt; LDM) or 623A (input as 41236A) &amp;gt; shift etc.&lt;br /&gt;
:623A on wakeup beats Oswald&#039;s 623A card okizeme - it wins both against 2B and j.C. Oswald has to start backdashing to bait 623A, which makes the okizeme less effective.&lt;br /&gt;
&lt;br /&gt;
===vs Kim===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Punishment Guide&lt;br /&gt;
! Move !! Punishment!! Note&lt;br /&gt;
|-&lt;br /&gt;
|[2],8B || [dash,C] or 6B&amp;gt;236236P ||&lt;br /&gt;
|-&lt;br /&gt;
|[2],8D || full ||&lt;br /&gt;
|-&lt;br /&gt;
|214Ax3 || 236236A/B ||&lt;br /&gt;
|-&lt;br /&gt;
|214Cx3 || 5C/2C etc ||only if last hit whiffs&lt;br /&gt;
|-&lt;br /&gt;
|214D || 236236B ||last Hit on Block&lt;br /&gt;
|-&lt;br /&gt;
|22B || 2D; 236236A/B ||Only close&lt;br /&gt;
|-&lt;br /&gt;
|22D || 2D; 6B; 236236A/C ||&lt;br /&gt;
|-&lt;br /&gt;
|[4],6B || 2D; 236236A ||&lt;br /&gt;
|-&lt;br /&gt;
|[4],6D || 2D; 2C; 236236C ||&lt;br /&gt;
|-&lt;br /&gt;
|[4],6K&amp;gt;3B/D || 236236B/C ||&lt;br /&gt;
|-&lt;br /&gt;
|236236K || 236236P; 236236B/D; roll through&amp;gt;C&amp;gt;6B||&lt;br /&gt;
|-&lt;br /&gt;
|214126K || 2B; 623A; 236236B ||2B leads to nothing&lt;br /&gt;
|-&lt;br /&gt;
|j.214126K || 2D; 236236A/B ||&lt;br /&gt;
|-&lt;br /&gt;
|214126E || 2D; 236236A/B/C ||&lt;br /&gt;
|-&lt;br /&gt;
|j.214126E || 2D; 236236A/B/C ||236236C harder than against ground version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===vs Iori===&lt;br /&gt;
[https://twitter.com/dagun7676/status/1368583894451187717?s=20 Corner Crossup] setups 1&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/dagun7676/status/1369318587308081153 Corner Crossup] setups 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===vs Silber===&lt;br /&gt;
:Good matchup for K&#039;. Abuse j.E, Silber has a hard time dealing with it.&lt;br /&gt;
:Punish Heel super &amp;amp; [4]6K with 236236C&lt;br /&gt;
:If Silber misses the cancel from 6A into his Super, punish with 236236P after 6A&lt;br /&gt;
&lt;br /&gt;
===vs Mary===&lt;br /&gt;
:Punish [4],6B on block with 623A(&amp;gt;sc 236236A) or 236236B.&lt;br /&gt;
&lt;br /&gt;
===Vs Kensou===&lt;br /&gt;
:2D&amp;gt;214P on block can be punished by superjumping right after 2D and using a very high j.C&amp;gt;5C...&lt;br /&gt;
&lt;br /&gt;
===Vs King===&lt;br /&gt;
:King&#039;s high Venom Strikes can be punished with 236236C on reaction (heat drive goes under venom strike).&lt;br /&gt;
&lt;br /&gt;
===Vs Maxima===&lt;br /&gt;
Likely a good matchup.&lt;br /&gt;
: punish Vapour Cannon &amp;amp; 5D&amp;gt;6A on block with 236236C.&lt;br /&gt;
: You can also interrupt 5D&amp;gt;6A&amp;gt;Vapour Cannon after 6A with 623C or 236236B.&lt;br /&gt;
&lt;br /&gt;
===Vs Ralf===&lt;br /&gt;
:Punish unblock (Ralf upper, 623P) with 236236A or 2D or (if close) 623A&lt;br /&gt;
&lt;br /&gt;
== Playing against K&#039;==&lt;br /&gt;
===Punishing Heat Drive===&lt;br /&gt;
Rock made a [https://youtu.be/9RAbKTB669o?si=ipEKFEhsehxoPEs6 video] about the hitbox / collision peculiarities of Heat Drive (236236P) that explains how to position yourself better to punish it.&lt;br /&gt;
&lt;br /&gt;
= Videos =&lt;br /&gt;
[https://www.youtube.com/watch?v=CpuUtnDaGts 20 minute video with LDM setups from master player BZR]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=fz1xs0QD9Hg K&#039; Guide from U-Rasia, part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=LwLdhPh4K8E K&#039; Guide from U-Rasia, part 2]&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shen_Woo(KOFXI)&amp;diff=61022</id>
		<title>Shen Woo(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shen_Woo(KOFXI)&amp;diff=61022"/>
		<updated>2026-09-28T19:27:11Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shen Woo&lt;br /&gt;
| jcharname = シェン・ウー &lt;br /&gt;
| portrait = [[Image:KOFXI shen full.png]]&lt;br /&gt;
|tier_rank = ~C+&lt;br /&gt;
|ratio_rank = 3 Points&lt;br /&gt;
|health = 1.0&lt;br /&gt;
|stun_gauge = 1.0&lt;br /&gt;
|crouch_tier = E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI shen S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI shen X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI shen T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI shen C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI shen R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI shen R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI shen R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI shen R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI shen L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI shen L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI shen L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI shen L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +7 &amp;lt;/span&amp;gt; || / ||16||16||0||0||0||0|| || || ||Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||5||6||7||8||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 6 || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;||5||6||7||8||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 5 || 4 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;||5||6||7||8||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 7 || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||8||10||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5 || 2 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;||13||17||17||18||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 13 || 5 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;||16||20||20||21||14||14|| || || ||F3-9 Guard Point&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 7 || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;||13||17||17||18||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 15 || 5 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;||15||18||18||19||13||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 14 || 4 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||15||18||16||17||15||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 7 || 7 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-16&amp;lt;/span&amp;gt;||5||5||0||0||0||0|| || || ||F1-13 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6B|| 14 || 3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||8||10||6||7||15||6|| || || ||cancel &amp;amp; kara-cancel in 6C&lt;br /&gt;
|-&lt;br /&gt;
| 6B(can)|| 14 || 3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;||8||10||5||6||6||6|| || || ||Special Cancel. Cancel &amp;amp; kara-cancel in 6C. Same hitbox as regular 6B.&lt;br /&gt;
|-&lt;br /&gt;
| 6B&amp;gt;6C|| 13 || 1|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;||10||12||14||17||20||6|| || || ||Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| 6B(can)&amp;gt;6C|| 13 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;||8||10||10||12||10||6|| || || ||No Knockdown. No cancel except QS.&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| 0 || n* || /|| /|| || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| / || 21 || / || / || || || || || || || || || ||F5-17 invul on feet. F18-21 recovery. 176px distance.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 4 || 4 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||5||6||7||8||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||5||6||7||8||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 9 || 3+4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;||13||17||17||18||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 12 || 4 || KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||13||17||17||18||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Small A||  4 || 10 || || ||7||8||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up A|| 5 || 10 || || ||8||10||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| 4 || 10 || || ||8||10||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump B|| 5 || 3 || || ||7||8||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up B|| 5 || 8 || || ||8||10||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| 5 || 3 || || ||8||10||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump C|| 6 || 4 || || ||13||17||16||17||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up C|| 6 || 4 || || ||14||17||17||18||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C|| 6 || 4 || || ||14||17||17||18||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump up D|| 9 || 5 || || ||13||17||16||17||11||12|| || || ||Same hitbox as smalljump forward D.&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump fwd D|| 9 || 5 || || ||13||17||16||17||11||12|| || || ||Same hitbox as smalljump up D.&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump back D|| 9 || 5 || || ||13||17||16||17||11||12|| || || ||Unique hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| jump up D|| 11 || 11 || || ||14||17||18||19||13||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| 9 || 5 || || ||14||17||18||19||13||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| smalljump E|| 10 || 2+2|| || ||12||15||12||13||12||14|| || || ||1 Hit, 2 hitboxes. Same as j.E.&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| 10 || 2+2|| || ||13||17||13||14||13||14|| || || ||1 Hit, 2 hitboxes. Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
| 236A|| 15 || 5|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;||14||17||16||19||13||10/4|| || || ||Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236A(lvl2)|| ? || ?|| ?|| ?||18||22||18||22||15||10/6|| || || ||Intermediate charge level.&lt;br /&gt;
|-&lt;br /&gt;
| 236A(lvl3)|| 72 || 5|| KD|| /||20||25||20||24||16||10/10|| || || ||Max charge. Unblockable. Launches. Same hitbox as regular version.&lt;br /&gt;
|-&lt;br /&gt;
| 236C|| 20 || 6|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;||16||20||16||19||13||10/4|| || || ||Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236C(lvl2)|| ? || ?|| ?|| ?||20||25||18||22||15||10/6|| || || ||Intermediate charge level.&lt;br /&gt;
|-&lt;br /&gt;
| 236C(lvl3)|| 77 || 6|| KD|| /||22||27||20||24||16||10/10|| || || ||Max charge. Unblockable. Launches. Same hitbox as regular version.&lt;br /&gt;
|-&lt;br /&gt;
| 236[P]&amp;gt;B/D|| / || 6/12*|| /|| /|| || || || || || || || || ||Charge Cancel. *= while charging longer = 2F counterhit-state + 4F regular recovery / Fastest cancel = F1-8 Counterhit-state (9F) + 4F regular recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214A|| 18 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||10||12||8/7*||10/9*||8||4/4|| || || ||Overhead. *=standalone / when cancelled from a normal attack&lt;br /&gt;
|-&lt;br /&gt;
| 214A&amp;gt;236A|| 9 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;||12||15||10||13||8||6/4|| || || ||Rekka followup.&lt;br /&gt;
|-&lt;br /&gt;
| 214C|| 5|| 4+3|| /|| /||12||15||10||13||8||6/4|| || || ||Absorbs Projectiles. Special &amp;amp; Super Cancel. The reflected projectile has a hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| 236E|| - || 28|| /|| /||0||0||0||0||0||0|| || || ||F1-8 invul. F9-28 Counter Hit State.&lt;br /&gt;
|-&lt;br /&gt;
| 236E&amp;gt;P|| 22 || 3+3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||14||17||15||17||16||3/12|| || || ||F1-8 invul. F9-27 Counter Hit State.&lt;br /&gt;
|-&lt;br /&gt;
| 214E|| - || 30|| /|| /||0||0||0||0||0||0|| || || ||No invul. F1-30 counter hit state.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;P|| 24 || 3+3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;||14||17||15||17||16||3/12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 632146A|| 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| /||10+10||12+12||0||0||0||8/8|| || || ||Command Grab. Super Cancel. F1-2 invul. F3 below head invul. Same hitbox as C-Version. 2 hits (grab + followup strike, 2nd hit only if the grab connects).&lt;br /&gt;
|-&lt;br /&gt;
| 632146C || 9 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| /||10+10||12+12||0||0||0||8/8|| || || ||Command Grab. Super Cancel. Same hitbox as A-Version. 2 hits (grab + followup strike, 2nd hit only if the grab connects).&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || 8 || 7|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;||34||42||0||0||0||0|| || || ||F1-2 invul. F3-14 below head invul. Can be QSed from F10 (3rd active frame). Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || 8 || 1+6|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;||34||42||0||0||0||0|| || || ||F1-2 invul. F3-9 invul above legs. Can be QSed from F10 (3rd active frame). Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K || 4 || 3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;||38||41||0||0||0||0|| || || ||F1 invul. F2+3 Upper body invul. F4 Head invul. Hits 2-4 Can be QSed, hits 1-3 have DC.&lt;br /&gt;
|-&lt;br /&gt;
| C,A,B,C || 43 || 8 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;||60||88||0||0||0||0|| || || ||Damage buff. F1-50 invul. Freeze happens on F42.&lt;br /&gt;
|-&lt;br /&gt;
| C,A,B,C(dc) || / || 13 || /|| /|| || || || || || || || || ||Damage buff. Cancel version has no hit. Total duration 13F.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Standing Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || [[Bild:kofxi_shen_5A(c).png]] || 5 || 2 || +5|| +4||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| [[Bild:kofxi_shen_5A(f).png]] || 6 || 3 || +4|| +3||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| [[Bild:kofxi_shen_5B(c).png]] || 5 || 4 || +2|| +1||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| [[Bild:kofxi_shen_5B(f).png]] || 7 || 3 || +1|| +0||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| [[Bild:kofxi_shen_5C(c).png]] || 5 || 2 || -9|| -10||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| [[Bild:kofxi_shen_5C(f)_guardpoint.png]] [[Bild:kofxi_shen_5C(f).png]]|| 13 || 5 || -4|| -5||F3-9 Guard Point&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| [[Bild:kofxi_shen_5D(c).png]] || 7 || 3 || +2|| +1||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| [[Bild:kofxi_shen_5D(f)_1.png]][[Bild:kofxi_shen_5D(f)_2.png]] || 15 || 1+4* || -4|| -5||*=1 hit, 2 hitboxes.&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| [[Bild:kofxi_shen_5E.png]] || 14 || 4 || KD|| -4||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| [[Bild:kofxi_shen_GC.png]] || 7 || 7 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-16&amp;lt;/span&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
| 6B|| [[Bild:kofxi_shen_6B.png]] || 14 || 3 || -3|| -4||cancel &amp;amp; kara-cancel in 6C&lt;br /&gt;
|-&lt;br /&gt;
| 6B(cancel)|| [[Bild:kofxi_shen_6B.png]] || 14 || 3 || -2|| -1||Special Cancel. Cancel &amp;amp; kara-cancel in 6C. Same hitbox as regular 6B.&lt;br /&gt;
|-&lt;br /&gt;
| 6B&amp;gt;6C|| [[Bild:kofxi_shen_6B6C_1.png]] || 13 || 1|| KD|| -9||Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| 6B(cancel)&amp;gt;6C|| [[Bild:kofxi_shen_6B(cancel)6C_1.png]] || 13 || 1 || +2|| +1||No Knockdown. No cancel except QS. &lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| [[Bild:kofxi_shen_saving.png]] || ? || n* || /|| /||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Crouching Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| [[Bild:kofxi_shen_2A.png]] || 4 || 4 || +5|| +4||&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| [[Bild:kofxi_shen_2B.png]] || 5 || 2 || +5|| +4||&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| [[Bild:kofxi_shen_2C_1.png]][[Bild:kofxi_shen_2C_2.png]] || 9 || 3+4 || -7|| -8||&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| [[Bild:kofxi_shen_2D.png]] || 12 || 4 || KD|| +0||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Jump Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Note&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump A|| [[Bild:kofxi_shen_smalljump_A.png]] || 4 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up A|| [[Bild:kofxi_shen_jump_up_A.png]] || 5 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| [[Bild:kofxi_shen_j.A.png]] || 4 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump B|| [[Bild:kofxi_shen_smalljump_B.png]] || 5 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up B|| [[Bild:kofxi_shen_jump_up_B.png]] || 5 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| [[Bild:kofxi_shen_j.B.png]] || 5 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump C|| [[Bild:kofxi_shen_smalljump_C.png]] || 6 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up C|| [[Bild:kofxi_shen_jump_up_C.png]] || 6 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C|| [[Bild:kofxi_shen_j.C.png]] || 6 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump up D|| [[Bild:kofxi_shen_smalljump_up&amp;amp;forward_D.png]] || 9 || 5 ||Same hitbox as smalljump forward D.&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump fwd D|| [[Bild:kofxi_shen_smalljump_up&amp;amp;forward_D.png]] || 9 || 5 ||Same hitbox as smalljump up D.&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump back D|| [[Bild:kofxi_shen_smalljump_back_D.png]] || 9 || 5 ||Unique hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| jump up D|| [[Bild:kofxi_shen_jump_up_D.png]] || 11 || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| [[Bild:kofxi_shen_j.D.png]] || 9 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| smalljump E|| [[Bild:kofxi_shen_smalljump_E_1.png]][[Bild:kofxi_shen_smalljump_E_2.png]] || 10 || 2+2||1 Hit, 2 hitboxes. Same as j.E.&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| [[Bild:kofxi_shen_j.E_1.png]][[Bild:kofxi_shen_j.E_2.png]] || 10 || 2+2||1 Hit, 2 hitboxes. Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Specials &amp;amp; Supers&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 236A||[[Bild:kofxi_shen_236A.png]] || 15 || 5|| +0|| -1||Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236A(max)||[[Bild:kofxi_shen_236A.png]] || 72 || 5|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version.&lt;br /&gt;
|-&lt;br /&gt;
| 236C||[[Bild:kofxi_shen_236C.png]] || 20 || 6|| +0|| -3||Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236C(max)||[[Bild:kofxi_shen_236C.png]] || 77 || 6|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version.&lt;br /&gt;
|-&lt;br /&gt;
| 236[P]-B/D||[[Bild:kofxi_shen_236P_cancel_gif.gif]] || / || 6/12*|| KD|| /||Charge Cancel. *= while charging longer = 2F counterhit-state + 4F regular recovery / Fastest cancel = F1-8 Counterhit-state (9F) + 4F regular recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214A||[[Bild:kofxi_shen_214A.png]] || 18 || 3|| -5|| -6||Overhead.&lt;br /&gt;
|-&lt;br /&gt;
| 214A&amp;gt;236A||[[Bild:kofxi_shen_214A,236A.png]] || 9 || 4|| KD|| -14||Rekka followup.&lt;br /&gt;
|-&lt;br /&gt;
| 214C||[[Bild:kofxi_shen_214C_1.png|125px]][[Bild:kofxi_shen_214C_2.png|125px]][[Bild:kofxi_shen_214C_3.png|125px]][[Bild:kofxi_shen_214C.gif]] || 5|| 4+3|| /|| /||Absorbs Projectiles. Special &amp;amp; Super Cancel. The reflected projectile has a hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| 236E||[[Bild:kofxi_shen_236E_1.png]][[Bild:kofxi_shen_236E.gif]] || - || 28|| /|| /||F1-8 invul. F9-28 Counter Hit State.&lt;br /&gt;
|-&lt;br /&gt;
| 236E&amp;gt;P||[[Bild:kofxi_shen_236EP_1.png|125px]][[Bild:kofxi_shen_236EP_2.png|125px]][[Bild:kofxi_shen_236EP.gif]] || 22 || 3+3|| +1|| +0||F1-8 invul. F9-27 Counter Hit State.&lt;br /&gt;
|-&lt;br /&gt;
| 214E||[[Bild:kofxi_shen_214E.png]][[Bild:kofxi_shen_214E.gif]] || - || 30|| /|| /||No invul. F1-30 counter hit state.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;P||[[Bild:kofxi_shen_214EP_1.png|125px]][[Bild:kofxi_shen_214EP_2.png|125px]][[Bild:kofxi_shen_214EP.gif]] || 24 || 3+3|| -1|| -2||&lt;br /&gt;
|-&lt;br /&gt;
| 632146A||[[Bild:kofxi_shen_632146A.png]] || 5 || 2|| +5|| /||Command Grab. Super Cancel. F1-2 invul. F3 below head invul. Same hitbox as C-Version.&lt;br /&gt;
|-&lt;br /&gt;
| 632146C ||[[Bild:kofxi_shen_632146C.png]] || 9 || 3|| +5|| /||Command Grab. Super Cancel. Same hitbox as A-Version.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A ||[[Bild:kofxi_shen_236236A.png]] || 8 || 7|| KD|| -15||F1-2 invul. F3-14 below head invul. Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C ||[[Bild:kofxi_shen_236236C_1.png]][[Bild:kofxi_shen_236236C_2.png]] || 8 || 1+6|| KD|| -15||F1-2 invul. F3-9 invul above legs. Can be QSed from F10 (3rd active frame). Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K ||[[Bild:kofxi_shen_236236K_1.png]][[Bild:kofxi_shen_236236K_2.png]] || 4 || 3|| KD|| -10||F1 invul. F2+3 Upper body invul. F4 Head invul. Hits 2-4 Can be QSed, hits 1-3 have DC.&lt;br /&gt;
|-&lt;br /&gt;
| C,A,B,C ||[[Bild:kofxi_shen_CABC.png|150px]][[Bild:kofxi_shen_CABC.gif]] || 43 || 8 || KD|| -5||Damage buff. F1-50 invul. Freeze happens on F42.&lt;br /&gt;
|-&lt;br /&gt;
| C,A,B,C(dc) ||[[Bild:kofxi_shen_CABC_cancel.png|150px]]||[[Bild:kofxi_shen_CABC_cancel_gif.gif]] || / || 13 || /|| /||1F invul. Damage buff. Cancel version has no hit. Total duration 13F.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;236P Cancel Frame Data&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | String&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Light attack&amp;gt;236[P]-B/D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Hard attack&amp;gt;236[P]-B/D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&amp;gt;236[P]-D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Attributes &amp;amp; Bugs ==&lt;br /&gt;
*Shen&#039;s 2D is unblockable when done meaty. Bug, tourney banned.&lt;br /&gt;
*Shen&#039;s diagonal j.B &amp;amp; small jump up B cannot be saving shifted (Thanks, kofxi_bot!)&lt;br /&gt;
*Shen&#039;s jump up places him slightly behind his actual landing position after landing recovery, see [https://twitter.com/ATG213/status/1324064237329723400 here].&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
[https://youtu.be/QbKzVuxqLsc?t=3921 U-rasia playing Shen, long set from 2025]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/1fOa0cdH_BM?t=15074 BZR playing Leader Shen, several matches, from 2023]&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shen_Woo(KOFXI)&amp;diff=61021</id>
		<title>Shen Woo(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shen_Woo(KOFXI)&amp;diff=61021"/>
		<updated>2026-09-28T19:26:40Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shen Woo&lt;br /&gt;
| jcharname = シェン・ウー &lt;br /&gt;
| portrait = [[Image:KOFXI shen full.png]]&lt;br /&gt;
|tier_rank = ~C+&lt;br /&gt;
|ratio_rank = 3 Points&lt;br /&gt;
|health = 1.0&lt;br /&gt;
|stun_gauge = 1.0&lt;br /&gt;
|crouch_tier = E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI shen S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI shen X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI shen T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI shen C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI shen R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI shen R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI shen R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI shen R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI shen L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI shen L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI shen L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI shen L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +7 &amp;lt;/span&amp;gt; || / ||16||16||0||0||0||0|| || || ||Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||5||6||7||8||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 6 || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;||5||6||7||8||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 5 || 4 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;||5||6||7||8||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 7 || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||8||10||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5 || 2 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;||13||17||17||18||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 13 || 5 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;||16||20||20||21||14||14|| || || ||F3-9 Guard Point&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 7 || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;||13||17||17||18||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 15 || 5 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;||15||18||18||19||13||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 14 || 4 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||15||18||16||17||15||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 7 || 7 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-16&amp;lt;/span&amp;gt;||5||5||0||0||0||0|| || || ||F1-13 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6B|| 14 || 3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||8||10||6||7||15||6|| || || ||cancel &amp;amp; kara-cancel in 6C&lt;br /&gt;
|-&lt;br /&gt;
| 6B(can)|| 14 || 3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;||8||10||5||6||6||6|| || || ||Special Cancel. Cancel &amp;amp; kara-cancel in 6C. Same hitbox as regular 6B.&lt;br /&gt;
|-&lt;br /&gt;
| 6B&amp;gt;6C|| 13 || 1|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;||10||12||14||17||20||6|| || || ||Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| 6B(can)&amp;gt;6C|| 13 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;||8||10||10||12||10||6|| || || ||No Knockdown. No cancel except QS.&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| 0 || n* || /|| /|| || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| / || 21 || / || / || || || || || || || || || ||F5-17 invul on feet. F18-21 recovery. 176px distance.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 4 || 4 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||5||6||7||8||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||5||6||7||8||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 9 || 3+4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;||13||17||17||18||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 12 || 4 || KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||13||17||17||18||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Small A||  4 || 10 || || ||7||8||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up A|| 5 || 10 || || ||8||10||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| 4 || 10 || || ||8||10||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump B|| 5 || 3 || || ||7||8||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up B|| 5 || 8 || || ||8||10||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| 5 || 3 || || ||8||10||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump C|| 6 || 4 || || ||13||17||16||17||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up C|| 6 || 4 || || ||14||17||17||18||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C|| 6 || 4 || || ||14||17||17||18||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump up D|| 9 || 5 || || ||13||17||16||17||11||12|| || || ||Same hitbox as smalljump forward D.&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump fwd D|| 9 || 5 || || ||13||17||16||17||11||12|| || || ||Same hitbox as smalljump up D.&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump back D|| 9 || 5 || || ||13||17||16||17||11||12|| || || ||Unique hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| jump up D|| 11 || 11 || || ||14||17||18||19||13||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| 9 || 5 || || ||14||17||18||19||13||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| smalljump E|| 10 || 2+2|| || ||12||15||12||13||12||14|| || || ||1 Hit, 2 hitboxes. Same as j.E.&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| 10 || 2+2|| || ||13||17||13||14||13||14|| || || ||1 Hit, 2 hitboxes. Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
| 236A|| 15 || 5|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;||14||17||16||19||13||10/4|| || || ||Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236A(lvl2)|| ? || ?|| ?|| ?||18||22||18||22||15||10/6|| || || ||Intermediate charge level.&lt;br /&gt;
|-&lt;br /&gt;
| 236A(lvl3)|| 72 || 5|| KD|| /||20||25||20||24||16||10/10|| || || ||Max charge. Unblockable. Launches. Same hitbox as regular version.&lt;br /&gt;
|-&lt;br /&gt;
| 236C|| 20 || 6|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;||16||20||16||19||13||10/4|| || || ||Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236C(lvl2)|| ? || ?|| ?|| ?||20||25||18||22||15||10/6|| || || ||Intermediate charge level.&lt;br /&gt;
|-&lt;br /&gt;
| 236C(lvl3)|| 77 || 6|| KD|| /||22||27||20||24||16||10/10|| || || ||Max charge. Unblockable. Launches. Same hitbox as regular version.&lt;br /&gt;
|-&lt;br /&gt;
| 236[P]&amp;gt;B/D|| / || 6/12*|| /|| /|| || || || || || || || || ||Charge Cancel. *= while charging longer = 2F counterhit-state + 4F regular recovery / Fastest cancel = F1-8 Counterhit-state (9F) + 4F regular recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214A|| 18 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||10||12||8/7*||10/9*||8||4/4|| || || ||Overhead. *=standalone / when cancelled from a normal attack&lt;br /&gt;
|-&lt;br /&gt;
| 214A&amp;gt;236A|| 9 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;||12||15||10||13||8||6/4|| || || ||Rekka followup.&lt;br /&gt;
|-&lt;br /&gt;
| 214C|| 5|| 4+3|| /|| /||12||15||10||13||8||6/4|| || || ||Absorbs Projectiles. Special &amp;amp; Super Cancel. The reflected projectile has a hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| 236E|| - || 28|| /|| /||0||0||0||0||0||0|| || || ||F1-8 invul. F9-28 Counter Hit State.&lt;br /&gt;
|-&lt;br /&gt;
| 236E&amp;gt;P|| 22 || 3+3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||14||17||15||17||16||3/12|| || || ||F1-8 invul. F9-27 Counter Hit State.&lt;br /&gt;
|-&lt;br /&gt;
| 214E|| - || 30|| /|| /||0||0||0||0||0||0|| || || ||No invul. F1-30 counter hit state.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;P|| 24 || 3+3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;||14||17||15||17||16||3/12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 632146A|| 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| /||10+10||12+12||0||0||0||8/8|| || || ||Command Grab. Super Cancel. F1-2 invul. F3 below head invul. Same hitbox as C-Version. 2 hits (grab + followup strike, 2nd hit only if the grab connects).&lt;br /&gt;
|-&lt;br /&gt;
| 632146C || 9 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| /||10+10||12+12||0||0||0||8/8|| || || ||Command Grab. Super Cancel. Same hitbox as A-Version. 2 hits (grab + followup strike, 2nd hit only if the grab connects).&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || 8 || 7|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;||34||42||0||0||0||0|| || || ||F1-2 invul. F3-14 below head invul. Can be QSed from F10 (3rd active frame). Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || 8 || 1+6|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;||34||42||0||0||0||0|| || || ||F1-2 invul. F3-9 invul above legs. Can be QSed from F10 (3rd active frame). Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K || 4 || 3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;||38||41||0||0||0||0|| || || ||F1 invul. F2+3 Upper body invul. F4 Head invul. Hits 2-4 Can be QSed, hits 1-3 have DC.&lt;br /&gt;
|-&lt;br /&gt;
| C,A,B,C || 43 || 8 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;||60||88||0||0||0||0|| || || ||Damage buff. F1-50 invul. Freeze happens on F42.&lt;br /&gt;
|-&lt;br /&gt;
| C,A,B,C(dc) || / || 13 || /|| /|| || || || || || || || || ||Damage buff. Cancel version has no hit. Total duration 13F.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Standing Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || [[Bild:kofxi_shen_5A(c).png]] || 5 || 2 || +5|| +4||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| [[Bild:kofxi_shen_5A(f).png]] || 6 || 3 || +4|| +3||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| [[Bild:kofxi_shen_5B(c).png]] || 5 || 4 || +2|| +1||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| [[Bild:kofxi_shen_5B(f).png]] || 7 || 3 || +1|| +0||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| [[Bild:kofxi_shen_5C(c).png]] || 5 || 2 || -9|| -10||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| [[Bild:kofxi_shen_5C(f)_guardpoint.png]] [[Bild:kofxi_shen_5C(f).png]]|| 13 || 5 || -4|| -5||F3-9 Guard Point&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| [[Bild:kofxi_shen_5D(c).png]] || 7 || 3 || +2|| +1||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| [[Bild:kofxi_shen_5D(f)_1.png]][[Bild:kofxi_shen_5D(f)_2.png]] || 15 || 1+4* || -4|| -5||*=1 hit, 2 hitboxes.&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| [[Bild:kofxi_shen_5E.png]] || 14 || 4 || KD|| -4||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| [[Bild:kofxi_shen_GC.png]] || 7 || 7 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-16&amp;lt;/span&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
| 6B|| [[Bild:kofxi_shen_6B.png]] || 14 || 3 || -3|| -4||cancel &amp;amp; kara-cancel in 6C&lt;br /&gt;
|-&lt;br /&gt;
| 6B(cancel)|| [[Bild:kofxi_shen_6B.png]] || 14 || 3 || -2|| -1||Special Cancel. Cancel &amp;amp; kara-cancel in 6C. Same hitbox as regular 6B.&lt;br /&gt;
|-&lt;br /&gt;
| 6B&amp;gt;6C|| [[Bild:kofxi_shen_6B6C_1.png]] || 13 || 1|| KD|| -9||Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| 6B(cancel)&amp;gt;6C|| [[Bild:kofxi_shen_6B(cancel)6C_1.png]] || 13 || 1 || +2|| +1||No Knockdown. No cancel except QS. &lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| [[Bild:kofxi_shen_saving.png]] || ? || n* || /|| /||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Crouching Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| [[Bild:kofxi_shen_2A.png]] || 4 || 4 || +5|| +4||&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| [[Bild:kofxi_shen_2B.png]] || 5 || 2 || +5|| +4||&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| [[Bild:kofxi_shen_2C_1.png]][[Bild:kofxi_shen_2C_2.png]] || 9 || 3+4 || -7|| -8||&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| [[Bild:kofxi_shen_2D.png]] || 12 || 4 || KD|| +0||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Jump Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Note&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump A|| [[Bild:kofxi_shen_smalljump_A.png]] || 4 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up A|| [[Bild:kofxi_shen_jump_up_A.png]] || 5 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| [[Bild:kofxi_shen_j.A.png]] || 4 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump B|| [[Bild:kofxi_shen_smalljump_B.png]] || 5 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up B|| [[Bild:kofxi_shen_jump_up_B.png]] || 5 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| [[Bild:kofxi_shen_j.B.png]] || 5 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump C|| [[Bild:kofxi_shen_smalljump_C.png]] || 6 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up C|| [[Bild:kofxi_shen_jump_up_C.png]] || 6 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C|| [[Bild:kofxi_shen_j.C.png]] || 6 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump up D|| [[Bild:kofxi_shen_smalljump_up&amp;amp;forward_D.png]] || 9 || 5 ||Same hitbox as smalljump forward D.&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump fwd D|| [[Bild:kofxi_shen_smalljump_up&amp;amp;forward_D.png]] || 9 || 5 ||Same hitbox as smalljump up D.&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump back D|| [[Bild:kofxi_shen_smalljump_back_D.png]] || 9 || 5 ||Unique hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| jump up D|| [[Bild:kofxi_shen_jump_up_D.png]] || 11 || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| [[Bild:kofxi_shen_j.D.png]] || 9 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| smalljump E|| [[Bild:kofxi_shen_smalljump_E_1.png]][[Bild:kofxi_shen_smalljump_E_2.png]] || 10 || 2+2||1 Hit, 2 hitboxes. Same as j.E.&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| [[Bild:kofxi_shen_j.E_1.png]][[Bild:kofxi_shen_j.E_2.png]] || 10 || 2+2||1 Hit, 2 hitboxes. Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Specials &amp;amp; Supers&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 236A||[[Bild:kofxi_shen_236A.png]] || 15 || 5|| +0|| -1||Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236A(max)||[[Bild:kofxi_shen_236A.png]] || 72 || 5|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version.&lt;br /&gt;
|-&lt;br /&gt;
| 236C||[[Bild:kofxi_shen_236C.png]] || 20 || 6|| +0|| -3||Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236C(max)||[[Bild:kofxi_shen_236C.png]] || 77 || 6|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version.&lt;br /&gt;
|-&lt;br /&gt;
| 236[P]-B/D||[[Bild:kofxi_shen_236P_cancel_gif.gif]] || / || 6/12*|| KD|| /||Charge Cancel. *= while charging longer = 2F counterhit-state + 4F regular recovery / Fastest cancel = F1-8 Counterhit-state (9F) + 4F regular recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214A||[[Bild:kofxi_shen_214A.png]] || 18 || 3|| -5|| -6||Overhead.&lt;br /&gt;
|-&lt;br /&gt;
| 214A&amp;gt;236A||[[Bild:kofxi_shen_214A,236A.png]] || 9 || 4|| KD|| -14||Rekka followup.&lt;br /&gt;
|-&lt;br /&gt;
| 214C||[[Bild:kofxi_shen_214C_1.png|125px]][[Bild:kofxi_shen_214C_2.png|125px]][[Bild:kofxi_shen_214C_3.png|125px]][[Bild:kofxi_shen_214C.gif]] || 5|| 4+3|| /|| /||Absorbs Projectiles. Special &amp;amp; Super Cancel. The reflected projectile has a hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| 236E||[[Bild:kofxi_shen_236E_1.png]][[Bild:kofxi_shen_236E.gif]] || - || 28|| /|| /||F1-8 invul. F9-28 Counter Hit State.&lt;br /&gt;
|-&lt;br /&gt;
| 236E&amp;gt;P||[[Bild:kofxi_shen_236EP_1.png|125px]][[Bild:kofxi_shen_236EP_2.png|125px]][[Bild:kofxi_shen_236EP.gif]] || 22 || 3+3|| +1|| +0||F1-8 invul. F9-27 Counter Hit State.&lt;br /&gt;
|-&lt;br /&gt;
| 214E||[[Bild:kofxi_shen_214E.png]][[Bild:kofxi_shen_214E.gif]] || - || 30|| /|| /||No invul. F1-30 counter hit state.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;P||[[Bild:kofxi_shen_214EP_1.png|125px]][[Bild:kofxi_shen_214EP_2.png|125px]][[Bild:kofxi_shen_214EP.gif]] || 24 || 3+3|| -1|| -2||&lt;br /&gt;
|-&lt;br /&gt;
| 632146A||[[Bild:kofxi_shen_632146A.png]] || 5 || 2|| +5|| /||Command Grab. Super Cancel. F1-2 invul. F3 below head invul. Same hitbox as C-Version.&lt;br /&gt;
|-&lt;br /&gt;
| 632146C ||[[Bild:kofxi_shen_632146C.png]] || 9 || 3|| +5|| /||Command Grab. Super Cancel. Same hitbox as A-Version.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A ||[[Bild:kofxi_shen_236236A.png]] || 8 || 7|| KD|| -15||F1-2 invul. F3-14 below head invul. Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C ||[[Bild:kofxi_shen_236236C_1.png]][[Bild:kofxi_shen_236236C_2.png]] || 8 || 1+6|| KD|| -15||F1-2 invul. F3-9 invul above legs. Can be QSed from F10 (3rd active frame). Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K ||[[Bild:kofxi_shen_236236K_1.png]][[Bild:kofxi_shen_236236K_2.png]] || 4 || 3|| KD|| -10||F1 invul. F2+3 Upper body invul. F4 Head invul. Hits 2-4 Can be QSed, hits 1-3 have DC.&lt;br /&gt;
|-&lt;br /&gt;
| C,A,B,C ||[[Bild:kofxi_shen_CABC.png|150px]][[Bild:kofxi_shen_CABC.gif]] || 43 || 8 || KD|| -5||Damage buff. F1-50 invul. Freeze happens on F42.&lt;br /&gt;
|-&lt;br /&gt;
| C,A,B,C(dc) ||[[Bild:kofxi_shen_CABC_cancel.png|150px]]||[[Bild:kofxi_shen_CABC_cancel_gif.gif]] || / || 13 || /|| /||1F invul. Damage buff. Cancel version has no hit. Total duration 13F.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;236P Cancel Frame Data&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | String&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Light attack&amp;gt;236[P]-B/D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Hard attack&amp;gt;236[P]-B/D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&amp;gt;236[P]-D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Attributes &amp;amp; Bugs ==&lt;br /&gt;
*Shen&#039;s 2D is unblockable when done meaty. Bug, tourney banned.&lt;br /&gt;
*Shen&#039;s diagonal j.B &amp;amp; small jump up B cannot be saving shifted (Thanks, kofxi_bot!)&lt;br /&gt;
*Shen&#039;s jump up places him slightly behind his actual landing position after landing recovery, see [https://twitter.com/ATG213/status/1324064237329723400 here].&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
[https://youtu.be/QbKzVuxqLsc?t=3921 long set from 2025, U-rasia playing Shen]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/1fOa0cdH_BM?t=15074 BZR playing Leader Shen, several matches]&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shen_Woo(KOFXI)&amp;diff=61020</id>
		<title>Shen Woo(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shen_Woo(KOFXI)&amp;diff=61020"/>
		<updated>2026-09-28T19:26:24Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shen Woo&lt;br /&gt;
| jcharname = シェン・ウー &lt;br /&gt;
| portrait = [[Image:KOFXI shen full.png]]&lt;br /&gt;
|tier_rank = ~C+&lt;br /&gt;
|ratio_rank = 3 Points&lt;br /&gt;
|health = 1.0&lt;br /&gt;
|stun_gauge = 1.0&lt;br /&gt;
|crouch_tier = E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI shen S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI shen X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI shen T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI shen C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI shen R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI shen R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI shen R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI shen R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI shen L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI shen L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI shen L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI shen L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +7 &amp;lt;/span&amp;gt; || / ||16||16||0||0||0||0|| || || ||Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||5||6||7||8||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 6 || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;||5||6||7||8||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 5 || 4 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;||5||6||7||8||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 7 || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||8||10||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5 || 2 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;||13||17||17||18||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 13 || 5 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;||16||20||20||21||14||14|| || || ||F3-9 Guard Point&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 7 || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;||13||17||17||18||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 15 || 5 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;||15||18||18||19||13||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 14 || 4 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||15||18||16||17||15||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 7 || 7 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-16&amp;lt;/span&amp;gt;||5||5||0||0||0||0|| || || ||F1-13 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6B|| 14 || 3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||8||10||6||7||15||6|| || || ||cancel &amp;amp; kara-cancel in 6C&lt;br /&gt;
|-&lt;br /&gt;
| 6B(can)|| 14 || 3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;||8||10||5||6||6||6|| || || ||Special Cancel. Cancel &amp;amp; kara-cancel in 6C. Same hitbox as regular 6B.&lt;br /&gt;
|-&lt;br /&gt;
| 6B&amp;gt;6C|| 13 || 1|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;||10||12||14||17||20||6|| || || ||Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| 6B(can)&amp;gt;6C|| 13 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;||8||10||10||12||10||6|| || || ||No Knockdown. No cancel except QS.&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| 0 || n* || /|| /|| || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| / || 21 || / || / || || || || || || || || || ||F5-17 invul on feet. F18-21 recovery. 176px distance.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 4 || 4 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||5||6||7||8||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||5||6||7||8||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 9 || 3+4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;||13||17||17||18||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 12 || 4 || KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||13||17||17||18||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Small A||  4 || 10 || || ||7||8||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up A|| 5 || 10 || || ||8||10||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| 4 || 10 || || ||8||10||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump B|| 5 || 3 || || ||7||8||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up B|| 5 || 8 || || ||8||10||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| 5 || 3 || || ||8||10||11||12||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump C|| 6 || 4 || || ||13||17||16||17||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up C|| 6 || 4 || || ||14||17||17||18||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C|| 6 || 4 || || ||14||17||17||18||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump up D|| 9 || 5 || || ||13||17||16||17||11||12|| || || ||Same hitbox as smalljump forward D.&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump fwd D|| 9 || 5 || || ||13||17||16||17||11||12|| || || ||Same hitbox as smalljump up D.&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump back D|| 9 || 5 || || ||13||17||16||17||11||12|| || || ||Unique hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| jump up D|| 11 || 11 || || ||14||17||18||19||13||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| 9 || 5 || || ||14||17||18||19||13||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| smalljump E|| 10 || 2+2|| || ||12||15||12||13||12||14|| || || ||1 Hit, 2 hitboxes. Same as j.E.&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| 10 || 2+2|| || ||13||17||13||14||13||14|| || || ||1 Hit, 2 hitboxes. Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
| 236A|| 15 || 5|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;||14||17||16||19||13||10/4|| || || ||Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236A(lvl2)|| ? || ?|| ?|| ?||18||22||18||22||15||10/6|| || || ||Intermediate charge level.&lt;br /&gt;
|-&lt;br /&gt;
| 236A(lvl3)|| 72 || 5|| KD|| /||20||25||20||24||16||10/10|| || || ||Max charge. Unblockable. Launches. Same hitbox as regular version.&lt;br /&gt;
|-&lt;br /&gt;
| 236C|| 20 || 6|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;||16||20||16||19||13||10/4|| || || ||Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236C(lvl2)|| ? || ?|| ?|| ?||20||25||18||22||15||10/6|| || || ||Intermediate charge level.&lt;br /&gt;
|-&lt;br /&gt;
| 236C(lvl3)|| 77 || 6|| KD|| /||22||27||20||24||16||10/10|| || || ||Max charge. Unblockable. Launches. Same hitbox as regular version.&lt;br /&gt;
|-&lt;br /&gt;
| 236[P]&amp;gt;B/D|| / || 6/12*|| /|| /|| || || || || || || || || ||Charge Cancel. *= while charging longer = 2F counterhit-state + 4F regular recovery / Fastest cancel = F1-8 Counterhit-state (9F) + 4F regular recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214A|| 18 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||10||12||8/7*||10/9*||8||4/4|| || || ||Overhead. *=standalone / when cancelled from a normal attack&lt;br /&gt;
|-&lt;br /&gt;
| 214A&amp;gt;236A|| 9 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;||12||15||10||13||8||6/4|| || || ||Rekka followup.&lt;br /&gt;
|-&lt;br /&gt;
| 214C|| 5|| 4+3|| /|| /||12||15||10||13||8||6/4|| || || ||Absorbs Projectiles. Special &amp;amp; Super Cancel. The reflected projectile has a hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| 236E|| - || 28|| /|| /||0||0||0||0||0||0|| || || ||F1-8 invul. F9-28 Counter Hit State.&lt;br /&gt;
|-&lt;br /&gt;
| 236E&amp;gt;P|| 22 || 3+3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||14||17||15||17||16||3/12|| || || ||F1-8 invul. F9-27 Counter Hit State.&lt;br /&gt;
|-&lt;br /&gt;
| 214E|| - || 30|| /|| /||0||0||0||0||0||0|| || || ||No invul. F1-30 counter hit state.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;P|| 24 || 3+3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;||14||17||15||17||16||3/12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 632146A|| 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| /||10+10||12+12||0||0||0||8/8|| || || ||Command Grab. Super Cancel. F1-2 invul. F3 below head invul. Same hitbox as C-Version. 2 hits (grab + followup strike, 2nd hit only if the grab connects).&lt;br /&gt;
|-&lt;br /&gt;
| 632146C || 9 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| /||10+10||12+12||0||0||0||8/8|| || || ||Command Grab. Super Cancel. Same hitbox as A-Version. 2 hits (grab + followup strike, 2nd hit only if the grab connects).&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || 8 || 7|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;||34||42||0||0||0||0|| || || ||F1-2 invul. F3-14 below head invul. Can be QSed from F10 (3rd active frame). Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || 8 || 1+6|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;||34||42||0||0||0||0|| || || ||F1-2 invul. F3-9 invul above legs. Can be QSed from F10 (3rd active frame). Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K || 4 || 3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;||38||41||0||0||0||0|| || || ||F1 invul. F2+3 Upper body invul. F4 Head invul. Hits 2-4 Can be QSed, hits 1-3 have DC.&lt;br /&gt;
|-&lt;br /&gt;
| C,A,B,C || 43 || 8 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;||60||88||0||0||0||0|| || || ||Damage buff. F1-50 invul. Freeze happens on F42.&lt;br /&gt;
|-&lt;br /&gt;
| C,A,B,C(dc) || / || 13 || /|| /|| || || || || || || || || ||Damage buff. Cancel version has no hit. Total duration 13F.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Standing Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || [[Bild:kofxi_shen_5A(c).png]] || 5 || 2 || +5|| +4||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| [[Bild:kofxi_shen_5A(f).png]] || 6 || 3 || +4|| +3||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| [[Bild:kofxi_shen_5B(c).png]] || 5 || 4 || +2|| +1||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| [[Bild:kofxi_shen_5B(f).png]] || 7 || 3 || +1|| +0||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| [[Bild:kofxi_shen_5C(c).png]] || 5 || 2 || -9|| -10||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| [[Bild:kofxi_shen_5C(f)_guardpoint.png]] [[Bild:kofxi_shen_5C(f).png]]|| 13 || 5 || -4|| -5||F3-9 Guard Point&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| [[Bild:kofxi_shen_5D(c).png]] || 7 || 3 || +2|| +1||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| [[Bild:kofxi_shen_5D(f)_1.png]][[Bild:kofxi_shen_5D(f)_2.png]] || 15 || 1+4* || -4|| -5||*=1 hit, 2 hitboxes.&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| [[Bild:kofxi_shen_5E.png]] || 14 || 4 || KD|| -4||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| [[Bild:kofxi_shen_GC.png]] || 7 || 7 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-16&amp;lt;/span&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
| 6B|| [[Bild:kofxi_shen_6B.png]] || 14 || 3 || -3|| -4||cancel &amp;amp; kara-cancel in 6C&lt;br /&gt;
|-&lt;br /&gt;
| 6B(cancel)|| [[Bild:kofxi_shen_6B.png]] || 14 || 3 || -2|| -1||Special Cancel. Cancel &amp;amp; kara-cancel in 6C. Same hitbox as regular 6B.&lt;br /&gt;
|-&lt;br /&gt;
| 6B&amp;gt;6C|| [[Bild:kofxi_shen_6B6C_1.png]] || 13 || 1|| KD|| -9||Hard Knockdown&lt;br /&gt;
|-&lt;br /&gt;
| 6B(cancel)&amp;gt;6C|| [[Bild:kofxi_shen_6B(cancel)6C_1.png]] || 13 || 1 || +2|| +1||No Knockdown. No cancel except QS. &lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| [[Bild:kofxi_shen_saving.png]] || ? || n* || /|| /||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Crouching Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| [[Bild:kofxi_shen_2A.png]] || 4 || 4 || +5|| +4||&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| [[Bild:kofxi_shen_2B.png]] || 5 || 2 || +5|| +4||&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| [[Bild:kofxi_shen_2C_1.png]][[Bild:kofxi_shen_2C_2.png]] || 9 || 3+4 || -7|| -8||&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| [[Bild:kofxi_shen_2D.png]] || 12 || 4 || KD|| +0||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Jump Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Note&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump A|| [[Bild:kofxi_shen_smalljump_A.png]] || 4 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up A|| [[Bild:kofxi_shen_jump_up_A.png]] || 5 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| [[Bild:kofxi_shen_j.A.png]] || 4 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump B|| [[Bild:kofxi_shen_smalljump_B.png]] || 5 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up B|| [[Bild:kofxi_shen_jump_up_B.png]] || 5 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| [[Bild:kofxi_shen_j.B.png]] || 5 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump C|| [[Bild:kofxi_shen_smalljump_C.png]] || 6 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| jump up C|| [[Bild:kofxi_shen_jump_up_C.png]] || 6 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C|| [[Bild:kofxi_shen_j.C.png]] || 6 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump up D|| [[Bild:kofxi_shen_smalljump_up&amp;amp;forward_D.png]] || 9 || 5 ||Same hitbox as smalljump forward D.&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump fwd D|| [[Bild:kofxi_shen_smalljump_up&amp;amp;forward_D.png]] || 9 || 5 ||Same hitbox as smalljump up D.&lt;br /&gt;
|-&lt;br /&gt;
| Smalljump back D|| [[Bild:kofxi_shen_smalljump_back_D.png]] || 9 || 5 ||Unique hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| jump up D|| [[Bild:kofxi_shen_jump_up_D.png]] || 11 || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| [[Bild:kofxi_shen_j.D.png]] || 9 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| smalljump E|| [[Bild:kofxi_shen_smalljump_E_1.png]][[Bild:kofxi_shen_smalljump_E_2.png]] || 10 || 2+2||1 Hit, 2 hitboxes. Same as j.E.&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| [[Bild:kofxi_shen_j.E_1.png]][[Bild:kofxi_shen_j.E_2.png]] || 10 || 2+2||1 Hit, 2 hitboxes. Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Specials &amp;amp; Supers&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note&lt;br /&gt;
|-&lt;br /&gt;
| 236A||[[Bild:kofxi_shen_236A.png]] || 15 || 5|| +0|| -1||Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236A(max)||[[Bild:kofxi_shen_236A.png]] || 72 || 5|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version.&lt;br /&gt;
|-&lt;br /&gt;
| 236C||[[Bild:kofxi_shen_236C.png]] || 20 || 6|| +0|| -3||Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236C(max)||[[Bild:kofxi_shen_236C.png]] || 77 || 6|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version.&lt;br /&gt;
|-&lt;br /&gt;
| 236[P]-B/D||[[Bild:kofxi_shen_236P_cancel_gif.gif]] || / || 6/12*|| KD|| /||Charge Cancel. *= while charging longer = 2F counterhit-state + 4F regular recovery / Fastest cancel = F1-8 Counterhit-state (9F) + 4F regular recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214A||[[Bild:kofxi_shen_214A.png]] || 18 || 3|| -5|| -6||Overhead.&lt;br /&gt;
|-&lt;br /&gt;
| 214A&amp;gt;236A||[[Bild:kofxi_shen_214A,236A.png]] || 9 || 4|| KD|| -14||Rekka followup.&lt;br /&gt;
|-&lt;br /&gt;
| 214C||[[Bild:kofxi_shen_214C_1.png|125px]][[Bild:kofxi_shen_214C_2.png|125px]][[Bild:kofxi_shen_214C_3.png|125px]][[Bild:kofxi_shen_214C.gif]] || 5|| 4+3|| /|| /||Absorbs Projectiles. Special &amp;amp; Super Cancel. The reflected projectile has a hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| 236E||[[Bild:kofxi_shen_236E_1.png]][[Bild:kofxi_shen_236E.gif]] || - || 28|| /|| /||F1-8 invul. F9-28 Counter Hit State.&lt;br /&gt;
|-&lt;br /&gt;
| 236E&amp;gt;P||[[Bild:kofxi_shen_236EP_1.png|125px]][[Bild:kofxi_shen_236EP_2.png|125px]][[Bild:kofxi_shen_236EP.gif]] || 22 || 3+3|| +1|| +0||F1-8 invul. F9-27 Counter Hit State.&lt;br /&gt;
|-&lt;br /&gt;
| 214E||[[Bild:kofxi_shen_214E.png]][[Bild:kofxi_shen_214E.gif]] || - || 30|| /|| /||No invul. F1-30 counter hit state.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;P||[[Bild:kofxi_shen_214EP_1.png|125px]][[Bild:kofxi_shen_214EP_2.png|125px]][[Bild:kofxi_shen_214EP.gif]] || 24 || 3+3|| -1|| -2||&lt;br /&gt;
|-&lt;br /&gt;
| 632146A||[[Bild:kofxi_shen_632146A.png]] || 5 || 2|| +5|| /||Command Grab. Super Cancel. F1-2 invul. F3 below head invul. Same hitbox as C-Version.&lt;br /&gt;
|-&lt;br /&gt;
| 632146C ||[[Bild:kofxi_shen_632146C.png]] || 9 || 3|| +5|| /||Command Grab. Super Cancel. Same hitbox as A-Version.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A ||[[Bild:kofxi_shen_236236A.png]] || 8 || 7|| KD|| -15||F1-2 invul. F3-14 below head invul. Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C ||[[Bild:kofxi_shen_236236C_1.png]][[Bild:kofxi_shen_236236C_2.png]] || 8 || 1+6|| KD|| -15||F1-2 invul. F3-9 invul above legs. Can be QSed from F10 (3rd active frame). Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K ||[[Bild:kofxi_shen_236236K_1.png]][[Bild:kofxi_shen_236236K_2.png]] || 4 || 3|| KD|| -10||F1 invul. F2+3 Upper body invul. F4 Head invul. Hits 2-4 Can be QSed, hits 1-3 have DC.&lt;br /&gt;
|-&lt;br /&gt;
| C,A,B,C ||[[Bild:kofxi_shen_CABC.png|150px]][[Bild:kofxi_shen_CABC.gif]] || 43 || 8 || KD|| -5||Damage buff. F1-50 invul. Freeze happens on F42.&lt;br /&gt;
|-&lt;br /&gt;
| C,A,B,C(dc) ||[[Bild:kofxi_shen_CABC_cancel.png|150px]]||[[Bild:kofxi_shen_CABC_cancel_gif.gif]] || / || 13 || /|| /||1F invul. Damage buff. Cancel version has no hit. Total duration 13F.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;236P Cancel Frame Data&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | String&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Light attack&amp;gt;236[P]-B/D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Hard attack&amp;gt;236[P]-B/D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&amp;gt;236[P]-D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Attributes &amp;amp; Bugs ==&lt;br /&gt;
*Shen&#039;s 2D is unblockable when done meaty. Bug, tourney banned.&lt;br /&gt;
*Shen&#039;s diagonal j.B &amp;amp; small jump up B cannot be saving shifted (Thanks, kofxi_bot!)&lt;br /&gt;
*Shen&#039;s jump up places him slightly behind his actual landing position after landing recovery, see [https://twitter.com/ATG213/status/1324064237329723400 here].&lt;br /&gt;
{{KOFXI_Navi}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
[https://youtu.be/QbKzVuxqLsc?t=3921 long set from 2025, U-rasia playing Shen]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/1fOa0cdH_BM?t=15074 BZR playing Leader Shen, several matches]&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61019</id>
		<title>Worldwide List of KOFXI Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61019"/>
		<updated>2026-09-25T08:54:35Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Japan - Aichi (Nagoya) &amp;amp; Mie Prefecture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Japan - Tokyo Area==&lt;br /&gt;
===U-Rasia / Uラシア===&lt;br /&gt;
Considered the greatest player of all time. Passed away in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/u_rasia twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (S+A)&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All of them&lt;br /&gt;
&lt;br /&gt;
===Lunatic Ryoji / リョージ===&lt;br /&gt;
Famous KOF-cosplayer &amp;amp; character specialist. [https://twitter.com/lunatic_ryoji twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai(E+C)&lt;br /&gt;
*Silber(E+D)&lt;br /&gt;
*Ash(C)(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Ryumi / りゅーみ===&lt;br /&gt;
Extremely strong Yuri. [https://twitter.com/ryumi_xi twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Yuri(E+A)&lt;br /&gt;
*Terry(E+A)&lt;br /&gt;
*Ryo(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Elisabeth&lt;br /&gt;
&lt;br /&gt;
===Zakuroman / ざくろまん===&lt;br /&gt;
Strong player that can play all the high tier characters.&lt;br /&gt;
[https://twitter.com/zakuroman0221 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (Leader as of 2024 makai touitsu)&lt;br /&gt;
*Ryo (start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ralf(start+C)&lt;br /&gt;
*Vanessa(start+D)&lt;br /&gt;
*Oswald(start+B)&lt;br /&gt;
*Maxima(start+D) (in main team as of 2024 makai touitsu)&lt;br /&gt;
*K&#039;(E+A) (in main team as of 2024 makai touitsu)&lt;br /&gt;
&lt;br /&gt;
=== Hiroshi / Tobidogu-san / Yatterukara ===&lt;br /&gt;
Famous for his Fireball-Zoning-Team&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/NyZNAa2hrIqkT9J twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*King(C)&lt;br /&gt;
*Kensou(C)&lt;br /&gt;
*Jazu(C) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Silber&lt;br /&gt;
&lt;br /&gt;
===ケンタッキー / kenta/kentucky===&lt;br /&gt;
Strongest Whip &amp;amp; Athena player in the world. Also plays an extremely strong Kensou and Yuri.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Whip&lt;br /&gt;
*Athena (L)&lt;br /&gt;
&lt;br /&gt;
===沖縄カズ / Okinawa Kaz===&lt;br /&gt;
One of the strongest Ioris &amp;amp; Adelheids in the world. Occasionally play, last seen @ big1 (january 2025).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori (black/red)&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Operaza / おぺら座===&lt;br /&gt;
Fan of Elisabeth, [https://twitter.com/Operasabeth twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Elisabeth (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
&lt;br /&gt;
===akio / アキオ===&lt;br /&gt;
Expert player that likes to pick uncommon characters&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori(A)&lt;br /&gt;
*Terry(A)&lt;br /&gt;
*Kasumi(A)&lt;br /&gt;
*Momoko(A)&lt;br /&gt;
*Shen(A)(L)&lt;br /&gt;
*Ash(A)(L)&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
*Griffon(L)&lt;br /&gt;
&lt;br /&gt;
===Kodsuka / 狐塚===&lt;br /&gt;
One of the &amp;quot;Three Gods in Shinjuku&amp;quot; (San-Shin). Plays at Game in Good Day 21 lately. Likes to call himself &amp;quot;Rule&amp;quot; and alternatively &amp;quot;Kaioh&amp;quot; lately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Eiji&lt;br /&gt;
*Terry&lt;br /&gt;
*K&#039;(A)L&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yanjirou===&lt;br /&gt;
Arguably the strongest player in the world currently. Famous for his incredibly fast reaction speed. Is often called &amp;quot;Maoh&amp;quot; (demon king).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula (E+A)&lt;br /&gt;
*K&#039; (E+D)&lt;br /&gt;
*Gato(L) (E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
&lt;br /&gt;
===Sea Color / シーカラー===&lt;br /&gt;
Strong player that plays at good day 21, uses all blue colors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (E+B)&lt;br /&gt;
*K&#039; (B)&lt;br /&gt;
*Kula(L) (S+A)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Makotsu / 馬骨===&lt;br /&gt;
Rarely plays at Game in Good Day 21, [https://x.com/makotuhyde current twitter], [https://twitter.com/makotu6666 old twitter (got hacked)]&lt;br /&gt;
*Eiji&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sonshi===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Zorbon===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Clark&lt;br /&gt;
*Kula&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shou / ショウ===&lt;br /&gt;
Plays at big1 and good day, Leader Oswald expert. Likes to play the white colors.&lt;br /&gt;
*Kula&lt;br /&gt;
*Terry&lt;br /&gt;
*Gato&lt;br /&gt;
*King&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Tennkawa / 天河===&lt;br /&gt;
Famous KOF-player. Occasionally plays at game spot big1 and attends Sawakoro Festival. [https://twitter.com/tennkawa1989 twitter link]&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Machapiro===&lt;br /&gt;
Played in big-1 on 2024/02/24.&amp;lt;br&amp;gt;&lt;br /&gt;
Quote from u-rasia: &amp;quot;He is one of the heroes who played an active role in the East-West XI battle that took place around 2015.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===KMT===&lt;br /&gt;
plays at game in good day 21, known as a KOFXIII &amp;amp; 02UM player. See [https://www.youtube.com/watch?v=I9cW6weYUIA here]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Tayo / たよ===&lt;br /&gt;
Plays at good day. Is a 98 player that used to play XI and is now active again since about 2021.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Maru===&lt;br /&gt;
Plays at good day, new player as of 2025, skilled in Vanessa&#039;s neutral. Played 2 ft10s against ATG in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Otokusan===&lt;br /&gt;
Plays at shinjuku sports land, fan of Terry. [https://x.com/otokusan44 Twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Ryo&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
===Asumo===&lt;br /&gt;
Played at good day 21 on 2025/05/08&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
== Tokyo, 生交代推進委員会委員長 Group ==&lt;br /&gt;
===Sagawa / 佐川===&lt;br /&gt;
[https://twitter.com/sagawa_0704 Sagawa&#039;s twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;(E+B)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Terry (E+B)&lt;br /&gt;
*King&lt;br /&gt;
*Oswald&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
*Silber(L)&lt;br /&gt;
*Athena(L)(retired)&lt;br /&gt;
&lt;br /&gt;
===Yamate / 山手===&lt;br /&gt;
[https://twitter.com/yamate5656 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team (played @ Sawakoro festival 2018):&#039;&#039;&#039;&lt;br /&gt;
*Vanessa(E+A)&lt;br /&gt;
*Oswald(E+A)&lt;br /&gt;
*K&#039;(B) (L)&lt;br /&gt;
&lt;br /&gt;
===TORI===&lt;br /&gt;
Very strong Vanessa player, currently somewhat inactive but made an appearance at Sawakoro Festival 2023&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Vanessa(C)(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Saitama ==&lt;br /&gt;
===kyuntakuya / きゅんTA9YA===&lt;br /&gt;
Strongest Eiji of the world &amp;amp; very strong player overall.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/KyunTakuya twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team(2024)&#039;&#039;&#039;&lt;br /&gt;
*Oswald(start+D)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (~2023):&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (old):&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji(B)&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Toshian / トシやん===&lt;br /&gt;
[https://twitter.com/arcthe2653 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck(start+D)&lt;br /&gt;
*Malin(E+D)&lt;br /&gt;
*Athena(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Hiro / ひろ===&lt;br /&gt;
[https://twitter.com/gomigeeeeee twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)(start+A)&lt;br /&gt;
&lt;br /&gt;
===Yoshi / よっしー===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Jenet&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shishoh / ししょー===&lt;br /&gt;
One of the strongest Ralfs in the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===uguu===&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gato&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Terry / 西川口テリー===&lt;br /&gt;
Terry expert that regularly uploads combo clips. [https://www.youtube.com/channel/UCKFoghwnEAXq4HmYbgcqjaQ youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Tery&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Ryo / 西川口リョウ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
===bakudaniwa / ばくだんいわ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Japan - Aichi (Nagoya) &amp;amp; Mie Prefecture==&lt;br /&gt;
===Sawakoro / サワコロ===&lt;br /&gt;
One of the strongest Japanese players. Famous for his unique team. Griffon is A/B-tier just because of him.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/sawakoro345 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Griffon(A)&lt;br /&gt;
*Mary(C)&lt;br /&gt;
*Silber(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon/Mary/Kim(L) (if Silber isn&#039;t unlocked)&lt;br /&gt;
&lt;br /&gt;
===Shingo Jukucho/ しんご塾長===&lt;br /&gt;
AKA Shingo. One of the world&#039;s strongest players. Often hosts the after-party of Sawakoro Festival and is very involved in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/shingo__11 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Gato(start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Kim(start+C)&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Rock / ロック===&lt;br /&gt;
Tougeki participant in KOF98UM. Helps this wiki find out frame data. Has moved to the Kansai / Chiba area as of 2024, will still be listed under Aichi Prefecture for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/rock_zack_ap1 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;, Ralf, Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sana ===&lt;br /&gt;
Often does English commentary for port24.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Gai(B),Gato(E+C),Oswald(Start+B(L)&lt;br /&gt;
*Kim(A), Gato(A), Oswald(A) (L): played vs BZR, 2019, [https://www.youtube.com/watch?v=C9iYIdF2vaU port-24]&lt;br /&gt;
*Kula, Oswald, Gato(L), played @ [https://www.youtube.com/watch?v=dfXhjAeLTfc port24]&lt;br /&gt;
&lt;br /&gt;
===Arthur-P / あーさーP===&lt;br /&gt;
[https://twitter.com/a_sa_pfb twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teams:&#039;&#039;&#039;&lt;br /&gt;
*Jazu/Kim/Clark(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*Kim/Kensou/Kasumi(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*K&#039;/Kyo/Ash (L), played @ [https://youtu.be/wJF_Ys5rQi8?t=7790 sawakoro festival 2018]&lt;br /&gt;
&lt;br /&gt;
===三重カズ / Miekazu===&lt;br /&gt;
Character specialist that can play many complicated characters at high level. Has one of the best oswalds.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/kissthefuture00 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Duolon&lt;br /&gt;
&lt;br /&gt;
===Roger / ロジャー===&lt;br /&gt;
[https://twitter.com/tak48589211 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+A)&lt;br /&gt;
*Kyo(E+A)&lt;br /&gt;
*Ryo(E+C)(L)&lt;br /&gt;
&lt;br /&gt;
===TORU / 中川TORU===&lt;br /&gt;
Plays Tori&#039;s old Team with Vanessa as Leader. [https://twitter.com/toructrl twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Gato(D) (L and non-L)&lt;br /&gt;
*K&#039;(red)&lt;br /&gt;
&lt;br /&gt;
===SPOOKIE===&lt;br /&gt;
[https://twitter.com/Spookiesky twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===everest / エベレスト===&lt;br /&gt;
Now lives in Tokyo, but is from the Nagoya area.&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
&lt;br /&gt;
===jaian (Gian) / ジャイアン===&lt;br /&gt;
One of the very strongest players &amp;amp; famous multi-game player &amp;amp; tougeki participant, works at port24 Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/hasibasora twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(C)&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima, Ryo, Adelheid (L) [https://www.youtube.com/watch?v=lOHUkuBgQyc played vs Sawakoro]&lt;br /&gt;
&lt;br /&gt;
===hokuto / ホクト===&lt;br /&gt;
Former KOF98-player, started playing XI in the late 2010s and is very strong.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
[https://twitter.com/hutoihito?s=20&amp;amp;t=aiQh49a_6AtXPNfaHrE_eg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== arata ===&lt;br /&gt;
Garou player (Gato)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kyo&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Tetsu===&lt;br /&gt;
Participated in the Sawakoro Festival 2023&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===ryotsu / 両津===&lt;br /&gt;
From Matsusaka, Mie Precture, same city as Yassan. Famous for being the best console version player, can even beat u-rasia and shingo in ft10s with pad. Also plays in arcades.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039; at [https://youtu.be/wJF_Ys5rQi8?t=12226 sawakoro cup 2018]&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Yassan===&lt;br /&gt;
From Matsusaka, Mie prefecture. Incredibly strong console only player &amp;amp; friend of Sawakoro. Can beat top players with pad easily.&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===税金泥棒 / Seikindorobo / Tax Thief ===&lt;br /&gt;
KOFXI player that recently (2021) moved to Nagoya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters.&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Maxima&lt;br /&gt;
*Adelheid&lt;br /&gt;
&lt;br /&gt;
===kani / かに / 蟹===&lt;br /&gt;
Not to be confused with K2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gato(E+A)&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Adelheid(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Kurocha/クロちゃ===&lt;br /&gt;
*Duck&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===焼き飯/Yakimeshi===&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Nagoshi / なごし ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck (2P only)&lt;br /&gt;
&lt;br /&gt;
===Mr. Y / Waishi / Y氏===&lt;br /&gt;
Employee of port24, plays XI casually&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===MAVEN===&lt;br /&gt;
*Malin&lt;br /&gt;
*Duck&lt;br /&gt;
*Terry&lt;br /&gt;
*Agent Team (Ramon,Mary,Vanessa)&lt;br /&gt;
&lt;br /&gt;
===Senchoh / せんちょー===&lt;br /&gt;
One of the strongest Aquapazza players in the world, plays XI only since a few years.&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Yuri&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Iori&lt;br /&gt;
*King&lt;br /&gt;
&lt;br /&gt;
===Sengoku / 千国===&lt;br /&gt;
*Mary&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo&lt;br /&gt;
&lt;br /&gt;
===Rukkora / るっこら===&lt;br /&gt;
The famous Yagoto gourmet, no. 1 advice giver for restaurants. Known for his aggressive playstyle. As of 2025, has moved to the Philippines for work.&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===gori / ゴリ===&lt;br /&gt;
[https://twitter.com/gori_dark twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(B)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(B)&lt;br /&gt;
*Adelheid(E+D) (L)&lt;br /&gt;
&lt;br /&gt;
===Ozuma / オズマ===&lt;br /&gt;
Frequently visits port24 in Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; [https://www.youtube.com/watch?v=ZXFWt2JmKDM played @ port 24 29.06.2020]:&lt;br /&gt;
*Gai&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===AOI===&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuki/修行僧===&lt;br /&gt;
Famous 98 &amp;amp; 2002 player that has started playing a little XI in early 2026 and is already winning matches here and there against top players.&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Osaka / Kobe ==&lt;br /&gt;
===Nori / ノリ===&lt;br /&gt;
Strongest player in Osaka and one of the strongers players in general. Also has the strongest Ralf.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/nori_0112 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Gato(D) (L)&lt;br /&gt;
&lt;br /&gt;
===GRID===&lt;br /&gt;
Strongest Akatsuki Blitzkampf En-Eins player and very strong XI player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/grid_carp twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+C)&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (L)&lt;br /&gt;
&lt;br /&gt;
===Kazuyuki===&lt;br /&gt;
Player from Kobe, visited port24 on 2021/07/18.&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Naera===&lt;br /&gt;
Old KOFXI player &amp;amp; togeki 06 participant who returned to port24 on 2020/12/19+20.&lt;br /&gt;
*Gai&lt;br /&gt;
*Eiji&lt;br /&gt;
*K(L)&lt;br /&gt;
&lt;br /&gt;
Togeki 06 team:&lt;br /&gt;
*Duolon&lt;br /&gt;
*Maxima&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuito===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duo Lon&lt;br /&gt;
*Benimaru&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
&lt;br /&gt;
===Terryman /  てりーまん ===&lt;br /&gt;
Streams matchvideos from Game Center Athena Nipponbashi&lt;br /&gt;
&lt;br /&gt;
== Japan - Kyushu Area ==&lt;br /&gt;
=== Saginomiya ===&lt;br /&gt;
Incredibly strong Iori player with great fundamentals&lt;br /&gt;
*Iori&lt;br /&gt;
*Kim&lt;br /&gt;
*Griffon&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dokukeshisou / 毒消し草 ===&lt;br /&gt;
As of 2025, retired.&amp;lt;br&amp;gt;&lt;br /&gt;
*Terry&lt;br /&gt;
*Jenet&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Kaicho===&lt;br /&gt;
2022/12/16 tourney winner @ g-stage, see [https://www.youtube.com/live/mrCMECsB8K8?feature=share here] at around 2h30m for the tournament&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Higashi===&lt;br /&gt;
*Gai&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Aware / あわれ===&lt;br /&gt;
*Kula&lt;br /&gt;
*Maxima&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Oochinokata===&lt;br /&gt;
*Whip&lt;br /&gt;
*King&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Others / Unknown ==&lt;br /&gt;
===k-tani / けーたに===&lt;br /&gt;
Lives in Niigata. Famous Combomaster &amp;amp; strong player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ktani0281 twitter], [https://www.youtube.com/channel/UC4wqKnbAGanba2GHQn5OiVA youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Gato(E+B)&lt;br /&gt;
*K&#039;(A) (L)&lt;br /&gt;
&lt;br /&gt;
===imokkuma / いもっくま===&lt;br /&gt;
Training partner of k-tani.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/imonchu07 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Maxima&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
&lt;br /&gt;
===BZR===&lt;br /&gt;
Expert on technical characters. Strongest Vanessa player and possibly the strongest Oswald currently. Lives in Nigata.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/BZRS15 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(E+D)(point &amp;amp; L)&lt;br /&gt;
*Duck(E+C)(point &amp;amp; L)&lt;br /&gt;
*Vanessa (D)(Point &amp;amp; L)&lt;br /&gt;
*K&#039;(B)(point &amp;amp; L)&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Duolon(L)&lt;br /&gt;
&lt;br /&gt;
===ketsumureo / K2===&lt;br /&gt;
Geeks/WellPlayed Pro Gamer &amp;amp; cosplayer. [http://geeks-it.com/team/k2/ Geeks account], [https://twitter.com/K2_KOF twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Gato(D)&lt;br /&gt;
*Oswald(A)(L)&lt;br /&gt;
&lt;br /&gt;
===Zerio / ゼリオ===&lt;br /&gt;
Based in Sapporo, Hokkaido.&lt;br /&gt;
[https://twitter.com/zerio_youhei twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
=== Yaeba / やえば===&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; Sawakoro Festival 2019&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Clark(A)&lt;br /&gt;
*Gato(A) (L)&lt;br /&gt;
&lt;br /&gt;
===KT===&lt;br /&gt;
Old friend of Sawakoro &amp;amp; KOFXI-Player from Nara, visited Port24 on 2020/11/14&lt;br /&gt;
*Jazu&lt;br /&gt;
*King&lt;br /&gt;
*Gato / Shen(L)&lt;br /&gt;
&lt;br /&gt;
===tacchi / たっちー===&lt;br /&gt;
[https://twitter.com/dagun7676 twitter account]&lt;br /&gt;
*Momoko&lt;br /&gt;
*Shen&lt;br /&gt;
*Malin&lt;br /&gt;
&lt;br /&gt;
===Ayuri===&lt;br /&gt;
Participated in Sawakoro Festival 2023&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===TSR===&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Nagano==&lt;br /&gt;
===Astro / あすとろ===&lt;br /&gt;
Player at game center okinaya, Nagano.&lt;br /&gt;
*Griffon + others&lt;br /&gt;
&lt;br /&gt;
== Korea ==&lt;br /&gt;
=== Pie / Pi / 파이 ===&lt;br /&gt;
Strongest Korean Player, [https://twitter.com/ljh5599 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Kong===&lt;br /&gt;
Daegu-based player, very strong Iori.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===BBoy / 뽀이===&lt;br /&gt;
Daegu-based player, see eg. here: [https://youtu.be/epNPEEPpTXs here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Hens / 헨스===&lt;br /&gt;
Daegu-based player.&lt;br /&gt;
&lt;br /&gt;
===Choding / 초딩===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Baeng / 뱅===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Red Six / 레드식스===&lt;br /&gt;
Very strong Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Poongko===&lt;br /&gt;
Famous e-sports player. Has recently (January 2026) visited Japan and challenged the strongest players.&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Taiwan ==&lt;br /&gt;
===Yukito / ユキト===&lt;br /&gt;
Strong Taiwanese player who visits Japan regularly. Tougeki 2006 Top-8.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/2008yukito twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck King(start+C)&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kyo (E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
=== Ken-oh / 権王===&lt;br /&gt;
Originally from Kaohsiung (高雄) but lives in the Osaka region. Is also an extremely strong Hokuto no Ken player (Raoh), first place seikimatsu butoukai 2025&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Maxima&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kensou&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
==Chile==&lt;br /&gt;
===Tortita===&lt;br /&gt;
[https://twitter.com/Tortiiilla twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Team 1:&#039;&#039;&#039;&lt;br /&gt;
*Ash&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team 2:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
==Brazil==&lt;br /&gt;
===Chip===&lt;br /&gt;
[https://twitter.com/chip_dmg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Trema===&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Bola385===&lt;br /&gt;
[https://twitter.com/lucasoosilva twitter]&lt;br /&gt;
&lt;br /&gt;
==France==&lt;br /&gt;
===Rayden-Sama===&lt;br /&gt;
[https://twitter.com/SBR_Rayden twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kim, Kula, Oswald(L)&lt;br /&gt;
*Oswald, Kula, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Yaz===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
===2Pac===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck, Kyo, Oswald(L)&lt;br /&gt;
*Kula, Oswald, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Dooms===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Frionel===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/frionel26 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon, Gai, Ryo(L)&lt;br /&gt;
*Kula, ??, Gato (L)&lt;br /&gt;
&lt;br /&gt;
===Piccolosan===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kim&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Robby===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo(L)&lt;br /&gt;
&lt;br /&gt;
===Brian===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Jnox===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Maxima&lt;br /&gt;
*Shen (L)&lt;br /&gt;
&lt;br /&gt;
===Pharaon===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Gai&lt;br /&gt;
*Clark (L)&lt;br /&gt;
&lt;br /&gt;
===Rickyo===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
==Germany - NRW/Insertgame ==&lt;br /&gt;
===Kingcar===&lt;br /&gt;
[https://twitter.com/Insertgamedojo twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Oswald&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Zer0q===&lt;br /&gt;
[https://twitter.com/Zer0qIG twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Diz===&lt;br /&gt;
[https://twitter.com/diz0603 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
*Elisabeth&lt;br /&gt;
*Iori&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Dai===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Duck&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
&lt;br /&gt;
===jazzboi===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
&lt;br /&gt;
===NAZ===&lt;br /&gt;
[https://twitter.com/NAZ_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Germany - Frankfurt/Madgear==&lt;br /&gt;
===healing care / hlcws===&lt;br /&gt;
[https://twitter.com/hlcws twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Kula&lt;br /&gt;
*Athena(L)&lt;br /&gt;
&lt;br /&gt;
===Maddo===&lt;br /&gt;
[https://twitter.com/maddo88888 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Shen&lt;br /&gt;
*Gato&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===arit===&lt;br /&gt;
[https://twitter.com/nitpickersworld twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
===Sensei Enrique===&lt;br /&gt;
[https://twitter.com/SenseiEnrique98 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Mary&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===AD Ryan===&lt;br /&gt;
[https://twitter.com/AD_Ryan_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kula&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===Sinjul===&lt;br /&gt;
[https://twitter.com/NFBSinJul_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===kendeep===&lt;br /&gt;
[https://twitter.com/kendeep_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===ATG===&lt;br /&gt;
takes care of this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ATG213 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Duolon&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
&lt;br /&gt;
==Germany - others==&lt;br /&gt;
===Dracula===&lt;br /&gt;
[https://twitter.com/DraculaSan89 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ryo(2nd / L)&lt;br /&gt;
*Benimaru(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Mr. Broken===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kyo&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===P-Drum===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
*Ryo&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===DoucleBor===&lt;br /&gt;
Moved back to france, listed for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
Used agent team.&lt;br /&gt;
&lt;br /&gt;
===Antser===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Haxon===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Yuri&lt;br /&gt;
*Kula(L)&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61018</id>
		<title>Worldwide List of KOFXI Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61018"/>
		<updated>2026-09-19T11:46:22Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Makotsu / 馬骨 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Japan - Tokyo Area==&lt;br /&gt;
===U-Rasia / Uラシア===&lt;br /&gt;
Considered the greatest player of all time. Passed away in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/u_rasia twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (S+A)&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All of them&lt;br /&gt;
&lt;br /&gt;
===Lunatic Ryoji / リョージ===&lt;br /&gt;
Famous KOF-cosplayer &amp;amp; character specialist. [https://twitter.com/lunatic_ryoji twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai(E+C)&lt;br /&gt;
*Silber(E+D)&lt;br /&gt;
*Ash(C)(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Ryumi / りゅーみ===&lt;br /&gt;
Extremely strong Yuri. [https://twitter.com/ryumi_xi twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Yuri(E+A)&lt;br /&gt;
*Terry(E+A)&lt;br /&gt;
*Ryo(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Elisabeth&lt;br /&gt;
&lt;br /&gt;
===Zakuroman / ざくろまん===&lt;br /&gt;
Strong player that can play all the high tier characters.&lt;br /&gt;
[https://twitter.com/zakuroman0221 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (Leader as of 2024 makai touitsu)&lt;br /&gt;
*Ryo (start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ralf(start+C)&lt;br /&gt;
*Vanessa(start+D)&lt;br /&gt;
*Oswald(start+B)&lt;br /&gt;
*Maxima(start+D) (in main team as of 2024 makai touitsu)&lt;br /&gt;
*K&#039;(E+A) (in main team as of 2024 makai touitsu)&lt;br /&gt;
&lt;br /&gt;
=== Hiroshi / Tobidogu-san / Yatterukara ===&lt;br /&gt;
Famous for his Fireball-Zoning-Team&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/NyZNAa2hrIqkT9J twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*King(C)&lt;br /&gt;
*Kensou(C)&lt;br /&gt;
*Jazu(C) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Silber&lt;br /&gt;
&lt;br /&gt;
===ケンタッキー / kenta/kentucky===&lt;br /&gt;
Strongest Whip &amp;amp; Athena player in the world. Also plays an extremely strong Kensou and Yuri.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Whip&lt;br /&gt;
*Athena (L)&lt;br /&gt;
&lt;br /&gt;
===沖縄カズ / Okinawa Kaz===&lt;br /&gt;
One of the strongest Ioris &amp;amp; Adelheids in the world. Occasionally play, last seen @ big1 (january 2025).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori (black/red)&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Operaza / おぺら座===&lt;br /&gt;
Fan of Elisabeth, [https://twitter.com/Operasabeth twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Elisabeth (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
&lt;br /&gt;
===akio / アキオ===&lt;br /&gt;
Expert player that likes to pick uncommon characters&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori(A)&lt;br /&gt;
*Terry(A)&lt;br /&gt;
*Kasumi(A)&lt;br /&gt;
*Momoko(A)&lt;br /&gt;
*Shen(A)(L)&lt;br /&gt;
*Ash(A)(L)&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
*Griffon(L)&lt;br /&gt;
&lt;br /&gt;
===Kodsuka / 狐塚===&lt;br /&gt;
One of the &amp;quot;Three Gods in Shinjuku&amp;quot; (San-Shin). Plays at Game in Good Day 21 lately. Likes to call himself &amp;quot;Rule&amp;quot; and alternatively &amp;quot;Kaioh&amp;quot; lately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Eiji&lt;br /&gt;
*Terry&lt;br /&gt;
*K&#039;(A)L&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yanjirou===&lt;br /&gt;
Arguably the strongest player in the world currently. Famous for his incredibly fast reaction speed. Is often called &amp;quot;Maoh&amp;quot; (demon king).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula (E+A)&lt;br /&gt;
*K&#039; (E+D)&lt;br /&gt;
*Gato(L) (E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
&lt;br /&gt;
===Sea Color / シーカラー===&lt;br /&gt;
Strong player that plays at good day 21, uses all blue colors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (E+B)&lt;br /&gt;
*K&#039; (B)&lt;br /&gt;
*Kula(L) (S+A)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Makotsu / 馬骨===&lt;br /&gt;
Rarely plays at Game in Good Day 21, [https://x.com/makotuhyde current twitter], [https://twitter.com/makotu6666 old twitter (got hacked)]&lt;br /&gt;
*Eiji&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sonshi===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Zorbon===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Clark&lt;br /&gt;
*Kula&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shou / ショウ===&lt;br /&gt;
Plays at big1 and good day, Leader Oswald expert. Likes to play the white colors.&lt;br /&gt;
*Kula&lt;br /&gt;
*Terry&lt;br /&gt;
*Gato&lt;br /&gt;
*King&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Tennkawa / 天河===&lt;br /&gt;
Famous KOF-player. Occasionally plays at game spot big1 and attends Sawakoro Festival. [https://twitter.com/tennkawa1989 twitter link]&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Machapiro===&lt;br /&gt;
Played in big-1 on 2024/02/24.&amp;lt;br&amp;gt;&lt;br /&gt;
Quote from u-rasia: &amp;quot;He is one of the heroes who played an active role in the East-West XI battle that took place around 2015.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===KMT===&lt;br /&gt;
plays at game in good day 21, known as a KOFXIII &amp;amp; 02UM player. See [https://www.youtube.com/watch?v=I9cW6weYUIA here]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Tayo / たよ===&lt;br /&gt;
Plays at good day. Is a 98 player that used to play XI and is now active again since about 2021.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Maru===&lt;br /&gt;
Plays at good day, new player as of 2025, skilled in Vanessa&#039;s neutral. Played 2 ft10s against ATG in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Otokusan===&lt;br /&gt;
Plays at shinjuku sports land, fan of Terry. [https://x.com/otokusan44 Twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Ryo&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
===Asumo===&lt;br /&gt;
Played at good day 21 on 2025/05/08&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
== Tokyo, 生交代推進委員会委員長 Group ==&lt;br /&gt;
===Sagawa / 佐川===&lt;br /&gt;
[https://twitter.com/sagawa_0704 Sagawa&#039;s twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;(E+B)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Terry (E+B)&lt;br /&gt;
*King&lt;br /&gt;
*Oswald&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
*Silber(L)&lt;br /&gt;
*Athena(L)(retired)&lt;br /&gt;
&lt;br /&gt;
===Yamate / 山手===&lt;br /&gt;
[https://twitter.com/yamate5656 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team (played @ Sawakoro festival 2018):&#039;&#039;&#039;&lt;br /&gt;
*Vanessa(E+A)&lt;br /&gt;
*Oswald(E+A)&lt;br /&gt;
*K&#039;(B) (L)&lt;br /&gt;
&lt;br /&gt;
===TORI===&lt;br /&gt;
Very strong Vanessa player, currently somewhat inactive but made an appearance at Sawakoro Festival 2023&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Vanessa(C)(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Saitama ==&lt;br /&gt;
===kyuntakuya / きゅんTA9YA===&lt;br /&gt;
Strongest Eiji of the world &amp;amp; very strong player overall.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/KyunTakuya twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team(2024)&#039;&#039;&#039;&lt;br /&gt;
*Oswald(start+D)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (~2023):&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (old):&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji(B)&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Toshian / トシやん===&lt;br /&gt;
[https://twitter.com/arcthe2653 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck(start+D)&lt;br /&gt;
*Malin(E+D)&lt;br /&gt;
*Athena(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Hiro / ひろ===&lt;br /&gt;
[https://twitter.com/gomigeeeeee twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)(start+A)&lt;br /&gt;
&lt;br /&gt;
===Yoshi / よっしー===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Jenet&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shishoh / ししょー===&lt;br /&gt;
One of the strongest Ralfs in the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===uguu===&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gato&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Terry / 西川口テリー===&lt;br /&gt;
Terry expert that regularly uploads combo clips. [https://www.youtube.com/channel/UCKFoghwnEAXq4HmYbgcqjaQ youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Tery&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Ryo / 西川口リョウ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
===bakudaniwa / ばくだんいわ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Japan - Aichi (Nagoya) &amp;amp; Mie Prefecture==&lt;br /&gt;
===Sawakoro / サワコロ===&lt;br /&gt;
One of the strongest Japanese players. Famous for his unique team. Griffon is A/B-tier just because of him.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/sawakoro345 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Griffon(A)&lt;br /&gt;
*Mary(C)&lt;br /&gt;
*Silber(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon/Mary/Kim(L) (if Silber isn&#039;t unlocked)&lt;br /&gt;
&lt;br /&gt;
===Shingo Jukucho/ しんご塾長===&lt;br /&gt;
AKA Shingo. One of the world&#039;s strongest players. Often hosts the after-party of Sawakoro Festival and is very involved in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/shingo__11 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Gato(start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Kim(start+C)&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Rock / ロック===&lt;br /&gt;
Tougeki participant in KOF98UM. Helps this wiki find out frame data. Has moved to the Kansai / Chiba area as of 2024, will still be listed under Aichi Prefecture for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/rock_zack_ap1 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;, Ralf, Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sana ===&lt;br /&gt;
Often does English commentary for port24.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Gai(B),Gato(E+C),Oswald(Start+B(L)&lt;br /&gt;
*Kim(A), Gato(A), Oswald(A) (L): played vs BZR, 2019, [https://www.youtube.com/watch?v=C9iYIdF2vaU port-24]&lt;br /&gt;
*Kula, Oswald, Gato(L), played @ [https://www.youtube.com/watch?v=dfXhjAeLTfc port24]&lt;br /&gt;
&lt;br /&gt;
===Arthur-P / あーさーP===&lt;br /&gt;
[https://twitter.com/a_sa_pfb twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teams:&#039;&#039;&#039;&lt;br /&gt;
*Jazu/Kim/Clark(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*Kim/Kensou/Kasumi(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*K&#039;/Kyo/Ash (L), played @ [https://youtu.be/wJF_Ys5rQi8?t=7790 sawakoro festival 2018]&lt;br /&gt;
&lt;br /&gt;
===Ｋ＠Ｚ / Miekazu===&lt;br /&gt;
Character specialist that can play many complicated characters at high level. Has one of the best oswalds.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/kissthefuture00 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Duolon&lt;br /&gt;
&lt;br /&gt;
===Roger / ロジャー===&lt;br /&gt;
[https://twitter.com/tak48589211 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+A)&lt;br /&gt;
*Kyo(E+A)&lt;br /&gt;
*Ryo(E+C)(L)&lt;br /&gt;
&lt;br /&gt;
===TORU / 中川TORU===&lt;br /&gt;
Plays Tori&#039;s old Team with Vanessa as Leader. [https://twitter.com/toructrl twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Gato(D) (L and non-L)&lt;br /&gt;
*K&#039;(red)&lt;br /&gt;
&lt;br /&gt;
===SPOOKIE===&lt;br /&gt;
[https://twitter.com/Spookiesky twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===everest / エベレスト===&lt;br /&gt;
Now lives in Tokyo, but is from the Nagoya area.&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
&lt;br /&gt;
===jaian (Gian) / ジャイアン===&lt;br /&gt;
One of the very strongest players &amp;amp; famous multi-game player &amp;amp; tougeki participant, works at port24 Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/hasibasora twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(C)&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima, Ryo, Adelheid (L) [https://www.youtube.com/watch?v=lOHUkuBgQyc played vs Sawakoro]&lt;br /&gt;
&lt;br /&gt;
===hokuto / ホクト===&lt;br /&gt;
Former KOF98-player, started playing XI in the late 2010s and is very strong.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
[https://twitter.com/hutoihito?s=20&amp;amp;t=aiQh49a_6AtXPNfaHrE_eg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== arata ===&lt;br /&gt;
Garou player (Gato)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kyo&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Tetsu===&lt;br /&gt;
Participated in the Sawakoro Festival 2023&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===ryotsu / 両津===&lt;br /&gt;
From Matsusaka, Mie Precture, same city as Yassan. Famous for being the best console version player, can even beat u-rasia and shingo in ft10s with pad. Also plays in arcades.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039; at [https://youtu.be/wJF_Ys5rQi8?t=12226 sawakoro cup 2018]&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Yassan===&lt;br /&gt;
From Matsusaka, Mie prefecture. Incredibly strong console only player &amp;amp; friend of Sawakoro. Can beat top players with pad easily.&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===税金泥棒 / Seikindorobo / Tax Thief ===&lt;br /&gt;
KOFXI player that recently (2021) moved to Nagoya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters.&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Maxima&lt;br /&gt;
*Adelheid&lt;br /&gt;
&lt;br /&gt;
===kani / かに / 蟹===&lt;br /&gt;
Not to be confused with K2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gato(E+A)&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Adelheid(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Kurocha/クロちゃ===&lt;br /&gt;
*Duck&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===焼き飯/Yakimeshi===&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Nagoshi / なごし ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck (2P only)&lt;br /&gt;
&lt;br /&gt;
===Mr. Y / Waishi / Y氏===&lt;br /&gt;
Employee of port24, plays XI casually&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===MAVEN===&lt;br /&gt;
*Malin&lt;br /&gt;
*Duck&lt;br /&gt;
*Terry&lt;br /&gt;
*Agent Team (Ramon,Mary,Vanessa)&lt;br /&gt;
&lt;br /&gt;
===Senchoh / せんちょー===&lt;br /&gt;
One of the strongest Aquapazza players in the world, plays XI only since a few years.&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Yuri&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Iori&lt;br /&gt;
*King&lt;br /&gt;
&lt;br /&gt;
===Sengoku / 千国===&lt;br /&gt;
*Mary&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo&lt;br /&gt;
&lt;br /&gt;
===Rukkora / るっこら===&lt;br /&gt;
The famous Yagoto gourmet, no. 1 advice giver for restaurants. Known for his aggressive playstyle. As of 2025, has moved to the Philippines for work.&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===gori / ゴリ===&lt;br /&gt;
[https://twitter.com/gori_dark twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(B)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(B)&lt;br /&gt;
*Adelheid(E+D) (L)&lt;br /&gt;
&lt;br /&gt;
===Ozuma / オズマ===&lt;br /&gt;
Frequently visits port24 in Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; [https://www.youtube.com/watch?v=ZXFWt2JmKDM played @ port 24 29.06.2020]:&lt;br /&gt;
*Gai&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===AOI===&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuki/修行僧===&lt;br /&gt;
Famous 98 &amp;amp; 2002 player that has started playing a little XI in early 2026 and is already winning matches here and there against top players.&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Osaka / Kobe ==&lt;br /&gt;
===Nori / ノリ===&lt;br /&gt;
Strongest player in Osaka and one of the strongers players in general. Also has the strongest Ralf.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/nori_0112 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Gato(D) (L)&lt;br /&gt;
&lt;br /&gt;
===GRID===&lt;br /&gt;
Strongest Akatsuki Blitzkampf En-Eins player and very strong XI player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/grid_carp twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+C)&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (L)&lt;br /&gt;
&lt;br /&gt;
===Kazuyuki===&lt;br /&gt;
Player from Kobe, visited port24 on 2021/07/18.&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Naera===&lt;br /&gt;
Old KOFXI player &amp;amp; togeki 06 participant who returned to port24 on 2020/12/19+20.&lt;br /&gt;
*Gai&lt;br /&gt;
*Eiji&lt;br /&gt;
*K(L)&lt;br /&gt;
&lt;br /&gt;
Togeki 06 team:&lt;br /&gt;
*Duolon&lt;br /&gt;
*Maxima&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuito===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duo Lon&lt;br /&gt;
*Benimaru&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
&lt;br /&gt;
===Terryman /  てりーまん ===&lt;br /&gt;
Streams matchvideos from Game Center Athena Nipponbashi&lt;br /&gt;
&lt;br /&gt;
== Japan - Kyushu Area ==&lt;br /&gt;
=== Saginomiya ===&lt;br /&gt;
Incredibly strong Iori player with great fundamentals&lt;br /&gt;
*Iori&lt;br /&gt;
*Kim&lt;br /&gt;
*Griffon&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dokukeshisou / 毒消し草 ===&lt;br /&gt;
As of 2025, retired.&amp;lt;br&amp;gt;&lt;br /&gt;
*Terry&lt;br /&gt;
*Jenet&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Kaicho===&lt;br /&gt;
2022/12/16 tourney winner @ g-stage, see [https://www.youtube.com/live/mrCMECsB8K8?feature=share here] at around 2h30m for the tournament&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Higashi===&lt;br /&gt;
*Gai&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Aware / あわれ===&lt;br /&gt;
*Kula&lt;br /&gt;
*Maxima&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Oochinokata===&lt;br /&gt;
*Whip&lt;br /&gt;
*King&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Others / Unknown ==&lt;br /&gt;
===k-tani / けーたに===&lt;br /&gt;
Lives in Niigata. Famous Combomaster &amp;amp; strong player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ktani0281 twitter], [https://www.youtube.com/channel/UC4wqKnbAGanba2GHQn5OiVA youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Gato(E+B)&lt;br /&gt;
*K&#039;(A) (L)&lt;br /&gt;
&lt;br /&gt;
===imokkuma / いもっくま===&lt;br /&gt;
Training partner of k-tani.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/imonchu07 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Maxima&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
&lt;br /&gt;
===BZR===&lt;br /&gt;
Expert on technical characters. Strongest Vanessa player and possibly the strongest Oswald currently. Lives in Nigata.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/BZRS15 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(E+D)(point &amp;amp; L)&lt;br /&gt;
*Duck(E+C)(point &amp;amp; L)&lt;br /&gt;
*Vanessa (D)(Point &amp;amp; L)&lt;br /&gt;
*K&#039;(B)(point &amp;amp; L)&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Duolon(L)&lt;br /&gt;
&lt;br /&gt;
===ketsumureo / K2===&lt;br /&gt;
Geeks/WellPlayed Pro Gamer &amp;amp; cosplayer. [http://geeks-it.com/team/k2/ Geeks account], [https://twitter.com/K2_KOF twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Gato(D)&lt;br /&gt;
*Oswald(A)(L)&lt;br /&gt;
&lt;br /&gt;
===Zerio / ゼリオ===&lt;br /&gt;
Based in Sapporo, Hokkaido.&lt;br /&gt;
[https://twitter.com/zerio_youhei twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
=== Yaeba / やえば===&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; Sawakoro Festival 2019&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Clark(A)&lt;br /&gt;
*Gato(A) (L)&lt;br /&gt;
&lt;br /&gt;
===KT===&lt;br /&gt;
Old friend of Sawakoro &amp;amp; KOFXI-Player from Nara, visited Port24 on 2020/11/14&lt;br /&gt;
*Jazu&lt;br /&gt;
*King&lt;br /&gt;
*Gato / Shen(L)&lt;br /&gt;
&lt;br /&gt;
===tacchi / たっちー===&lt;br /&gt;
[https://twitter.com/dagun7676 twitter account]&lt;br /&gt;
*Momoko&lt;br /&gt;
*Shen&lt;br /&gt;
*Malin&lt;br /&gt;
&lt;br /&gt;
===Ayuri===&lt;br /&gt;
Participated in Sawakoro Festival 2023&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===TSR===&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Nagano==&lt;br /&gt;
===Astro / あすとろ===&lt;br /&gt;
Player at game center okinaya, Nagano.&lt;br /&gt;
*Griffon + others&lt;br /&gt;
&lt;br /&gt;
== Korea ==&lt;br /&gt;
=== Pie / Pi / 파이 ===&lt;br /&gt;
Strongest Korean Player, [https://twitter.com/ljh5599 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Kong===&lt;br /&gt;
Daegu-based player, very strong Iori.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===BBoy / 뽀이===&lt;br /&gt;
Daegu-based player, see eg. here: [https://youtu.be/epNPEEPpTXs here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Hens / 헨스===&lt;br /&gt;
Daegu-based player.&lt;br /&gt;
&lt;br /&gt;
===Choding / 초딩===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Baeng / 뱅===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Red Six / 레드식스===&lt;br /&gt;
Very strong Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Poongko===&lt;br /&gt;
Famous e-sports player. Has recently (January 2026) visited Japan and challenged the strongest players.&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Taiwan ==&lt;br /&gt;
===Yukito / ユキト===&lt;br /&gt;
Strong Taiwanese player who visits Japan regularly. Tougeki 2006 Top-8.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/2008yukito twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck King(start+C)&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kyo (E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
=== Ken-oh / 権王===&lt;br /&gt;
Originally from Kaohsiung (高雄) but lives in the Osaka region. Is also an extremely strong Hokuto no Ken player (Raoh), first place seikimatsu butoukai 2025&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Maxima&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kensou&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
==Chile==&lt;br /&gt;
===Tortita===&lt;br /&gt;
[https://twitter.com/Tortiiilla twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Team 1:&#039;&#039;&#039;&lt;br /&gt;
*Ash&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team 2:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
==Brazil==&lt;br /&gt;
===Chip===&lt;br /&gt;
[https://twitter.com/chip_dmg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Trema===&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Bola385===&lt;br /&gt;
[https://twitter.com/lucasoosilva twitter]&lt;br /&gt;
&lt;br /&gt;
==France==&lt;br /&gt;
===Rayden-Sama===&lt;br /&gt;
[https://twitter.com/SBR_Rayden twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kim, Kula, Oswald(L)&lt;br /&gt;
*Oswald, Kula, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Yaz===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
===2Pac===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck, Kyo, Oswald(L)&lt;br /&gt;
*Kula, Oswald, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Dooms===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Frionel===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/frionel26 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon, Gai, Ryo(L)&lt;br /&gt;
*Kula, ??, Gato (L)&lt;br /&gt;
&lt;br /&gt;
===Piccolosan===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kim&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Robby===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo(L)&lt;br /&gt;
&lt;br /&gt;
===Brian===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Jnox===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Maxima&lt;br /&gt;
*Shen (L)&lt;br /&gt;
&lt;br /&gt;
===Pharaon===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Gai&lt;br /&gt;
*Clark (L)&lt;br /&gt;
&lt;br /&gt;
===Rickyo===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
==Germany - NRW/Insertgame ==&lt;br /&gt;
===Kingcar===&lt;br /&gt;
[https://twitter.com/Insertgamedojo twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Oswald&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Zer0q===&lt;br /&gt;
[https://twitter.com/Zer0qIG twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Diz===&lt;br /&gt;
[https://twitter.com/diz0603 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
*Elisabeth&lt;br /&gt;
*Iori&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Dai===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Duck&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
&lt;br /&gt;
===jazzboi===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
&lt;br /&gt;
===NAZ===&lt;br /&gt;
[https://twitter.com/NAZ_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Germany - Frankfurt/Madgear==&lt;br /&gt;
===healing care / hlcws===&lt;br /&gt;
[https://twitter.com/hlcws twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Kula&lt;br /&gt;
*Athena(L)&lt;br /&gt;
&lt;br /&gt;
===Maddo===&lt;br /&gt;
[https://twitter.com/maddo88888 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Shen&lt;br /&gt;
*Gato&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===arit===&lt;br /&gt;
[https://twitter.com/nitpickersworld twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
===Sensei Enrique===&lt;br /&gt;
[https://twitter.com/SenseiEnrique98 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Mary&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===AD Ryan===&lt;br /&gt;
[https://twitter.com/AD_Ryan_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kula&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===Sinjul===&lt;br /&gt;
[https://twitter.com/NFBSinJul_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===kendeep===&lt;br /&gt;
[https://twitter.com/kendeep_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===ATG===&lt;br /&gt;
takes care of this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ATG213 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Duolon&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
&lt;br /&gt;
==Germany - others==&lt;br /&gt;
===Dracula===&lt;br /&gt;
[https://twitter.com/DraculaSan89 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ryo(2nd / L)&lt;br /&gt;
*Benimaru(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Mr. Broken===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kyo&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===P-Drum===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
*Ryo&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===DoucleBor===&lt;br /&gt;
Moved back to france, listed for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
Used agent team.&lt;br /&gt;
&lt;br /&gt;
===Antser===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Haxon===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Yuri&lt;br /&gt;
*Kula(L)&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Whip(KOFXI)&amp;diff=61017</id>
		<title>Whip(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Whip(KOFXI)&amp;diff=61017"/>
		<updated>2026-09-19T10:42:28Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* QS Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Whip&lt;br /&gt;
| jcharname = ウィップ&lt;br /&gt;
| portrait = [[Image:KOFXI whip full.png]]&lt;br /&gt;
|tier_rank = C&lt;br /&gt;
|ratio_rank = 3 Points&lt;br /&gt;
|health = 1.05&lt;br /&gt;
|stun_gauge = 1.02&lt;br /&gt;
|crouch_tier = F&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Whip S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Whip X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Whip T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Whip C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Whip R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Whip R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Whip R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Whip R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Whip L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Whip L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Whip L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Whip L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +60 &amp;lt;/span&amp;gt; || / || 16|| 0|| 0|| 0|| 0|| 0|| || || ||Hard knockdown. Turns the opponent around (can corner crossup after).&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) ||5 || 4 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; || 4|| 5|| 6|| 8|| 6|| 8|| || || ||Chains into lights, including 5A(f)&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) ||7 || 12 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-16&amp;lt;/span&amp;gt;* || 5|| 6|| 7|| 9|| 7|| 8|| || || ||Special Cancel. *=first hit, see full frame data for individual advantages/disadvantages of each hit.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) ||5 || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; || 4|| 5|| 6|| 8|| 6|| 8|| || || ||Hits low. Special Cancel. Chains into 5B(C) &amp;amp; 2B.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) ||11 || 4 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || 4|| 5|| 7|| 9|| 7|| 8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) ||9 || 5 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; || 11|| 14|| 14|| 16|| 14|| 14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) ||13/28 || 12+7 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5/-20&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6/-21&amp;lt;/span&amp;gt;* || 24|| 27|| 30|| 32|| 15|| 8|| || || ||First hit has no pushback. *1=first/second hit. *2&amp;amp;3=both hits/only first hit connects. Conqueror&#039;s Guide only gives a combined total for both hits (Hit2), not a per-hit breakdown.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) ||11 || 3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; || 10|| 13|| 13|| 15|| 13|| 14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) ||11 || 6 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; || 11|| 14|| 14|| 16|| 14|| 14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E ||17 || 7 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; || 16|| 20|| 12|| 14|| 14|| 16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| GC ||8 || 4 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt; || 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-11 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6A ||16/20* || 2+2 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22/-18&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-23/-19&amp;lt;/span&amp;gt;* || 18|| 21|| 9|| 11|| 9|| 18|| || || ||*=first/second hitbox. Conqueror&#039;s Guide only gives one combined row (Hit3) for the whole 6A&amp;gt;6AA&amp;gt;6AAA chain; the values here are that combined total, not 6A alone. Guide footnote: only the 3rd hit of the chain is special-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 6AA ||32/35* || 3+3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14/-11&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15/-12&amp;lt;/span&amp;gt;* || || || || || || || || || ||*1=counting from F1 of 6A. *2&amp;amp;3=first/second hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| 6AAA ||45/49* || 2+2 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-25&amp;lt;/span&amp;gt;/KD* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26/-22&amp;lt;/span&amp;gt;* || || || || || || || || || ||Same hitboxes as 6A, but second hitbox causes knockdown. *=counting from F1 of 6A. *2&amp;amp;3=first/second hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| Saving||0 || N* || KD || / || 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| / || 24 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-20 invul on feet. F21-24 recovery. 176px distance.&lt;br /&gt;
|-&lt;br /&gt;
| 2A||11 || 4 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; || 4|| 5|| 6|| 8|| 6|| 8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B||7 || 6 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; || 4|| 5|| 6|| 8|| 6|| 8|| || || ||Special Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 2C||7/13/18* || 3+3+13 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22&amp;lt;/span&amp;gt; || 14|| 16|| 14|| 16|| 14|| 16|| || || ||Second hit knocks down. Low profile F1-6 (96px). *=first/second/third hit, if previous hit whiffs. Conqueror&#039;s Guide gives a combined total (Hit2), not split by which hit connects.&lt;br /&gt;
|-&lt;br /&gt;
| 2D||11 || 4 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; || 10|| 13|| 13|| 15|| 13|| 14|| || || ||Low profile F3-14 &amp;amp; 23-25 (112px). F26+27 crouching recovery. Moves forward (disjointed hurtbox).&lt;br /&gt;
|-&lt;br /&gt;
| small A||8 || 10 || / || / || 4|| 5|| 6|| 8|| 6|| 8|| || || ||Same hitbox as j.A.&lt;br /&gt;
|-&lt;br /&gt;
| up A||9/12/15* || 3+3+3 || / || / || 5|| 6|| 7|| 9|| 7|| 8|| || || ||Unique attack. *=First, second, third hit.&lt;br /&gt;
|-&lt;br /&gt;
| j.A||8 || 10 || / || / || 5|| 6|| 7|| 9|| 7|| 8|| || || ||Same hitbox as smalljump A.&lt;br /&gt;
|-&lt;br /&gt;
| small B||7 || 18 || / || / || 3|| 4|| 6|| 8|| 6|| 8|| || || ||Same hitbox as j.B.&lt;br /&gt;
|-&lt;br /&gt;
| j.B||7 || 18 || / || / || 4|| 5|| 7|| 9|| 7|| 8|| || || ||Same hitbox as smalljump B.&lt;br /&gt;
|-&lt;br /&gt;
| small C||14/18* || 4+4 || / || / || 11|| 14|| 14|| 16|| 14|| 8|| || || ||Same hitbox as j.C. *=First/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| up C||16 || 3+3 || / || / || 12|| 15|| 15|| 17|| 15|| 8|| || || ||Unique attack.&lt;br /&gt;
|-&lt;br /&gt;
| j.C||14/18* || 4+4 || / || / || 12|| 15|| 15|| 17|| 15|| 8|| || || ||Same hitbox as smalljump C. *=First/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| small D||11/15* || 2+2 || / || / || 12|| 14|| 12|| 14|| 12|| 16|| || || ||Same hitbox as j.D. *=First/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| up D||11 || 7 || / || / || 7|| 9|| 7|| 9|| 7|| 16|| || || ||Unique attack.&lt;br /&gt;
|-&lt;br /&gt;
| j.D||11/15* || 2+2 || / || / || 14|| 16|| 14|| 16|| 14|| 16|| || || ||Same hitbox as smalljump D. *=First/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| small E||17 || 9* || / || / || 13|| 17|| 9|| 11|| 8|| 16|| || || ||Same hitbox as j.E. *=active until landing, 9F at most. Unblockable when done meaty (tourney-banned)&lt;br /&gt;
|-&lt;br /&gt;
| up E||18 || 10 || / || / || 14|| 18|| 10|| 12|| 10|| 16|| || || ||Same hitbox as smalljump E. Unblockable when done meaty (tourney-banned).&lt;br /&gt;
|-&lt;br /&gt;
| j.E||18 || 9 || / || / || 14|| 18|| 10|| 12|| 10|| 16|| || || ||Same hitbox as smalljump E. Unblockable when done meaty (tourney-banned).&lt;br /&gt;
|-&lt;br /&gt;
| 41236A||7/24* || 3+4 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-55/-46&amp;lt;/span&amp;gt;* || 20|| 23|| 0|| 0|| 12|| 3/16|| || || ||Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 legs invul. F1-29 Counterhit-State. 90F total duration. *1=if first hit whiffs. *2=first/second hit. Same damage as 41236C (20).&lt;br /&gt;
|-&lt;br /&gt;
| 41236C||11/35* || 4+5 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-51/-36&amp;lt;/span&amp;gt;* || 20|| 23|| 0|| 0|| 12|| 3/16|| || || ||Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. Same damage as 41236A (20).&lt;br /&gt;
|-&lt;br /&gt;
| 63214A||27/48* || 4+2 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; || 21|| 24|| 6|| 8|| 5|| 6/16|| || || ||2nd hit is overhead. Both hits can juggle. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit. Guide footnote: only the 1st hit is special-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 63214B||23/44* || 3+4 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;* || 13|| 17|| 6|| 8|| 6|| 6/8|| || || ||Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit.&lt;br /&gt;
|-&lt;br /&gt;
| 63214C||24/39* || 4+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt; || 22|| 25|| 12|| 14|| 6|| 2/11|| || || ||2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state. *=first/second hit. Guide footnote: only the 1st hit is special-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 63214X&amp;gt;D||17* || 14 || / || / || 0|| 0|| 0|| 0|| 0|| 0/0|| || || ||Cancels 63214X. F1-10 counterhit-state. F11-14 recovery. *=Earliest cancel begins on F17.&lt;br /&gt;
|-&lt;br /&gt;
| 421P||23 || 7 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-29&amp;lt;/span&amp;gt; || 6|| 18|| 4|| 6|| 6|| 1/2|| || || ||Pistol holds 7 rounds. Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration. Guide&#039;s C-Dmg (18) is unusually high vs. its own Dmg (6, a 3x jump) — still needs verification in-game.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;5xP||10* || 5*7 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-83&amp;lt;/span&amp;gt;* || || || || || || || || || ||Will reload if done 6 times even if there are 7 rounds in the gun. Followup to 421P, up to 5x. Low hit. Juggle anywhere. Can hit OTG. *=each additional shot after the first. *2=with reloading included. No separate Conqueror&#039;s Guide row for the followup shots.&lt;br /&gt;
|-&lt;br /&gt;
| j.214A||6 || 19 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt; || 20|| 26|| 13|| 15|| 13|| 4/14|| || || ||Can only be done from normal and super jumps. Travels shorter than j.214C. F1-35 in counterhit-state. 10F landing recovery. Earliest possible timing = F9 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.214C||6 || 28 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt; || 20|| 26|| 13|| 15|| 13|| 4/14|| || || ||Can only be done from normal and super jumps. Travels further than j.214A. F1-46 in counterhit-state. 16F landing recovery. Earliest possible timing = F9 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236P||4 || 5 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-35&amp;lt;/span&amp;gt; || 35|| 35|| 0|| 0|| 0|| 0|| || || ||F1 invul. F2-13 Counterhit state. F14-64 recovery (51F). Can be QSed &amp;amp; Dream Cancelled.&lt;br /&gt;
|-&lt;br /&gt;
| 236236P||13 || 3*6+3 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || 37|| 39|| 0|| 0|| 0|| 0|| || || ||F1 invul. F1-69 in counterhit-state. F70-93 recovery (24F).&lt;br /&gt;
|-&lt;br /&gt;
| 2141236E||4 || 5 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-35&amp;lt;/span&amp;gt; || 57|| 57|| 0|| 0|| 0|| 0|| || || ||F1-6 invul. F7-13 upper feet invul &amp;amp; in counterhit-state. F14-64 recovery.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Chains into lights, including 5A(f)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_5A(f)_2.png|200px]][[bild:kofxi_whip_5A(f)_3.png|200px]][[bild:kofxi_whip_5A(f)_4.png|200px]][[bild:kofxi_whip_5A(f)_5.png|200px]][[bild:kofxi_whip_5A(f)_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1+2+6+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15/-14/-12/-6&amp;lt;/span&amp;gt;*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-16/-15/-13/-7&amp;lt;/span&amp;gt;*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Special Cancel. *=Depending on which hitbox connects (one to four).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hits low. Special Cancel. Chains into 5B(C) &amp;amp; 2B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_5C(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_5C(f)_1.png]][[bild:kofxi_whip_5C(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13/28*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5/-20&amp;lt;/span&amp;gt;*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6/-21&amp;lt;/span&amp;gt;*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |First hit has no pushback. *1=first/second hit. *2&amp;amp;3=both hits/only first hit connects.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_5D(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_5D(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Crouched hurtbox F8-29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_6A_1.png|200px]][[bild:kofxi_whip_6A_2.png|200px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16/20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22/-18&amp;lt;/span&amp;gt;*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-23/-19&amp;lt;/span&amp;gt;*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |*=first/second hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6AA&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_6AA_1.png|200px]][[bild:kofxi_whip_6AA_2.png|200px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |32/35*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14/-11&amp;lt;/span&amp;gt;*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15/-12&amp;lt;/span&amp;gt;*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |*1=counting from F1 of 6A. *2&amp;amp;3=first/second hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6AAA&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_6AAA_1.png|200px]][[bild:kofxi_whip_6AAA_2.png|200px]][[bild:kofxi_whip_6AAA_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |45/49*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-25&amp;lt;/span&amp;gt;/KD*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26/-22&amp;lt;/span&amp;gt;*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitboxes as 6A, but second hitbox causes knockdown. *=counting from F1 of 6A. *2&amp;amp;3=first/second hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Special Cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_2C_1.png]][[bild:kofxi_whip_2C_2.png]][[bild:kofxi_whip_2C_3.png]][[bild:kofxi_whip_2C_4.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7/13/18*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3+13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Second hit knocks down. Low profile F1-6 (96px). *=first/second/third hit, if previous hit whiffs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_2D.png]][[bild:kofxi_whip_2D_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low profile F3-14 &amp;amp; 23-25 (112px). F26+27 crouching recovery. Moves forward (disjointed hurtbox). Can beat Gato&#039;s 236236A as okizeme.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Jumping Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_smalljump_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as j.A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_jump_up_A_1.png|200px]][[bild:kofxi_whip_jump_up_A_2.png|200px]][[bild:kofxi_whip_jump_up_A_3.png|200px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9/12/15*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Unique attack. *=First, second, third hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_jump_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as smalljump A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_smalljump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as j.B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_jump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as smalljump B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_smalljump_C_1.png]][[bild:kofxi_whip_smalljump_C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14/18*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as j.C. *=First/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_jump_up_C_1.png|250px]][[bild:kofxi_whip_jump_up_C_2.png|250px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Unique attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_jump_C_1.png]][[bild:kofxi_whip_jump_C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14/18*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as smalljump C. *=First/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_smalljump_D_1.png]][[bild:kofxi_whip_smalljump_D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11/15*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as j.D. *=First/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_jump_up_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Unique attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_jump_D_1.png]][[bild:kofxi_whip_jump_D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11/15*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as smalljump D. *=First/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_smalljump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as j.E. *=active until landing, 9F at most.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_jump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9/10*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as smalljump E. *=regular jump / jump up.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;41236A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_41236A_1.png]][[bild:kofxi_whip_41236A_2.png]][[bild:kofxi_whip_41236A_3.png]][[bild:kofxi_whip_41236A_4.png]][[bild:kofxi_whip_41236A_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7/24*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-55/-46&amp;lt;/span&amp;gt;*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 legs invul. F1-29 Counterhit-State. 90F total duration. *=if first hit whiffs. *2=First/second hit. Same damage as 41236C (20).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;41236C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_41236C_1.png]][[bild:kofxi_whip_41236C_2.png]][[bild:kofxi_whip_41236C_3.png]][[bild:kofxi_whip_41236C_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11/35*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-51/-36&amp;lt;/span&amp;gt;*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. *2=First/second hit. Same damage as 41236A (20).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;63214A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_63214A_1.png]][[bild:kofxi_whip_63214A_2.png]][[bild:kofxi_whip_63214A_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27/48*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2nd hit is overhead. Both hits can juggle. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;63214B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_63214B_1.png]][[bild:kofxi_whip_63214B_2.png]][[bild:kofxi_whip_63214B_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23/44*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit (a rare exception).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;63214C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_63214C_1.png]][[bild:kofxi_whip_63214C_2.png]][[bild:kofxi_whip_63214C_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24/39*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state.*=first/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;63214X&amp;gt;D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_63214X_D_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Cancels 63214X. F1-10 counterhit-state. F11-14 recovery. *=Earliest cancel begins on F17.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;421P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_421P.png]][[bild:kofxi_whip_421P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-29&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Pistol holds 7 bullets. Firing the 7th bullet will trigger a reload animation. Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;5xP&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_421Px6_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5*7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-83*&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Followup to 421P, up to 5x. Will reload if done 6 times even if there are 7 rounds in the gun. Low hit. Juggle anywhere.  Can hit OTG. *=each additional shot after the first. *2=with reloading included.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.214A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_jump_214A_1.png]][[bild:kofxi_whip_jump_214A_2.png]][[bild:kofxi_whip_jump_214A_3.png]][[bild:kofxi_whip_jump_214A_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4+1+14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can only be done from normal and super jumps. Travels shorter than j.214C. F1-35 in counterhit-state. 10F landing recovery. Earliest possible timing = F9 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.214C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_jump_214C_1.png]][[bild:kofxi_whip_jump_214C_2.png]][[bild:kofxi_whip_jump_214C_3.png]][[bild:kofxi_whip_jump_214C_4.png]][[bild:kofxi_whip_jump_214C_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5+2+18+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can only be done from normal and super jumps. Travels further than j.214A. F1-46 in counterhit-state. 16F landing recovery. Earliest possible timing = F9 of jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2141236P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_2141236P.png]][[bild:kofxi_whip_2141236P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-35&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1 invul. F2-13 Counterhit state. F14-64 recovery (51F). Can be QSed &amp;amp; Dream Cancelled.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_236236P_1.png]][[bild:kofxi_whip_236236P_2.png]][[bild:kofxi_whip_236236P_3.png]][[bild:kofxi_whip_236236P_4.png]][[bild:kofxi_whip_236236P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6+6+6+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1 invul. F1-69 in counterhit-state. F70-93 recovery (24F).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2141236E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_whip_2141236E.png]][[bild:kofxi_whip_2141236E_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-35&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 invul. F7-13 upper feet invul &amp;amp; in counterhit-state. F14-64 recovery.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Special Data&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Pattern&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f,1st hit)&amp;gt;AB&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Combos into 5B(c)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f,2nd hit)&amp;gt;AB&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Combos into 5B(c)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.&lt;br /&gt;
*Has no collision on back Ukemi (can run through)&lt;br /&gt;
*j.E is unblockable when done meaty. Bug, tournament banned.&lt;br /&gt;
*Juggling with 236236P and shifting the 2nd to last hit will result in the opponent standing in the air:&amp;lt;br&amp;gt;&lt;br /&gt;
[[bild:kofxi_whip_236236P_bug.png]]&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
===Basic Combos===&lt;br /&gt;
*5B(C)x1-2 &amp;gt; 2B &amp;gt; 41236A: BnB combo, hard knockdown and sets up okizeme.&lt;br /&gt;
&lt;br /&gt;
*(5D(1)&amp;gt;) 63214B &amp;gt; 5B&amp;gt;5B&amp;gt;2B&amp;gt;41236A: Useful combo from 63214B.&lt;br /&gt;
&lt;br /&gt;
*Throw &amp;gt; 421P: OTG hit. Most useful when Throwing the opponent in the corner, since you are close afterwards.&lt;br /&gt;
&lt;br /&gt;
*63214A &amp;gt; 5B(f) whiff &amp;gt; 421A (OTG): unscale setup. See [https://youtu.be/K119BF4Te6g?t=2394 here], from u-rasia.&lt;br /&gt;
&lt;br /&gt;
*2C &amp;gt; 41236A: Juggle anywhere anti-air. Needs to hit both close and relatively high to connect reliably.&lt;br /&gt;
&lt;br /&gt;
*5A &amp;gt; 41236A: Juggle anywhere anti-air. quite situational, see it in action [https://youtu.be/u2E7_tlPH2Q?t=2044 here], from u-rasia.&lt;br /&gt;
&lt;br /&gt;
===QS Combos===&lt;br /&gt;
*2C(1)&amp;gt;6Ax3&amp;gt;QS: basic QS setup&lt;br /&gt;
&lt;br /&gt;
*QS to Whip &amp;gt; j.C&amp;gt;\/&amp;gt;2C(1)&amp;gt;...: basic combo from QS&lt;br /&gt;
*2A &amp;gt; QS: 2A actually has enough hit stun to connect a QS jump-in, see [https://youtu.be/mnzXYU-4jpQ?t=1153 u-rasia vs shingo]&lt;br /&gt;
&lt;br /&gt;
*Corner Juggle QS to Whip &amp;gt; 63214A(first hit), link 2C&amp;gt;41236P: funky juggle into Boomerang, but gives up the corner. Example juggles are Kula 214B-6D, Gato 236236A(1), Ryo 646C etc.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
*There is an infinite blockstring when Whip is cornered, see [https://youtu.be/mnzXYU-4jpQ?t=2214 u-rasia vs Shingo]&lt;br /&gt;
&lt;br /&gt;
== Okizeme ==&lt;br /&gt;
*Throw &amp;gt; short backwalk &amp;gt; 2B whiff &amp;gt; superjump j.C: Crossup. See [https://youtu.be/pPYzRcvT078 u-rasia]&lt;br /&gt;
&lt;br /&gt;
===DOWN! Okizeme===&lt;br /&gt;
*Corner hyperhop j.C (crossup), 2C(1)&amp;gt;6Ax3 &amp;gt; whip pull &amp;gt; 5B(c)&amp;gt;5B(c)&amp;gt;2B&amp;gt;41236P. See [https://youtu.be/u2E7_tlPH2Q?t=556 u-rasia]&lt;br /&gt;
&lt;br /&gt;
==Matchups==&lt;br /&gt;
:Tall crouched characters cannot crouch Whip&#039;s 5A(c), which gives massive advantage. Linking a 2C afterwards serves as a frame trap. 5A(c) can be used eg. after her pull-in move on guard, see [https://youtu.be/pPYzRcvT078?t=1839 u-rasia]&lt;br /&gt;
&lt;br /&gt;
Note from ATG: I asked u-rasia for whip matchups, he provided the following, based on his experience using all of those characters against Kentucky (strong Whip player).&lt;br /&gt;
:30:70 K&#039; Kula&lt;br /&gt;
:35:65 Yuri Gato Adelheid&lt;br /&gt;
:40:60 Ash Shen Terry Ryo King Griffon Clark &lt;br /&gt;
:45:55 Oswald Benimaru Jenet  Athena Kensou Vanessa Mary Eiji Kyo Iori Jazu Silber&lt;br /&gt;
:50:50 Elisabeth Kim Ralf Malin Maxima Gai Hayate Duck&lt;br /&gt;
:55:45 Duolon Momoko Ramon  Kasumi Shingo&lt;br /&gt;
&lt;br /&gt;
===Duck===&lt;br /&gt;
:As of Sawakoro Festival, Duck has changed from a 35:65 to a 50:50 since u-rasia and others discovered that Whip&#039;s 2D beats all of Duck&#039;s jump attacks except j.E.&lt;br /&gt;
:If 2D is not used to its full extent, the matchup is very difficult due to Duck&#039;s pressure.&lt;br /&gt;
&lt;br /&gt;
===Vs Gato===&lt;br /&gt;
:Cannot crouch Whip&#039;s 5A(c)&lt;br /&gt;
:Due to its disjointed hurtbox, 2D can beat Gato&#039;s 236236A and make his LDM whiff when used as okizeme. Example from [https://youtu.be/rkRTqSzVtLo?t=484 u-rasia]&lt;br /&gt;
&lt;br /&gt;
===Vs Kula===&lt;br /&gt;
:2D as Okizeme will make Ray Spin whiff, enabling a Punish with 5B(c)&amp;gt;2B&amp;gt;41236P etc, see [https://youtu.be/rkRTqSzVtLo?t=1526 u-rasia]&lt;br /&gt;
&lt;br /&gt;
===Vs Ryo===&lt;br /&gt;
:Cannot crouch Whip&#039;s 5A(c)&lt;br /&gt;
&lt;br /&gt;
===Vs Oswald===&lt;br /&gt;
Punish Oswald&#039;s standard Rekka Chain (&amp;gt;214P&amp;gt;214B) with 5A(f)&amp;gt;41236A, see [https://youtu.be/u2E7_tlPH2Q?t=2053 here], from u-rasia&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
[https://www.youtube.com/watch?v=HXjwVeXv99A u-rasia and kentucky playing lots of whip @ game spot big one, 2022]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=nLTwoJ2oktQ Kentucky (best Whip) vs good day 21 players, several matches]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/6t1T24GGcKk Kentucky vs Ryumi @ 01 playland carnival 2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/xi38zUvFFNM Kentucky vs Sagawa @ playland carnival 2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/zJpNXVyADVk Kentucky vs Yamate @ playland carnival 2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/aM352MEWYAw Kentucky vs Ryumi @ 02 playland carnival 2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Z0Hx1c27JrI port24, Sawakoro plays Whip]&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61016</id>
		<title>Worldwide List of KOFXI Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61016"/>
		<updated>2026-09-18T12:50:24Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Senchoh / せんちょー */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Japan - Tokyo Area==&lt;br /&gt;
===U-Rasia / Uラシア===&lt;br /&gt;
Considered the greatest player of all time. Passed away in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/u_rasia twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (S+A)&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All of them&lt;br /&gt;
&lt;br /&gt;
===Lunatic Ryoji / リョージ===&lt;br /&gt;
Famous KOF-cosplayer &amp;amp; character specialist. [https://twitter.com/lunatic_ryoji twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai(E+C)&lt;br /&gt;
*Silber(E+D)&lt;br /&gt;
*Ash(C)(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Ryumi / りゅーみ===&lt;br /&gt;
Extremely strong Yuri. [https://twitter.com/ryumi_xi twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Yuri(E+A)&lt;br /&gt;
*Terry(E+A)&lt;br /&gt;
*Ryo(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Elisabeth&lt;br /&gt;
&lt;br /&gt;
===Zakuroman / ざくろまん===&lt;br /&gt;
Strong player that can play all the high tier characters.&lt;br /&gt;
[https://twitter.com/zakuroman0221 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (Leader as of 2024 makai touitsu)&lt;br /&gt;
*Ryo (start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ralf(start+C)&lt;br /&gt;
*Vanessa(start+D)&lt;br /&gt;
*Oswald(start+B)&lt;br /&gt;
*Maxima(start+D) (in main team as of 2024 makai touitsu)&lt;br /&gt;
*K&#039;(E+A) (in main team as of 2024 makai touitsu)&lt;br /&gt;
&lt;br /&gt;
=== Hiroshi / Tobidogu-san / Yatterukara ===&lt;br /&gt;
Famous for his Fireball-Zoning-Team&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/NyZNAa2hrIqkT9J twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*King(C)&lt;br /&gt;
*Kensou(C)&lt;br /&gt;
*Jazu(C) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Silber&lt;br /&gt;
&lt;br /&gt;
===ケンタッキー / kenta/kentucky===&lt;br /&gt;
Strongest Whip &amp;amp; Athena player in the world. Also plays an extremely strong Kensou and Yuri.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Whip&lt;br /&gt;
*Athena (L)&lt;br /&gt;
&lt;br /&gt;
===沖縄カズ / Okinawa Kaz===&lt;br /&gt;
One of the strongest Ioris &amp;amp; Adelheids in the world. Occasionally play, last seen @ big1 (january 2025).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori (black/red)&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Operaza / おぺら座===&lt;br /&gt;
Fan of Elisabeth, [https://twitter.com/Operasabeth twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Elisabeth (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
&lt;br /&gt;
===akio / アキオ===&lt;br /&gt;
Expert player that likes to pick uncommon characters&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori(A)&lt;br /&gt;
*Terry(A)&lt;br /&gt;
*Kasumi(A)&lt;br /&gt;
*Momoko(A)&lt;br /&gt;
*Shen(A)(L)&lt;br /&gt;
*Ash(A)(L)&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
*Griffon(L)&lt;br /&gt;
&lt;br /&gt;
===Kodsuka / 狐塚===&lt;br /&gt;
One of the &amp;quot;Three Gods in Shinjuku&amp;quot; (San-Shin). Plays at Game in Good Day 21 lately. Likes to call himself &amp;quot;Rule&amp;quot; and alternatively &amp;quot;Kaioh&amp;quot; lately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Eiji&lt;br /&gt;
*Terry&lt;br /&gt;
*K&#039;(A)L&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yanjirou===&lt;br /&gt;
Arguably the strongest player in the world currently. Famous for his incredibly fast reaction speed. Is often called &amp;quot;Maoh&amp;quot; (demon king).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula (E+A)&lt;br /&gt;
*K&#039; (E+D)&lt;br /&gt;
*Gato(L) (E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
&lt;br /&gt;
===Sea Color / シーカラー===&lt;br /&gt;
Strong player that plays at good day 21, uses all blue colors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (E+B)&lt;br /&gt;
*K&#039; (B)&lt;br /&gt;
*Kula(L) (S+A)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Makotsu / 馬骨===&lt;br /&gt;
Rarely plays at Game in Good Day 21, [https://twitter.com/makotu6666 twitter]&lt;br /&gt;
*Eiji&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sonshi===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Zorbon===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Clark&lt;br /&gt;
*Kula&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shou / ショウ===&lt;br /&gt;
Plays at big1 and good day, Leader Oswald expert. Likes to play the white colors.&lt;br /&gt;
*Kula&lt;br /&gt;
*Terry&lt;br /&gt;
*Gato&lt;br /&gt;
*King&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Tennkawa / 天河===&lt;br /&gt;
Famous KOF-player. Occasionally plays at game spot big1 and attends Sawakoro Festival. [https://twitter.com/tennkawa1989 twitter link]&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Machapiro===&lt;br /&gt;
Played in big-1 on 2024/02/24.&amp;lt;br&amp;gt;&lt;br /&gt;
Quote from u-rasia: &amp;quot;He is one of the heroes who played an active role in the East-West XI battle that took place around 2015.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===KMT===&lt;br /&gt;
plays at game in good day 21, known as a KOFXIII &amp;amp; 02UM player. See [https://www.youtube.com/watch?v=I9cW6weYUIA here]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Tayo / たよ===&lt;br /&gt;
Plays at good day. Is a 98 player that used to play XI and is now active again since about 2021.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Maru===&lt;br /&gt;
Plays at good day, new player as of 2025, skilled in Vanessa&#039;s neutral. Played 2 ft10s against ATG in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Otokusan===&lt;br /&gt;
Plays at shinjuku sports land, fan of Terry. [https://x.com/otokusan44 Twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Ryo&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
===Asumo===&lt;br /&gt;
Played at good day 21 on 2025/05/08&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
== Tokyo, 生交代推進委員会委員長 Group ==&lt;br /&gt;
===Sagawa / 佐川===&lt;br /&gt;
[https://twitter.com/sagawa_0704 Sagawa&#039;s twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;(E+B)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Terry (E+B)&lt;br /&gt;
*King&lt;br /&gt;
*Oswald&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
*Silber(L)&lt;br /&gt;
*Athena(L)(retired)&lt;br /&gt;
&lt;br /&gt;
===Yamate / 山手===&lt;br /&gt;
[https://twitter.com/yamate5656 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team (played @ Sawakoro festival 2018):&#039;&#039;&#039;&lt;br /&gt;
*Vanessa(E+A)&lt;br /&gt;
*Oswald(E+A)&lt;br /&gt;
*K&#039;(B) (L)&lt;br /&gt;
&lt;br /&gt;
===TORI===&lt;br /&gt;
Very strong Vanessa player, currently somewhat inactive but made an appearance at Sawakoro Festival 2023&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Vanessa(C)(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Saitama ==&lt;br /&gt;
===kyuntakuya / きゅんTA9YA===&lt;br /&gt;
Strongest Eiji of the world &amp;amp; very strong player overall.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/KyunTakuya twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team(2024)&#039;&#039;&#039;&lt;br /&gt;
*Oswald(start+D)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (~2023):&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (old):&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji(B)&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Toshian / トシやん===&lt;br /&gt;
[https://twitter.com/arcthe2653 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck(start+D)&lt;br /&gt;
*Malin(E+D)&lt;br /&gt;
*Athena(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Hiro / ひろ===&lt;br /&gt;
[https://twitter.com/gomigeeeeee twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)(start+A)&lt;br /&gt;
&lt;br /&gt;
===Yoshi / よっしー===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Jenet&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shishoh / ししょー===&lt;br /&gt;
One of the strongest Ralfs in the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===uguu===&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gato&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Terry / 西川口テリー===&lt;br /&gt;
Terry expert that regularly uploads combo clips. [https://www.youtube.com/channel/UCKFoghwnEAXq4HmYbgcqjaQ youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Tery&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Ryo / 西川口リョウ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
===bakudaniwa / ばくだんいわ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Japan - Aichi (Nagoya) &amp;amp; Mie Prefecture==&lt;br /&gt;
===Sawakoro / サワコロ===&lt;br /&gt;
One of the strongest Japanese players. Famous for his unique team. Griffon is A/B-tier just because of him.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/sawakoro345 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Griffon(A)&lt;br /&gt;
*Mary(C)&lt;br /&gt;
*Silber(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon/Mary/Kim(L) (if Silber isn&#039;t unlocked)&lt;br /&gt;
&lt;br /&gt;
===Shingo Jukucho/ しんご塾長===&lt;br /&gt;
AKA Shingo. One of the world&#039;s strongest players. Often hosts the after-party of Sawakoro Festival and is very involved in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/shingo__11 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Gato(start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Kim(start+C)&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Rock / ロック===&lt;br /&gt;
Tougeki participant in KOF98UM. Helps this wiki find out frame data. Has moved to the Kansai / Chiba area as of 2024, will still be listed under Aichi Prefecture for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/rock_zack_ap1 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;, Ralf, Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sana ===&lt;br /&gt;
Often does English commentary for port24.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Gai(B),Gato(E+C),Oswald(Start+B(L)&lt;br /&gt;
*Kim(A), Gato(A), Oswald(A) (L): played vs BZR, 2019, [https://www.youtube.com/watch?v=C9iYIdF2vaU port-24]&lt;br /&gt;
*Kula, Oswald, Gato(L), played @ [https://www.youtube.com/watch?v=dfXhjAeLTfc port24]&lt;br /&gt;
&lt;br /&gt;
===Arthur-P / あーさーP===&lt;br /&gt;
[https://twitter.com/a_sa_pfb twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teams:&#039;&#039;&#039;&lt;br /&gt;
*Jazu/Kim/Clark(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*Kim/Kensou/Kasumi(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*K&#039;/Kyo/Ash (L), played @ [https://youtu.be/wJF_Ys5rQi8?t=7790 sawakoro festival 2018]&lt;br /&gt;
&lt;br /&gt;
===Ｋ＠Ｚ / Miekazu===&lt;br /&gt;
Character specialist that can play many complicated characters at high level. Has one of the best oswalds.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/kissthefuture00 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Duolon&lt;br /&gt;
&lt;br /&gt;
===Roger / ロジャー===&lt;br /&gt;
[https://twitter.com/tak48589211 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+A)&lt;br /&gt;
*Kyo(E+A)&lt;br /&gt;
*Ryo(E+C)(L)&lt;br /&gt;
&lt;br /&gt;
===TORU / 中川TORU===&lt;br /&gt;
Plays Tori&#039;s old Team with Vanessa as Leader. [https://twitter.com/toructrl twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Gato(D) (L and non-L)&lt;br /&gt;
*K&#039;(red)&lt;br /&gt;
&lt;br /&gt;
===SPOOKIE===&lt;br /&gt;
[https://twitter.com/Spookiesky twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===everest / エベレスト===&lt;br /&gt;
Now lives in Tokyo, but is from the Nagoya area.&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
&lt;br /&gt;
===jaian (Gian) / ジャイアン===&lt;br /&gt;
One of the very strongest players &amp;amp; famous multi-game player &amp;amp; tougeki participant, works at port24 Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/hasibasora twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(C)&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima, Ryo, Adelheid (L) [https://www.youtube.com/watch?v=lOHUkuBgQyc played vs Sawakoro]&lt;br /&gt;
&lt;br /&gt;
===hokuto / ホクト===&lt;br /&gt;
Former KOF98-player, started playing XI in the late 2010s and is very strong.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
[https://twitter.com/hutoihito?s=20&amp;amp;t=aiQh49a_6AtXPNfaHrE_eg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== arata ===&lt;br /&gt;
Garou player (Gato)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kyo&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Tetsu===&lt;br /&gt;
Participated in the Sawakoro Festival 2023&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===ryotsu / 両津===&lt;br /&gt;
From Matsusaka, Mie Precture, same city as Yassan. Famous for being the best console version player, can even beat u-rasia and shingo in ft10s with pad. Also plays in arcades.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039; at [https://youtu.be/wJF_Ys5rQi8?t=12226 sawakoro cup 2018]&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Yassan===&lt;br /&gt;
From Matsusaka, Mie prefecture. Incredibly strong console only player &amp;amp; friend of Sawakoro. Can beat top players with pad easily.&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===税金泥棒 / Seikindorobo / Tax Thief ===&lt;br /&gt;
KOFXI player that recently (2021) moved to Nagoya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters.&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Maxima&lt;br /&gt;
*Adelheid&lt;br /&gt;
&lt;br /&gt;
===kani / かに / 蟹===&lt;br /&gt;
Not to be confused with K2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gato(E+A)&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Adelheid(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Kurocha/クロちゃ===&lt;br /&gt;
*Duck&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===焼き飯/Yakimeshi===&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Nagoshi / なごし ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck (2P only)&lt;br /&gt;
&lt;br /&gt;
===Mr. Y / Waishi / Y氏===&lt;br /&gt;
Employee of port24, plays XI casually&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===MAVEN===&lt;br /&gt;
*Malin&lt;br /&gt;
*Duck&lt;br /&gt;
*Terry&lt;br /&gt;
*Agent Team (Ramon,Mary,Vanessa)&lt;br /&gt;
&lt;br /&gt;
===Senchoh / せんちょー===&lt;br /&gt;
One of the strongest Aquapazza players in the world, plays XI only since a few years.&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Yuri&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Iori&lt;br /&gt;
*King&lt;br /&gt;
&lt;br /&gt;
===Sengoku / 千国===&lt;br /&gt;
*Mary&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo&lt;br /&gt;
&lt;br /&gt;
===Rukkora / るっこら===&lt;br /&gt;
The famous Yagoto gourmet, no. 1 advice giver for restaurants. Known for his aggressive playstyle. As of 2025, has moved to the Philippines for work.&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===gori / ゴリ===&lt;br /&gt;
[https://twitter.com/gori_dark twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(B)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(B)&lt;br /&gt;
*Adelheid(E+D) (L)&lt;br /&gt;
&lt;br /&gt;
===Ozuma / オズマ===&lt;br /&gt;
Frequently visits port24 in Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; [https://www.youtube.com/watch?v=ZXFWt2JmKDM played @ port 24 29.06.2020]:&lt;br /&gt;
*Gai&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===AOI===&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuki/修行僧===&lt;br /&gt;
Famous 98 &amp;amp; 2002 player that has started playing a little XI in early 2026 and is already winning matches here and there against top players.&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Osaka / Kobe ==&lt;br /&gt;
===Nori / ノリ===&lt;br /&gt;
Strongest player in Osaka and one of the strongers players in general. Also has the strongest Ralf.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/nori_0112 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Gato(D) (L)&lt;br /&gt;
&lt;br /&gt;
===GRID===&lt;br /&gt;
Strongest Akatsuki Blitzkampf En-Eins player and very strong XI player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/grid_carp twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+C)&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (L)&lt;br /&gt;
&lt;br /&gt;
===Kazuyuki===&lt;br /&gt;
Player from Kobe, visited port24 on 2021/07/18.&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Naera===&lt;br /&gt;
Old KOFXI player &amp;amp; togeki 06 participant who returned to port24 on 2020/12/19+20.&lt;br /&gt;
*Gai&lt;br /&gt;
*Eiji&lt;br /&gt;
*K(L)&lt;br /&gt;
&lt;br /&gt;
Togeki 06 team:&lt;br /&gt;
*Duolon&lt;br /&gt;
*Maxima&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuito===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duo Lon&lt;br /&gt;
*Benimaru&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
&lt;br /&gt;
===Terryman /  てりーまん ===&lt;br /&gt;
Streams matchvideos from Game Center Athena Nipponbashi&lt;br /&gt;
&lt;br /&gt;
== Japan - Kyushu Area ==&lt;br /&gt;
=== Saginomiya ===&lt;br /&gt;
Incredibly strong Iori player with great fundamentals&lt;br /&gt;
*Iori&lt;br /&gt;
*Kim&lt;br /&gt;
*Griffon&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dokukeshisou / 毒消し草 ===&lt;br /&gt;
As of 2025, retired.&amp;lt;br&amp;gt;&lt;br /&gt;
*Terry&lt;br /&gt;
*Jenet&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Kaicho===&lt;br /&gt;
2022/12/16 tourney winner @ g-stage, see [https://www.youtube.com/live/mrCMECsB8K8?feature=share here] at around 2h30m for the tournament&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Higashi===&lt;br /&gt;
*Gai&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Aware / あわれ===&lt;br /&gt;
*Kula&lt;br /&gt;
*Maxima&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Oochinokata===&lt;br /&gt;
*Whip&lt;br /&gt;
*King&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Others / Unknown ==&lt;br /&gt;
===k-tani / けーたに===&lt;br /&gt;
Lives in Niigata. Famous Combomaster &amp;amp; strong player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ktani0281 twitter], [https://www.youtube.com/channel/UC4wqKnbAGanba2GHQn5OiVA youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Gato(E+B)&lt;br /&gt;
*K&#039;(A) (L)&lt;br /&gt;
&lt;br /&gt;
===imokkuma / いもっくま===&lt;br /&gt;
Training partner of k-tani.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/imonchu07 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Maxima&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
&lt;br /&gt;
===BZR===&lt;br /&gt;
Expert on technical characters. Strongest Vanessa player and possibly the strongest Oswald currently. Lives in Nigata.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/BZRS15 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(E+D)(point &amp;amp; L)&lt;br /&gt;
*Duck(E+C)(point &amp;amp; L)&lt;br /&gt;
*Vanessa (D)(Point &amp;amp; L)&lt;br /&gt;
*K&#039;(B)(point &amp;amp; L)&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Duolon(L)&lt;br /&gt;
&lt;br /&gt;
===ketsumureo / K2===&lt;br /&gt;
Geeks/WellPlayed Pro Gamer &amp;amp; cosplayer. [http://geeks-it.com/team/k2/ Geeks account], [https://twitter.com/K2_KOF twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Gato(D)&lt;br /&gt;
*Oswald(A)(L)&lt;br /&gt;
&lt;br /&gt;
===Zerio / ゼリオ===&lt;br /&gt;
Based in Sapporo, Hokkaido.&lt;br /&gt;
[https://twitter.com/zerio_youhei twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
=== Yaeba / やえば===&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; Sawakoro Festival 2019&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Clark(A)&lt;br /&gt;
*Gato(A) (L)&lt;br /&gt;
&lt;br /&gt;
===KT===&lt;br /&gt;
Old friend of Sawakoro &amp;amp; KOFXI-Player from Nara, visited Port24 on 2020/11/14&lt;br /&gt;
*Jazu&lt;br /&gt;
*King&lt;br /&gt;
*Gato / Shen(L)&lt;br /&gt;
&lt;br /&gt;
===tacchi / たっちー===&lt;br /&gt;
[https://twitter.com/dagun7676 twitter account]&lt;br /&gt;
*Momoko&lt;br /&gt;
*Shen&lt;br /&gt;
*Malin&lt;br /&gt;
&lt;br /&gt;
===Ayuri===&lt;br /&gt;
Participated in Sawakoro Festival 2023&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===TSR===&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Nagano==&lt;br /&gt;
===Astro / あすとろ===&lt;br /&gt;
Player at game center okinaya, Nagano.&lt;br /&gt;
*Griffon + others&lt;br /&gt;
&lt;br /&gt;
== Korea ==&lt;br /&gt;
=== Pie / Pi / 파이 ===&lt;br /&gt;
Strongest Korean Player, [https://twitter.com/ljh5599 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Kong===&lt;br /&gt;
Daegu-based player, very strong Iori.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===BBoy / 뽀이===&lt;br /&gt;
Daegu-based player, see eg. here: [https://youtu.be/epNPEEPpTXs here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Hens / 헨스===&lt;br /&gt;
Daegu-based player.&lt;br /&gt;
&lt;br /&gt;
===Choding / 초딩===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Baeng / 뱅===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Red Six / 레드식스===&lt;br /&gt;
Very strong Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Poongko===&lt;br /&gt;
Famous e-sports player. Has recently (January 2026) visited Japan and challenged the strongest players.&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Taiwan ==&lt;br /&gt;
===Yukito / ユキト===&lt;br /&gt;
Strong Taiwanese player who visits Japan regularly. Tougeki 2006 Top-8.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/2008yukito twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck King(start+C)&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kyo (E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
=== Ken-oh / 権王===&lt;br /&gt;
Originally from Kaohsiung (高雄) but lives in the Osaka region. Is also an extremely strong Hokuto no Ken player (Raoh), first place seikimatsu butoukai 2025&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Maxima&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kensou&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
==Chile==&lt;br /&gt;
===Tortita===&lt;br /&gt;
[https://twitter.com/Tortiiilla twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Team 1:&#039;&#039;&#039;&lt;br /&gt;
*Ash&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team 2:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
==Brazil==&lt;br /&gt;
===Chip===&lt;br /&gt;
[https://twitter.com/chip_dmg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Trema===&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Bola385===&lt;br /&gt;
[https://twitter.com/lucasoosilva twitter]&lt;br /&gt;
&lt;br /&gt;
==France==&lt;br /&gt;
===Rayden-Sama===&lt;br /&gt;
[https://twitter.com/SBR_Rayden twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kim, Kula, Oswald(L)&lt;br /&gt;
*Oswald, Kula, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Yaz===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
===2Pac===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck, Kyo, Oswald(L)&lt;br /&gt;
*Kula, Oswald, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Dooms===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Frionel===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/frionel26 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon, Gai, Ryo(L)&lt;br /&gt;
*Kula, ??, Gato (L)&lt;br /&gt;
&lt;br /&gt;
===Piccolosan===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kim&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Robby===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo(L)&lt;br /&gt;
&lt;br /&gt;
===Brian===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Jnox===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Maxima&lt;br /&gt;
*Shen (L)&lt;br /&gt;
&lt;br /&gt;
===Pharaon===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Gai&lt;br /&gt;
*Clark (L)&lt;br /&gt;
&lt;br /&gt;
===Rickyo===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
==Germany - NRW/Insertgame ==&lt;br /&gt;
===Kingcar===&lt;br /&gt;
[https://twitter.com/Insertgamedojo twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Oswald&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Zer0q===&lt;br /&gt;
[https://twitter.com/Zer0qIG twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Diz===&lt;br /&gt;
[https://twitter.com/diz0603 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
*Elisabeth&lt;br /&gt;
*Iori&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Dai===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Duck&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
&lt;br /&gt;
===jazzboi===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
&lt;br /&gt;
===NAZ===&lt;br /&gt;
[https://twitter.com/NAZ_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Germany - Frankfurt/Madgear==&lt;br /&gt;
===healing care / hlcws===&lt;br /&gt;
[https://twitter.com/hlcws twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Kula&lt;br /&gt;
*Athena(L)&lt;br /&gt;
&lt;br /&gt;
===Maddo===&lt;br /&gt;
[https://twitter.com/maddo88888 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Shen&lt;br /&gt;
*Gato&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===arit===&lt;br /&gt;
[https://twitter.com/nitpickersworld twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
===Sensei Enrique===&lt;br /&gt;
[https://twitter.com/SenseiEnrique98 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Mary&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===AD Ryan===&lt;br /&gt;
[https://twitter.com/AD_Ryan_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kula&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===Sinjul===&lt;br /&gt;
[https://twitter.com/NFBSinJul_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===kendeep===&lt;br /&gt;
[https://twitter.com/kendeep_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===ATG===&lt;br /&gt;
takes care of this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ATG213 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Duolon&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
&lt;br /&gt;
==Germany - others==&lt;br /&gt;
===Dracula===&lt;br /&gt;
[https://twitter.com/DraculaSan89 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ryo(2nd / L)&lt;br /&gt;
*Benimaru(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Mr. Broken===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kyo&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===P-Drum===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
*Ryo&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===DoucleBor===&lt;br /&gt;
Moved back to france, listed for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
Used agent team.&lt;br /&gt;
&lt;br /&gt;
===Antser===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Haxon===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Yuri&lt;br /&gt;
*Kula(L)&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61015</id>
		<title>Worldwide List of KOFXI Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61015"/>
		<updated>2026-09-18T12:49:58Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Rukkora / るっこら */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Japan - Tokyo Area==&lt;br /&gt;
===U-Rasia / Uラシア===&lt;br /&gt;
Considered the greatest player of all time. Passed away in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/u_rasia twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (S+A)&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All of them&lt;br /&gt;
&lt;br /&gt;
===Lunatic Ryoji / リョージ===&lt;br /&gt;
Famous KOF-cosplayer &amp;amp; character specialist. [https://twitter.com/lunatic_ryoji twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai(E+C)&lt;br /&gt;
*Silber(E+D)&lt;br /&gt;
*Ash(C)(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Ryumi / りゅーみ===&lt;br /&gt;
Extremely strong Yuri. [https://twitter.com/ryumi_xi twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Yuri(E+A)&lt;br /&gt;
*Terry(E+A)&lt;br /&gt;
*Ryo(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Elisabeth&lt;br /&gt;
&lt;br /&gt;
===Zakuroman / ざくろまん===&lt;br /&gt;
Strong player that can play all the high tier characters.&lt;br /&gt;
[https://twitter.com/zakuroman0221 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (Leader as of 2024 makai touitsu)&lt;br /&gt;
*Ryo (start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ralf(start+C)&lt;br /&gt;
*Vanessa(start+D)&lt;br /&gt;
*Oswald(start+B)&lt;br /&gt;
*Maxima(start+D) (in main team as of 2024 makai touitsu)&lt;br /&gt;
*K&#039;(E+A) (in main team as of 2024 makai touitsu)&lt;br /&gt;
&lt;br /&gt;
=== Hiroshi / Tobidogu-san / Yatterukara ===&lt;br /&gt;
Famous for his Fireball-Zoning-Team&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/NyZNAa2hrIqkT9J twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*King(C)&lt;br /&gt;
*Kensou(C)&lt;br /&gt;
*Jazu(C) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Silber&lt;br /&gt;
&lt;br /&gt;
===ケンタッキー / kenta/kentucky===&lt;br /&gt;
Strongest Whip &amp;amp; Athena player in the world. Also plays an extremely strong Kensou and Yuri.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Whip&lt;br /&gt;
*Athena (L)&lt;br /&gt;
&lt;br /&gt;
===沖縄カズ / Okinawa Kaz===&lt;br /&gt;
One of the strongest Ioris &amp;amp; Adelheids in the world. Occasionally play, last seen @ big1 (january 2025).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori (black/red)&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Operaza / おぺら座===&lt;br /&gt;
Fan of Elisabeth, [https://twitter.com/Operasabeth twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Elisabeth (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
&lt;br /&gt;
===akio / アキオ===&lt;br /&gt;
Expert player that likes to pick uncommon characters&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori(A)&lt;br /&gt;
*Terry(A)&lt;br /&gt;
*Kasumi(A)&lt;br /&gt;
*Momoko(A)&lt;br /&gt;
*Shen(A)(L)&lt;br /&gt;
*Ash(A)(L)&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
*Griffon(L)&lt;br /&gt;
&lt;br /&gt;
===Kodsuka / 狐塚===&lt;br /&gt;
One of the &amp;quot;Three Gods in Shinjuku&amp;quot; (San-Shin). Plays at Game in Good Day 21 lately. Likes to call himself &amp;quot;Rule&amp;quot; and alternatively &amp;quot;Kaioh&amp;quot; lately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Eiji&lt;br /&gt;
*Terry&lt;br /&gt;
*K&#039;(A)L&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yanjirou===&lt;br /&gt;
Arguably the strongest player in the world currently. Famous for his incredibly fast reaction speed. Is often called &amp;quot;Maoh&amp;quot; (demon king).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula (E+A)&lt;br /&gt;
*K&#039; (E+D)&lt;br /&gt;
*Gato(L) (E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
&lt;br /&gt;
===Sea Color / シーカラー===&lt;br /&gt;
Strong player that plays at good day 21, uses all blue colors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (E+B)&lt;br /&gt;
*K&#039; (B)&lt;br /&gt;
*Kula(L) (S+A)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Makotsu / 馬骨===&lt;br /&gt;
Rarely plays at Game in Good Day 21, [https://twitter.com/makotu6666 twitter]&lt;br /&gt;
*Eiji&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sonshi===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Zorbon===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Clark&lt;br /&gt;
*Kula&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shou / ショウ===&lt;br /&gt;
Plays at big1 and good day, Leader Oswald expert. Likes to play the white colors.&lt;br /&gt;
*Kula&lt;br /&gt;
*Terry&lt;br /&gt;
*Gato&lt;br /&gt;
*King&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Tennkawa / 天河===&lt;br /&gt;
Famous KOF-player. Occasionally plays at game spot big1 and attends Sawakoro Festival. [https://twitter.com/tennkawa1989 twitter link]&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Machapiro===&lt;br /&gt;
Played in big-1 on 2024/02/24.&amp;lt;br&amp;gt;&lt;br /&gt;
Quote from u-rasia: &amp;quot;He is one of the heroes who played an active role in the East-West XI battle that took place around 2015.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===KMT===&lt;br /&gt;
plays at game in good day 21, known as a KOFXIII &amp;amp; 02UM player. See [https://www.youtube.com/watch?v=I9cW6weYUIA here]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Tayo / たよ===&lt;br /&gt;
Plays at good day. Is a 98 player that used to play XI and is now active again since about 2021.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Maru===&lt;br /&gt;
Plays at good day, new player as of 2025, skilled in Vanessa&#039;s neutral. Played 2 ft10s against ATG in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Otokusan===&lt;br /&gt;
Plays at shinjuku sports land, fan of Terry. [https://x.com/otokusan44 Twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Ryo&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
===Asumo===&lt;br /&gt;
Played at good day 21 on 2025/05/08&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
== Tokyo, 生交代推進委員会委員長 Group ==&lt;br /&gt;
===Sagawa / 佐川===&lt;br /&gt;
[https://twitter.com/sagawa_0704 Sagawa&#039;s twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;(E+B)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Terry (E+B)&lt;br /&gt;
*King&lt;br /&gt;
*Oswald&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
*Silber(L)&lt;br /&gt;
*Athena(L)(retired)&lt;br /&gt;
&lt;br /&gt;
===Yamate / 山手===&lt;br /&gt;
[https://twitter.com/yamate5656 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team (played @ Sawakoro festival 2018):&#039;&#039;&#039;&lt;br /&gt;
*Vanessa(E+A)&lt;br /&gt;
*Oswald(E+A)&lt;br /&gt;
*K&#039;(B) (L)&lt;br /&gt;
&lt;br /&gt;
===TORI===&lt;br /&gt;
Very strong Vanessa player, currently somewhat inactive but made an appearance at Sawakoro Festival 2023&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Vanessa(C)(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Saitama ==&lt;br /&gt;
===kyuntakuya / きゅんTA9YA===&lt;br /&gt;
Strongest Eiji of the world &amp;amp; very strong player overall.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/KyunTakuya twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team(2024)&#039;&#039;&#039;&lt;br /&gt;
*Oswald(start+D)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (~2023):&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (old):&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji(B)&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Toshian / トシやん===&lt;br /&gt;
[https://twitter.com/arcthe2653 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck(start+D)&lt;br /&gt;
*Malin(E+D)&lt;br /&gt;
*Athena(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Hiro / ひろ===&lt;br /&gt;
[https://twitter.com/gomigeeeeee twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)(start+A)&lt;br /&gt;
&lt;br /&gt;
===Yoshi / よっしー===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Jenet&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shishoh / ししょー===&lt;br /&gt;
One of the strongest Ralfs in the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===uguu===&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gato&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Terry / 西川口テリー===&lt;br /&gt;
Terry expert that regularly uploads combo clips. [https://www.youtube.com/channel/UCKFoghwnEAXq4HmYbgcqjaQ youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Tery&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Ryo / 西川口リョウ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
===bakudaniwa / ばくだんいわ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Japan - Aichi (Nagoya) &amp;amp; Mie Prefecture==&lt;br /&gt;
===Sawakoro / サワコロ===&lt;br /&gt;
One of the strongest Japanese players. Famous for his unique team. Griffon is A/B-tier just because of him.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/sawakoro345 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Griffon(A)&lt;br /&gt;
*Mary(C)&lt;br /&gt;
*Silber(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon/Mary/Kim(L) (if Silber isn&#039;t unlocked)&lt;br /&gt;
&lt;br /&gt;
===Shingo Jukucho/ しんご塾長===&lt;br /&gt;
AKA Shingo. One of the world&#039;s strongest players. Often hosts the after-party of Sawakoro Festival and is very involved in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/shingo__11 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Gato(start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Kim(start+C)&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Rock / ロック===&lt;br /&gt;
Tougeki participant in KOF98UM. Helps this wiki find out frame data. Has moved to the Kansai / Chiba area as of 2024, will still be listed under Aichi Prefecture for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/rock_zack_ap1 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;, Ralf, Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sana ===&lt;br /&gt;
Often does English commentary for port24.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Gai(B),Gato(E+C),Oswald(Start+B(L)&lt;br /&gt;
*Kim(A), Gato(A), Oswald(A) (L): played vs BZR, 2019, [https://www.youtube.com/watch?v=C9iYIdF2vaU port-24]&lt;br /&gt;
*Kula, Oswald, Gato(L), played @ [https://www.youtube.com/watch?v=dfXhjAeLTfc port24]&lt;br /&gt;
&lt;br /&gt;
===Arthur-P / あーさーP===&lt;br /&gt;
[https://twitter.com/a_sa_pfb twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teams:&#039;&#039;&#039;&lt;br /&gt;
*Jazu/Kim/Clark(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*Kim/Kensou/Kasumi(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*K&#039;/Kyo/Ash (L), played @ [https://youtu.be/wJF_Ys5rQi8?t=7790 sawakoro festival 2018]&lt;br /&gt;
&lt;br /&gt;
===Ｋ＠Ｚ / Miekazu===&lt;br /&gt;
Character specialist that can play many complicated characters at high level. Has one of the best oswalds.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/kissthefuture00 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Duolon&lt;br /&gt;
&lt;br /&gt;
===Roger / ロジャー===&lt;br /&gt;
[https://twitter.com/tak48589211 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+A)&lt;br /&gt;
*Kyo(E+A)&lt;br /&gt;
*Ryo(E+C)(L)&lt;br /&gt;
&lt;br /&gt;
===TORU / 中川TORU===&lt;br /&gt;
Plays Tori&#039;s old Team with Vanessa as Leader. [https://twitter.com/toructrl twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Gato(D) (L and non-L)&lt;br /&gt;
*K&#039;(red)&lt;br /&gt;
&lt;br /&gt;
===SPOOKIE===&lt;br /&gt;
[https://twitter.com/Spookiesky twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===everest / エベレスト===&lt;br /&gt;
Now lives in Tokyo, but is from the Nagoya area.&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
&lt;br /&gt;
===jaian (Gian) / ジャイアン===&lt;br /&gt;
One of the very strongest players &amp;amp; famous multi-game player &amp;amp; tougeki participant, works at port24 Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/hasibasora twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(C)&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima, Ryo, Adelheid (L) [https://www.youtube.com/watch?v=lOHUkuBgQyc played vs Sawakoro]&lt;br /&gt;
&lt;br /&gt;
===hokuto / ホクト===&lt;br /&gt;
Former KOF98-player, started playing XI in the late 2010s and is very strong.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
[https://twitter.com/hutoihito?s=20&amp;amp;t=aiQh49a_6AtXPNfaHrE_eg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== arata ===&lt;br /&gt;
Garou player (Gato)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kyo&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Tetsu===&lt;br /&gt;
Participated in the Sawakoro Festival 2023&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===ryotsu / 両津===&lt;br /&gt;
From Matsusaka, Mie Precture, same city as Yassan. Famous for being the best console version player, can even beat u-rasia and shingo in ft10s with pad. Also plays in arcades.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039; at [https://youtu.be/wJF_Ys5rQi8?t=12226 sawakoro cup 2018]&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Yassan===&lt;br /&gt;
From Matsusaka, Mie prefecture. Incredibly strong console only player &amp;amp; friend of Sawakoro. Can beat top players with pad easily.&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===税金泥棒 / Seikindorobo / Tax Thief ===&lt;br /&gt;
KOFXI player that recently (2021) moved to Nagoya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters.&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Maxima&lt;br /&gt;
*Adelheid&lt;br /&gt;
&lt;br /&gt;
===kani / かに / 蟹===&lt;br /&gt;
Not to be confused with K2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gato(E+A)&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Adelheid(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Kurocha/クロちゃ===&lt;br /&gt;
*Duck&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===焼き飯/Yakimeshi===&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Nagoshi / なごし ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck (2P only)&lt;br /&gt;
&lt;br /&gt;
===Mr. Y / Waishi / Y氏===&lt;br /&gt;
Employee of port24, plays XI casually&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===MAVEN===&lt;br /&gt;
*Malin&lt;br /&gt;
*Duck&lt;br /&gt;
*Terry&lt;br /&gt;
*Agent Team (Ramon,Mary,Vanessa)&lt;br /&gt;
&lt;br /&gt;
===Senchoh / せんちょー===&lt;br /&gt;
One of the strongest Aquapazza players in the world, recently started playing XI.&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Yuri&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Iori&lt;br /&gt;
*King&lt;br /&gt;
&lt;br /&gt;
===Sengoku / 千国===&lt;br /&gt;
*Mary&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo&lt;br /&gt;
&lt;br /&gt;
===Rukkora / るっこら===&lt;br /&gt;
The famous Yagoto gourmet, no. 1 advice giver for restaurants. Known for his aggressive playstyle. As of 2025, has moved to the Philippines for work.&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===gori / ゴリ===&lt;br /&gt;
[https://twitter.com/gori_dark twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(B)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(B)&lt;br /&gt;
*Adelheid(E+D) (L)&lt;br /&gt;
&lt;br /&gt;
===Ozuma / オズマ===&lt;br /&gt;
Frequently visits port24 in Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; [https://www.youtube.com/watch?v=ZXFWt2JmKDM played @ port 24 29.06.2020]:&lt;br /&gt;
*Gai&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===AOI===&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuki/修行僧===&lt;br /&gt;
Famous 98 &amp;amp; 2002 player that has started playing a little XI in early 2026 and is already winning matches here and there against top players.&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Osaka / Kobe ==&lt;br /&gt;
===Nori / ノリ===&lt;br /&gt;
Strongest player in Osaka and one of the strongers players in general. Also has the strongest Ralf.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/nori_0112 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Gato(D) (L)&lt;br /&gt;
&lt;br /&gt;
===GRID===&lt;br /&gt;
Strongest Akatsuki Blitzkampf En-Eins player and very strong XI player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/grid_carp twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+C)&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (L)&lt;br /&gt;
&lt;br /&gt;
===Kazuyuki===&lt;br /&gt;
Player from Kobe, visited port24 on 2021/07/18.&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Naera===&lt;br /&gt;
Old KOFXI player &amp;amp; togeki 06 participant who returned to port24 on 2020/12/19+20.&lt;br /&gt;
*Gai&lt;br /&gt;
*Eiji&lt;br /&gt;
*K(L)&lt;br /&gt;
&lt;br /&gt;
Togeki 06 team:&lt;br /&gt;
*Duolon&lt;br /&gt;
*Maxima&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuito===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duo Lon&lt;br /&gt;
*Benimaru&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
&lt;br /&gt;
===Terryman /  てりーまん ===&lt;br /&gt;
Streams matchvideos from Game Center Athena Nipponbashi&lt;br /&gt;
&lt;br /&gt;
== Japan - Kyushu Area ==&lt;br /&gt;
=== Saginomiya ===&lt;br /&gt;
Incredibly strong Iori player with great fundamentals&lt;br /&gt;
*Iori&lt;br /&gt;
*Kim&lt;br /&gt;
*Griffon&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dokukeshisou / 毒消し草 ===&lt;br /&gt;
As of 2025, retired.&amp;lt;br&amp;gt;&lt;br /&gt;
*Terry&lt;br /&gt;
*Jenet&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Kaicho===&lt;br /&gt;
2022/12/16 tourney winner @ g-stage, see [https://www.youtube.com/live/mrCMECsB8K8?feature=share here] at around 2h30m for the tournament&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Higashi===&lt;br /&gt;
*Gai&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Aware / あわれ===&lt;br /&gt;
*Kula&lt;br /&gt;
*Maxima&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Oochinokata===&lt;br /&gt;
*Whip&lt;br /&gt;
*King&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Others / Unknown ==&lt;br /&gt;
===k-tani / けーたに===&lt;br /&gt;
Lives in Niigata. Famous Combomaster &amp;amp; strong player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ktani0281 twitter], [https://www.youtube.com/channel/UC4wqKnbAGanba2GHQn5OiVA youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Gato(E+B)&lt;br /&gt;
*K&#039;(A) (L)&lt;br /&gt;
&lt;br /&gt;
===imokkuma / いもっくま===&lt;br /&gt;
Training partner of k-tani.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/imonchu07 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Maxima&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
&lt;br /&gt;
===BZR===&lt;br /&gt;
Expert on technical characters. Strongest Vanessa player and possibly the strongest Oswald currently. Lives in Nigata.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/BZRS15 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(E+D)(point &amp;amp; L)&lt;br /&gt;
*Duck(E+C)(point &amp;amp; L)&lt;br /&gt;
*Vanessa (D)(Point &amp;amp; L)&lt;br /&gt;
*K&#039;(B)(point &amp;amp; L)&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Duolon(L)&lt;br /&gt;
&lt;br /&gt;
===ketsumureo / K2===&lt;br /&gt;
Geeks/WellPlayed Pro Gamer &amp;amp; cosplayer. [http://geeks-it.com/team/k2/ Geeks account], [https://twitter.com/K2_KOF twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Gato(D)&lt;br /&gt;
*Oswald(A)(L)&lt;br /&gt;
&lt;br /&gt;
===Zerio / ゼリオ===&lt;br /&gt;
Based in Sapporo, Hokkaido.&lt;br /&gt;
[https://twitter.com/zerio_youhei twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
=== Yaeba / やえば===&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; Sawakoro Festival 2019&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Clark(A)&lt;br /&gt;
*Gato(A) (L)&lt;br /&gt;
&lt;br /&gt;
===KT===&lt;br /&gt;
Old friend of Sawakoro &amp;amp; KOFXI-Player from Nara, visited Port24 on 2020/11/14&lt;br /&gt;
*Jazu&lt;br /&gt;
*King&lt;br /&gt;
*Gato / Shen(L)&lt;br /&gt;
&lt;br /&gt;
===tacchi / たっちー===&lt;br /&gt;
[https://twitter.com/dagun7676 twitter account]&lt;br /&gt;
*Momoko&lt;br /&gt;
*Shen&lt;br /&gt;
*Malin&lt;br /&gt;
&lt;br /&gt;
===Ayuri===&lt;br /&gt;
Participated in Sawakoro Festival 2023&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===TSR===&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Nagano==&lt;br /&gt;
===Astro / あすとろ===&lt;br /&gt;
Player at game center okinaya, Nagano.&lt;br /&gt;
*Griffon + others&lt;br /&gt;
&lt;br /&gt;
== Korea ==&lt;br /&gt;
=== Pie / Pi / 파이 ===&lt;br /&gt;
Strongest Korean Player, [https://twitter.com/ljh5599 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Kong===&lt;br /&gt;
Daegu-based player, very strong Iori.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===BBoy / 뽀이===&lt;br /&gt;
Daegu-based player, see eg. here: [https://youtu.be/epNPEEPpTXs here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Hens / 헨스===&lt;br /&gt;
Daegu-based player.&lt;br /&gt;
&lt;br /&gt;
===Choding / 초딩===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Baeng / 뱅===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Red Six / 레드식스===&lt;br /&gt;
Very strong Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Poongko===&lt;br /&gt;
Famous e-sports player. Has recently (January 2026) visited Japan and challenged the strongest players.&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Taiwan ==&lt;br /&gt;
===Yukito / ユキト===&lt;br /&gt;
Strong Taiwanese player who visits Japan regularly. Tougeki 2006 Top-8.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/2008yukito twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck King(start+C)&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kyo (E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
=== Ken-oh / 権王===&lt;br /&gt;
Originally from Kaohsiung (高雄) but lives in the Osaka region. Is also an extremely strong Hokuto no Ken player (Raoh), first place seikimatsu butoukai 2025&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Maxima&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kensou&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
==Chile==&lt;br /&gt;
===Tortita===&lt;br /&gt;
[https://twitter.com/Tortiiilla twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Team 1:&#039;&#039;&#039;&lt;br /&gt;
*Ash&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team 2:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
==Brazil==&lt;br /&gt;
===Chip===&lt;br /&gt;
[https://twitter.com/chip_dmg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Trema===&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Bola385===&lt;br /&gt;
[https://twitter.com/lucasoosilva twitter]&lt;br /&gt;
&lt;br /&gt;
==France==&lt;br /&gt;
===Rayden-Sama===&lt;br /&gt;
[https://twitter.com/SBR_Rayden twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kim, Kula, Oswald(L)&lt;br /&gt;
*Oswald, Kula, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Yaz===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
===2Pac===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck, Kyo, Oswald(L)&lt;br /&gt;
*Kula, Oswald, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Dooms===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Frionel===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/frionel26 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon, Gai, Ryo(L)&lt;br /&gt;
*Kula, ??, Gato (L)&lt;br /&gt;
&lt;br /&gt;
===Piccolosan===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kim&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Robby===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo(L)&lt;br /&gt;
&lt;br /&gt;
===Brian===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Jnox===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Maxima&lt;br /&gt;
*Shen (L)&lt;br /&gt;
&lt;br /&gt;
===Pharaon===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Gai&lt;br /&gt;
*Clark (L)&lt;br /&gt;
&lt;br /&gt;
===Rickyo===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
==Germany - NRW/Insertgame ==&lt;br /&gt;
===Kingcar===&lt;br /&gt;
[https://twitter.com/Insertgamedojo twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Oswald&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Zer0q===&lt;br /&gt;
[https://twitter.com/Zer0qIG twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Diz===&lt;br /&gt;
[https://twitter.com/diz0603 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
*Elisabeth&lt;br /&gt;
*Iori&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Dai===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Duck&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
&lt;br /&gt;
===jazzboi===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
&lt;br /&gt;
===NAZ===&lt;br /&gt;
[https://twitter.com/NAZ_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Germany - Frankfurt/Madgear==&lt;br /&gt;
===healing care / hlcws===&lt;br /&gt;
[https://twitter.com/hlcws twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Kula&lt;br /&gt;
*Athena(L)&lt;br /&gt;
&lt;br /&gt;
===Maddo===&lt;br /&gt;
[https://twitter.com/maddo88888 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Shen&lt;br /&gt;
*Gato&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===arit===&lt;br /&gt;
[https://twitter.com/nitpickersworld twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
===Sensei Enrique===&lt;br /&gt;
[https://twitter.com/SenseiEnrique98 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Mary&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===AD Ryan===&lt;br /&gt;
[https://twitter.com/AD_Ryan_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kula&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===Sinjul===&lt;br /&gt;
[https://twitter.com/NFBSinJul_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===kendeep===&lt;br /&gt;
[https://twitter.com/kendeep_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===ATG===&lt;br /&gt;
takes care of this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ATG213 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Duolon&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
&lt;br /&gt;
==Germany - others==&lt;br /&gt;
===Dracula===&lt;br /&gt;
[https://twitter.com/DraculaSan89 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ryo(2nd / L)&lt;br /&gt;
*Benimaru(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Mr. Broken===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kyo&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===P-Drum===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
*Ryo&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===DoucleBor===&lt;br /&gt;
Moved back to france, listed for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
Used agent team.&lt;br /&gt;
&lt;br /&gt;
===Antser===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Haxon===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Yuri&lt;br /&gt;
*Kula(L)&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61014</id>
		<title>Worldwide List of KOFXI Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61014"/>
		<updated>2026-09-18T12:49:36Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Rukkora / るっこら */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Japan - Tokyo Area==&lt;br /&gt;
===U-Rasia / Uラシア===&lt;br /&gt;
Considered the greatest player of all time. Passed away in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/u_rasia twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (S+A)&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All of them&lt;br /&gt;
&lt;br /&gt;
===Lunatic Ryoji / リョージ===&lt;br /&gt;
Famous KOF-cosplayer &amp;amp; character specialist. [https://twitter.com/lunatic_ryoji twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai(E+C)&lt;br /&gt;
*Silber(E+D)&lt;br /&gt;
*Ash(C)(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Ryumi / りゅーみ===&lt;br /&gt;
Extremely strong Yuri. [https://twitter.com/ryumi_xi twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Yuri(E+A)&lt;br /&gt;
*Terry(E+A)&lt;br /&gt;
*Ryo(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Elisabeth&lt;br /&gt;
&lt;br /&gt;
===Zakuroman / ざくろまん===&lt;br /&gt;
Strong player that can play all the high tier characters.&lt;br /&gt;
[https://twitter.com/zakuroman0221 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (Leader as of 2024 makai touitsu)&lt;br /&gt;
*Ryo (start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ralf(start+C)&lt;br /&gt;
*Vanessa(start+D)&lt;br /&gt;
*Oswald(start+B)&lt;br /&gt;
*Maxima(start+D) (in main team as of 2024 makai touitsu)&lt;br /&gt;
*K&#039;(E+A) (in main team as of 2024 makai touitsu)&lt;br /&gt;
&lt;br /&gt;
=== Hiroshi / Tobidogu-san / Yatterukara ===&lt;br /&gt;
Famous for his Fireball-Zoning-Team&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/NyZNAa2hrIqkT9J twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*King(C)&lt;br /&gt;
*Kensou(C)&lt;br /&gt;
*Jazu(C) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Silber&lt;br /&gt;
&lt;br /&gt;
===ケンタッキー / kenta/kentucky===&lt;br /&gt;
Strongest Whip &amp;amp; Athena player in the world. Also plays an extremely strong Kensou and Yuri.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Whip&lt;br /&gt;
*Athena (L)&lt;br /&gt;
&lt;br /&gt;
===沖縄カズ / Okinawa Kaz===&lt;br /&gt;
One of the strongest Ioris &amp;amp; Adelheids in the world. Occasionally play, last seen @ big1 (january 2025).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori (black/red)&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Operaza / おぺら座===&lt;br /&gt;
Fan of Elisabeth, [https://twitter.com/Operasabeth twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Elisabeth (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
&lt;br /&gt;
===akio / アキオ===&lt;br /&gt;
Expert player that likes to pick uncommon characters&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori(A)&lt;br /&gt;
*Terry(A)&lt;br /&gt;
*Kasumi(A)&lt;br /&gt;
*Momoko(A)&lt;br /&gt;
*Shen(A)(L)&lt;br /&gt;
*Ash(A)(L)&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
*Griffon(L)&lt;br /&gt;
&lt;br /&gt;
===Kodsuka / 狐塚===&lt;br /&gt;
One of the &amp;quot;Three Gods in Shinjuku&amp;quot; (San-Shin). Plays at Game in Good Day 21 lately. Likes to call himself &amp;quot;Rule&amp;quot; and alternatively &amp;quot;Kaioh&amp;quot; lately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Eiji&lt;br /&gt;
*Terry&lt;br /&gt;
*K&#039;(A)L&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yanjirou===&lt;br /&gt;
Arguably the strongest player in the world currently. Famous for his incredibly fast reaction speed. Is often called &amp;quot;Maoh&amp;quot; (demon king).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula (E+A)&lt;br /&gt;
*K&#039; (E+D)&lt;br /&gt;
*Gato(L) (E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
&lt;br /&gt;
===Sea Color / シーカラー===&lt;br /&gt;
Strong player that plays at good day 21, uses all blue colors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (E+B)&lt;br /&gt;
*K&#039; (B)&lt;br /&gt;
*Kula(L) (S+A)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Makotsu / 馬骨===&lt;br /&gt;
Rarely plays at Game in Good Day 21, [https://twitter.com/makotu6666 twitter]&lt;br /&gt;
*Eiji&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sonshi===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Zorbon===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Clark&lt;br /&gt;
*Kula&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shou / ショウ===&lt;br /&gt;
Plays at big1 and good day, Leader Oswald expert. Likes to play the white colors.&lt;br /&gt;
*Kula&lt;br /&gt;
*Terry&lt;br /&gt;
*Gato&lt;br /&gt;
*King&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Tennkawa / 天河===&lt;br /&gt;
Famous KOF-player. Occasionally plays at game spot big1 and attends Sawakoro Festival. [https://twitter.com/tennkawa1989 twitter link]&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Machapiro===&lt;br /&gt;
Played in big-1 on 2024/02/24.&amp;lt;br&amp;gt;&lt;br /&gt;
Quote from u-rasia: &amp;quot;He is one of the heroes who played an active role in the East-West XI battle that took place around 2015.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===KMT===&lt;br /&gt;
plays at game in good day 21, known as a KOFXIII &amp;amp; 02UM player. See [https://www.youtube.com/watch?v=I9cW6weYUIA here]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Tayo / たよ===&lt;br /&gt;
Plays at good day. Is a 98 player that used to play XI and is now active again since about 2021.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Maru===&lt;br /&gt;
Plays at good day, new player as of 2025, skilled in Vanessa&#039;s neutral. Played 2 ft10s against ATG in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Otokusan===&lt;br /&gt;
Plays at shinjuku sports land, fan of Terry. [https://x.com/otokusan44 Twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Ryo&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
===Asumo===&lt;br /&gt;
Played at good day 21 on 2025/05/08&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
== Tokyo, 生交代推進委員会委員長 Group ==&lt;br /&gt;
===Sagawa / 佐川===&lt;br /&gt;
[https://twitter.com/sagawa_0704 Sagawa&#039;s twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;(E+B)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Terry (E+B)&lt;br /&gt;
*King&lt;br /&gt;
*Oswald&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
*Silber(L)&lt;br /&gt;
*Athena(L)(retired)&lt;br /&gt;
&lt;br /&gt;
===Yamate / 山手===&lt;br /&gt;
[https://twitter.com/yamate5656 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team (played @ Sawakoro festival 2018):&#039;&#039;&#039;&lt;br /&gt;
*Vanessa(E+A)&lt;br /&gt;
*Oswald(E+A)&lt;br /&gt;
*K&#039;(B) (L)&lt;br /&gt;
&lt;br /&gt;
===TORI===&lt;br /&gt;
Very strong Vanessa player, currently somewhat inactive but made an appearance at Sawakoro Festival 2023&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Vanessa(C)(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Saitama ==&lt;br /&gt;
===kyuntakuya / きゅんTA9YA===&lt;br /&gt;
Strongest Eiji of the world &amp;amp; very strong player overall.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/KyunTakuya twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team(2024)&#039;&#039;&#039;&lt;br /&gt;
*Oswald(start+D)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (~2023):&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (old):&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji(B)&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Toshian / トシやん===&lt;br /&gt;
[https://twitter.com/arcthe2653 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck(start+D)&lt;br /&gt;
*Malin(E+D)&lt;br /&gt;
*Athena(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Hiro / ひろ===&lt;br /&gt;
[https://twitter.com/gomigeeeeee twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)(start+A)&lt;br /&gt;
&lt;br /&gt;
===Yoshi / よっしー===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Jenet&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shishoh / ししょー===&lt;br /&gt;
One of the strongest Ralfs in the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===uguu===&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gato&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Terry / 西川口テリー===&lt;br /&gt;
Terry expert that regularly uploads combo clips. [https://www.youtube.com/channel/UCKFoghwnEAXq4HmYbgcqjaQ youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Tery&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Ryo / 西川口リョウ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
===bakudaniwa / ばくだんいわ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Japan - Aichi (Nagoya) &amp;amp; Mie Prefecture==&lt;br /&gt;
===Sawakoro / サワコロ===&lt;br /&gt;
One of the strongest Japanese players. Famous for his unique team. Griffon is A/B-tier just because of him.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/sawakoro345 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Griffon(A)&lt;br /&gt;
*Mary(C)&lt;br /&gt;
*Silber(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon/Mary/Kim(L) (if Silber isn&#039;t unlocked)&lt;br /&gt;
&lt;br /&gt;
===Shingo Jukucho/ しんご塾長===&lt;br /&gt;
AKA Shingo. One of the world&#039;s strongest players. Often hosts the after-party of Sawakoro Festival and is very involved in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/shingo__11 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Gato(start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Kim(start+C)&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Rock / ロック===&lt;br /&gt;
Tougeki participant in KOF98UM. Helps this wiki find out frame data. Has moved to the Kansai / Chiba area as of 2024, will still be listed under Aichi Prefecture for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/rock_zack_ap1 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;, Ralf, Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sana ===&lt;br /&gt;
Often does English commentary for port24.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Gai(B),Gato(E+C),Oswald(Start+B(L)&lt;br /&gt;
*Kim(A), Gato(A), Oswald(A) (L): played vs BZR, 2019, [https://www.youtube.com/watch?v=C9iYIdF2vaU port-24]&lt;br /&gt;
*Kula, Oswald, Gato(L), played @ [https://www.youtube.com/watch?v=dfXhjAeLTfc port24]&lt;br /&gt;
&lt;br /&gt;
===Arthur-P / あーさーP===&lt;br /&gt;
[https://twitter.com/a_sa_pfb twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teams:&#039;&#039;&#039;&lt;br /&gt;
*Jazu/Kim/Clark(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*Kim/Kensou/Kasumi(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*K&#039;/Kyo/Ash (L), played @ [https://youtu.be/wJF_Ys5rQi8?t=7790 sawakoro festival 2018]&lt;br /&gt;
&lt;br /&gt;
===Ｋ＠Ｚ / Miekazu===&lt;br /&gt;
Character specialist that can play many complicated characters at high level. Has one of the best oswalds.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/kissthefuture00 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Duolon&lt;br /&gt;
&lt;br /&gt;
===Roger / ロジャー===&lt;br /&gt;
[https://twitter.com/tak48589211 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+A)&lt;br /&gt;
*Kyo(E+A)&lt;br /&gt;
*Ryo(E+C)(L)&lt;br /&gt;
&lt;br /&gt;
===TORU / 中川TORU===&lt;br /&gt;
Plays Tori&#039;s old Team with Vanessa as Leader. [https://twitter.com/toructrl twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Gato(D) (L and non-L)&lt;br /&gt;
*K&#039;(red)&lt;br /&gt;
&lt;br /&gt;
===SPOOKIE===&lt;br /&gt;
[https://twitter.com/Spookiesky twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===everest / エベレスト===&lt;br /&gt;
Now lives in Tokyo, but is from the Nagoya area.&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
&lt;br /&gt;
===jaian (Gian) / ジャイアン===&lt;br /&gt;
One of the very strongest players &amp;amp; famous multi-game player &amp;amp; tougeki participant, works at port24 Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/hasibasora twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(C)&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima, Ryo, Adelheid (L) [https://www.youtube.com/watch?v=lOHUkuBgQyc played vs Sawakoro]&lt;br /&gt;
&lt;br /&gt;
===hokuto / ホクト===&lt;br /&gt;
Former KOF98-player, started playing XI in the late 2010s and is very strong.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
[https://twitter.com/hutoihito?s=20&amp;amp;t=aiQh49a_6AtXPNfaHrE_eg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== arata ===&lt;br /&gt;
Garou player (Gato)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kyo&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Tetsu===&lt;br /&gt;
Participated in the Sawakoro Festival 2023&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===ryotsu / 両津===&lt;br /&gt;
From Matsusaka, Mie Precture, same city as Yassan. Famous for being the best console version player, can even beat u-rasia and shingo in ft10s with pad. Also plays in arcades.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039; at [https://youtu.be/wJF_Ys5rQi8?t=12226 sawakoro cup 2018]&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Yassan===&lt;br /&gt;
From Matsusaka, Mie prefecture. Incredibly strong console only player &amp;amp; friend of Sawakoro. Can beat top players with pad easily.&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===税金泥棒 / Seikindorobo / Tax Thief ===&lt;br /&gt;
KOFXI player that recently (2021) moved to Nagoya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters.&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Maxima&lt;br /&gt;
*Adelheid&lt;br /&gt;
&lt;br /&gt;
===kani / かに / 蟹===&lt;br /&gt;
Not to be confused with K2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gato(E+A)&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Adelheid(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Kurocha/クロちゃ===&lt;br /&gt;
*Duck&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===焼き飯/Yakimeshi===&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Nagoshi / なごし ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck (2P only)&lt;br /&gt;
&lt;br /&gt;
===Mr. Y / Waishi / Y氏===&lt;br /&gt;
Employee of port24, plays XI casually&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===MAVEN===&lt;br /&gt;
*Malin&lt;br /&gt;
*Duck&lt;br /&gt;
*Terry&lt;br /&gt;
*Agent Team (Ramon,Mary,Vanessa)&lt;br /&gt;
&lt;br /&gt;
===Senchoh / せんちょー===&lt;br /&gt;
One of the strongest Aquapazza players in the world, recently started playing XI.&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Yuri&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Iori&lt;br /&gt;
*King&lt;br /&gt;
&lt;br /&gt;
===Sengoku / 千国===&lt;br /&gt;
*Mary&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo&lt;br /&gt;
&lt;br /&gt;
===Rukkora / るっこら===&lt;br /&gt;
The famous Yagoto gourmet, no. 1 advice giver for restaurants. Known for his aggressive playstyle. As of 2025, has moved to the Philippines for work.&lt;br /&gt;
*Gato&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===gori / ゴリ===&lt;br /&gt;
[https://twitter.com/gori_dark twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(B)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(B)&lt;br /&gt;
*Adelheid(E+D) (L)&lt;br /&gt;
&lt;br /&gt;
===Ozuma / オズマ===&lt;br /&gt;
Frequently visits port24 in Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; [https://www.youtube.com/watch?v=ZXFWt2JmKDM played @ port 24 29.06.2020]:&lt;br /&gt;
*Gai&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===AOI===&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuki/修行僧===&lt;br /&gt;
Famous 98 &amp;amp; 2002 player that has started playing a little XI in early 2026 and is already winning matches here and there against top players.&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Osaka / Kobe ==&lt;br /&gt;
===Nori / ノリ===&lt;br /&gt;
Strongest player in Osaka and one of the strongers players in general. Also has the strongest Ralf.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/nori_0112 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Gato(D) (L)&lt;br /&gt;
&lt;br /&gt;
===GRID===&lt;br /&gt;
Strongest Akatsuki Blitzkampf En-Eins player and very strong XI player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/grid_carp twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+C)&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (L)&lt;br /&gt;
&lt;br /&gt;
===Kazuyuki===&lt;br /&gt;
Player from Kobe, visited port24 on 2021/07/18.&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Naera===&lt;br /&gt;
Old KOFXI player &amp;amp; togeki 06 participant who returned to port24 on 2020/12/19+20.&lt;br /&gt;
*Gai&lt;br /&gt;
*Eiji&lt;br /&gt;
*K(L)&lt;br /&gt;
&lt;br /&gt;
Togeki 06 team:&lt;br /&gt;
*Duolon&lt;br /&gt;
*Maxima&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuito===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duo Lon&lt;br /&gt;
*Benimaru&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
&lt;br /&gt;
===Terryman /  てりーまん ===&lt;br /&gt;
Streams matchvideos from Game Center Athena Nipponbashi&lt;br /&gt;
&lt;br /&gt;
== Japan - Kyushu Area ==&lt;br /&gt;
=== Saginomiya ===&lt;br /&gt;
Incredibly strong Iori player with great fundamentals&lt;br /&gt;
*Iori&lt;br /&gt;
*Kim&lt;br /&gt;
*Griffon&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dokukeshisou / 毒消し草 ===&lt;br /&gt;
As of 2025, retired.&amp;lt;br&amp;gt;&lt;br /&gt;
*Terry&lt;br /&gt;
*Jenet&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Kaicho===&lt;br /&gt;
2022/12/16 tourney winner @ g-stage, see [https://www.youtube.com/live/mrCMECsB8K8?feature=share here] at around 2h30m for the tournament&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Higashi===&lt;br /&gt;
*Gai&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Aware / あわれ===&lt;br /&gt;
*Kula&lt;br /&gt;
*Maxima&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Oochinokata===&lt;br /&gt;
*Whip&lt;br /&gt;
*King&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Others / Unknown ==&lt;br /&gt;
===k-tani / けーたに===&lt;br /&gt;
Lives in Niigata. Famous Combomaster &amp;amp; strong player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ktani0281 twitter], [https://www.youtube.com/channel/UC4wqKnbAGanba2GHQn5OiVA youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Gato(E+B)&lt;br /&gt;
*K&#039;(A) (L)&lt;br /&gt;
&lt;br /&gt;
===imokkuma / いもっくま===&lt;br /&gt;
Training partner of k-tani.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/imonchu07 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Maxima&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
&lt;br /&gt;
===BZR===&lt;br /&gt;
Expert on technical characters. Strongest Vanessa player and possibly the strongest Oswald currently. Lives in Nigata.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/BZRS15 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(E+D)(point &amp;amp; L)&lt;br /&gt;
*Duck(E+C)(point &amp;amp; L)&lt;br /&gt;
*Vanessa (D)(Point &amp;amp; L)&lt;br /&gt;
*K&#039;(B)(point &amp;amp; L)&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Duolon(L)&lt;br /&gt;
&lt;br /&gt;
===ketsumureo / K2===&lt;br /&gt;
Geeks/WellPlayed Pro Gamer &amp;amp; cosplayer. [http://geeks-it.com/team/k2/ Geeks account], [https://twitter.com/K2_KOF twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Gato(D)&lt;br /&gt;
*Oswald(A)(L)&lt;br /&gt;
&lt;br /&gt;
===Zerio / ゼリオ===&lt;br /&gt;
Based in Sapporo, Hokkaido.&lt;br /&gt;
[https://twitter.com/zerio_youhei twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
=== Yaeba / やえば===&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; Sawakoro Festival 2019&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Clark(A)&lt;br /&gt;
*Gato(A) (L)&lt;br /&gt;
&lt;br /&gt;
===KT===&lt;br /&gt;
Old friend of Sawakoro &amp;amp; KOFXI-Player from Nara, visited Port24 on 2020/11/14&lt;br /&gt;
*Jazu&lt;br /&gt;
*King&lt;br /&gt;
*Gato / Shen(L)&lt;br /&gt;
&lt;br /&gt;
===tacchi / たっちー===&lt;br /&gt;
[https://twitter.com/dagun7676 twitter account]&lt;br /&gt;
*Momoko&lt;br /&gt;
*Shen&lt;br /&gt;
*Malin&lt;br /&gt;
&lt;br /&gt;
===Ayuri===&lt;br /&gt;
Participated in Sawakoro Festival 2023&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===TSR===&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Nagano==&lt;br /&gt;
===Astro / あすとろ===&lt;br /&gt;
Player at game center okinaya, Nagano.&lt;br /&gt;
*Griffon + others&lt;br /&gt;
&lt;br /&gt;
== Korea ==&lt;br /&gt;
=== Pie / Pi / 파이 ===&lt;br /&gt;
Strongest Korean Player, [https://twitter.com/ljh5599 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Kong===&lt;br /&gt;
Daegu-based player, very strong Iori.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===BBoy / 뽀이===&lt;br /&gt;
Daegu-based player, see eg. here: [https://youtu.be/epNPEEPpTXs here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Hens / 헨스===&lt;br /&gt;
Daegu-based player.&lt;br /&gt;
&lt;br /&gt;
===Choding / 초딩===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Baeng / 뱅===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Red Six / 레드식스===&lt;br /&gt;
Very strong Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Poongko===&lt;br /&gt;
Famous e-sports player. Has recently (January 2026) visited Japan and challenged the strongest players.&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Taiwan ==&lt;br /&gt;
===Yukito / ユキト===&lt;br /&gt;
Strong Taiwanese player who visits Japan regularly. Tougeki 2006 Top-8.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/2008yukito twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck King(start+C)&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kyo (E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
=== Ken-oh / 権王===&lt;br /&gt;
Originally from Kaohsiung (高雄) but lives in the Osaka region. Is also an extremely strong Hokuto no Ken player (Raoh), first place seikimatsu butoukai 2025&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Maxima&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kensou&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
==Chile==&lt;br /&gt;
===Tortita===&lt;br /&gt;
[https://twitter.com/Tortiiilla twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Team 1:&#039;&#039;&#039;&lt;br /&gt;
*Ash&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team 2:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
==Brazil==&lt;br /&gt;
===Chip===&lt;br /&gt;
[https://twitter.com/chip_dmg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Trema===&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Bola385===&lt;br /&gt;
[https://twitter.com/lucasoosilva twitter]&lt;br /&gt;
&lt;br /&gt;
==France==&lt;br /&gt;
===Rayden-Sama===&lt;br /&gt;
[https://twitter.com/SBR_Rayden twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kim, Kula, Oswald(L)&lt;br /&gt;
*Oswald, Kula, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Yaz===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
===2Pac===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck, Kyo, Oswald(L)&lt;br /&gt;
*Kula, Oswald, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Dooms===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Frionel===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/frionel26 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon, Gai, Ryo(L)&lt;br /&gt;
*Kula, ??, Gato (L)&lt;br /&gt;
&lt;br /&gt;
===Piccolosan===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kim&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Robby===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo(L)&lt;br /&gt;
&lt;br /&gt;
===Brian===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Jnox===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Maxima&lt;br /&gt;
*Shen (L)&lt;br /&gt;
&lt;br /&gt;
===Pharaon===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Gai&lt;br /&gt;
*Clark (L)&lt;br /&gt;
&lt;br /&gt;
===Rickyo===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
==Germany - NRW/Insertgame ==&lt;br /&gt;
===Kingcar===&lt;br /&gt;
[https://twitter.com/Insertgamedojo twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Oswald&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Zer0q===&lt;br /&gt;
[https://twitter.com/Zer0qIG twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Diz===&lt;br /&gt;
[https://twitter.com/diz0603 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
*Elisabeth&lt;br /&gt;
*Iori&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Dai===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Duck&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
&lt;br /&gt;
===jazzboi===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
&lt;br /&gt;
===NAZ===&lt;br /&gt;
[https://twitter.com/NAZ_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Germany - Frankfurt/Madgear==&lt;br /&gt;
===healing care / hlcws===&lt;br /&gt;
[https://twitter.com/hlcws twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Kula&lt;br /&gt;
*Athena(L)&lt;br /&gt;
&lt;br /&gt;
===Maddo===&lt;br /&gt;
[https://twitter.com/maddo88888 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Shen&lt;br /&gt;
*Gato&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===arit===&lt;br /&gt;
[https://twitter.com/nitpickersworld twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
===Sensei Enrique===&lt;br /&gt;
[https://twitter.com/SenseiEnrique98 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Mary&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===AD Ryan===&lt;br /&gt;
[https://twitter.com/AD_Ryan_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kula&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===Sinjul===&lt;br /&gt;
[https://twitter.com/NFBSinJul_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===kendeep===&lt;br /&gt;
[https://twitter.com/kendeep_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===ATG===&lt;br /&gt;
takes care of this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ATG213 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Duolon&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
&lt;br /&gt;
==Germany - others==&lt;br /&gt;
===Dracula===&lt;br /&gt;
[https://twitter.com/DraculaSan89 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ryo(2nd / L)&lt;br /&gt;
*Benimaru(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Mr. Broken===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kyo&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===P-Drum===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
*Ryo&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===DoucleBor===&lt;br /&gt;
Moved back to france, listed for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
Used agent team.&lt;br /&gt;
&lt;br /&gt;
===Antser===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Haxon===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Yuri&lt;br /&gt;
*Kula(L)&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61013</id>
		<title>Worldwide List of KOFXI Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61013"/>
		<updated>2026-09-18T12:49:12Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* AOI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Japan - Tokyo Area==&lt;br /&gt;
===U-Rasia / Uラシア===&lt;br /&gt;
Considered the greatest player of all time. Passed away in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/u_rasia twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (S+A)&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All of them&lt;br /&gt;
&lt;br /&gt;
===Lunatic Ryoji / リョージ===&lt;br /&gt;
Famous KOF-cosplayer &amp;amp; character specialist. [https://twitter.com/lunatic_ryoji twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai(E+C)&lt;br /&gt;
*Silber(E+D)&lt;br /&gt;
*Ash(C)(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Ryumi / りゅーみ===&lt;br /&gt;
Extremely strong Yuri. [https://twitter.com/ryumi_xi twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Yuri(E+A)&lt;br /&gt;
*Terry(E+A)&lt;br /&gt;
*Ryo(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Elisabeth&lt;br /&gt;
&lt;br /&gt;
===Zakuroman / ざくろまん===&lt;br /&gt;
Strong player that can play all the high tier characters.&lt;br /&gt;
[https://twitter.com/zakuroman0221 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (Leader as of 2024 makai touitsu)&lt;br /&gt;
*Ryo (start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ralf(start+C)&lt;br /&gt;
*Vanessa(start+D)&lt;br /&gt;
*Oswald(start+B)&lt;br /&gt;
*Maxima(start+D) (in main team as of 2024 makai touitsu)&lt;br /&gt;
*K&#039;(E+A) (in main team as of 2024 makai touitsu)&lt;br /&gt;
&lt;br /&gt;
=== Hiroshi / Tobidogu-san / Yatterukara ===&lt;br /&gt;
Famous for his Fireball-Zoning-Team&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/NyZNAa2hrIqkT9J twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*King(C)&lt;br /&gt;
*Kensou(C)&lt;br /&gt;
*Jazu(C) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Silber&lt;br /&gt;
&lt;br /&gt;
===ケンタッキー / kenta/kentucky===&lt;br /&gt;
Strongest Whip &amp;amp; Athena player in the world. Also plays an extremely strong Kensou and Yuri.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Whip&lt;br /&gt;
*Athena (L)&lt;br /&gt;
&lt;br /&gt;
===沖縄カズ / Okinawa Kaz===&lt;br /&gt;
One of the strongest Ioris &amp;amp; Adelheids in the world. Occasionally play, last seen @ big1 (january 2025).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori (black/red)&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Operaza / おぺら座===&lt;br /&gt;
Fan of Elisabeth, [https://twitter.com/Operasabeth twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Elisabeth (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
&lt;br /&gt;
===akio / アキオ===&lt;br /&gt;
Expert player that likes to pick uncommon characters&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori(A)&lt;br /&gt;
*Terry(A)&lt;br /&gt;
*Kasumi(A)&lt;br /&gt;
*Momoko(A)&lt;br /&gt;
*Shen(A)(L)&lt;br /&gt;
*Ash(A)(L)&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
*Griffon(L)&lt;br /&gt;
&lt;br /&gt;
===Kodsuka / 狐塚===&lt;br /&gt;
One of the &amp;quot;Three Gods in Shinjuku&amp;quot; (San-Shin). Plays at Game in Good Day 21 lately. Likes to call himself &amp;quot;Rule&amp;quot; and alternatively &amp;quot;Kaioh&amp;quot; lately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Eiji&lt;br /&gt;
*Terry&lt;br /&gt;
*K&#039;(A)L&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yanjirou===&lt;br /&gt;
Arguably the strongest player in the world currently. Famous for his incredibly fast reaction speed. Is often called &amp;quot;Maoh&amp;quot; (demon king).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula (E+A)&lt;br /&gt;
*K&#039; (E+D)&lt;br /&gt;
*Gato(L) (E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
&lt;br /&gt;
===Sea Color / シーカラー===&lt;br /&gt;
Strong player that plays at good day 21, uses all blue colors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (E+B)&lt;br /&gt;
*K&#039; (B)&lt;br /&gt;
*Kula(L) (S+A)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Makotsu / 馬骨===&lt;br /&gt;
Rarely plays at Game in Good Day 21, [https://twitter.com/makotu6666 twitter]&lt;br /&gt;
*Eiji&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sonshi===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Zorbon===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Clark&lt;br /&gt;
*Kula&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shou / ショウ===&lt;br /&gt;
Plays at big1 and good day, Leader Oswald expert. Likes to play the white colors.&lt;br /&gt;
*Kula&lt;br /&gt;
*Terry&lt;br /&gt;
*Gato&lt;br /&gt;
*King&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Tennkawa / 天河===&lt;br /&gt;
Famous KOF-player. Occasionally plays at game spot big1 and attends Sawakoro Festival. [https://twitter.com/tennkawa1989 twitter link]&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Machapiro===&lt;br /&gt;
Played in big-1 on 2024/02/24.&amp;lt;br&amp;gt;&lt;br /&gt;
Quote from u-rasia: &amp;quot;He is one of the heroes who played an active role in the East-West XI battle that took place around 2015.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===KMT===&lt;br /&gt;
plays at game in good day 21, known as a KOFXIII &amp;amp; 02UM player. See [https://www.youtube.com/watch?v=I9cW6weYUIA here]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Tayo / たよ===&lt;br /&gt;
Plays at good day. Is a 98 player that used to play XI and is now active again since about 2021.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Maru===&lt;br /&gt;
Plays at good day, new player as of 2025, skilled in Vanessa&#039;s neutral. Played 2 ft10s against ATG in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Otokusan===&lt;br /&gt;
Plays at shinjuku sports land, fan of Terry. [https://x.com/otokusan44 Twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Ryo&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
===Asumo===&lt;br /&gt;
Played at good day 21 on 2025/05/08&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
== Tokyo, 生交代推進委員会委員長 Group ==&lt;br /&gt;
===Sagawa / 佐川===&lt;br /&gt;
[https://twitter.com/sagawa_0704 Sagawa&#039;s twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;(E+B)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Terry (E+B)&lt;br /&gt;
*King&lt;br /&gt;
*Oswald&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
*Silber(L)&lt;br /&gt;
*Athena(L)(retired)&lt;br /&gt;
&lt;br /&gt;
===Yamate / 山手===&lt;br /&gt;
[https://twitter.com/yamate5656 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team (played @ Sawakoro festival 2018):&#039;&#039;&#039;&lt;br /&gt;
*Vanessa(E+A)&lt;br /&gt;
*Oswald(E+A)&lt;br /&gt;
*K&#039;(B) (L)&lt;br /&gt;
&lt;br /&gt;
===TORI===&lt;br /&gt;
Very strong Vanessa player, currently somewhat inactive but made an appearance at Sawakoro Festival 2023&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Vanessa(C)(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Saitama ==&lt;br /&gt;
===kyuntakuya / きゅんTA9YA===&lt;br /&gt;
Strongest Eiji of the world &amp;amp; very strong player overall.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/KyunTakuya twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team(2024)&#039;&#039;&#039;&lt;br /&gt;
*Oswald(start+D)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (~2023):&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (old):&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji(B)&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Toshian / トシやん===&lt;br /&gt;
[https://twitter.com/arcthe2653 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck(start+D)&lt;br /&gt;
*Malin(E+D)&lt;br /&gt;
*Athena(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Hiro / ひろ===&lt;br /&gt;
[https://twitter.com/gomigeeeeee twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)(start+A)&lt;br /&gt;
&lt;br /&gt;
===Yoshi / よっしー===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Jenet&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shishoh / ししょー===&lt;br /&gt;
One of the strongest Ralfs in the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===uguu===&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gato&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Terry / 西川口テリー===&lt;br /&gt;
Terry expert that regularly uploads combo clips. [https://www.youtube.com/channel/UCKFoghwnEAXq4HmYbgcqjaQ youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Tery&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Ryo / 西川口リョウ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
===bakudaniwa / ばくだんいわ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Japan - Aichi (Nagoya) &amp;amp; Mie Prefecture==&lt;br /&gt;
===Sawakoro / サワコロ===&lt;br /&gt;
One of the strongest Japanese players. Famous for his unique team. Griffon is A/B-tier just because of him.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/sawakoro345 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Griffon(A)&lt;br /&gt;
*Mary(C)&lt;br /&gt;
*Silber(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon/Mary/Kim(L) (if Silber isn&#039;t unlocked)&lt;br /&gt;
&lt;br /&gt;
===Shingo Jukucho/ しんご塾長===&lt;br /&gt;
AKA Shingo. One of the world&#039;s strongest players. Often hosts the after-party of Sawakoro Festival and is very involved in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/shingo__11 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Gato(start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Kim(start+C)&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Rock / ロック===&lt;br /&gt;
Tougeki participant in KOF98UM. Helps this wiki find out frame data. Has moved to the Kansai / Chiba area as of 2024, will still be listed under Aichi Prefecture for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/rock_zack_ap1 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;, Ralf, Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sana ===&lt;br /&gt;
Often does English commentary for port24.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Gai(B),Gato(E+C),Oswald(Start+B(L)&lt;br /&gt;
*Kim(A), Gato(A), Oswald(A) (L): played vs BZR, 2019, [https://www.youtube.com/watch?v=C9iYIdF2vaU port-24]&lt;br /&gt;
*Kula, Oswald, Gato(L), played @ [https://www.youtube.com/watch?v=dfXhjAeLTfc port24]&lt;br /&gt;
&lt;br /&gt;
===Arthur-P / あーさーP===&lt;br /&gt;
[https://twitter.com/a_sa_pfb twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teams:&#039;&#039;&#039;&lt;br /&gt;
*Jazu/Kim/Clark(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*Kim/Kensou/Kasumi(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*K&#039;/Kyo/Ash (L), played @ [https://youtu.be/wJF_Ys5rQi8?t=7790 sawakoro festival 2018]&lt;br /&gt;
&lt;br /&gt;
===Ｋ＠Ｚ / Miekazu===&lt;br /&gt;
Character specialist that can play many complicated characters at high level. Has one of the best oswalds.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/kissthefuture00 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Duolon&lt;br /&gt;
&lt;br /&gt;
===Roger / ロジャー===&lt;br /&gt;
[https://twitter.com/tak48589211 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+A)&lt;br /&gt;
*Kyo(E+A)&lt;br /&gt;
*Ryo(E+C)(L)&lt;br /&gt;
&lt;br /&gt;
===TORU / 中川TORU===&lt;br /&gt;
Plays Tori&#039;s old Team with Vanessa as Leader. [https://twitter.com/toructrl twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Gato(D) (L and non-L)&lt;br /&gt;
*K&#039;(red)&lt;br /&gt;
&lt;br /&gt;
===SPOOKIE===&lt;br /&gt;
[https://twitter.com/Spookiesky twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===everest / エベレスト===&lt;br /&gt;
Now lives in Tokyo, but is from the Nagoya area.&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
&lt;br /&gt;
===jaian (Gian) / ジャイアン===&lt;br /&gt;
One of the very strongest players &amp;amp; famous multi-game player &amp;amp; tougeki participant, works at port24 Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/hasibasora twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(C)&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima, Ryo, Adelheid (L) [https://www.youtube.com/watch?v=lOHUkuBgQyc played vs Sawakoro]&lt;br /&gt;
&lt;br /&gt;
===hokuto / ホクト===&lt;br /&gt;
Former KOF98-player, started playing XI in the late 2010s and is very strong.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
[https://twitter.com/hutoihito?s=20&amp;amp;t=aiQh49a_6AtXPNfaHrE_eg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== arata ===&lt;br /&gt;
Garou player (Gato)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kyo&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Tetsu===&lt;br /&gt;
Participated in the Sawakoro Festival 2023&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===ryotsu / 両津===&lt;br /&gt;
From Matsusaka, Mie Precture, same city as Yassan. Famous for being the best console version player, can even beat u-rasia and shingo in ft10s with pad. Also plays in arcades.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039; at [https://youtu.be/wJF_Ys5rQi8?t=12226 sawakoro cup 2018]&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Yassan===&lt;br /&gt;
From Matsusaka, Mie prefecture. Incredibly strong console only player &amp;amp; friend of Sawakoro. Can beat top players with pad easily.&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===税金泥棒 / Seikindorobo / Tax Thief ===&lt;br /&gt;
KOFXI player that recently (2021) moved to Nagoya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters.&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Maxima&lt;br /&gt;
*Adelheid&lt;br /&gt;
&lt;br /&gt;
===kani / かに / 蟹===&lt;br /&gt;
Not to be confused with K2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gato(E+A)&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Adelheid(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Kurocha/クロちゃ===&lt;br /&gt;
*Duck&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===焼き飯/Yakimeshi===&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Nagoshi / なごし ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck (2P only)&lt;br /&gt;
&lt;br /&gt;
===Mr. Y / Waishi / Y氏===&lt;br /&gt;
Employee of port24, plays XI casually&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===MAVEN===&lt;br /&gt;
*Malin&lt;br /&gt;
*Duck&lt;br /&gt;
*Terry&lt;br /&gt;
*Agent Team (Ramon,Mary,Vanessa)&lt;br /&gt;
&lt;br /&gt;
===Senchoh / せんちょー===&lt;br /&gt;
One of the strongest Aquapazza players in the world, recently started playing XI.&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Yuri&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Iori&lt;br /&gt;
*King&lt;br /&gt;
&lt;br /&gt;
===Sengoku / 千国===&lt;br /&gt;
*Mary&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo&lt;br /&gt;
&lt;br /&gt;
===Rukkora / るっこら===&lt;br /&gt;
The famous Yagoto gourmet, no. 1 advice giver for restaurants. Known for his aggressive playstyle.&lt;br /&gt;
*Gato&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===gori / ゴリ===&lt;br /&gt;
[https://twitter.com/gori_dark twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(B)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(B)&lt;br /&gt;
*Adelheid(E+D) (L)&lt;br /&gt;
&lt;br /&gt;
===Ozuma / オズマ===&lt;br /&gt;
Frequently visits port24 in Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; [https://www.youtube.com/watch?v=ZXFWt2JmKDM played @ port 24 29.06.2020]:&lt;br /&gt;
*Gai&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===AOI===&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuki/修行僧===&lt;br /&gt;
Famous 98 &amp;amp; 2002 player that has started playing a little XI in early 2026 and is already winning matches here and there against top players.&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Osaka / Kobe ==&lt;br /&gt;
===Nori / ノリ===&lt;br /&gt;
Strongest player in Osaka and one of the strongers players in general. Also has the strongest Ralf.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/nori_0112 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Gato(D) (L)&lt;br /&gt;
&lt;br /&gt;
===GRID===&lt;br /&gt;
Strongest Akatsuki Blitzkampf En-Eins player and very strong XI player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/grid_carp twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+C)&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (L)&lt;br /&gt;
&lt;br /&gt;
===Kazuyuki===&lt;br /&gt;
Player from Kobe, visited port24 on 2021/07/18.&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Naera===&lt;br /&gt;
Old KOFXI player &amp;amp; togeki 06 participant who returned to port24 on 2020/12/19+20.&lt;br /&gt;
*Gai&lt;br /&gt;
*Eiji&lt;br /&gt;
*K(L)&lt;br /&gt;
&lt;br /&gt;
Togeki 06 team:&lt;br /&gt;
*Duolon&lt;br /&gt;
*Maxima&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuito===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duo Lon&lt;br /&gt;
*Benimaru&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
&lt;br /&gt;
===Terryman /  てりーまん ===&lt;br /&gt;
Streams matchvideos from Game Center Athena Nipponbashi&lt;br /&gt;
&lt;br /&gt;
== Japan - Kyushu Area ==&lt;br /&gt;
=== Saginomiya ===&lt;br /&gt;
Incredibly strong Iori player with great fundamentals&lt;br /&gt;
*Iori&lt;br /&gt;
*Kim&lt;br /&gt;
*Griffon&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dokukeshisou / 毒消し草 ===&lt;br /&gt;
As of 2025, retired.&amp;lt;br&amp;gt;&lt;br /&gt;
*Terry&lt;br /&gt;
*Jenet&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Kaicho===&lt;br /&gt;
2022/12/16 tourney winner @ g-stage, see [https://www.youtube.com/live/mrCMECsB8K8?feature=share here] at around 2h30m for the tournament&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Higashi===&lt;br /&gt;
*Gai&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Aware / あわれ===&lt;br /&gt;
*Kula&lt;br /&gt;
*Maxima&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Oochinokata===&lt;br /&gt;
*Whip&lt;br /&gt;
*King&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Others / Unknown ==&lt;br /&gt;
===k-tani / けーたに===&lt;br /&gt;
Lives in Niigata. Famous Combomaster &amp;amp; strong player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ktani0281 twitter], [https://www.youtube.com/channel/UC4wqKnbAGanba2GHQn5OiVA youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Gato(E+B)&lt;br /&gt;
*K&#039;(A) (L)&lt;br /&gt;
&lt;br /&gt;
===imokkuma / いもっくま===&lt;br /&gt;
Training partner of k-tani.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/imonchu07 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Maxima&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
&lt;br /&gt;
===BZR===&lt;br /&gt;
Expert on technical characters. Strongest Vanessa player and possibly the strongest Oswald currently. Lives in Nigata.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/BZRS15 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(E+D)(point &amp;amp; L)&lt;br /&gt;
*Duck(E+C)(point &amp;amp; L)&lt;br /&gt;
*Vanessa (D)(Point &amp;amp; L)&lt;br /&gt;
*K&#039;(B)(point &amp;amp; L)&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Duolon(L)&lt;br /&gt;
&lt;br /&gt;
===ketsumureo / K2===&lt;br /&gt;
Geeks/WellPlayed Pro Gamer &amp;amp; cosplayer. [http://geeks-it.com/team/k2/ Geeks account], [https://twitter.com/K2_KOF twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Gato(D)&lt;br /&gt;
*Oswald(A)(L)&lt;br /&gt;
&lt;br /&gt;
===Zerio / ゼリオ===&lt;br /&gt;
Based in Sapporo, Hokkaido.&lt;br /&gt;
[https://twitter.com/zerio_youhei twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
=== Yaeba / やえば===&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; Sawakoro Festival 2019&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Clark(A)&lt;br /&gt;
*Gato(A) (L)&lt;br /&gt;
&lt;br /&gt;
===KT===&lt;br /&gt;
Old friend of Sawakoro &amp;amp; KOFXI-Player from Nara, visited Port24 on 2020/11/14&lt;br /&gt;
*Jazu&lt;br /&gt;
*King&lt;br /&gt;
*Gato / Shen(L)&lt;br /&gt;
&lt;br /&gt;
===tacchi / たっちー===&lt;br /&gt;
[https://twitter.com/dagun7676 twitter account]&lt;br /&gt;
*Momoko&lt;br /&gt;
*Shen&lt;br /&gt;
*Malin&lt;br /&gt;
&lt;br /&gt;
===Ayuri===&lt;br /&gt;
Participated in Sawakoro Festival 2023&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===TSR===&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Nagano==&lt;br /&gt;
===Astro / あすとろ===&lt;br /&gt;
Player at game center okinaya, Nagano.&lt;br /&gt;
*Griffon + others&lt;br /&gt;
&lt;br /&gt;
== Korea ==&lt;br /&gt;
=== Pie / Pi / 파이 ===&lt;br /&gt;
Strongest Korean Player, [https://twitter.com/ljh5599 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Kong===&lt;br /&gt;
Daegu-based player, very strong Iori.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===BBoy / 뽀이===&lt;br /&gt;
Daegu-based player, see eg. here: [https://youtu.be/epNPEEPpTXs here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Hens / 헨스===&lt;br /&gt;
Daegu-based player.&lt;br /&gt;
&lt;br /&gt;
===Choding / 초딩===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Baeng / 뱅===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Red Six / 레드식스===&lt;br /&gt;
Very strong Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Poongko===&lt;br /&gt;
Famous e-sports player. Has recently (January 2026) visited Japan and challenged the strongest players.&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Taiwan ==&lt;br /&gt;
===Yukito / ユキト===&lt;br /&gt;
Strong Taiwanese player who visits Japan regularly. Tougeki 2006 Top-8.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/2008yukito twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck King(start+C)&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kyo (E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
=== Ken-oh / 権王===&lt;br /&gt;
Originally from Kaohsiung (高雄) but lives in the Osaka region. Is also an extremely strong Hokuto no Ken player (Raoh), first place seikimatsu butoukai 2025&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Maxima&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kensou&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
==Chile==&lt;br /&gt;
===Tortita===&lt;br /&gt;
[https://twitter.com/Tortiiilla twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Team 1:&#039;&#039;&#039;&lt;br /&gt;
*Ash&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team 2:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
==Brazil==&lt;br /&gt;
===Chip===&lt;br /&gt;
[https://twitter.com/chip_dmg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Trema===&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Bola385===&lt;br /&gt;
[https://twitter.com/lucasoosilva twitter]&lt;br /&gt;
&lt;br /&gt;
==France==&lt;br /&gt;
===Rayden-Sama===&lt;br /&gt;
[https://twitter.com/SBR_Rayden twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kim, Kula, Oswald(L)&lt;br /&gt;
*Oswald, Kula, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Yaz===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
===2Pac===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck, Kyo, Oswald(L)&lt;br /&gt;
*Kula, Oswald, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Dooms===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Frionel===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/frionel26 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon, Gai, Ryo(L)&lt;br /&gt;
*Kula, ??, Gato (L)&lt;br /&gt;
&lt;br /&gt;
===Piccolosan===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kim&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Robby===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo(L)&lt;br /&gt;
&lt;br /&gt;
===Brian===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Jnox===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Maxima&lt;br /&gt;
*Shen (L)&lt;br /&gt;
&lt;br /&gt;
===Pharaon===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Gai&lt;br /&gt;
*Clark (L)&lt;br /&gt;
&lt;br /&gt;
===Rickyo===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
==Germany - NRW/Insertgame ==&lt;br /&gt;
===Kingcar===&lt;br /&gt;
[https://twitter.com/Insertgamedojo twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Oswald&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Zer0q===&lt;br /&gt;
[https://twitter.com/Zer0qIG twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Diz===&lt;br /&gt;
[https://twitter.com/diz0603 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
*Elisabeth&lt;br /&gt;
*Iori&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Dai===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Duck&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
&lt;br /&gt;
===jazzboi===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
&lt;br /&gt;
===NAZ===&lt;br /&gt;
[https://twitter.com/NAZ_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Germany - Frankfurt/Madgear==&lt;br /&gt;
===healing care / hlcws===&lt;br /&gt;
[https://twitter.com/hlcws twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Kula&lt;br /&gt;
*Athena(L)&lt;br /&gt;
&lt;br /&gt;
===Maddo===&lt;br /&gt;
[https://twitter.com/maddo88888 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Shen&lt;br /&gt;
*Gato&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===arit===&lt;br /&gt;
[https://twitter.com/nitpickersworld twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
===Sensei Enrique===&lt;br /&gt;
[https://twitter.com/SenseiEnrique98 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Mary&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===AD Ryan===&lt;br /&gt;
[https://twitter.com/AD_Ryan_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kula&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===Sinjul===&lt;br /&gt;
[https://twitter.com/NFBSinJul_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===kendeep===&lt;br /&gt;
[https://twitter.com/kendeep_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===ATG===&lt;br /&gt;
takes care of this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ATG213 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Duolon&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
&lt;br /&gt;
==Germany - others==&lt;br /&gt;
===Dracula===&lt;br /&gt;
[https://twitter.com/DraculaSan89 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ryo(2nd / L)&lt;br /&gt;
*Benimaru(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Mr. Broken===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kyo&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===P-Drum===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
*Ryo&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===DoucleBor===&lt;br /&gt;
Moved back to france, listed for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
Used agent team.&lt;br /&gt;
&lt;br /&gt;
===Antser===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Haxon===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Yuri&lt;br /&gt;
*Kula(L)&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61012</id>
		<title>Worldwide List of KOFXI Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61012"/>
		<updated>2026-09-18T12:48:17Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Yuito */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Japan - Tokyo Area==&lt;br /&gt;
===U-Rasia / Uラシア===&lt;br /&gt;
Considered the greatest player of all time. Passed away in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/u_rasia twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (S+A)&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All of them&lt;br /&gt;
&lt;br /&gt;
===Lunatic Ryoji / リョージ===&lt;br /&gt;
Famous KOF-cosplayer &amp;amp; character specialist. [https://twitter.com/lunatic_ryoji twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai(E+C)&lt;br /&gt;
*Silber(E+D)&lt;br /&gt;
*Ash(C)(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Ryumi / りゅーみ===&lt;br /&gt;
Extremely strong Yuri. [https://twitter.com/ryumi_xi twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Yuri(E+A)&lt;br /&gt;
*Terry(E+A)&lt;br /&gt;
*Ryo(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Elisabeth&lt;br /&gt;
&lt;br /&gt;
===Zakuroman / ざくろまん===&lt;br /&gt;
Strong player that can play all the high tier characters.&lt;br /&gt;
[https://twitter.com/zakuroman0221 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (Leader as of 2024 makai touitsu)&lt;br /&gt;
*Ryo (start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ralf(start+C)&lt;br /&gt;
*Vanessa(start+D)&lt;br /&gt;
*Oswald(start+B)&lt;br /&gt;
*Maxima(start+D) (in main team as of 2024 makai touitsu)&lt;br /&gt;
*K&#039;(E+A) (in main team as of 2024 makai touitsu)&lt;br /&gt;
&lt;br /&gt;
=== Hiroshi / Tobidogu-san / Yatterukara ===&lt;br /&gt;
Famous for his Fireball-Zoning-Team&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/NyZNAa2hrIqkT9J twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*King(C)&lt;br /&gt;
*Kensou(C)&lt;br /&gt;
*Jazu(C) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Silber&lt;br /&gt;
&lt;br /&gt;
===ケンタッキー / kenta/kentucky===&lt;br /&gt;
Strongest Whip &amp;amp; Athena player in the world. Also plays an extremely strong Kensou and Yuri.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Whip&lt;br /&gt;
*Athena (L)&lt;br /&gt;
&lt;br /&gt;
===沖縄カズ / Okinawa Kaz===&lt;br /&gt;
One of the strongest Ioris &amp;amp; Adelheids in the world. Occasionally play, last seen @ big1 (january 2025).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori (black/red)&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Operaza / おぺら座===&lt;br /&gt;
Fan of Elisabeth, [https://twitter.com/Operasabeth twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Elisabeth (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
&lt;br /&gt;
===akio / アキオ===&lt;br /&gt;
Expert player that likes to pick uncommon characters&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori(A)&lt;br /&gt;
*Terry(A)&lt;br /&gt;
*Kasumi(A)&lt;br /&gt;
*Momoko(A)&lt;br /&gt;
*Shen(A)(L)&lt;br /&gt;
*Ash(A)(L)&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
*Griffon(L)&lt;br /&gt;
&lt;br /&gt;
===Kodsuka / 狐塚===&lt;br /&gt;
One of the &amp;quot;Three Gods in Shinjuku&amp;quot; (San-Shin). Plays at Game in Good Day 21 lately. Likes to call himself &amp;quot;Rule&amp;quot; and alternatively &amp;quot;Kaioh&amp;quot; lately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Eiji&lt;br /&gt;
*Terry&lt;br /&gt;
*K&#039;(A)L&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yanjirou===&lt;br /&gt;
Arguably the strongest player in the world currently. Famous for his incredibly fast reaction speed. Is often called &amp;quot;Maoh&amp;quot; (demon king).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula (E+A)&lt;br /&gt;
*K&#039; (E+D)&lt;br /&gt;
*Gato(L) (E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
&lt;br /&gt;
===Sea Color / シーカラー===&lt;br /&gt;
Strong player that plays at good day 21, uses all blue colors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (E+B)&lt;br /&gt;
*K&#039; (B)&lt;br /&gt;
*Kula(L) (S+A)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Makotsu / 馬骨===&lt;br /&gt;
Rarely plays at Game in Good Day 21, [https://twitter.com/makotu6666 twitter]&lt;br /&gt;
*Eiji&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sonshi===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Zorbon===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Clark&lt;br /&gt;
*Kula&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shou / ショウ===&lt;br /&gt;
Plays at big1 and good day, Leader Oswald expert. Likes to play the white colors.&lt;br /&gt;
*Kula&lt;br /&gt;
*Terry&lt;br /&gt;
*Gato&lt;br /&gt;
*King&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Tennkawa / 天河===&lt;br /&gt;
Famous KOF-player. Occasionally plays at game spot big1 and attends Sawakoro Festival. [https://twitter.com/tennkawa1989 twitter link]&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Machapiro===&lt;br /&gt;
Played in big-1 on 2024/02/24.&amp;lt;br&amp;gt;&lt;br /&gt;
Quote from u-rasia: &amp;quot;He is one of the heroes who played an active role in the East-West XI battle that took place around 2015.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===KMT===&lt;br /&gt;
plays at game in good day 21, known as a KOFXIII &amp;amp; 02UM player. See [https://www.youtube.com/watch?v=I9cW6weYUIA here]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Tayo / たよ===&lt;br /&gt;
Plays at good day. Is a 98 player that used to play XI and is now active again since about 2021.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Maru===&lt;br /&gt;
Plays at good day, new player as of 2025, skilled in Vanessa&#039;s neutral. Played 2 ft10s against ATG in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Otokusan===&lt;br /&gt;
Plays at shinjuku sports land, fan of Terry. [https://x.com/otokusan44 Twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Ryo&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
===Asumo===&lt;br /&gt;
Played at good day 21 on 2025/05/08&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
== Tokyo, 生交代推進委員会委員長 Group ==&lt;br /&gt;
===Sagawa / 佐川===&lt;br /&gt;
[https://twitter.com/sagawa_0704 Sagawa&#039;s twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;(E+B)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Terry (E+B)&lt;br /&gt;
*King&lt;br /&gt;
*Oswald&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
*Silber(L)&lt;br /&gt;
*Athena(L)(retired)&lt;br /&gt;
&lt;br /&gt;
===Yamate / 山手===&lt;br /&gt;
[https://twitter.com/yamate5656 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team (played @ Sawakoro festival 2018):&#039;&#039;&#039;&lt;br /&gt;
*Vanessa(E+A)&lt;br /&gt;
*Oswald(E+A)&lt;br /&gt;
*K&#039;(B) (L)&lt;br /&gt;
&lt;br /&gt;
===TORI===&lt;br /&gt;
Very strong Vanessa player, currently somewhat inactive but made an appearance at Sawakoro Festival 2023&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Vanessa(C)(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Saitama ==&lt;br /&gt;
===kyuntakuya / きゅんTA9YA===&lt;br /&gt;
Strongest Eiji of the world &amp;amp; very strong player overall.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/KyunTakuya twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team(2024)&#039;&#039;&#039;&lt;br /&gt;
*Oswald(start+D)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (~2023):&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (old):&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji(B)&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Toshian / トシやん===&lt;br /&gt;
[https://twitter.com/arcthe2653 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck(start+D)&lt;br /&gt;
*Malin(E+D)&lt;br /&gt;
*Athena(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Hiro / ひろ===&lt;br /&gt;
[https://twitter.com/gomigeeeeee twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)(start+A)&lt;br /&gt;
&lt;br /&gt;
===Yoshi / よっしー===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Jenet&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shishoh / ししょー===&lt;br /&gt;
One of the strongest Ralfs in the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===uguu===&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gato&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Terry / 西川口テリー===&lt;br /&gt;
Terry expert that regularly uploads combo clips. [https://www.youtube.com/channel/UCKFoghwnEAXq4HmYbgcqjaQ youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Tery&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Ryo / 西川口リョウ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
===bakudaniwa / ばくだんいわ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Japan - Aichi (Nagoya) &amp;amp; Mie Prefecture==&lt;br /&gt;
===Sawakoro / サワコロ===&lt;br /&gt;
One of the strongest Japanese players. Famous for his unique team. Griffon is A/B-tier just because of him.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/sawakoro345 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Griffon(A)&lt;br /&gt;
*Mary(C)&lt;br /&gt;
*Silber(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon/Mary/Kim(L) (if Silber isn&#039;t unlocked)&lt;br /&gt;
&lt;br /&gt;
===Shingo Jukucho/ しんご塾長===&lt;br /&gt;
AKA Shingo. One of the world&#039;s strongest players. Often hosts the after-party of Sawakoro Festival and is very involved in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/shingo__11 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Gato(start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Kim(start+C)&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Rock / ロック===&lt;br /&gt;
Tougeki participant in KOF98UM. Helps this wiki find out frame data. Has moved to the Kansai / Chiba area as of 2024, will still be listed under Aichi Prefecture for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/rock_zack_ap1 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;, Ralf, Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sana ===&lt;br /&gt;
Often does English commentary for port24.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Gai(B),Gato(E+C),Oswald(Start+B(L)&lt;br /&gt;
*Kim(A), Gato(A), Oswald(A) (L): played vs BZR, 2019, [https://www.youtube.com/watch?v=C9iYIdF2vaU port-24]&lt;br /&gt;
*Kula, Oswald, Gato(L), played @ [https://www.youtube.com/watch?v=dfXhjAeLTfc port24]&lt;br /&gt;
&lt;br /&gt;
===Arthur-P / あーさーP===&lt;br /&gt;
[https://twitter.com/a_sa_pfb twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teams:&#039;&#039;&#039;&lt;br /&gt;
*Jazu/Kim/Clark(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*Kim/Kensou/Kasumi(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*K&#039;/Kyo/Ash (L), played @ [https://youtu.be/wJF_Ys5rQi8?t=7790 sawakoro festival 2018]&lt;br /&gt;
&lt;br /&gt;
===Ｋ＠Ｚ / Miekazu===&lt;br /&gt;
Character specialist that can play many complicated characters at high level. Has one of the best oswalds.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/kissthefuture00 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Duolon&lt;br /&gt;
&lt;br /&gt;
===Roger / ロジャー===&lt;br /&gt;
[https://twitter.com/tak48589211 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+A)&lt;br /&gt;
*Kyo(E+A)&lt;br /&gt;
*Ryo(E+C)(L)&lt;br /&gt;
&lt;br /&gt;
===TORU / 中川TORU===&lt;br /&gt;
Plays Tori&#039;s old Team with Vanessa as Leader. [https://twitter.com/toructrl twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Gato(D) (L and non-L)&lt;br /&gt;
*K&#039;(red)&lt;br /&gt;
&lt;br /&gt;
===SPOOKIE===&lt;br /&gt;
[https://twitter.com/Spookiesky twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===everest / エベレスト===&lt;br /&gt;
Now lives in Tokyo, but is from the Nagoya area.&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
&lt;br /&gt;
===jaian (Gian) / ジャイアン===&lt;br /&gt;
One of the very strongest players &amp;amp; famous multi-game player &amp;amp; tougeki participant, works at port24 Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/hasibasora twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(C)&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima, Ryo, Adelheid (L) [https://www.youtube.com/watch?v=lOHUkuBgQyc played vs Sawakoro]&lt;br /&gt;
&lt;br /&gt;
===hokuto / ホクト===&lt;br /&gt;
Former KOF98-player, started playing XI in the late 2010s and is very strong.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
[https://twitter.com/hutoihito?s=20&amp;amp;t=aiQh49a_6AtXPNfaHrE_eg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== arata ===&lt;br /&gt;
Garou player (Gato)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kyo&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Tetsu===&lt;br /&gt;
Participated in the Sawakoro Festival 2023&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===ryotsu / 両津===&lt;br /&gt;
From Matsusaka, Mie Precture, same city as Yassan. Famous for being the best console version player, can even beat u-rasia and shingo in ft10s with pad. Also plays in arcades.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039; at [https://youtu.be/wJF_Ys5rQi8?t=12226 sawakoro cup 2018]&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Yassan===&lt;br /&gt;
From Matsusaka, Mie prefecture. Incredibly strong console only player &amp;amp; friend of Sawakoro. Can beat top players with pad easily.&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===税金泥棒 / Seikindorobo / Tax Thief ===&lt;br /&gt;
KOFXI player that recently (2021) moved to Nagoya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters.&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Maxima&lt;br /&gt;
*Adelheid&lt;br /&gt;
&lt;br /&gt;
===kani / かに / 蟹===&lt;br /&gt;
Not to be confused with K2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gato(E+A)&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Adelheid(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Kurocha/クロちゃ===&lt;br /&gt;
*Duck&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===焼き飯/Yakimeshi===&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Nagoshi / なごし ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck (2P only)&lt;br /&gt;
&lt;br /&gt;
===Mr. Y / Waishi / Y氏===&lt;br /&gt;
Employee of port24, plays XI casually&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===MAVEN===&lt;br /&gt;
*Malin&lt;br /&gt;
*Duck&lt;br /&gt;
*Terry&lt;br /&gt;
*Agent Team (Ramon,Mary,Vanessa)&lt;br /&gt;
&lt;br /&gt;
===Senchoh / せんちょー===&lt;br /&gt;
One of the strongest Aquapazza players in the world, recently started playing XI.&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Yuri&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Iori&lt;br /&gt;
*King&lt;br /&gt;
&lt;br /&gt;
===Sengoku / 千国===&lt;br /&gt;
*Mary&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo&lt;br /&gt;
&lt;br /&gt;
===Rukkora / るっこら===&lt;br /&gt;
The famous Yagoto gourmet, no. 1 advice giver for restaurants. Known for his aggressive playstyle.&lt;br /&gt;
*Gato&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===gori / ゴリ===&lt;br /&gt;
[https://twitter.com/gori_dark twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(B)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(B)&lt;br /&gt;
*Adelheid(E+D) (L)&lt;br /&gt;
&lt;br /&gt;
===Ozuma / オズマ===&lt;br /&gt;
Frequently visits port24 in Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; [https://www.youtube.com/watch?v=ZXFWt2JmKDM played @ port 24 29.06.2020]:&lt;br /&gt;
*Gai&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===AOI===&lt;br /&gt;
Newer player.&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuki/修行僧===&lt;br /&gt;
Famous 98 &amp;amp; 2002 player that has started playing a little XI in early 2026 and is already winning matches here and there against top players.&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Osaka / Kobe ==&lt;br /&gt;
===Nori / ノリ===&lt;br /&gt;
Strongest player in Osaka and one of the strongers players in general. Also has the strongest Ralf.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/nori_0112 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Gato(D) (L)&lt;br /&gt;
&lt;br /&gt;
===GRID===&lt;br /&gt;
Strongest Akatsuki Blitzkampf En-Eins player and very strong XI player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/grid_carp twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+C)&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (L)&lt;br /&gt;
&lt;br /&gt;
===Kazuyuki===&lt;br /&gt;
Player from Kobe, visited port24 on 2021/07/18.&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Naera===&lt;br /&gt;
Old KOFXI player &amp;amp; togeki 06 participant who returned to port24 on 2020/12/19+20.&lt;br /&gt;
*Gai&lt;br /&gt;
*Eiji&lt;br /&gt;
*K(L)&lt;br /&gt;
&lt;br /&gt;
Togeki 06 team:&lt;br /&gt;
*Duolon&lt;br /&gt;
*Maxima&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuito===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duo Lon&lt;br /&gt;
*Benimaru&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
&lt;br /&gt;
===Terryman /  てりーまん ===&lt;br /&gt;
Streams matchvideos from Game Center Athena Nipponbashi&lt;br /&gt;
&lt;br /&gt;
== Japan - Kyushu Area ==&lt;br /&gt;
=== Saginomiya ===&lt;br /&gt;
Incredibly strong Iori player with great fundamentals&lt;br /&gt;
*Iori&lt;br /&gt;
*Kim&lt;br /&gt;
*Griffon&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dokukeshisou / 毒消し草 ===&lt;br /&gt;
As of 2025, retired.&amp;lt;br&amp;gt;&lt;br /&gt;
*Terry&lt;br /&gt;
*Jenet&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Kaicho===&lt;br /&gt;
2022/12/16 tourney winner @ g-stage, see [https://www.youtube.com/live/mrCMECsB8K8?feature=share here] at around 2h30m for the tournament&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Higashi===&lt;br /&gt;
*Gai&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Aware / あわれ===&lt;br /&gt;
*Kula&lt;br /&gt;
*Maxima&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Oochinokata===&lt;br /&gt;
*Whip&lt;br /&gt;
*King&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Others / Unknown ==&lt;br /&gt;
===k-tani / けーたに===&lt;br /&gt;
Lives in Niigata. Famous Combomaster &amp;amp; strong player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ktani0281 twitter], [https://www.youtube.com/channel/UC4wqKnbAGanba2GHQn5OiVA youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Gato(E+B)&lt;br /&gt;
*K&#039;(A) (L)&lt;br /&gt;
&lt;br /&gt;
===imokkuma / いもっくま===&lt;br /&gt;
Training partner of k-tani.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/imonchu07 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Maxima&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
&lt;br /&gt;
===BZR===&lt;br /&gt;
Expert on technical characters. Strongest Vanessa player and possibly the strongest Oswald currently. Lives in Nigata.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/BZRS15 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(E+D)(point &amp;amp; L)&lt;br /&gt;
*Duck(E+C)(point &amp;amp; L)&lt;br /&gt;
*Vanessa (D)(Point &amp;amp; L)&lt;br /&gt;
*K&#039;(B)(point &amp;amp; L)&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Duolon(L)&lt;br /&gt;
&lt;br /&gt;
===ketsumureo / K2===&lt;br /&gt;
Geeks/WellPlayed Pro Gamer &amp;amp; cosplayer. [http://geeks-it.com/team/k2/ Geeks account], [https://twitter.com/K2_KOF twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Gato(D)&lt;br /&gt;
*Oswald(A)(L)&lt;br /&gt;
&lt;br /&gt;
===Zerio / ゼリオ===&lt;br /&gt;
Based in Sapporo, Hokkaido.&lt;br /&gt;
[https://twitter.com/zerio_youhei twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
=== Yaeba / やえば===&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; Sawakoro Festival 2019&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Clark(A)&lt;br /&gt;
*Gato(A) (L)&lt;br /&gt;
&lt;br /&gt;
===KT===&lt;br /&gt;
Old friend of Sawakoro &amp;amp; KOFXI-Player from Nara, visited Port24 on 2020/11/14&lt;br /&gt;
*Jazu&lt;br /&gt;
*King&lt;br /&gt;
*Gato / Shen(L)&lt;br /&gt;
&lt;br /&gt;
===tacchi / たっちー===&lt;br /&gt;
[https://twitter.com/dagun7676 twitter account]&lt;br /&gt;
*Momoko&lt;br /&gt;
*Shen&lt;br /&gt;
*Malin&lt;br /&gt;
&lt;br /&gt;
===Ayuri===&lt;br /&gt;
Participated in Sawakoro Festival 2023&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===TSR===&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Nagano==&lt;br /&gt;
===Astro / あすとろ===&lt;br /&gt;
Player at game center okinaya, Nagano.&lt;br /&gt;
*Griffon + others&lt;br /&gt;
&lt;br /&gt;
== Korea ==&lt;br /&gt;
=== Pie / Pi / 파이 ===&lt;br /&gt;
Strongest Korean Player, [https://twitter.com/ljh5599 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Kong===&lt;br /&gt;
Daegu-based player, very strong Iori.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===BBoy / 뽀이===&lt;br /&gt;
Daegu-based player, see eg. here: [https://youtu.be/epNPEEPpTXs here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Hens / 헨스===&lt;br /&gt;
Daegu-based player.&lt;br /&gt;
&lt;br /&gt;
===Choding / 초딩===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Baeng / 뱅===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Red Six / 레드식스===&lt;br /&gt;
Very strong Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Poongko===&lt;br /&gt;
Famous e-sports player. Has recently (January 2026) visited Japan and challenged the strongest players.&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Taiwan ==&lt;br /&gt;
===Yukito / ユキト===&lt;br /&gt;
Strong Taiwanese player who visits Japan regularly. Tougeki 2006 Top-8.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/2008yukito twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck King(start+C)&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kyo (E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
=== Ken-oh / 権王===&lt;br /&gt;
Originally from Kaohsiung (高雄) but lives in the Osaka region. Is also an extremely strong Hokuto no Ken player (Raoh), first place seikimatsu butoukai 2025&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Maxima&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kensou&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
==Chile==&lt;br /&gt;
===Tortita===&lt;br /&gt;
[https://twitter.com/Tortiiilla twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Team 1:&#039;&#039;&#039;&lt;br /&gt;
*Ash&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team 2:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
==Brazil==&lt;br /&gt;
===Chip===&lt;br /&gt;
[https://twitter.com/chip_dmg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Trema===&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Bola385===&lt;br /&gt;
[https://twitter.com/lucasoosilva twitter]&lt;br /&gt;
&lt;br /&gt;
==France==&lt;br /&gt;
===Rayden-Sama===&lt;br /&gt;
[https://twitter.com/SBR_Rayden twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kim, Kula, Oswald(L)&lt;br /&gt;
*Oswald, Kula, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Yaz===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
===2Pac===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck, Kyo, Oswald(L)&lt;br /&gt;
*Kula, Oswald, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Dooms===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Frionel===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/frionel26 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon, Gai, Ryo(L)&lt;br /&gt;
*Kula, ??, Gato (L)&lt;br /&gt;
&lt;br /&gt;
===Piccolosan===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kim&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Robby===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo(L)&lt;br /&gt;
&lt;br /&gt;
===Brian===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Jnox===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Maxima&lt;br /&gt;
*Shen (L)&lt;br /&gt;
&lt;br /&gt;
===Pharaon===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Gai&lt;br /&gt;
*Clark (L)&lt;br /&gt;
&lt;br /&gt;
===Rickyo===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
==Germany - NRW/Insertgame ==&lt;br /&gt;
===Kingcar===&lt;br /&gt;
[https://twitter.com/Insertgamedojo twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Oswald&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Zer0q===&lt;br /&gt;
[https://twitter.com/Zer0qIG twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Diz===&lt;br /&gt;
[https://twitter.com/diz0603 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
*Elisabeth&lt;br /&gt;
*Iori&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Dai===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Duck&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
&lt;br /&gt;
===jazzboi===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
&lt;br /&gt;
===NAZ===&lt;br /&gt;
[https://twitter.com/NAZ_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Germany - Frankfurt/Madgear==&lt;br /&gt;
===healing care / hlcws===&lt;br /&gt;
[https://twitter.com/hlcws twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Kula&lt;br /&gt;
*Athena(L)&lt;br /&gt;
&lt;br /&gt;
===Maddo===&lt;br /&gt;
[https://twitter.com/maddo88888 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Shen&lt;br /&gt;
*Gato&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===arit===&lt;br /&gt;
[https://twitter.com/nitpickersworld twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
===Sensei Enrique===&lt;br /&gt;
[https://twitter.com/SenseiEnrique98 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Mary&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===AD Ryan===&lt;br /&gt;
[https://twitter.com/AD_Ryan_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kula&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===Sinjul===&lt;br /&gt;
[https://twitter.com/NFBSinJul_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===kendeep===&lt;br /&gt;
[https://twitter.com/kendeep_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===ATG===&lt;br /&gt;
takes care of this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ATG213 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Duolon&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
&lt;br /&gt;
==Germany - others==&lt;br /&gt;
===Dracula===&lt;br /&gt;
[https://twitter.com/DraculaSan89 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ryo(2nd / L)&lt;br /&gt;
*Benimaru(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Mr. Broken===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kyo&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===P-Drum===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
*Ryo&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===DoucleBor===&lt;br /&gt;
Moved back to france, listed for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
Used agent team.&lt;br /&gt;
&lt;br /&gt;
===Antser===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Haxon===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Yuri&lt;br /&gt;
*Kula(L)&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61011</id>
		<title>Worldwide List of KOFXI Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61011"/>
		<updated>2026-09-18T12:47:08Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Ken-oh / 権王 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Japan - Tokyo Area==&lt;br /&gt;
===U-Rasia / Uラシア===&lt;br /&gt;
Considered the greatest player of all time. Passed away in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/u_rasia twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (S+A)&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All of them&lt;br /&gt;
&lt;br /&gt;
===Lunatic Ryoji / リョージ===&lt;br /&gt;
Famous KOF-cosplayer &amp;amp; character specialist. [https://twitter.com/lunatic_ryoji twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai(E+C)&lt;br /&gt;
*Silber(E+D)&lt;br /&gt;
*Ash(C)(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Ryumi / りゅーみ===&lt;br /&gt;
Extremely strong Yuri. [https://twitter.com/ryumi_xi twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Yuri(E+A)&lt;br /&gt;
*Terry(E+A)&lt;br /&gt;
*Ryo(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Elisabeth&lt;br /&gt;
&lt;br /&gt;
===Zakuroman / ざくろまん===&lt;br /&gt;
Strong player that can play all the high tier characters.&lt;br /&gt;
[https://twitter.com/zakuroman0221 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (Leader as of 2024 makai touitsu)&lt;br /&gt;
*Ryo (start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ralf(start+C)&lt;br /&gt;
*Vanessa(start+D)&lt;br /&gt;
*Oswald(start+B)&lt;br /&gt;
*Maxima(start+D) (in main team as of 2024 makai touitsu)&lt;br /&gt;
*K&#039;(E+A) (in main team as of 2024 makai touitsu)&lt;br /&gt;
&lt;br /&gt;
=== Hiroshi / Tobidogu-san / Yatterukara ===&lt;br /&gt;
Famous for his Fireball-Zoning-Team&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/NyZNAa2hrIqkT9J twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*King(C)&lt;br /&gt;
*Kensou(C)&lt;br /&gt;
*Jazu(C) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Silber&lt;br /&gt;
&lt;br /&gt;
===ケンタッキー / kenta/kentucky===&lt;br /&gt;
Strongest Whip &amp;amp; Athena player in the world. Also plays an extremely strong Kensou and Yuri.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Whip&lt;br /&gt;
*Athena (L)&lt;br /&gt;
&lt;br /&gt;
===沖縄カズ / Okinawa Kaz===&lt;br /&gt;
One of the strongest Ioris &amp;amp; Adelheids in the world. Occasionally play, last seen @ big1 (january 2025).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori (black/red)&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Operaza / おぺら座===&lt;br /&gt;
Fan of Elisabeth, [https://twitter.com/Operasabeth twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Elisabeth (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
&lt;br /&gt;
===akio / アキオ===&lt;br /&gt;
Expert player that likes to pick uncommon characters&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori(A)&lt;br /&gt;
*Terry(A)&lt;br /&gt;
*Kasumi(A)&lt;br /&gt;
*Momoko(A)&lt;br /&gt;
*Shen(A)(L)&lt;br /&gt;
*Ash(A)(L)&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
*Griffon(L)&lt;br /&gt;
&lt;br /&gt;
===Kodsuka / 狐塚===&lt;br /&gt;
One of the &amp;quot;Three Gods in Shinjuku&amp;quot; (San-Shin). Plays at Game in Good Day 21 lately. Likes to call himself &amp;quot;Rule&amp;quot; and alternatively &amp;quot;Kaioh&amp;quot; lately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Eiji&lt;br /&gt;
*Terry&lt;br /&gt;
*K&#039;(A)L&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yanjirou===&lt;br /&gt;
Arguably the strongest player in the world currently. Famous for his incredibly fast reaction speed. Is often called &amp;quot;Maoh&amp;quot; (demon king).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula (E+A)&lt;br /&gt;
*K&#039; (E+D)&lt;br /&gt;
*Gato(L) (E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
&lt;br /&gt;
===Sea Color / シーカラー===&lt;br /&gt;
Strong player that plays at good day 21, uses all blue colors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (E+B)&lt;br /&gt;
*K&#039; (B)&lt;br /&gt;
*Kula(L) (S+A)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Makotsu / 馬骨===&lt;br /&gt;
Rarely plays at Game in Good Day 21, [https://twitter.com/makotu6666 twitter]&lt;br /&gt;
*Eiji&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sonshi===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Zorbon===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Clark&lt;br /&gt;
*Kula&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shou / ショウ===&lt;br /&gt;
Plays at big1 and good day, Leader Oswald expert. Likes to play the white colors.&lt;br /&gt;
*Kula&lt;br /&gt;
*Terry&lt;br /&gt;
*Gato&lt;br /&gt;
*King&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Tennkawa / 天河===&lt;br /&gt;
Famous KOF-player. Occasionally plays at game spot big1 and attends Sawakoro Festival. [https://twitter.com/tennkawa1989 twitter link]&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Machapiro===&lt;br /&gt;
Played in big-1 on 2024/02/24.&amp;lt;br&amp;gt;&lt;br /&gt;
Quote from u-rasia: &amp;quot;He is one of the heroes who played an active role in the East-West XI battle that took place around 2015.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===KMT===&lt;br /&gt;
plays at game in good day 21, known as a KOFXIII &amp;amp; 02UM player. See [https://www.youtube.com/watch?v=I9cW6weYUIA here]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Tayo / たよ===&lt;br /&gt;
Plays at good day. Is a 98 player that used to play XI and is now active again since about 2021.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Maru===&lt;br /&gt;
Plays at good day, new player as of 2025, skilled in Vanessa&#039;s neutral. Played 2 ft10s against ATG in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Otokusan===&lt;br /&gt;
Plays at shinjuku sports land, fan of Terry. [https://x.com/otokusan44 Twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Ryo&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
===Asumo===&lt;br /&gt;
Played at good day 21 on 2025/05/08&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
== Tokyo, 生交代推進委員会委員長 Group ==&lt;br /&gt;
===Sagawa / 佐川===&lt;br /&gt;
[https://twitter.com/sagawa_0704 Sagawa&#039;s twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;(E+B)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Terry (E+B)&lt;br /&gt;
*King&lt;br /&gt;
*Oswald&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
*Silber(L)&lt;br /&gt;
*Athena(L)(retired)&lt;br /&gt;
&lt;br /&gt;
===Yamate / 山手===&lt;br /&gt;
[https://twitter.com/yamate5656 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team (played @ Sawakoro festival 2018):&#039;&#039;&#039;&lt;br /&gt;
*Vanessa(E+A)&lt;br /&gt;
*Oswald(E+A)&lt;br /&gt;
*K&#039;(B) (L)&lt;br /&gt;
&lt;br /&gt;
===TORI===&lt;br /&gt;
Very strong Vanessa player, currently somewhat inactive but made an appearance at Sawakoro Festival 2023&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Vanessa(C)(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Saitama ==&lt;br /&gt;
===kyuntakuya / きゅんTA9YA===&lt;br /&gt;
Strongest Eiji of the world &amp;amp; very strong player overall.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/KyunTakuya twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team(2024)&#039;&#039;&#039;&lt;br /&gt;
*Oswald(start+D)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (~2023):&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (old):&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji(B)&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Toshian / トシやん===&lt;br /&gt;
[https://twitter.com/arcthe2653 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck(start+D)&lt;br /&gt;
*Malin(E+D)&lt;br /&gt;
*Athena(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Hiro / ひろ===&lt;br /&gt;
[https://twitter.com/gomigeeeeee twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)(start+A)&lt;br /&gt;
&lt;br /&gt;
===Yoshi / よっしー===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Jenet&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shishoh / ししょー===&lt;br /&gt;
One of the strongest Ralfs in the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===uguu===&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gato&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Terry / 西川口テリー===&lt;br /&gt;
Terry expert that regularly uploads combo clips. [https://www.youtube.com/channel/UCKFoghwnEAXq4HmYbgcqjaQ youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Tery&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Ryo / 西川口リョウ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
===bakudaniwa / ばくだんいわ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Japan - Aichi (Nagoya) &amp;amp; Mie Prefecture==&lt;br /&gt;
===Sawakoro / サワコロ===&lt;br /&gt;
One of the strongest Japanese players. Famous for his unique team. Griffon is A/B-tier just because of him.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/sawakoro345 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Griffon(A)&lt;br /&gt;
*Mary(C)&lt;br /&gt;
*Silber(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon/Mary/Kim(L) (if Silber isn&#039;t unlocked)&lt;br /&gt;
&lt;br /&gt;
===Shingo Jukucho/ しんご塾長===&lt;br /&gt;
AKA Shingo. One of the world&#039;s strongest players. Often hosts the after-party of Sawakoro Festival and is very involved in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/shingo__11 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Gato(start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Kim(start+C)&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Rock / ロック===&lt;br /&gt;
Tougeki participant in KOF98UM. Helps this wiki find out frame data. Has moved to the Kansai / Chiba area as of 2024, will still be listed under Aichi Prefecture for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/rock_zack_ap1 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;, Ralf, Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sana ===&lt;br /&gt;
Often does English commentary for port24.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Gai(B),Gato(E+C),Oswald(Start+B(L)&lt;br /&gt;
*Kim(A), Gato(A), Oswald(A) (L): played vs BZR, 2019, [https://www.youtube.com/watch?v=C9iYIdF2vaU port-24]&lt;br /&gt;
*Kula, Oswald, Gato(L), played @ [https://www.youtube.com/watch?v=dfXhjAeLTfc port24]&lt;br /&gt;
&lt;br /&gt;
===Arthur-P / あーさーP===&lt;br /&gt;
[https://twitter.com/a_sa_pfb twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teams:&#039;&#039;&#039;&lt;br /&gt;
*Jazu/Kim/Clark(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*Kim/Kensou/Kasumi(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*K&#039;/Kyo/Ash (L), played @ [https://youtu.be/wJF_Ys5rQi8?t=7790 sawakoro festival 2018]&lt;br /&gt;
&lt;br /&gt;
===Ｋ＠Ｚ / Miekazu===&lt;br /&gt;
Character specialist that can play many complicated characters at high level. Has one of the best oswalds.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/kissthefuture00 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Duolon&lt;br /&gt;
&lt;br /&gt;
===Roger / ロジャー===&lt;br /&gt;
[https://twitter.com/tak48589211 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+A)&lt;br /&gt;
*Kyo(E+A)&lt;br /&gt;
*Ryo(E+C)(L)&lt;br /&gt;
&lt;br /&gt;
===TORU / 中川TORU===&lt;br /&gt;
Plays Tori&#039;s old Team with Vanessa as Leader. [https://twitter.com/toructrl twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Gato(D) (L and non-L)&lt;br /&gt;
*K&#039;(red)&lt;br /&gt;
&lt;br /&gt;
===SPOOKIE===&lt;br /&gt;
[https://twitter.com/Spookiesky twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===everest / エベレスト===&lt;br /&gt;
Now lives in Tokyo, but is from the Nagoya area.&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
&lt;br /&gt;
===jaian (Gian) / ジャイアン===&lt;br /&gt;
One of the very strongest players &amp;amp; famous multi-game player &amp;amp; tougeki participant, works at port24 Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/hasibasora twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(C)&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima, Ryo, Adelheid (L) [https://www.youtube.com/watch?v=lOHUkuBgQyc played vs Sawakoro]&lt;br /&gt;
&lt;br /&gt;
===hokuto / ホクト===&lt;br /&gt;
Former KOF98-player, started playing XI in the late 2010s and is very strong.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
[https://twitter.com/hutoihito?s=20&amp;amp;t=aiQh49a_6AtXPNfaHrE_eg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== arata ===&lt;br /&gt;
Garou player (Gato)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kyo&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Tetsu===&lt;br /&gt;
Participated in the Sawakoro Festival 2023&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===ryotsu / 両津===&lt;br /&gt;
From Matsusaka, Mie Precture, same city as Yassan. Famous for being the best console version player, can even beat u-rasia and shingo in ft10s with pad. Also plays in arcades.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039; at [https://youtu.be/wJF_Ys5rQi8?t=12226 sawakoro cup 2018]&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Yassan===&lt;br /&gt;
From Matsusaka, Mie prefecture. Incredibly strong console only player &amp;amp; friend of Sawakoro. Can beat top players with pad easily.&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===税金泥棒 / Seikindorobo / Tax Thief ===&lt;br /&gt;
KOFXI player that recently (2021) moved to Nagoya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters.&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Maxima&lt;br /&gt;
*Adelheid&lt;br /&gt;
&lt;br /&gt;
===kani / かに / 蟹===&lt;br /&gt;
Not to be confused with K2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gato(E+A)&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Adelheid(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Kurocha/クロちゃ===&lt;br /&gt;
*Duck&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===焼き飯/Yakimeshi===&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Nagoshi / なごし ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck (2P only)&lt;br /&gt;
&lt;br /&gt;
===Mr. Y / Waishi / Y氏===&lt;br /&gt;
Employee of port24, plays XI casually&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===MAVEN===&lt;br /&gt;
*Malin&lt;br /&gt;
*Duck&lt;br /&gt;
*Terry&lt;br /&gt;
*Agent Team (Ramon,Mary,Vanessa)&lt;br /&gt;
&lt;br /&gt;
===Senchoh / せんちょー===&lt;br /&gt;
One of the strongest Aquapazza players in the world, recently started playing XI.&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Yuri&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Iori&lt;br /&gt;
*King&lt;br /&gt;
&lt;br /&gt;
===Sengoku / 千国===&lt;br /&gt;
*Mary&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo&lt;br /&gt;
&lt;br /&gt;
===Rukkora / るっこら===&lt;br /&gt;
The famous Yagoto gourmet, no. 1 advice giver for restaurants. Known for his aggressive playstyle.&lt;br /&gt;
*Gato&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===gori / ゴリ===&lt;br /&gt;
[https://twitter.com/gori_dark twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(B)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(B)&lt;br /&gt;
*Adelheid(E+D) (L)&lt;br /&gt;
&lt;br /&gt;
===Ozuma / オズマ===&lt;br /&gt;
Frequently visits port24 in Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; [https://www.youtube.com/watch?v=ZXFWt2JmKDM played @ port 24 29.06.2020]:&lt;br /&gt;
*Gai&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===AOI===&lt;br /&gt;
Newer player.&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuki/修行僧===&lt;br /&gt;
Famous 98 &amp;amp; 2002 player that has started playing a little XI in early 2026 and is already winning matches here and there against top players.&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Osaka / Kobe ==&lt;br /&gt;
===Nori / ノリ===&lt;br /&gt;
Strongest player in Osaka and one of the strongers players in general. Also has the strongest Ralf.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/nori_0112 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Gato(D) (L)&lt;br /&gt;
&lt;br /&gt;
===GRID===&lt;br /&gt;
Strongest Akatsuki Blitzkampf En-Eins player and very strong XI player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/grid_carp twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+C)&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (L)&lt;br /&gt;
&lt;br /&gt;
===Kazuyuki===&lt;br /&gt;
Player from Kobe, visited port24 on 2021/07/18.&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Naera===&lt;br /&gt;
Old KOFXI player &amp;amp; togeki 06 participant who returned to port24 on 2020/12/19+20.&lt;br /&gt;
*Gai&lt;br /&gt;
*Eiji&lt;br /&gt;
*K(L)&lt;br /&gt;
&lt;br /&gt;
Togeki 06 team:&lt;br /&gt;
*Duolon&lt;br /&gt;
*Maxima&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuito===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duo Lon&lt;br /&gt;
*Benimaru&lt;br /&gt;
*Elisabeth&lt;br /&gt;
&lt;br /&gt;
===Terryman /  てりーまん ===&lt;br /&gt;
Streams matchvideos from Game Center Athena Nipponbashi&lt;br /&gt;
&lt;br /&gt;
== Japan - Kyushu Area ==&lt;br /&gt;
=== Saginomiya ===&lt;br /&gt;
Incredibly strong Iori player with great fundamentals&lt;br /&gt;
*Iori&lt;br /&gt;
*Kim&lt;br /&gt;
*Griffon&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dokukeshisou / 毒消し草 ===&lt;br /&gt;
As of 2025, retired.&amp;lt;br&amp;gt;&lt;br /&gt;
*Terry&lt;br /&gt;
*Jenet&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Kaicho===&lt;br /&gt;
2022/12/16 tourney winner @ g-stage, see [https://www.youtube.com/live/mrCMECsB8K8?feature=share here] at around 2h30m for the tournament&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Higashi===&lt;br /&gt;
*Gai&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Aware / あわれ===&lt;br /&gt;
*Kula&lt;br /&gt;
*Maxima&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Oochinokata===&lt;br /&gt;
*Whip&lt;br /&gt;
*King&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Others / Unknown ==&lt;br /&gt;
===k-tani / けーたに===&lt;br /&gt;
Lives in Niigata. Famous Combomaster &amp;amp; strong player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ktani0281 twitter], [https://www.youtube.com/channel/UC4wqKnbAGanba2GHQn5OiVA youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Gato(E+B)&lt;br /&gt;
*K&#039;(A) (L)&lt;br /&gt;
&lt;br /&gt;
===imokkuma / いもっくま===&lt;br /&gt;
Training partner of k-tani.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/imonchu07 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Maxima&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
&lt;br /&gt;
===BZR===&lt;br /&gt;
Expert on technical characters. Strongest Vanessa player and possibly the strongest Oswald currently. Lives in Nigata.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/BZRS15 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(E+D)(point &amp;amp; L)&lt;br /&gt;
*Duck(E+C)(point &amp;amp; L)&lt;br /&gt;
*Vanessa (D)(Point &amp;amp; L)&lt;br /&gt;
*K&#039;(B)(point &amp;amp; L)&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Duolon(L)&lt;br /&gt;
&lt;br /&gt;
===ketsumureo / K2===&lt;br /&gt;
Geeks/WellPlayed Pro Gamer &amp;amp; cosplayer. [http://geeks-it.com/team/k2/ Geeks account], [https://twitter.com/K2_KOF twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Gato(D)&lt;br /&gt;
*Oswald(A)(L)&lt;br /&gt;
&lt;br /&gt;
===Zerio / ゼリオ===&lt;br /&gt;
Based in Sapporo, Hokkaido.&lt;br /&gt;
[https://twitter.com/zerio_youhei twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
=== Yaeba / やえば===&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; Sawakoro Festival 2019&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Clark(A)&lt;br /&gt;
*Gato(A) (L)&lt;br /&gt;
&lt;br /&gt;
===KT===&lt;br /&gt;
Old friend of Sawakoro &amp;amp; KOFXI-Player from Nara, visited Port24 on 2020/11/14&lt;br /&gt;
*Jazu&lt;br /&gt;
*King&lt;br /&gt;
*Gato / Shen(L)&lt;br /&gt;
&lt;br /&gt;
===tacchi / たっちー===&lt;br /&gt;
[https://twitter.com/dagun7676 twitter account]&lt;br /&gt;
*Momoko&lt;br /&gt;
*Shen&lt;br /&gt;
*Malin&lt;br /&gt;
&lt;br /&gt;
===Ayuri===&lt;br /&gt;
Participated in Sawakoro Festival 2023&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===TSR===&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Nagano==&lt;br /&gt;
===Astro / あすとろ===&lt;br /&gt;
Player at game center okinaya, Nagano.&lt;br /&gt;
*Griffon + others&lt;br /&gt;
&lt;br /&gt;
== Korea ==&lt;br /&gt;
=== Pie / Pi / 파이 ===&lt;br /&gt;
Strongest Korean Player, [https://twitter.com/ljh5599 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Kong===&lt;br /&gt;
Daegu-based player, very strong Iori.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===BBoy / 뽀이===&lt;br /&gt;
Daegu-based player, see eg. here: [https://youtu.be/epNPEEPpTXs here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Hens / 헨스===&lt;br /&gt;
Daegu-based player.&lt;br /&gt;
&lt;br /&gt;
===Choding / 초딩===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Baeng / 뱅===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Red Six / 레드식스===&lt;br /&gt;
Very strong Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Poongko===&lt;br /&gt;
Famous e-sports player. Has recently (January 2026) visited Japan and challenged the strongest players.&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Taiwan ==&lt;br /&gt;
===Yukito / ユキト===&lt;br /&gt;
Strong Taiwanese player who visits Japan regularly. Tougeki 2006 Top-8.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/2008yukito twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck King(start+C)&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kyo (E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
=== Ken-oh / 権王===&lt;br /&gt;
Originally from Kaohsiung (高雄) but lives in the Osaka region. Is also an extremely strong Hokuto no Ken player (Raoh), first place seikimatsu butoukai 2025&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Maxima&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kensou&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
==Chile==&lt;br /&gt;
===Tortita===&lt;br /&gt;
[https://twitter.com/Tortiiilla twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Team 1:&#039;&#039;&#039;&lt;br /&gt;
*Ash&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team 2:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
==Brazil==&lt;br /&gt;
===Chip===&lt;br /&gt;
[https://twitter.com/chip_dmg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Trema===&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Bola385===&lt;br /&gt;
[https://twitter.com/lucasoosilva twitter]&lt;br /&gt;
&lt;br /&gt;
==France==&lt;br /&gt;
===Rayden-Sama===&lt;br /&gt;
[https://twitter.com/SBR_Rayden twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kim, Kula, Oswald(L)&lt;br /&gt;
*Oswald, Kula, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Yaz===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
===2Pac===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck, Kyo, Oswald(L)&lt;br /&gt;
*Kula, Oswald, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Dooms===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Frionel===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/frionel26 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon, Gai, Ryo(L)&lt;br /&gt;
*Kula, ??, Gato (L)&lt;br /&gt;
&lt;br /&gt;
===Piccolosan===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kim&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Robby===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo(L)&lt;br /&gt;
&lt;br /&gt;
===Brian===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Jnox===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Maxima&lt;br /&gt;
*Shen (L)&lt;br /&gt;
&lt;br /&gt;
===Pharaon===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Gai&lt;br /&gt;
*Clark (L)&lt;br /&gt;
&lt;br /&gt;
===Rickyo===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
==Germany - NRW/Insertgame ==&lt;br /&gt;
===Kingcar===&lt;br /&gt;
[https://twitter.com/Insertgamedojo twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Oswald&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Zer0q===&lt;br /&gt;
[https://twitter.com/Zer0qIG twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Diz===&lt;br /&gt;
[https://twitter.com/diz0603 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
*Elisabeth&lt;br /&gt;
*Iori&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Dai===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Duck&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
&lt;br /&gt;
===jazzboi===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
&lt;br /&gt;
===NAZ===&lt;br /&gt;
[https://twitter.com/NAZ_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Germany - Frankfurt/Madgear==&lt;br /&gt;
===healing care / hlcws===&lt;br /&gt;
[https://twitter.com/hlcws twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Kula&lt;br /&gt;
*Athena(L)&lt;br /&gt;
&lt;br /&gt;
===Maddo===&lt;br /&gt;
[https://twitter.com/maddo88888 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Shen&lt;br /&gt;
*Gato&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===arit===&lt;br /&gt;
[https://twitter.com/nitpickersworld twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
===Sensei Enrique===&lt;br /&gt;
[https://twitter.com/SenseiEnrique98 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Mary&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===AD Ryan===&lt;br /&gt;
[https://twitter.com/AD_Ryan_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kula&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===Sinjul===&lt;br /&gt;
[https://twitter.com/NFBSinJul_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===kendeep===&lt;br /&gt;
[https://twitter.com/kendeep_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===ATG===&lt;br /&gt;
takes care of this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ATG213 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Duolon&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
&lt;br /&gt;
==Germany - others==&lt;br /&gt;
===Dracula===&lt;br /&gt;
[https://twitter.com/DraculaSan89 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ryo(2nd / L)&lt;br /&gt;
*Benimaru(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Mr. Broken===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kyo&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===P-Drum===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
*Ryo&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===DoucleBor===&lt;br /&gt;
Moved back to france, listed for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
Used agent team.&lt;br /&gt;
&lt;br /&gt;
===Antser===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Haxon===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Yuri&lt;br /&gt;
*Kula(L)&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Duo_Lon(KOFXI)&amp;diff=61010</id>
		<title>Duo Lon(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Duo_Lon(KOFXI)&amp;diff=61010"/>
		<updated>2026-09-17T07:24:25Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Quick Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Duolon&lt;br /&gt;
| jcharname = デュオロン&lt;br /&gt;
| portrait = [[Image:KOFXI duolon full.png]]&lt;br /&gt;
|tier_rank = C-&lt;br /&gt;
|ratio_rank = 2 Points&lt;br /&gt;
|health = 1.04&lt;br /&gt;
|stun_gauge = 1.02&lt;br /&gt;
|crouch_tier = C&lt;br /&gt;
}}&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
:Duolon is a very fast, offense-based, highly technical &amp;amp; difficult to master character.&lt;br /&gt;
:He excels at attacking quickly and in rapid succession, but deals low damage.&lt;br /&gt;
:His combos allow many easy quick shift opportunities, but with relatively low stun &amp;amp; no juggle potentital.&lt;br /&gt;
:He suffers from bad defensive options, with no reversals available to him at all.&lt;br /&gt;
:He should either be played as a point (shift combo starter &amp;amp; battery) or as a Leader (highly damaging LDM combos that can however unfortunately be saving shifted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Duolon has many options in neutral to annoy the opponent: 623B/D for a long range poke, his fast projectile super to catch jumpers, his teleports to move around or his j.214K for unpredictable, delayed dive kicks, which all makes movement &amp;amp; approaching easy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:j.C is a strong jump-in that can also crossup. J.D and j.B are also good jump-in options.&lt;br /&gt;
:5B(f) is a quick, annyoing poke with long range that is useful to end block strings if you do not want to rejump with j.C&lt;br /&gt;
:2A gives enough advantage to link a 5C(c) after, particularly after crossup j.C.&lt;br /&gt;
:Once close, use a mix of smalljump j.C, 2A, 2B and the occasional teleport to open the opponent up.&lt;br /&gt;
:On 2A,2A... or j.X&amp;gt;5C Hit, try to confirm into the 236A rekka-series (which can be hard because Duolon&#039;s hits are so fast)&lt;br /&gt;
:If you can land a very close hit, use 236A&amp;gt;delay 6B&amp;gt;214C, link 2A... for maximum damage &amp;amp; combo options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Duolon has no reversals and very bad anti-airs, with the exception of jump up C. It is advisable to use his movement options as best as possible to not get caught&lt;br /&gt;
:If you have to block, try 2-frame jumping out, or try your luck with a 5A to stop smalljumps (bad hitbox) and 2C (against normal jumps, also bad hitbox).&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Duo Lon S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Duo Lon X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Duo Lon T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Duo Lon C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Duo Lon R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Duo Lon R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Duo Lon R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Duo Lon R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Duo Lon L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Duo Lon L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Duo Lon L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Duo Lon L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +44 &amp;lt;/span&amp;gt; || / ||16||16||0||0||0||0|| || || ||Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 4 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 8 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;||8||10||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 16 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||13||16||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 6 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 17 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||14||17||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 9 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||14||17||12||13||14||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 7 || 7|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;||5||5||0||0||0||0|| || || ||F1-13 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 26 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||8||10||4||6||0||8|| || || ||Pulls in, Special Cancel&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| 0 || n*|| /|| /|| || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| / || 24 || / || / || || || || || || || || || ||F5-20 invul on feet. F21-24 recovery. 186px distance.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 4 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 11 || 2+2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 11 ||3 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;||13||16||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3D|| 15 ||2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;||8||10||4||5||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;5E|| 9 ||2 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;||10||12||5||6||6||6|| || || ||Wall bounce on counter hit&lt;br /&gt;
|-&lt;br /&gt;
| small A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.A&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as jump up A&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump A&lt;br /&gt;
|-&lt;br /&gt;
| up j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up A&lt;br /&gt;
|-&lt;br /&gt;
| small B|| 6 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.B&lt;br /&gt;
|-&lt;br /&gt;
| small up B|| 6 ||10 || /|| /||6||7||8||9||6||8|| || || ||same as jump up B&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| 6 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump B&lt;br /&gt;
|-&lt;br /&gt;
| up j.B|| 6 ||10 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up B&lt;br /&gt;
|-&lt;br /&gt;
| small C|| 7 ||6 || /|| /||11||13||13||14||10||12|| || || ||all smalljump C the same&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back C|| 7 ||6 || /|| /||13||16||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| up j.C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || ||Unique animation&lt;br /&gt;
|-&lt;br /&gt;
| small D|| 11 ||4 || /|| /||11||13||13||14||10||12|| || || ||Smalljump forward &amp;amp; back the same&lt;br /&gt;
|-&lt;br /&gt;
| small up D|| 10 ||4 || /|| /||11||13||13||14||10||12|| || || ||Unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd D|| 11 ||4 || /|| /||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back D|| 11 ||4 || /|| /||13||16||14||15||11||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| up j.D|| 9 ||4 || /|| /||12||15||14||15||11||12|| || || ||Unique hitbox (better than smalljump up D)&lt;br /&gt;
|-&lt;br /&gt;
| small E|| 10 ||4 || /|| /||11||13||9||10||11||14|| || || ||Same as j.E&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| 10 ||4 || /|| /||12||15||10||11||12||14|| || || ||Same as smalljump E&lt;br /&gt;
|-&lt;br /&gt;
| 623B|| 13 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||6||7||10||12||12||0/12|| || || ||Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 623D|| 13 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||6||7||10||12||12||0/12|| || || ||Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 632146P|| 15 ||2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+11&amp;lt;/span&amp;gt;|| /||0||0||0||0||0||4/0|| || || ||Command throw. In counterhit-state F1-16. Moves forward on F11 &amp;amp; F13+14.&lt;br /&gt;
|-&lt;br /&gt;
| 236P|| 9 ||4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||6||8||2||4||4||4/4|| || || ||F1-13 in counterhit-state. A &amp;amp; C Version are identical, but only A-version can be cancelled into 6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236Px2|| 7 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;||8||10||2||4||4||2/4|| || || ||F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again).&lt;br /&gt;
|-&lt;br /&gt;
| 236Px3|| 7 ||3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-20&amp;lt;/span&amp;gt;||8||10||10||12||8||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 236K.&lt;br /&gt;
|-&lt;br /&gt;
| 236Px3&amp;gt;236K|| / ||23 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;||0||0||0||0||0||2/0|| || || ||Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B|| 7 ||3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||8||10||2||4||2||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B&amp;gt;214C|| 14 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||12||15||14||16||12||2/6|| || || ||F1-16 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| / ||23 || /|| /||0||0||0||0||0||2/0|| || || ||F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236B(cl)|| / ||21 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| / ||30 || /|| /||0||0||0||0||0||2/0|| || || ||F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236D(cl)|| / ||25 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| j.214B|| 15 ||3*2 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||18||19||15||16||15||0/15|| || || ||Steep angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.214D|| 15 ||3*2 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||18||19||15||16||15||0/15|| || || ||Flat angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K|| 10 ||8*3 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-34&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-34&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-39&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-33&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||29||32||0||0||0||0|| || || ||Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu&lt;br /&gt;
|-&lt;br /&gt;
| 2141236A|| 11 ||? || KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;||20||25||0||0||0||0|| || || ||Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236C|| 11 ||? || KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;||22||27||0||0||0||0|| || || ||Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| 6321463214P|| 7 ||20*2 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||30||31||0||0||0||0|| || || ||4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114.&lt;br /&gt;
|-&lt;br /&gt;
| A,C,B,D|| 5 ||2+2+6 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt;||25||31||0||0||0||0|| || || ||No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon&#039;s attack, after 8F each.&lt;br /&gt;
|-&lt;br /&gt;
| A,C,B,D(can)|| / ||3 || /|| /||0||0||0||0||0||0|| || || ||Cancel Version (both regular &amp;amp; dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5A(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5C(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5C(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5D(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5D(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_6A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2C_1.png]][[bild:kofxi_duolon_2C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_3D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&amp;gt;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_3D5E_1.png]][[bild:kofxi_duolon_3D5E_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Wall bounce on counter hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Jump Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Note&lt;br /&gt;
|-&lt;br /&gt;
| small A|| [[bild:kofxi_duolon_smalljump_A.png|150px]] || 5 || 6 ||same as j.A&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| [[bild:kofxi_duolon_smalljump_up_A.png|150px]] || 5 || 6 ||same as jump up A&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| [[bild:kofxi_duolon_jump_A.png|150px]] || 5 || 6 ||same as smalljump A&lt;br /&gt;
|-&lt;br /&gt;
| up j.A|| [[bild:kofxi_duolon_jump_up_A.png|150px]] || 5 || 6 ||same as smalljump up A&lt;br /&gt;
|-&lt;br /&gt;
| small B|| [[bild:kofxi_duolon_smalljump_B.png|150px]] || 6 || 6 ||same as j.B&lt;br /&gt;
|-&lt;br /&gt;
| small up B|| [[bild:kofxi_duolon_smalljump_up_B.png|150px]] || 6 || 10 ||same as jump up B&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| [[bild:kofxi_duolon_jump_B.png|150px]] || 6 || 6 ||same as smalljump B&lt;br /&gt;
|-&lt;br /&gt;
| up j.B|| [[bild:kofxi_duolon_jump_up_B.png|150px]] || 6 || 10 ||same as smalljump up B&lt;br /&gt;
|-&lt;br /&gt;
| small C|| [[bild:kofxi_duolon_smalljump_C.png|150px]] || 7 || 6 ||all smalljump C the same&lt;br /&gt;
|-&lt;br /&gt;
| j.C|| [[bild:kofxi_duolon_jump_C.png|150px]] || 7 || 6 ||jump forward &amp;amp; back C the same&lt;br /&gt;
|-&lt;br /&gt;
| up j.C|| [[bild:kofxi_duolon_jump_up_C.png|150px]] || 7 || 6 ||Unique animation&lt;br /&gt;
|-&lt;br /&gt;
| small D|| [[bild:kofxi_duolon_smalljump_D.png|150px]] || 11 || 4 ||smalljump forward &amp;amp; back D the same&lt;br /&gt;
|-&lt;br /&gt;
| small up D|| [[bild:kofxi_duolon_smalljump_up_D.png|150px]] || 10 || 4 ||unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| [[bild:kofxi_duolon_jump_D.png|150px]] || 11 || 4 ||jump forward &amp;amp; back D the same; hitbox is further out than smalljump D (better)&lt;br /&gt;
|-&lt;br /&gt;
| up j.D|| [[bild:kofxi_duolon_jump_up_D.png|150px]] || 9 || 4 ||unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| small E|| [[bild:kofxi_duolon_smalljump_E.png|150px]] || 10 || 4 ||Same as j.E&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| [[bild:kofxi_duolon_jump_E.png|150px]] || 10 || 4 ||Same as smalljump E&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623146P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623146P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Command throw. In counterhit-state F1-16. Moves forward on F11 &amp;amp; F13+14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-13 in counterhit-state. A &amp;amp; C Version are identical, but only A-version can be cancelled into 6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Can be cancelled into 236K.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px3&amp;gt;236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px3,236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236A&amp;gt;6B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236A6B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236A&amp;gt;6B&amp;gt;214C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236A6B214C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-16 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B(close)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236B_close.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236D(close)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236D_close.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.214B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_jump_214B_1.png|150px]][[bild:kofxi_duolon_jump_214B_2.png|150px]][[bild:kofxi_duolon_jump_214B_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1/+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0/+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Steep angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.214D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_jump_214D_1.png|150px]][[bild:kofxi_duolon_jump_214D_2.png|150px]][[bild:kofxi_duolon_jump_214D_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3/+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4/+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Flat angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8*3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-34/-34*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-39/-33*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2141236A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2141236A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2141236C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2141236C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6321463214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_6321463214P_1.png]][[bild:kofxi_duolon_6321463214P_2.png]][[bild:kofxi_duolon_6321463214P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20*2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;A,C,B,D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_ACBD_1.png]][[bild:kofxi_duolon_ACBD_2.png]][[bild:kofxi_duolon_ACBD_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon&#039;s attack, after 8F each.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;A,C,B,D(cancel)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_ACBD_cancel.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Cancel Version (both regular &amp;amp; dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Wakes up 2F slower on face down knockdown&lt;br /&gt;
*Duo Lon&#039;s front roll goes further than normal (192px instead of 160px)&lt;br /&gt;
*There is a bug that if Duolon kills the last character with his LDM shadows &amp;amp; light hits, the game registers the KO but the enemy character freezes in the guard animation - Duolon just stands there and nothing happens. After 2 minutes, a fallback triggers and the match ends normally.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
===Basic Combos===&lt;br /&gt;
*&#039;&#039;&#039;2A, Rekkas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;close 2A,236A,6B,214C, link 2A...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crossup j.C,\/,2A,5C, Rekkas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;close 2A,236A,6B,214C Super Cancel into any super&#039;&#039;&#039; &#039;&#039;[1 Super, 1 Shift]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A,2A,236A, 6B, 623B Super Cancel 2141236C:&#039;&#039;&#039; &#039;&#039;[1 Super, 1 Shift]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2B,2A,2141236P, [2C]:&#039;&#039;&#039; &#039;&#039;[1 Super]&#039;&#039; 2C = corner only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[2B,2B,2A] or[j.D,\/,C,236A,6B,214C, link 2A,],2141236P, link 63214,63214P:&#039;&#039;&#039; &#039;&#039;[2 Supers]&#039;&#039; corner only, might have to dash between first 63214 &amp;amp; second. With Jump-In+Rekkas ~ 75% dmg.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;623D Super Cancel 2141236C, link 623D&#039;&#039;&#039; [https://youtu.be/Weh7uE2ZW0E?t=511 Source: U-Rasia]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Command Throw &amp;gt; 63214,63214P &amp;gt; OTG 623B&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Full Screen 623D SC 2141236C, dash juggle 623B:&#039; from [https://www.nicovideo.jp/watch/sm12183133 u-rasia @8:31]&lt;br /&gt;
&lt;br /&gt;
===LDM Combos===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A,236A,6B,214C -&amp;gt; activate, ...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.D,\/,C -&amp;gt; activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2A,236A,6B -&amp;gt; activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner 236A&amp;gt;6B&amp;gt;214C, link 2A &amp;gt; activate 5A(f)... setup from [https://youtu.be/uN8DJpwgH2M?t=1161 k-tani]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Combos===&lt;br /&gt;
*Inescapable grab setup vs. Vanessa (untested), by BZR: [https://youtu.be/CD0LImRAgAI?t=19196 here]&lt;br /&gt;
&lt;br /&gt;
==Links &amp;amp; Videos==&lt;br /&gt;
[https://youtu.be/CD0LImRAgAI?t=13951 BZR going crazy with point Duolon, 2025]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=TjFi6OJifS4&amp;amp;feature=youtu.be Miekazu playing Duolon @port24]&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Duo_Lon(KOFXI)&amp;diff=61009</id>
		<title>Duo Lon(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Duo_Lon(KOFXI)&amp;diff=61009"/>
		<updated>2026-09-17T07:24:15Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Quick Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Duolon&lt;br /&gt;
| jcharname = デュオロン&lt;br /&gt;
| portrait = [[Image:KOFXI duolon full.png]]&lt;br /&gt;
|tier_rank = C-&lt;br /&gt;
|ratio_rank = 2 Points&lt;br /&gt;
|health = 1.04&lt;br /&gt;
|stun_gauge = 1.02&lt;br /&gt;
|crouch_tier = C&lt;br /&gt;
}}&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
:Duolon is a very fast, offense-based, highly technical &amp;amp; difficult to master character.&lt;br /&gt;
:He excels at attacking quickly and in rapid succession, but deals low damage.&lt;br /&gt;
:His combos allow many easy quick shift opportunities, but with relatively low stun &amp;amp; no juggle potentital.&lt;br /&gt;
:He suffers from bad defensive options, with no reversals available to him at all.&lt;br /&gt;
:He should either be played as a point (shift combo starter &amp;amp; battery) or as a Leader (highly damaging LDM combos that can however unfortunately be saving shifted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Duolon has many options in neutral to annoy the opponent: 623B/D for a long range poke, his fast projectile super to catch jumpers, his teleports to move around or his j.214K for unpredictable, delayed dive kicks, which all makes movement &amp;amp; approaching easy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:j.C is a strong jump-in that can also crossup. J.D and j.B are also good jump-in options.&lt;br /&gt;
:5B(f) is a quick, annyoing poke with long range that is useful to end block strings if you do not want to rejump with j.C&lt;br /&gt;
:2A gives enough advantage to link a 5C(c) after, particularly after crossup j.C.&lt;br /&gt;
:Once close, use a mix of smalljump j.C, 2A, 2B and the occasional teleport to open the opponent up.&lt;br /&gt;
:On 2A,2A... or j.X&amp;gt;5C Hit, try to confirm into the 236A rekka-series (which can be hard because Duolon&#039;s hits are so fast)&lt;br /&gt;
:If you can land a very close hit, use 236A&amp;gt;delay 6B&amp;gt;214C, link 2A... for maximum damage &amp;amp; combo options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Duolon has no reversals and very bad anti-airs, with the exception of jump up C or guessing with 2C. It is advisable to use his movement options as best as possible to not get caught&lt;br /&gt;
:If you have to block, try 2-frame jumping out, or try your luck with a 5A to stop smalljumps (bad hitbox) and 2C (against normal jumps, also bad hitbox).&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Duo Lon S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Duo Lon X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Duo Lon T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Duo Lon C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Duo Lon R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Duo Lon R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Duo Lon R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Duo Lon R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Duo Lon L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Duo Lon L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Duo Lon L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Duo Lon L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +44 &amp;lt;/span&amp;gt; || / ||16||16||0||0||0||0|| || || ||Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 4 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 8 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;||8||10||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 16 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||13||16||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 6 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 17 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||14||17||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 9 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||14||17||12||13||14||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 7 || 7|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;||5||5||0||0||0||0|| || || ||F1-13 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 26 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||8||10||4||6||0||8|| || || ||Pulls in, Special Cancel&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| 0 || n*|| /|| /|| || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| / || 24 || / || / || || || || || || || || || ||F5-20 invul on feet. F21-24 recovery. 186px distance.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 4 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 11 || 2+2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 11 ||3 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;||13||16||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3D|| 15 ||2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;||8||10||4||5||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;5E|| 9 ||2 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;||10||12||5||6||6||6|| || || ||Wall bounce on counter hit&lt;br /&gt;
|-&lt;br /&gt;
| small A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.A&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as jump up A&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump A&lt;br /&gt;
|-&lt;br /&gt;
| up j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up A&lt;br /&gt;
|-&lt;br /&gt;
| small B|| 6 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.B&lt;br /&gt;
|-&lt;br /&gt;
| small up B|| 6 ||10 || /|| /||6||7||8||9||6||8|| || || ||same as jump up B&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| 6 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump B&lt;br /&gt;
|-&lt;br /&gt;
| up j.B|| 6 ||10 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up B&lt;br /&gt;
|-&lt;br /&gt;
| small C|| 7 ||6 || /|| /||11||13||13||14||10||12|| || || ||all smalljump C the same&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back C|| 7 ||6 || /|| /||13||16||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| up j.C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || ||Unique animation&lt;br /&gt;
|-&lt;br /&gt;
| small D|| 11 ||4 || /|| /||11||13||13||14||10||12|| || || ||Smalljump forward &amp;amp; back the same&lt;br /&gt;
|-&lt;br /&gt;
| small up D|| 10 ||4 || /|| /||11||13||13||14||10||12|| || || ||Unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd D|| 11 ||4 || /|| /||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back D|| 11 ||4 || /|| /||13||16||14||15||11||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| up j.D|| 9 ||4 || /|| /||12||15||14||15||11||12|| || || ||Unique hitbox (better than smalljump up D)&lt;br /&gt;
|-&lt;br /&gt;
| small E|| 10 ||4 || /|| /||11||13||9||10||11||14|| || || ||Same as j.E&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| 10 ||4 || /|| /||12||15||10||11||12||14|| || || ||Same as smalljump E&lt;br /&gt;
|-&lt;br /&gt;
| 623B|| 13 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||6||7||10||12||12||0/12|| || || ||Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 623D|| 13 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||6||7||10||12||12||0/12|| || || ||Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 632146P|| 15 ||2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+11&amp;lt;/span&amp;gt;|| /||0||0||0||0||0||4/0|| || || ||Command throw. In counterhit-state F1-16. Moves forward on F11 &amp;amp; F13+14.&lt;br /&gt;
|-&lt;br /&gt;
| 236P|| 9 ||4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||6||8||2||4||4||4/4|| || || ||F1-13 in counterhit-state. A &amp;amp; C Version are identical, but only A-version can be cancelled into 6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236Px2|| 7 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;||8||10||2||4||4||2/4|| || || ||F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again).&lt;br /&gt;
|-&lt;br /&gt;
| 236Px3|| 7 ||3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-20&amp;lt;/span&amp;gt;||8||10||10||12||8||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 236K.&lt;br /&gt;
|-&lt;br /&gt;
| 236Px3&amp;gt;236K|| / ||23 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;||0||0||0||0||0||2/0|| || || ||Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B|| 7 ||3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||8||10||2||4||2||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B&amp;gt;214C|| 14 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||12||15||14||16||12||2/6|| || || ||F1-16 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| / ||23 || /|| /||0||0||0||0||0||2/0|| || || ||F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236B(cl)|| / ||21 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| / ||30 || /|| /||0||0||0||0||0||2/0|| || || ||F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236D(cl)|| / ||25 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| j.214B|| 15 ||3*2 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||18||19||15||16||15||0/15|| || || ||Steep angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.214D|| 15 ||3*2 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||18||19||15||16||15||0/15|| || || ||Flat angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K|| 10 ||8*3 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-34&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-34&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-39&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-33&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||29||32||0||0||0||0|| || || ||Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu&lt;br /&gt;
|-&lt;br /&gt;
| 2141236A|| 11 ||? || KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;||20||25||0||0||0||0|| || || ||Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236C|| 11 ||? || KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;||22||27||0||0||0||0|| || || ||Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| 6321463214P|| 7 ||20*2 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||30||31||0||0||0||0|| || || ||4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114.&lt;br /&gt;
|-&lt;br /&gt;
| A,C,B,D|| 5 ||2+2+6 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt;||25||31||0||0||0||0|| || || ||No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon&#039;s attack, after 8F each.&lt;br /&gt;
|-&lt;br /&gt;
| A,C,B,D(can)|| / ||3 || /|| /||0||0||0||0||0||0|| || || ||Cancel Version (both regular &amp;amp; dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5A(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5C(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5C(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5D(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5D(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_6A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2C_1.png]][[bild:kofxi_duolon_2C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_3D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&amp;gt;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_3D5E_1.png]][[bild:kofxi_duolon_3D5E_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Wall bounce on counter hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Jump Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Note&lt;br /&gt;
|-&lt;br /&gt;
| small A|| [[bild:kofxi_duolon_smalljump_A.png|150px]] || 5 || 6 ||same as j.A&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| [[bild:kofxi_duolon_smalljump_up_A.png|150px]] || 5 || 6 ||same as jump up A&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| [[bild:kofxi_duolon_jump_A.png|150px]] || 5 || 6 ||same as smalljump A&lt;br /&gt;
|-&lt;br /&gt;
| up j.A|| [[bild:kofxi_duolon_jump_up_A.png|150px]] || 5 || 6 ||same as smalljump up A&lt;br /&gt;
|-&lt;br /&gt;
| small B|| [[bild:kofxi_duolon_smalljump_B.png|150px]] || 6 || 6 ||same as j.B&lt;br /&gt;
|-&lt;br /&gt;
| small up B|| [[bild:kofxi_duolon_smalljump_up_B.png|150px]] || 6 || 10 ||same as jump up B&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| [[bild:kofxi_duolon_jump_B.png|150px]] || 6 || 6 ||same as smalljump B&lt;br /&gt;
|-&lt;br /&gt;
| up j.B|| [[bild:kofxi_duolon_jump_up_B.png|150px]] || 6 || 10 ||same as smalljump up B&lt;br /&gt;
|-&lt;br /&gt;
| small C|| [[bild:kofxi_duolon_smalljump_C.png|150px]] || 7 || 6 ||all smalljump C the same&lt;br /&gt;
|-&lt;br /&gt;
| j.C|| [[bild:kofxi_duolon_jump_C.png|150px]] || 7 || 6 ||jump forward &amp;amp; back C the same&lt;br /&gt;
|-&lt;br /&gt;
| up j.C|| [[bild:kofxi_duolon_jump_up_C.png|150px]] || 7 || 6 ||Unique animation&lt;br /&gt;
|-&lt;br /&gt;
| small D|| [[bild:kofxi_duolon_smalljump_D.png|150px]] || 11 || 4 ||smalljump forward &amp;amp; back D the same&lt;br /&gt;
|-&lt;br /&gt;
| small up D|| [[bild:kofxi_duolon_smalljump_up_D.png|150px]] || 10 || 4 ||unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| [[bild:kofxi_duolon_jump_D.png|150px]] || 11 || 4 ||jump forward &amp;amp; back D the same; hitbox is further out than smalljump D (better)&lt;br /&gt;
|-&lt;br /&gt;
| up j.D|| [[bild:kofxi_duolon_jump_up_D.png|150px]] || 9 || 4 ||unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| small E|| [[bild:kofxi_duolon_smalljump_E.png|150px]] || 10 || 4 ||Same as j.E&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| [[bild:kofxi_duolon_jump_E.png|150px]] || 10 || 4 ||Same as smalljump E&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623146P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623146P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Command throw. In counterhit-state F1-16. Moves forward on F11 &amp;amp; F13+14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-13 in counterhit-state. A &amp;amp; C Version are identical, but only A-version can be cancelled into 6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Can be cancelled into 236K.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px3&amp;gt;236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px3,236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236A&amp;gt;6B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236A6B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236A&amp;gt;6B&amp;gt;214C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236A6B214C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-16 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B(close)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236B_close.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236D(close)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236D_close.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.214B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_jump_214B_1.png|150px]][[bild:kofxi_duolon_jump_214B_2.png|150px]][[bild:kofxi_duolon_jump_214B_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1/+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0/+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Steep angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.214D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_jump_214D_1.png|150px]][[bild:kofxi_duolon_jump_214D_2.png|150px]][[bild:kofxi_duolon_jump_214D_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3/+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4/+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Flat angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8*3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-34/-34*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-39/-33*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2141236A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2141236A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2141236C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2141236C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6321463214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_6321463214P_1.png]][[bild:kofxi_duolon_6321463214P_2.png]][[bild:kofxi_duolon_6321463214P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20*2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;A,C,B,D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_ACBD_1.png]][[bild:kofxi_duolon_ACBD_2.png]][[bild:kofxi_duolon_ACBD_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon&#039;s attack, after 8F each.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;A,C,B,D(cancel)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_ACBD_cancel.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Cancel Version (both regular &amp;amp; dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Wakes up 2F slower on face down knockdown&lt;br /&gt;
*Duo Lon&#039;s front roll goes further than normal (192px instead of 160px)&lt;br /&gt;
*There is a bug that if Duolon kills the last character with his LDM shadows &amp;amp; light hits, the game registers the KO but the enemy character freezes in the guard animation - Duolon just stands there and nothing happens. After 2 minutes, a fallback triggers and the match ends normally.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
===Basic Combos===&lt;br /&gt;
*&#039;&#039;&#039;2A, Rekkas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;close 2A,236A,6B,214C, link 2A...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crossup j.C,\/,2A,5C, Rekkas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;close 2A,236A,6B,214C Super Cancel into any super&#039;&#039;&#039; &#039;&#039;[1 Super, 1 Shift]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A,2A,236A, 6B, 623B Super Cancel 2141236C:&#039;&#039;&#039; &#039;&#039;[1 Super, 1 Shift]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2B,2A,2141236P, [2C]:&#039;&#039;&#039; &#039;&#039;[1 Super]&#039;&#039; 2C = corner only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[2B,2B,2A] or[j.D,\/,C,236A,6B,214C, link 2A,],2141236P, link 63214,63214P:&#039;&#039;&#039; &#039;&#039;[2 Supers]&#039;&#039; corner only, might have to dash between first 63214 &amp;amp; second. With Jump-In+Rekkas ~ 75% dmg.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;623D Super Cancel 2141236C, link 623D&#039;&#039;&#039; [https://youtu.be/Weh7uE2ZW0E?t=511 Source: U-Rasia]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Command Throw &amp;gt; 63214,63214P &amp;gt; OTG 623B&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Full Screen 623D SC 2141236C, dash juggle 623B:&#039; from [https://www.nicovideo.jp/watch/sm12183133 u-rasia @8:31]&lt;br /&gt;
&lt;br /&gt;
===LDM Combos===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A,236A,6B,214C -&amp;gt; activate, ...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.D,\/,C -&amp;gt; activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2A,236A,6B -&amp;gt; activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner 236A&amp;gt;6B&amp;gt;214C, link 2A &amp;gt; activate 5A(f)... setup from [https://youtu.be/uN8DJpwgH2M?t=1161 k-tani]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Combos===&lt;br /&gt;
*Inescapable grab setup vs. Vanessa (untested), by BZR: [https://youtu.be/CD0LImRAgAI?t=19196 here]&lt;br /&gt;
&lt;br /&gt;
==Links &amp;amp; Videos==&lt;br /&gt;
[https://youtu.be/CD0LImRAgAI?t=13951 BZR going crazy with point Duolon, 2025]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=TjFi6OJifS4&amp;amp;feature=youtu.be Miekazu playing Duolon @port24]&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Duo_Lon(KOFXI)&amp;diff=61008</id>
		<title>Duo Lon(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Duo_Lon(KOFXI)&amp;diff=61008"/>
		<updated>2026-09-17T07:23:43Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Quick Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Duolon&lt;br /&gt;
| jcharname = デュオロン&lt;br /&gt;
| portrait = [[Image:KOFXI duolon full.png]]&lt;br /&gt;
|tier_rank = C-&lt;br /&gt;
|ratio_rank = 2 Points&lt;br /&gt;
|health = 1.04&lt;br /&gt;
|stun_gauge = 1.02&lt;br /&gt;
|crouch_tier = C&lt;br /&gt;
}}&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
:Duolon is a very fast, offense-based, highly technical &amp;amp; difficult to master character.&lt;br /&gt;
:He excels at attacking quickly and in rapid succession, but deals low damage.&lt;br /&gt;
:His combos allow many easy quick shift opportunities, but with relatively low stun &amp;amp; no juggle potentital.&lt;br /&gt;
:He suffers from bad defensive options, with no reversals available to him at all.&lt;br /&gt;
:He should either be played as a point (shift combo starter &amp;amp; battery) or as a Leader (highly damaging LDM combos that can however unfortunately be saving shifted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Duolon has many options in neutral to annoy the opponent: 623B/D for a long range poke, his fast projectile super to catch jumpers, his teleports to move around or his j.214K for unpredictable, delayed dive kicks, which all makes movement &amp;amp; approaching easy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:j.C is a strong jump-in that can also crossup. J.D and j.B are also good jump-in options.&lt;br /&gt;
:5B(f) is a quick, annyoing poke with long range that is useful to end block strings if you do not want to rejump with j.C&lt;br /&gt;
:2A gives enough advantage to link a 5C(c) after, particularly after crossup j.C.&lt;br /&gt;
:Once close, use a mix of smalljump j.C, 2A, 2B and the occasional teleport to open the opponent up.&lt;br /&gt;
:On 2A,2A... or j.X&amp;gt;5C Hit, try to confirm into the 236A rekka-series (which can be hard because Duolon&#039;s hits are so fast)&lt;br /&gt;
:If you can land a very close hit, use 236A&amp;gt;delay 6B&amp;gt;214C, link 2A... for maximum damage &amp;amp; combo options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Duolon has no reversals and very bad anti-airs, with the exception of jump up C. It is advisable to use his movement options as best as possible to not get caught&lt;br /&gt;
:If you have to block, try 2-frame jumping out, or try your luck with a 5A to stop smalljumps (bad hitbox) and 2C (against normal jumps, also bad hitbox).&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Duo Lon S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Duo Lon X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Duo Lon T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Duo Lon C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Duo Lon R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Duo Lon R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Duo Lon R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Duo Lon R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Duo Lon L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Duo Lon L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Duo Lon L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Duo Lon L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +44 &amp;lt;/span&amp;gt; || / ||16||16||0||0||0||0|| || || ||Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 4 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 8 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;||8||10||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 16 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||13||16||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 6 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 17 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||14||17||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 9 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||14||17||12||13||14||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 7 || 7|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;||5||5||0||0||0||0|| || || ||F1-13 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 26 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||8||10||4||6||0||8|| || || ||Pulls in, Special Cancel&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| 0 || n*|| /|| /|| || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| / || 24 || / || / || || || || || || || || || ||F5-20 invul on feet. F21-24 recovery. 186px distance.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 4 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 11 || 2+2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 11 ||3 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;||13||16||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3D|| 15 ||2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;||8||10||4||5||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;5E|| 9 ||2 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;||10||12||5||6||6||6|| || || ||Wall bounce on counter hit&lt;br /&gt;
|-&lt;br /&gt;
| small A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.A&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as jump up A&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump A&lt;br /&gt;
|-&lt;br /&gt;
| up j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up A&lt;br /&gt;
|-&lt;br /&gt;
| small B|| 6 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.B&lt;br /&gt;
|-&lt;br /&gt;
| small up B|| 6 ||10 || /|| /||6||7||8||9||6||8|| || || ||same as jump up B&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| 6 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump B&lt;br /&gt;
|-&lt;br /&gt;
| up j.B|| 6 ||10 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up B&lt;br /&gt;
|-&lt;br /&gt;
| small C|| 7 ||6 || /|| /||11||13||13||14||10||12|| || || ||all smalljump C the same&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back C|| 7 ||6 || /|| /||13||16||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| up j.C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || ||Unique animation&lt;br /&gt;
|-&lt;br /&gt;
| small D|| 11 ||4 || /|| /||11||13||13||14||10||12|| || || ||Smalljump forward &amp;amp; back the same&lt;br /&gt;
|-&lt;br /&gt;
| small up D|| 10 ||4 || /|| /||11||13||13||14||10||12|| || || ||Unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd D|| 11 ||4 || /|| /||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back D|| 11 ||4 || /|| /||13||16||14||15||11||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| up j.D|| 9 ||4 || /|| /||12||15||14||15||11||12|| || || ||Unique hitbox (better than smalljump up D)&lt;br /&gt;
|-&lt;br /&gt;
| small E|| 10 ||4 || /|| /||11||13||9||10||11||14|| || || ||Same as j.E&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| 10 ||4 || /|| /||12||15||10||11||12||14|| || || ||Same as smalljump E&lt;br /&gt;
|-&lt;br /&gt;
| 623B|| 13 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||6||7||10||12||12||0/12|| || || ||Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 623D|| 13 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||6||7||10||12||12||0/12|| || || ||Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 632146P|| 15 ||2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+11&amp;lt;/span&amp;gt;|| /||0||0||0||0||0||4/0|| || || ||Command throw. In counterhit-state F1-16. Moves forward on F11 &amp;amp; F13+14.&lt;br /&gt;
|-&lt;br /&gt;
| 236P|| 9 ||4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||6||8||2||4||4||4/4|| || || ||F1-13 in counterhit-state. A &amp;amp; C Version are identical, but only A-version can be cancelled into 6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236Px2|| 7 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;||8||10||2||4||4||2/4|| || || ||F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again).&lt;br /&gt;
|-&lt;br /&gt;
| 236Px3|| 7 ||3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-20&amp;lt;/span&amp;gt;||8||10||10||12||8||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 236K.&lt;br /&gt;
|-&lt;br /&gt;
| 236Px3&amp;gt;236K|| / ||23 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;||0||0||0||0||0||2/0|| || || ||Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B|| 7 ||3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||8||10||2||4||2||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B&amp;gt;214C|| 14 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||12||15||14||16||12||2/6|| || || ||F1-16 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| / ||23 || /|| /||0||0||0||0||0||2/0|| || || ||F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236B(cl)|| / ||21 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| / ||30 || /|| /||0||0||0||0||0||2/0|| || || ||F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236D(cl)|| / ||25 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| j.214B|| 15 ||3*2 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||18||19||15||16||15||0/15|| || || ||Steep angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.214D|| 15 ||3*2 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||18||19||15||16||15||0/15|| || || ||Flat angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K|| 10 ||8*3 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-34&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-34&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-39&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-33&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||29||32||0||0||0||0|| || || ||Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu&lt;br /&gt;
|-&lt;br /&gt;
| 2141236A|| 11 ||? || KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;||20||25||0||0||0||0|| || || ||Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236C|| 11 ||? || KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;||22||27||0||0||0||0|| || || ||Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| 6321463214P|| 7 ||20*2 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||30||31||0||0||0||0|| || || ||4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114.&lt;br /&gt;
|-&lt;br /&gt;
| A,C,B,D|| 5 ||2+2+6 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt;||25||31||0||0||0||0|| || || ||No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon&#039;s attack, after 8F each.&lt;br /&gt;
|-&lt;br /&gt;
| A,C,B,D(can)|| / ||3 || /|| /||0||0||0||0||0||0|| || || ||Cancel Version (both regular &amp;amp; dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5A(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5C(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5C(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5D(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5D(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_6A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2C_1.png]][[bild:kofxi_duolon_2C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_3D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&amp;gt;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_3D5E_1.png]][[bild:kofxi_duolon_3D5E_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Wall bounce on counter hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Jump Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Note&lt;br /&gt;
|-&lt;br /&gt;
| small A|| [[bild:kofxi_duolon_smalljump_A.png|150px]] || 5 || 6 ||same as j.A&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| [[bild:kofxi_duolon_smalljump_up_A.png|150px]] || 5 || 6 ||same as jump up A&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| [[bild:kofxi_duolon_jump_A.png|150px]] || 5 || 6 ||same as smalljump A&lt;br /&gt;
|-&lt;br /&gt;
| up j.A|| [[bild:kofxi_duolon_jump_up_A.png|150px]] || 5 || 6 ||same as smalljump up A&lt;br /&gt;
|-&lt;br /&gt;
| small B|| [[bild:kofxi_duolon_smalljump_B.png|150px]] || 6 || 6 ||same as j.B&lt;br /&gt;
|-&lt;br /&gt;
| small up B|| [[bild:kofxi_duolon_smalljump_up_B.png|150px]] || 6 || 10 ||same as jump up B&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| [[bild:kofxi_duolon_jump_B.png|150px]] || 6 || 6 ||same as smalljump B&lt;br /&gt;
|-&lt;br /&gt;
| up j.B|| [[bild:kofxi_duolon_jump_up_B.png|150px]] || 6 || 10 ||same as smalljump up B&lt;br /&gt;
|-&lt;br /&gt;
| small C|| [[bild:kofxi_duolon_smalljump_C.png|150px]] || 7 || 6 ||all smalljump C the same&lt;br /&gt;
|-&lt;br /&gt;
| j.C|| [[bild:kofxi_duolon_jump_C.png|150px]] || 7 || 6 ||jump forward &amp;amp; back C the same&lt;br /&gt;
|-&lt;br /&gt;
| up j.C|| [[bild:kofxi_duolon_jump_up_C.png|150px]] || 7 || 6 ||Unique animation&lt;br /&gt;
|-&lt;br /&gt;
| small D|| [[bild:kofxi_duolon_smalljump_D.png|150px]] || 11 || 4 ||smalljump forward &amp;amp; back D the same&lt;br /&gt;
|-&lt;br /&gt;
| small up D|| [[bild:kofxi_duolon_smalljump_up_D.png|150px]] || 10 || 4 ||unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| [[bild:kofxi_duolon_jump_D.png|150px]] || 11 || 4 ||jump forward &amp;amp; back D the same; hitbox is further out than smalljump D (better)&lt;br /&gt;
|-&lt;br /&gt;
| up j.D|| [[bild:kofxi_duolon_jump_up_D.png|150px]] || 9 || 4 ||unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| small E|| [[bild:kofxi_duolon_smalljump_E.png|150px]] || 10 || 4 ||Same as j.E&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| [[bild:kofxi_duolon_jump_E.png|150px]] || 10 || 4 ||Same as smalljump E&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623146P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623146P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Command throw. In counterhit-state F1-16. Moves forward on F11 &amp;amp; F13+14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-13 in counterhit-state. A &amp;amp; C Version are identical, but only A-version can be cancelled into 6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Can be cancelled into 236K.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px3&amp;gt;236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px3,236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236A&amp;gt;6B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236A6B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236A&amp;gt;6B&amp;gt;214C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236A6B214C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-16 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B(close)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236B_close.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236D(close)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236D_close.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.214B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_jump_214B_1.png|150px]][[bild:kofxi_duolon_jump_214B_2.png|150px]][[bild:kofxi_duolon_jump_214B_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1/+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0/+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Steep angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.214D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_jump_214D_1.png|150px]][[bild:kofxi_duolon_jump_214D_2.png|150px]][[bild:kofxi_duolon_jump_214D_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3/+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4/+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Flat angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8*3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-34/-34*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-39/-33*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2141236A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2141236A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2141236C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2141236C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6321463214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_6321463214P_1.png]][[bild:kofxi_duolon_6321463214P_2.png]][[bild:kofxi_duolon_6321463214P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20*2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;A,C,B,D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_ACBD_1.png]][[bild:kofxi_duolon_ACBD_2.png]][[bild:kofxi_duolon_ACBD_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon&#039;s attack, after 8F each.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;A,C,B,D(cancel)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_ACBD_cancel.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Cancel Version (both regular &amp;amp; dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Wakes up 2F slower on face down knockdown&lt;br /&gt;
*Duo Lon&#039;s front roll goes further than normal (192px instead of 160px)&lt;br /&gt;
*There is a bug that if Duolon kills the last character with his LDM shadows &amp;amp; light hits, the game registers the KO but the enemy character freezes in the guard animation - Duolon just stands there and nothing happens. After 2 minutes, a fallback triggers and the match ends normally.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
===Basic Combos===&lt;br /&gt;
*&#039;&#039;&#039;2A, Rekkas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;close 2A,236A,6B,214C, link 2A...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crossup j.C,\/,2A,5C, Rekkas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;close 2A,236A,6B,214C Super Cancel into any super&#039;&#039;&#039; &#039;&#039;[1 Super, 1 Shift]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A,2A,236A, 6B, 623B Super Cancel 2141236C:&#039;&#039;&#039; &#039;&#039;[1 Super, 1 Shift]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2B,2A,2141236P, [2C]:&#039;&#039;&#039; &#039;&#039;[1 Super]&#039;&#039; 2C = corner only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[2B,2B,2A] or[j.D,\/,C,236A,6B,214C, link 2A,],2141236P, link 63214,63214P:&#039;&#039;&#039; &#039;&#039;[2 Supers]&#039;&#039; corner only, might have to dash between first 63214 &amp;amp; second. With Jump-In+Rekkas ~ 75% dmg.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;623D Super Cancel 2141236C, link 623D&#039;&#039;&#039; [https://youtu.be/Weh7uE2ZW0E?t=511 Source: U-Rasia]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Command Throw &amp;gt; 63214,63214P &amp;gt; OTG 623B&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Full Screen 623D SC 2141236C, dash juggle 623B:&#039; from [https://www.nicovideo.jp/watch/sm12183133 u-rasia @8:31]&lt;br /&gt;
&lt;br /&gt;
===LDM Combos===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A,236A,6B,214C -&amp;gt; activate, ...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.D,\/,C -&amp;gt; activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2A,236A,6B -&amp;gt; activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner 236A&amp;gt;6B&amp;gt;214C, link 2A &amp;gt; activate 5A(f)... setup from [https://youtu.be/uN8DJpwgH2M?t=1161 k-tani]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Combos===&lt;br /&gt;
*Inescapable grab setup vs. Vanessa (untested), by BZR: [https://youtu.be/CD0LImRAgAI?t=19196 here]&lt;br /&gt;
&lt;br /&gt;
==Links &amp;amp; Videos==&lt;br /&gt;
[https://youtu.be/CD0LImRAgAI?t=13951 BZR going crazy with point Duolon, 2025]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=TjFi6OJifS4&amp;amp;feature=youtu.be Miekazu playing Duolon @port24]&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Duo_Lon(KOFXI)&amp;diff=61007</id>
		<title>Duo Lon(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Duo_Lon(KOFXI)&amp;diff=61007"/>
		<updated>2026-09-17T07:22:10Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Quick Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Duolon&lt;br /&gt;
| jcharname = デュオロン&lt;br /&gt;
| portrait = [[Image:KOFXI duolon full.png]]&lt;br /&gt;
|tier_rank = C-&lt;br /&gt;
|ratio_rank = 2 Points&lt;br /&gt;
|health = 1.04&lt;br /&gt;
|stun_gauge = 1.02&lt;br /&gt;
|crouch_tier = C&lt;br /&gt;
}}&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
:Duolon is a very fast, offense-based, highly technical &amp;amp; difficult to master character.&lt;br /&gt;
:He excels at attacking quickly and in rapid succession, but deals low damage.&lt;br /&gt;
:His combos allow many easy quick shift opportunities, but with relatively low stun &amp;amp; no juggle potentital.&lt;br /&gt;
:He suffers from bad defensive options, with no reversals available to him at all.&lt;br /&gt;
:He should either be played as a point (shift combo starter &amp;amp; battery) or as a Leader (highly damaging LDM combos that can however unfortunately be saving shifted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Duolon has many options in neutral to annoy the opponent: 623B/D for a long range poke, his fast projectile super to catch jumpers, his teleports to move around or his j.214K for unpredictable, delayed dive kicks, which all makes movement &amp;amp; approaching easy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:j.C is a strong jump-in that can also crossup. J.D and j.B are also good jump-in options.&lt;br /&gt;
:5B(f) is a quick, annyoing poke with long range that is useful to end block strings if you do not want to rejump with j.C&lt;br /&gt;
:2A gives enough advantage to link a 5C(c) after, particularly after crossup j.C.&lt;br /&gt;
:Once close, use a mix of smalljump j.C, 2A, 2B and the occasional teleport to open the opponent up.&lt;br /&gt;
:On 2A,2A... or j.X&amp;gt;5C Hit, try to confirm into the 236A rekka-series (which can be hard since it is so fast)&lt;br /&gt;
:If you can land a very close hit, use 236A&amp;gt;delay 6B&amp;gt;214C, link 2A... for maximum damage &amp;amp; combo options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Duolon has no reversals and very bad anti-airs, with the exception of jump up C. It is advisable to use his movement options as best as possible to not get caught&lt;br /&gt;
:If you have to block, try 2-frame jumping out, or try your luck with a 5A to stop smalljumps (bad hitbox) and 2C (against normal jumps, also bad hitbox).&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Duo Lon S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Duo Lon X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Duo Lon T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Duo Lon C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Duo Lon R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Duo Lon R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Duo Lon R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Duo Lon R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Duo Lon L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Duo Lon L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Duo Lon L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Duo Lon L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +44 &amp;lt;/span&amp;gt; || / ||16||16||0||0||0||0|| || || ||Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 4 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 8 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;||8||10||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 16 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||13||16||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 6 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 17 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||14||17||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 9 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||14||17||12||13||14||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 7 || 7|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;||5||5||0||0||0||0|| || || ||F1-13 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 26 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||8||10||4||6||0||8|| || || ||Pulls in, Special Cancel&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| 0 || n*|| /|| /|| || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| / || 24 || / || / || || || || || || || || || ||F5-20 invul on feet. F21-24 recovery. 186px distance.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 4 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 11 || 2+2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 11 ||3 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;||13||16||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3D|| 15 ||2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;||8||10||4||5||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;5E|| 9 ||2 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;||10||12||5||6||6||6|| || || ||Wall bounce on counter hit&lt;br /&gt;
|-&lt;br /&gt;
| small A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.A&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as jump up A&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump A&lt;br /&gt;
|-&lt;br /&gt;
| up j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up A&lt;br /&gt;
|-&lt;br /&gt;
| small B|| 6 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.B&lt;br /&gt;
|-&lt;br /&gt;
| small up B|| 6 ||10 || /|| /||6||7||8||9||6||8|| || || ||same as jump up B&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| 6 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump B&lt;br /&gt;
|-&lt;br /&gt;
| up j.B|| 6 ||10 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up B&lt;br /&gt;
|-&lt;br /&gt;
| small C|| 7 ||6 || /|| /||11||13||13||14||10||12|| || || ||all smalljump C the same&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back C|| 7 ||6 || /|| /||13||16||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| up j.C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || ||Unique animation&lt;br /&gt;
|-&lt;br /&gt;
| small D|| 11 ||4 || /|| /||11||13||13||14||10||12|| || || ||Smalljump forward &amp;amp; back the same&lt;br /&gt;
|-&lt;br /&gt;
| small up D|| 10 ||4 || /|| /||11||13||13||14||10||12|| || || ||Unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd D|| 11 ||4 || /|| /||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back D|| 11 ||4 || /|| /||13||16||14||15||11||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| up j.D|| 9 ||4 || /|| /||12||15||14||15||11||12|| || || ||Unique hitbox (better than smalljump up D)&lt;br /&gt;
|-&lt;br /&gt;
| small E|| 10 ||4 || /|| /||11||13||9||10||11||14|| || || ||Same as j.E&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| 10 ||4 || /|| /||12||15||10||11||12||14|| || || ||Same as smalljump E&lt;br /&gt;
|-&lt;br /&gt;
| 623B|| 13 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||6||7||10||12||12||0/12|| || || ||Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 623D|| 13 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||6||7||10||12||12||0/12|| || || ||Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 632146P|| 15 ||2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+11&amp;lt;/span&amp;gt;|| /||0||0||0||0||0||4/0|| || || ||Command throw. In counterhit-state F1-16. Moves forward on F11 &amp;amp; F13+14.&lt;br /&gt;
|-&lt;br /&gt;
| 236P|| 9 ||4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||6||8||2||4||4||4/4|| || || ||F1-13 in counterhit-state. A &amp;amp; C Version are identical, but only A-version can be cancelled into 6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236Px2|| 7 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;||8||10||2||4||4||2/4|| || || ||F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again).&lt;br /&gt;
|-&lt;br /&gt;
| 236Px3|| 7 ||3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-20&amp;lt;/span&amp;gt;||8||10||10||12||8||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 236K.&lt;br /&gt;
|-&lt;br /&gt;
| 236Px3&amp;gt;236K|| / ||23 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;||0||0||0||0||0||2/0|| || || ||Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B|| 7 ||3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||8||10||2||4||2||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B&amp;gt;214C|| 14 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||12||15||14||16||12||2/6|| || || ||F1-16 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| / ||23 || /|| /||0||0||0||0||0||2/0|| || || ||F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236B(cl)|| / ||21 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| / ||30 || /|| /||0||0||0||0||0||2/0|| || || ||F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236D(cl)|| / ||25 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| j.214B|| 15 ||3*2 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||18||19||15||16||15||0/15|| || || ||Steep angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.214D|| 15 ||3*2 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||18||19||15||16||15||0/15|| || || ||Flat angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K|| 10 ||8*3 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-34&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-34&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-39&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-33&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||29||32||0||0||0||0|| || || ||Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu&lt;br /&gt;
|-&lt;br /&gt;
| 2141236A|| 11 ||? || KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;||20||25||0||0||0||0|| || || ||Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236C|| 11 ||? || KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;||22||27||0||0||0||0|| || || ||Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| 6321463214P|| 7 ||20*2 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||30||31||0||0||0||0|| || || ||4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114.&lt;br /&gt;
|-&lt;br /&gt;
| A,C,B,D|| 5 ||2+2+6 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt;||25||31||0||0||0||0|| || || ||No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon&#039;s attack, after 8F each.&lt;br /&gt;
|-&lt;br /&gt;
| A,C,B,D(can)|| / ||3 || /|| /||0||0||0||0||0||0|| || || ||Cancel Version (both regular &amp;amp; dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5A(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5C(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5C(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5D(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5D(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_6A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2C_1.png]][[bild:kofxi_duolon_2C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_3D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&amp;gt;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_3D5E_1.png]][[bild:kofxi_duolon_3D5E_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Wall bounce on counter hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Jump Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Note&lt;br /&gt;
|-&lt;br /&gt;
| small A|| [[bild:kofxi_duolon_smalljump_A.png|150px]] || 5 || 6 ||same as j.A&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| [[bild:kofxi_duolon_smalljump_up_A.png|150px]] || 5 || 6 ||same as jump up A&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| [[bild:kofxi_duolon_jump_A.png|150px]] || 5 || 6 ||same as smalljump A&lt;br /&gt;
|-&lt;br /&gt;
| up j.A|| [[bild:kofxi_duolon_jump_up_A.png|150px]] || 5 || 6 ||same as smalljump up A&lt;br /&gt;
|-&lt;br /&gt;
| small B|| [[bild:kofxi_duolon_smalljump_B.png|150px]] || 6 || 6 ||same as j.B&lt;br /&gt;
|-&lt;br /&gt;
| small up B|| [[bild:kofxi_duolon_smalljump_up_B.png|150px]] || 6 || 10 ||same as jump up B&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| [[bild:kofxi_duolon_jump_B.png|150px]] || 6 || 6 ||same as smalljump B&lt;br /&gt;
|-&lt;br /&gt;
| up j.B|| [[bild:kofxi_duolon_jump_up_B.png|150px]] || 6 || 10 ||same as smalljump up B&lt;br /&gt;
|-&lt;br /&gt;
| small C|| [[bild:kofxi_duolon_smalljump_C.png|150px]] || 7 || 6 ||all smalljump C the same&lt;br /&gt;
|-&lt;br /&gt;
| j.C|| [[bild:kofxi_duolon_jump_C.png|150px]] || 7 || 6 ||jump forward &amp;amp; back C the same&lt;br /&gt;
|-&lt;br /&gt;
| up j.C|| [[bild:kofxi_duolon_jump_up_C.png|150px]] || 7 || 6 ||Unique animation&lt;br /&gt;
|-&lt;br /&gt;
| small D|| [[bild:kofxi_duolon_smalljump_D.png|150px]] || 11 || 4 ||smalljump forward &amp;amp; back D the same&lt;br /&gt;
|-&lt;br /&gt;
| small up D|| [[bild:kofxi_duolon_smalljump_up_D.png|150px]] || 10 || 4 ||unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| [[bild:kofxi_duolon_jump_D.png|150px]] || 11 || 4 ||jump forward &amp;amp; back D the same; hitbox is further out than smalljump D (better)&lt;br /&gt;
|-&lt;br /&gt;
| up j.D|| [[bild:kofxi_duolon_jump_up_D.png|150px]] || 9 || 4 ||unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| small E|| [[bild:kofxi_duolon_smalljump_E.png|150px]] || 10 || 4 ||Same as j.E&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| [[bild:kofxi_duolon_jump_E.png|150px]] || 10 || 4 ||Same as smalljump E&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623146P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623146P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Command throw. In counterhit-state F1-16. Moves forward on F11 &amp;amp; F13+14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-13 in counterhit-state. A &amp;amp; C Version are identical, but only A-version can be cancelled into 6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Can be cancelled into 236K.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px3&amp;gt;236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px3,236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236A&amp;gt;6B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236A6B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236A&amp;gt;6B&amp;gt;214C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236A6B214C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-16 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B(close)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236B_close.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236D(close)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236D_close.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.214B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_jump_214B_1.png|150px]][[bild:kofxi_duolon_jump_214B_2.png|150px]][[bild:kofxi_duolon_jump_214B_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1/+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0/+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Steep angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.214D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_jump_214D_1.png|150px]][[bild:kofxi_duolon_jump_214D_2.png|150px]][[bild:kofxi_duolon_jump_214D_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3/+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4/+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Flat angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8*3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-34/-34*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-39/-33*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2141236A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2141236A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2141236C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2141236C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6321463214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_6321463214P_1.png]][[bild:kofxi_duolon_6321463214P_2.png]][[bild:kofxi_duolon_6321463214P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20*2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;A,C,B,D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_ACBD_1.png]][[bild:kofxi_duolon_ACBD_2.png]][[bild:kofxi_duolon_ACBD_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon&#039;s attack, after 8F each.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;A,C,B,D(cancel)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_ACBD_cancel.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Cancel Version (both regular &amp;amp; dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Wakes up 2F slower on face down knockdown&lt;br /&gt;
*Duo Lon&#039;s front roll goes further than normal (192px instead of 160px)&lt;br /&gt;
*There is a bug that if Duolon kills the last character with his LDM shadows &amp;amp; light hits, the game registers the KO but the enemy character freezes in the guard animation - Duolon just stands there and nothing happens. After 2 minutes, a fallback triggers and the match ends normally.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
===Basic Combos===&lt;br /&gt;
*&#039;&#039;&#039;2A, Rekkas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;close 2A,236A,6B,214C, link 2A...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crossup j.C,\/,2A,5C, Rekkas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;close 2A,236A,6B,214C Super Cancel into any super&#039;&#039;&#039; &#039;&#039;[1 Super, 1 Shift]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A,2A,236A, 6B, 623B Super Cancel 2141236C:&#039;&#039;&#039; &#039;&#039;[1 Super, 1 Shift]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2B,2A,2141236P, [2C]:&#039;&#039;&#039; &#039;&#039;[1 Super]&#039;&#039; 2C = corner only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[2B,2B,2A] or[j.D,\/,C,236A,6B,214C, link 2A,],2141236P, link 63214,63214P:&#039;&#039;&#039; &#039;&#039;[2 Supers]&#039;&#039; corner only, might have to dash between first 63214 &amp;amp; second. With Jump-In+Rekkas ~ 75% dmg.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;623D Super Cancel 2141236C, link 623D&#039;&#039;&#039; [https://youtu.be/Weh7uE2ZW0E?t=511 Source: U-Rasia]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Command Throw &amp;gt; 63214,63214P &amp;gt; OTG 623B&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Full Screen 623D SC 2141236C, dash juggle 623B:&#039; from [https://www.nicovideo.jp/watch/sm12183133 u-rasia @8:31]&lt;br /&gt;
&lt;br /&gt;
===LDM Combos===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A,236A,6B,214C -&amp;gt; activate, ...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.D,\/,C -&amp;gt; activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2A,236A,6B -&amp;gt; activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner 236A&amp;gt;6B&amp;gt;214C, link 2A &amp;gt; activate 5A(f)... setup from [https://youtu.be/uN8DJpwgH2M?t=1161 k-tani]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Combos===&lt;br /&gt;
*Inescapable grab setup vs. Vanessa (untested), by BZR: [https://youtu.be/CD0LImRAgAI?t=19196 here]&lt;br /&gt;
&lt;br /&gt;
==Links &amp;amp; Videos==&lt;br /&gt;
[https://youtu.be/CD0LImRAgAI?t=13951 BZR going crazy with point Duolon, 2025]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=TjFi6OJifS4&amp;amp;feature=youtu.be Miekazu playing Duolon @port24]&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Vanessa(KOFXI)&amp;diff=61006</id>
		<title>Vanessa(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Vanessa(KOFXI)&amp;diff=61006"/>
		<updated>2026-09-16T21:04:52Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Vs Ralf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Vanessa&lt;br /&gt;
| jcharname = ヴァネッサ&lt;br /&gt;
| portrait = [[Image:KOFXI vanessa full.png]]&lt;br /&gt;
|tier_rank = B&lt;br /&gt;
|ratio_rank = 4 Points&lt;br /&gt;
|health = 1.02&lt;br /&gt;
|stun_gauge = 1.02&lt;br /&gt;
|crouch_tier = C&lt;br /&gt;
}}&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
:Vanessa is a very difficult to master, highly technical character that has extremely fast and unpredictable movement and unorthodox pressure strings.&lt;br /&gt;
:She is a great starter for shift combos: 41236P and 236236P have massive hit stun (leading to back-turned combos) and [4],6A enables high juggles.&lt;br /&gt;
:She generally has bad defense, with no good pokes to break free from pressure and sub-par reversal options.&lt;br /&gt;
:She is usually played as a point character for her shift synergy and as a battery, or as a Leader for long corner juggles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Vanessa uses 236 &amp;amp; 214B/D to move around quickly and to remain unpredictable in her movement and zoning.&lt;br /&gt;
:To finally approach, use the very strong smalljump A &amp;amp; B or normal / small j.D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Once close, use early smalljump j.C for instant overheads mixed with 2B&amp;gt;6A&amp;gt;214P sway strings.&lt;br /&gt;
:Using repeated sway cancel after heavy attacks, particularly 2D, 5C and (cancel)6A is the key for applying pressure to the opponent with Vanessa&lt;br /&gt;
:BnB Combo example: (2B&amp;gt;)2B&amp;gt;6A&amp;gt;214P(sway)&amp;gt;link 41236P. Note that the combo becomes very hard as soon as you have super meter, since you will often get an accidental 2141236P instead, which can be avoided by max delaying the motion input for 41236P.&lt;br /&gt;
:Damage Combo example: anything into 5C, then [4],6A into any juggle.&lt;br /&gt;
:For quick shifts, any air normal can be used, but j.C is most reliable, particularly against crouching characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Vanessa does not have any good normals to stop smalljump pressure - her only useful anti-air is 2C, which needs to be done well in advance, and on a guess. You can try and break free with a smalljump j.A, which is very fast and has a great hitbox.&lt;br /&gt;
:3B can be used as an anti-air since it low profiles, but it leads to almost no damage and is very unsafe on block.&lt;br /&gt;
:If you are expecting your opponent to normal jump, you can go into sway (214P) and hold down the button, then use 6P on reaction to uppercut them out of the air (example [https://youtu.be/3GpDU2kQdpA?t=2305 here]). The later you use it, the harder it is to get it to connect, but the easier it is to cancel the upper into eg. 236B &amp;gt; 2C &amp;gt; 236B crossup reset or 236B &amp;gt; 236236P.&lt;br /&gt;
:Her 236236P only has invulnerability during startup - it sometimes works as a reversal, but will often just trade or not hit at all. It is also too slow to work against safe jumps. On the upside, it allows for shift combos and dreamcancel, which makes it a strong super to land.&lt;br /&gt;
:Her 214P / 236K / 214K all have invulnerability and can be used as reverals, which should be used as much as possible midscreen (since you can escape with 214B/D).&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Vanessa S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Vanessa X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Vanessa T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Vanessa C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Vanessa R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Vanessa  R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Vanessa R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Vanessa R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Vanessa L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Vanessa L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Vanessa L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Vanessa L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: Conqueror&#039;s Guide differences have been tested on arcade and ps2 and are wrong on both versions.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!!  Hit!! Blk!! Dmg!! Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +28 &amp;lt;/span&amp;gt;* || / || 16 || 0 || 0 || 0 || || || ||*=with ukemi.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 7|| 4|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; || 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||15F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 8|| 4|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||18F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 8|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||17F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 7|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||20F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5|| 2+2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| 10|| 14|| 12|| 12|| F+L|| JA|| F1-23F||Short activation range, but her fastest normal. 2nd hit has special cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 7|| 2+3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| 12|| 14|| 12|| 14|| F+L|| JA|| F1-23F||2nd hit has special &amp;amp; kara cancel. *=if first hit connects only.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 7|| 3+3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;|| 12|| 14|| 12|| 12|| F+L|| JA|| F1-23F||Reaches further down than 5C(c) + better activation range. 2nd hit has special cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 6|| 3+3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;|| 16|| 14|| 12|| 14|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 19|| 7|| KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| 14 || 12 || 14 || 16|| F+L|| N|| F1-20F,&amp;lt;br&amp;gt;F21-40 L||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 7|| 6|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;|| 5 || 0 || 0 || 0|| F+L|| N||F1-20F,&amp;lt;br&amp;gt;F21-40L||F1-12 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 7/17*|| 2+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| 14|| 10|| 10|| 10|| F+L|| JA|| F1-24 F,&amp;lt;br&amp;gt;F25-44 L / F1-end JA*||2nd hit overhead &amp;amp; hard kockdown. *=if 1st hit whiffs. *2= 1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 6A(can)|| 6|| 2+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| 10|| 4|| 6|| 6|| F+L|| JA|| N*||1st hit Special Cancel. 2nd hit hard kockdown. *=2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| 0 || n* || KD || / || 0|| 0|| /|| 0||F+L||N||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||Active F1 until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| /|| 21|| /|| /|| /|| /|| /|| /|| /|| /|| /||F5-17 invul on feet. F18-21 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 8|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||17F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 6|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||13F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 7|| 3+6|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;||10 || 14|| 11|| 12|| F+L|| JA|| F1-23F||Special Cancel. Kara cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 9|| 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| 14|| 14|| 11|| 12|| F+L|| JA|| JA||Special Cancel. Kara cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 3B|| 11|| 12|| KD|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| 12|| 12|| 10|| 12|| F+L|| JA|| JA||F1-33 Low profile. F34-39 small crouching recovery. F35-47 crouching recovery. *= Frame Data for close/max range.&lt;br /&gt;
|-&lt;br /&gt;
| small A|| 5|| 12|| /|| /|| 6|| 8|| 6|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| up A|| 5|| 12|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| 5|| 6|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| small B || 4|| 12|| /|| /|| 6|| 8|| 6|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| up B || 5|| 9+3|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| j.B || 5|| 3+9|| /|| /|| 7|| 9||7 || 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| small C|| 6|| 3|| /|| /|| 11|| 13|| 10|| 12|| F+L|| JA|| F1-23F||Can crossup &amp;amp; instant overhead.&lt;br /&gt;
|-&lt;br /&gt;
| j.C || 8|| 2+4|| /|| /|| 13|| 14|| 11|| 12|| F+L|| JA|| F1-23F||Can crossup.&lt;br /&gt;
|-&lt;br /&gt;
| j.back C || 8|| 2+4|| /|| /|| 14|| 15|| 12|| 14|| F+L|| JA|| F1-23F||Same hitbox as j.C, but different dmg.&lt;br /&gt;
|-&lt;br /&gt;
| small D || 8|| 4|| /|| /|| 11|| 13|| 10|| 12|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| j.D || 10|| 5|| /|| /|| 13|| 14|| 11|| 12|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| small E || 14|| 3|| /|| /|| 11|| 9|| 11|| 14|| F+L|| N|| F1-20F,&amp;lt;br&amp;gt;F21-40 L||&lt;br /&gt;
|-&lt;br /&gt;
| j.E || 16|| 4|| /|| /|| 12|| 10|| 12|| 14|| F+L|| N|| F1-20F,&amp;lt;br&amp;gt;F21-40 L||&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| /|| 21|| /|| /|| /|| /|| /|| /|| /|| /|| /||1-4 invul. F5-13 upper leg invul + CH-state. F14-20 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| /|| 28|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-20 upper leg invul + CH-state. F21-26 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 214B|| /|| 17|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 214D|| /|| 23|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 236K&amp;gt;6A|| 24/31|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| 16|| 26|| 20|| 6/12|| F|| JA&amp;lt;br&amp;gt;F1-22 F, F23-end L*|| F1-13F, F14-33 L&amp;lt;br&amp;gt;F1-22 F, F23-end L*||Launcher, Special &amp;amp; Super Cancel (2nd Hit). *=1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 214K&amp;gt;6A|| 32/38|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| 16|| 26|| 20|| 10/12|| F|| JA&amp;lt;br&amp;gt;F1-22 F, F23-end L*|| F1-13F, F14-33 L&amp;lt;br&amp;gt;F1-22 F, F23-end L*||Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K&amp;gt;6A. Conqueror&#039;s Guide lists gauge gain as 6/12 (mistake). *=1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 236/214K&amp;gt;4P|| 24/31|| 14|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same hitboxes &amp;amp; properties as 214P.&lt;br /&gt;
|-&lt;br /&gt;
| 236K&amp;gt;6C(1)|| 27/34|| 3|| N/A|| N/A|| 8|| 10|| 13|| 6/6|| F+L|| JA|| F1-13 F, F14-33 L||1st hit. Only vulnerable on the legs during startup. Has QS.&lt;br /&gt;
|-&lt;br /&gt;
| 236K&amp;gt;6C(2)|| 41/48*|| 3|| KD|| GC(&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;)|| 10|| 13|| 265|| 0/6|| F+L|| JA|| F1-6 L, F7-23 F,&amp;lt;br&amp;gt;F24-end L*||2nd hit. Guard Crush. Wall bounce on Counter Hit. No QS, but has SC during LDM. *1=if first hit whiffs. *2=measured from start of wall bounce.&lt;br /&gt;
|-&lt;br /&gt;
| 214K&amp;gt;6C|| 24/30|| 2|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;|| 16|| 13|| 12|| 10/8|| JA|| F1-20 F,&amp;lt;br&amp;gt;F21-end L|| F1-20 F,&amp;lt;br&amp;gt;F21-end L||Juggle Anywhere. F1-6 only vulnerable on the feet.&lt;br /&gt;
|-&lt;br /&gt;
| 214P|| /|| 14|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-12 above leg invul, F13+14 upper body invul. F15 standing recovery. F7-14 CH-state. Button can be held to extend the state from F7-12.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;6K|| /|| 28|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same frame data &amp;amp; properties as 236D.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;4K|| /|| 23|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same frame data &amp;amp; properties as 214D.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;6P|| 8|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22&amp;lt;/span&amp;gt;|| 12|| 15|| 13|| 10/8|| F|| F1-20 F,&amp;lt;br&amp;gt;F21-end L|| F1-20 F,&amp;lt;br&amp;gt;F21-end L||Launcher, Special Cancel. F1-3 invul. F4-7 above feet invul.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;4P|| 11|| 3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;|| 15|| 10|| 14|| 6/6|| F+L|| JA|| JA||Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.&lt;br /&gt;
|-&lt;br /&gt;
| [4],6A|| 19|| 4|| KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| 13|| 13|| 10|| 6/6|| F|| F1-22 F,&amp;lt;br&amp;gt;F23-end L|| F1-22 F,&amp;lt;br&amp;gt;F23-end L||Better hitbox than [4],6C. 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| [4],6C|| 31|| 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| 18|| 13|| 10|| 6/6|| F|| F1-22 F,&amp;lt;br&amp;gt;F23-end L|| F1-22 F,&amp;lt;br&amp;gt;F23-end L||More damage &amp;amp; higher launch than A-Version. Does not combo from heavy attacks. 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| 623A|| 10|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| 8+8|| 6+6|| 5+5|| 6/6+6|| F+L|| JA|| F1-20 F, F21-40 L&amp;lt;br&amp;gt;F1-22 F, F23-31 L*||Negates projectiles F13-16, F22+23, F24-26. Doesn&#039;t cause pushback. *=1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 623C|| 21|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| 8+8|| 6+6|| 5+5|| 6/6+6|| F+L|| JA&amp;lt;br&amp;gt;F1-24 F, F25-end L*|| F1-20 F, F21-40 L&amp;lt;br&amp;gt;F1-22 F, F23-31 L*||1st hit Guard Point F13-17. Negates projectiles F24-27,33+34,35-37. Doesn&#039;t cause pushback. *1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 41236P(x3)|| 3|| 10|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| 14|| 3*2+8|| 3*2+8|| 6/3*2+4|| F+L|| JA|| F1-24F, F25-29L&amp;lt;br&amp;gt;F1-6 L,F7-23 F,F24-end L*||A/C can be mashed to add hits. Shifting from the mash hits is +12F on hit against standing, +8 against crouching opponents (when landing without attacking). Last hit causes wall bounce on counter hit. *=1st/2nd hit, Measured from start of wall bounce.&lt;br /&gt;
|-&lt;br /&gt;
| 41236P(x6)|| 3|| 10|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| 18|| 5*2+8|| 5*2+8|| 6/5 *2+4|| F+L|| JA|| F1-24F, F25-29L&amp;lt;br&amp;gt;F1-6 L,F7-23 F,F24-end L*||Max-mash-hit version. Same properties as the 3-hit version.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236A|| 6|| 10|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;|| 34|| 0|| 0|| 0|| F|| JA|| /||F1-5 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236C|| 16|| 15|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-20&amp;lt;/span&amp;gt;|| 34|| 0|| 0|| 0|| F|| JA|| /||F1-15 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 236236P|| 4|| 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt;|| 36|| 0|| 0|| 0|| F+L|| JA|| /||F1-3 invul. Only triggers if enemy is close.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E|| 0|| /|| /|| /|| /|| /|| /|| /|| /|| /|| /||Only has 1F recovery, which can be cancelled into block. Active for 300F. Allows cancelling Special Moves into other Special Moves. Can do one super for free while active.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236P&amp;gt;236236CE|| ?|| ?|| KD|| /|| 64 || 0 || 0 || 0 || /|| JA|| /||Dream Cancel only.&lt;br /&gt;
|-&lt;br /&gt;
| 236236P&amp;gt;236236CE|| ?|| ?|| KD|| /|| 56 || 0 || 0 || 0 || /|| JA|| /||Dream Cancel only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5A(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5C(c)_1.png]][[bild:kofxi_vanessa_5C(c)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2nd hit has special cancel. Low activation range, but is Vanessa&#039;s fastest normal.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5C(f)_1.png]][[bild:kofxi_vanessa_5C(f)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+3 &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10/-15*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2 Hits, the 2nd has special &amp;amp; kara cancel. *=First hit only.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5D(c)_1.png]][[bild:kofxi_vanessa_5D(c)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2 Hits, the 2nd has special cancel. Higher activation range as 5C(c). Reaches further down than 5C(c) (useful against crouching Momoko). This should be used after shifting to Vanessa, cancelled into 6A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5D(f)_1.png]][[bild:kofxi_vanessa_5D(f)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same animation as 5D(c), but no cancel - 1F faster, otherwise useless.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_6A_1.png]][[bild:kofxi_vanessa_6A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7/17*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2nd hit overhead &amp;amp; hard knockdown. *=if 1st hit whiffs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6A(cancel)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_6A(cancel)_1.png]][[bild:kofxi_vanessa_6A(cancel)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1st Hit Special Cancel, 2nd Hit Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2C.png]][[bild:kofxi_vanessa_2C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Special &amp;amp; kara cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low hit (Sweep). Special &amp;amp; kara cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_3B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-15/-4*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low Hit, Knockdown. F1-33 Low profile. F34-39 small crouching recovery. F35-47 crouching recovery. *= Frame Data for close/max range, cannot be punished by Oswald/Adel LDM on max range despite being -4.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Jump Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_up_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump back A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_back_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Slightly different Hitbox than jump forward A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump forward A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_forward_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |No hurtbox on hand, strong jumpin. Slightly different Hitbox than jump back A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Great air-to-air. Decent jump-in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_B_a.png]][[bild:kofxi_vanessa_jump_B_b.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitboxes as j.B, but in inverted order.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_B_b.png]][[bild:kofxi_vanessa_jump_B_a.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitboxes as jump up B, but in inverted order.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |works as instant overhead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_up_C_1.png]][[bild:kofxi_vanessa_jump_C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |First hit different hitbox than j.C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_C_1.png]][[bild:kofxi_vanessa_jump_C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |First hit different hitbox than jump up C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_up_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Different Hitbox than j.D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Different Hitbox than jump up D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 214/236K Route&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Input&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision (weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236B_1.png]][[bild:kofxi_vanessa_236B_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-4 invul. F5-13 above leg invul &amp;amp; CH-state. F14-20 upper body invul. F21 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision (strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236D_1.png]][[bild:kofxi_vanessa_236D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 invul. F7-20 above leg invul &amp;amp; CH-state. F21-26 upper body invul. F27+28 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision (weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214B_1.png]][[bild:kofxi_vanessa_214B_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul. F16-17 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision (strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214D_1.png]][[bild:kofxi_vanessa_214D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul. F22+23 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Upper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236K&amp;gt;6A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236K6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24/31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher, Special Cancel (2nd Hit).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Upper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214K&amp;gt;6A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214D6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |32/38&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K&amp;gt;6A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Any&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Weaving&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236K/214K&amp;gt;4P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P_1.png]][[bild:kofxi_vanessa_214P_2.png]][[bild:kofxi_vanessa_214P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitboxes &amp;amp; properties as 214P.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Straight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236K&amp;gt;6C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236K6C_1.png]][[bild:kofxi_vanessa_236K6C_2.png]][[bild:kofxi_vanessa_236K6C_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27/34&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |GC(+0)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Guard Crush (2nd Hit). above leg invul during startup. 2nd hit can be QSed. Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Straight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214K&amp;gt;6C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214K6C_1.png]][[bild:kofxi_vanessa_214K6C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24/30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Juggle Anywhere. F1-6 above feet invul. Can juggle after.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 214P Route&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Input&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Puncher Weaving&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P_1.png]][[bild:kofxi_vanessa_214P_2.png]][[bild:kofxi_vanessa_214P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 invul. F7-12 above leg invul &amp;amp; CH-state. F13+14 upper body invul + Counter Hit State. F15 standing recovery. Button can be held to extend the state from F7-12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;(Front) Vision&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&amp;gt;6K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236D_1.png]][[bild:kofxi_vanessa_236D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same frame data &amp;amp; properties as 236D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;(Back) Vision&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&amp;gt;4K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214D_1.png]][[bild:kofxi_vanessa_214D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same frame data &amp;amp; properties as 214D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;Puncher Upper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;214P&amp;gt;6P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P6P_1.png|100px]][[bild:kofxi_vanessa_214P6P_2.png|100px]][[bild:kofxi_vanessa_214P6P_3.png|100px]][[bild:kofxi_vanessa_214P6P_4.png|100px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher, Special &amp;amp; Super Cancel. F1-3 invul. F4-7 above feet invul. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;Parring Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&amp;gt;4P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P4P_1.png]][[bild:kofxi_vanessa_214P4P_2.png]][[bild:kofxi_vanessa_214P4P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Input&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Dash Puncher(weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[4],6A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_46A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher. Hitbox 56x112px (better than 46C). 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Dash Puncher(strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[4],6C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_46C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher. Does not combo from heavy attacks. More damage &amp;amp; higher launch than A-Version. Hitbox 48x112px (worse than 46A). 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Forbidden Eagle(weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |623A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_623A_1.png|100px]][[bild:kofxi_vanessa_623A_2.png|100px]][[bild:kofxi_vanessa_623A_3.png|100px]]&amp;lt;br&amp;gt;[[bild:kofxi_vanessa_623A_4.png|100px]][[bild:kofxi_vanessa_623A_5.png|100px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2. Hit launches (no followup possible). Negates projectiles F13-16, F22+23, F24-26. Doesn&#039;t cause pushback.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Forbidden Eagle(strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |623C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_623C_1.png|100px]][[bild:kofxi_vanessa_623C_2.png|100px]][[bild:kofxi_vanessa_623C_3.png|100px]]&amp;lt;br&amp;gt;[[bild:kofxi_vanessa_623C_4.png|100px]][[bild:kofxi_vanessa_623C_5.png|100px]][[bild:kofxi_vanessa_623C_6.png|100px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1. Hit Guard Point F13-17. 2. Hit launches (juggle possible). Negates projectiles F24-27,33+34,35-37. Doesn&#039;t cause pushback.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Machine Gun Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |41236P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_41236P_a.png]][[bild:kofxi_vanessa_41236P_b.png]][[bild:kofxi_vanessa_41236P_c.png]][[bild:kofxi_vanessa_41236P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+3+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be mashed for more hits. Pattern without mash: &amp;quot;abac&amp;quot;. Mash: &amp;quot;ababac&amp;quot;. *= without mash. Shifting from the mash hits is +12F on hit against standing, +8 against crouching opponents (when landing without attacking). Last hit causes wall bounce on counter hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Crazy Puncher(weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2141236A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2141236A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-5 invul.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Crazy Puncher(strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2141236C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2141236A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-15 invul.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Champion Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236236P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236236P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only triggers close to enemy. F1-3 invul.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Max Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236236E&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236236E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only has 1F recovery, which can be cancelled into block. Active for 300F. Allows cancelling Special Moves into other Special Moves. Can do one super for free while active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Puncher Finish&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236236C+E&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236236CE.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Followup to 2141236P or 236236P (Dream Cancel). Animation, damage &amp;amp; advantage after is different depending on what super was used before (236236P or 2141236P).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frame Data for 214P/236B Cancels&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Light Attack&amp;gt;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&amp;gt;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Useful.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C/2C&amp;gt;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4C after triggers a throw OS.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C/5C(c)&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High pushback on hit. Great as a kara cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&amp;gt;6A&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Links into 5C(c).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Very good for Pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B&amp;gt;6A&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Good for Pressure / Conversion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C/5C(f)/2C&amp;gt;236236E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+19&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+19&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Both +19 on Guard &amp;amp; Hit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blockstring Frame Data&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Gap&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Heavy Attack&amp;gt;236B-6A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Useful blockstring that can be looped&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Attributes &amp;amp; Bugs ==&lt;br /&gt;
*Vanessa has no throw invulnerability during her GC-Rolls (front &amp;amp; back).&lt;br /&gt;
*Vanessa has NO throw invulnerability after getting up from a knockdown - she can be thrown immediately upon recovering. Note: it is currently unclear whether this is tourney-banned, but it likely is. Example video by Rock: [https://www.youtube.com/watch?v=YWhRFvbmPww Link]&lt;br /&gt;
*Vanessa&#039;s 5C(c) cannot be saving shifted (first hit only). (Thanks, kofxi_bot!)&lt;br /&gt;
*Vanessa can loop her 623C infinitely in the corner. The maximum allowed 623C inputs are 5 (= 4 loops) for tournaments and casual play&lt;br /&gt;
*Second hit of puncher upper is unblockable if done meaty. Tourney banned.&lt;br /&gt;
*Attempting to put in 236B/D or 214B/D as 236,+4B/D or 214,6B/D will result in a standing B/D to come out. This is an exception compared to other special moves (which will trigger normally).&lt;br /&gt;
*Shifting from 41236P&#039;s mash hits (1-5) has different frame data depending on whether the opponent is standing or crouching: +12F/+8F. This is the only known move currently where this is the case.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Combos&#039;&#039;&#039;&lt;br /&gt;
*j.A/C, 5C(2),[4],6A, then...&lt;br /&gt;
**hyperhop or smalljump E: easy combo off of a jump-in with soft knockdown.&lt;br /&gt;
**hyperhop j.D,\/, okizeme: since j.D will make the opponent land on their feet, you can run up to them for a 50/50 left/right mixup. For advanced mixups from this situation, look further below.&lt;br /&gt;
**hyperhop j.D,\/, 214-B6C: for damage. the 6C-followup can be followed up with a QS for more damage, eg. QS K&#039;&amp;gt; j.E whiff,\/,236236A&lt;br /&gt;
&lt;br /&gt;
*(2B&amp;gt;)2B&amp;gt;6A, then...&lt;br /&gt;
**41236P: hard knockdown. Easier if 2x 2B was used, or 2B&amp;gt;2A&amp;gt;6A...&lt;br /&gt;
**623A(1)&amp;gt;QS: a simple and effective quick shift setup.&lt;br /&gt;
&lt;br /&gt;
*Out of Quick Shift j.B or j.C or j.D,\/, 5C/D(2),[4],6A...: the preferred combo starter from a quick shift to Vanessa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Combos&#039;&#039;&#039;&lt;br /&gt;
*2B,6A, 214P, link 5C(c)(2 hits), [4],6A, j.CD or hyperhop j.D, reset: bnb, this is also the default &amp;quot;command&amp;quot;-combo. 6A-214P-5C is a 1F-link and only works when standing as close as possible.&lt;br /&gt;
&lt;br /&gt;
*2B,6A, 214P, link 5C(c)(2 hits), [4],6A, delay 2C, 214B-6C: Corner version of the BnB. The 214K-6C is a juggle anywhere.&lt;br /&gt;
&lt;br /&gt;
*2B,6A,214P, link 5C(c)(2 hits), (...6A,...) 41236P~, Quick Shift Quick Shift Setup.&lt;br /&gt;
&lt;br /&gt;
*2B,2B,6A&amp;gt;214P, link 41236P: difficult but very useful combo. Wait as long as you can before inputting the 41236P, otherwise you will get overlapping inputs with her 2141236P super. You can also shift off of this.&lt;br /&gt;
&lt;br /&gt;
*Out of Quick Shift j.C, walk forward, 5C(2),6A(1),623A(1) QS: Setup to maximize stun if shifting to and from Vanessa.&lt;br /&gt;
&lt;br /&gt;
*214/236K-6A(2)&amp;gt;214P (sway cancel), then...&lt;br /&gt;
**dash, 236236P&lt;br /&gt;
**hyperhop j.D or E: both of these enders are a way to combo off of the very useful 214/236K-6A attack while staying safe in case it was blocked (due to the sway cancel).&lt;br /&gt;
&lt;br /&gt;
*Forbidden Eagle loop: Corner 623Cx5, 2C,214B-6C, then...&lt;br /&gt;
**nothing: if your opponent is too low, stop the combo here.&lt;br /&gt;
**link 236236P &#039;&#039;[0-1 Super]&#039;&#039; To connect after the 214K-6C, the 6C must hit as early as possible, which is tricky.&lt;br /&gt;
**link 5C(1)&amp;gt;214P or 5C(1)&amp;gt;623C: resets with either slight frame advantage or a guard point / another forbidden eagle loop starter.&lt;br /&gt;
&lt;br /&gt;
*Corner combo into [4],6A, 5B whiff, 5A&amp;gt;214B&amp;gt;6C, link 236236P: &#039;&#039;[1 Super]&#039;&#039; [https://youtu.be/0dHjeSy0tJo?t=754 Source], an auto-timing setup to get the super after 214B-6C.&lt;br /&gt;
&lt;br /&gt;
=== Leader Combo Starters===&lt;br /&gt;
&#039;&#039;&#039;Bread n Butter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Midscreen combo into 5C/D(2 hits) or 2B&amp;gt;2A/B, then 6A,236236E: To make the 6A cancel into 236236E, you need to input the 6A as a 236 already, eg. 5C&amp;gt;236A&amp;gt;236E. This becomes extra hard when having to make a micro-walk before the 5C, eg. after a shift-in. In this situation, using 5D(2) is advised, since its activation range is bigger and no micro walk is required at all.&lt;br /&gt;
&lt;br /&gt;
*Corner Combo in [4],6A, 2A(whiff),2C,236236E: the basic corner starter for your LDM.&lt;br /&gt;
&lt;br /&gt;
*Combo in 236236P, Dream Cancel 2. Hit in 236236E, 5C(f),[4],6A etc.: LDM starter from 236236P. Very important if you catch your opponent jumping, as this restands, but costs 3 gauges and one shift stock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fringe Starters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Reset Setup: corner juggle in 2C&amp;gt;236236E, 214B-6C cancel 214D-6C cancel 236B, link 2C,236B-6C (guard crush),236B, 2B&amp;gt;6A&amp;gt;214A, link 5C(1)...  [https://youtu.be/uBMPJ0GObQU?t=1183 Source: TORU]&lt;br /&gt;
&lt;br /&gt;
*A Stylish combo against standing opponent from [https://youtu.be/C9iYIdF2vaU?t=5801 BZR]&lt;br /&gt;
&lt;br /&gt;
*Combo into 236236P, Dream Cancel 2. Hit into 236236E, immediate 214P-6P (upper) cancel 236B, 2C, start LDM bnb: a fringe combo that is useful if your opponent has saving shift and you didn&#039;t want to go for the 236236C+E dream cancel ender (eg. since it does less damage).&lt;br /&gt;
&lt;br /&gt;
=== Leader Combos ===&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Corner combo into [4],6A, 2A(whiff, for timing),2C,236236E link 214B-6C cancel 214D-6C cancel 236B, delay 2C&amp;gt;214B-6C cancel 214D-6C cancel 623C, 623Cx4, 2A(whiff, for timing), 2C&amp;gt;214B-6C, then:&lt;br /&gt;
**nothing: BnB ender. You will use the above combo a lot, this is your corner LDM bnb.&lt;br /&gt;
**link 236236P: only works if the 214B-6C hit as high as possible.&lt;br /&gt;
*5C(2)&amp;gt;214P or 5C(2)&amp;gt;623C(mash trap) or 41236P (only one hit hits): resets or a little extra damage, only works if the 214B-6C hit as high as possible.&lt;br /&gt;
&lt;br /&gt;
*Corner combo into 236236E link 5C(far, 2 hits), [4],6A, 2A whiff (for timing), 2C&amp;gt;214B-6C cancel 214D-6C cancel 236B, immediate 2C&amp;gt;214D-6C cancel 623C, start 623C loop: a variation to the above combo if the starter was against a standing opponent. If you can, avoid this combo since it allows saving shift right after activation and deals less damage - but sometimes you just need to use this one, eg. if you hit with 2B&amp;gt;2B&amp;gt;6A.&lt;br /&gt;
&lt;br /&gt;
*Close to corner combo into [4],6A, hyperhop delay j.D,\/,236236E, 214B-6C cancel 214D-6C cancel 236B, 2C&amp;gt;214B-6C cancel 214D-6C cancel 623C, start 623C loop: a useful variation if you are too far away for 2C after the [4],6A, but still close enough for the 214B-6C to connect after the activation. This needs a bit of experience to eyeball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midscreen/Fullscreen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Midscreen combo into LDM, 5C(far, 2 hits),[4],6A, hyperhop delay j.D,\/, 214B-6C cancel 236D-6C cancel 214B-6C cancel 623C, start 623C loop: the most important corner carry combo. This is a difficult combo that needs practice to master. The hyperhop should come as early as possible and the j.D timing is essential - if both of these factors are used perfectly (~ 3F timing), the 236D-6C will hit, otherwise it will miss.&lt;br /&gt;
&lt;br /&gt;
*Back-to-corner combo into LDM, 5C(far, 2 hits), [4],6A cancel 236B, delay 2A,214D-6E (opponent flies over you) cancel 236B link 236236P(, shift out): bread n butter midscreen LDM combo. This is only used if the one that moves the opponent to the corner would not work (which is rare). Note that the super at the end costs no meter since it is still performed during LDM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unblockable Setups&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Use those when your opponent is at 0 gauge and has no saving shift only! These combos are not optimized, better ones might exist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Anyhwere combo on block into LDM, 41236P (3 hits) &amp;gt; 236B-6C (guard crush) &amp;gt; 236B-6A&amp;gt;214P, dash 236236P (&amp;gt; QS or DC etc.): there are better unblockable setups, but this one works even when cornered.&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo on block into LDM, 41236P (3 hits) &amp;gt; 236B-6C (guard crush) &amp;gt; 236B, 5C(c),[4],6A, hyperhop j.D,\/,214B-6C&amp;gt;623C(1), start 623C loop: works from almost full screen.&lt;br /&gt;
&lt;br /&gt;
*Corner combo on block into LDM, 41236P (3 hits) &amp;gt; 236B-6C (guard crush) &amp;gt; 214P-6P &amp;gt; 236B, 2C&amp;gt;214B-6C &amp;gt; 623C, start 623C loop&lt;br /&gt;
&lt;br /&gt;
== Team Combos ==&lt;br /&gt;
&#039;&#039;&#039;Preferred Quick Shift Normals:&#039;&#039;&#039;&lt;br /&gt;
:Standing opponent: &#039;&#039;&#039;j.D&#039;&#039;&#039;&lt;br /&gt;
:Crouching opponent: &#039;&#039;&#039;j.B&#039;&#039;&#039;&lt;br /&gt;
:Back-turned, crouching opponent: &#039;&#039;&#039;j.C&#039;&#039;&#039;, others will whiff&lt;br /&gt;
:Close to own corner: &#039;&#039;&#039;late j.A or j.B&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vanessa &amp;gt; Oswald ===&lt;br /&gt;
&#039;&#039;&#039;BnB&#039;&#039;&#039;&lt;br /&gt;
*Midscreen Vanessa j.C,\/,C(2),6A(1),623A(1), QS Oswald, j.A/D,\/,walk forward, 5D(c),3A,214C,...&lt;br /&gt;
**236C,214B, Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
**Shift back to Vanessa j.D&amp;gt;5D(2)... &#039;&#039;[2 Shift Stocks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Corner Vanessa j.C,\/,C(2),[4]-6A,2C,214B-6C, QS Oswald, 3A,214B, delay 236C,214B, Okizeme. &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&lt;br /&gt;
*Midscreen (into corner...) Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C QS Oswald, 3A,214D,236A,214B, Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Vanessa midscreen combo in 236236P OR 41236P, shift out after 2-3 Hits, Oswald lands behind opponent, D(c),214C,236D,236A(whiff), turn around 3A, 214D, (corner) delay 236C,214B, Okizeme.&lt;br /&gt;
*Vanessa midscreen combo in 236236P OR 41236P, shift out after 2-3 Hits, Oswald lands behind opponent, 3A max delay 214C,236B,236E (Ace). Only works with sufficient distance to the corner, and from 41236P, only against standing opponents.&lt;br /&gt;
*Vanessa midscreen combo in 236236P OR 41236P, shift out after 2-3 Hits, Oswald whiff j.B (to land in front), immediate 3A, max delay 214C,236B,236E (Ace). Only works with sufficient distance to the corner, and from 41236P, only against standing opponents. Source: seen used by TORI at sawakoro festival 2023&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
*Corner Vanessa Combo in [4],6A,2A (whiff),2C&amp;gt;214B-6C, QS Oswald whiff j.X, 3A&amp;gt;214B delay 236A&amp;gt;214B, 623A Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
*Corner Vanessa Combo in [4],6A,5B (whiff),5A&amp;gt;214D-6C, QS Oswald whiff j.X, 3A&amp;gt;214B link 3A&amp;gt;214B delay 236A&amp;gt;214B, 623A Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039; the BZR variation with double 3A, auto-timing.&lt;br /&gt;
*Corner Vanessa Combo in [4],6A,2A (whiff),2C&amp;gt;214B-6C, QS Oswald whiff j.X, 3A&amp;gt;214B link 2363214A, immediate shift to Vanessa j.D,\/,5C&amp;gt;[4]6A, 2A(whiff), 2C&amp;gt;214B-6C:&#039;&#039;[2 Shift Stocks, 1 Super]&#039;&#039; deals a lot of stun.&lt;br /&gt;
&lt;br /&gt;
*Vanessa corner Leader combo &amp;gt; 623C x N, 623C shift out Oswald, backdash, 3A&amp;gt;236B&amp;gt;236A&amp;gt;236B&amp;gt;236E (ACE): a very important combo, the preferred ender when using Vanessa / Oswald.&lt;br /&gt;
*Vanessa corner Leader combo &amp;gt; 236236C shift out Oswald j.C,\/,3A&amp;gt;236B&amp;gt;236A&amp;gt;236B&amp;gt;236E (ACE): more damage but can be saving shifted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
*Cornered Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C QS Oswald, 3A,delay 214C,236B-236E: &#039;&#039;[1 Shift Stock]&#039;&#039; Ace Setup. Alternative to the combo above.&lt;br /&gt;
&lt;br /&gt;
*Corner Crossup combo: Vanessa corner combo in 236236P, QS Oswald, D(c)(crossup). &#039;&#039;Note: The combo only works if D(c) is put in once Oswald has landed, otherwise a j.D (whiff) &amp;gt; D(c) is triggered and the Corner Crossup doesn&#039;t work. The time frame to shift the 3rd hit and still get the 5D to combo is 10F.&#039;&#039;&lt;br /&gt;
*another corner crossup combo: Vanessa combo into 41236P mash, QS Oswald, D(C) (crossup).&lt;br /&gt;
&lt;br /&gt;
*2141236P &amp;gt; QS oswald &amp;gt; \/, 3A&amp;gt;214A&amp;gt;236B&amp;gt;236E. No delay after 3A. works on hits 3,7,8 (hit 3 only from 2141236A).&lt;br /&gt;
&lt;br /&gt;
===Oswald &amp;gt; Vanessa===&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&lt;br /&gt;
*Oswald midscreen combo into 214C, QS Vanessa, j.C/j.B,\/,walk forward,C(2), then:&lt;br /&gt;
**236236P&lt;br /&gt;
**6P&amp;gt;41236P or 623A&lt;br /&gt;
**6P&amp;gt;236236E&amp;gt;C(f),[4]-6A,....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
*Oswald corner combo into 2363214A, on 2nd Hit QS Vanessa j.D,\/,C....&lt;br /&gt;
*Oswald corner combo into 214C(2),236C QS Vanessa j.B/C/D&amp;gt;236236E, 214B-6C etc&lt;br /&gt;
*Oswald corner combo into 214C(2),236C QS Vanessa \/,2C&amp;gt;236236E, 214B-6C etc&lt;br /&gt;
*Oswald corner combo into 214C(1),236A QS Vanessa \/,2C&amp;gt;236263E, 214B-6C etc&lt;br /&gt;
*Oswald cornered, combo into 214C&amp;gt;236A(whiff), turn around 3A,214B,214C QS Vanessa,\/,2C,236236E, 214B-6C etc&lt;br /&gt;
&lt;br /&gt;
===Vanessa &amp;gt; K&#039;===&lt;br /&gt;
*Midscreen combo in [4],6A,QS K&amp;gt; j.A/E Whiff &amp;gt;2A kara cancel 3D, link 236236A&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo in [4],6A,QS K&amp;gt; j.A/E Whiff &amp;gt;\/&amp;gt;236A&amp;gt;6D, superjump j.D\/,LDM. Can also be followed up with j.214B after superjump j.D if the opponent would end up in the corner and K slightly outside of it.&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo in [4],6A, j.X,\/,214B-6C QS K&#039; j.A whiff,\/,6B &amp;gt; delay LDM, as performed by [https://youtu.be/o25Xw9_HROM?t=625 BZR]. Delay needs to be adjusted depending on range. A bit more damage than the combo above.&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo in 623A(2), QS K,\/, delay 236E236E&lt;br /&gt;
&lt;br /&gt;
*Corner combo in [4],6C,5A whiff 2C&amp;gt;214B&amp;gt;6C QS K, immediate j.K,\/, then:&lt;br /&gt;
**j.214K loop&lt;br /&gt;
**backdash, LDM&lt;br /&gt;
&lt;br /&gt;
*Corner combo in 623A(2), QS K, immediate j.214D,\/, walk back, LDM&lt;br /&gt;
&lt;br /&gt;
===K&#039;&amp;gt; Vanessa===&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Combo in 5C(2)&amp;gt;6B&amp;gt;623C(1) QS vanessa j.D,\/,5D(2)&amp;gt;6A(1)...: should work against everyone, even crouching. Note: to still get the full corner carry if you are exactly cornered, you need to swap the 5D(2) with a microwalk 5C(2), which is hard, but rarely necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*2B&amp;gt;2A&amp;gt;623A QS Vanessa j.D, \/,LDM: a good way to combo into LDM from light attacks, particularly if you are out of range for 2B&amp;gt;2A&amp;gt;236A-6D.&lt;br /&gt;
&lt;br /&gt;
*early smalljump j.C &amp;gt; hit confirm 623A &amp;gt; QS Vanessa j.D,\/,LDM: Combo off of an almost instant overhead. Useful in the corner, but does not work against small characters (the j.C needs to be done later and the advantage of this combo is somewhat lost because of that).&lt;br /&gt;
&lt;br /&gt;
*Combo into 236A-6D, late 623A (or 623C(2)) QS Vanessa j.D,\/, LDM: 623A has better damage and stun, but needs stricter timing.&lt;br /&gt;
&lt;br /&gt;
*Into corner combo into 6B&amp;gt;214B(whiff)&amp;gt;214B, 236236B or 623A, late QS Vanessa j.D,\/, LDM: a way to combo from 236236B / 623A juggle into Vanessa LDM. Can also work as anti-air.&lt;br /&gt;
&lt;br /&gt;
===Ryo &amp;gt; Vanessa===&lt;br /&gt;
*Corner combo into 646A/C?, QS Vanessa, \/, 632C loop. [https://youtu.be/g4jyMzg8at8?t=1156 Source: Toru @ port24]&lt;br /&gt;
&lt;br /&gt;
===Kula &amp;gt; Vanessa===&lt;br /&gt;
*Corner combo into 236A, 214B longer delay 6B, link 623C(1)&amp;gt;QS Vanessa j.D,\/, 236236E, 214B-6C... &lt;br /&gt;
*Corner combo into 236A, 214B slight delay 6B, link 623A(1)&amp;gt;QS Vanessa, \/, 236236E, 214B-6C... (slightly more damage than the combo above)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
*if you want to punish with 2B&amp;gt;2B&amp;gt;6A from a low guard, try this input to avoid an accidental [4],6A: 1B, go neutral, 1B&amp;gt;6A...&lt;br /&gt;
*To avoid saving shift on a stunned opponent, use 214[P] &amp;gt; 6P for the uppercut &amp;gt; 236B...&lt;br /&gt;
&lt;br /&gt;
=== Okizeme===&lt;br /&gt;
*Meaty max range 2D&amp;gt;214P sway: safe against some reversals due to the whiff cancel.&lt;br /&gt;
*Midscreen Combo into [4],6A, hyperhop delay j.D,\/, dash, then 5C(c) left/right of the opponent (unsafe vs Reversals &amp;amp; Rolls also work against it). The BZR-version below is generally better.&lt;br /&gt;
&lt;br /&gt;
*The BZR midscreen okizeme: midscreen combo into [4],6A, hyperhop delay j.D,\/, then:&lt;br /&gt;
**236B-6C (this triggers a sway because you already crossed the opponent!), link 2B - fake crossup&lt;br /&gt;
**link 2B - crossup&lt;br /&gt;
&lt;br /&gt;
*After Corner Combo in 623C Loop &amp;gt; 2A(whiff) &amp;gt; 2C(hit) &amp;gt; 214B-6C, link 5C(1)&amp;gt;214P(whiff)&amp;gt;meaty 5C: Vanessa is +1 (trades with Kula&#039;s 5C(c)).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner Option Selects&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*After 214B-6C finisher, use a delayed 214C. If your opponent uses front ukemi, you will get a back-turned 5C, if they didn&#039;t, you gave up your okizeme but you aren&#039;t at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
*After 214B-6C finisher, walk back 5C(f)&amp;gt;214B~A:&lt;br /&gt;
1. opponent rolls back &amp;amp; reversals (eg. Kula 623C): Vanessa 214B comes out (safe)&lt;br /&gt;
2. opponent rolls forward: crossup 5C(2)&amp;gt;6A comes out, can be reacted to with followup combo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Mixup&#039;&#039;&#039;&lt;br /&gt;
*Close 2D&amp;gt;214P, link 236B, opponent uses back ukemi, then...&lt;br /&gt;
**5C: front hit&lt;br /&gt;
**walk forward, 5C: crossup. This only works against characters that do not have collision during their back ukemi: Shingo, Oswald, Mary, Ryo, King, Benimaru, K&#039;, Kula, Maxima, Jenet, Griffon, Ralf, Clark, Whip. Athena, Hayate, Silber, Jazu, Magaki.&lt;br /&gt;
*2D&amp;gt;214P, link 236B/D, opponent uses back ukemi &amp;gt; crossup: see above, this is the variation from further away, 236D will cross up, 236B will not.&lt;br /&gt;
&lt;br /&gt;
===Smalljump j.C Crossups===&lt;br /&gt;
Smalljump j.C with frame-perfect timing links into 2B, which is a great hit confirm and can cross up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connects as a crossup against crouching opponents from point blank and up to 1 light hit distance away against...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
kyo, iori, shingo, shen, oswald, terry, kim, duck, vanessa, ramon, ryo, duolon, k&#039;, maxima, kula, griffon, ralf, king, kasumi, kensou, athena, benimaru, adel, gai, hayate, silber, jazu&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connects only from about 0.75-1 light hit distance away against... &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
jenet, clark, whip&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connects only from 1 light hit distance away (max range) against...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
ash, gato, elisabeth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does not connect at all against...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
malin, momoko&lt;br /&gt;
&lt;br /&gt;
== Matchups ==&lt;br /&gt;
[https://twitter.com/kissthefuture00/status/1437405656336662529 A few non-leader Vanessa Matchups from Miekazu:]&amp;lt;br&amp;gt;&lt;br /&gt;
vs Griffon: 5.2:4.8&amp;lt;br&amp;gt;&lt;br /&gt;
vs Silber: 5.8:4.2&amp;lt;br&amp;gt;&lt;br /&gt;
vs Mary: 4.5:5.5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vs Gato===&lt;br /&gt;
Very difficult matchup.&lt;br /&gt;
:Vanessa lacks the tools to escape from Gato&#039;s pressure (no fast mash normals) and she loses in the air as well, which is where she usually shines.&lt;br /&gt;
:Use 236B/D&amp;gt;6A&amp;gt;combo during Gato&#039;s 236236A super freeze.&lt;br /&gt;
:Due to its strong hitbox j.C can win against both Gato&#039;s 236236B and 236236A supers in some situations, so be prepared to actually hit when Gatos attempt to anti-air you with these supers.&lt;br /&gt;
:Against Gato&#039;s meaty projectile on your wakeup, you can use 2141236P.&lt;br /&gt;
:Try to use j.B in neutral, it is hard to beat Gato in the air however.&lt;br /&gt;
:j.E is more useful in this matchup than usual, as it can beat some of Gato&#039;s normals if done early - overall however he still has the air dominance with j.E, j.B and j.D.&lt;br /&gt;
&lt;br /&gt;
===Vs Kula===&lt;br /&gt;
Very difficult matchup.&lt;br /&gt;
:Vanessa cannot punish Ray Spin. Try not to use 2D&amp;gt;214P during pressure as it loses to Ray Spin. You can bait it with 2D&amp;gt;236D (dangerous) or 2D&amp;gt;214B and end up right next to Kula (but outside of close C range).&lt;br /&gt;
:Instead, use 2C&amp;gt;214P to beat Ray Spin attempts. A good example of how useful 2C is in this matchup can be found here: [https://youtu.be/fau-jiFcy3A?t=14694 akio (2P) vs shingo (1P) @ makai touitsu 1on1 2024]&lt;br /&gt;
:2B&amp;gt;6A&amp;gt;214P x N as pressure is useful since it beats both 623C (2B wins) and Rayspin (trade or clean 5A hit)&lt;br /&gt;
:When cornered, it is possible to use 236B to go under Kula&#039;s 5B(f) and/or 236A, but the timing is very hard.&lt;br /&gt;
&lt;br /&gt;
===Vs Oswald===&lt;br /&gt;
Difficult matchup.&lt;br /&gt;
:Oswald&#039;s 2B can always low profile Vanessa&#039;s j.C, which eliminates one of her most useful normals from the matchup. Instead, use late j.A and j.D against Oswalds who try to abuse 2B, these attacks both beat it.&lt;br /&gt;
:Additionally, his 2B cleanly beats Vanessa&#039;s 5C(c), which is her fastest normal.&lt;br /&gt;
:Oswald&#039;s pokes (2B,2A,5C(f),2D) are particularly good against Vanessa on the ground. Try to get past those attacks into close range and apply pressure from there if possible.&lt;br /&gt;
:Oswald can punish Vanessa&#039;s 41236P on block with 3A, leading into an Ace, so make sure to hit your combos and do not use this move on block.&lt;br /&gt;
:Using 1B after a jump-in is difficult to combo but a good strategy on block - if oswald uses his 421D counter, the 1B will turn into 3B and beat his j.A. Also, 2B gives good frame advantage and should be used anyway.&lt;br /&gt;
&lt;br /&gt;
Punishes:&amp;lt;br&amp;gt;&lt;br /&gt;
:5E on block with smalljump C or dash 5C(c) or [4],6A&lt;br /&gt;
:63214,63214C on block with hyperhop j.C&amp;gt;5C(c)...&lt;br /&gt;
:3A(non-cancel) on block with 2141236A&lt;br /&gt;
:2D(2 hits) on block with 2141236A&lt;br /&gt;
:214P&amp;gt;236P&amp;gt;214B blockstring: before the 214B, use reversal [4],6A or 41236P or 2141236C or instant j.A&lt;br /&gt;
:236P&amp;gt;236A blockstring: punish with [4],6A&lt;br /&gt;
:236P&amp;gt;236C blockstring: roll before the 236C or use 2141236A on block&lt;br /&gt;
&lt;br /&gt;
===Vs Ryo===&lt;br /&gt;
Difficult matchup.&lt;br /&gt;
:Use [4],6A to punish Ryo&#039;s LDM on guard. During super freeze you can also use 236B&amp;gt;6A to beat it.&lt;br /&gt;
:Use [4],6A to punish Ryo&#039;s 623A on guard (difficult). Point blank you can also use 5C(f)(1)&amp;gt;[4],6A. From further away either [4],6A or dash 2D.&lt;br /&gt;
&lt;br /&gt;
===Vs Kim===&lt;br /&gt;
Difficult matchup.&lt;br /&gt;
:Kim is one of the few characters that can contest Vanessa&#039;s air attacks with success. Try your luck with j.B over j.A, as the latter will lose more often than usual.&lt;br /&gt;
:Against [2],8B on guard, use 5C(f)&amp;gt;[4],6A. Alternatively run in and use 2D. From max range you can only punish with 3B or 2141236A.&lt;br /&gt;
&lt;br /&gt;
===Vs Ash===&lt;br /&gt;
Ok to good matchup.&lt;br /&gt;
:Use [4],6P or 236B (not 236D!) to go through fireballs.&lt;br /&gt;
:j.C, as always, is particularly strong as a jump-in and can sometimes beat anti-air flashkicks, depending on the angle.&lt;br /&gt;
&lt;br /&gt;
===Vs Kensou===&lt;br /&gt;
Good matchup.&lt;br /&gt;
:Vanessa has an easy time getting around Kensou&#039;s zoning game with 236B/D and her strong j.C which can beat basically all of Kensou&#039;s anti-airs.&lt;br /&gt;
:236B/D and 3B both go under Kensou&#039;s projectile and his dash punch, which is very strong and should be abused.&lt;br /&gt;
:Whenever you see Kensou use 2D on block, try to use 236B in return and cancel into 6A&amp;gt;214P on hit or guard for either a combo or advantage.&lt;br /&gt;
:Once the Kensou player uses sweeps in neutral to defend against 236B/D, you can start high- jumping at him with j.C, which is difficult to defend against and even beats Kensou&#039;s Shoryuken at times.&lt;br /&gt;
:You can use smalljump j.A to go over Kensou&#039;s fireballs, but you might as well use 236B/D.&lt;br /&gt;
&lt;br /&gt;
===Vs Mary===&lt;br /&gt;
Slightly disadvantageous.&lt;br /&gt;
:Mary&#039;s slider is annoying since it can hit Vanessa out of [4],6P and 236K.&lt;br /&gt;
:Punish [4],6B on block with 41236P&lt;br /&gt;
:Punish [4],6D on block with 2C or 5D(c) &amp;gt; combo&lt;br /&gt;
&lt;br /&gt;
===Vs Griffon===&lt;br /&gt;
Slight advantage for Vanessa&lt;br /&gt;
:Vanessa&#039;s high mobility is annoying for Griffon to deal with, however, leaving him alone means he can build meter with 421P-break, so going on the offensive at some point is important.&lt;br /&gt;
:Do not overabuse 4,6P and 236K-6A, both can be punished on reaction by Griffon with 3C&amp;gt;super. If you end up pinned in the corner, instead try using max range 3B or try to escape with a superjump.&lt;br /&gt;
&lt;br /&gt;
===Vs K&#039;===&lt;br /&gt;
Very difficult matchup.&lt;br /&gt;
:K&#039;s j E dominates the match. It is also particularly hard to escape the corner and get close enough to land big damage. Your only hope is j.B, which can beat j.E. K&#039;s 236P&amp;gt;214K slide also beats Vanessa&#039;s 236K and [4],6P approaches.&lt;br /&gt;
:If you land a midscreen knockdown, eg. off of a 2D, Vanessa&#039;s 236K can go through K&#039;s back ukemi, allowing you to cross him up with eg. 5C or 2B after (see also the okizeme section).&lt;br /&gt;
&lt;br /&gt;
===Vs Iori===&lt;br /&gt;
Probably advantageous&lt;br /&gt;
:Vanessa&#039;s air normals dominate, especially j.P, and once close, Vanessa&#039;s pressure with 2B&amp;gt;6A&amp;gt;214P and 2D&amp;gt;214P is strong.&lt;br /&gt;
:Use wakeup 214P to completely dodge Iori&#039;s 5D(c) okizeme&lt;br /&gt;
&lt;br /&gt;
===Vs Ralf===&lt;br /&gt;
:Punish unblock (Ralf upper, 623P) with 2141236A&lt;br /&gt;
:Watch out for Ralf&#039;s 2C, it can beat 236K and [4],6P and leads to big damage.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
===BZR Vids===&lt;br /&gt;
[https://www.youtube.com/watch?v=Zqe-yZe3p1w 2018/05/02 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=_fPwYvfWbXo 2018/05/02 BZR @ port24 part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=DhFXbOcdqfE 2018/05/03 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gcef7XQpvnA 2018/05/03 BZR @ port24 part 1-2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=W_YYzVfiXg8 2018/05/03 BZR @ port24 part 2-2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=HRUUX85O9Qs 2019/04/30 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=6PM_yt6NwTc 2019/04/30 BZR @ port24 part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=-5CikBHbHgI 2019/05/01 BZR @ port24, 2019, part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=C9iYIdF2vaU 2019/05/01 BZR @ port 24, also, TORU, 2019, part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/1lYf9_vMyyU?feature=share 2019/05/02 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=CMUzVu9O2UA 2019/05/02 BZR @ port24 part 2]|br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/HgZYF7hqRZE?feature=share 2019/11/24 BZR vs ATG ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Vanessa Vids===&lt;br /&gt;
[https://www.youtube.com/watch?v=bp5uwi_aFVs Urasia vs Tori Part 1], [https://www.nicovideo.jp/watch/sm14481668 original nicovideo link]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=fo8gDtqlSGE Urasia vs Tori Part 2], [https://www.nicovideo.jp/watch/sm14548705 original nicovideo link]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Tz5OVdJscBY Urasia vs Tori Part 3], [https://www.nicovideo.jp/watch/sm14606084 original nicovideo link]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=vEGupQZiRkI Urasia vs Tori, differently cut (same matches?)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=UHMTs1ZwpiI Tori, Vanessa with Malin as Leader]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm27556112 Tori @ 2015 tournament]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/tPoVmUaGJeA?t=69 Tori @ 2011 Nationals]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/idkQKnCUDM4?t=4550 unknown vanessa @ kohatsu, january 2018]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Links===&lt;br /&gt;
[http://seesaawiki.jp/w/givingleaf1/d/%a5%f4%a5%a1%a5%cd%a5%c3%a5%b5 Japanese Vanessa-Wiki]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://hartheon.web.fc2.com/character/vanessa.html Vanessa-Wiki from Hartheon]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Vanessa(KOFXI)&amp;diff=61005</id>
		<title>Vanessa(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Vanessa(KOFXI)&amp;diff=61005"/>
		<updated>2026-09-16T21:02:15Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Vs Kula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Vanessa&lt;br /&gt;
| jcharname = ヴァネッサ&lt;br /&gt;
| portrait = [[Image:KOFXI vanessa full.png]]&lt;br /&gt;
|tier_rank = B&lt;br /&gt;
|ratio_rank = 4 Points&lt;br /&gt;
|health = 1.02&lt;br /&gt;
|stun_gauge = 1.02&lt;br /&gt;
|crouch_tier = C&lt;br /&gt;
}}&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
:Vanessa is a very difficult to master, highly technical character that has extremely fast and unpredictable movement and unorthodox pressure strings.&lt;br /&gt;
:She is a great starter for shift combos: 41236P and 236236P have massive hit stun (leading to back-turned combos) and [4],6A enables high juggles.&lt;br /&gt;
:She generally has bad defense, with no good pokes to break free from pressure and sub-par reversal options.&lt;br /&gt;
:She is usually played as a point character for her shift synergy and as a battery, or as a Leader for long corner juggles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Vanessa uses 236 &amp;amp; 214B/D to move around quickly and to remain unpredictable in her movement and zoning.&lt;br /&gt;
:To finally approach, use the very strong smalljump A &amp;amp; B or normal / small j.D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Once close, use early smalljump j.C for instant overheads mixed with 2B&amp;gt;6A&amp;gt;214P sway strings.&lt;br /&gt;
:Using repeated sway cancel after heavy attacks, particularly 2D, 5C and (cancel)6A is the key for applying pressure to the opponent with Vanessa&lt;br /&gt;
:BnB Combo example: (2B&amp;gt;)2B&amp;gt;6A&amp;gt;214P(sway)&amp;gt;link 41236P. Note that the combo becomes very hard as soon as you have super meter, since you will often get an accidental 2141236P instead, which can be avoided by max delaying the motion input for 41236P.&lt;br /&gt;
:Damage Combo example: anything into 5C, then [4],6A into any juggle.&lt;br /&gt;
:For quick shifts, any air normal can be used, but j.C is most reliable, particularly against crouching characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Vanessa does not have any good normals to stop smalljump pressure - her only useful anti-air is 2C, which needs to be done well in advance, and on a guess. You can try and break free with a smalljump j.A, which is very fast and has a great hitbox.&lt;br /&gt;
:3B can be used as an anti-air since it low profiles, but it leads to almost no damage and is very unsafe on block.&lt;br /&gt;
:If you are expecting your opponent to normal jump, you can go into sway (214P) and hold down the button, then use 6P on reaction to uppercut them out of the air (example [https://youtu.be/3GpDU2kQdpA?t=2305 here]). The later you use it, the harder it is to get it to connect, but the easier it is to cancel the upper into eg. 236B &amp;gt; 2C &amp;gt; 236B crossup reset or 236B &amp;gt; 236236P.&lt;br /&gt;
:Her 236236P only has invulnerability during startup - it sometimes works as a reversal, but will often just trade or not hit at all. It is also too slow to work against safe jumps. On the upside, it allows for shift combos and dreamcancel, which makes it a strong super to land.&lt;br /&gt;
:Her 214P / 236K / 214K all have invulnerability and can be used as reverals, which should be used as much as possible midscreen (since you can escape with 214B/D).&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Vanessa S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Vanessa X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Vanessa T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Vanessa C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Vanessa R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Vanessa  R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Vanessa R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Vanessa R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Vanessa L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Vanessa L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Vanessa L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Vanessa L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: Conqueror&#039;s Guide differences have been tested on arcade and ps2 and are wrong on both versions.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!!  Hit!! Blk!! Dmg!! Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +28 &amp;lt;/span&amp;gt;* || / || 16 || 0 || 0 || 0 || || || ||*=with ukemi.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 7|| 4|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; || 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||15F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 8|| 4|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||18F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 8|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||17F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 7|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||20F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5|| 2+2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| 10|| 14|| 12|| 12|| F+L|| JA|| F1-23F||Short activation range, but her fastest normal. 2nd hit has special cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 7|| 2+3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| 12|| 14|| 12|| 14|| F+L|| JA|| F1-23F||2nd hit has special &amp;amp; kara cancel. *=if first hit connects only.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 7|| 3+3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;|| 12|| 14|| 12|| 12|| F+L|| JA|| F1-23F||Reaches further down than 5C(c) + better activation range. 2nd hit has special cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 6|| 3+3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;|| 16|| 14|| 12|| 14|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 19|| 7|| KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| 14 || 12 || 14 || 16|| F+L|| N|| F1-20F,&amp;lt;br&amp;gt;F21-40 L||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 7|| 6|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;|| 5 || 0 || 0 || 0|| F+L|| N||F1-20F,&amp;lt;br&amp;gt;F21-40L||F1-12 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 7/17*|| 2+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| 14|| 10|| 10|| 10|| F+L|| JA|| F1-24 F,&amp;lt;br&amp;gt;F25-44 L / F1-end JA*||2nd hit overhead &amp;amp; hard kockdown. *=if 1st hit whiffs. *2= 1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 6A(can)|| 6|| 2+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| 10|| 4|| 6|| 6|| F+L|| JA|| N*||1st hit Special Cancel. 2nd hit hard kockdown. *=2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| 0 || n* || KD || / || 0|| 0|| /|| 0||F+L||N||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||Active F1 until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| /|| 21|| /|| /|| /|| /|| /|| /|| /|| /|| /||F5-17 invul on feet. F18-21 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 8|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||17F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 6|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||13F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 7|| 3+6|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;||10 || 14|| 11|| 12|| F+L|| JA|| F1-23F||Special Cancel. Kara cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 9|| 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| 14|| 14|| 11|| 12|| F+L|| JA|| JA||Special Cancel. Kara cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 3B|| 11|| 12|| KD|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| 12|| 12|| 10|| 12|| F+L|| JA|| JA||F1-33 Low profile. F34-39 small crouching recovery. F35-47 crouching recovery. *= Frame Data for close/max range.&lt;br /&gt;
|-&lt;br /&gt;
| small A|| 5|| 12|| /|| /|| 6|| 8|| 6|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| up A|| 5|| 12|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| 5|| 6|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| small B || 4|| 12|| /|| /|| 6|| 8|| 6|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| up B || 5|| 9+3|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| j.B || 5|| 3+9|| /|| /|| 7|| 9||7 || 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| small C|| 6|| 3|| /|| /|| 11|| 13|| 10|| 12|| F+L|| JA|| F1-23F||Can crossup &amp;amp; instant overhead.&lt;br /&gt;
|-&lt;br /&gt;
| j.C || 8|| 2+4|| /|| /|| 13|| 14|| 11|| 12|| F+L|| JA|| F1-23F||Can crossup.&lt;br /&gt;
|-&lt;br /&gt;
| j.back C || 8|| 2+4|| /|| /|| 14|| 15|| 12|| 14|| F+L|| JA|| F1-23F||Same hitbox as j.C, but different dmg.&lt;br /&gt;
|-&lt;br /&gt;
| small D || 8|| 4|| /|| /|| 11|| 13|| 10|| 12|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| j.D || 10|| 5|| /|| /|| 13|| 14|| 11|| 12|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| small E || 14|| 3|| /|| /|| 11|| 9|| 11|| 14|| F+L|| N|| F1-20F,&amp;lt;br&amp;gt;F21-40 L||&lt;br /&gt;
|-&lt;br /&gt;
| j.E || 16|| 4|| /|| /|| 12|| 10|| 12|| 14|| F+L|| N|| F1-20F,&amp;lt;br&amp;gt;F21-40 L||&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| /|| 21|| /|| /|| /|| /|| /|| /|| /|| /|| /||1-4 invul. F5-13 upper leg invul + CH-state. F14-20 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| /|| 28|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-20 upper leg invul + CH-state. F21-26 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 214B|| /|| 17|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 214D|| /|| 23|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 236K&amp;gt;6A|| 24/31|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| 16|| 26|| 20|| 6/12|| F|| JA&amp;lt;br&amp;gt;F1-22 F, F23-end L*|| F1-13F, F14-33 L&amp;lt;br&amp;gt;F1-22 F, F23-end L*||Launcher, Special &amp;amp; Super Cancel (2nd Hit). *=1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 214K&amp;gt;6A|| 32/38|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| 16|| 26|| 20|| 10/12|| F|| JA&amp;lt;br&amp;gt;F1-22 F, F23-end L*|| F1-13F, F14-33 L&amp;lt;br&amp;gt;F1-22 F, F23-end L*||Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K&amp;gt;6A. Conqueror&#039;s Guide lists gauge gain as 6/12 (mistake). *=1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 236/214K&amp;gt;4P|| 24/31|| 14|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same hitboxes &amp;amp; properties as 214P.&lt;br /&gt;
|-&lt;br /&gt;
| 236K&amp;gt;6C(1)|| 27/34|| 3|| N/A|| N/A|| 8|| 10|| 13|| 6/6|| F+L|| JA|| F1-13 F, F14-33 L||1st hit. Only vulnerable on the legs during startup. Has QS.&lt;br /&gt;
|-&lt;br /&gt;
| 236K&amp;gt;6C(2)|| 41/48*|| 3|| KD|| GC(&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;)|| 10|| 13|| 265|| 0/6|| F+L|| JA|| F1-6 L, F7-23 F,&amp;lt;br&amp;gt;F24-end L*||2nd hit. Guard Crush. Wall bounce on Counter Hit. No QS, but has SC during LDM. *1=if first hit whiffs. *2=measured from start of wall bounce.&lt;br /&gt;
|-&lt;br /&gt;
| 214K&amp;gt;6C|| 24/30|| 2|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;|| 16|| 13|| 12|| 10/8|| JA|| F1-20 F,&amp;lt;br&amp;gt;F21-end L|| F1-20 F,&amp;lt;br&amp;gt;F21-end L||Juggle Anywhere. F1-6 only vulnerable on the feet.&lt;br /&gt;
|-&lt;br /&gt;
| 214P|| /|| 14|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-12 above leg invul, F13+14 upper body invul. F15 standing recovery. F7-14 CH-state. Button can be held to extend the state from F7-12.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;6K|| /|| 28|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same frame data &amp;amp; properties as 236D.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;4K|| /|| 23|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same frame data &amp;amp; properties as 214D.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;6P|| 8|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22&amp;lt;/span&amp;gt;|| 12|| 15|| 13|| 10/8|| F|| F1-20 F,&amp;lt;br&amp;gt;F21-end L|| F1-20 F,&amp;lt;br&amp;gt;F21-end L||Launcher, Special Cancel. F1-3 invul. F4-7 above feet invul.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;4P|| 11|| 3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;|| 15|| 10|| 14|| 6/6|| F+L|| JA|| JA||Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.&lt;br /&gt;
|-&lt;br /&gt;
| [4],6A|| 19|| 4|| KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| 13|| 13|| 10|| 6/6|| F|| F1-22 F,&amp;lt;br&amp;gt;F23-end L|| F1-22 F,&amp;lt;br&amp;gt;F23-end L||Better hitbox than [4],6C. 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| [4],6C|| 31|| 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| 18|| 13|| 10|| 6/6|| F|| F1-22 F,&amp;lt;br&amp;gt;F23-end L|| F1-22 F,&amp;lt;br&amp;gt;F23-end L||More damage &amp;amp; higher launch than A-Version. Does not combo from heavy attacks. 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| 623A|| 10|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| 8+8|| 6+6|| 5+5|| 6/6+6|| F+L|| JA|| F1-20 F, F21-40 L&amp;lt;br&amp;gt;F1-22 F, F23-31 L*||Negates projectiles F13-16, F22+23, F24-26. Doesn&#039;t cause pushback. *=1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 623C|| 21|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| 8+8|| 6+6|| 5+5|| 6/6+6|| F+L|| JA&amp;lt;br&amp;gt;F1-24 F, F25-end L*|| F1-20 F, F21-40 L&amp;lt;br&amp;gt;F1-22 F, F23-31 L*||1st hit Guard Point F13-17. Negates projectiles F24-27,33+34,35-37. Doesn&#039;t cause pushback. *1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 41236P(x3)|| 3|| 10|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| 14|| 3*2+8|| 3*2+8|| 6/3*2+4|| F+L|| JA|| F1-24F, F25-29L&amp;lt;br&amp;gt;F1-6 L,F7-23 F,F24-end L*||A/C can be mashed to add hits. Shifting from the mash hits is +12F on hit against standing, +8 against crouching opponents (when landing without attacking). Last hit causes wall bounce on counter hit. *=1st/2nd hit, Measured from start of wall bounce.&lt;br /&gt;
|-&lt;br /&gt;
| 41236P(x6)|| 3|| 10|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| 18|| 5*2+8|| 5*2+8|| 6/5 *2+4|| F+L|| JA|| F1-24F, F25-29L&amp;lt;br&amp;gt;F1-6 L,F7-23 F,F24-end L*||Max-mash-hit version. Same properties as the 3-hit version.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236A|| 6|| 10|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;|| 34|| 0|| 0|| 0|| F|| JA|| /||F1-5 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236C|| 16|| 15|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-20&amp;lt;/span&amp;gt;|| 34|| 0|| 0|| 0|| F|| JA|| /||F1-15 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 236236P|| 4|| 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt;|| 36|| 0|| 0|| 0|| F+L|| JA|| /||F1-3 invul. Only triggers if enemy is close.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E|| 0|| /|| /|| /|| /|| /|| /|| /|| /|| /|| /||Only has 1F recovery, which can be cancelled into block. Active for 300F. Allows cancelling Special Moves into other Special Moves. Can do one super for free while active.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236P&amp;gt;236236CE|| ?|| ?|| KD|| /|| 64 || 0 || 0 || 0 || /|| JA|| /||Dream Cancel only.&lt;br /&gt;
|-&lt;br /&gt;
| 236236P&amp;gt;236236CE|| ?|| ?|| KD|| /|| 56 || 0 || 0 || 0 || /|| JA|| /||Dream Cancel only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5A(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5C(c)_1.png]][[bild:kofxi_vanessa_5C(c)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2nd hit has special cancel. Low activation range, but is Vanessa&#039;s fastest normal.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5C(f)_1.png]][[bild:kofxi_vanessa_5C(f)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+3 &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10/-15*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2 Hits, the 2nd has special &amp;amp; kara cancel. *=First hit only.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5D(c)_1.png]][[bild:kofxi_vanessa_5D(c)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2 Hits, the 2nd has special cancel. Higher activation range as 5C(c). Reaches further down than 5C(c) (useful against crouching Momoko). This should be used after shifting to Vanessa, cancelled into 6A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5D(f)_1.png]][[bild:kofxi_vanessa_5D(f)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same animation as 5D(c), but no cancel - 1F faster, otherwise useless.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_6A_1.png]][[bild:kofxi_vanessa_6A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7/17*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2nd hit overhead &amp;amp; hard knockdown. *=if 1st hit whiffs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6A(cancel)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_6A(cancel)_1.png]][[bild:kofxi_vanessa_6A(cancel)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1st Hit Special Cancel, 2nd Hit Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2C.png]][[bild:kofxi_vanessa_2C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Special &amp;amp; kara cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low hit (Sweep). Special &amp;amp; kara cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_3B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-15/-4*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low Hit, Knockdown. F1-33 Low profile. F34-39 small crouching recovery. F35-47 crouching recovery. *= Frame Data for close/max range, cannot be punished by Oswald/Adel LDM on max range despite being -4.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Jump Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_up_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump back A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_back_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Slightly different Hitbox than jump forward A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump forward A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_forward_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |No hurtbox on hand, strong jumpin. Slightly different Hitbox than jump back A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Great air-to-air. Decent jump-in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_B_a.png]][[bild:kofxi_vanessa_jump_B_b.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitboxes as j.B, but in inverted order.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_B_b.png]][[bild:kofxi_vanessa_jump_B_a.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitboxes as jump up B, but in inverted order.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |works as instant overhead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_up_C_1.png]][[bild:kofxi_vanessa_jump_C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |First hit different hitbox than j.C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_C_1.png]][[bild:kofxi_vanessa_jump_C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |First hit different hitbox than jump up C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_up_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Different Hitbox than j.D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Different Hitbox than jump up D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 214/236K Route&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Input&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision (weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236B_1.png]][[bild:kofxi_vanessa_236B_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-4 invul. F5-13 above leg invul &amp;amp; CH-state. F14-20 upper body invul. F21 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision (strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236D_1.png]][[bild:kofxi_vanessa_236D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 invul. F7-20 above leg invul &amp;amp; CH-state. F21-26 upper body invul. F27+28 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision (weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214B_1.png]][[bild:kofxi_vanessa_214B_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul. F16-17 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision (strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214D_1.png]][[bild:kofxi_vanessa_214D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul. F22+23 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Upper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236K&amp;gt;6A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236K6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24/31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher, Special Cancel (2nd Hit).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Upper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214K&amp;gt;6A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214D6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |32/38&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K&amp;gt;6A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Any&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Weaving&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236K/214K&amp;gt;4P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P_1.png]][[bild:kofxi_vanessa_214P_2.png]][[bild:kofxi_vanessa_214P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitboxes &amp;amp; properties as 214P.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Straight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236K&amp;gt;6C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236K6C_1.png]][[bild:kofxi_vanessa_236K6C_2.png]][[bild:kofxi_vanessa_236K6C_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27/34&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |GC(+0)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Guard Crush (2nd Hit). above leg invul during startup. 2nd hit can be QSed. Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Straight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214K&amp;gt;6C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214K6C_1.png]][[bild:kofxi_vanessa_214K6C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24/30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Juggle Anywhere. F1-6 above feet invul. Can juggle after.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 214P Route&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Input&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Puncher Weaving&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P_1.png]][[bild:kofxi_vanessa_214P_2.png]][[bild:kofxi_vanessa_214P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 invul. F7-12 above leg invul &amp;amp; CH-state. F13+14 upper body invul + Counter Hit State. F15 standing recovery. Button can be held to extend the state from F7-12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;(Front) Vision&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&amp;gt;6K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236D_1.png]][[bild:kofxi_vanessa_236D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same frame data &amp;amp; properties as 236D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;(Back) Vision&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&amp;gt;4K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214D_1.png]][[bild:kofxi_vanessa_214D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same frame data &amp;amp; properties as 214D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;Puncher Upper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;214P&amp;gt;6P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P6P_1.png|100px]][[bild:kofxi_vanessa_214P6P_2.png|100px]][[bild:kofxi_vanessa_214P6P_3.png|100px]][[bild:kofxi_vanessa_214P6P_4.png|100px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher, Special &amp;amp; Super Cancel. F1-3 invul. F4-7 above feet invul. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;Parring Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&amp;gt;4P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P4P_1.png]][[bild:kofxi_vanessa_214P4P_2.png]][[bild:kofxi_vanessa_214P4P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Input&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Dash Puncher(weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[4],6A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_46A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher. Hitbox 56x112px (better than 46C). 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Dash Puncher(strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[4],6C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_46C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher. Does not combo from heavy attacks. More damage &amp;amp; higher launch than A-Version. Hitbox 48x112px (worse than 46A). 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Forbidden Eagle(weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |623A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_623A_1.png|100px]][[bild:kofxi_vanessa_623A_2.png|100px]][[bild:kofxi_vanessa_623A_3.png|100px]]&amp;lt;br&amp;gt;[[bild:kofxi_vanessa_623A_4.png|100px]][[bild:kofxi_vanessa_623A_5.png|100px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2. Hit launches (no followup possible). Negates projectiles F13-16, F22+23, F24-26. Doesn&#039;t cause pushback.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Forbidden Eagle(strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |623C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_623C_1.png|100px]][[bild:kofxi_vanessa_623C_2.png|100px]][[bild:kofxi_vanessa_623C_3.png|100px]]&amp;lt;br&amp;gt;[[bild:kofxi_vanessa_623C_4.png|100px]][[bild:kofxi_vanessa_623C_5.png|100px]][[bild:kofxi_vanessa_623C_6.png|100px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1. Hit Guard Point F13-17. 2. Hit launches (juggle possible). Negates projectiles F24-27,33+34,35-37. Doesn&#039;t cause pushback.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Machine Gun Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |41236P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_41236P_a.png]][[bild:kofxi_vanessa_41236P_b.png]][[bild:kofxi_vanessa_41236P_c.png]][[bild:kofxi_vanessa_41236P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+3+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be mashed for more hits. Pattern without mash: &amp;quot;abac&amp;quot;. Mash: &amp;quot;ababac&amp;quot;. *= without mash. Shifting from the mash hits is +12F on hit against standing, +8 against crouching opponents (when landing without attacking). Last hit causes wall bounce on counter hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Crazy Puncher(weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2141236A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2141236A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-5 invul.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Crazy Puncher(strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2141236C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2141236A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-15 invul.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Champion Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236236P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236236P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only triggers close to enemy. F1-3 invul.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Max Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236236E&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236236E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only has 1F recovery, which can be cancelled into block. Active for 300F. Allows cancelling Special Moves into other Special Moves. Can do one super for free while active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Puncher Finish&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236236C+E&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236236CE.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Followup to 2141236P or 236236P (Dream Cancel). Animation, damage &amp;amp; advantage after is different depending on what super was used before (236236P or 2141236P).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frame Data for 214P/236B Cancels&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Light Attack&amp;gt;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&amp;gt;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Useful.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C/2C&amp;gt;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4C after triggers a throw OS.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C/5C(c)&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High pushback on hit. Great as a kara cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&amp;gt;6A&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Links into 5C(c).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Very good for Pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B&amp;gt;6A&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Good for Pressure / Conversion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C/5C(f)/2C&amp;gt;236236E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+19&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+19&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Both +19 on Guard &amp;amp; Hit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blockstring Frame Data&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Gap&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Heavy Attack&amp;gt;236B-6A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Useful blockstring that can be looped&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Attributes &amp;amp; Bugs ==&lt;br /&gt;
*Vanessa has no throw invulnerability during her GC-Rolls (front &amp;amp; back).&lt;br /&gt;
*Vanessa has NO throw invulnerability after getting up from a knockdown - she can be thrown immediately upon recovering. Note: it is currently unclear whether this is tourney-banned, but it likely is. Example video by Rock: [https://www.youtube.com/watch?v=YWhRFvbmPww Link]&lt;br /&gt;
*Vanessa&#039;s 5C(c) cannot be saving shifted (first hit only). (Thanks, kofxi_bot!)&lt;br /&gt;
*Vanessa can loop her 623C infinitely in the corner. The maximum allowed 623C inputs are 5 (= 4 loops) for tournaments and casual play&lt;br /&gt;
*Second hit of puncher upper is unblockable if done meaty. Tourney banned.&lt;br /&gt;
*Attempting to put in 236B/D or 214B/D as 236,+4B/D or 214,6B/D will result in a standing B/D to come out. This is an exception compared to other special moves (which will trigger normally).&lt;br /&gt;
*Shifting from 41236P&#039;s mash hits (1-5) has different frame data depending on whether the opponent is standing or crouching: +12F/+8F. This is the only known move currently where this is the case.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Combos&#039;&#039;&#039;&lt;br /&gt;
*j.A/C, 5C(2),[4],6A, then...&lt;br /&gt;
**hyperhop or smalljump E: easy combo off of a jump-in with soft knockdown.&lt;br /&gt;
**hyperhop j.D,\/, okizeme: since j.D will make the opponent land on their feet, you can run up to them for a 50/50 left/right mixup. For advanced mixups from this situation, look further below.&lt;br /&gt;
**hyperhop j.D,\/, 214-B6C: for damage. the 6C-followup can be followed up with a QS for more damage, eg. QS K&#039;&amp;gt; j.E whiff,\/,236236A&lt;br /&gt;
&lt;br /&gt;
*(2B&amp;gt;)2B&amp;gt;6A, then...&lt;br /&gt;
**41236P: hard knockdown. Easier if 2x 2B was used, or 2B&amp;gt;2A&amp;gt;6A...&lt;br /&gt;
**623A(1)&amp;gt;QS: a simple and effective quick shift setup.&lt;br /&gt;
&lt;br /&gt;
*Out of Quick Shift j.B or j.C or j.D,\/, 5C/D(2),[4],6A...: the preferred combo starter from a quick shift to Vanessa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Combos&#039;&#039;&#039;&lt;br /&gt;
*2B,6A, 214P, link 5C(c)(2 hits), [4],6A, j.CD or hyperhop j.D, reset: bnb, this is also the default &amp;quot;command&amp;quot;-combo. 6A-214P-5C is a 1F-link and only works when standing as close as possible.&lt;br /&gt;
&lt;br /&gt;
*2B,6A, 214P, link 5C(c)(2 hits), [4],6A, delay 2C, 214B-6C: Corner version of the BnB. The 214K-6C is a juggle anywhere.&lt;br /&gt;
&lt;br /&gt;
*2B,6A,214P, link 5C(c)(2 hits), (...6A,...) 41236P~, Quick Shift Quick Shift Setup.&lt;br /&gt;
&lt;br /&gt;
*2B,2B,6A&amp;gt;214P, link 41236P: difficult but very useful combo. Wait as long as you can before inputting the 41236P, otherwise you will get overlapping inputs with her 2141236P super. You can also shift off of this.&lt;br /&gt;
&lt;br /&gt;
*Out of Quick Shift j.C, walk forward, 5C(2),6A(1),623A(1) QS: Setup to maximize stun if shifting to and from Vanessa.&lt;br /&gt;
&lt;br /&gt;
*214/236K-6A(2)&amp;gt;214P (sway cancel), then...&lt;br /&gt;
**dash, 236236P&lt;br /&gt;
**hyperhop j.D or E: both of these enders are a way to combo off of the very useful 214/236K-6A attack while staying safe in case it was blocked (due to the sway cancel).&lt;br /&gt;
&lt;br /&gt;
*Forbidden Eagle loop: Corner 623Cx5, 2C,214B-6C, then...&lt;br /&gt;
**nothing: if your opponent is too low, stop the combo here.&lt;br /&gt;
**link 236236P &#039;&#039;[0-1 Super]&#039;&#039; To connect after the 214K-6C, the 6C must hit as early as possible, which is tricky.&lt;br /&gt;
**link 5C(1)&amp;gt;214P or 5C(1)&amp;gt;623C: resets with either slight frame advantage or a guard point / another forbidden eagle loop starter.&lt;br /&gt;
&lt;br /&gt;
*Corner combo into [4],6A, 5B whiff, 5A&amp;gt;214B&amp;gt;6C, link 236236P: &#039;&#039;[1 Super]&#039;&#039; [https://youtu.be/0dHjeSy0tJo?t=754 Source], an auto-timing setup to get the super after 214B-6C.&lt;br /&gt;
&lt;br /&gt;
=== Leader Combo Starters===&lt;br /&gt;
&#039;&#039;&#039;Bread n Butter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Midscreen combo into 5C/D(2 hits) or 2B&amp;gt;2A/B, then 6A,236236E: To make the 6A cancel into 236236E, you need to input the 6A as a 236 already, eg. 5C&amp;gt;236A&amp;gt;236E. This becomes extra hard when having to make a micro-walk before the 5C, eg. after a shift-in. In this situation, using 5D(2) is advised, since its activation range is bigger and no micro walk is required at all.&lt;br /&gt;
&lt;br /&gt;
*Corner Combo in [4],6A, 2A(whiff),2C,236236E: the basic corner starter for your LDM.&lt;br /&gt;
&lt;br /&gt;
*Combo in 236236P, Dream Cancel 2. Hit in 236236E, 5C(f),[4],6A etc.: LDM starter from 236236P. Very important if you catch your opponent jumping, as this restands, but costs 3 gauges and one shift stock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fringe Starters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Reset Setup: corner juggle in 2C&amp;gt;236236E, 214B-6C cancel 214D-6C cancel 236B, link 2C,236B-6C (guard crush),236B, 2B&amp;gt;6A&amp;gt;214A, link 5C(1)...  [https://youtu.be/uBMPJ0GObQU?t=1183 Source: TORU]&lt;br /&gt;
&lt;br /&gt;
*A Stylish combo against standing opponent from [https://youtu.be/C9iYIdF2vaU?t=5801 BZR]&lt;br /&gt;
&lt;br /&gt;
*Combo into 236236P, Dream Cancel 2. Hit into 236236E, immediate 214P-6P (upper) cancel 236B, 2C, start LDM bnb: a fringe combo that is useful if your opponent has saving shift and you didn&#039;t want to go for the 236236C+E dream cancel ender (eg. since it does less damage).&lt;br /&gt;
&lt;br /&gt;
=== Leader Combos ===&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Corner combo into [4],6A, 2A(whiff, for timing),2C,236236E link 214B-6C cancel 214D-6C cancel 236B, delay 2C&amp;gt;214B-6C cancel 214D-6C cancel 623C, 623Cx4, 2A(whiff, for timing), 2C&amp;gt;214B-6C, then:&lt;br /&gt;
**nothing: BnB ender. You will use the above combo a lot, this is your corner LDM bnb.&lt;br /&gt;
**link 236236P: only works if the 214B-6C hit as high as possible.&lt;br /&gt;
*5C(2)&amp;gt;214P or 5C(2)&amp;gt;623C(mash trap) or 41236P (only one hit hits): resets or a little extra damage, only works if the 214B-6C hit as high as possible.&lt;br /&gt;
&lt;br /&gt;
*Corner combo into 236236E link 5C(far, 2 hits), [4],6A, 2A whiff (for timing), 2C&amp;gt;214B-6C cancel 214D-6C cancel 236B, immediate 2C&amp;gt;214D-6C cancel 623C, start 623C loop: a variation to the above combo if the starter was against a standing opponent. If you can, avoid this combo since it allows saving shift right after activation and deals less damage - but sometimes you just need to use this one, eg. if you hit with 2B&amp;gt;2B&amp;gt;6A.&lt;br /&gt;
&lt;br /&gt;
*Close to corner combo into [4],6A, hyperhop delay j.D,\/,236236E, 214B-6C cancel 214D-6C cancel 236B, 2C&amp;gt;214B-6C cancel 214D-6C cancel 623C, start 623C loop: a useful variation if you are too far away for 2C after the [4],6A, but still close enough for the 214B-6C to connect after the activation. This needs a bit of experience to eyeball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midscreen/Fullscreen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Midscreen combo into LDM, 5C(far, 2 hits),[4],6A, hyperhop delay j.D,\/, 214B-6C cancel 236D-6C cancel 214B-6C cancel 623C, start 623C loop: the most important corner carry combo. This is a difficult combo that needs practice to master. The hyperhop should come as early as possible and the j.D timing is essential - if both of these factors are used perfectly (~ 3F timing), the 236D-6C will hit, otherwise it will miss.&lt;br /&gt;
&lt;br /&gt;
*Back-to-corner combo into LDM, 5C(far, 2 hits), [4],6A cancel 236B, delay 2A,214D-6E (opponent flies over you) cancel 236B link 236236P(, shift out): bread n butter midscreen LDM combo. This is only used if the one that moves the opponent to the corner would not work (which is rare). Note that the super at the end costs no meter since it is still performed during LDM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unblockable Setups&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Use those when your opponent is at 0 gauge and has no saving shift only! These combos are not optimized, better ones might exist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Anyhwere combo on block into LDM, 41236P (3 hits) &amp;gt; 236B-6C (guard crush) &amp;gt; 236B-6A&amp;gt;214P, dash 236236P (&amp;gt; QS or DC etc.): there are better unblockable setups, but this one works even when cornered.&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo on block into LDM, 41236P (3 hits) &amp;gt; 236B-6C (guard crush) &amp;gt; 236B, 5C(c),[4],6A, hyperhop j.D,\/,214B-6C&amp;gt;623C(1), start 623C loop: works from almost full screen.&lt;br /&gt;
&lt;br /&gt;
*Corner combo on block into LDM, 41236P (3 hits) &amp;gt; 236B-6C (guard crush) &amp;gt; 214P-6P &amp;gt; 236B, 2C&amp;gt;214B-6C &amp;gt; 623C, start 623C loop&lt;br /&gt;
&lt;br /&gt;
== Team Combos ==&lt;br /&gt;
&#039;&#039;&#039;Preferred Quick Shift Normals:&#039;&#039;&#039;&lt;br /&gt;
:Standing opponent: &#039;&#039;&#039;j.D&#039;&#039;&#039;&lt;br /&gt;
:Crouching opponent: &#039;&#039;&#039;j.B&#039;&#039;&#039;&lt;br /&gt;
:Back-turned, crouching opponent: &#039;&#039;&#039;j.C&#039;&#039;&#039;, others will whiff&lt;br /&gt;
:Close to own corner: &#039;&#039;&#039;late j.A or j.B&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vanessa &amp;gt; Oswald ===&lt;br /&gt;
&#039;&#039;&#039;BnB&#039;&#039;&#039;&lt;br /&gt;
*Midscreen Vanessa j.C,\/,C(2),6A(1),623A(1), QS Oswald, j.A/D,\/,walk forward, 5D(c),3A,214C,...&lt;br /&gt;
**236C,214B, Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
**Shift back to Vanessa j.D&amp;gt;5D(2)... &#039;&#039;[2 Shift Stocks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Corner Vanessa j.C,\/,C(2),[4]-6A,2C,214B-6C, QS Oswald, 3A,214B, delay 236C,214B, Okizeme. &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&lt;br /&gt;
*Midscreen (into corner...) Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C QS Oswald, 3A,214D,236A,214B, Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Vanessa midscreen combo in 236236P OR 41236P, shift out after 2-3 Hits, Oswald lands behind opponent, D(c),214C,236D,236A(whiff), turn around 3A, 214D, (corner) delay 236C,214B, Okizeme.&lt;br /&gt;
*Vanessa midscreen combo in 236236P OR 41236P, shift out after 2-3 Hits, Oswald lands behind opponent, 3A max delay 214C,236B,236E (Ace). Only works with sufficient distance to the corner, and from 41236P, only against standing opponents.&lt;br /&gt;
*Vanessa midscreen combo in 236236P OR 41236P, shift out after 2-3 Hits, Oswald whiff j.B (to land in front), immediate 3A, max delay 214C,236B,236E (Ace). Only works with sufficient distance to the corner, and from 41236P, only against standing opponents. Source: seen used by TORI at sawakoro festival 2023&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
*Corner Vanessa Combo in [4],6A,2A (whiff),2C&amp;gt;214B-6C, QS Oswald whiff j.X, 3A&amp;gt;214B delay 236A&amp;gt;214B, 623A Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
*Corner Vanessa Combo in [4],6A,5B (whiff),5A&amp;gt;214D-6C, QS Oswald whiff j.X, 3A&amp;gt;214B link 3A&amp;gt;214B delay 236A&amp;gt;214B, 623A Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039; the BZR variation with double 3A, auto-timing.&lt;br /&gt;
*Corner Vanessa Combo in [4],6A,2A (whiff),2C&amp;gt;214B-6C, QS Oswald whiff j.X, 3A&amp;gt;214B link 2363214A, immediate shift to Vanessa j.D,\/,5C&amp;gt;[4]6A, 2A(whiff), 2C&amp;gt;214B-6C:&#039;&#039;[2 Shift Stocks, 1 Super]&#039;&#039; deals a lot of stun.&lt;br /&gt;
&lt;br /&gt;
*Vanessa corner Leader combo &amp;gt; 623C x N, 623C shift out Oswald, backdash, 3A&amp;gt;236B&amp;gt;236A&amp;gt;236B&amp;gt;236E (ACE): a very important combo, the preferred ender when using Vanessa / Oswald.&lt;br /&gt;
*Vanessa corner Leader combo &amp;gt; 236236C shift out Oswald j.C,\/,3A&amp;gt;236B&amp;gt;236A&amp;gt;236B&amp;gt;236E (ACE): more damage but can be saving shifted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
*Cornered Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C QS Oswald, 3A,delay 214C,236B-236E: &#039;&#039;[1 Shift Stock]&#039;&#039; Ace Setup. Alternative to the combo above.&lt;br /&gt;
&lt;br /&gt;
*Corner Crossup combo: Vanessa corner combo in 236236P, QS Oswald, D(c)(crossup). &#039;&#039;Note: The combo only works if D(c) is put in once Oswald has landed, otherwise a j.D (whiff) &amp;gt; D(c) is triggered and the Corner Crossup doesn&#039;t work. The time frame to shift the 3rd hit and still get the 5D to combo is 10F.&#039;&#039;&lt;br /&gt;
*another corner crossup combo: Vanessa combo into 41236P mash, QS Oswald, D(C) (crossup).&lt;br /&gt;
&lt;br /&gt;
*2141236P &amp;gt; QS oswald &amp;gt; \/, 3A&amp;gt;214A&amp;gt;236B&amp;gt;236E. No delay after 3A. works on hits 3,7,8 (hit 3 only from 2141236A).&lt;br /&gt;
&lt;br /&gt;
===Oswald &amp;gt; Vanessa===&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&lt;br /&gt;
*Oswald midscreen combo into 214C, QS Vanessa, j.C/j.B,\/,walk forward,C(2), then:&lt;br /&gt;
**236236P&lt;br /&gt;
**6P&amp;gt;41236P or 623A&lt;br /&gt;
**6P&amp;gt;236236E&amp;gt;C(f),[4]-6A,....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
*Oswald corner combo into 2363214A, on 2nd Hit QS Vanessa j.D,\/,C....&lt;br /&gt;
*Oswald corner combo into 214C(2),236C QS Vanessa j.B/C/D&amp;gt;236236E, 214B-6C etc&lt;br /&gt;
*Oswald corner combo into 214C(2),236C QS Vanessa \/,2C&amp;gt;236236E, 214B-6C etc&lt;br /&gt;
*Oswald corner combo into 214C(1),236A QS Vanessa \/,2C&amp;gt;236263E, 214B-6C etc&lt;br /&gt;
*Oswald cornered, combo into 214C&amp;gt;236A(whiff), turn around 3A,214B,214C QS Vanessa,\/,2C,236236E, 214B-6C etc&lt;br /&gt;
&lt;br /&gt;
===Vanessa &amp;gt; K&#039;===&lt;br /&gt;
*Midscreen combo in [4],6A,QS K&amp;gt; j.A/E Whiff &amp;gt;2A kara cancel 3D, link 236236A&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo in [4],6A,QS K&amp;gt; j.A/E Whiff &amp;gt;\/&amp;gt;236A&amp;gt;6D, superjump j.D\/,LDM. Can also be followed up with j.214B after superjump j.D if the opponent would end up in the corner and K slightly outside of it.&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo in [4],6A, j.X,\/,214B-6C QS K&#039; j.A whiff,\/,6B &amp;gt; delay LDM, as performed by [https://youtu.be/o25Xw9_HROM?t=625 BZR]. Delay needs to be adjusted depending on range. A bit more damage than the combo above.&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo in 623A(2), QS K,\/, delay 236E236E&lt;br /&gt;
&lt;br /&gt;
*Corner combo in [4],6C,5A whiff 2C&amp;gt;214B&amp;gt;6C QS K, immediate j.K,\/, then:&lt;br /&gt;
**j.214K loop&lt;br /&gt;
**backdash, LDM&lt;br /&gt;
&lt;br /&gt;
*Corner combo in 623A(2), QS K, immediate j.214D,\/, walk back, LDM&lt;br /&gt;
&lt;br /&gt;
===K&#039;&amp;gt; Vanessa===&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Combo in 5C(2)&amp;gt;6B&amp;gt;623C(1) QS vanessa j.D,\/,5D(2)&amp;gt;6A(1)...: should work against everyone, even crouching. Note: to still get the full corner carry if you are exactly cornered, you need to swap the 5D(2) with a microwalk 5C(2), which is hard, but rarely necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*2B&amp;gt;2A&amp;gt;623A QS Vanessa j.D, \/,LDM: a good way to combo into LDM from light attacks, particularly if you are out of range for 2B&amp;gt;2A&amp;gt;236A-6D.&lt;br /&gt;
&lt;br /&gt;
*early smalljump j.C &amp;gt; hit confirm 623A &amp;gt; QS Vanessa j.D,\/,LDM: Combo off of an almost instant overhead. Useful in the corner, but does not work against small characters (the j.C needs to be done later and the advantage of this combo is somewhat lost because of that).&lt;br /&gt;
&lt;br /&gt;
*Combo into 236A-6D, late 623A (or 623C(2)) QS Vanessa j.D,\/, LDM: 623A has better damage and stun, but needs stricter timing.&lt;br /&gt;
&lt;br /&gt;
*Into corner combo into 6B&amp;gt;214B(whiff)&amp;gt;214B, 236236B or 623A, late QS Vanessa j.D,\/, LDM: a way to combo from 236236B / 623A juggle into Vanessa LDM. Can also work as anti-air.&lt;br /&gt;
&lt;br /&gt;
===Ryo &amp;gt; Vanessa===&lt;br /&gt;
*Corner combo into 646A/C?, QS Vanessa, \/, 632C loop. [https://youtu.be/g4jyMzg8at8?t=1156 Source: Toru @ port24]&lt;br /&gt;
&lt;br /&gt;
===Kula &amp;gt; Vanessa===&lt;br /&gt;
*Corner combo into 236A, 214B longer delay 6B, link 623C(1)&amp;gt;QS Vanessa j.D,\/, 236236E, 214B-6C... &lt;br /&gt;
*Corner combo into 236A, 214B slight delay 6B, link 623A(1)&amp;gt;QS Vanessa, \/, 236236E, 214B-6C... (slightly more damage than the combo above)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
*if you want to punish with 2B&amp;gt;2B&amp;gt;6A from a low guard, try this input to avoid an accidental [4],6A: 1B, go neutral, 1B&amp;gt;6A...&lt;br /&gt;
*To avoid saving shift on a stunned opponent, use 214[P] &amp;gt; 6P for the uppercut &amp;gt; 236B...&lt;br /&gt;
&lt;br /&gt;
=== Okizeme===&lt;br /&gt;
*Meaty max range 2D&amp;gt;214P sway: safe against some reversals due to the whiff cancel.&lt;br /&gt;
*Midscreen Combo into [4],6A, hyperhop delay j.D,\/, dash, then 5C(c) left/right of the opponent (unsafe vs Reversals &amp;amp; Rolls also work against it). The BZR-version below is generally better.&lt;br /&gt;
&lt;br /&gt;
*The BZR midscreen okizeme: midscreen combo into [4],6A, hyperhop delay j.D,\/, then:&lt;br /&gt;
**236B-6C (this triggers a sway because you already crossed the opponent!), link 2B - fake crossup&lt;br /&gt;
**link 2B - crossup&lt;br /&gt;
&lt;br /&gt;
*After Corner Combo in 623C Loop &amp;gt; 2A(whiff) &amp;gt; 2C(hit) &amp;gt; 214B-6C, link 5C(1)&amp;gt;214P(whiff)&amp;gt;meaty 5C: Vanessa is +1 (trades with Kula&#039;s 5C(c)).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner Option Selects&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*After 214B-6C finisher, use a delayed 214C. If your opponent uses front ukemi, you will get a back-turned 5C, if they didn&#039;t, you gave up your okizeme but you aren&#039;t at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
*After 214B-6C finisher, walk back 5C(f)&amp;gt;214B~A:&lt;br /&gt;
1. opponent rolls back &amp;amp; reversals (eg. Kula 623C): Vanessa 214B comes out (safe)&lt;br /&gt;
2. opponent rolls forward: crossup 5C(2)&amp;gt;6A comes out, can be reacted to with followup combo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Mixup&#039;&#039;&#039;&lt;br /&gt;
*Close 2D&amp;gt;214P, link 236B, opponent uses back ukemi, then...&lt;br /&gt;
**5C: front hit&lt;br /&gt;
**walk forward, 5C: crossup. This only works against characters that do not have collision during their back ukemi: Shingo, Oswald, Mary, Ryo, King, Benimaru, K&#039;, Kula, Maxima, Jenet, Griffon, Ralf, Clark, Whip. Athena, Hayate, Silber, Jazu, Magaki.&lt;br /&gt;
*2D&amp;gt;214P, link 236B/D, opponent uses back ukemi &amp;gt; crossup: see above, this is the variation from further away, 236D will cross up, 236B will not.&lt;br /&gt;
&lt;br /&gt;
===Smalljump j.C Crossups===&lt;br /&gt;
Smalljump j.C with frame-perfect timing links into 2B, which is a great hit confirm and can cross up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connects as a crossup against crouching opponents from point blank and up to 1 light hit distance away against...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
kyo, iori, shingo, shen, oswald, terry, kim, duck, vanessa, ramon, ryo, duolon, k&#039;, maxima, kula, griffon, ralf, king, kasumi, kensou, athena, benimaru, adel, gai, hayate, silber, jazu&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connects only from about 0.75-1 light hit distance away against... &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
jenet, clark, whip&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connects only from 1 light hit distance away (max range) against...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
ash, gato, elisabeth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does not connect at all against...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
malin, momoko&lt;br /&gt;
&lt;br /&gt;
== Matchups ==&lt;br /&gt;
[https://twitter.com/kissthefuture00/status/1437405656336662529 A few non-leader Vanessa Matchups from Miekazu:]&amp;lt;br&amp;gt;&lt;br /&gt;
vs Griffon: 5.2:4.8&amp;lt;br&amp;gt;&lt;br /&gt;
vs Silber: 5.8:4.2&amp;lt;br&amp;gt;&lt;br /&gt;
vs Mary: 4.5:5.5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vs Gato===&lt;br /&gt;
Very difficult matchup.&lt;br /&gt;
:Vanessa lacks the tools to escape from Gato&#039;s pressure (no fast mash normals) and she loses in the air as well, which is where she usually shines.&lt;br /&gt;
:Use 236B/D&amp;gt;6A&amp;gt;combo during Gato&#039;s 236236A super freeze.&lt;br /&gt;
:Due to its strong hitbox j.C can win against both Gato&#039;s 236236B and 236236A supers in some situations, so be prepared to actually hit when Gatos attempt to anti-air you with these supers.&lt;br /&gt;
:Against Gato&#039;s meaty projectile on your wakeup, you can use 2141236P.&lt;br /&gt;
:Try to use j.B in neutral, it is hard to beat Gato in the air however.&lt;br /&gt;
:j.E is more useful in this matchup than usual, as it can beat some of Gato&#039;s normals if done early - overall however he still has the air dominance with j.E, j.B and j.D.&lt;br /&gt;
&lt;br /&gt;
===Vs Kula===&lt;br /&gt;
Very difficult matchup.&lt;br /&gt;
:Vanessa cannot punish Ray Spin. Try not to use 2D&amp;gt;214P during pressure as it loses to Ray Spin. You can bait it with 2D&amp;gt;236D (dangerous) or 2D&amp;gt;214B and end up right next to Kula (but outside of close C range).&lt;br /&gt;
:Instead, use 2C&amp;gt;214P to beat Ray Spin attempts. A good example of how useful 2C is in this matchup can be found here: [https://youtu.be/fau-jiFcy3A?t=14694 akio (2P) vs shingo (1P) @ makai touitsu 1on1 2024]&lt;br /&gt;
:2B&amp;gt;6A&amp;gt;214P x N as pressure is useful since it beats both 623C (2B wins) and Rayspin (trade or clean 5A hit)&lt;br /&gt;
:When cornered, it is possible to use 236B to go under Kula&#039;s 5B(f) and/or 236A, but the timing is very hard.&lt;br /&gt;
&lt;br /&gt;
===Vs Oswald===&lt;br /&gt;
Difficult matchup.&lt;br /&gt;
:Oswald&#039;s 2B can always low profile Vanessa&#039;s j.C, which eliminates one of her most useful normals from the matchup. Instead, use late j.A and j.D against Oswalds who try to abuse 2B, these attacks both beat it.&lt;br /&gt;
:Additionally, his 2B cleanly beats Vanessa&#039;s 5C(c), which is her fastest normal.&lt;br /&gt;
:Oswald&#039;s pokes (2B,2A,5C(f),2D) are particularly good against Vanessa on the ground. Try to get past those attacks into close range and apply pressure from there if possible.&lt;br /&gt;
:Oswald can punish Vanessa&#039;s 41236P on block with 3A, leading into an Ace, so make sure to hit your combos and do not use this move on block.&lt;br /&gt;
:Using 1B after a jump-in is difficult to combo but a good strategy on block - if oswald uses his 421D counter, the 1B will turn into 3B and beat his j.A. Also, 2B gives good frame advantage and should be used anyway.&lt;br /&gt;
&lt;br /&gt;
Punishes:&amp;lt;br&amp;gt;&lt;br /&gt;
:5E on block with smalljump C or dash 5C(c) or [4],6A&lt;br /&gt;
:63214,63214C on block with hyperhop j.C&amp;gt;5C(c)...&lt;br /&gt;
:3A(non-cancel) on block with 2141236A&lt;br /&gt;
:2D(2 hits) on block with 2141236A&lt;br /&gt;
:214P&amp;gt;236P&amp;gt;214B blockstring: before the 214B, use reversal [4],6A or 41236P or 2141236C or instant j.A&lt;br /&gt;
:236P&amp;gt;236A blockstring: punish with [4],6A&lt;br /&gt;
:236P&amp;gt;236C blockstring: roll before the 236C or use 2141236A on block&lt;br /&gt;
&lt;br /&gt;
===Vs Ryo===&lt;br /&gt;
Difficult matchup.&lt;br /&gt;
:Use [4],6A to punish Ryo&#039;s LDM on guard. During super freeze you can also use 236B&amp;gt;6A to beat it.&lt;br /&gt;
:Use [4],6A to punish Ryo&#039;s 623A on guard (difficult). Point blank you can also use 5C(f)(1)&amp;gt;[4],6A. From further away either [4],6A or dash 2D.&lt;br /&gt;
&lt;br /&gt;
===Vs Kim===&lt;br /&gt;
Difficult matchup.&lt;br /&gt;
:Kim is one of the few characters that can contest Vanessa&#039;s air attacks with success. Try your luck with j.B over j.A, as the latter will lose more often than usual.&lt;br /&gt;
:Against [2],8B on guard, use 5C(f)&amp;gt;[4],6A. Alternatively run in and use 2D. From max range you can only punish with 3B or 2141236A.&lt;br /&gt;
&lt;br /&gt;
===Vs Ash===&lt;br /&gt;
Ok to good matchup.&lt;br /&gt;
:Use [4],6P or 236B (not 236D!) to go through fireballs.&lt;br /&gt;
:j.C, as always, is particularly strong as a jump-in and can sometimes beat anti-air flashkicks, depending on the angle.&lt;br /&gt;
&lt;br /&gt;
===Vs Kensou===&lt;br /&gt;
Good matchup.&lt;br /&gt;
:Vanessa has an easy time getting around Kensou&#039;s zoning game with 236B/D and her strong j.C which can beat basically all of Kensou&#039;s anti-airs.&lt;br /&gt;
:236B/D and 3B both go under Kensou&#039;s projectile and his dash punch, which is very strong and should be abused.&lt;br /&gt;
:Whenever you see Kensou use 2D on block, try to use 236B in return and cancel into 6A&amp;gt;214P on hit or guard for either a combo or advantage.&lt;br /&gt;
:Once the Kensou player uses sweeps in neutral to defend against 236B/D, you can start high- jumping at him with j.C, which is difficult to defend against and even beats Kensou&#039;s Shoryuken at times.&lt;br /&gt;
:You can use smalljump j.A to go over Kensou&#039;s fireballs, but you might as well use 236B/D.&lt;br /&gt;
&lt;br /&gt;
===Vs Mary===&lt;br /&gt;
Slightly disadvantageous.&lt;br /&gt;
:Mary&#039;s slider is annoying since it can hit Vanessa out of [4],6P and 236K.&lt;br /&gt;
:Punish [4],6B on block with 41236P&lt;br /&gt;
:Punish [4],6D on block with 2C or 5D(c) &amp;gt; combo&lt;br /&gt;
&lt;br /&gt;
===Vs Griffon===&lt;br /&gt;
Slight advantage for Vanessa&lt;br /&gt;
:Vanessa&#039;s high mobility is annoying for Griffon to deal with, however, leaving him alone means he can build meter with 421P-break, so going on the offensive at some point is important.&lt;br /&gt;
:Do not overabuse 4,6P and 236K-6A, both can be punished on reaction by Griffon with 3C&amp;gt;super. If you end up pinned in the corner, instead try using max range 3B or try to escape with a superjump.&lt;br /&gt;
&lt;br /&gt;
===Vs K&#039;===&lt;br /&gt;
Very difficult matchup.&lt;br /&gt;
:K&#039;s j E dominates the match. It is also particularly hard to escape the corner and get close enough to land big damage. Your only hope is j.B, which can beat j.E. K&#039;s 236P&amp;gt;214K slide also beats Vanessa&#039;s 236K and [4],6P approaches.&lt;br /&gt;
:If you land a midscreen knockdown, eg. off of a 2D, Vanessa&#039;s 236K can go through K&#039;s back ukemi, allowing you to cross him up with eg. 5C or 2B after (see also the okizeme section).&lt;br /&gt;
&lt;br /&gt;
===Vs Iori===&lt;br /&gt;
Probably advantageous&lt;br /&gt;
:Vanessa&#039;s air normals dominate, especially j.P, and once close, Vanessa&#039;s pressure with 2B&amp;gt;6A&amp;gt;214P and 2D&amp;gt;214P is strong.&lt;br /&gt;
:Use wakeup 214P to completely dodge Iori&#039;s 5D(c) okizeme&lt;br /&gt;
&lt;br /&gt;
===Vs Ralf===&lt;br /&gt;
:Punish unblock (Ralf upper, 623P) with 2141236A&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
===BZR Vids===&lt;br /&gt;
[https://www.youtube.com/watch?v=Zqe-yZe3p1w 2018/05/02 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=_fPwYvfWbXo 2018/05/02 BZR @ port24 part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=DhFXbOcdqfE 2018/05/03 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gcef7XQpvnA 2018/05/03 BZR @ port24 part 1-2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=W_YYzVfiXg8 2018/05/03 BZR @ port24 part 2-2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=HRUUX85O9Qs 2019/04/30 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=6PM_yt6NwTc 2019/04/30 BZR @ port24 part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=-5CikBHbHgI 2019/05/01 BZR @ port24, 2019, part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=C9iYIdF2vaU 2019/05/01 BZR @ port 24, also, TORU, 2019, part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/1lYf9_vMyyU?feature=share 2019/05/02 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=CMUzVu9O2UA 2019/05/02 BZR @ port24 part 2]|br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/HgZYF7hqRZE?feature=share 2019/11/24 BZR vs ATG ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Vanessa Vids===&lt;br /&gt;
[https://www.youtube.com/watch?v=bp5uwi_aFVs Urasia vs Tori Part 1], [https://www.nicovideo.jp/watch/sm14481668 original nicovideo link]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=fo8gDtqlSGE Urasia vs Tori Part 2], [https://www.nicovideo.jp/watch/sm14548705 original nicovideo link]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Tz5OVdJscBY Urasia vs Tori Part 3], [https://www.nicovideo.jp/watch/sm14606084 original nicovideo link]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=vEGupQZiRkI Urasia vs Tori, differently cut (same matches?)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=UHMTs1ZwpiI Tori, Vanessa with Malin as Leader]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm27556112 Tori @ 2015 tournament]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/tPoVmUaGJeA?t=69 Tori @ 2011 Nationals]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/idkQKnCUDM4?t=4550 unknown vanessa @ kohatsu, january 2018]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Links===&lt;br /&gt;
[http://seesaawiki.jp/w/givingleaf1/d/%a5%f4%a5%a1%a5%cd%a5%c3%a5%b5 Japanese Vanessa-Wiki]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://hartheon.web.fc2.com/character/vanessa.html Vanessa-Wiki from Hartheon]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Vanessa(KOFXI)&amp;diff=61004</id>
		<title>Vanessa(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Vanessa(KOFXI)&amp;diff=61004"/>
		<updated>2026-09-16T21:01:40Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Special Attributes &amp;amp; Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Vanessa&lt;br /&gt;
| jcharname = ヴァネッサ&lt;br /&gt;
| portrait = [[Image:KOFXI vanessa full.png]]&lt;br /&gt;
|tier_rank = B&lt;br /&gt;
|ratio_rank = 4 Points&lt;br /&gt;
|health = 1.02&lt;br /&gt;
|stun_gauge = 1.02&lt;br /&gt;
|crouch_tier = C&lt;br /&gt;
}}&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
:Vanessa is a very difficult to master, highly technical character that has extremely fast and unpredictable movement and unorthodox pressure strings.&lt;br /&gt;
:She is a great starter for shift combos: 41236P and 236236P have massive hit stun (leading to back-turned combos) and [4],6A enables high juggles.&lt;br /&gt;
:She generally has bad defense, with no good pokes to break free from pressure and sub-par reversal options.&lt;br /&gt;
:She is usually played as a point character for her shift synergy and as a battery, or as a Leader for long corner juggles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Vanessa uses 236 &amp;amp; 214B/D to move around quickly and to remain unpredictable in her movement and zoning.&lt;br /&gt;
:To finally approach, use the very strong smalljump A &amp;amp; B or normal / small j.D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Once close, use early smalljump j.C for instant overheads mixed with 2B&amp;gt;6A&amp;gt;214P sway strings.&lt;br /&gt;
:Using repeated sway cancel after heavy attacks, particularly 2D, 5C and (cancel)6A is the key for applying pressure to the opponent with Vanessa&lt;br /&gt;
:BnB Combo example: (2B&amp;gt;)2B&amp;gt;6A&amp;gt;214P(sway)&amp;gt;link 41236P. Note that the combo becomes very hard as soon as you have super meter, since you will often get an accidental 2141236P instead, which can be avoided by max delaying the motion input for 41236P.&lt;br /&gt;
:Damage Combo example: anything into 5C, then [4],6A into any juggle.&lt;br /&gt;
:For quick shifts, any air normal can be used, but j.C is most reliable, particularly against crouching characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Vanessa does not have any good normals to stop smalljump pressure - her only useful anti-air is 2C, which needs to be done well in advance, and on a guess. You can try and break free with a smalljump j.A, which is very fast and has a great hitbox.&lt;br /&gt;
:3B can be used as an anti-air since it low profiles, but it leads to almost no damage and is very unsafe on block.&lt;br /&gt;
:If you are expecting your opponent to normal jump, you can go into sway (214P) and hold down the button, then use 6P on reaction to uppercut them out of the air (example [https://youtu.be/3GpDU2kQdpA?t=2305 here]). The later you use it, the harder it is to get it to connect, but the easier it is to cancel the upper into eg. 236B &amp;gt; 2C &amp;gt; 236B crossup reset or 236B &amp;gt; 236236P.&lt;br /&gt;
:Her 236236P only has invulnerability during startup - it sometimes works as a reversal, but will often just trade or not hit at all. It is also too slow to work against safe jumps. On the upside, it allows for shift combos and dreamcancel, which makes it a strong super to land.&lt;br /&gt;
:Her 214P / 236K / 214K all have invulnerability and can be used as reverals, which should be used as much as possible midscreen (since you can escape with 214B/D).&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Vanessa S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Vanessa X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Vanessa T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Vanessa C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Vanessa R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Vanessa  R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Vanessa R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Vanessa R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Vanessa L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Vanessa L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Vanessa L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Vanessa L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: Conqueror&#039;s Guide differences have been tested on arcade and ps2 and are wrong on both versions.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!!  Hit!! Blk!! Dmg!! Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +28 &amp;lt;/span&amp;gt;* || / || 16 || 0 || 0 || 0 || || || ||*=with ukemi.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 7|| 4|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; || 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||15F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 8|| 4|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||18F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 8|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||17F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 7|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||20F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5|| 2+2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| 10|| 14|| 12|| 12|| F+L|| JA|| F1-23F||Short activation range, but her fastest normal. 2nd hit has special cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 7|| 2+3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| 12|| 14|| 12|| 14|| F+L|| JA|| F1-23F||2nd hit has special &amp;amp; kara cancel. *=if first hit connects only.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 7|| 3+3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;|| 12|| 14|| 12|| 12|| F+L|| JA|| F1-23F||Reaches further down than 5C(c) + better activation range. 2nd hit has special cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 6|| 3+3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;|| 16|| 14|| 12|| 14|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 19|| 7|| KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| 14 || 12 || 14 || 16|| F+L|| N|| F1-20F,&amp;lt;br&amp;gt;F21-40 L||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 7|| 6|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;|| 5 || 0 || 0 || 0|| F+L|| N||F1-20F,&amp;lt;br&amp;gt;F21-40L||F1-12 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 7/17*|| 2+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| 14|| 10|| 10|| 10|| F+L|| JA|| F1-24 F,&amp;lt;br&amp;gt;F25-44 L / F1-end JA*||2nd hit overhead &amp;amp; hard kockdown. *=if 1st hit whiffs. *2= 1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 6A(can)|| 6|| 2+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| 10|| 4|| 6|| 6|| F+L|| JA|| N*||1st hit Special Cancel. 2nd hit hard kockdown. *=2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| 0 || n* || KD || / || 0|| 0|| /|| 0||F+L||N||F1-20 F,&amp;lt;br&amp;gt;F21-40 L||Active F1 until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| /|| 21|| /|| /|| /|| /|| /|| /|| /|| /|| /||F5-17 invul on feet. F18-21 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 8|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||17F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 6|| 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-23F||13F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 7|| 3+6|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;||10 || 14|| 11|| 12|| F+L|| JA|| F1-23F||Special Cancel. Kara cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 9|| 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| 14|| 14|| 11|| 12|| F+L|| JA|| JA||Special Cancel. Kara cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 3B|| 11|| 12|| KD|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| 12|| 12|| 10|| 12|| F+L|| JA|| JA||F1-33 Low profile. F34-39 small crouching recovery. F35-47 crouching recovery. *= Frame Data for close/max range.&lt;br /&gt;
|-&lt;br /&gt;
| small A|| 5|| 12|| /|| /|| 6|| 8|| 6|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| up A|| 5|| 12|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| 5|| 6|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| small B || 4|| 12|| /|| /|| 6|| 8|| 6|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| up B || 5|| 9+3|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| j.B || 5|| 3+9|| /|| /|| 7|| 9||7 || 8|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| small C|| 6|| 3|| /|| /|| 11|| 13|| 10|| 12|| F+L|| JA|| F1-23F||Can crossup &amp;amp; instant overhead.&lt;br /&gt;
|-&lt;br /&gt;
| j.C || 8|| 2+4|| /|| /|| 13|| 14|| 11|| 12|| F+L|| JA|| F1-23F||Can crossup.&lt;br /&gt;
|-&lt;br /&gt;
| j.back C || 8|| 2+4|| /|| /|| 14|| 15|| 12|| 14|| F+L|| JA|| F1-23F||Same hitbox as j.C, but different dmg.&lt;br /&gt;
|-&lt;br /&gt;
| small D || 8|| 4|| /|| /|| 11|| 13|| 10|| 12|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| j.D || 10|| 5|| /|| /|| 13|| 14|| 11|| 12|| F+L|| JA|| F1-23F||&lt;br /&gt;
|-&lt;br /&gt;
| small E || 14|| 3|| /|| /|| 11|| 9|| 11|| 14|| F+L|| N|| F1-20F,&amp;lt;br&amp;gt;F21-40 L||&lt;br /&gt;
|-&lt;br /&gt;
| j.E || 16|| 4|| /|| /|| 12|| 10|| 12|| 14|| F+L|| N|| F1-20F,&amp;lt;br&amp;gt;F21-40 L||&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| /|| 21|| /|| /|| /|| /|| /|| /|| /|| /|| /||1-4 invul. F5-13 upper leg invul + CH-state. F14-20 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| /|| 28|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-20 upper leg invul + CH-state. F21-26 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 214B|| /|| 17|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 214D|| /|| 23|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul.&lt;br /&gt;
|-&lt;br /&gt;
| 236K&amp;gt;6A|| 24/31|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| 16|| 26|| 20|| 6/12|| F|| JA&amp;lt;br&amp;gt;F1-22 F, F23-end L*|| F1-13F, F14-33 L&amp;lt;br&amp;gt;F1-22 F, F23-end L*||Launcher, Special &amp;amp; Super Cancel (2nd Hit). *=1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 214K&amp;gt;6A|| 32/38|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| 16|| 26|| 20|| 10/12|| F|| JA&amp;lt;br&amp;gt;F1-22 F, F23-end L*|| F1-13F, F14-33 L&amp;lt;br&amp;gt;F1-22 F, F23-end L*||Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K&amp;gt;6A. Conqueror&#039;s Guide lists gauge gain as 6/12 (mistake). *=1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 236/214K&amp;gt;4P|| 24/31|| 14|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same hitboxes &amp;amp; properties as 214P.&lt;br /&gt;
|-&lt;br /&gt;
| 236K&amp;gt;6C(1)|| 27/34|| 3|| N/A|| N/A|| 8|| 10|| 13|| 6/6|| F+L|| JA|| F1-13 F, F14-33 L||1st hit. Only vulnerable on the legs during startup. Has QS.&lt;br /&gt;
|-&lt;br /&gt;
| 236K&amp;gt;6C(2)|| 41/48*|| 3|| KD|| GC(&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;)|| 10|| 13|| 265|| 0/6|| F+L|| JA|| F1-6 L, F7-23 F,&amp;lt;br&amp;gt;F24-end L*||2nd hit. Guard Crush. Wall bounce on Counter Hit. No QS, but has SC during LDM. *1=if first hit whiffs. *2=measured from start of wall bounce.&lt;br /&gt;
|-&lt;br /&gt;
| 214K&amp;gt;6C|| 24/30|| 2|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;|| 16|| 13|| 12|| 10/8|| JA|| F1-20 F,&amp;lt;br&amp;gt;F21-end L|| F1-20 F,&amp;lt;br&amp;gt;F21-end L||Juggle Anywhere. F1-6 only vulnerable on the feet.&lt;br /&gt;
|-&lt;br /&gt;
| 214P|| /|| 14|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-12 above leg invul, F13+14 upper body invul. F15 standing recovery. F7-14 CH-state. Button can be held to extend the state from F7-12.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;6K|| /|| 28|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same frame data &amp;amp; properties as 236D.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;4K|| /|| 23|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same frame data &amp;amp; properties as 214D.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;6P|| 8|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22&amp;lt;/span&amp;gt;|| 12|| 15|| 13|| 10/8|| F|| F1-20 F,&amp;lt;br&amp;gt;F21-end L|| F1-20 F,&amp;lt;br&amp;gt;F21-end L||Launcher, Special Cancel. F1-3 invul. F4-7 above feet invul.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;4P|| 11|| 3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;|| 15|| 10|| 14|| 6/6|| F+L|| JA|| JA||Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.&lt;br /&gt;
|-&lt;br /&gt;
| [4],6A|| 19|| 4|| KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;|| 13|| 13|| 10|| 6/6|| F|| F1-22 F,&amp;lt;br&amp;gt;F23-end L|| F1-22 F,&amp;lt;br&amp;gt;F23-end L||Better hitbox than [4],6C. 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| [4],6C|| 31|| 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| 18|| 13|| 10|| 6/6|| F|| F1-22 F,&amp;lt;br&amp;gt;F23-end L|| F1-22 F,&amp;lt;br&amp;gt;F23-end L||More damage &amp;amp; higher launch than A-Version. Does not combo from heavy attacks. 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| 623A|| 10|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| 8+8|| 6+6|| 5+5|| 6/6+6|| F+L|| JA|| F1-20 F, F21-40 L&amp;lt;br&amp;gt;F1-22 F, F23-31 L*||Negates projectiles F13-16, F22+23, F24-26. Doesn&#039;t cause pushback. *=1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 623C|| 21|| 3+3|| KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| 8+8|| 6+6|| 5+5|| 6/6+6|| F+L|| JA&amp;lt;br&amp;gt;F1-24 F, F25-end L*|| F1-20 F, F21-40 L&amp;lt;br&amp;gt;F1-22 F, F23-31 L*||1st hit Guard Point F13-17. Negates projectiles F24-27,33+34,35-37. Doesn&#039;t cause pushback. *1st/2nd hit.&lt;br /&gt;
|-&lt;br /&gt;
| 41236P(x3)|| 3|| 10|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| 14|| 3*2+8|| 3*2+8|| 6/3*2+4|| F+L|| JA|| F1-24F, F25-29L&amp;lt;br&amp;gt;F1-6 L,F7-23 F,F24-end L*||A/C can be mashed to add hits. Shifting from the mash hits is +12F on hit against standing, +8 against crouching opponents (when landing without attacking). Last hit causes wall bounce on counter hit. *=1st/2nd hit, Measured from start of wall bounce.&lt;br /&gt;
|-&lt;br /&gt;
| 41236P(x6)|| 3|| 10|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| 18|| 5*2+8|| 5*2+8|| 6/5 *2+4|| F+L|| JA|| F1-24F, F25-29L&amp;lt;br&amp;gt;F1-6 L,F7-23 F,F24-end L*||Max-mash-hit version. Same properties as the 3-hit version.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236A|| 6|| 10|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;|| 34|| 0|| 0|| 0|| F|| JA|| /||F1-5 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236C|| 16|| 15|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-20&amp;lt;/span&amp;gt;|| 34|| 0|| 0|| 0|| F|| JA|| /||F1-15 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 236236P|| 4|| 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt;|| 36|| 0|| 0|| 0|| F+L|| JA|| /||F1-3 invul. Only triggers if enemy is close.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E|| 0|| /|| /|| /|| /|| /|| /|| /|| /|| /|| /||Only has 1F recovery, which can be cancelled into block. Active for 300F. Allows cancelling Special Moves into other Special Moves. Can do one super for free while active.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236P&amp;gt;236236CE|| ?|| ?|| KD|| /|| 64 || 0 || 0 || 0 || /|| JA|| /||Dream Cancel only.&lt;br /&gt;
|-&lt;br /&gt;
| 236236P&amp;gt;236236CE|| ?|| ?|| KD|| /|| 56 || 0 || 0 || 0 || /|| JA|| /||Dream Cancel only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5A(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5C(c)_1.png]][[bild:kofxi_vanessa_5C(c)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2nd hit has special cancel. Low activation range, but is Vanessa&#039;s fastest normal.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5C(f)_1.png]][[bild:kofxi_vanessa_5C(f)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+3 &lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10/-15*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2 Hits, the 2nd has special &amp;amp; kara cancel. *=First hit only.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5D(c)_1.png]][[bild:kofxi_vanessa_5D(c)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2 Hits, the 2nd has special cancel. Higher activation range as 5C(c). Reaches further down than 5C(c) (useful against crouching Momoko). This should be used after shifting to Vanessa, cancelled into 6A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5D(f)_1.png]][[bild:kofxi_vanessa_5D(f)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same animation as 5D(c), but no cancel - 1F faster, otherwise useless.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_6A_1.png]][[bild:kofxi_vanessa_6A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7/17*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2nd hit overhead &amp;amp; hard knockdown. *=if 1st hit whiffs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6A(cancel)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_6A(cancel)_1.png]][[bild:kofxi_vanessa_6A(cancel)_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1st Hit Special Cancel, 2nd Hit Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low hit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2C.png]][[bild:kofxi_vanessa_2C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Special &amp;amp; kara cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low hit (Sweep). Special &amp;amp; kara cancel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_3B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-15/-4*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Low Hit, Knockdown. F1-33 Low profile. F34-39 small crouching recovery. F35-47 crouching recovery. *= Frame Data for close/max range, cannot be punished by Oswald/Adel LDM on max range despite being -4.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Jump Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_up_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump back A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_back_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Slightly different Hitbox than jump forward A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump forward A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_forward_A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |No hurtbox on hand, strong jumpin. Slightly different Hitbox than jump back A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Great air-to-air. Decent jump-in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_B_a.png]][[bild:kofxi_vanessa_jump_B_b.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitboxes as j.B, but in inverted order.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_B_b.png]][[bild:kofxi_vanessa_jump_B_a.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitboxes as jump up B, but in inverted order.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |works as instant overhead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_up_C_1.png]][[bild:kofxi_vanessa_jump_C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |First hit different hitbox than j.C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_C_1.png]][[bild:kofxi_vanessa_jump_C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |First hit different hitbox than jump up C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;jump up D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_up_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Different Hitbox than j.D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Different Hitbox than jump up D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_smalljump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_jump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 214/236K Route&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Input&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision (weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236B_1.png]][[bild:kofxi_vanessa_236B_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-4 invul. F5-13 above leg invul &amp;amp; CH-state. F14-20 upper body invul. F21 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision (strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236D_1.png]][[bild:kofxi_vanessa_236D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 invul. F7-20 above leg invul &amp;amp; CH-state. F21-26 upper body invul. F27+28 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision (weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214B&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214B_1.png]][[bild:kofxi_vanessa_214B_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul. F16-17 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision (strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214D&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214D_1.png]][[bild:kofxi_vanessa_214D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul. F22+23 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Upper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236K&amp;gt;6A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236K6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24/31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher, Special Cancel (2nd Hit).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Upper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214K&amp;gt;6A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214D6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |32/38&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K&amp;gt;6A.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Any&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Weaving&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236K/214K&amp;gt;4P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P_1.png]][[bild:kofxi_vanessa_214P_2.png]][[bild:kofxi_vanessa_214P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitboxes &amp;amp; properties as 214P.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Straight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236K&amp;gt;6C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236K6C_1.png]][[bild:kofxi_vanessa_236K6C_2.png]][[bild:kofxi_vanessa_236K6C_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27/34&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |GC(+0)&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Guard Crush (2nd Hit). above leg invul during startup. 2nd hit can be QSed. Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back&amp;lt;br&amp;gt;Puncher Vision &amp;gt;Puncher Straight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214K&amp;gt;6C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214K6C_1.png]][[bild:kofxi_vanessa_214K6C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24/30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Juggle Anywhere. F1-6 above feet invul. Can juggle after.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 214P Route&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Input&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Puncher Weaving&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P_1.png]][[bild:kofxi_vanessa_214P_2.png]][[bild:kofxi_vanessa_214P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 invul. F7-12 above leg invul &amp;amp; CH-state. F13+14 upper body invul + Counter Hit State. F15 standing recovery. Button can be held to extend the state from F7-12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;(Front) Vision&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&amp;gt;6K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236D_1.png]][[bild:kofxi_vanessa_236D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same frame data &amp;amp; properties as 236D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;(Back) Vision&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&amp;gt;4K&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214D_1.png]][[bild:kofxi_vanessa_214D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same frame data &amp;amp; properties as 214D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;Puncher Upper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;214P&amp;gt;6P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P6P_1.png|100px]][[bild:kofxi_vanessa_214P6P_2.png|100px]][[bild:kofxi_vanessa_214P6P_3.png|100px]][[bild:kofxi_vanessa_214P6P_4.png|100px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher, Special &amp;amp; Super Cancel. F1-3 invul. F4-7 above feet invul. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt;Parring Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |214P&amp;gt;4P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_214P4P_1.png]][[bild:kofxi_vanessa_214P4P_2.png]][[bild:kofxi_vanessa_214P4P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Input&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Dash Puncher(weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[4],6A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_46A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher. Hitbox 56x112px (better than 46C). 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Dash Puncher(strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[4],6C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_46C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher. Does not combo from heavy attacks. More damage &amp;amp; higher launch than A-Version. Hitbox 48x112px (worse than 46A). 40F charge time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Forbidden Eagle(weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |623A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_623A_1.png|100px]][[bild:kofxi_vanessa_623A_2.png|100px]][[bild:kofxi_vanessa_623A_3.png|100px]]&amp;lt;br&amp;gt;[[bild:kofxi_vanessa_623A_4.png|100px]][[bild:kofxi_vanessa_623A_5.png|100px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2. Hit launches (no followup possible). Negates projectiles F13-16, F22+23, F24-26. Doesn&#039;t cause pushback.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Forbidden Eagle(strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |623C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_623C_1.png|100px]][[bild:kofxi_vanessa_623C_2.png|100px]][[bild:kofxi_vanessa_623C_3.png|100px]]&amp;lt;br&amp;gt;[[bild:kofxi_vanessa_623C_4.png|100px]][[bild:kofxi_vanessa_623C_5.png|100px]][[bild:kofxi_vanessa_623C_6.png|100px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |1. Hit Guard Point F13-17. 2. Hit launches (juggle possible). Negates projectiles F24-27,33+34,35-37. Doesn&#039;t cause pushback.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Machine Gun Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |41236P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_41236P_a.png]][[bild:kofxi_vanessa_41236P_b.png]][[bild:kofxi_vanessa_41236P_c.png]][[bild:kofxi_vanessa_41236P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+3+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be mashed for more hits. Pattern without mash: &amp;quot;abac&amp;quot;. Mash: &amp;quot;ababac&amp;quot;. *= without mash. Shifting from the mash hits is +12F on hit against standing, +8 against crouching opponents (when landing without attacking). Last hit causes wall bounce on counter hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Crazy Puncher(weak)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2141236A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2141236A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-5 invul.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Crazy Puncher(strong)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2141236C&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_2141236A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-15 invul.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Champion Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236236P&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236236P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only triggers close to enemy. F1-3 invul.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Max Puncher&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236236E&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236236E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only has 1F recovery, which can be cancelled into block. Active for 300F. Allows cancelling Special Moves into other Special Moves. Can do one super for free while active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Puncher Finish&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |236236C+E&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_vanessa_236236CE.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Followup to 2141236P or 236236P (Dream Cancel). Animation, damage &amp;amp; advantage after is different depending on what super was used before (236236P or 2141236P).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frame Data for 214P/236B Cancels&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Light Attack&amp;gt;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&amp;gt;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Useful.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C/2C&amp;gt;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4C after triggers a throw OS.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C/5C(c)&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |High pushback on hit. Great as a kara cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&amp;gt;6A&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Links into 5C(c).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Very good for Pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B&amp;gt;6A&amp;gt;214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Good for Pressure / Conversion.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C/5C(f)/2C&amp;gt;236236E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+19&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+19&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Both +19 on Guard &amp;amp; Hit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blockstring Frame Data&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Gap&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; |Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Heavy Attack&amp;gt;236B-6A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4F&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Useful blockstring that can be looped&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Attributes &amp;amp; Bugs ==&lt;br /&gt;
*Vanessa has no throw invulnerability during her GC-Rolls (front &amp;amp; back).&lt;br /&gt;
*Vanessa has NO throw invulnerability after getting up from a knockdown - she can be thrown immediately upon recovering. Note: it is currently unclear whether this is tourney-banned, but it likely is. Example video by Rock: [https://www.youtube.com/watch?v=YWhRFvbmPww Link]&lt;br /&gt;
*Vanessa&#039;s 5C(c) cannot be saving shifted (first hit only). (Thanks, kofxi_bot!)&lt;br /&gt;
*Vanessa can loop her 623C infinitely in the corner. The maximum allowed 623C inputs are 5 (= 4 loops) for tournaments and casual play&lt;br /&gt;
*Second hit of puncher upper is unblockable if done meaty. Tourney banned.&lt;br /&gt;
*Attempting to put in 236B/D or 214B/D as 236,+4B/D or 214,6B/D will result in a standing B/D to come out. This is an exception compared to other special moves (which will trigger normally).&lt;br /&gt;
*Shifting from 41236P&#039;s mash hits (1-5) has different frame data depending on whether the opponent is standing or crouching: +12F/+8F. This is the only known move currently where this is the case.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Combos&#039;&#039;&#039;&lt;br /&gt;
*j.A/C, 5C(2),[4],6A, then...&lt;br /&gt;
**hyperhop or smalljump E: easy combo off of a jump-in with soft knockdown.&lt;br /&gt;
**hyperhop j.D,\/, okizeme: since j.D will make the opponent land on their feet, you can run up to them for a 50/50 left/right mixup. For advanced mixups from this situation, look further below.&lt;br /&gt;
**hyperhop j.D,\/, 214-B6C: for damage. the 6C-followup can be followed up with a QS for more damage, eg. QS K&#039;&amp;gt; j.E whiff,\/,236236A&lt;br /&gt;
&lt;br /&gt;
*(2B&amp;gt;)2B&amp;gt;6A, then...&lt;br /&gt;
**41236P: hard knockdown. Easier if 2x 2B was used, or 2B&amp;gt;2A&amp;gt;6A...&lt;br /&gt;
**623A(1)&amp;gt;QS: a simple and effective quick shift setup.&lt;br /&gt;
&lt;br /&gt;
*Out of Quick Shift j.B or j.C or j.D,\/, 5C/D(2),[4],6A...: the preferred combo starter from a quick shift to Vanessa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Combos&#039;&#039;&#039;&lt;br /&gt;
*2B,6A, 214P, link 5C(c)(2 hits), [4],6A, j.CD or hyperhop j.D, reset: bnb, this is also the default &amp;quot;command&amp;quot;-combo. 6A-214P-5C is a 1F-link and only works when standing as close as possible.&lt;br /&gt;
&lt;br /&gt;
*2B,6A, 214P, link 5C(c)(2 hits), [4],6A, delay 2C, 214B-6C: Corner version of the BnB. The 214K-6C is a juggle anywhere.&lt;br /&gt;
&lt;br /&gt;
*2B,6A,214P, link 5C(c)(2 hits), (...6A,...) 41236P~, Quick Shift Quick Shift Setup.&lt;br /&gt;
&lt;br /&gt;
*2B,2B,6A&amp;gt;214P, link 41236P: difficult but very useful combo. Wait as long as you can before inputting the 41236P, otherwise you will get overlapping inputs with her 2141236P super. You can also shift off of this.&lt;br /&gt;
&lt;br /&gt;
*Out of Quick Shift j.C, walk forward, 5C(2),6A(1),623A(1) QS: Setup to maximize stun if shifting to and from Vanessa.&lt;br /&gt;
&lt;br /&gt;
*214/236K-6A(2)&amp;gt;214P (sway cancel), then...&lt;br /&gt;
**dash, 236236P&lt;br /&gt;
**hyperhop j.D or E: both of these enders are a way to combo off of the very useful 214/236K-6A attack while staying safe in case it was blocked (due to the sway cancel).&lt;br /&gt;
&lt;br /&gt;
*Forbidden Eagle loop: Corner 623Cx5, 2C,214B-6C, then...&lt;br /&gt;
**nothing: if your opponent is too low, stop the combo here.&lt;br /&gt;
**link 236236P &#039;&#039;[0-1 Super]&#039;&#039; To connect after the 214K-6C, the 6C must hit as early as possible, which is tricky.&lt;br /&gt;
**link 5C(1)&amp;gt;214P or 5C(1)&amp;gt;623C: resets with either slight frame advantage or a guard point / another forbidden eagle loop starter.&lt;br /&gt;
&lt;br /&gt;
*Corner combo into [4],6A, 5B whiff, 5A&amp;gt;214B&amp;gt;6C, link 236236P: &#039;&#039;[1 Super]&#039;&#039; [https://youtu.be/0dHjeSy0tJo?t=754 Source], an auto-timing setup to get the super after 214B-6C.&lt;br /&gt;
&lt;br /&gt;
=== Leader Combo Starters===&lt;br /&gt;
&#039;&#039;&#039;Bread n Butter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Midscreen combo into 5C/D(2 hits) or 2B&amp;gt;2A/B, then 6A,236236E: To make the 6A cancel into 236236E, you need to input the 6A as a 236 already, eg. 5C&amp;gt;236A&amp;gt;236E. This becomes extra hard when having to make a micro-walk before the 5C, eg. after a shift-in. In this situation, using 5D(2) is advised, since its activation range is bigger and no micro walk is required at all.&lt;br /&gt;
&lt;br /&gt;
*Corner Combo in [4],6A, 2A(whiff),2C,236236E: the basic corner starter for your LDM.&lt;br /&gt;
&lt;br /&gt;
*Combo in 236236P, Dream Cancel 2. Hit in 236236E, 5C(f),[4],6A etc.: LDM starter from 236236P. Very important if you catch your opponent jumping, as this restands, but costs 3 gauges and one shift stock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fringe Starters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Reset Setup: corner juggle in 2C&amp;gt;236236E, 214B-6C cancel 214D-6C cancel 236B, link 2C,236B-6C (guard crush),236B, 2B&amp;gt;6A&amp;gt;214A, link 5C(1)...  [https://youtu.be/uBMPJ0GObQU?t=1183 Source: TORU]&lt;br /&gt;
&lt;br /&gt;
*A Stylish combo against standing opponent from [https://youtu.be/C9iYIdF2vaU?t=5801 BZR]&lt;br /&gt;
&lt;br /&gt;
*Combo into 236236P, Dream Cancel 2. Hit into 236236E, immediate 214P-6P (upper) cancel 236B, 2C, start LDM bnb: a fringe combo that is useful if your opponent has saving shift and you didn&#039;t want to go for the 236236C+E dream cancel ender (eg. since it does less damage).&lt;br /&gt;
&lt;br /&gt;
=== Leader Combos ===&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Corner combo into [4],6A, 2A(whiff, for timing),2C,236236E link 214B-6C cancel 214D-6C cancel 236B, delay 2C&amp;gt;214B-6C cancel 214D-6C cancel 623C, 623Cx4, 2A(whiff, for timing), 2C&amp;gt;214B-6C, then:&lt;br /&gt;
**nothing: BnB ender. You will use the above combo a lot, this is your corner LDM bnb.&lt;br /&gt;
**link 236236P: only works if the 214B-6C hit as high as possible.&lt;br /&gt;
*5C(2)&amp;gt;214P or 5C(2)&amp;gt;623C(mash trap) or 41236P (only one hit hits): resets or a little extra damage, only works if the 214B-6C hit as high as possible.&lt;br /&gt;
&lt;br /&gt;
*Corner combo into 236236E link 5C(far, 2 hits), [4],6A, 2A whiff (for timing), 2C&amp;gt;214B-6C cancel 214D-6C cancel 236B, immediate 2C&amp;gt;214D-6C cancel 623C, start 623C loop: a variation to the above combo if the starter was against a standing opponent. If you can, avoid this combo since it allows saving shift right after activation and deals less damage - but sometimes you just need to use this one, eg. if you hit with 2B&amp;gt;2B&amp;gt;6A.&lt;br /&gt;
&lt;br /&gt;
*Close to corner combo into [4],6A, hyperhop delay j.D,\/,236236E, 214B-6C cancel 214D-6C cancel 236B, 2C&amp;gt;214B-6C cancel 214D-6C cancel 623C, start 623C loop: a useful variation if you are too far away for 2C after the [4],6A, but still close enough for the 214B-6C to connect after the activation. This needs a bit of experience to eyeball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midscreen/Fullscreen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Midscreen combo into LDM, 5C(far, 2 hits),[4],6A, hyperhop delay j.D,\/, 214B-6C cancel 236D-6C cancel 214B-6C cancel 623C, start 623C loop: the most important corner carry combo. This is a difficult combo that needs practice to master. The hyperhop should come as early as possible and the j.D timing is essential - if both of these factors are used perfectly (~ 3F timing), the 236D-6C will hit, otherwise it will miss.&lt;br /&gt;
&lt;br /&gt;
*Back-to-corner combo into LDM, 5C(far, 2 hits), [4],6A cancel 236B, delay 2A,214D-6E (opponent flies over you) cancel 236B link 236236P(, shift out): bread n butter midscreen LDM combo. This is only used if the one that moves the opponent to the corner would not work (which is rare). Note that the super at the end costs no meter since it is still performed during LDM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unblockable Setups&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Use those when your opponent is at 0 gauge and has no saving shift only! These combos are not optimized, better ones might exist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Anyhwere combo on block into LDM, 41236P (3 hits) &amp;gt; 236B-6C (guard crush) &amp;gt; 236B-6A&amp;gt;214P, dash 236236P (&amp;gt; QS or DC etc.): there are better unblockable setups, but this one works even when cornered.&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo on block into LDM, 41236P (3 hits) &amp;gt; 236B-6C (guard crush) &amp;gt; 236B, 5C(c),[4],6A, hyperhop j.D,\/,214B-6C&amp;gt;623C(1), start 623C loop: works from almost full screen.&lt;br /&gt;
&lt;br /&gt;
*Corner combo on block into LDM, 41236P (3 hits) &amp;gt; 236B-6C (guard crush) &amp;gt; 214P-6P &amp;gt; 236B, 2C&amp;gt;214B-6C &amp;gt; 623C, start 623C loop&lt;br /&gt;
&lt;br /&gt;
== Team Combos ==&lt;br /&gt;
&#039;&#039;&#039;Preferred Quick Shift Normals:&#039;&#039;&#039;&lt;br /&gt;
:Standing opponent: &#039;&#039;&#039;j.D&#039;&#039;&#039;&lt;br /&gt;
:Crouching opponent: &#039;&#039;&#039;j.B&#039;&#039;&#039;&lt;br /&gt;
:Back-turned, crouching opponent: &#039;&#039;&#039;j.C&#039;&#039;&#039;, others will whiff&lt;br /&gt;
:Close to own corner: &#039;&#039;&#039;late j.A or j.B&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vanessa &amp;gt; Oswald ===&lt;br /&gt;
&#039;&#039;&#039;BnB&#039;&#039;&#039;&lt;br /&gt;
*Midscreen Vanessa j.C,\/,C(2),6A(1),623A(1), QS Oswald, j.A/D,\/,walk forward, 5D(c),3A,214C,...&lt;br /&gt;
**236C,214B, Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
**Shift back to Vanessa j.D&amp;gt;5D(2)... &#039;&#039;[2 Shift Stocks]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Corner Vanessa j.C,\/,C(2),[4]-6A,2C,214B-6C, QS Oswald, 3A,214B, delay 236C,214B, Okizeme. &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&lt;br /&gt;
*Midscreen (into corner...) Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C QS Oswald, 3A,214D,236A,214B, Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Vanessa midscreen combo in 236236P OR 41236P, shift out after 2-3 Hits, Oswald lands behind opponent, D(c),214C,236D,236A(whiff), turn around 3A, 214D, (corner) delay 236C,214B, Okizeme.&lt;br /&gt;
*Vanessa midscreen combo in 236236P OR 41236P, shift out after 2-3 Hits, Oswald lands behind opponent, 3A max delay 214C,236B,236E (Ace). Only works with sufficient distance to the corner, and from 41236P, only against standing opponents.&lt;br /&gt;
*Vanessa midscreen combo in 236236P OR 41236P, shift out after 2-3 Hits, Oswald whiff j.B (to land in front), immediate 3A, max delay 214C,236B,236E (Ace). Only works with sufficient distance to the corner, and from 41236P, only against standing opponents. Source: seen used by TORI at sawakoro festival 2023&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
*Corner Vanessa Combo in [4],6A,2A (whiff),2C&amp;gt;214B-6C, QS Oswald whiff j.X, 3A&amp;gt;214B delay 236A&amp;gt;214B, 623A Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039;&lt;br /&gt;
*Corner Vanessa Combo in [4],6A,5B (whiff),5A&amp;gt;214D-6C, QS Oswald whiff j.X, 3A&amp;gt;214B link 3A&amp;gt;214B delay 236A&amp;gt;214B, 623A Okizeme &#039;&#039;[1 Shift Stock]&#039;&#039; the BZR variation with double 3A, auto-timing.&lt;br /&gt;
*Corner Vanessa Combo in [4],6A,2A (whiff),2C&amp;gt;214B-6C, QS Oswald whiff j.X, 3A&amp;gt;214B link 2363214A, immediate shift to Vanessa j.D,\/,5C&amp;gt;[4]6A, 2A(whiff), 2C&amp;gt;214B-6C:&#039;&#039;[2 Shift Stocks, 1 Super]&#039;&#039; deals a lot of stun.&lt;br /&gt;
&lt;br /&gt;
*Vanessa corner Leader combo &amp;gt; 623C x N, 623C shift out Oswald, backdash, 3A&amp;gt;236B&amp;gt;236A&amp;gt;236B&amp;gt;236E (ACE): a very important combo, the preferred ender when using Vanessa / Oswald.&lt;br /&gt;
*Vanessa corner Leader combo &amp;gt; 236236C shift out Oswald j.C,\/,3A&amp;gt;236B&amp;gt;236A&amp;gt;236B&amp;gt;236E (ACE): more damage but can be saving shifted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
*Cornered Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C QS Oswald, 3A,delay 214C,236B-236E: &#039;&#039;[1 Shift Stock]&#039;&#039; Ace Setup. Alternative to the combo above.&lt;br /&gt;
&lt;br /&gt;
*Corner Crossup combo: Vanessa corner combo in 236236P, QS Oswald, D(c)(crossup). &#039;&#039;Note: The combo only works if D(c) is put in once Oswald has landed, otherwise a j.D (whiff) &amp;gt; D(c) is triggered and the Corner Crossup doesn&#039;t work. The time frame to shift the 3rd hit and still get the 5D to combo is 10F.&#039;&#039;&lt;br /&gt;
*another corner crossup combo: Vanessa combo into 41236P mash, QS Oswald, D(C) (crossup).&lt;br /&gt;
&lt;br /&gt;
*2141236P &amp;gt; QS oswald &amp;gt; \/, 3A&amp;gt;214A&amp;gt;236B&amp;gt;236E. No delay after 3A. works on hits 3,7,8 (hit 3 only from 2141236A).&lt;br /&gt;
&lt;br /&gt;
===Oswald &amp;gt; Vanessa===&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&lt;br /&gt;
*Oswald midscreen combo into 214C, QS Vanessa, j.C/j.B,\/,walk forward,C(2), then:&lt;br /&gt;
**236236P&lt;br /&gt;
**6P&amp;gt;41236P or 623A&lt;br /&gt;
**6P&amp;gt;236236E&amp;gt;C(f),[4]-6A,....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&lt;br /&gt;
*Oswald corner combo into 2363214A, on 2nd Hit QS Vanessa j.D,\/,C....&lt;br /&gt;
*Oswald corner combo into 214C(2),236C QS Vanessa j.B/C/D&amp;gt;236236E, 214B-6C etc&lt;br /&gt;
*Oswald corner combo into 214C(2),236C QS Vanessa \/,2C&amp;gt;236236E, 214B-6C etc&lt;br /&gt;
*Oswald corner combo into 214C(1),236A QS Vanessa \/,2C&amp;gt;236263E, 214B-6C etc&lt;br /&gt;
*Oswald cornered, combo into 214C&amp;gt;236A(whiff), turn around 3A,214B,214C QS Vanessa,\/,2C,236236E, 214B-6C etc&lt;br /&gt;
&lt;br /&gt;
===Vanessa &amp;gt; K&#039;===&lt;br /&gt;
*Midscreen combo in [4],6A,QS K&amp;gt; j.A/E Whiff &amp;gt;2A kara cancel 3D, link 236236A&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo in [4],6A,QS K&amp;gt; j.A/E Whiff &amp;gt;\/&amp;gt;236A&amp;gt;6D, superjump j.D\/,LDM. Can also be followed up with j.214B after superjump j.D if the opponent would end up in the corner and K slightly outside of it.&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo in [4],6A, j.X,\/,214B-6C QS K&#039; j.A whiff,\/,6B &amp;gt; delay LDM, as performed by [https://youtu.be/o25Xw9_HROM?t=625 BZR]. Delay needs to be adjusted depending on range. A bit more damage than the combo above.&lt;br /&gt;
&lt;br /&gt;
*Midscreen combo in 623A(2), QS K,\/, delay 236E236E&lt;br /&gt;
&lt;br /&gt;
*Corner combo in [4],6C,5A whiff 2C&amp;gt;214B&amp;gt;6C QS K, immediate j.K,\/, then:&lt;br /&gt;
**j.214K loop&lt;br /&gt;
**backdash, LDM&lt;br /&gt;
&lt;br /&gt;
*Corner combo in 623A(2), QS K, immediate j.214D,\/, walk back, LDM&lt;br /&gt;
&lt;br /&gt;
===K&#039;&amp;gt; Vanessa===&lt;br /&gt;
&#039;&#039;&#039;Midscreen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Combo in 5C(2)&amp;gt;6B&amp;gt;623C(1) QS vanessa j.D,\/,5D(2)&amp;gt;6A(1)...: should work against everyone, even crouching. Note: to still get the full corner carry if you are exactly cornered, you need to swap the 5D(2) with a microwalk 5C(2), which is hard, but rarely necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*2B&amp;gt;2A&amp;gt;623A QS Vanessa j.D, \/,LDM: a good way to combo into LDM from light attacks, particularly if you are out of range for 2B&amp;gt;2A&amp;gt;236A-6D.&lt;br /&gt;
&lt;br /&gt;
*early smalljump j.C &amp;gt; hit confirm 623A &amp;gt; QS Vanessa j.D,\/,LDM: Combo off of an almost instant overhead. Useful in the corner, but does not work against small characters (the j.C needs to be done later and the advantage of this combo is somewhat lost because of that).&lt;br /&gt;
&lt;br /&gt;
*Combo into 236A-6D, late 623A (or 623C(2)) QS Vanessa j.D,\/, LDM: 623A has better damage and stun, but needs stricter timing.&lt;br /&gt;
&lt;br /&gt;
*Into corner combo into 6B&amp;gt;214B(whiff)&amp;gt;214B, 236236B or 623A, late QS Vanessa j.D,\/, LDM: a way to combo from 236236B / 623A juggle into Vanessa LDM. Can also work as anti-air.&lt;br /&gt;
&lt;br /&gt;
===Ryo &amp;gt; Vanessa===&lt;br /&gt;
*Corner combo into 646A/C?, QS Vanessa, \/, 632C loop. [https://youtu.be/g4jyMzg8at8?t=1156 Source: Toru @ port24]&lt;br /&gt;
&lt;br /&gt;
===Kula &amp;gt; Vanessa===&lt;br /&gt;
*Corner combo into 236A, 214B longer delay 6B, link 623C(1)&amp;gt;QS Vanessa j.D,\/, 236236E, 214B-6C... &lt;br /&gt;
*Corner combo into 236A, 214B slight delay 6B, link 623A(1)&amp;gt;QS Vanessa, \/, 236236E, 214B-6C... (slightly more damage than the combo above)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
*if you want to punish with 2B&amp;gt;2B&amp;gt;6A from a low guard, try this input to avoid an accidental [4],6A: 1B, go neutral, 1B&amp;gt;6A...&lt;br /&gt;
*To avoid saving shift on a stunned opponent, use 214[P] &amp;gt; 6P for the uppercut &amp;gt; 236B...&lt;br /&gt;
&lt;br /&gt;
=== Okizeme===&lt;br /&gt;
*Meaty max range 2D&amp;gt;214P sway: safe against some reversals due to the whiff cancel.&lt;br /&gt;
*Midscreen Combo into [4],6A, hyperhop delay j.D,\/, dash, then 5C(c) left/right of the opponent (unsafe vs Reversals &amp;amp; Rolls also work against it). The BZR-version below is generally better.&lt;br /&gt;
&lt;br /&gt;
*The BZR midscreen okizeme: midscreen combo into [4],6A, hyperhop delay j.D,\/, then:&lt;br /&gt;
**236B-6C (this triggers a sway because you already crossed the opponent!), link 2B - fake crossup&lt;br /&gt;
**link 2B - crossup&lt;br /&gt;
&lt;br /&gt;
*After Corner Combo in 623C Loop &amp;gt; 2A(whiff) &amp;gt; 2C(hit) &amp;gt; 214B-6C, link 5C(1)&amp;gt;214P(whiff)&amp;gt;meaty 5C: Vanessa is +1 (trades with Kula&#039;s 5C(c)).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corner Option Selects&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*After 214B-6C finisher, use a delayed 214C. If your opponent uses front ukemi, you will get a back-turned 5C, if they didn&#039;t, you gave up your okizeme but you aren&#039;t at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
*After 214B-6C finisher, walk back 5C(f)&amp;gt;214B~A:&lt;br /&gt;
1. opponent rolls back &amp;amp; reversals (eg. Kula 623C): Vanessa 214B comes out (safe)&lt;br /&gt;
2. opponent rolls forward: crossup 5C(2)&amp;gt;6A comes out, can be reacted to with followup combo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Mixup&#039;&#039;&#039;&lt;br /&gt;
*Close 2D&amp;gt;214P, link 236B, opponent uses back ukemi, then...&lt;br /&gt;
**5C: front hit&lt;br /&gt;
**walk forward, 5C: crossup. This only works against characters that do not have collision during their back ukemi: Shingo, Oswald, Mary, Ryo, King, Benimaru, K&#039;, Kula, Maxima, Jenet, Griffon, Ralf, Clark, Whip. Athena, Hayate, Silber, Jazu, Magaki.&lt;br /&gt;
*2D&amp;gt;214P, link 236B/D, opponent uses back ukemi &amp;gt; crossup: see above, this is the variation from further away, 236D will cross up, 236B will not.&lt;br /&gt;
&lt;br /&gt;
===Smalljump j.C Crossups===&lt;br /&gt;
Smalljump j.C with frame-perfect timing links into 2B, which is a great hit confirm and can cross up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connects as a crossup against crouching opponents from point blank and up to 1 light hit distance away against...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
kyo, iori, shingo, shen, oswald, terry, kim, duck, vanessa, ramon, ryo, duolon, k&#039;, maxima, kula, griffon, ralf, king, kasumi, kensou, athena, benimaru, adel, gai, hayate, silber, jazu&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connects only from about 0.75-1 light hit distance away against... &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
jenet, clark, whip&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connects only from 1 light hit distance away (max range) against...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
ash, gato, elisabeth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does not connect at all against...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
malin, momoko&lt;br /&gt;
&lt;br /&gt;
== Matchups ==&lt;br /&gt;
[https://twitter.com/kissthefuture00/status/1437405656336662529 A few non-leader Vanessa Matchups from Miekazu:]&amp;lt;br&amp;gt;&lt;br /&gt;
vs Griffon: 5.2:4.8&amp;lt;br&amp;gt;&lt;br /&gt;
vs Silber: 5.8:4.2&amp;lt;br&amp;gt;&lt;br /&gt;
vs Mary: 4.5:5.5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vs Gato===&lt;br /&gt;
Very difficult matchup.&lt;br /&gt;
:Vanessa lacks the tools to escape from Gato&#039;s pressure (no fast mash normals) and she loses in the air as well, which is where she usually shines.&lt;br /&gt;
:Use 236B/D&amp;gt;6A&amp;gt;combo during Gato&#039;s 236236A super freeze.&lt;br /&gt;
:Due to its strong hitbox j.C can win against both Gato&#039;s 236236B and 236236A supers in some situations, so be prepared to actually hit when Gatos attempt to anti-air you with these supers.&lt;br /&gt;
:Against Gato&#039;s meaty projectile on your wakeup, you can use 2141236P.&lt;br /&gt;
:Try to use j.B in neutral, it is hard to beat Gato in the air however.&lt;br /&gt;
:j.E is more useful in this matchup than usual, as it can beat some of Gato&#039;s normals if done early - overall however he still has the air dominance with j.E, j.B and j.D.&lt;br /&gt;
&lt;br /&gt;
===Vs Kula===&lt;br /&gt;
Very difficult matchup.&lt;br /&gt;
:Vanessa cannot punish Ray Spin. Try not to use 2D&amp;gt;214P during pressure as it loses to Ray Spin. You can bait it with 2D&amp;gt;236D (dangerous) or 2D&amp;gt;214B and end up right next to Kula (but outside of close C range).&lt;br /&gt;
:Instead, use 2C&amp;gt;214P to beat Ray Spin attempts. a good example of how useful 2C is in this matchup can be found here: [https://youtu.be/fau-jiFcy3A?t=14694 akio (2P) vs shingo (1P) @ makai touitsu 1on1 2024]&lt;br /&gt;
:2B&amp;gt;6A&amp;gt;214P x N as pressure is useful since it beats both 623C (2B wins) and Rayspin (trade or clean 5A hit)&lt;br /&gt;
:When cornered, it is possible to use 236B to go under Kula&#039;s 5B(f) and/or 236A, but the timing is very hard.&lt;br /&gt;
&lt;br /&gt;
===Vs Oswald===&lt;br /&gt;
Difficult matchup.&lt;br /&gt;
:Oswald&#039;s 2B can always low profile Vanessa&#039;s j.C, which eliminates one of her most useful normals from the matchup. Instead, use late j.A and j.D against Oswalds who try to abuse 2B, these attacks both beat it.&lt;br /&gt;
:Additionally, his 2B cleanly beats Vanessa&#039;s 5C(c), which is her fastest normal.&lt;br /&gt;
:Oswald&#039;s pokes (2B,2A,5C(f),2D) are particularly good against Vanessa on the ground. Try to get past those attacks into close range and apply pressure from there if possible.&lt;br /&gt;
:Oswald can punish Vanessa&#039;s 41236P on block with 3A, leading into an Ace, so make sure to hit your combos and do not use this move on block.&lt;br /&gt;
:Using 1B after a jump-in is difficult to combo but a good strategy on block - if oswald uses his 421D counter, the 1B will turn into 3B and beat his j.A. Also, 2B gives good frame advantage and should be used anyway.&lt;br /&gt;
&lt;br /&gt;
Punishes:&amp;lt;br&amp;gt;&lt;br /&gt;
:5E on block with smalljump C or dash 5C(c) or [4],6A&lt;br /&gt;
:63214,63214C on block with hyperhop j.C&amp;gt;5C(c)...&lt;br /&gt;
:3A(non-cancel) on block with 2141236A&lt;br /&gt;
:2D(2 hits) on block with 2141236A&lt;br /&gt;
:214P&amp;gt;236P&amp;gt;214B blockstring: before the 214B, use reversal [4],6A or 41236P or 2141236C or instant j.A&lt;br /&gt;
:236P&amp;gt;236A blockstring: punish with [4],6A&lt;br /&gt;
:236P&amp;gt;236C blockstring: roll before the 236C or use 2141236A on block&lt;br /&gt;
&lt;br /&gt;
===Vs Ryo===&lt;br /&gt;
Difficult matchup.&lt;br /&gt;
:Use [4],6A to punish Ryo&#039;s LDM on guard. During super freeze you can also use 236B&amp;gt;6A to beat it.&lt;br /&gt;
:Use [4],6A to punish Ryo&#039;s 623A on guard (difficult). Point blank you can also use 5C(f)(1)&amp;gt;[4],6A. From further away either [4],6A or dash 2D.&lt;br /&gt;
&lt;br /&gt;
===Vs Kim===&lt;br /&gt;
Difficult matchup.&lt;br /&gt;
:Kim is one of the few characters that can contest Vanessa&#039;s air attacks with success. Try your luck with j.B over j.A, as the latter will lose more often than usual.&lt;br /&gt;
:Against [2],8B on guard, use 5C(f)&amp;gt;[4],6A. Alternatively run in and use 2D. From max range you can only punish with 3B or 2141236A.&lt;br /&gt;
&lt;br /&gt;
===Vs Ash===&lt;br /&gt;
Ok to good matchup.&lt;br /&gt;
:Use [4],6P or 236B (not 236D!) to go through fireballs.&lt;br /&gt;
:j.C, as always, is particularly strong as a jump-in and can sometimes beat anti-air flashkicks, depending on the angle.&lt;br /&gt;
&lt;br /&gt;
===Vs Kensou===&lt;br /&gt;
Good matchup.&lt;br /&gt;
:Vanessa has an easy time getting around Kensou&#039;s zoning game with 236B/D and her strong j.C which can beat basically all of Kensou&#039;s anti-airs.&lt;br /&gt;
:236B/D and 3B both go under Kensou&#039;s projectile and his dash punch, which is very strong and should be abused.&lt;br /&gt;
:Whenever you see Kensou use 2D on block, try to use 236B in return and cancel into 6A&amp;gt;214P on hit or guard for either a combo or advantage.&lt;br /&gt;
:Once the Kensou player uses sweeps in neutral to defend against 236B/D, you can start high- jumping at him with j.C, which is difficult to defend against and even beats Kensou&#039;s Shoryuken at times.&lt;br /&gt;
:You can use smalljump j.A to go over Kensou&#039;s fireballs, but you might as well use 236B/D.&lt;br /&gt;
&lt;br /&gt;
===Vs Mary===&lt;br /&gt;
Slightly disadvantageous.&lt;br /&gt;
:Mary&#039;s slider is annoying since it can hit Vanessa out of [4],6P and 236K.&lt;br /&gt;
:Punish [4],6B on block with 41236P&lt;br /&gt;
:Punish [4],6D on block with 2C or 5D(c) &amp;gt; combo&lt;br /&gt;
&lt;br /&gt;
===Vs Griffon===&lt;br /&gt;
Slight advantage for Vanessa&lt;br /&gt;
:Vanessa&#039;s high mobility is annoying for Griffon to deal with, however, leaving him alone means he can build meter with 421P-break, so going on the offensive at some point is important.&lt;br /&gt;
:Do not overabuse 4,6P and 236K-6A, both can be punished on reaction by Griffon with 3C&amp;gt;super. If you end up pinned in the corner, instead try using max range 3B or try to escape with a superjump.&lt;br /&gt;
&lt;br /&gt;
===Vs K&#039;===&lt;br /&gt;
Very difficult matchup.&lt;br /&gt;
:K&#039;s j E dominates the match. It is also particularly hard to escape the corner and get close enough to land big damage. Your only hope is j.B, which can beat j.E. K&#039;s 236P&amp;gt;214K slide also beats Vanessa&#039;s 236K and [4],6P approaches.&lt;br /&gt;
:If you land a midscreen knockdown, eg. off of a 2D, Vanessa&#039;s 236K can go through K&#039;s back ukemi, allowing you to cross him up with eg. 5C or 2B after (see also the okizeme section).&lt;br /&gt;
&lt;br /&gt;
===Vs Iori===&lt;br /&gt;
Probably advantageous&lt;br /&gt;
:Vanessa&#039;s air normals dominate, especially j.P, and once close, Vanessa&#039;s pressure with 2B&amp;gt;6A&amp;gt;214P and 2D&amp;gt;214P is strong.&lt;br /&gt;
:Use wakeup 214P to completely dodge Iori&#039;s 5D(c) okizeme&lt;br /&gt;
&lt;br /&gt;
===Vs Ralf===&lt;br /&gt;
:Punish unblock (Ralf upper, 623P) with 2141236A&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
===BZR Vids===&lt;br /&gt;
[https://www.youtube.com/watch?v=Zqe-yZe3p1w 2018/05/02 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=_fPwYvfWbXo 2018/05/02 BZR @ port24 part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=DhFXbOcdqfE 2018/05/03 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gcef7XQpvnA 2018/05/03 BZR @ port24 part 1-2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=W_YYzVfiXg8 2018/05/03 BZR @ port24 part 2-2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=HRUUX85O9Qs 2019/04/30 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=6PM_yt6NwTc 2019/04/30 BZR @ port24 part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=-5CikBHbHgI 2019/05/01 BZR @ port24, 2019, part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=C9iYIdF2vaU 2019/05/01 BZR @ port 24, also, TORU, 2019, part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/1lYf9_vMyyU?feature=share 2019/05/02 BZR @ port24 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=CMUzVu9O2UA 2019/05/02 BZR @ port24 part 2]|br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/HgZYF7hqRZE?feature=share 2019/11/24 BZR vs ATG ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Vanessa Vids===&lt;br /&gt;
[https://www.youtube.com/watch?v=bp5uwi_aFVs Urasia vs Tori Part 1], [https://www.nicovideo.jp/watch/sm14481668 original nicovideo link]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=fo8gDtqlSGE Urasia vs Tori Part 2], [https://www.nicovideo.jp/watch/sm14548705 original nicovideo link]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Tz5OVdJscBY Urasia vs Tori Part 3], [https://www.nicovideo.jp/watch/sm14606084 original nicovideo link]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=vEGupQZiRkI Urasia vs Tori, differently cut (same matches?)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=UHMTs1ZwpiI Tori, Vanessa with Malin as Leader]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm27556112 Tori @ 2015 tournament]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/tPoVmUaGJeA?t=69 Tori @ 2011 Nationals]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/idkQKnCUDM4?t=4550 unknown vanessa @ kohatsu, january 2018]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Links===&lt;br /&gt;
[http://seesaawiki.jp/w/givingleaf1/d/%a5%f4%a5%a1%a5%cd%a5%c3%a5%b5 Japanese Vanessa-Wiki]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://hartheon.web.fc2.com/character/vanessa.html Vanessa-Wiki from Hartheon]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Duo_Lon(KOFXI)&amp;diff=61003</id>
		<title>Duo Lon(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Duo_Lon(KOFXI)&amp;diff=61003"/>
		<updated>2026-09-16T20:59:22Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Duolon&lt;br /&gt;
| jcharname = デュオロン&lt;br /&gt;
| portrait = [[Image:KOFXI duolon full.png]]&lt;br /&gt;
|tier_rank = C-&lt;br /&gt;
|ratio_rank = 2 Points&lt;br /&gt;
|health = 1.04&lt;br /&gt;
|stun_gauge = 1.02&lt;br /&gt;
|crouch_tier = C&lt;br /&gt;
}}&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
:Duolon is a very fast, offense-based, highly technical &amp;amp; difficult to master character.&lt;br /&gt;
:He excels at attacking quickly and in rapid succession, but deals low damage&lt;br /&gt;
:His combos allow many easy quick shift opportunities, but with relatively low stun &amp;amp; no juggle potentital.&lt;br /&gt;
:He suffers from bad defensive options, with no reversals available to him at all.&lt;br /&gt;
:He should either be played as a point (shift combo starter &amp;amp; battery) or as a Leader (highly damaging LDM combos that can however unfortunately be saving shifted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Duolon has many options in neutral to annoy the opponent: 623B/D for a long range poke, his fast projectile super to catch jumpers, his teleports to move around or his j.214K for unpredictable, delayed dive kicks, which all makes movement &amp;amp; approaching easy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:j.C is a strong jump-in that can also crossup. J.D and j.B are also good jump-in options.&lt;br /&gt;
:5B(f) is a quick, annyoing poke with long range that is useful to end block strings if you do not want to rejump with j.C&lt;br /&gt;
:2A gives enough advantage to link a 5C(c) after, particularly after crossup j.C.&lt;br /&gt;
:Once close, use a mix of smalljump j.C, 2A, 2B and the occasional teleport to open the opponent up.&lt;br /&gt;
:On 2A,2A... or j.X&amp;gt;5C Hit, try to confirm into the 236A rekka-series (which can be hard since it is so fast)&lt;br /&gt;
:If you can land a very close hit, use 236A&amp;gt;delay 6B&amp;gt;214C, link 2A... for maximum damage &amp;amp; combo options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Duolon has no reversals and very bad anti-airs, with the exception of jump up C. It is advisable to use his movement options as best as possible to not get caught&lt;br /&gt;
:If you have to block, try 2-frame jumping out, or try your luck with a 5A to stop smalljumps (bad hitbox) and 2C (against normal jumps, also bad hitbox).&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Duo Lon S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Duo Lon X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Duo Lon T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Duo Lon C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Duo Lon R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Duo Lon R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Duo Lon R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Duo Lon R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Duo Lon L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Duo Lon L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Duo Lon L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Duo Lon L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +44 &amp;lt;/span&amp;gt; || / ||16||16||0||0||0||0|| || || ||Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 4 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 8 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;||8||10||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 16 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||13||16||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 6 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 17 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||14||17||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 9 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||14||17||12||13||14||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 7 || 7|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;||5||5||0||0||0||0|| || || ||F1-13 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 26 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||8||10||4||6||0||8|| || || ||Pulls in, Special Cancel&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| 0 || n*|| /|| /|| || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| / || 24 || / || / || || || || || || || || || ||F5-20 invul on feet. F21-24 recovery. 186px distance.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 4 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 11 || 2+2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 11 ||3 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;||13||16||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3D|| 15 ||2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;||8||10||4||5||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;5E|| 9 ||2 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;||10||12||5||6||6||6|| || || ||Wall bounce on counter hit&lt;br /&gt;
|-&lt;br /&gt;
| small A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.A&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as jump up A&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump A&lt;br /&gt;
|-&lt;br /&gt;
| up j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up A&lt;br /&gt;
|-&lt;br /&gt;
| small B|| 6 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.B&lt;br /&gt;
|-&lt;br /&gt;
| small up B|| 6 ||10 || /|| /||6||7||8||9||6||8|| || || ||same as jump up B&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| 6 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump B&lt;br /&gt;
|-&lt;br /&gt;
| up j.B|| 6 ||10 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up B&lt;br /&gt;
|-&lt;br /&gt;
| small C|| 7 ||6 || /|| /||11||13||13||14||10||12|| || || ||all smalljump C the same&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back C|| 7 ||6 || /|| /||13||16||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| up j.C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || ||Unique animation&lt;br /&gt;
|-&lt;br /&gt;
| small D|| 11 ||4 || /|| /||11||13||13||14||10||12|| || || ||Smalljump forward &amp;amp; back the same&lt;br /&gt;
|-&lt;br /&gt;
| small up D|| 10 ||4 || /|| /||11||13||13||14||10||12|| || || ||Unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd D|| 11 ||4 || /|| /||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back D|| 11 ||4 || /|| /||13||16||14||15||11||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| up j.D|| 9 ||4 || /|| /||12||15||14||15||11||12|| || || ||Unique hitbox (better than smalljump up D)&lt;br /&gt;
|-&lt;br /&gt;
| small E|| 10 ||4 || /|| /||11||13||9||10||11||14|| || || ||Same as j.E&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| 10 ||4 || /|| /||12||15||10||11||12||14|| || || ||Same as smalljump E&lt;br /&gt;
|-&lt;br /&gt;
| 623B|| 13 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||6||7||10||12||12||0/12|| || || ||Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 623D|| 13 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||6||7||10||12||12||0/12|| || || ||Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 632146P|| 15 ||2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+11&amp;lt;/span&amp;gt;|| /||0||0||0||0||0||4/0|| || || ||Command throw. In counterhit-state F1-16. Moves forward on F11 &amp;amp; F13+14.&lt;br /&gt;
|-&lt;br /&gt;
| 236P|| 9 ||4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||6||8||2||4||4||4/4|| || || ||F1-13 in counterhit-state. A &amp;amp; C Version are identical, but only A-version can be cancelled into 6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236Px2|| 7 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;||8||10||2||4||4||2/4|| || || ||F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again).&lt;br /&gt;
|-&lt;br /&gt;
| 236Px3|| 7 ||3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-20&amp;lt;/span&amp;gt;||8||10||10||12||8||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 236K.&lt;br /&gt;
|-&lt;br /&gt;
| 236Px3&amp;gt;236K|| / ||23 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;||0||0||0||0||0||2/0|| || || ||Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B|| 7 ||3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||8||10||2||4||2||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B&amp;gt;214C|| 14 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||12||15||14||16||12||2/6|| || || ||F1-16 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| / ||23 || /|| /||0||0||0||0||0||2/0|| || || ||F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236B(cl)|| / ||21 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| / ||30 || /|| /||0||0||0||0||0||2/0|| || || ||F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236D(cl)|| / ||25 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| j.214B|| 15 ||3*2 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||18||19||15||16||15||0/15|| || || ||Steep angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.214D|| 15 ||3*2 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||18||19||15||16||15||0/15|| || || ||Flat angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K|| 10 ||8*3 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-34&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-34&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-39&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-33&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||29||32||0||0||0||0|| || || ||Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu&lt;br /&gt;
|-&lt;br /&gt;
| 2141236A|| 11 ||? || KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;||20||25||0||0||0||0|| || || ||Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236C|| 11 ||? || KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;||22||27||0||0||0||0|| || || ||Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| 6321463214P|| 7 ||20*2 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||30||31||0||0||0||0|| || || ||4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114.&lt;br /&gt;
|-&lt;br /&gt;
| A,C,B,D|| 5 ||2+2+6 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt;||25||31||0||0||0||0|| || || ||No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon&#039;s attack, after 8F each.&lt;br /&gt;
|-&lt;br /&gt;
| A,C,B,D(can)|| / ||3 || /|| /||0||0||0||0||0||0|| || || ||Cancel Version (both regular &amp;amp; dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5A(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5C(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5C(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5D(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5D(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_6A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2C_1.png]][[bild:kofxi_duolon_2C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_3D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&amp;gt;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_3D5E_1.png]][[bild:kofxi_duolon_3D5E_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Wall bounce on counter hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Jump Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Note&lt;br /&gt;
|-&lt;br /&gt;
| small A|| [[bild:kofxi_duolon_smalljump_A.png|150px]] || 5 || 6 ||same as j.A&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| [[bild:kofxi_duolon_smalljump_up_A.png|150px]] || 5 || 6 ||same as jump up A&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| [[bild:kofxi_duolon_jump_A.png|150px]] || 5 || 6 ||same as smalljump A&lt;br /&gt;
|-&lt;br /&gt;
| up j.A|| [[bild:kofxi_duolon_jump_up_A.png|150px]] || 5 || 6 ||same as smalljump up A&lt;br /&gt;
|-&lt;br /&gt;
| small B|| [[bild:kofxi_duolon_smalljump_B.png|150px]] || 6 || 6 ||same as j.B&lt;br /&gt;
|-&lt;br /&gt;
| small up B|| [[bild:kofxi_duolon_smalljump_up_B.png|150px]] || 6 || 10 ||same as jump up B&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| [[bild:kofxi_duolon_jump_B.png|150px]] || 6 || 6 ||same as smalljump B&lt;br /&gt;
|-&lt;br /&gt;
| up j.B|| [[bild:kofxi_duolon_jump_up_B.png|150px]] || 6 || 10 ||same as smalljump up B&lt;br /&gt;
|-&lt;br /&gt;
| small C|| [[bild:kofxi_duolon_smalljump_C.png|150px]] || 7 || 6 ||all smalljump C the same&lt;br /&gt;
|-&lt;br /&gt;
| j.C|| [[bild:kofxi_duolon_jump_C.png|150px]] || 7 || 6 ||jump forward &amp;amp; back C the same&lt;br /&gt;
|-&lt;br /&gt;
| up j.C|| [[bild:kofxi_duolon_jump_up_C.png|150px]] || 7 || 6 ||Unique animation&lt;br /&gt;
|-&lt;br /&gt;
| small D|| [[bild:kofxi_duolon_smalljump_D.png|150px]] || 11 || 4 ||smalljump forward &amp;amp; back D the same&lt;br /&gt;
|-&lt;br /&gt;
| small up D|| [[bild:kofxi_duolon_smalljump_up_D.png|150px]] || 10 || 4 ||unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| [[bild:kofxi_duolon_jump_D.png|150px]] || 11 || 4 ||jump forward &amp;amp; back D the same; hitbox is further out than smalljump D (better)&lt;br /&gt;
|-&lt;br /&gt;
| up j.D|| [[bild:kofxi_duolon_jump_up_D.png|150px]] || 9 || 4 ||unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| small E|| [[bild:kofxi_duolon_smalljump_E.png|150px]] || 10 || 4 ||Same as j.E&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| [[bild:kofxi_duolon_jump_E.png|150px]] || 10 || 4 ||Same as smalljump E&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623146P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623146P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Command throw. In counterhit-state F1-16. Moves forward on F11 &amp;amp; F13+14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-13 in counterhit-state. A &amp;amp; C Version are identical, but only A-version can be cancelled into 6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Can be cancelled into 236K.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px3&amp;gt;236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px3,236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236A&amp;gt;6B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236A6B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236A&amp;gt;6B&amp;gt;214C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236A6B214C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-16 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B(close)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236B_close.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236D(close)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236D_close.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.214B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_jump_214B_1.png|150px]][[bild:kofxi_duolon_jump_214B_2.png|150px]][[bild:kofxi_duolon_jump_214B_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1/+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0/+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Steep angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.214D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_jump_214D_1.png|150px]][[bild:kofxi_duolon_jump_214D_2.png|150px]][[bild:kofxi_duolon_jump_214D_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3/+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4/+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Flat angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8*3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-34/-34*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-39/-33*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2141236A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2141236A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2141236C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2141236C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6321463214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_6321463214P_1.png]][[bild:kofxi_duolon_6321463214P_2.png]][[bild:kofxi_duolon_6321463214P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20*2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;A,C,B,D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_ACBD_1.png]][[bild:kofxi_duolon_ACBD_2.png]][[bild:kofxi_duolon_ACBD_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon&#039;s attack, after 8F each.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;A,C,B,D(cancel)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_ACBD_cancel.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Cancel Version (both regular &amp;amp; dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Wakes up 2F slower on face down knockdown&lt;br /&gt;
*Duo Lon&#039;s front roll goes further than normal (192px instead of 160px)&lt;br /&gt;
*There is a bug that if Duolon kills the last character with his LDM shadows &amp;amp; light hits, the game registers the KO but the enemy character freezes in the guard animation - Duolon just stands there and nothing happens. After 2 minutes, a fallback triggers and the match ends normally.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
===Basic Combos===&lt;br /&gt;
*&#039;&#039;&#039;2A, Rekkas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;close 2A,236A,6B,214C, link 2A...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crossup j.C,\/,2A,5C, Rekkas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;close 2A,236A,6B,214C Super Cancel into any super&#039;&#039;&#039; &#039;&#039;[1 Super, 1 Shift]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A,2A,236A, 6B, 623B Super Cancel 2141236C:&#039;&#039;&#039; &#039;&#039;[1 Super, 1 Shift]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2B,2A,2141236P, [2C]:&#039;&#039;&#039; &#039;&#039;[1 Super]&#039;&#039; 2C = corner only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[2B,2B,2A] or[j.D,\/,C,236A,6B,214C, link 2A,],2141236P, link 63214,63214P:&#039;&#039;&#039; &#039;&#039;[2 Supers]&#039;&#039; corner only, might have to dash between first 63214 &amp;amp; second. With Jump-In+Rekkas ~ 75% dmg.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;623D Super Cancel 2141236C, link 623D&#039;&#039;&#039; [https://youtu.be/Weh7uE2ZW0E?t=511 Source: U-Rasia]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Command Throw &amp;gt; 63214,63214P &amp;gt; OTG 623B&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Full Screen 623D SC 2141236C, dash juggle 623B:&#039; from [https://www.nicovideo.jp/watch/sm12183133 u-rasia @8:31]&lt;br /&gt;
&lt;br /&gt;
===LDM Combos===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A,236A,6B,214C -&amp;gt; activate, ...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.D,\/,C -&amp;gt; activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2A,236A,6B -&amp;gt; activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner 236A&amp;gt;6B&amp;gt;214C, link 2A &amp;gt; activate 5A(f)... setup from [https://youtu.be/uN8DJpwgH2M?t=1161 k-tani]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Combos===&lt;br /&gt;
*Inescapable grab setup vs. Vanessa (untested), by BZR: [https://youtu.be/CD0LImRAgAI?t=19196 here]&lt;br /&gt;
&lt;br /&gt;
==Links &amp;amp; Videos==&lt;br /&gt;
[https://youtu.be/CD0LImRAgAI?t=13951 BZR going crazy with point Duolon, 2025]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=TjFi6OJifS4&amp;amp;feature=youtu.be Miekazu playing Duolon @port24]&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Duo_Lon(KOFXI)&amp;diff=61002</id>
		<title>Duo Lon(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Duo_Lon(KOFXI)&amp;diff=61002"/>
		<updated>2026-09-16T20:17:45Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Links &amp;amp; Videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Duolon&lt;br /&gt;
| jcharname = デュオロン&lt;br /&gt;
| portrait = [[Image:KOFXI duolon full.png]]&lt;br /&gt;
|tier_rank = C-&lt;br /&gt;
|ratio_rank = 2 Points&lt;br /&gt;
|health = 1.04&lt;br /&gt;
|stun_gauge = 1.02&lt;br /&gt;
|crouch_tier = C&lt;br /&gt;
}}&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
:Duolon is a very fast, offense-based, highly technical &amp;amp; difficult to master character.&lt;br /&gt;
:He excels at attacking quickly and in rapid succession, but deals low damage&lt;br /&gt;
:His combos allow many easy quick shift opportunities, but with relatively low stun &amp;amp; no juggle potentital.&lt;br /&gt;
:He suffers from bad defensive options, with no reversals available to him at all.&lt;br /&gt;
:He should either be played as a point (shift combo starter &amp;amp; battery) or as a Leader (highly damaging LDM combos that can however unfortunately be saving shifted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Duolon has many options in neutral to annoy the opponent: 623B/D for a long range poke, his fast projectile super to catch jumpers, his teleports to move around or his j.214K for unpredictable, delayed dive kicks, which all makes movement &amp;amp; approaching easy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:j.C is a strong jump-in that can also crossup. J.D and j.B are also good jump-in options.&lt;br /&gt;
:5B(f) is a quick, annyoing poke with long range that is useful to end block strings if you do not want to rejump with j.C&lt;br /&gt;
:2A gives enough advantage to link a 5C(c) after, particularly after crossup j.C.&lt;br /&gt;
:Once close, use a mix of smalljump j.C, 2A, 2B and the occasional teleport to open the opponent up.&lt;br /&gt;
:On 2A,2A... or j.X&amp;gt;5C Hit, try to confirm into the 236A rekka-series (which can be hard since it is so fast)&lt;br /&gt;
:If you can land a very close hit, use 236A&amp;gt;delay 6B&amp;gt;214C, link 2A... for maximum damage &amp;amp; combo options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Duolon has no reversals and very bad anti-airs, with the exception of jump up C. It is advisable to use his movement options as best as possible to not get caught&lt;br /&gt;
:If you have to block, try 2-frame jumping out, or try your luck with a 5A to stop smalljumps (bad hitbox) and 2C (against normal jumps, also bad hitbox).&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Duo Lon S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Duo Lon X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Duo Lon T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Duo Lon C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Duo Lon R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Duo Lon R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Duo Lon R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Duo Lon R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Duo Lon L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Duo Lon L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Duo Lon L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Duo Lon L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +44 &amp;lt;/span&amp;gt; || / ||16||16||0||0||0||0|| || || ||Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 4 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 8 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;||8||10||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 16 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||13||16||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 6 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 17 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||14||17||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 9 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||14||17||12||13||14||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 7 || 7|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;||5||5||0||0||0||0|| || || ||F1-13 invul.&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 26 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||8||10||4||6||0||8|| || || ||Pulls in, Special Cancel&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift|| 0 || n*|| /|| /|| || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| / || 24 || / || / || || || || || || || || || ||F5-20 invul on feet. F21-24 recovery. 186px distance.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 4 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 11 || 2+2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 11 ||3 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;||13||16||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3D|| 15 ||2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;||8||10||4||5||6||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;5E|| 9 ||2 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;||10||12||5||6||6||6|| || || ||Wall bounce on counter hit&lt;br /&gt;
|-&lt;br /&gt;
| small A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.A&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as jump up A&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump A&lt;br /&gt;
|-&lt;br /&gt;
| up j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up A&lt;br /&gt;
|-&lt;br /&gt;
| small B|| 6 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.B&lt;br /&gt;
|-&lt;br /&gt;
| small up B|| 6 ||10 || /|| /||6||7||8||9||6||8|| || || ||same as jump up B&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| 6 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump B&lt;br /&gt;
|-&lt;br /&gt;
| up j.B|| 6 ||10 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up B&lt;br /&gt;
|-&lt;br /&gt;
| small C|| 7 ||6 || /|| /||11||13||13||14||10||12|| || || ||all smalljump C the same&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back C|| 7 ||6 || /|| /||13||16||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| up j.C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || ||Unique animation&lt;br /&gt;
|-&lt;br /&gt;
| small D|| 11 ||4 || /|| /||11||13||13||14||10||12|| || || ||Smalljump forward &amp;amp; back the same&lt;br /&gt;
|-&lt;br /&gt;
| small up D|| 10 ||4 || /|| /||11||13||13||14||10||12|| || || ||Unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd D|| 11 ||4 || /|| /||12||15||14||15||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back D|| 11 ||4 || /|| /||13||16||14||15||11||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| up j.D|| 9 ||4 || /|| /||12||15||14||15||11||12|| || || ||Unique hitbox (better than smalljump up D)&lt;br /&gt;
|-&lt;br /&gt;
| small E|| 10 ||4 || /|| /||11||13||9||10||11||14|| || || ||Same as j.E&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| 10 ||4 || /|| /||12||15||10||11||12||14|| || || ||Same as smalljump E&lt;br /&gt;
|-&lt;br /&gt;
| 623B|| 13 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||6||7||10||12||12||0/12|| || || ||Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 623D|| 13 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;||6||7||10||12||12||0/12|| || || ||Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 632146P|| 15 ||2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+11&amp;lt;/span&amp;gt;|| /||0||0||0||0||0||4/0|| || || ||Command throw. In counterhit-state F1-16. Moves forward on F11 &amp;amp; F13+14.&lt;br /&gt;
|-&lt;br /&gt;
| 236P|| 9 ||4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||6||8||2||4||4||4/4|| || || ||F1-13 in counterhit-state. A &amp;amp; C Version are identical, but only A-version can be cancelled into 6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236Px2|| 7 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;||8||10||2||4||4||2/4|| || || ||F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again).&lt;br /&gt;
|-&lt;br /&gt;
| 236Px3|| 7 ||3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-20&amp;lt;/span&amp;gt;||8||10||10||12||8||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 236K.&lt;br /&gt;
|-&lt;br /&gt;
| 236Px3&amp;gt;236K|| / ||23 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;||0||0||0||0||0||2/0|| || || ||Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B|| 7 ||3 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;||8||10||2||4||2||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236A&amp;gt;6B&amp;gt;214C|| 14 ||3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;||12||15||14||16||12||2/6|| || || ||F1-16 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| / ||23 || /|| /||0||0||0||0||0||2/0|| || || ||F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236B(cl)|| / ||21 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| / ||30 || /|| /||0||0||0||0||0||2/0|| || || ||F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| 236D(cl)|| / ||25 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| j.214B|| 15 ||3*2 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||18||19||15||16||15||0/15|| || || ||Steep angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump.&lt;br /&gt;
|-&lt;br /&gt;
| j.214D|| 15 ||3*2 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||18||19||15||16||15||0/15|| || || ||Flat angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K|| 10 ||8*3 || &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-34&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-34&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-39&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-33&amp;lt;/span&amp;gt;*&amp;lt;/span&amp;gt;||29||32||0||0||0||0|| || || ||Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu&lt;br /&gt;
|-&lt;br /&gt;
| 2141236A|| 11 ||? || KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;||20||25||0||0||0||0|| || || ||Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| 2141236C|| 11 ||? || KD|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;||22||27||0||0||0||0|| || || ||Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| 6321463214P|| 7 ||20*2 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;||30||31||0||0||0||0|| || || ||4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114.&lt;br /&gt;
|-&lt;br /&gt;
| A,C,B,D|| 5 ||2+2+6 || KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt;||25||31||0||0||0||0|| || || ||No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon&#039;s attack, after 8F each.&lt;br /&gt;
|-&lt;br /&gt;
| A,C,B,D(can)|| / ||3 || /|| /||0||0||0||0||0||0|| || || ||Cancel Version (both regular &amp;amp; dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5A(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5C(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5C(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5D(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5D(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_6A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2C_1.png]][[bild:kofxi_duolon_2C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_3D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&amp;gt;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_3D5E_1.png]][[bild:kofxi_duolon_3D5E_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Wall bounce on counter hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Jump Attacks&lt;br /&gt;
! Move !! Hitbox!! Startup!! Active!! Note&lt;br /&gt;
|-&lt;br /&gt;
| small A|| [[bild:kofxi_duolon_smalljump_A.png|150px]] || 5 || 6 ||same as j.A&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| [[bild:kofxi_duolon_smalljump_up_A.png|150px]] || 5 || 6 ||same as jump up A&lt;br /&gt;
|-&lt;br /&gt;
| j.A|| [[bild:kofxi_duolon_jump_A.png|150px]] || 5 || 6 ||same as smalljump A&lt;br /&gt;
|-&lt;br /&gt;
| up j.A|| [[bild:kofxi_duolon_jump_up_A.png|150px]] || 5 || 6 ||same as smalljump up A&lt;br /&gt;
|-&lt;br /&gt;
| small B|| [[bild:kofxi_duolon_smalljump_B.png|150px]] || 6 || 6 ||same as j.B&lt;br /&gt;
|-&lt;br /&gt;
| small up B|| [[bild:kofxi_duolon_smalljump_up_B.png|150px]] || 6 || 10 ||same as jump up B&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| [[bild:kofxi_duolon_jump_B.png|150px]] || 6 || 6 ||same as smalljump B&lt;br /&gt;
|-&lt;br /&gt;
| up j.B|| [[bild:kofxi_duolon_jump_up_B.png|150px]] || 6 || 10 ||same as smalljump up B&lt;br /&gt;
|-&lt;br /&gt;
| small C|| [[bild:kofxi_duolon_smalljump_C.png|150px]] || 7 || 6 ||all smalljump C the same&lt;br /&gt;
|-&lt;br /&gt;
| j.C|| [[bild:kofxi_duolon_jump_C.png|150px]] || 7 || 6 ||jump forward &amp;amp; back C the same&lt;br /&gt;
|-&lt;br /&gt;
| up j.C|| [[bild:kofxi_duolon_jump_up_C.png|150px]] || 7 || 6 ||Unique animation&lt;br /&gt;
|-&lt;br /&gt;
| small D|| [[bild:kofxi_duolon_smalljump_D.png|150px]] || 11 || 4 ||smalljump forward &amp;amp; back D the same&lt;br /&gt;
|-&lt;br /&gt;
| small up D|| [[bild:kofxi_duolon_smalljump_up_D.png|150px]] || 10 || 4 ||unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| [[bild:kofxi_duolon_jump_D.png|150px]] || 11 || 4 ||jump forward &amp;amp; back D the same; hitbox is further out than smalljump D (better)&lt;br /&gt;
|-&lt;br /&gt;
| up j.D|| [[bild:kofxi_duolon_jump_up_D.png|150px]] || 9 || 4 ||unique hitbox&lt;br /&gt;
|-&lt;br /&gt;
| small E|| [[bild:kofxi_duolon_smalljump_E.png|150px]] || 10 || 4 ||Same as j.E&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| [[bild:kofxi_duolon_jump_E.png|150px]] || 10 || 4 ||Same as smalljump E&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;width:100px;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;width:60px;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;623146P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_623146P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Command throw. In counterhit-state F1-16. Moves forward on F11 &amp;amp; F13+14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-13 in counterhit-state. A &amp;amp; C Version are identical, but only A-version can be cancelled into 6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-20&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Can be cancelled into 236K.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236Px3&amp;gt;236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236Px3,236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236A&amp;gt;6B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236A6B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236A&amp;gt;6B&amp;gt;214C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236A6B214C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-16 counterhit-state. Super Cancel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236B(close)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236B_close.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A&amp;gt;6B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236D(close)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236D_close.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.214B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_jump_214B_1.png|150px]][[bild:kofxi_duolon_jump_214B_2.png|150px]][[bild:kofxi_duolon_jump_214B_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+1/+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0/+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Steep angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;j.214D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_jump_214D_1.png|150px]][[bild:kofxi_duolon_jump_214D_2.png|150px]][[bild:kofxi_duolon_jump_214D_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3/+3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4/+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Flat angle. Hard knockdown on air hit. Same hitboxes &amp;amp; hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_236236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8*3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-34/-34*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-39/-33*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2141236A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2141236A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2141236C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_2141236C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;6321463214P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_6321463214P_1.png]][[bild:kofxi_duolon_6321463214P_2.png]][[bild:kofxi_duolon_6321463214P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |20*2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;A,C,B,D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_ACBD_1.png]][[bild:kofxi_duolon_ACBD_2.png]][[bild:kofxi_duolon_ACBD_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+2+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon&#039;s attack, after 8F each.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;A,C,B,D(cancel)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_duolon_ACBD_cancel.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; | Cancel Version (both regular &amp;amp; dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Wakes up 2F slower on face down knockdown&lt;br /&gt;
*Duo Lon&#039;s front roll goes further than normal (192px instead of 160px)&lt;br /&gt;
*There is a bug that if Duolon kills the last character with his LDM shadows &amp;amp; light hits, the game registers the KO but the enemy character freezes in the guard animation - Duolon just stands there and nothing happens. After 2 minutes, a fallback triggers and the match ends normally.&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
&lt;br /&gt;
===Basic Combos===&lt;br /&gt;
*&#039;&#039;&#039;2A, Rekkas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;close 2A,236A,6B,214C, link 2A...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crossup j.C,\/,2A,5C, Rekkas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;close 2A,236A,6B,214C Super Cancel into any super&#039;&#039;&#039; &#039;&#039;[1 Super, 1 Shift]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A,2A,236A, 6B, 623B Super Cancel 2141236C:&#039;&#039;&#039; &#039;&#039;[1 Super, 1 Shift]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2B,2A,2141236P, [2C]:&#039;&#039;&#039; &#039;&#039;[1 Super]&#039;&#039; 2C = corner only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[2B,2B,2A] or[j.D,\/,C,236A,6B,214C, link 2A,],2141236P, link 63214,63214P:&#039;&#039;&#039; &#039;&#039;[2 Supers]&#039;&#039; corner only, might have to dash between first 63214 &amp;amp; second. With Jump-In+Rekkas ~ 75% dmg.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;623D Super Cancel 2141236C, link 623D&#039;&#039;&#039; [https://youtu.be/Weh7uE2ZW0E?t=511 Source: U-Rasia]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner Command Throw &amp;gt; 63214,63214P &amp;gt; OTG 623B&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Full Screen 623D SC 2141236C, dash juggle 623B:&#039; from [https://www.nicovideo.jp/watch/sm12183133 u-rasia @8:31]&lt;br /&gt;
&lt;br /&gt;
===LDM Combos===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2A,236A,6B,214C -&amp;gt; activate, ...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;j.D,\/,C -&amp;gt; activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2B,2A,236A,6B -&amp;gt; activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corner 236A&amp;gt;6B&amp;gt;214C, link 2A &amp;gt; activate 5A(f)... setup from [https://youtu.be/uN8DJpwgH2M?t=1161 k-tani]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Links &amp;amp; Videos==&lt;br /&gt;
[https://youtu.be/CD0LImRAgAI?t=13951 BZR going crazy with point Duolon, 2025]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=TjFi6OJifS4&amp;amp;feature=youtu.be Miekazu playing Duolon @port24]&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=The_King_of_Fighters_XI:_Matchvideos&amp;diff=61001</id>
		<title>The King of Fighters XI: Matchvideos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=The_King_of_Fighters_XI:_Matchvideos&amp;diff=61001"/>
		<updated>2026-09-14T20:30:56Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Port24 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==KOFXI Youtube-Channels==&lt;br /&gt;
===Active Channels===&lt;br /&gt;
[https://www.youtube.com/channel/UCrfVQaZP6fQN5zP921GhO7A/videos &#039;&#039;&#039;Port24 Nagoya&#039;&#039;&#039; youtube], famous arcade which frequently has high-level tournaments &amp;amp; meetings&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/channel/UC8jslrd6GO4XiVgKePtkthw &#039;&#039;&#039;Good Day 21&#039;&#039;&#039;], has regular high-level KOFXI streams&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/@big-one2ndchannel128/streams &#039;&#039;&#039;Minami Urawa Big1&#039;&#039;&#039;], occasionally has KOFXI event live streams with top players&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/@g-stage9965 &#039;&#039;&#039;G-Stage, Fukuoka&#039;&#039;&#039;], occasionally has high-level KOFXI&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/user/kouhatsu/videos &#039;&#039;&#039;Kohatsu&#039;&#039;&#039;], small Game Center in Osaka, has KOFXI vids from time to time with Nori and others&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/user/ryoji9899 &#039;&#039;&#039;Shinjuku Sportsland],&#039;&#039;&#039; uploaded by リョージ (Lunatic Ryoji). Also has old Playland Carnival videos.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/@madgearffm7547/streams &#039;&#039;&#039;Mad Gear FFM&#039;&#039;&#039;], Fighting Game Club in Frankfurt, Germany that streams KOFXI every 2 weeks&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=So8-IXbGPoI New (2025+) Korean matchvids from an arcade here], either emulated or simply in a modern cabinet&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/channel/UCMIVho6OKpjGcx_FCIOV-3w &#039;&#039;&#039;kyuntakuya (きゅんTA9YA)&#039;&#039;&#039; youtube], occasional uploads from Fukaya Robot&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/channel/UCKFoghwnEAXq4HmYbgcqjaQ &#039;&#039;&#039;Nishikawaguchi Terry (西川口テリー) youtube&#039;&#039;&#039;], uploads combo clips &amp;amp; 1v1 Sets&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/xdVlimseSCg &#039;&#039;&#039;Shingo youtube&#039;&#039;&#039;:], top player who now has his own channel&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/@user-jx4ws2gx9h &#039;&#039;&#039;Rock&#039;s youtube&#039;&#039;&#039;:] High-level player streaming occasional practice mode &amp;amp; emulator hitbox research]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/channel/UCxJFPv8VRAI1lkfYQXe2iXQ &#039;&#039;&#039;BZR youtube&#039;&#039;&#039;], uploads his practice sessions&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/user/takuma3344/videos &#039;&#039;&#039;Kenoh&#039;s youtube&#039;&#039;&#039;], has matchvids from Game Center Athena and comboclips&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/channel/UC4wqKnbAGanba2GHQn5OiVA &#039;&#039;&#039;k-tani (けーたに) youtube&#039;&#039;&#039;], irregular and long sparring sessions with imokkuma&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archive (inactive channels)==&lt;br /&gt;
===Youtube Archive===&lt;br /&gt;
[https://www.youtube.com/channel/UCsgVJZAEhQijx8bZTxj_NDw Playland Carnival youtube in Tokyo], Matchvids uploaded by Sagawa (佐川カヲル)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=CUcBF7H6PL4 youtube-channel with high level KOFXI-videos, feat. k-tani, urasia]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/channel/UCvO_JvOER5fCBmeLS31Sdbw korean youtube-channel with high level matchvideos]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/user/ktani0217 k-tani&#039;s Comboclip youtube channel (he has a new channel now, see further above)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/channel/UCBGLb9EIhzSuhq5sPDmUdOw youtube-account (archive) with additional matchvids from Playland Carnival]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/channel/UCanzulrrkltKAqbcqs6ewQA kurakki (くらっき)], uploads matchvideos from arcade museum robot &amp;amp; good day 21&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=DDPUiRw_upk The complete Togeki 2006 (SBO) KOFXI-tournament]&lt;br /&gt;
&lt;br /&gt;
===Nicovideo Archive===&lt;br /&gt;
Many high-level KOFXI tournaments &amp;amp; matchvideos can still be found on nicovideo (incomplete list!).&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/user/1611696/video TSR&#039;s account,] has matchvideos&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/user/1595443/video Sagawa&#039;s account,] has many tournament matchvideos up to 2017. Inactive. Can also be watched on [https://www.youtube.com/watch?v=Al6caDZyAtE youtube], uploaded by arsmagna.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notable 2026 Matches ==&lt;br /&gt;
===Port24===&lt;br /&gt;
[https://www.youtube.com/live/2rkuTHw4Jew?si=rpYnEJ5GOIpznkJa 2026/09/14 SenseiEnrique from Germany visiting, part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=2rkuTHw4Jew 2026/09/14 SenseiEnrique from Germany visiting, part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=hZW2yhJY3cY 2026/08/28 Tokyo players visiting, day 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=vu-tRbSkSD8 2026/08/29 Tokyo players visiting, day 2]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=qiFiepvvIok 2026/08/11 Yanjirou visiting, part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=-gcJhyB4SAw 2026/08/11 Yanjirou visiting, part 2]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/h6W4K04U70M 2026/07/27 Toshiyan visiting]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/hAsE7McWL_8?si=697yuO4rQh8Szv5Z 2026/07/26 Fukazu?, Kentucky, Akio, Sea Color, Kodzuka, Yanjirou]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=rPahMHECyEc 2026/07/05 Yukito from Taiwan visiting, day 1 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=WjOllpHP9Qw 2026/07/05 Yukito from Taiwan visiting, day 1 part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=yD0Lzki70pk 2026/07/06 Yukito from Taiwan &amp;amp; Toshiyan visiting, day 2 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=pWVxOIMZv9M 2026/07/06 Yukito from Taiwan Toshiyan visiting, day 2 part 2]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=zKhm3x0-_UA 2026/06/08 Hokuto vs Sawakoro casuals]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=CRQHU36hY8M 2026/05/30 &#039;&#039;&#039;Shingo vs Gian ft10&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=CRQHU36hY8M 2026/05/30 Yasuda Cup casuals]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=olK7-ZeJEQk 2026/05/30 &#039;&#039;&#039;Yasuda Kinen Road to Work Cup&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=sGA1thOPUqQ 2026/04/23 Shingo vs Gian casuals]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=SAcNrejjS9U 2026/03/18 Rock visiting]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=p21kkyRxdvc 2026/03/14 casuals with guests from Osaka, part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/PJSZO9EnmIQ?si=VvlomUWskIN8CnxF 2026/03/14 casuals with guests from Osaka, part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=iEwxGGA6t-U 2026/03/14 casuals with guests from Osaka, part 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=7pfUk8-pKKg 2026/03/15 asuals with guests from Osaka, day 2]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=59szPeJauIQ 2026/02/07 many players visiting day 1, Yanjirou &amp;amp; Hiroshi casuals]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=8fmN9Vw59nQ 2026/02/08 day 2, many players visiting, &#039;&#039;&#039;Ruccola Farewell tournament: 1on1 &amp;amp; 2on2&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/wA55TMz2g2Q 2026/02/09 day 3, &#039;&#039;&#039;Zakuroman vs GRID, Hiroshi vs Sawakoro &amp;amp; Yanjirou vs Gian ft10s&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/hoERSrY-JtQ 2026/02/09 day 3, casuals]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=E6bpFhqjoMY&amp;amp;pp=0gcJCU8KAYcqIYzv 2025/01/17 Kanto players visiting, &#039;&#039;&#039;Kodzuka vs Hokuto, Sawakoro, Gian &amp;amp; Nori ft010s&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=hiffvq-AdCo 2025/01/18 kanto players visiting part 2, 3x ft10s: Kodsuka vs Gian &amp;amp; Nori &amp;amp; more]&lt;br /&gt;
&lt;br /&gt;
===Good Day 21===&lt;br /&gt;
[https://www.youtube.com/watch?v=ViVFnOME1RM 2026/08/16 Kodzuka vs Yanirou ft10]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=BHs2umlDUWQ 2026/08/14 GRID &amp;amp; Makotsu visiting]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=XtugiwHjHYg 2026/07/27 Toshiyan visiting &amp;amp; long Kodzuka vs Yanjirou set]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Ww3thXOg8hY 2026/07/19 Shou &amp;amp; Kentucky visiting]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=yEQCM3rot2Y 2026/07/07 Yukito from Taiwan visiting, day 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=10-Z0b86we4 2026/07/09 Yukito from Taiwan visiting, day 2, long set vs. Yanjirou]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=sVHeoUZORGI 2026/07/11 Yukito from Taiwan visiting, day 3]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/_QAUsnbOJAU?si=l0Aytss3FHga7r_V 2025/03/08 Yanjirou vs Kodzuka &#039;&#039;&#039;ft100&#039;&#039;&#039; (no, not a typo)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=YhaM0rbhLNE 2026/01/24 Poongko from Korea challenging Yanjirou and others]&lt;br /&gt;
&lt;br /&gt;
===Game Spot Big1 2nd===&lt;br /&gt;
[https://www.youtube.com/watch?v=GppknvGlI4U 2025/01/18 Shishoh vs Kyuntakuya]&lt;br /&gt;
&lt;br /&gt;
===Kouhatsu Osaka===&lt;br /&gt;
[https://www.youtube.com/watch?v=1d8SXgEYfbg 2026/08/14 Yanjirou &amp;amp; Sawakoro visiting Osaka, feat. Nori, GRID &amp;amp; Yuito]&lt;br /&gt;
&lt;br /&gt;
===Nipponbashi Athena Osaka===&lt;br /&gt;
2026/04/24 coming soon (no vid?)&lt;br /&gt;
&lt;br /&gt;
===Korean Matches===&lt;br /&gt;
[https://www.youtube.com/watch?v=0p28mQ8Ro_U 2026/08/19 part1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=PdK1rfpNt6g 2026/08/19 part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=jB-4WVxDEW4 2026/08/19 part 3]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=pZXL9N0zK6M 2026/06/07 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=096e1vsah7M 2026/06/07 part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=nawEuSlnQfE 2026/06/07 part 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=3-7q-_4Kit4 2026/06/07 part 4]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=VvTMmoajk3E 2026/06/07 part 5]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=RIDmNC9RBmU 2026/06/07 part 6]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=xxJdKPKoKN4 2026/06/07 part 7]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/VRokP-YuNuw?si=NS7sRks8bv30R9-n 2026/06/22 matches part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=yeSC2KsTs08 2026/06/22 matches part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Vd5GGa_p1EU 2026/06/22 matches part 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=vDc4oJgMzm0 2026/06/22 matches part 3]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=TSWrdrqOcCE 2026/04/02 matches part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/ZedLAM19J0E?si=oBX-6Fuq3swpKj_1 2026/04/02 matches part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=vxzFWuWibNo 2026/04/02 matches part 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=ZagpsXuXeWg 2026/04/02 matches part 4]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=vh1_IUp_ELc 2026/02/09 matches part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=o7HSqnAUNkE 2026/02/09 matches part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=k9BNxoVgMJM 2026/02/09 matches part 3]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=rSphvuZTGys 2026/01/08 taegyun vs yunhwan ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=j7XqJ8Dr9iA 2026/01/08 yunhwan vs hyeonglae ft10]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=1d_mMOM-G3E 2026/01/20 hyeonglae vs Yunhwan ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=I_lmu2HK8U4 2026/01/20 hyeonglae vs Yunhwan ft10 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=8j6-CaWYLU8 2026/01/20 hyeonglae vs Yunhwan ft10 1]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Szno1v8JzR8 2026/01/03 hyeonglae vs dong-il ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Wt8sSMRvKMY 2026/01/03 dong-il vs hyeonglae ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=xZ6nqB0g900 2026/01/03 hyeonglae vs dong-il ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Y_kJwXZvuGY 2026/01/03 dong-il vs hyeonglae ft10]&lt;br /&gt;
&lt;br /&gt;
===ATG House Sessions===&lt;br /&gt;
[https://www.youtube.com/watch?v=X8HZTnNJ9Qs&amp;amp;lc=UgwP9z6q5gsYXg5kfPV4AaABAg 2026/01/02 casuals with Japanese players Sawakoro &amp;amp; Rock + console characters used]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Z2YMWQEXUDY 2026/01/03 casuals with Japanese players Sawakoro &amp;amp; Rock, serious matches]&lt;br /&gt;
&lt;br /&gt;
===Evo USA 2026===&lt;br /&gt;
[https://www.youtube.com/watch?v=P6MIKcW8L7I Pre-Tournament Casuals]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notable 2025 Matches ==&lt;br /&gt;
===Port24===&lt;br /&gt;
&#039;&#039;&#039;Sawakoro Festival 2025&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=vpzfJnZQye0 2025/11/09 day -1 ATG vs Sawakoro casuals]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;(day 0 offstream casuals happened in the evening between sawakoro, zakuroman, atg and rukkora!)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Ww7qNB-CNgc 2025/10/11 day 1 noon / afternoon casuals: ATG, GRID, Rukkora, Kodzuka, Kenoh, Tacchi, BZR, Kurocha, Hokuto, Hiroshi, Rock, Nori &amp;amp; more]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/u6uYpubdKCQ?si=XJ-PBv5aTR0HSQBh 2025/10/11 &#039;&#039;&#039;Big Team Battle&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/mBNNTIVh_Mg?si=a3iNXCX84dWoPYgj 2025/10/11 evening casuals: Yanjirou, Gian, Kodzuka, Kenoh, Shingo, Maru, GRID, Zakuroman &amp;amp; more]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/ULtv8XIk9Gg?si=-yLYuJKKJdq2m0Yf 2025/10/12 morning casuals: Hiroshi, Taiyo?, Rock, Kentucky, Miekazu, Kodzuka, BZR, Ozuma, TSR, Spookie &amp;amp; more]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=mc8xhGo4940 2025/10/12 &#039;&#039;&#039;3on3 Stream A&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=x74ptbFkDs8 2025/10/12 &#039;&#039;&#039;3on3 Stream B&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Matches&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/PD6nuIMFK2o?si=5y54RDltTMkPo_Tm 2025/12/05 casuals with ATG day 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=6MakRhom4l0 2025/12/06 casuals with ATG &amp;amp; Tokyo players day 2 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/pAOtYsRikFY?si=PiG3OtTehyH-fGfI 2025/12/06 casuals with ATG &amp;amp; Tokyo players day 2 part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/GGaMkUxlsmQ?si=d8-TLaVyUxk1zXsP 2025/12/07 casuals day 3 &amp;amp; ft10s: rukkora vs akio, Sawakoro vs Kentucky, Aoi vs Maru, Nori vs Kodzuka]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=2-Vd0fvUe1k 2025/09/21 Toshiyan vs Rukkora ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=q5fqYRCJAgI 2025/09/20 Toshiyan visiting, TORU also there]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=6CEoiB1iNNM 2025/08/30 Osaka / Tokyo players visiting (Nori, Kodsuka, Sagawa, Zakuroman, Tacchi, Maru, Kentucky)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=ZBQ9YPOkNtk 2025/08/31 Osaka / Tokyo players day 2]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/KAYKXzAfQD4?si=Srw-y3Pn7kCrZhgp 2025/06/28 casuals with Yukito from Taiwan 1/1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/MUDwMFCnNyA?si=khGEUqZZkDIMbbId 2025/06/28 casuals with Yukito from Taiwan 2/2]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/lwyCRz-Y4qM?si=6nGs05IZKLPLVOI_ 2025/06/27 casuals with Yukito &amp;amp; Arthur]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/P-ihr-aJvcU?si=TR7LnqMjHBQGbUCF 2025/06/22 casuals with Yukito from Taiwan]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/8YK_-tMKCIQ?si=3GEdv7MUicDLQhvg 2025/06/21 casuals with Yukito from Taiwan]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=iS7nufnOT2s 2025/05/24 casuals with Yukito from Taiwan]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/cPSJVoQD77A?si=YGWpuK6pviLqlsmK 2025/05/18 casuals with Yukito from Taiwan 1/2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/KL8WyvzX-DU?si=ZUGzk4GjVIXgvyv_ 2025/05/18 casuals with Yukito from Taiwan 2/2, focus on playing Jazu]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/YKCNLLtC-P4?si=WCbdizoHBznvmRoN 2025/05/17 casuals with Yukito from Taiwan 1/2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=jNHEHC-evp4 2025/05/17 casuals with Yukito from Taiwan 2/2]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=h_h1VmibGNA 2025/05/16 casuals with Yukito from Taiwan]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Va9hZDl6zH0 2025/04/16 2 hours of Hokuto vs Sawakoro]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=hVKCUb1CjE4 2025/04/11 GRID visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=4rzTUk97XAo 2025/04/04 SenseiEnrique from Germany visiting day 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/qFdWo7leEU0?si=UzJgOBtEFeZe_xfz 2025/04/06 SenseiEnrique visiting day 2 1/3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/qFdWo7leEU0?si=-yeP7Vv6uGlhdXUE 2025/04/06 SenseiEnrique visiting day 2 2/3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/ANQLj76baus?si=mdeQMmGODMdNo7sn 2025/04/06 SenseiEnrique visiting day 2 3/3]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=VtFI1Ucw2UQ 2025/03/31 Toshiyan visiting part 1/2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=qcofGP2GfDA 2025/03/31 Toshiyan vs Rukkora ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=f-ovHDkgJ4c 2025/03/31 Toshiyan visiting part 2/2]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=pIxx0agXmlw 2025/03/21 Yanjirou, Kodsuka &amp;amp; Kentucky from Kanto visiting + Saginomiya from Fukuoka]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=L1EHnHEru0Y 2025/03/22 Shingo vs Yanjirou ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=myUll4ia6Iw 2025/03/22 casuals with guests + a &#039;&#039;&#039;2on2 tournament&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/Qrp3ihYg5E4?si=JUqJn6tAITURCYvi 2025/02/11 Saginomiya visiting 1/2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/rIq-cKyEHm4?si=L5iIdJJlUgWD2LjS 2025/02/11 Saginomiya visiting 2/2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=vfp5O1gyCBw 2025/02/10 Rock &amp;amp; Saginomiya visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=gJsrIunRxo0 2025/02/08 Roger vs Spookie ft10]&lt;br /&gt;
&lt;br /&gt;
===Game In Good Day 21===&lt;br /&gt;
[https://www.youtube.com/watch?v=CD0LImRAgAI 2025/11/16 BZR visiting]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ZWAPAwD20f8 2025/11/01 GRID visiting]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=9d2c-II9ygE 2025/07/05 Shishio, Tacchi &amp;amp; Kentucky visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=nZ3yzZZyzTE 2025/06/28 Kentucky visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/HURvahG7U20?si=JhZMAzijmRH2PiD4 2025/06/21 Tacchi visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WcY8UT4ZIEc 2025/06/14 Shou &amp;amp; Yukito visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=McrvqG1rvR4 2025/06/07 Kentucky visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=A81nwBJ8oy0 2025/05/05 Kentucky visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/QbKzVuxqLsc 2025/04/19 u-rasia visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/ZKucsCLgozw 2025/04/11 u-rasia vs yanjioru casuals]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=6ftcueeJSBs 2025/04/10 Sensei Enrique from Germany visiting day 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=NnoeDUsp3EE 2025/04/09 Sensei Enrique from Germany visiting day 1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=LJWMivWDKqo 2025/03/20 u-rasia vs kodsuka ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=rcDJwjs_8TU 2025/03/15 u-rasia &amp;amp; kenta vs kodsuka &amp;amp; bubbles team ft10, also, u-rasia testing the &amp;quot;best team&amp;quot; griffon/k/kula]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=0ms8ud60CEg 2025/03/02 several team ft10s]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=tCYBlGwRi24 2025/02/26 casuals with kodsuka, everest, urasia, maru, akio]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=URR3TwYnccM 2025/02/24 casuals with BZR, Nori, u-rasia 2/2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/nRKYP9mNr9I?si=j1YKWzdNGxmVAeIy 2025/02/23 casuals with BZR 1/2]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/KO0CeXAKR5U?si=If3ulrIKFvqdwtKi 2025/02/22 &#039;&#039;&#039;big ratio &amp;amp; same character tournament&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://youtu.be/KO0CeXAKR5U?t=30901 same file - long casual set between Nori &amp;amp; Yanjirou]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/LYSRNn1bMq0?si=GLnDSBe-RbU5zXCm 2025/02/11 u-rasia visiting + u-rasia vs kodsuka ft10 @3h16m30s]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=bUd1hRSsryg 2025/01/13 U-rasia vs kodsuka, 9 hours]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Duelling the KOF 2025===&lt;br /&gt;
[https://www.youtube.com/watch?v=kL22y--Ij7E 2025/11/03 at Athena Nipponbashi]&lt;br /&gt;
&lt;br /&gt;
===Game Spot Big1 2nd===&lt;br /&gt;
[https://www.youtube.com/watch?v=ZLoFo1SStT8 2025/12/10 ATG, Hiro, Kyuntakua, Ryoji, Tayo &amp;amp; ATG ft10s against Ryoji &amp;amp; Kyuntakuya]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Vg9U8nu3a_g 2025/11/17 BZR / Sisho / Uguu / KyunTakuya]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=CCQAOsczXXc 2025/02/08 kyuntakuya visiting / team random ft10: Sagawa+Ryuumi vs Kentucky+Kodsuka]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Vl7FezA50i0 2025/01/11 kodsuka vs ryuumi, okinawa-kaz vs ryuumi, kodsuka vs yanjirou ft10s]&lt;br /&gt;
&lt;br /&gt;
===Kouhatsu Osaka===&lt;br /&gt;
[https://www.youtube.com/watch?v=yVoP3dgKJVs 2025/04/03 SenseiEnrique from Germany &amp;amp; Nori casuals]&lt;br /&gt;
&lt;br /&gt;
===Korean Matches===&lt;br /&gt;
[https://www.youtube.com/watch?v=HwYmMIyqqow 2025/12/01 ft10 team battles]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=D7MiMPWMp_Y 2025/12/01 &amp;quot;Jun-ho Do pushes Tae-kyun to 7 wins&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=zyRdTGbv19s 2025/11/30 doui vs taegyun ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=pNIONQp_fMQ 2025/11/30 ft10 team battles]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dbbzVPTpYUU 2025/11/30 &amp;quot;Yoon Hwan and Hyung Rae push back with 7 wins&amp;quot;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=7oM217wcyPo 2025/11/30 dong-il hyeonglae ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=So8-IXbGPoI 2025/11/30 Hyungrae vs Dongil ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=cKvgWYxuc_M 2025/11/30 ft10 team battles round 2]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=1M4BQ2UXJTQ 2025/11/10 yunhwan vs hyeonglae ft10]&lt;br /&gt;
&lt;br /&gt;
===Mad Gear FFM===&lt;br /&gt;
[https://www.youtube.com/watch?v=3m99iVAuWxQ 2025/12/31 New Year&#039;s session with Japanese players Sawakoro &amp;amp; Rock, day 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=vQsugT6c--Y 2026/01/01 New Year&#039;s session with Japanese players Sawakoro &amp;amp; Rock, day 2]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=eSYWJNxmJJo  2025/05/10 ft10s between SenseiEnrique, AD_Ryan &amp;amp; ATG]&lt;br /&gt;
&lt;br /&gt;
===Hessen Crash 2025===&lt;br /&gt;
[https://youtu.be/B6GPQcaavsE?t=257 Haxon vs Naz &amp;amp; ATG vs SenseiEnrique ft5s]&lt;br /&gt;
&lt;br /&gt;
== Notable 2024 Matches==&lt;br /&gt;
===Major Road Niigata===&lt;br /&gt;
[https://www.youtube.com/live/yk74_qlFBOY?si=ttHEM-xG_yk96yxf 2024/06/16 BZR, Sawakoro, Yasu, ATG part 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=u_vCAkICA7Y 2024/06/16 BZR, Sawakoro, Yasu, ATG part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/Jj4LXjJVj38?si=NLBgb18izlEutyVZ 2024/06/16 BZR, Sawakoro, Yasu, ATG part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/HVrKnYEepSc?si=3FR50wvLBbL-lDzU 2024/06/15 BZR, Sawakoro, ATG part 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=fEHdH1ARCqQ 2024/06/15 BZR, Sawakoro, ATG part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=AHoEjv8MLzg 2024/06/15 BZR, Sawakoro, ATG part 1]&lt;br /&gt;
&lt;br /&gt;
===Port24===&lt;br /&gt;
[https://www.youtube.com/watch?v=pEk-ST7Pk6s 2024/11/11 XI-day Ozuma vs Toru ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ua9DQyVb5wY 2024/11/10 k-tani visiting part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/Ev8ZAlQziPA?si=--NOQi0thY4Lc4yn 2024/11/10 k-tani visiting part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/Ag1ntUCSraw?si=2WWMWXU3-QrbgmF2 2024/10/26 Anniversary Casuals &amp;amp; several ft5s]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/A8vck698QMg?si=vYnGtW60j-rJtBsS 2024/10/14 Sawakoro Festival Bonus day, Sawakoro vs Zakuroman &amp;amp; ATG vs Toru ft10, Ozuma Cup]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=sX9FuRqsPzI 2024/10/13 Sawakoro Festival day 2 casuals]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/m25_sHOosjQ?t=2338 2024/10/13 Sawakoro Festival &#039;&#039;&#039;3on3 A-Block, A-Block loser&#039;s &amp;amp; Grand Finals&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/rLrOvaiby7M?t=956c 2024/10/13 Sawakoro Festival &#039;&#039;&#039;3on3 B-Block &amp;amp; B-block losers&#039;s&#039;&#039;&#039; (hosted by Rock)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/WJ8jJV9E_-c?si=dvgDPpGaRCQSrjBE 2024/10/13 Sawakoro Festival day 2 casuals (evening)]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/RKvrcgvlx7A 2024/10/12 Sawakoro Festival day 1 casuals]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/LjyDP-adJCA 2024/10/12 Sawakoro Festival &#039;&#039;&#039;Big Team Battle&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/PSDlbSZsZdY 2024/10/12 Sawakoro Festival day 1 casuals (evening)]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/zWC6lZrXoO0 2024/10/11 German players visiting part 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=N-jkQq5D5TU 2024/10/11 German players visiting part 02]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Pih6qMuzfJI 2024/08/10 YSD (Rock) visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=KwlAcwS69LE 2024/07/15 Shingo vs Yanjirou ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Tz64MLICFGI 2024/07/15 casuals with Yanjirou, Nori, Sawakoro and more]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=HC0zh7Pbf-k 2024/07/14 casuals with Yanjirou]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=KcAc8-xCA4M 2024/07/14 Gian vs Yanjirou ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=QDmi51n5E2U 2024/07/14 kentucky, zakuroman, machapiro visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/VVO2hryCWdc?si=UQSbnEKfMtjnxSVM 2024/07&amp;amp;15 kentucky, zakuroman visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=S615nv1zDak 2024/06/19 Gian vs Sawakoro high-level casuals]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=skBYSXjsa8o 2024/06/09 ATG visiting part 5]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=KApgOGohT4c 2024/06/09 Rukkora vs ATG ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gdSj5Mxnduk 2024/06/09 ATG visiting part 4]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=DHIgluEYvW4 2024/06/08 ATG visiting part 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Nkkow33p3lc 2024/06/08 &#039;&#039;&#039;ATG Cup Tournament&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/Dx9yuLfNzBU?si=OXZ9jYHu_EMlPQ-e 2024/06/07  ATG visiting part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=hyEk4ssC7wU 2024/06/07 ATG visiting part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/MEq-riUBAdg?si=sLbSnpbh7GyBgfdc 2024/04/30 Kodsuka visiting]&lt;br /&gt;
&lt;br /&gt;
===Game In Good Day 21===&lt;br /&gt;
[https://www.youtube.com/watch?v=dAaSObO9P08 2024/12/20 casuals &amp;amp; U-rasia vs Sea Color ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=GfjoTYzdrTM 2024/10/06 German players visiting + ATG vs Akio &amp;amp; Shou ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/MgoVV7EMqpA?si=5BnBjaLVsfWIJyuN 2024/10/05 German players visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/KlHvvE5_1tc?t=16915 2024/09/29 Gian visiting + ft10s vs Zakuroman, Kodsuka, Sea Color, Yanjirou]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=4I-QtrluuQw 2024/09/27 Gian visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=drfuaH9B07c 2024/09/25 casuals with U-rasia]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Xpn2ddVaIuI 2024/09/25 Yanjirou vs U-rasia ft10 5]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/2Eqm48KseCI?si=2g7o9HreAHKZ5Dca 2024/08/28 casuals with u-rasia pt.2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/NA03kLu6uUQ?si=gFZP78ZvGkkYlqYy 2024/08/28 u-rasia vs yanjirou ft10 4]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/sNAMLu_RyZU?si=Z6CjDhT-pskk1AMj 2024/08/28 casuals with urasia pt.1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=QpSbddZ37oE 2024/07/24 casuals with u-rasia]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=VUVFetPxI70 2024/07/24 yanjirou vs u-rasia ft10 3]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/1Gycxc3lm-8 2024/06/26 u-rasia vs yanjirou ft10 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=sDgpb3_TcBA 2024/06/26 TORU &amp;amp; u-rasia visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/live/1vQ24NXdPZ4?si=fmEY0YAmMZRs8fzT 2024/06/20 u-rasia visiting &amp;amp; testing a korean stick on 1P side together with Yanjirou]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Nl0jpoaBwpw 2024/06/18 ATG visiting 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/QRtJAPD01i8?si=szLfgRPqIpE3eIDZ 2024/06/12 ATG visiting 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=JBd8S_SmS3Y 2024/06/10 ATG visiting 1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=wPIOFztqwus 2024/05/31 u-rasia visiting good day 21]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=4YZtFqGxjQk 2024/05/22 casuals with lots of Yanjirou vs U-Rasia]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=4XUJYLq_o6s 2024/05/22 Yanjirou vs U-Rasia ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=fau-jiFcy3A 2024/02/11 &#039;&#039;&#039;Makai Touitsu 1on1 tournament&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
===Game Spot Big1 2nd===&lt;br /&gt;
[https://www.youtube.com/watch?v=3VShRk7DcuA 2024/12/28 u-rasia, kodsuka, tennkawa &amp;amp; others]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=4fTa5d2bK-8 2024/12/11 Kyuntakuya, Hiro, U-Rasia and more]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=L2s8UiAm6y8 2024/10/09 Ryuumi vs Akio ft10, Akio vs Sagawa ft10, Ryuumi vs Kentucky ft10]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=6k9c8dSpAB8 2024/02/10 &#039;&#039;&#039;Makai Touitsu 2on2 Block A &amp;amp; Finals&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=VUbBNu3rdBM 2024/02/10 &#039;&#039;&#039;Makai Touitsu 2on2 Block B&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/UeWNNWlTTgg?si=gfrwB2nxmpPz40rn 2023/02/10 Makai Touitsu 2on2 casuals]&lt;br /&gt;
&lt;br /&gt;
=== Fukaya Robot ===&lt;br /&gt;
[https://www.youtube.com/live/8WDhsi5zyDw?si=N3kzUKFOM6ViZ_ck 2024/06/14 Kyuntakuya, Hiro, Yoshi, ATG]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/Gnv9UHLlBEk?t=18337 2024/01/08 U-Rasia visiting Game Center Robot]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notable 2023 Matches ==&lt;br /&gt;
=== Port 24 ===&lt;br /&gt;
[https://wiki.hardedge.org/index.php?title=KOFXI_Sawakoro_Festival_2023 &#039;&#039;&#039;Sawakoro Festival 2023 see here&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=q8GtnYCCCX8 2023/09/23 toru, miekazu]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=R7yXPuGmvDA 2023/09/20 Shingo vs Gian ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=ayMwvcWXYrA 2023/09/09 Gian vs Yanjirou ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=L-aR1Ex9nZE 2023/09/09 Shingo vs Yanjirou ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=55aH-bJpYiU&amp;amp;t=2826s 2023/08/22 Shingo vs Gian ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=nABxVw5TINQ 2023/07/05 Yakimeshi vs Tax Thief ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=aXXq19rUWQY 2023/06/08 miekazu vs Tax Thief ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=sYibr4AuL4Q 2023/06/05 Toshiyan vs Tax THief ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=UaE3VJts1Es&amp;amp;t=8491s 2023/06/03 miekazu &amp;amp; Yasuda Cup]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Wq6Smz7qXK0 2023/05/25 kani vs Tax Thief ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=KPKQNj3iySY 2023/05/18 Arthur P vs Tax Thief]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=5PYpvICQlFE 2023/05/18 Tax Thief vs Toru ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=-TOBGo1qZ3I&amp;amp;t=3306s 2023/05/11 Sana vs Tax Thief ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=iFm57mhcf1A 2023/04/26 Tax Thief vs Kani ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=KZmrcBTvKK0 2023/04/26 Spookie vs Tax Thief ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=v-G9HaPl6gc 2023/04/15 Zer0q from Germany visiting part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=URz7ayqcCnk 2023/04/15 Zer0q from Germany visiting part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Oxy5griJWsg 2023/04/16 Zer0q from Germany visiting part 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dhhp0tn9nLg 2023/03/21 Sana vs Tax Thief ft10]&lt;br /&gt;
&lt;br /&gt;
===Good Day 21===&lt;br /&gt;
[https://www.youtube.com/watch?v=jW05nmQgLZ8 2023/10/29 BZR visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=h2jhZ-yZe8A 2023/10/20 u-rasia visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/cez5patcmcA?t=11698 2023/09/22 strong Adel on point, Yanjirou vs U-rasia]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=RQvzt2ygMx0 2023/09/18 Yanjirou vs U-rasia]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=07thKGMHnzk 2023/07/24 probably 狐塚 (kodsuka) playing BZR&#039;s characters &amp;amp; colors]&lt;br /&gt;
&lt;br /&gt;
===Big 1===&lt;br /&gt;
[https://www.youtube.com/watch?v=JbB_S4fNbbY 2023/04/30 BZR visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/1fOa0cdH_BM?si=wEQ6Tc3pzI0byTL8 2023/03/04 BZR visiting]&lt;br /&gt;
&lt;br /&gt;
=== Other Videos ===&lt;br /&gt;
[https://www.youtube.com/watch?v=LZWXeUoWua0 2023/06/28 u-rasia visiting game center okinaya]&lt;br /&gt;
&lt;br /&gt;
== Notable 2022 Matches==&lt;br /&gt;
===Major Road Niigata===&lt;br /&gt;
[https://www.youtube.com/watch?v=aTMNn2z_xyg 2022/09/19 BZR vs Kodsuka, 11 parts]&lt;br /&gt;
&lt;br /&gt;
=== Port 24 ===&lt;br /&gt;
[https://www.youtube.com/watch?v=7O08IK4AcjE 2022/12/11 German players visiting day 4-1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=2VMeJhhkCHs 2022/12/11 German players visiting day 4-2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=ec7OYxWAbZY 2022/12/11 German players visiting day 4-3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=enTm4VwfVi0 2022/12/11 German players visiting day 4-5]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=ghSoVTYMwyg 2022/12/10 German players visiting day 3-1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=CCDq23jQ198 2022/12/10 German players visiting day 3-2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=5Nj4CmbNzOA 2022/12/09 German players visiting day 2-1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=xnU0gRQ_ZmQ 2022/12/09 German players visiting day 2-2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=6AfRtuQtJzM 2022/12/08 German players visiting day 1-1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=x1mNWJpk8fI 2022/12/08 German players visiting day 1-2]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=gjMXBBoPyT0 2022/11/12 Kingcar from Germany visiting]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=B2nwECe-ncg 2022/09/27 casuals with Hiroshi]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=DUmbfBCF62o 2022/09/27 Sawakoro vs Hiroshi casuals]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=q-kCt8vooaI 2022/09/26 Shingo &amp;amp; Toru vs Hiroshi]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Game Center Robot Fukaya ===&lt;br /&gt;
[https://www.youtube.com/watch?v=34o067KPy9s 2022/05/29 Team Robot vs Yanjirou]&lt;br /&gt;
&lt;br /&gt;
== Notable 2021 Matches==&lt;br /&gt;
=== Korean Matches===&lt;br /&gt;
[https://www.youtube.com/watch?v=cQvV3k_nZLE 23.01.2021 Daegu vs Seoul 1set]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=SuiOMNJYlaE 23.01.2021 Daegu vs Seoul 3set]&lt;br /&gt;
&lt;br /&gt;
== Notable 2020 Matches==&lt;br /&gt;
&lt;br /&gt;
===Korean Matches===&lt;br /&gt;
[https://youtu.be/h6mAJ1BWIuc 28.08.2020 free match]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=8H6h_GgdnOk 21.08.2020 free game]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/skDZGnDzN5I 20.08.2020 99-credits Pie vs BBOY]&lt;br /&gt;
[https://youtu.be/WeUHzPYN5Ys 20.08.2020 free game]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=gTxwOcc35aU 19.08.2020 free game]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/I3d7P5C5aso 17.08.2020 free game]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/CDtY55J8Z7U 10.08.2020 free game]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/1Tdl4qBu-rw 08.08.2020 free game]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/AudSQIZLueM 07.08.2020 free game]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/_rXfdyHElz0 06.08.2020 free game]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/n7np4JbAZd4 03.08.2020 free game]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/NPP8W6y5CNg 28.07.2020 free game]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/porTpmzFbUo 25.07.2020 Pie vs BBOY 1:1 battle]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/epNPEEPpTXs 25.07.2020 12-hour mammoth file featuring Pie, KKong &amp;amp; Bboy]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/5vcDIdOxbnM 23.07.2020 KKONG vs HENS 1:1 battle]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/Lcn3eFCgJS0 21.07.2020 KOFXI &amp;quot;lagfix&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=a8Nud9qR_so 17.07.2020 Highlight Movie]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/g3bq6ru51W4 18.07.2020 with KKONG (9 hour file)]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/y1RKdcwrwRM 17.07.2020 with KKONG (7 hour file)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/C6ppoSb5zmo 17.07.2020 freem atch]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/Yu6aEYPc8xE 17.07.2020 highlight movie]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=o3hTCiifrvw 16.07.2020 free match]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/9QjtVP_2VNY 14.07.2020 no sound free match]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/qELsRnkI8yM 11.07.2020 no sound free match]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/jRpUCyJXg3k 10.07.2020 no sound free match]&lt;br /&gt;
&lt;br /&gt;
===kohatsu===&lt;br /&gt;
[https://www.youtube.com/watch?v=bTCoQMDIQwk 08.07.2020 casual matches]&lt;br /&gt;
&lt;br /&gt;
===k-tani===&lt;br /&gt;
[https://www.youtube.com/watch?v=bJI5We3g63U 08.06.2020 k-tani vs imokkuma]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Co9vAhA7x6M 07.07.2020 k-tani vs imokkuma]&lt;br /&gt;
&lt;br /&gt;
===Good Day 21===&lt;br /&gt;
[https://www.youtube.com/watch?v=8QeFeZnWzOQ 17.11.2020 C-Color, Zakuroman, Yanjirou, Tobidogu-San]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=2W7OUpRcH_Y 09.08.2020 C-Color, Zakuroman, Yanjirou, Tobidogu-San 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=d3kcEl87n00 09.08.2020 C-Color, Zakuroman, Yanjirou, Tobidogu-San 02]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=PcBEqorWYww 09.08.2020 C-Color, Zakuroman, Yanjirou, Tobidogu-San 03]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=4EnSSZZtWiI 09.08.2020 C-Color, Zakuroman, Yanjirou, Tobidogu-San 04]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/QH3lIkbV-GY 17.07.2020 akio, kentucky, ryuumi, okinawakazu 01/04]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/YX9D3dcUyg0 17.07.2020 akio, kentucky, ryuumi, okinawakazu 02/04]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/XQywdZf34s0 17.07.2020 akio, kentucky, ryuumi, okinawakazu 03/04]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/P4oppH4Hs0g 17.07.2020 akio, kentucky, ryuumi, okinawakazu 04/04]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Dj2vNylsEvY 27.06.2020 Yanjirou vs C-Color 01/03]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=H8TNgnt-Ww4 27.06.2020 Yanjirou vs C-Color 02/03]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=F6ZPbzHPxho 27.06.2020 Yanjirou vs C-Color 03/03]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ytpzoSv-UiQ 27.06.2020 C-Color plays random select 01/04]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=TN060N6rKxU 27.06.2020 C-Color plays random select 02/04]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=WlI4ANsstpc 27.06.2020 C-Color plays random select 03/04]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=GTBmExYPWgI 27.06.2020 C-Color plays random select 04/04]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=adeQ_Hor3Vg 25.06.2020 C-color vs Tobidogu-San Team 01/?]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=5VDh8qTXqi0 24.06.2020 C-Color vs Tobidogu-San Team 01/02]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=TnZLnrqyu5c 24.06.2020 C-Color vs Tobidogu-San Team 02/02]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=IxFDp0DsTQM 23.06.2020 C-Color vs Tobidogu-San Team, 01/02]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=At1kef7KRKg 23.06.2020 C-Color vs Tobidogu-San Team, 02/02]&lt;br /&gt;
&lt;br /&gt;
=== Game Center Robot ===&lt;br /&gt;
[https://www.youtube.com/watch?v=4a62t-sSaV0 28.07.2020? kyuntakuya, ugu, u-rasia playing kasumi]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Px3gdJHgigo 26.07.2020 kyuntakuya, Hiro &amp;amp; Yossy]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/9RL3hWJf1LU 05.07.2020 Shishoh, NKT, Hiro&amp;amp;Yossy, Kyuntakuya]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=5_plcsiHFf8 06.06.2020 Shishoh, NKT, Kyuntakuya, Yo]&lt;br /&gt;
&lt;br /&gt;
===Shinjuku Carnival===&lt;br /&gt;
[https://www.youtube.com/watch?v=5fNCChETtRE 27.08.2020 Sagawa, Ryumi, Ryoji 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/yWfDFwZX5fo 27.08.2020 Sagawa, Ryumi, Ryoji 02]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=zryWVBInQPU 26.08.2020 Ryumi vs Ryoji 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=aF0nof7_PX0 26.08.2020 Ryumi vs Ryoji 02]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=P909vNfFRJI 21.08.2020 Sagawa vs Ryumi 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=LctWgvATJ2A 21.08.2020 Sagawa vs Ryumi 02]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=IfQGL0kLKM8 19.08.2020 Ryoji vs Ryumi 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=5X2UgIQM38U 19.08.2020 Ryoji vs Ryumi 01]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=t4mq_BHVzwM 14.08.2020 Ryumi vs Ryoji 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=njkPwyqGfo0 14.08.2020 Ryumi vs Ryoji 02]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=p8HOdwyt_tQ 07.08.2020 Ryumi vs Ryoji]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=eS5ZTO-4Cgk 05.08.2020 Ryoji vs Ryumi]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=X9gs8n7Hp6o 29.07.2020 Ryumi vs Ryoji 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=ZasvLHah2mw 29.07.2020 Ryumi vs Ryoji 02]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=TMPRbFkh_pg 22.07.2020 Ryumi &amp;amp; かっくん (Kakkun) vs Ryoji 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=6_-svm_Liq4 22.07.2020 Ryumi vs Ryoji 02]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=3u0_SZg2F_U 20.07.2020 Ryoji vs Ryumi 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dCbRHRjlLHQ 20.07.2020 Ryoji vs Ryumi 02]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=EsZ_126le6E 14.07.2020 Ryumi vs Ryoji 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=L1_KkvQyR3s 14.07.2020 Ryumi vs Ryoji 02]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=UVqpQfLBApY 08.07.2020 Ryoji vs Ryumi 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=y5KCshzGJ1c 08.07.2020 Ryoji vs Ryumi 02]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=cumijsABQNA 07.07.2020 Ryumi vs Ryoji 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=NZqXVHzouLA 07.07.2020 Ryumi vs Ryoji 02]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=BqNd5zpWst8 02.07.2020 Ryoji vs Ryumi 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=e6vJkIJihGE 02.07.2020 Ryoji vs Ryumi 02]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/lmcWr48lIw8 30.06.2020 Ryumi vs Ryoji 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=YZv2ioZEn6I 30.06.2020 Ryumi vs Ryoji 02]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kMiTpuYmkxM 24.06.2020 Ryumi vs Ryoji]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/oebmHqXNJag 23.06.2020 Ryumi vs Ryoji 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/HXzB-Hqzsas 23.06.2020 Ryumi vs Ryoji 02]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/2Od50JVvbPk 01.06.2020 Ryumi vs Ryoji 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/MhxQVEoi1jI 01.06.2020 Ryumi vs Ryoji 02]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/sAtQkLcuBak 01.06.2020 Ryumi vs Ryoji 03]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/hh4vIom5Y0M 01.06.2020 Ryumi vs Ryoji 04]&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Group===&lt;br /&gt;
[https://www.youtube.com/watch?v=on6AHeY6Xag 20.07.2020 NKT, NK Ryo, Bakudaniwa 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gK0TGHfGoPQ 20.07.2020 NKT, NK Ryo, Bakudaniwa 02]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=x4IeeZp48dU 20.07.2020 NKT, NK Ryo, Bakudaniwa 03]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=9x1G81is1tw 20.06.2020 NKT, NK Ryo, Bakudaniwa 01/03]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=mCfe_teepbE 20.06.2020 NKT, NK Ryo, Bakudaniwa 02/03]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=jaSNlEDlDdw 20.06.2020 NKT, NK Ryo, Bakudaniwa 03/03]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mC_aV8F5mN8 30.05.2020 NKT, NK Ryo, Bakudaniwa]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Port 24 ===&lt;br /&gt;
[https://www.youtube.com/watch?v=yxylrx5CqmQ 27.09.2020 u-rasia vs port2 players day 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=T_I20S45-jQ 27.09.2020 u-rasia vs gian ft10]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=rDzvlUYZCz8 26.09.2020 u-rasia vs Sawakoro]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/qRGdkHvEvi0 26.09.2020 u-rasia vs port24 players 1/2]&lt;br /&gt;
[https://youtu.be/wAnIh7hbZow 26.09.2020 u-rasia vs port24 players 2/2]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/EHyivUHISC0 26.07.2020 free match feat. Shingo &amp;amp; Sawakoro]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/JTJxmgZO7sU 23.07.2020 arthur-day final]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Xo4dYA4mGcs 23.07.2020 free match]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=5VddaATerYY 18.07.2020 tournament with u-rasia playing Kasumi]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/Zs-gd-759p0 18.07.2020 u-rasia vs shingo ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/YFanB8FHnI0 18.07.2020 free match with u-rasia 02/02]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=P08XSeQfsHg 19.07.2020 matches with Roger]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/o9CfsCOMUNQ 20.07.2020 matches with Shingo and others]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=4UFKFbWKSHI 12.07.2020 free match]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=7cD-cydksoQ 28.06.2020 with Hokuto]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=QKeKmXJtC7k 28.06.2020 Ozuma &amp;amp; Ryoji visiting 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=HP1EY2fmZRY 28.06.2020 Ozuma &amp;amp; Ryoji visiting 02]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dfXhjAeLTfc 28.06.2020 Ryoji vs port24 ft10s]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=ZXFWt2JmKDM 29.06.2020 Ozuma vs Ryoji ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=LqSzMr8Q_jA 29.06.2020 Ozuma &amp;amp; Ryoji visiting 03]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=iGdTs3--JkU 27.06.2020 with Everest]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=pvYeofF1rkQ 22.06.2020 Ozuma day]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=TjFi6OJifS4 19.06.2020 First stream]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diz from Germany visiting, 21-22.03.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=LXwCx1XtnFI free match 2/2 22.03.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=lftZGLT8tgI free match 1/2 22.03.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=JYtD-xoHXlQ hokuto vs kyuntakuya ft10 22.03.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=CWJDfp9K2Y8 u-rasia vs kyuntakuya vs hokuto 22.03.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=0beBhdlHgHw diz vs japan 21.03.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=OLhcCWV60js shingo vs u-rasia ft10 21.03.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=3rFY8Wzy4-s free match 21.03.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Sk5aV9ffq-I Nori vs Kyuntakuya vs Operaza 21.03.2020]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tourney &amp;amp; Meeting 27.02. to 01.03.2020&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=mHxTA1Drii8 Casuals part 3, 01.03.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=_Yn5eEsFmHA &#039;&#039;&#039;Toshiyan vs. Hokuto ft10&#039;&#039;&#039; 01.03.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=D3ze4h4JKnI Casuals part 2, 01.03.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=70wXS6Xih8g Casuals with U-rasia, Shingo, Sawakoro, Gian &amp;amp; others 01.03.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=F-keWPOVlwY &#039;&#039;&#039;u-rasia vs shingo ft10&#039;&#039;&#039; 01.03.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mrPJnBO_Mrs Casuals part 2, 29.02.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=_G74ZDYn_iA Casuals part 1, 29.02.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dIWCzn2Rif4 &#039;&#039;&#039;Random 2on2 Tournament&#039;&#039;&#039;, 29.02.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=WphNNAVhAWo &#039;&#039;&#039;1on1 Tournament&#039;&#039;&#039;, 29.02.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=EQaVOjdZFXU Casuals with Kyuntakuya, 28.02.2020]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notable 2019 Matches==&lt;br /&gt;
&lt;br /&gt;
=== Port 24 ===&lt;br /&gt;
&#039;&#039;&#039;Sawakoro Festival 2019&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=cKtK7fG554A Post-Sawakoro Festival Casuals, 15.07.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=5vq4njhfzHk FT10 k-tani vs u-rasia, 15.07.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gkix4Y-PzV4 FT10 Nori &amp;amp; u-rasia vs Yukito, 15.07.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=2QLW2Z2cqdk Post-Sawakoro Festival Casuals, 14.07.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=oYxsc0FDLHA &#039;&#039;&#039;Sawakoro Festival&#039;&#039;&#039; 14.07.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=fvjKT4-VxZg Pre-Sawakoro Festival Casuals, 14.07.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=sE9veC4tEbs casuals 13.07.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=W_oc3ximlR4 kyuntakuya vs Yagoto Players, 12.07.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=_YKtOnAb6ak kyuntakuya vs Shingo &amp;amp; Yagoto Players, 12.07.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=TnfL0vSIInM kyuntakuya vs Sawakoro&amp;amp;Hokuto, 11.07.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other port24 videos&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=kRmghAACEic sawakoro &amp;amp; rock kula/duck matchup check 07.12.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=mqqpQx20Jbs gori vs rock ft10 07.12.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=y8bTa58urU8 ATG &amp;amp; arit 24.11.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=HgZYF7hqRZE BZR vs ATG ft10 24.11.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=8ukxsXM7MKo ATG &amp;amp; arit visiting 21.11.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Gb4jeJb9YGQ arthur-p vs toshiyan ft6 11.11.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=9PokzqNbW_k casuals 11.11.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=X0hbacuPpTg gori 10.11.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gjW8sfmMQt0 rock vs toshiyan ft10 10.11.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=oT5rhNqsaz8 hokuto vs toshiyan 10.11.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=xEbPb1o0eEI casuals 10.11.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=zMlvlAnK6lI casuals 06.11.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Tc5Vrw2H2Ts pote-san part 2 06.11.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=glbsrIAJ7oU pote-san part 1 06.11.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=9Pxv46qs7Ek kingcar visiting part 3 02.11.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gjMXBBoPyT0 kingcar visiting part 2 02.11.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Rk_SLcWPyz4 kingcar visiting part 1 02.11.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=FQAmYbHGoTQ port 24 players vs kyuntakuya part 2 25.10.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=NqbdMa3U9CQ port24 players vs kyuntakuya part 1 25.10.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dVYXjrtvj7Q sawakoro vs kyuntakuya 25.10.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=eKfmnbC7Png kyuntakuya visiting 24.10.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=zRk0ogxPFiY kani vs kurocha ft6 06.10.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=32q-XrSsMDw rock vs arthur p ft6 06.10.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=RI41GQmqSI4 rock vs nori ft10 06.10.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=3PLMcRrMZnU tournament 06.10.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=ke565k-tra0 rock vs spookie ft10 06.10.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=CGMTynPfpxk casuals 04.10.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=yIfurylWE3I ozuma &amp;amp; toru 23.09.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ijehvd-d1Gw casuals 21.09.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=pqDZDXwLPMM Rock playing many ft10s 20.09.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=zcAqlMcNzBQ Kazuyuki visiting 17.09.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=3cQPkFowrpM Jaian vs Shingo ft10 17.09.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=VvdlxQHxfZg casual sets 17.09.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=BGIPZylKy7g Nori vs Shingo ft10 16.09.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=1Kwb1IU1LjU &amp;quot;Ozuma Day&amp;quot; 15.09.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=fJ5EQX1oz14 casual sets 15.09.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=KZ9RDET9BmM everest vs kani 15.09.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=qrt9mTncy6U everest vs sana 15.09.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=JQQ1XDgOIAE tournament 15.09.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=EvduDB2eTSc nishikawaguchiterry vs panpii 15.09.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=KdPh0_eVPSg roger vs kani ft10 07.09.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=lrZnh50QzEw osuma 02.09.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=HvL91k8EtOo u-rasia visiting part 2 25.08.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=k5xg5NP0TNE u-rasia visiting 24.08.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=uBMPJ0GObQU sawakoro vs toru 18.08.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=S_Ii0hZBN3Y zone, kumar, yakimeshi 18.08.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Hh80qrIxqA8 joji vs tasuku 18.08.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=s6o8cZ8rA14 joji vs tasuku 18.08.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=gOZMPLZufF8 everest 13.08.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=QfkaWZXh68U everest 13.08.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=v7hDmOJtctQ gori, sawakoro, shingo 12.08.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=I92ONA0OUKY casuals 12.08.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=P9FxHzJes6 tournament 11.08.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=gQfwGIDhyeI casuals 11.08.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=bQWSqEe_Zjc everest vs various players 05.08.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=sr18dTkFmhc casuals, 19.06.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=9Di25tpB4xo jaian vs u-rasia ft10, 16.06.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=aoaFVvZG-LU team battle, then nori&amp;amp;gori vs u-rasia ft10, 15.06.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=B_Y0BQ-BSls shingo vs ryoji from tokyo ft10, 15.06.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=zfKBBNnfxzA zakuroman von game in good day 21 vs port24, 14.06.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=26RegMAT5eg hokuto vs gori ft10, 23.05.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=nGIw-4vzFyk toshiyan vs roger ft10, 19.05.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=D7g980hHwAQ u-rasia gegen shingo, 19.05.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=3rbxHyDLQ_M u-rasia und toshiyan 18.05.2019, part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=RzFdH8AD9EQ u-rasia und toshiyan 18.05.2019, part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=D7g980hHwAQ u-rasia und toshiyan 19.05.2019, part 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=ERbgKASJAb4 u-rasia und toshiyan 19.05.2019, part 4]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=I2Fml2SPMuA ken-oh from Taiwan visiting 04.05.2019, part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=HRUUX85O9Qs BZR visiting 30.04.2019 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=6PM_yt6NwTc BZR visiting 30.04.2019 part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=-5CikBHbHgI BZR visiting 01.05.2019 part 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=C9iYIdF2vaU BZR visiting 01.05.2019 part 4]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=1lYf9_vMyyU BZR visiting 02.05.2019 part 5]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=CMUzVu9O2UA BZR visiting 02.05.2019 part 6]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=sAWMgAKRFDc Sawakoro vs Gian ft10 21.04.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=SRE8naTLXUM k-tani visiting 07.04.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=6x6ngRK13ZY Yukito visiting 29.03.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=eQdLH1hHlEc Shingo Kumite 27.03.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=BmAnPuEkIYs Hokuto vs Gori ft10 27.03.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=4HRh3jbGtAM Imokkuma Matches 16.03.2019 part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=IIoTxOxNT2U Imokkuma Matches 16.03.2019 part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=kvM4v_1lkV4 Sawakoro vs Imokkuma ft10 16.03.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=RSIGov2VAsM Shingo vs Imokkuma ft10 16.03.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=ukw4ReusPkM Roger vs Imokkuma ft10 17.03.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=SgSXRiuGn1c Imokkuma Matches 17.03.2019 part 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=SutqGC9ZL-Q&amp;amp;t=973s Sawakoro vs Imokkuma ft10 2. Round 17.03.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=EtmmUI1MX4g&amp;amp;t=52s Imokkuma Matches 17.03.2019 part 4]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=XoACFTjVt-w Shingo Matches 16.03.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shinjuku Carnival ===&lt;br /&gt;
[https://youtu.be/EXIpPpWgROg 2019/11/16 high-caliber tournament with many top players hosted by u-rasia]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=xVCasjp3HXE ryoji, yamate, hiroshi 24.05.2019]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== a-cho ===&lt;br /&gt;
[https://www.youtube.com/watch?v=gO5sRx5KlM4 Duelling the KOF 14.01.2019]&lt;br /&gt;
&lt;br /&gt;
===Good Day 21===&lt;br /&gt;
[https://www.youtube.com/watch?v=nLTwoJ2oktQ Casuals with Kentucky, Zakuroman, Yanjirou, Kurakky, tobidogu-san/hiroshi 20.07.2019]&lt;br /&gt;
&lt;br /&gt;
===Game Center Robot Fukaya===&lt;br /&gt;
[https://www.youtube.com/watch?v=0oLnlxfOLsw 2019/02/09 BZR, u-rasia, yukito, ryumi, NKT, yoshi, hiro, kyuntakuya]&lt;br /&gt;
&lt;br /&gt;
==Notable 2018 Matches==&lt;br /&gt;
===K-Tani===&lt;br /&gt;
[https://www.youtube.com/live/WnGyaxllhp4?si=zd5lDfaXW8fZ4spo 2018/12/04 k-tani vs u-rasia]&lt;br /&gt;
&lt;br /&gt;
===Gori vs. Game in Good Day 21 players===&lt;br /&gt;
[https://www.youtube.com/watch?v=9_SmrIOs0Cs Gori vs Game in Good Day 21 players, part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Z42w3eGSNCA Gori vs Game in Good Day 21 players, part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=ajBapWJEkk8 Gori vs Game in Good Day 21 players, part 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=YLDxuEGS7sY Gori vs Game in Good Day 21 players, part 4]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dyhUHgKoqq8 Gori vs Game in Good Day 21 players, part 5]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Port 24===&lt;br /&gt;
[https://www.youtube.com/watch?v=EWX_voY2fak Everest vs Rojar 05.10.2018]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=8OTpJDeBkIk Everest VS SAWAKORO 02.10.2018]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=BvMGeO8k9YE Shingo Yukucho vs Gian ft10 23.07.2018]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=H-h5-DxE7Fo Sawakoro vs Yukito 16.07.2018]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=bpL6Un9a_Lg k-tani vs Yukito 16.07.2018]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=2f2qiHDfVEY port24-players vs Yukito 16.07.2018]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=zGevwmTzN9g Shingo Yukucho vs Yukito 15.07.2018]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=wJF_Ys5rQi8 &#039;&#039;&#039;Sawakoro Festival&#039;&#039;&#039; 3on3 15.07.2018]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=7DOYo9Yfw-Y Gori vs Sawakoro ft10 20.05.2018]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=1yHNlK9Ou7g port24 vs Kingcar from Germany 02.02.2018 part 01]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=1zbK7qMUuHc port24 vs Kingcar from Germany 02.02.2018 part 02]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=2xzvvzbNa8E port24 vs Kingcar from Germany 03.02.2018]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable 2017 Matches==&lt;br /&gt;
===Port 24===&lt;br /&gt;
[https://www.youtube.com/watch?v=gMhb83AxM-U Gori, ArthurP, Sawakoro casuals 24.12.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=lOHUkuBgQyc Gori vs Sawakoro 17.12.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=jwaEuauR0z0 Gori vs Sawakoro 03.12.2017 Part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=qXhJtqlnC8o Gori vs Sawakoro 03.12.2017 Part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=4czJ42jCsXE Sawakoro vs Gian ft10 21.06.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=nnVZeAwkvDM &#039;&#039;&#039;Sawakoro Festival&#039;&#039;&#039; 15.07.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=eRcYdHx_W1g ArthurP vs Gian Gachi Battle 02.07.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Duelling the KOF 16 @ a-cho Kyoto===&lt;br /&gt;
[https://www.youtube.com/watch?v=vGgpDPz2EkY &#039;&#039;&#039;Turnier&#039;&#039;&#039;, top3 starts at 1:06:00: Sawakoro, U-Rasia, Gori]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=vGgpDPz2EkY casuals 1, Sawakoro starts at 42:34, U-Rasia starts at 44:00]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Ij0XThlVZTc casuals 2, U-Rasia vs Gori 28:00-58:34]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=OEgwd4fN7H4 casuals 3, U-Rasia ab 4:00; U-Rasia vs Sawakoro 15:36-42:38]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=2_HnNLBNt8U casuals 4]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===k-tani, u-rasia &amp;amp; nishikawaguchiterry vs Game In Good Day 21 players===&lt;br /&gt;
[https://www.youtube.com/watch?v=-1FttmShMvc k-tani, u-rasia &amp;amp; nishikawaguchiterry vs game in good day 21 players, part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=wQNT_Q_cM30 k-tani, u-rasia &amp;amp; nishikawaguchiterry vs game in good day 21 players, part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=lUJHsn90LmA k-tani, u-rasia &amp;amp; nishikawaguchiterry vs game in good day 21 players, part 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=ewJ0DaJ9wmo k-tani, u-rasia &amp;amp; nishikawaguchiterry vs game in good day 21 players, part 4]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=08gM34aCItE k-tani, u-rasia &amp;amp; nishikawaguchiterry vs game in good day 21 players, part 5]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Center Robot (nicovideo)===&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm32259308 Game Center Robot vs. Visitors 11.11.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm32222391 4on4, 03.11.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm32105040 3on3, 14.10.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm32013131 robot vs good day 21, 29.09.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm32012666 7on7, 29.09.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm32012956 nishikawaguchiterry vs kyuntakuya ft10, 29.09.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm32012844 nori vs kyuntakuya ft10, 29.09.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm32013848 tournament part 2, 22.09.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm32013495 tournament part 1, 22.09.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm31385805 ratio tournament 1/9, 22.04.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm31441450 ratio tournament 2/9, 22.04.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm31454238 ratio tournament 3/9, 22.04.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm31454557 ratio tournament 4/9, 22.04.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm31455811 ratio tournament 5/9, 22.04.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm31456600 ratio tournament 6/9, 22.04.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm31512488 ratio tournament 7/9, 22.04.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm31512908 ratio tournament 8/9, 22.04.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm31559216 ratio tournament 9/9, 22.04.2017]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable 2016 Matches==&lt;br /&gt;
[https://www.youtube.com/watch?v=q5hjWWSDmzk Duelling the KOF 15 @ a-cho, &#039;&#039;&#039;Tournament&#039;&#039;&#039;, stream record, Sawakoro vs Gori in the Finals]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/PLrn54V4Tzg Duelling the KOF 15 @ a-cho, casuals 1 Sawakoro @ 17:40]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable 2015 Matches==&lt;br /&gt;
=== Japan vs Korea ===&lt;br /&gt;
[https://www.youtube.com/watch?v=uNovEUIGiow KoF XI : Urasia (Japan) vs Pie (Korea) (Part 1)]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=BjFK_N9KJtI KoF XI : Urasia (Japan) vs Pie (Korea) (Part 2) (End)]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=cxaKBq3zfwo Tag Match Japan (U-Rasia &amp;amp; Shingo) vs Korea (Pie &amp;amp; Kkong) 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Tfsw2Cwog1U Tag Match Japan (U-Rasia &amp;amp; Shingo) vs Korea (Pie &amp;amp; Kkong) 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=qhC5xw_MRtY Tag Match Japan (U-Rasia &amp;amp; Shingo) vs Korea (Pie &amp;amp; Kkong) 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=wmWwJini6sE Tag Match Japan (U-Rasia &amp;amp; Shingo) vs Korea (Pie &amp;amp; Kkong) 4]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm27102262 Sawakoro vs Kong ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=CUcBF7H6PL4 U-Rasia @ World Cybergames Korea 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=8mJnCDun1kA U-Rasia @ World Cybergames Korea 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Weh7uE2ZW0E U-Rasia @ World Cybergames Korea 3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=ewxA4clThEo U-Rasia @ World Cybergames Korea 4]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=cH1aQRtaVZQ U-Rasia @ World Cybergames Korea 5]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=TU9SQLQnIZ0 U-Rasia @ World Cybergames Korea 6]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=XfZGjqynxIg U-Rasia @ World Cybergames Korea 7]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mixed Videos===&lt;br /&gt;
[https://www.youtube.com/watch?v=dpg4JbFBgAs Duelling the KOF 14 @ a-cho, &#039;&#039;&#039;Tourney&#039;&#039;&#039;, Sawakoro vs Gori in Finals]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=i4zOdg_w9fM Duelling the KOF 14 @ a-cho, casuals]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable 2014 Matches==&lt;br /&gt;
===Duelling the KOF 13 @ a-cho Kyoto===&lt;br /&gt;
[https://www.youtube.com/watch?v=1Y_0la2cZ1g &#039;&#039;&#039;1v1 Tournament&#039;&#039;&#039;], [http://www.a-cho.com/ac/201407_12/kof1120141103a.html Link to tourney brackets &amp;amp; Winner-photo]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=xwaq_uOtWO4 &#039;&#039;&#039;random 2on2 Tournament&#039;&#039;&#039;], [http://www.a-cho.com/ac/201407_12/kof1120141103b.html Link tourney brackets &amp;amp; Winner-photo]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=KPc5hY8kT8Y casual matches]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sonstige a-cho matches===&lt;br /&gt;
[https://www.youtube.com/watch?v=ujz9u_s866s a-cho casuals vom 27.09.2014 with U-Rasia 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=jt-IM6D-RoE a-cho casuals vom 27.09.2014 with U-Rasia 2]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable 2013 Matches==&lt;br /&gt;
[https://www.youtube.com/watch?v=67AIDISCHcw high-level collection of  Tournament matches to commemorate the closing of the Arcade Game off Yokkaichi, feat. u-rasia, Sawakoro, Shingo, GRID, Nori, Yukito, TORI, BZR and many more]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/Kgv7zpk7_hw?t=1888 a-cho &#039;&#039;&#039;Tournament&#039;&#039;&#039; from 16.06.2013, Sawakoro vs U-Rasia 1:14:44]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=5qYWaL1hUws a-cho post-2on2-turnier casuals from 15.06.2013, Sawakoro at 56:55]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=GOhJ5D_VLFo a-cho post-2on2-turnier casuals from 26.01.2013]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable 2011 Matches==&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm15891951 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　シングル大会　その1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm15893055 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　シングル大会　その2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm15901999 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　シングル大会　その3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm15938074 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　シングル大会　その4]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm15939319 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　シングル大会　その5]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm15972024 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　シングル大会　その6]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm16066181 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　シングル大会　その7決勝戦 feat. ET from Korea]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm16070119 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　遠征勢vs関東勢　20on20 その1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm16071033 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　遠征勢vs関東勢　20on20 その2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm16196300 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　遠征勢vs関東勢　20on20 その3]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm16245180 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　遠征勢vs関東勢　20on20 その4]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm16245325 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　遠征勢vs関東勢　20on20 その5]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm16267200 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　遠征勢vs関東勢　20on20 その6]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm16340287 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　遠征勢vs関東勢　20on20 その7]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm16340451 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　遠征勢vs関東勢　20on20 その8]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm16344842 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　遠征勢vs関東勢　20on20 その8.5]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm16341349 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　遠征勢vs関東勢　20on20 その9]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm16341840 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　遠征勢vs関東勢　20on20 その10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.nicovideo.jp/watch/sm16342086 【KOF XI】2011年10月9日 新宿カーニバル KOF XI　遠征勢vs関東勢　20on20 ラスト feat. ET from Korea]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Videos with U-Rasia==&lt;br /&gt;
&#039;&#039;Note: incomplete list!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/IsxyZAhPPuU?t=12016 2023/01/14 bigone casuals, u-rasia playing whip vs Sawakoro + ft3s vs several players]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/live/SOQBhh12zoE?feature=share 2022/02/17 G-Stage Casuals]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=mrCMECsB8K8 2022/02/16 G-Stage Tournament]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=aKMHp74ZsTI 2022/02/13 u-rasia @ video game museum robot with kyuntakuya, hiro, yoshi &amp;amp; ryoji part 1/2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=D1Pd5SGN2Kw 2022/02/13 u-rasia @ video game museum robot with kyuntakuya, hiro, yoshi &amp;amp; ryoji part 2/2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=R8CDHgJepRY 2022/02/13 u-rasia @ video game museum robot vs kyuntakuya 1h serious matches]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=NXbZgGddXVg 2022/02/13 u-rasia @ video game museum robot with kyuntakuya, hiro, yoshi &amp;amp; ryoji, from Ryoji]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=WQRHH9AwF1s 2021/04/18 u-rasia @ shinjuku sports land]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=_eOPwjk01VU 2018/10/30 u-rasia, chun, hiroshi, kyuntakuya]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/IRucQq536go?t=511 2018/10/06 u-rasia at Shinjuku Carnival part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/pKR6-ZreE0s?t=159 2018/10/06 u-rasia at Shinjuku Carnival part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=7XP9TRTd_fo 2017/12/17 Shingo vs U-Rasia ft10]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/ck30c0BxnnY?t=40 2014/05/26 Kazu vs. U-Rasia ft10 @ nishinippori]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.nicovideo.jp/user/7105172 U-Rasia&#039;s nicovideo account]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SBO 2006 ==&lt;br /&gt;
[https://www.youtube.com/watch?v=DDPUiRw_upk SBO (Tougeki) 2006)]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;br /&gt;
[[Kategorie:2D Fighter]]&lt;br /&gt;
[[Kategorie:Classic Versus Fighter]]&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61000</id>
		<title>Worldwide List of KOFXI Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=61000"/>
		<updated>2026-09-12T11:36:35Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* DoucleBor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Japan - Tokyo Area==&lt;br /&gt;
===U-Rasia / Uラシア===&lt;br /&gt;
Considered the greatest player of all time. Passed away in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/u_rasia twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (S+A)&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All of them&lt;br /&gt;
&lt;br /&gt;
===Lunatic Ryoji / リョージ===&lt;br /&gt;
Famous KOF-cosplayer &amp;amp; character specialist. [https://twitter.com/lunatic_ryoji twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai(E+C)&lt;br /&gt;
*Silber(E+D)&lt;br /&gt;
*Ash(C)(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Ryumi / りゅーみ===&lt;br /&gt;
Extremely strong Yuri. [https://twitter.com/ryumi_xi twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Yuri(E+A)&lt;br /&gt;
*Terry(E+A)&lt;br /&gt;
*Ryo(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Elisabeth&lt;br /&gt;
&lt;br /&gt;
===Zakuroman / ざくろまん===&lt;br /&gt;
Strong player that can play all the high tier characters.&lt;br /&gt;
[https://twitter.com/zakuroman0221 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (Leader as of 2024 makai touitsu)&lt;br /&gt;
*Ryo (start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ralf(start+C)&lt;br /&gt;
*Vanessa(start+D)&lt;br /&gt;
*Oswald(start+B)&lt;br /&gt;
*Maxima(start+D) (in main team as of 2024 makai touitsu)&lt;br /&gt;
*K&#039;(E+A) (in main team as of 2024 makai touitsu)&lt;br /&gt;
&lt;br /&gt;
=== Hiroshi / Tobidogu-san / Yatterukara ===&lt;br /&gt;
Famous for his Fireball-Zoning-Team&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/NyZNAa2hrIqkT9J twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*King(C)&lt;br /&gt;
*Kensou(C)&lt;br /&gt;
*Jazu(C) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Silber&lt;br /&gt;
&lt;br /&gt;
===ケンタッキー / kenta/kentucky===&lt;br /&gt;
Strongest Whip &amp;amp; Athena player in the world. Also plays an extremely strong Kensou and Yuri.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Whip&lt;br /&gt;
*Athena (L)&lt;br /&gt;
&lt;br /&gt;
===沖縄カズ / Okinawa Kaz===&lt;br /&gt;
One of the strongest Ioris &amp;amp; Adelheids in the world. Occasionally play, last seen @ big1 (january 2025).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori (black/red)&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Operaza / おぺら座===&lt;br /&gt;
Fan of Elisabeth, [https://twitter.com/Operasabeth twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Elisabeth (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
&lt;br /&gt;
===akio / アキオ===&lt;br /&gt;
Expert player that likes to pick uncommon characters&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori(A)&lt;br /&gt;
*Terry(A)&lt;br /&gt;
*Kasumi(A)&lt;br /&gt;
*Momoko(A)&lt;br /&gt;
*Shen(A)(L)&lt;br /&gt;
*Ash(A)(L)&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
*Griffon(L)&lt;br /&gt;
&lt;br /&gt;
===Kodsuka / 狐塚===&lt;br /&gt;
One of the &amp;quot;Three Gods in Shinjuku&amp;quot; (San-Shin). Plays at Game in Good Day 21 lately. Likes to call himself &amp;quot;Rule&amp;quot; and alternatively &amp;quot;Kaioh&amp;quot; lately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Eiji&lt;br /&gt;
*Terry&lt;br /&gt;
*K&#039;(A)L&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yanjirou===&lt;br /&gt;
Arguably the strongest player in the world currently. Famous for his incredibly fast reaction speed. Is often called &amp;quot;Maoh&amp;quot; (demon king).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula (E+A)&lt;br /&gt;
*K&#039; (E+D)&lt;br /&gt;
*Gato(L) (E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
&lt;br /&gt;
===Sea Color / シーカラー===&lt;br /&gt;
Strong player that plays at good day 21, uses all blue colors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (E+B)&lt;br /&gt;
*K&#039; (B)&lt;br /&gt;
*Kula(L) (S+A)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Makotsu / 馬骨===&lt;br /&gt;
Rarely plays at Game in Good Day 21, [https://twitter.com/makotu6666 twitter]&lt;br /&gt;
*Eiji&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sonshi===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Zorbon===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Clark&lt;br /&gt;
*Kula&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shou / ショウ===&lt;br /&gt;
Plays at big1 and good day, Leader Oswald expert. Likes to play the white colors.&lt;br /&gt;
*Kula&lt;br /&gt;
*Terry&lt;br /&gt;
*Gato&lt;br /&gt;
*King&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Tennkawa / 天河===&lt;br /&gt;
Famous KOF-player. Occasionally plays at game spot big1 and attends Sawakoro Festival. [https://twitter.com/tennkawa1989 twitter link]&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Machapiro===&lt;br /&gt;
Played in big-1 on 2024/02/24.&amp;lt;br&amp;gt;&lt;br /&gt;
Quote from u-rasia: &amp;quot;He is one of the heroes who played an active role in the East-West XI battle that took place around 2015.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===KMT===&lt;br /&gt;
plays at game in good day 21, known as a KOFXIII &amp;amp; 02UM player. See [https://www.youtube.com/watch?v=I9cW6weYUIA here]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Tayo / たよ===&lt;br /&gt;
Plays at good day. Is a 98 player that used to play XI and is now active again since about 2021.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Maru===&lt;br /&gt;
Plays at good day, new player as of 2025, skilled in Vanessa&#039;s neutral. Played 2 ft10s against ATG in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Otokusan===&lt;br /&gt;
Plays at shinjuku sports land, fan of Terry. [https://x.com/otokusan44 Twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Ryo&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
===Asumo===&lt;br /&gt;
Played at good day 21 on 2025/05/08&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
== Tokyo, 生交代推進委員会委員長 Group ==&lt;br /&gt;
===Sagawa / 佐川===&lt;br /&gt;
[https://twitter.com/sagawa_0704 Sagawa&#039;s twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;(E+B)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Terry (E+B)&lt;br /&gt;
*King&lt;br /&gt;
*Oswald&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
*Silber(L)&lt;br /&gt;
*Athena(L)(retired)&lt;br /&gt;
&lt;br /&gt;
===Yamate / 山手===&lt;br /&gt;
[https://twitter.com/yamate5656 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team (played @ Sawakoro festival 2018):&#039;&#039;&#039;&lt;br /&gt;
*Vanessa(E+A)&lt;br /&gt;
*Oswald(E+A)&lt;br /&gt;
*K&#039;(B) (L)&lt;br /&gt;
&lt;br /&gt;
===TORI===&lt;br /&gt;
Very strong Vanessa player, currently somewhat inactive but made an appearance at Sawakoro Festival 2023&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Vanessa(C)(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Saitama ==&lt;br /&gt;
===kyuntakuya / きゅんTA9YA===&lt;br /&gt;
Strongest Eiji of the world &amp;amp; very strong player overall.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/KyunTakuya twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team(2024)&#039;&#039;&#039;&lt;br /&gt;
*Oswald(start+D)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (~2023):&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (old):&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji(B)&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Toshian / トシやん===&lt;br /&gt;
[https://twitter.com/arcthe2653 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck(start+D)&lt;br /&gt;
*Malin(E+D)&lt;br /&gt;
*Athena(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Hiro / ひろ===&lt;br /&gt;
[https://twitter.com/gomigeeeeee twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)(start+A)&lt;br /&gt;
&lt;br /&gt;
===Yoshi / よっしー===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Jenet&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shishoh / ししょー===&lt;br /&gt;
One of the strongest Ralfs in the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===uguu===&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gato&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Terry / 西川口テリー===&lt;br /&gt;
Terry expert that regularly uploads combo clips. [https://www.youtube.com/channel/UCKFoghwnEAXq4HmYbgcqjaQ youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Tery&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Ryo / 西川口リョウ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
===bakudaniwa / ばくだんいわ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Japan - Aichi (Nagoya) &amp;amp; Mie Prefecture==&lt;br /&gt;
===Sawakoro / サワコロ===&lt;br /&gt;
One of the strongest Japanese players. Famous for his unique team. Griffon is A/B-tier just because of him.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/sawakoro345 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Griffon(A)&lt;br /&gt;
*Mary(C)&lt;br /&gt;
*Silber(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon/Mary/Kim(L) (if Silber isn&#039;t unlocked)&lt;br /&gt;
&lt;br /&gt;
===Shingo Jukucho/ しんご塾長===&lt;br /&gt;
AKA Shingo. One of the world&#039;s strongest players. Often hosts the after-party of Sawakoro Festival and is very involved in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/shingo__11 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Gato(start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Kim(start+C)&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Rock / ロック===&lt;br /&gt;
Tougeki participant in KOF98UM. Helps this wiki find out frame data. Has moved to the Kansai / Chiba area as of 2024, will still be listed under Aichi Prefecture for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/rock_zack_ap1 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;, Ralf, Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sana ===&lt;br /&gt;
Often does English commentary for port24.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Gai(B),Gato(E+C),Oswald(Start+B(L)&lt;br /&gt;
*Kim(A), Gato(A), Oswald(A) (L): played vs BZR, 2019, [https://www.youtube.com/watch?v=C9iYIdF2vaU port-24]&lt;br /&gt;
*Kula, Oswald, Gato(L), played @ [https://www.youtube.com/watch?v=dfXhjAeLTfc port24]&lt;br /&gt;
&lt;br /&gt;
===Arthur-P / あーさーP===&lt;br /&gt;
[https://twitter.com/a_sa_pfb twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teams:&#039;&#039;&#039;&lt;br /&gt;
*Jazu/Kim/Clark(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*Kim/Kensou/Kasumi(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*K&#039;/Kyo/Ash (L), played @ [https://youtu.be/wJF_Ys5rQi8?t=7790 sawakoro festival 2018]&lt;br /&gt;
&lt;br /&gt;
===Ｋ＠Ｚ / Miekazu===&lt;br /&gt;
Character specialist that can play many complicated characters at high level. Has one of the best oswalds.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/kissthefuture00 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Duolon&lt;br /&gt;
&lt;br /&gt;
===Roger / ロジャー===&lt;br /&gt;
[https://twitter.com/tak48589211 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+A)&lt;br /&gt;
*Kyo(E+A)&lt;br /&gt;
*Ryo(E+C)(L)&lt;br /&gt;
&lt;br /&gt;
===TORU / 中川TORU===&lt;br /&gt;
Plays Tori&#039;s old Team with Vanessa as Leader. [https://twitter.com/toructrl twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Gato(D) (L and non-L)&lt;br /&gt;
*K&#039;(red)&lt;br /&gt;
&lt;br /&gt;
===SPOOKIE===&lt;br /&gt;
[https://twitter.com/Spookiesky twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===everest / エベレスト===&lt;br /&gt;
Now lives in Tokyo, but is from the Nagoya area.&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
&lt;br /&gt;
===jaian (Gian) / ジャイアン===&lt;br /&gt;
One of the very strongest players &amp;amp; famous multi-game player &amp;amp; tougeki participant, works at port24 Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/hasibasora twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(C)&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima, Ryo, Adelheid (L) [https://www.youtube.com/watch?v=lOHUkuBgQyc played vs Sawakoro]&lt;br /&gt;
&lt;br /&gt;
===hokuto / ホクト===&lt;br /&gt;
Former KOF98-player, started playing XI in the late 2010s and is very strong.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
[https://twitter.com/hutoihito?s=20&amp;amp;t=aiQh49a_6AtXPNfaHrE_eg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== arata ===&lt;br /&gt;
Garou player (Gato)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kyo&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Tetsu===&lt;br /&gt;
Participated in the Sawakoro Festival 2023&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===ryotsu / 両津===&lt;br /&gt;
From Matsusaka, Mie Precture, same city as Yassan. Famous for being the best console version player, can even beat u-rasia and shingo in ft10s with pad. Also plays in arcades.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039; at [https://youtu.be/wJF_Ys5rQi8?t=12226 sawakoro cup 2018]&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Yassan===&lt;br /&gt;
From Matsusaka, Mie prefecture. Incredibly strong console only player &amp;amp; friend of Sawakoro. Can beat top players with pad easily.&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===税金泥棒 / Seikindorobo / Tax Thief ===&lt;br /&gt;
KOFXI player that recently (2021) moved to Nagoya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters.&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Maxima&lt;br /&gt;
*Adelheid&lt;br /&gt;
&lt;br /&gt;
===kani / かに / 蟹===&lt;br /&gt;
Not to be confused with K2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gato(E+A)&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Adelheid(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Kurocha/クロちゃ===&lt;br /&gt;
*Duck&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===焼き飯/Yakimeshi===&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Nagoshi / なごし ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck (2P only)&lt;br /&gt;
&lt;br /&gt;
===Mr. Y / Waishi / Y氏===&lt;br /&gt;
Employee of port24, plays XI casually&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===MAVEN===&lt;br /&gt;
*Malin&lt;br /&gt;
*Duck&lt;br /&gt;
*Terry&lt;br /&gt;
*Agent Team (Ramon,Mary,Vanessa)&lt;br /&gt;
&lt;br /&gt;
===Senchoh / せんちょー===&lt;br /&gt;
One of the strongest Aquapazza players in the world, recently started playing XI.&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Yuri&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Iori&lt;br /&gt;
*King&lt;br /&gt;
&lt;br /&gt;
===Sengoku / 千国===&lt;br /&gt;
*Mary&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo&lt;br /&gt;
&lt;br /&gt;
===Rukkora / るっこら===&lt;br /&gt;
The famous Yagoto gourmet, no. 1 advice giver for restaurants. Known for his aggressive playstyle.&lt;br /&gt;
*Gato&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===gori / ゴリ===&lt;br /&gt;
[https://twitter.com/gori_dark twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(B)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(B)&lt;br /&gt;
*Adelheid(E+D) (L)&lt;br /&gt;
&lt;br /&gt;
===Ozuma / オズマ===&lt;br /&gt;
Frequently visits port24 in Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; [https://www.youtube.com/watch?v=ZXFWt2JmKDM played @ port 24 29.06.2020]:&lt;br /&gt;
*Gai&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===AOI===&lt;br /&gt;
Newer player.&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuki/修行僧===&lt;br /&gt;
Famous 98 &amp;amp; 2002 player that has started playing a little XI in early 2026 and is already winning matches here and there against top players.&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Osaka / Kobe ==&lt;br /&gt;
===Nori / ノリ===&lt;br /&gt;
Strongest player in Osaka and one of the strongers players in general. Also has the strongest Ralf.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/nori_0112 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Gato(D) (L)&lt;br /&gt;
&lt;br /&gt;
===GRID===&lt;br /&gt;
Strongest Akatsuki Blitzkampf En-Eins player and very strong XI player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/grid_carp twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+C)&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (L)&lt;br /&gt;
&lt;br /&gt;
===Kazuyuki===&lt;br /&gt;
Player from Kobe, visited port24 on 2021/07/18.&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Naera===&lt;br /&gt;
Old KOFXI player &amp;amp; togeki 06 participant who returned to port24 on 2020/12/19+20.&lt;br /&gt;
*Gai&lt;br /&gt;
*Eiji&lt;br /&gt;
*K(L)&lt;br /&gt;
&lt;br /&gt;
Togeki 06 team:&lt;br /&gt;
*Duolon&lt;br /&gt;
*Maxima&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuito===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duo Lon&lt;br /&gt;
*Benimaru&lt;br /&gt;
*Elisabeth&lt;br /&gt;
&lt;br /&gt;
===Terryman /  てりーまん ===&lt;br /&gt;
Streams matchvideos from Game Center Athena Nipponbashi&lt;br /&gt;
&lt;br /&gt;
== Japan - Kyushu Area ==&lt;br /&gt;
=== Saginomiya ===&lt;br /&gt;
Incredibly strong Iori player with great fundamentals&lt;br /&gt;
*Iori&lt;br /&gt;
*Kim&lt;br /&gt;
*Griffon&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dokukeshisou / 毒消し草 ===&lt;br /&gt;
As of 2025, retired.&amp;lt;br&amp;gt;&lt;br /&gt;
*Terry&lt;br /&gt;
*Jenet&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Kaicho===&lt;br /&gt;
2022/12/16 tourney winner @ g-stage, see [https://www.youtube.com/live/mrCMECsB8K8?feature=share here] at around 2h30m for the tournament&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Higashi===&lt;br /&gt;
*Gai&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Aware / あわれ===&lt;br /&gt;
*Kula&lt;br /&gt;
*Maxima&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Oochinokata===&lt;br /&gt;
*Whip&lt;br /&gt;
*King&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Others / Unknown ==&lt;br /&gt;
===k-tani / けーたに===&lt;br /&gt;
Lives in Niigata. Famous Combomaster &amp;amp; strong player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ktani0281 twitter], [https://www.youtube.com/channel/UC4wqKnbAGanba2GHQn5OiVA youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Gato(E+B)&lt;br /&gt;
*K&#039;(A) (L)&lt;br /&gt;
&lt;br /&gt;
===imokkuma / いもっくま===&lt;br /&gt;
Training partner of k-tani.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/imonchu07 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Maxima&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
&lt;br /&gt;
===BZR===&lt;br /&gt;
Expert on technical characters. Strongest Vanessa player and possibly the strongest Oswald currently. Lives in Nigata.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/BZRS15 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(E+D)(point &amp;amp; L)&lt;br /&gt;
*Duck(E+C)(point &amp;amp; L)&lt;br /&gt;
*Vanessa (D)(Point &amp;amp; L)&lt;br /&gt;
*K&#039;(B)(point &amp;amp; L)&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Duolon(L)&lt;br /&gt;
&lt;br /&gt;
===ketsumureo / K2===&lt;br /&gt;
Geeks/WellPlayed Pro Gamer &amp;amp; cosplayer. [http://geeks-it.com/team/k2/ Geeks account], [https://twitter.com/K2_KOF twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Gato(D)&lt;br /&gt;
*Oswald(A)(L)&lt;br /&gt;
&lt;br /&gt;
===Zerio / ゼリオ===&lt;br /&gt;
Based in Sapporo, Hokkaido.&lt;br /&gt;
[https://twitter.com/zerio_youhei twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
=== Yaeba / やえば===&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; Sawakoro Festival 2019&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Clark(A)&lt;br /&gt;
*Gato(A) (L)&lt;br /&gt;
&lt;br /&gt;
===KT===&lt;br /&gt;
Old friend of Sawakoro &amp;amp; KOFXI-Player from Nara, visited Port24 on 2020/11/14&lt;br /&gt;
*Jazu&lt;br /&gt;
*King&lt;br /&gt;
*Gato / Shen(L)&lt;br /&gt;
&lt;br /&gt;
===tacchi / たっちー===&lt;br /&gt;
[https://twitter.com/dagun7676 twitter account]&lt;br /&gt;
*Momoko&lt;br /&gt;
*Shen&lt;br /&gt;
*Malin&lt;br /&gt;
&lt;br /&gt;
===Ayuri===&lt;br /&gt;
Participated in Sawakoro Festival 2023&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===TSR===&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Nagano==&lt;br /&gt;
===Astro / あすとろ===&lt;br /&gt;
Player at game center okinaya, Nagano.&lt;br /&gt;
*Griffon + others&lt;br /&gt;
&lt;br /&gt;
== Korea ==&lt;br /&gt;
=== Pie / Pi / 파이 ===&lt;br /&gt;
Strongest Korean Player, [https://twitter.com/ljh5599 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Kong===&lt;br /&gt;
Daegu-based player, very strong Iori.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===BBoy / 뽀이===&lt;br /&gt;
Daegu-based player, see eg. here: [https://youtu.be/epNPEEPpTXs here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Hens / 헨스===&lt;br /&gt;
Daegu-based player.&lt;br /&gt;
&lt;br /&gt;
===Choding / 초딩===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Baeng / 뱅===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Red Six / 레드식스===&lt;br /&gt;
Very strong Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Poongko===&lt;br /&gt;
Famous e-sports player. Has recently (January 2026) visited Japan and challenged the strongest players.&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Taiwan ==&lt;br /&gt;
===Yukito / ユキト===&lt;br /&gt;
Strong Taiwanese player who visits Japan regularly. Tougeki 2006 Top-8.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/2008yukito twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck King(start+C)&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kyo (E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
=== Ken-oh / 権王===&lt;br /&gt;
Located in Kaohsiung (高雄), is frequently in Japan. Is also an extremely strong Hokuto no Ken player (Raoh), first place seikimatsu butoukai 2025&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Maxima&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kensou&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
==Chile==&lt;br /&gt;
===Tortita===&lt;br /&gt;
[https://twitter.com/Tortiiilla twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Team 1:&#039;&#039;&#039;&lt;br /&gt;
*Ash&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team 2:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
==Brazil==&lt;br /&gt;
===Chip===&lt;br /&gt;
[https://twitter.com/chip_dmg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Trema===&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Bola385===&lt;br /&gt;
[https://twitter.com/lucasoosilva twitter]&lt;br /&gt;
&lt;br /&gt;
==France==&lt;br /&gt;
===Rayden-Sama===&lt;br /&gt;
[https://twitter.com/SBR_Rayden twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kim, Kula, Oswald(L)&lt;br /&gt;
*Oswald, Kula, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Yaz===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
===2Pac===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck, Kyo, Oswald(L)&lt;br /&gt;
*Kula, Oswald, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Dooms===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Frionel===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/frionel26 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon, Gai, Ryo(L)&lt;br /&gt;
*Kula, ??, Gato (L)&lt;br /&gt;
&lt;br /&gt;
===Piccolosan===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kim&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Robby===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo(L)&lt;br /&gt;
&lt;br /&gt;
===Brian===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Jnox===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Maxima&lt;br /&gt;
*Shen (L)&lt;br /&gt;
&lt;br /&gt;
===Pharaon===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Gai&lt;br /&gt;
*Clark (L)&lt;br /&gt;
&lt;br /&gt;
===Rickyo===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
==Germany - NRW/Insertgame ==&lt;br /&gt;
===Kingcar===&lt;br /&gt;
[https://twitter.com/Insertgamedojo twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Oswald&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Zer0q===&lt;br /&gt;
[https://twitter.com/Zer0qIG twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Diz===&lt;br /&gt;
[https://twitter.com/diz0603 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
*Elisabeth&lt;br /&gt;
*Iori&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Dai===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Duck&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
&lt;br /&gt;
===jazzboi===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
&lt;br /&gt;
===NAZ===&lt;br /&gt;
[https://twitter.com/NAZ_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Germany - Frankfurt/Madgear==&lt;br /&gt;
===healing care / hlcws===&lt;br /&gt;
[https://twitter.com/hlcws twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Kula&lt;br /&gt;
*Athena(L)&lt;br /&gt;
&lt;br /&gt;
===Maddo===&lt;br /&gt;
[https://twitter.com/maddo88888 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Shen&lt;br /&gt;
*Gato&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===arit===&lt;br /&gt;
[https://twitter.com/nitpickersworld twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
===Sensei Enrique===&lt;br /&gt;
[https://twitter.com/SenseiEnrique98 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Mary&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===AD Ryan===&lt;br /&gt;
[https://twitter.com/AD_Ryan_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kula&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===Sinjul===&lt;br /&gt;
[https://twitter.com/NFBSinJul_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===kendeep===&lt;br /&gt;
[https://twitter.com/kendeep_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===ATG===&lt;br /&gt;
takes care of this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ATG213 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Duolon&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
&lt;br /&gt;
==Germany - others==&lt;br /&gt;
===Dracula===&lt;br /&gt;
[https://twitter.com/DraculaSan89 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ryo(2nd / L)&lt;br /&gt;
*Benimaru(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Mr. Broken===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kyo&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===P-Drum===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
*Ryo&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===DoucleBor===&lt;br /&gt;
Moved back to france, listed for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
Used agent team.&lt;br /&gt;
&lt;br /&gt;
===Antser===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Haxon===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Yuri&lt;br /&gt;
*Kula(L)&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=60999</id>
		<title>Worldwide List of KOFXI Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Worldwide_List_of_KOFXI_Players&amp;diff=60999"/>
		<updated>2026-09-12T11:36:15Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: /* Haxon */Wurstbrot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Japan - Tokyo Area==&lt;br /&gt;
===U-Rasia / Uラシア===&lt;br /&gt;
Considered the greatest player of all time. Passed away in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/u_rasia twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (S+A)&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All of them&lt;br /&gt;
&lt;br /&gt;
===Lunatic Ryoji / リョージ===&lt;br /&gt;
Famous KOF-cosplayer &amp;amp; character specialist. [https://twitter.com/lunatic_ryoji twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai(E+C)&lt;br /&gt;
*Silber(E+D)&lt;br /&gt;
*Ash(C)(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Ryumi / りゅーみ===&lt;br /&gt;
Extremely strong Yuri. [https://twitter.com/ryumi_xi twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Yuri(E+A)&lt;br /&gt;
*Terry(E+A)&lt;br /&gt;
*Ryo(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Elisabeth&lt;br /&gt;
&lt;br /&gt;
===Zakuroman / ざくろまん===&lt;br /&gt;
Strong player that can play all the high tier characters.&lt;br /&gt;
[https://twitter.com/zakuroman0221 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (Leader as of 2024 makai touitsu)&lt;br /&gt;
*Ryo (start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ralf(start+C)&lt;br /&gt;
*Vanessa(start+D)&lt;br /&gt;
*Oswald(start+B)&lt;br /&gt;
*Maxima(start+D) (in main team as of 2024 makai touitsu)&lt;br /&gt;
*K&#039;(E+A) (in main team as of 2024 makai touitsu)&lt;br /&gt;
&lt;br /&gt;
=== Hiroshi / Tobidogu-san / Yatterukara ===&lt;br /&gt;
Famous for his Fireball-Zoning-Team&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/NyZNAa2hrIqkT9J twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*King(C)&lt;br /&gt;
*Kensou(C)&lt;br /&gt;
*Jazu(C) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Silber&lt;br /&gt;
&lt;br /&gt;
===ケンタッキー / kenta/kentucky===&lt;br /&gt;
Strongest Whip &amp;amp; Athena player in the world. Also plays an extremely strong Kensou and Yuri.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Whip&lt;br /&gt;
*Athena (L)&lt;br /&gt;
&lt;br /&gt;
===沖縄カズ / Okinawa Kaz===&lt;br /&gt;
One of the strongest Ioris &amp;amp; Adelheids in the world. Occasionally play, last seen @ big1 (january 2025).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori (black/red)&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Operaza / おぺら座===&lt;br /&gt;
Fan of Elisabeth, [https://twitter.com/Operasabeth twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Elisabeth (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
&lt;br /&gt;
===akio / アキオ===&lt;br /&gt;
Expert player that likes to pick uncommon characters&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Iori(A)&lt;br /&gt;
*Terry(A)&lt;br /&gt;
*Kasumi(A)&lt;br /&gt;
*Momoko(A)&lt;br /&gt;
*Shen(A)(L)&lt;br /&gt;
*Ash(A)(L)&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
*Griffon(L)&lt;br /&gt;
&lt;br /&gt;
===Kodsuka / 狐塚===&lt;br /&gt;
One of the &amp;quot;Three Gods in Shinjuku&amp;quot; (San-Shin). Plays at Game in Good Day 21 lately. Likes to call himself &amp;quot;Rule&amp;quot; and alternatively &amp;quot;Kaioh&amp;quot; lately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Eiji&lt;br /&gt;
*Terry&lt;br /&gt;
*K&#039;(A)L&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yanjirou===&lt;br /&gt;
Arguably the strongest player in the world currently. Famous for his incredibly fast reaction speed. Is often called &amp;quot;Maoh&amp;quot; (demon king).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula (E+A)&lt;br /&gt;
*K&#039; (E+D)&lt;br /&gt;
*Gato(L) (E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
&lt;br /&gt;
===Sea Color / シーカラー===&lt;br /&gt;
Strong player that plays at good day 21, uses all blue colors.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald (E+B)&lt;br /&gt;
*K&#039; (B)&lt;br /&gt;
*Kula(L) (S+A)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Makotsu / 馬骨===&lt;br /&gt;
Rarely plays at Game in Good Day 21, [https://twitter.com/makotu6666 twitter]&lt;br /&gt;
*Eiji&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sonshi===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Zorbon===&lt;br /&gt;
As of 2023, plays the ranking battles at game spot big1.&lt;br /&gt;
*Clark&lt;br /&gt;
*Kula&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shou / ショウ===&lt;br /&gt;
Plays at big1 and good day, Leader Oswald expert. Likes to play the white colors.&lt;br /&gt;
*Kula&lt;br /&gt;
*Terry&lt;br /&gt;
*Gato&lt;br /&gt;
*King&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
===Tennkawa / 天河===&lt;br /&gt;
Famous KOF-player. Occasionally plays at game spot big1 and attends Sawakoro Festival. [https://twitter.com/tennkawa1989 twitter link]&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Machapiro===&lt;br /&gt;
Played in big-1 on 2024/02/24.&amp;lt;br&amp;gt;&lt;br /&gt;
Quote from u-rasia: &amp;quot;He is one of the heroes who played an active role in the East-West XI battle that took place around 2015.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===KMT===&lt;br /&gt;
plays at game in good day 21, known as a KOFXIII &amp;amp; 02UM player. See [https://www.youtube.com/watch?v=I9cW6weYUIA here]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Tayo / たよ===&lt;br /&gt;
Plays at good day. Is a 98 player that used to play XI and is now active again since about 2021.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Maru===&lt;br /&gt;
Plays at good day, new player as of 2025, skilled in Vanessa&#039;s neutral. Played 2 ft10s against ATG in 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Vanessa(L)&lt;br /&gt;
&lt;br /&gt;
===Otokusan===&lt;br /&gt;
Plays at shinjuku sports land, fan of Terry. [https://x.com/otokusan44 Twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Ryo&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
===Asumo===&lt;br /&gt;
Played at good day 21 on 2025/05/08&lt;br /&gt;
&#039;&#039;&#039;Main Team&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
== Tokyo, 生交代推進委員会委員長 Group ==&lt;br /&gt;
===Sagawa / 佐川===&lt;br /&gt;
[https://twitter.com/sagawa_0704 Sagawa&#039;s twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;(E+B)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Terry (E+B)&lt;br /&gt;
*King&lt;br /&gt;
*Oswald&lt;br /&gt;
*Elisabeth(L)&lt;br /&gt;
*Silber(L)&lt;br /&gt;
*Athena(L)(retired)&lt;br /&gt;
&lt;br /&gt;
===Yamate / 山手===&lt;br /&gt;
[https://twitter.com/yamate5656 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team (played @ Sawakoro festival 2018):&#039;&#039;&#039;&lt;br /&gt;
*Vanessa(E+A)&lt;br /&gt;
*Oswald(E+A)&lt;br /&gt;
*K&#039;(B) (L)&lt;br /&gt;
&lt;br /&gt;
===TORI===&lt;br /&gt;
Very strong Vanessa player, currently somewhat inactive but made an appearance at Sawakoro Festival 2023&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Vanessa(C)(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Saitama ==&lt;br /&gt;
===kyuntakuya / きゅんTA9YA===&lt;br /&gt;
Strongest Eiji of the world &amp;amp; very strong player overall.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/KyunTakuya twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team(2024)&#039;&#039;&#039;&lt;br /&gt;
*Oswald(start+D)&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (~2023):&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main-Team (old):&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji(B)&lt;br /&gt;
*Oswald&lt;br /&gt;
&lt;br /&gt;
===Toshian / トシやん===&lt;br /&gt;
[https://twitter.com/arcthe2653 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck(start+D)&lt;br /&gt;
*Malin(E+D)&lt;br /&gt;
*Athena(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Hiro / ひろ===&lt;br /&gt;
[https://twitter.com/gomigeeeeee twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)(start+A)&lt;br /&gt;
&lt;br /&gt;
===Yoshi / よっしー===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Jenet&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kasumi(L)&lt;br /&gt;
&lt;br /&gt;
===Shishoh / ししょー===&lt;br /&gt;
One of the strongest Ralfs in the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===uguu===&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Gato&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Terry / 西川口テリー===&lt;br /&gt;
Terry expert that regularly uploads combo clips. [https://www.youtube.com/channel/UCKFoghwnEAXq4HmYbgcqjaQ youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Tery&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Nishikawaguchi Ryo / 西川口リョウ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
===bakudaniwa / ばくだんいわ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Japan - Aichi (Nagoya) &amp;amp; Mie Prefecture==&lt;br /&gt;
===Sawakoro / サワコロ===&lt;br /&gt;
One of the strongest Japanese players. Famous for his unique team. Griffon is A/B-tier just because of him.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/sawakoro345 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Griffon(A)&lt;br /&gt;
*Mary(C)&lt;br /&gt;
*Silber(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon/Mary/Kim(L) (if Silber isn&#039;t unlocked)&lt;br /&gt;
&lt;br /&gt;
===Shingo Jukucho/ しんご塾長===&lt;br /&gt;
AKA Shingo. One of the world&#039;s strongest players. Often hosts the after-party of Sawakoro Festival and is very involved in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/shingo__11 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Gato(start+D) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters&#039;&#039;&#039;&lt;br /&gt;
*Kim(start+C)&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
===Rock / ロック===&lt;br /&gt;
Tougeki participant in KOF98UM. Helps this wiki find out frame data. Has moved to the Kansai / Chiba area as of 2024, will still be listed under Aichi Prefecture for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/rock_zack_ap1 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;, Ralf, Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Sana ===&lt;br /&gt;
Often does English commentary for port24.&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Gai(B),Gato(E+C),Oswald(Start+B(L)&lt;br /&gt;
*Kim(A), Gato(A), Oswald(A) (L): played vs BZR, 2019, [https://www.youtube.com/watch?v=C9iYIdF2vaU port-24]&lt;br /&gt;
*Kula, Oswald, Gato(L), played @ [https://www.youtube.com/watch?v=dfXhjAeLTfc port24]&lt;br /&gt;
&lt;br /&gt;
===Arthur-P / あーさーP===&lt;br /&gt;
[https://twitter.com/a_sa_pfb twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teams:&#039;&#039;&#039;&lt;br /&gt;
*Jazu/Kim/Clark(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*Kim/Kensou/Kasumi(L), played @ [https://www.youtube.com/watch?v=wJF_Ys5rQi8 sawakoro festival 2018]&lt;br /&gt;
*K&#039;/Kyo/Ash (L), played @ [https://youtu.be/wJF_Ys5rQi8?t=7790 sawakoro festival 2018]&lt;br /&gt;
&lt;br /&gt;
===Ｋ＠Ｚ / Miekazu===&lt;br /&gt;
Character specialist that can play many complicated characters at high level. Has one of the best oswalds.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/kissthefuture00 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Oswald (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Duolon&lt;br /&gt;
&lt;br /&gt;
===Roger / ロジャー===&lt;br /&gt;
[https://twitter.com/tak48589211 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+A)&lt;br /&gt;
*Kyo(E+A)&lt;br /&gt;
*Ryo(E+C)(L)&lt;br /&gt;
&lt;br /&gt;
===TORU / 中川TORU===&lt;br /&gt;
Plays Tori&#039;s old Team with Vanessa as Leader. [https://twitter.com/toructrl twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Oswald(D)&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Gato(D) (L and non-L)&lt;br /&gt;
*K&#039;(red)&lt;br /&gt;
&lt;br /&gt;
===SPOOKIE===&lt;br /&gt;
[https://twitter.com/Spookiesky twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===everest / エベレスト===&lt;br /&gt;
Now lives in Tokyo, but is from the Nagoya area.&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
&lt;br /&gt;
===jaian (Gian) / ジャイアン===&lt;br /&gt;
One of the very strongest players &amp;amp; famous multi-game player &amp;amp; tougeki participant, works at port24 Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/hasibasora twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(C)&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima, Ryo, Adelheid (L) [https://www.youtube.com/watch?v=lOHUkuBgQyc played vs Sawakoro]&lt;br /&gt;
&lt;br /&gt;
===hokuto / ホクト===&lt;br /&gt;
Former KOF98-player, started playing XI in the late 2010s and is very strong.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
[https://twitter.com/hutoihito?s=20&amp;amp;t=aiQh49a_6AtXPNfaHrE_eg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== arata ===&lt;br /&gt;
Garou player (Gato)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kyo&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Tetsu===&lt;br /&gt;
Participated in the Sawakoro Festival 2023&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===ryotsu / 両津===&lt;br /&gt;
From Matsusaka, Mie Precture, same city as Yassan. Famous for being the best console version player, can even beat u-rasia and shingo in ft10s with pad. Also plays in arcades.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039; at [https://youtu.be/wJF_Ys5rQi8?t=12226 sawakoro cup 2018]&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Yassan===&lt;br /&gt;
From Matsusaka, Mie prefecture. Incredibly strong console only player &amp;amp; friend of Sawakoro. Can beat top players with pad easily.&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===税金泥棒 / Seikindorobo / Tax Thief ===&lt;br /&gt;
KOFXI player that recently (2021) moved to Nagoya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Characters.&#039;&#039;&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald&lt;br /&gt;
*Maxima&lt;br /&gt;
*Adelheid&lt;br /&gt;
&lt;br /&gt;
===kani / かに / 蟹===&lt;br /&gt;
Not to be confused with K2.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gato(E+A)&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Adelheid(E+A) (L)&lt;br /&gt;
&lt;br /&gt;
===Kurocha/クロちゃ===&lt;br /&gt;
*Duck&lt;br /&gt;
*Kula&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===焼き飯/Yakimeshi===&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Nagoshi / なごし ===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck (2P only)&lt;br /&gt;
&lt;br /&gt;
===Mr. Y / Waishi / Y氏===&lt;br /&gt;
Employee of port24, plays XI casually&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===MAVEN===&lt;br /&gt;
*Malin&lt;br /&gt;
*Duck&lt;br /&gt;
*Terry&lt;br /&gt;
*Agent Team (Ramon,Mary,Vanessa)&lt;br /&gt;
&lt;br /&gt;
===Senchoh / せんちょー===&lt;br /&gt;
One of the strongest Aquapazza players in the world, recently started playing XI.&amp;lt;br&amp;gt;&lt;br /&gt;
*Kula&lt;br /&gt;
*Yuri&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Iori&lt;br /&gt;
*King&lt;br /&gt;
&lt;br /&gt;
===Sengoku / 千国===&lt;br /&gt;
*Mary&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo&lt;br /&gt;
&lt;br /&gt;
===Rukkora / るっこら===&lt;br /&gt;
The famous Yagoto gourmet, no. 1 advice giver for restaurants. Known for his aggressive playstyle.&lt;br /&gt;
*Gato&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===gori / ゴリ===&lt;br /&gt;
[https://twitter.com/gori_dark twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(B)&lt;br /&gt;
*Ryo(E+A)&lt;br /&gt;
*Gato(L)(E+B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(B)&lt;br /&gt;
*Adelheid(E+D) (L)&lt;br /&gt;
&lt;br /&gt;
===Ozuma / オズマ===&lt;br /&gt;
Frequently visits port24 in Nagoya.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; [https://www.youtube.com/watch?v=ZXFWt2JmKDM played @ port 24 29.06.2020]:&lt;br /&gt;
*Gai&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===AOI===&lt;br /&gt;
Newer player.&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuki/修行僧===&lt;br /&gt;
Famous 98 &amp;amp; 2002 player that has started playing a little XI in early 2026 and is already winning matches here and there against top players.&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Osaka / Kobe ==&lt;br /&gt;
===Nori / ノリ===&lt;br /&gt;
Strongest player in Osaka and one of the strongers players in general. Also has the strongest Ralf.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/nori_0112 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kula(D)&lt;br /&gt;
*Gato(D) (L)&lt;br /&gt;
&lt;br /&gt;
===GRID===&lt;br /&gt;
Strongest Akatsuki Blitzkampf En-Eins player and very strong XI player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/grid_carp twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima(E+C)&lt;br /&gt;
*Ryo(start+B)&lt;br /&gt;
*Kula(E+C)&lt;br /&gt;
*Gato(E+C) (L)&lt;br /&gt;
&lt;br /&gt;
===Kazuyuki===&lt;br /&gt;
Player from Kobe, visited port24 on 2021/07/18.&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Naera===&lt;br /&gt;
Old KOFXI player &amp;amp; togeki 06 participant who returned to port24 on 2020/12/19+20.&lt;br /&gt;
*Gai&lt;br /&gt;
*Eiji&lt;br /&gt;
*K(L)&lt;br /&gt;
&lt;br /&gt;
Togeki 06 team:&lt;br /&gt;
*Duolon&lt;br /&gt;
*Maxima&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Yuito===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duo Lon&lt;br /&gt;
*Benimaru&lt;br /&gt;
*Elisabeth&lt;br /&gt;
&lt;br /&gt;
===Terryman /  てりーまん ===&lt;br /&gt;
Streams matchvideos from Game Center Athena Nipponbashi&lt;br /&gt;
&lt;br /&gt;
== Japan - Kyushu Area ==&lt;br /&gt;
=== Saginomiya ===&lt;br /&gt;
Incredibly strong Iori player with great fundamentals&lt;br /&gt;
*Iori&lt;br /&gt;
*Kim&lt;br /&gt;
*Griffon&lt;br /&gt;
*Kula&lt;br /&gt;
*K&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dokukeshisou / 毒消し草 ===&lt;br /&gt;
As of 2025, retired.&amp;lt;br&amp;gt;&lt;br /&gt;
*Terry&lt;br /&gt;
*Jenet&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato&lt;br /&gt;
&lt;br /&gt;
===Kaicho===&lt;br /&gt;
2022/12/16 tourney winner @ g-stage, see [https://www.youtube.com/live/mrCMECsB8K8?feature=share here] at around 2h30m for the tournament&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Higashi===&lt;br /&gt;
*Gai&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Aware / あわれ===&lt;br /&gt;
*Kula&lt;br /&gt;
*Maxima&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Oochinokata===&lt;br /&gt;
*Whip&lt;br /&gt;
*King&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
== Japan - Others / Unknown ==&lt;br /&gt;
===k-tani / けーたに===&lt;br /&gt;
Lives in Niigata. Famous Combomaster &amp;amp; strong player.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ktani0281 twitter], [https://www.youtube.com/channel/UC4wqKnbAGanba2GHQn5OiVA youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+A)&lt;br /&gt;
*Gato(E+B)&lt;br /&gt;
*K&#039;(A) (L)&lt;br /&gt;
&lt;br /&gt;
===imokkuma / いもっくま===&lt;br /&gt;
Training partner of k-tani.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/imonchu07 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Maxima&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
&lt;br /&gt;
===BZR===&lt;br /&gt;
Expert on technical characters. Strongest Vanessa player and possibly the strongest Oswald currently. Lives in Nigata.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/BZRS15 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Oswald(E+D)(point &amp;amp; L)&lt;br /&gt;
*Duck(E+C)(point &amp;amp; L)&lt;br /&gt;
*Vanessa (D)(Point &amp;amp; L)&lt;br /&gt;
*K&#039;(B)(point &amp;amp; L)&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Duolon(L)&lt;br /&gt;
&lt;br /&gt;
===ketsumureo / K2===&lt;br /&gt;
Geeks/WellPlayed Pro Gamer &amp;amp; cosplayer. [http://geeks-it.com/team/k2/ Geeks account], [https://twitter.com/K2_KOF twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula(E+D)&lt;br /&gt;
*Gato(D)&lt;br /&gt;
*Oswald(A)(L)&lt;br /&gt;
&lt;br /&gt;
===Zerio / ゼリオ===&lt;br /&gt;
Based in Sapporo, Hokkaido.&lt;br /&gt;
[https://twitter.com/zerio_youhei twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
=== Yaeba / やえば===&lt;br /&gt;
&#039;&#039;&#039;Main Team,&#039;&#039;&#039; Sawakoro Festival 2019&lt;br /&gt;
*Ralf&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams:&#039;&#039;&#039;&lt;br /&gt;
*Ralf(A)&lt;br /&gt;
*Clark(A)&lt;br /&gt;
*Gato(A) (L)&lt;br /&gt;
&lt;br /&gt;
===KT===&lt;br /&gt;
Old friend of Sawakoro &amp;amp; KOFXI-Player from Nara, visited Port24 on 2020/11/14&lt;br /&gt;
*Jazu&lt;br /&gt;
*King&lt;br /&gt;
*Gato / Shen(L)&lt;br /&gt;
&lt;br /&gt;
===tacchi / たっちー===&lt;br /&gt;
[https://twitter.com/dagun7676 twitter account]&lt;br /&gt;
*Momoko&lt;br /&gt;
*Shen&lt;br /&gt;
*Malin&lt;br /&gt;
&lt;br /&gt;
===Ayuri===&lt;br /&gt;
Participated in Sawakoro Festival 2023&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===TSR===&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Nagano==&lt;br /&gt;
===Astro / あすとろ===&lt;br /&gt;
Player at game center okinaya, Nagano.&lt;br /&gt;
*Griffon + others&lt;br /&gt;
&lt;br /&gt;
== Korea ==&lt;br /&gt;
=== Pie / Pi / 파이 ===&lt;br /&gt;
Strongest Korean Player, [https://twitter.com/ljh5599 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kim&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Kong===&lt;br /&gt;
Daegu-based player, very strong Iori.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Gato&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===BBoy / 뽀이===&lt;br /&gt;
Daegu-based player, see eg. here: [https://youtu.be/epNPEEPpTXs here.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Hens / 헨스===&lt;br /&gt;
Daegu-based player.&lt;br /&gt;
&lt;br /&gt;
===Choding / 초딩===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Baeng / 뱅===&lt;br /&gt;
Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Red Six / 레드식스===&lt;br /&gt;
Very strong Seoul-based player.&lt;br /&gt;
&lt;br /&gt;
===Poongko===&lt;br /&gt;
Famous e-sports player. Has recently (January 2026) visited Japan and challenged the strongest players.&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
== Taiwan ==&lt;br /&gt;
===Yukito / ユキト===&lt;br /&gt;
Strong Taiwanese player who visits Japan regularly. Tougeki 2006 Top-8.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/2008yukito twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck King(start+C)&lt;br /&gt;
*Ralf(D)&lt;br /&gt;
*Kyo (E+B) (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
=== Ken-oh / 権王===&lt;br /&gt;
Located in Kaohsiung (高雄), is frequently in Japan. Is also an extremely strong Hokuto no Ken player (Raoh), first place seikimatsu butoukai 2025&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Terry&lt;br /&gt;
*Maxima&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald&lt;br /&gt;
*Kensou&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
==Chile==&lt;br /&gt;
===Tortita===&lt;br /&gt;
[https://twitter.com/Tortiiilla twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Team 1:&#039;&#039;&#039;&lt;br /&gt;
*Ash&lt;br /&gt;
*Shen&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team 2:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
==Brazil==&lt;br /&gt;
===Chip===&lt;br /&gt;
[https://twitter.com/chip_dmg twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Gato&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
===Trema===&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Duck&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Bola385===&lt;br /&gt;
[https://twitter.com/lucasoosilva twitter]&lt;br /&gt;
&lt;br /&gt;
==France==&lt;br /&gt;
===Rayden-Sama===&lt;br /&gt;
[https://twitter.com/SBR_Rayden twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kim, Kula, Oswald(L)&lt;br /&gt;
*Oswald, Kula, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Yaz===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin&lt;br /&gt;
*Gato (L)&lt;br /&gt;
&lt;br /&gt;
===2Pac===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck, Kyo, Oswald(L)&lt;br /&gt;
*Kula, Oswald, Ryo(L)&lt;br /&gt;
&lt;br /&gt;
===Dooms===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Clark&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
===Frionel===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/frionel26 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Griffon, Gai, Ryo(L)&lt;br /&gt;
*Kula, ??, Gato (L)&lt;br /&gt;
&lt;br /&gt;
===Piccolosan===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Kim&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
&lt;br /&gt;
===Robby===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kyo&lt;br /&gt;
*Shingo(L)&lt;br /&gt;
&lt;br /&gt;
===Brian===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Yuri&lt;br /&gt;
*Ryo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Jnox===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Maxima&lt;br /&gt;
*Shen (L)&lt;br /&gt;
&lt;br /&gt;
===Pharaon===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Gai&lt;br /&gt;
*Clark (L)&lt;br /&gt;
&lt;br /&gt;
===Rickyo===&lt;br /&gt;
inactive?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters &amp;amp; Teams:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Kula&lt;br /&gt;
*Malin (L)&lt;br /&gt;
&lt;br /&gt;
==Germany - NRW/Insertgame ==&lt;br /&gt;
===Kingcar===&lt;br /&gt;
[https://twitter.com/Insertgamedojo twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Maxima&lt;br /&gt;
*Oswald&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Zer0q===&lt;br /&gt;
[https://twitter.com/Zer0qIG twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Ryo&lt;br /&gt;
*Kim&lt;br /&gt;
*Kula&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Diz===&lt;br /&gt;
[https://twitter.com/diz0603 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Gato&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Oswald(L)&lt;br /&gt;
*Elisabeth&lt;br /&gt;
*Iori&lt;br /&gt;
*Griffon&lt;br /&gt;
&lt;br /&gt;
===Dai===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Duck&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Vanessa&lt;br /&gt;
&lt;br /&gt;
===jazzboi===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kula&lt;br /&gt;
*Ryo(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
&lt;br /&gt;
===NAZ===&lt;br /&gt;
[https://twitter.com/NAZ_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Ryo&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
==Germany - Frankfurt/Madgear==&lt;br /&gt;
===healing care / hlcws===&lt;br /&gt;
[https://twitter.com/hlcws twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Eiji&lt;br /&gt;
*Kula&lt;br /&gt;
*Athena(L)&lt;br /&gt;
&lt;br /&gt;
===Maddo===&lt;br /&gt;
[https://twitter.com/maddo88888 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Shen&lt;br /&gt;
*Gato&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===arit===&lt;br /&gt;
[https://twitter.com/nitpickersworld twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Ralf&lt;br /&gt;
*Clark&lt;br /&gt;
*Jazu(L)&lt;br /&gt;
&lt;br /&gt;
===Sensei Enrique===&lt;br /&gt;
[https://twitter.com/SenseiEnrique98 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kensou&lt;br /&gt;
*Oswald&lt;br /&gt;
*Gato(L)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Characters:&#039;&#039;&#039;&lt;br /&gt;
*Mary&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===AD Ryan===&lt;br /&gt;
[https://twitter.com/AD_Ryan_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Iori&lt;br /&gt;
*Kula&lt;br /&gt;
*Ash(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kim&lt;br /&gt;
*Ryo&lt;br /&gt;
&lt;br /&gt;
===Sinjul===&lt;br /&gt;
[https://twitter.com/NFBSinJul_FGC twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kasumi&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===kendeep===&lt;br /&gt;
[https://twitter.com/kendeep_fgc twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Gai&lt;br /&gt;
*Gato&lt;br /&gt;
*Terry(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Whip&lt;br /&gt;
*Kensou&lt;br /&gt;
&lt;br /&gt;
===ATG===&lt;br /&gt;
takes care of this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://twitter.com/ATG213 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*K&#039;&lt;br /&gt;
*Vanessa (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Duolon&lt;br /&gt;
*Adelheid&lt;br /&gt;
*Eiji&lt;br /&gt;
*Clark&lt;br /&gt;
&lt;br /&gt;
==Germany - others==&lt;br /&gt;
===Dracula===&lt;br /&gt;
[https://twitter.com/DraculaSan89 twitter]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Oswald&lt;br /&gt;
*Ryo(2nd / L)&lt;br /&gt;
*Benimaru(L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Teams &amp;amp; Characters:&#039;&#039;&#039;&lt;br /&gt;
*Kyo&lt;br /&gt;
*Iori&lt;br /&gt;
&lt;br /&gt;
===Mr. Broken===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Kula&lt;br /&gt;
*Kyo&lt;br /&gt;
*Adelheid(L)&lt;br /&gt;
&lt;br /&gt;
===P-Drum===&lt;br /&gt;
&#039;&#039;&#039;Main-Team:&#039;&#039;&#039;&lt;br /&gt;
*Jazu&lt;br /&gt;
*Ryo&lt;br /&gt;
*Malin(L)&lt;br /&gt;
&lt;br /&gt;
===Douclebour===&lt;br /&gt;
Moved back to france, listed for legacy reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
Used agent team.&lt;br /&gt;
&lt;br /&gt;
===Antser===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*Duck&lt;br /&gt;
*Kyo&lt;br /&gt;
*K&#039;(L)&lt;br /&gt;
&lt;br /&gt;
===Haxon===&lt;br /&gt;
&#039;&#039;&#039;Main Team:&#039;&#039;&#039;&lt;br /&gt;
*King&lt;br /&gt;
*Yuri&lt;br /&gt;
*Kula(L)&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60998</id>
		<title>Shion(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60998"/>
		<updated>2026-09-10T09:08:13Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Frame data update (automated)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shion&lt;br /&gt;
| jcharname = 紫苑&lt;br /&gt;
| portrait = [[Image:KOFXI shion full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Shion S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Shion X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Shion T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Shion C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Shion R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Shion R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Shion R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Shion R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Shion L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Shion L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Shion L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Shion L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with &amp;quot;(spear)&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Shion loses the spear when hit in Spear Stance.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Shion enters a special &amp;quot;crouched&amp;quot; animation (visual only) after walking or attacking in Spear Stance. 44F duration, can be cancelled into anything, at any time.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+66&amp;lt;/span&amp;gt; || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode).&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) ||4 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) ||5 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) ||4 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) ||5 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) ||5 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) ||7 ||3 ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||12||15||16||17||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) ||7 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) ||16/20/22 ||4/2/6 ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-16&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-23&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-19&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-17&amp;lt;/span&amp;gt; ||14||17||15||16||12||14|| || || ||Data split = 1st/2nd/3rd hitbox. Far-standing D also gives direct access to the 3D&amp;gt;4D/3D&amp;gt;6D follow-ups (流錘箭（上方）/（前方）) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| 5E ||15 ||5 ||KD ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt; ||15||19||13||14||14||17|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| GC ||5 ||5 ||KD ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt; ||5||5||0||0||0||0|| || || ||F1-9 invul. 30F recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 2A ||5 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||6||7||6||7||5||9|| || || ||Low profile F1-17.&lt;br /&gt;
|-&lt;br /&gt;
| 2B ||5 ||3 ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||5||6||4||6||4||9|| || || ||Low profile F1-19. No pushback. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2C ||8 ||4 ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||10||13||15||16||10||15|| || || ||Guard point F1-2 &amp;amp; F3-5. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D ||8/18/26 ||2/2/3 ||KD ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+13&amp;lt;/span&amp;gt; ||13||14||15||16||12||15|| || || ||Low profile F1-31. First 2 hits do not cause pushback. 3-hit move per guide (Hit=3).&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2B ||11 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||5||6||4||6||4||8|| || || ||Follow-up to 2B. F1-13 Counter-Hit-State. F1-28 low profile. Guide name: 前掃腿. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| (2B&amp;gt;)2B&amp;gt;2D ||11 ||8 ||KD ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||6||8||3||4||4||10|| || || ||Follow-up to 2B. F1-18 Counter-Hit-State. F1-34 low profile. Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist).&lt;br /&gt;
|-&lt;br /&gt;
| 3D ||18/23/28 ||5/5/11 ||KD ||? ||14||18||10||12||10||14|| || || ||Hit that enters stance. Guide name: 流錘箭. Can be cancelled into 5D(f), which exits the stance.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;E || ||8 || || || || || || || || || || || ||Cancels stance. 8 frame duration.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;4D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Hits upward. Guide name: 流錘箭（上方）. Also directly accessible from 5D(f) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;6D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Short range. Guide name: 流錘箭（前方）. Also directly accessible from 5D(f) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| small A ||6 ||n* ||/ ||/ ||6||7||5||6||6||9|| || || ||*=active until landing.&lt;br /&gt;
|-&lt;br /&gt;
| j.A ||6 ||n* ||/ ||/ ||7||9||6||7||7||9|| || || ||*=active until landing.&lt;br /&gt;
|-&lt;br /&gt;
| small B ||6 ||n* ||/ ||/ ||6||7||5||6||6||9|| || || ||*=active until landing.&lt;br /&gt;
|-&lt;br /&gt;
| j.B ||13 ||3+3 ||/ ||/ ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C ||9 ||10 ||/ ||/ ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C ||9 ||10 ||/ ||/ ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D ||9 ||10 ||/ ||/ ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D ||9 ||10 ||/ ||/ ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E ||9 ||10 ||/ ||/ ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E ||9 ||10 ||/ ||/ ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（弱）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（強）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| [2],8B || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（弱）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（強）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 214P(2) || || || || ||10||13||6||8||8||2/4|| || || ||Automatic follow-up, launches. Guide name: →崩山脚.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ.&lt;br /&gt;
|-&lt;br /&gt;
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 214B || / ||28|| / || / || || || || || || || || || ||Backflip, no attack. Guide name: 後方転身. No Conqueror&#039;s Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214D || / ||25|| / || / || || || || || || || || || ||Backflip, no attack. Guide name: 後方転身. No Conqueror&#039;s Guide data row. F1-16 invul. F17-24 Counter-Hit-State. F25 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 22E || || || || || || || || || || || || || ||Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 623B || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 623D || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || || || || ||50||58||0||0||0||0|| || || ||LDM, guide name: 流星霹靂火. Unblockable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火（破片）. Unblockable. Exact circumstance unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) (spear) || 6 || 4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; ||6||7||6||8||7||8|| || || ||SC. F1-23 crouching hitbox (not in crouched state).&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) (spear) || 6 || 4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; ||6||7||6||8||7||8|| || || ||Same as 5A(c).&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) (spear) || 6 || 4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; ||6||7||6||8||7||8|| || || ||Same as 5A(c).&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) (spear) || 6 || 4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; ||6||7||6||8||7||8|| || || ||Same as 5A(c).&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) (spear) || 13 || 6 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable. F1-33 crouching hitbox (not in crouched state).&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) (spear) || 14 || 4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt; ||12||15||9||10||10||12|| || || ||F1-47 crouching hitbox (not in crouched state).&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) (spear) || 13 || 6 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable. Same as 5C(c).&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) (spear) || 14 || 4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt; ||12||15||9||10||10||12|| || || ||Same as 5C(f).&lt;br /&gt;
|-&lt;br /&gt;
| 5E (spear) || 16/20* || 4+4 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;** ||16||20||11||13||15||16|| || || ||*=hit behind/in front. **=front hit.&lt;br /&gt;
|-&lt;br /&gt;
| GC (spear) || 5/6* || 1+2 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;** ||8||8||0||0||0||0|| || || ||Invul F1-7. *=hit behind/in front. **=front hit.&lt;br /&gt;
|-&lt;br /&gt;
| 6A (spear) || 16 || 8 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; ||10||13||10||12||8||8|| || || ||Guide name: 前突き（槍スタイル）. SC. F1-23 in Counter-Hit-State. In addition to the spear, Shion&#039;s head has a hitbox.&lt;br /&gt;
|-&lt;br /&gt;
| 3D (spear) || 12 || 16 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||12||15||8||10||8||8|| || || ||Guide name: 足払い（槍スタイル）. Low hit. F1-26 in Counter-Hit-State.&lt;br /&gt;
|-&lt;br /&gt;
| 2A (spear) || 6 || 4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||6||7||6||8||7||8|| || || ||Low hit.&lt;br /&gt;
|-&lt;br /&gt;
| 2B (spear) || 6 || 4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||6||7||6||8||7||8|| || || ||Same as 2A.&lt;br /&gt;
|-&lt;br /&gt;
| 2C (spear) || 13 || 6 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable. Same as 5C(c).&lt;br /&gt;
|-&lt;br /&gt;
| 2D (spear) || 13 || 6 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; ||12||15||9||10||10||12|| || || ||Same as 5C(c).&lt;br /&gt;
|-&lt;br /&gt;
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236B (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236D (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236T (spear) || || || || ||38||39||16||17||1xn||0/0|| || || ||Guide name: 援護 弓射（槍スタイル）. 7-hit arrow volley. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 214A (spear) || || || || ||36||41||26||27||24||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214B/D (spear) || / || 28 || / || / || || || || || || || || || ||Backflip, no attack, B and D identical. Guide name: 後方転身（槍スタイル）. No Conqueror&#039;s Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ（槍スタイル）. Throws the spear away, switches back to Unarmed Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 623T (spear) || || || || ||50||58||0||0||0||0/0|| || || ||Guide name: 崩墜槍（槍スタイル）. Unblockable. Switches back to Unarmed Mode. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 236236B (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Sub-Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Shion&#039;s Back Ukemi takes 21+1F instead of the regular 22+1F&lt;br /&gt;
*Shion has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.&lt;br /&gt;
*Shion has a bug where she can summon a second spear if she does 236E on block from certain ranges. [https://twitter.com/SenseiEnrique98/status/1280501086374240257 source: Sensei Enrique].&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Magaki(KOFXI)&amp;diff=60997</id>
		<title>Magaki(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Magaki(KOFXI)&amp;diff=60997"/>
		<updated>2026-09-10T08:29:53Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Frame data update (automated)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Magaki&lt;br /&gt;
| jcharname = 禍忌&lt;br /&gt;
| portrait = [[Image:KOFXI magaki full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI magaki S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI magaki X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI magaki T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI magaki C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI magaki  R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI magaki R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI magaki R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI magaki R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI magaki L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI magaki L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI magaki L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI magaki L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: S/A/Hit/Grd frame data is preliminary and taken from an in-progress emulator analysis; several moves still have gaps.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+40&amp;lt;/span&amp;gt; || / ||24||0||0||0||0||0|| || || ||Knockdown type/turns-around unclear.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) ||5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||9||11||6||8||8||6|| || || ||SC &amp;amp; Chain.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 14 || 5 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt; ||13||16||8||10||8||6|| || || ||SC.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 11/21* || 2+4 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||12||14||12||12||16||12|| || || ||Low hit (both hits). *=1st/2nd hit. Chain.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 9 || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||10||10||8||8||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5/8* || 1+2 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;* ||38||42||28||34||28||28|| || || ||*=1st/2nd hit. 2 hits total. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 11/13/15 || 2+2+4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||22||25||14||20||14||14|| || || ||One hit, but 3 hitboxes. 1st &amp;amp; 2nd hitbox Special Cancel. Special/Super-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 12 || 5 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||16||18||14||20||14||15|| || || ||Low hit. SC.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 20 || 5 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||22||24||18||26||18||20|| || || ||Same animation as 5D(c). Low hit.&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 13 || 4 || || ||22||26||22||30||20||20|| || || ||No Special Cancel. Hit/Grd not recorded.&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 10 || 6 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; ||5||5||0||0||0||0|| || || ||Deals 3 damage in-game (Conqueror&#039;s Guide says 5).&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 18 || 5 || || ||22||26||22||32||16||16|| || || ||Overhead. Not in Counter-Hit-State. Hit/Grd not recorded.&lt;br /&gt;
|-&lt;br /&gt;
| 6A(can)|| 18* || 5* || || ||16||18||15||22||16||14|| || || ||Cancel version (canceled into from a normal). *=S/A assumed same as standalone 6A, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; ||9||11||6||8||8||6|| || || ||Same animation as 5A(c). SC &amp;amp; Chain (faster than 5A(c)).&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 7 || 4 || || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; ||10||10||8||8||8||6|| || || ||Same animation as 5B(f). Not a low hit. Chains into 2B/2A. Only one frame-advantage value was recorded (placed in Grd); Hit unconfirmed.&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 11/13/15 || 2/2+4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;* ||22||25||14||20||14||14|| || || ||Same animation as 5C(f). 2 hits (1st / 2nd+3rd hitbox). 2nd hitbox SC. *=hit 1+2/3rd hitbox. Special/Super-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 12 || 5 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||16||18||14||20||14||15|| || || ||Same animation as 5D(c).&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| 8 || 3 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small back &amp;amp; fwd A|| 9 || 2 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. up A|| 9 || 3 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back &amp;amp; fwd A|| 7 || 2 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B|| 7 || 6 || / || / ||8||10||8||12||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| 7 || 9 || / || / ||8||10||8||8||8||6|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small up C|| 6 || 5 || / || / ||16||18||14||19||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small fwd C|| 7 || 3 || / || / ||16||18||14||19||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small back C|| 8 || 3 || / || / ||16||18||14||19||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. up C|| 6 || 2+5 || / || / ||16||18||14||20||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd C|| 8 || 2+3 || / || / ||16||18||14||18||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back C|| 10 || 3 || / || / ||16||18||14||18||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D|| 6 || 4 || / || / ||16||18||14||20||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| 6 || 4 || / || / ||14||16||14||18||15||15|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small E|| 11 || 4 || / || / ||18||20||22||28||20||20|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| 11 || 4 || / || / ||20||23||22||30||20||20|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 641236A|| 36 || n || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. F1-27 Counter-Hit-State, F28-61 recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 641236B|| 41 || 28 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+33&amp;lt;/span&amp;gt;* ||22||26||28||38||16||10/18|| || || ||Disappears when blocked. Projectile clash box F17-89. F1-23 Counter-Hit-State, F24-49 recovery. *=against standing Kyo.&lt;br /&gt;
|-&lt;br /&gt;
| 641236C|| 36 || X || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+26&amp;lt;/span&amp;gt;* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. *=point blank, when blocking the first 3 hits consecutively (e.g. Griffon).&lt;br /&gt;
|-&lt;br /&gt;
| 623A|| 10/12* || 20,2,20,5x2 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; ||26||28||75||79||112||2/35|| || || ||F1-13 invul. F14-16 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F10, on Magaki&#039;s body. *=1st/2nd hit (1st hit above, 2nd in front of him).&lt;br /&gt;
|-&lt;br /&gt;
| 623C|| 13 || 10x2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;/KD* || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; ||28||30||70||74||112||2/28|| || || ||F1-12 invul, F13-24 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F11, on Magaki&#039;s body. *=7 hits / when last hit connects. Raw notes had an unusual column order here, needs re-verification.&lt;br /&gt;
|-&lt;br /&gt;
| 236A|| 19 || n || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;* ||20||26||14||20||16||4/16|| || || ||F1-21 Counter-Hit-State, F22-41 recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236C|| 19 || n || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;* ||21||26||14||20||16||4/15|| || || ||F1-21 Counter-Hit-State, F22-42 recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| 38 || 3 || KD || / ||26||26||0||0||0||6/16|| || || ||Command grab. F1-50 Counter-Hit-State. F51-71 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| 38 || 3 || KD || / ||26||26||0||0||0||6/14|| || || ||Command grab. F1-50 Counter-Hit-State. F51-73 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 63214A|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. F1-6 Counter-Hit-State. F7-39 no collision. F7-43 invul. F44-47 Counter-Hit-State. F48 recovery. A=total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 63214B|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. Same frame windows as 63214A.&lt;br /&gt;
|-&lt;br /&gt;
| 63214C|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. Same frame windows as 63214A.&lt;br /&gt;
|-&lt;br /&gt;
| 63214D|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. Same frame windows as 63214A.&lt;br /&gt;
|-&lt;br /&gt;
| j.63214B|| || 39 || / || / ||0||0||0||0||0||0/0|| || || ||Air version. F1-6 Counter-Hit-State, F7-33 invul, F7-30 no collision, F7-34 invul. F35-38 Counter-Hit-State. F39 recovery. A=total duration.&lt;br /&gt;
|-&lt;br /&gt;
| j.63214D|| || 39 || / || / ||0||0||0||0||0||0/0|| || || ||Air version. Same as j.63214B.&lt;br /&gt;
|-&lt;br /&gt;
| 22B/D|| || 37 || / || / ||0||0||0||0||0||0|| || || ||Turns invisible. No Super Freeze. F1-36 invul. F21-36 no collision. F37 recovery. Costs 1 Super Stock. A=total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 2363214E|| 2 || n || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-32&amp;lt;/span&amp;gt; ||45||47||0||0||76||0|| || || ||Can hit OTG. F1-? invul. 20F recovery.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Last Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Has no collision on back ukemi (can run through)&lt;br /&gt;
*Magaki&#039;s Front Ukemi takes 26+1F instead of the regular 22+1F&lt;br /&gt;
*Using a normal shift will first trigger an attack, then the actual shift.&lt;br /&gt;
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Magaki(KOFXI)&amp;diff=60996</id>
		<title>Magaki(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Magaki(KOFXI)&amp;diff=60996"/>
		<updated>2026-09-10T08:05:36Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Frame data update (automated)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Magaki&lt;br /&gt;
| jcharname = 禍忌&lt;br /&gt;
| portrait = [[Image:KOFXI magaki full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI magaki S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI magaki X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI magaki T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI magaki C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI magaki  R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI magaki R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI magaki R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI magaki R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI magaki L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI magaki L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI magaki L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI magaki L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: S/A/Hit/Grd frame data is preliminary and taken from an in-progress emulator analysis; several moves still have gaps.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+40&amp;lt;/span&amp;gt; || / ||24||0||0||0||0||0|| || || ||Knockdown type/turns-around unclear.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) ||5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||9||11||6||8||8||6|| || || ||SC &amp;amp; Chain.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 14 || 5 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt; ||13||16||8||10||8||6|| || || ||SC.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 11/21* || 2+4 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||12||14||12||12||16||12|| || || ||Low hit (both hits). *=1st/2nd hit. Chain.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 9 || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||10||10||8||8||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5/8* || 1+2 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;* ||38||42||28||34||28||28|| || || ||*=1st/2nd hit. 2 hits total. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 11/13/15 || 2+2+4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||22||25||14||20||14||14|| || || ||One hit, but 3 hitboxes. 1st &amp;amp; 2nd hitbox Special Cancel. Special/Super-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 12 || 5 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||16||18||14||20||14||15|| || || ||Low hit. SC.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 20 || 5 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||22||24||18||26||18||20|| || || ||Same animation as 5D(c). Low hit.&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 13 || 4 || || ||22||26||22||30||20||20|| || || ||No Special Cancel. Hit/Grd not recorded.&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 10 || 6 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; ||5||5||0||0||0||0|| || || ||Deals 3 damage in-game (Conqueror&#039;s Guide says 5).&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 18 || 5 || || ||22||26||22||32||16||16|| || || ||Overhead. Not in Counter-Hit-State. Hit/Grd not recorded.&lt;br /&gt;
|-&lt;br /&gt;
| 6A(can)|| 18* || 5* || || ||16||18||15||22||16||14|| || || ||Cancel version (canceled into from a normal). *=S/A assumed same as standalone 6A, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; ||9||11||6||8||8||6|| || || ||Same animation as 5A(c). SC &amp;amp; Chain (faster than 5A(c)).&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 7 || 4 || || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; ||10||10||8||8||8||6|| || || ||Same animation as 5B(f). Not a low hit. Chains into 2B/2A. Only one frame-advantage value was recorded (placed in Grd); Hit unconfirmed.&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 11/13/15 || 2/2+4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;* ||22||25||14||20||14||14|| || || ||Same animation as 5C(f). 2 hits (1st / 2nd+3rd hitbox). 2nd hitbox SC. *=hit 1+2/3rd hitbox. Special/Super-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 12 || 5 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||16||18||14||20||14||15|| || || ||Same animation as 5D(c).&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| 8 || 3 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small back &amp;amp; fwd A|| 9 || 2 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. up A|| 9 || 3 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back &amp;amp; fwd A|| 7 || 2 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B|| 7 || 6 || / || / ||8||10||8||12||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| 7 || 9 || / || / ||8||10||8||8||8||6|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small up C|| 6 || 5 || / || / ||16||18||14||19||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small fwd C|| 7 || 3 || / || / ||16||18||14||19||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small back C|| 8 || 3 || / || / ||16||18||14||19||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. up C|| 6 || 2+5 || / || / ||16||18||14||20||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd C|| 8 || 2+3 || / || / ||16||18||14||18||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back C|| 10 || 3 || / || / ||16||18||14||18||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D|| 6 || 4 || / || / ||16||18||14||20||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| 6 || 4 || / || / ||14||16||14||18||15||15|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small E|| 11 || 4 || / || / ||18||20||22||28||20||20|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| 11 || 4 || / || / ||20||23||22||30||20||20|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 641236A|| 36 || n || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. F1-27 Counter-Hit-State, F28-61 recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 641236B|| 41 || 28 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+33&amp;lt;/span&amp;gt;* ||22||26||28||38||16||10/18|| || || ||Disappears when blocked. Projectile clash box F17-89. F1-23 Counter-Hit-State, F24-49 recovery. *=against standing Kyo.&lt;br /&gt;
|-&lt;br /&gt;
| 641236C|| 36 || X || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+26&amp;lt;/span&amp;gt;* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. *=point blank, when blocking the first 3 hits consecutively (e.g. Griffon).&lt;br /&gt;
|-&lt;br /&gt;
| 623A|| 10/12* || 20,2,20,5x2 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; ||26||28||75||79||112||2/35|| || || ||F1-13 invul. F14-16 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F10, on Magaki&#039;s body. *=1st/2nd hit (1st hit above, 2nd in front of him).&lt;br /&gt;
|-&lt;br /&gt;
| 623C|| 13 || 10x2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;/KD* || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; ||28||30||70||74||112||2/28|| || || ||F1-12 invul, F13-24 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F11, on Magaki&#039;s body. *=7 hits / when last hit connects. Raw notes had an unusual column order here, needs re-verification.&lt;br /&gt;
|-&lt;br /&gt;
| 236A|| 19 || n || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;* ||20||26||14||20||16||4/16|| || || ||F1-21 Counter-Hit-State, F22-41 recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236C|| 19 || n || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;* ||21||26||14||20||16||4/15|| || || ||F1-21 Counter-Hit-State, F22-42 recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| 38 || 3 || KD || / ||26||26||0||0||0||6/16|| || || ||Command grab. F1-50 Counter-Hit-State. F51-71 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| 38 || 3 || KD || / ||26||26||0||0||0||6/14|| || || ||Command grab. F1-50 Counter-Hit-State. F51-73 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 63214A|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. F1-6 Counter-Hit-State. F7-39 no collision. F7-43 invul. F44-47 Counter-Hit-State. F48 recovery. A=total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 63214B|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. Same frame windows as 63214A.&lt;br /&gt;
|-&lt;br /&gt;
| 63214C|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. Same frame windows as 63214A.&lt;br /&gt;
|-&lt;br /&gt;
| 63214D|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. Same frame windows as 63214A.&lt;br /&gt;
|-&lt;br /&gt;
| j.63214B|| || 39 || / || / ||0||0||0||0||0||0/0|| || || ||Air version. F1-6 Counter-Hit-State, F7-33 invul, F7-30 no collision, F7-34 invul. F35-38 Counter-Hit-State. F39 recovery. A=total duration.&lt;br /&gt;
|-&lt;br /&gt;
| j.63214D|| || 39 || / || / ||0||0||0||0||0||0/0|| || || ||Air version. Same as j.63214B.&lt;br /&gt;
|-&lt;br /&gt;
| 22B/D|| || 37 || / || / ||0||0||0||0||0||0|| || || ||Turns invisible. No Super Freeze. F1-36 invul. F21-36 no collision. F37 recovery. Costs 1 Super Stock. A=total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 2363214E|| || || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-32&amp;lt;/span&amp;gt; ||45||47||0||0||76||0|| || || ||LDM, &amp;quot;Universe Distortion&amp;quot;. 19 hits per guide. S/A frame data unclear, needs re-verification.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Last Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Has no collision on back ukemi (can run through)&lt;br /&gt;
*Magaki&#039;s Front Ukemi takes 26+1F instead of the regular 22+1F&lt;br /&gt;
*Using a normal shift will first trigger an attack, then the actual shift.&lt;br /&gt;
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Magaki(KOFXI)&amp;diff=60995</id>
		<title>Magaki(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Magaki(KOFXI)&amp;diff=60995"/>
		<updated>2026-09-10T08:04:21Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Frame data update (automated)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Magaki&lt;br /&gt;
| jcharname = 禍忌&lt;br /&gt;
| portrait = [[Image:KOFXI magaki full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI magaki S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI magaki X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI magaki T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI magaki C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI magaki  R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI magaki R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI magaki R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI magaki R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI magaki L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI magaki L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI magaki L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI magaki L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: S/A/Hit/Grd frame data is preliminary and taken from an in-progress emulator analysis; several moves still have gaps.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+40&amp;lt;/span&amp;gt; || / ||24||0||0||0||0||0|| || || ||Knockdown type/turns-around unclear.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) ||5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||9||11||6||8||8||6|| || || ||SC &amp;amp; Chain.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 14 || 5 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt; ||13||16||8||10||8||6|| || || ||SC.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 11/21* || 2+4 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||12||14||12||12||16||12|| || || ||Low hit (both hits). *=1st/2nd hit. Chain.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 9 || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||10||10||8||8||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5/8* || 1+2 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;* ||38||42||28||34||28||28|| || || ||*=1st/2nd hit. 2 hits total. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 11/13/15 || 2+2+4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||22||25||14||20||14||14|| || || ||One hit, but 3 hitboxes. 1st &amp;amp; 2nd hitbox Special Cancel. Special/Super-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 12 || 5 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||16||18||14||20||14||15|| || || ||Low hit. SC.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 20 || 5 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||22||24||18||26||18||20|| || || ||Same animation as 5D(c). Low hit.&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 13 || 4 || || ||22||26||22||30||20||20|| || || ||No Special Cancel. Hit/Grd not recorded.&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 10 || 6 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; ||5||5||0||0||0||0|| || || ||Deals 3 damage in-game (Conqueror&#039;s Guide says 5).&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 18 || 5 || || ||22||26||22||32||16||16|| || || ||Overhead. Not in Counter-Hit-State. Hit/Grd not recorded.&lt;br /&gt;
|-&lt;br /&gt;
| 6A(can)|| 18* || 5* || || ||16||18||15||22||16||14|| || || ||Cancel version (canceled into from a normal). *=S/A assumed same as standalone 6A, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; ||9||11||6||8||8||6|| || || ||Same animation as 5A(c). SC &amp;amp; Chain (faster than 5A(c)).&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 7 || 4 || || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; ||10||10||8||8||8||6|| || || ||Same animation as 5B(f). Not a low hit. Chains into 2B/2A. Only one frame-advantage value was recorded (placed in Grd); Hit unconfirmed.&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 11/13/15 || 2/2+4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;* ||22||25||14||20||14||14|| || || ||Same animation as 5C(f). 2 hits (1st / 2nd+3rd hitbox). 2nd hitbox SC. *=hit 1+2/3rd hitbox. Special/Super-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 12 || 5 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||16||18||14||20||14||15|| || || ||Same animation as 5D(c).&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| 8 || 3 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small back &amp;amp; fwd A|| 9 || 2 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. up A|| 9 || 3 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back &amp;amp; fwd A|| 7 || 2 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B|| 7 || 6 || / || / ||8||10||8||12||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| 7 || 9 || / || / ||8||10||8||8||8||6|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small up C|| 6 || 5 || / || / ||16||18||14||19||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small fwd C|| 7 || 3 || / || / ||16||18||14||19||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small back C|| 8 || 3 || / || / ||16||18||14||19||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. up C|| 6 || 2+5 || / || / ||16||18||14||20||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd C|| 8 || 2+3 || / || / ||16||18||14||18||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back C|| 10 || 3 || / || / ||16||18||14||18||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D|| 6 || 4 || / || / ||16||18||14||20||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| 6 || 4 || / || / ||14||16||14||18||15||15|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small E|| 11 || 4 || / || / ||18||20||22||28||20||20|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| 11 || 4 || / || / ||20||23||22||30||20||20|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 641236A|| 36 || n || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. F1-27 Counter-Hit-State, F28-61 recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 641236B|| 41 || 28 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+33&amp;lt;/span&amp;gt;* ||22||26||28||38||16||10/18|| || || ||Disappears when blocked. Projectile clash box F17-89. F1-23 Counter-Hit-State, F24-49 recovery. *=against standing Kyo.&lt;br /&gt;
|-&lt;br /&gt;
| 641236C|| 36 || X || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+26&amp;lt;/span&amp;gt;* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. *=point blank, when blocking the first 3 hits consecutively (e.g. Griffon).&lt;br /&gt;
|-&lt;br /&gt;
| 623A|| 10/12* || 20,2,20,5x2 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; ||26||28||75||79||112||2/35|| || || ||F1-13 invul. F14-16 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F10, on Magaki&#039;s body. *=1st/2nd hit (1st hit above, 2nd in front of him).&lt;br /&gt;
|-&lt;br /&gt;
| 623C|| 13 || 10x2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;/KD* || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; ||28||30||70||74||112||2/28|| || || ||F1-12 invul, F13-24 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F11, on Magaki&#039;s body. *=7 hits / when last hit connects. Raw notes had an unusual column order here, needs re-verification.&lt;br /&gt;
|-&lt;br /&gt;
| 236A|| 19 || n || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;* ||20||26||14||20||16||4/16|| || || ||F1-21 Counter-Hit-State, F22-41 recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236C|| 19 || n || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;* ||21||26||14||20||16||4/15|| || || ||F1-21 Counter-Hit-State, F22-42 recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| 38 || 3 || KD || / ||26||26||0||0||0||6/16|| || || ||Command grab. F1-50 Counter-Hit-State. F51-71 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| 38 || 3 || KD || / ||26||26||0||0||0||6/14|| || || ||Command grab. F1-50 Counter-Hit-State. F51-73 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 63214A|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. F1-6 Counter-Hit-State. F7-39 no collision. F7-43 invul. F44-47 Counter-Hit-State. F48 recovery. A=total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 63214B|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. Same frame windows as 63214A.&lt;br /&gt;
|-&lt;br /&gt;
| 63214C|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. Same frame windows as 63214A.&lt;br /&gt;
|-&lt;br /&gt;
| 63214D|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. Same frame windows as 63214A.&lt;br /&gt;
|-&lt;br /&gt;
| j.63214B|| || 39 || / || / ||0||0||0||0||0||0/0|| || || ||Air version. Assumed same as j.63214D.&lt;br /&gt;
|-&lt;br /&gt;
| j.63214D|| || 39 || / || / ||0||0||0||0||0||0/0|| || || ||Air version. F1-6 Counter-Hit-State, F7-33 invul, F7-30 no collision, F7-34 invul. F35-38 Counter-Hit-State. F39 recovery. A=total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 22B/D|| || 37 || / || / ||0||0||0||0||0||0|| || || ||Turns invisible. No Super Freeze. F1-36 invul. F21-36 no collision. F37 recovery. Costs 1 Super Stock. A=total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 2363214E|| || || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-32&amp;lt;/span&amp;gt; ||45||47||0||0||76||0|| || || ||LDM, &amp;quot;Universe Distortion&amp;quot;. 19 hits per guide. S/A frame data unclear, needs re-verification.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Last Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Has no collision on back ukemi (can run through)&lt;br /&gt;
*Magaki&#039;s Front Ukemi takes 26+1F instead of the regular 22+1F&lt;br /&gt;
*Using a normal shift will first trigger an attack, then the actual shift.&lt;br /&gt;
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60994</id>
		<title>Shion(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60994"/>
		<updated>2026-09-02T10:22:49Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Add frame data for 2B, 2B chains, 3D stance, jump/small attacks; new 3D&amp;gt;E row&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shion&lt;br /&gt;
| jcharname = 紫苑&lt;br /&gt;
| portrait = [[Image:KOFXI shion full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Shion S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Shion X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Shion T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Shion C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Shion R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Shion R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Shion R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Shion R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Shion L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Shion L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Shion L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Shion L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with &amp;quot;(spear)&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+66&amp;lt;/span&amp;gt; || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode).&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) ||4 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) ||5 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) ||4 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) ||5 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) ||5 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) ||7 ||3 ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||12||15||16||17||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) ||7 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) ||16/20/22 ||4/2/6 ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-16&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-23&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-19&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-17&amp;lt;/span&amp;gt; ||14||17||15||16||12||14|| || || ||Data split = 1st/2nd/3rd hitbox. Far-standing D also gives direct access to the 3D&amp;gt;4D/3D&amp;gt;6D follow-ups (流錘箭（上方）/（前方）) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| 5E ||15 ||5 ||KD ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt; ||15||19||13||14||14||17|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| GC ||5 ||5 ||KD ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt; ||5||5||0||0||0||0|| || || ||F1-9 invul. 30F recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 2A ||5 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||6||7||6||7||5||9|| || || ||Low profile F1-17.&lt;br /&gt;
|-&lt;br /&gt;
| 2B ||5 ||3 ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||5||6||4||6||4||9|| || || ||Low profile F1-19. No pushback. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2C ||8 ||4 ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||10||13||15||16||10||15|| || || ||Guard point F1-2 &amp;amp; F3-5. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D ||8/18/26 ||2/2/3 ||KD ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+13&amp;lt;/span&amp;gt; ||13||14||15||16||12||15|| || || ||Low profile F1-31. First 2 hits do not cause pushback. 3-hit move per guide (Hit=3).&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2B ||11 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||5||6||4||6||4||8|| || || ||Follow-up to 2B. F1-13 Counter-Hit-State. F1-28 low profile. Guide name: 前掃腿. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| (2B&amp;gt;)2B&amp;gt;2D ||11 ||8 ||KD ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||6||8||3||4||4||10|| || || ||Follow-up to 2B. F1-18 Counter-Hit-State. F1-34 low profile. Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist).&lt;br /&gt;
|-&lt;br /&gt;
| 3D ||18/23/28 ||5/5/11 ||KD ||? ||14||18||10||12||10||14|| || || ||Hit that enters stance. Guide name: 流錘箭. Can be cancelled into 5D(f), which exits the stance.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;E || ||8 || || || || || || || || || || || ||Cancels stance. 8 frame duration.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;4D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Hits upward. Guide name: 流錘箭（上方）. Also directly accessible from 5D(f) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;6D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Short range. Guide name: 流錘箭（前方）. Also directly accessible from 5D(f) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| small A ||6 ||n* ||/ ||/ ||6||7||5||6||6||9|| || || ||*=active until landing.&lt;br /&gt;
|-&lt;br /&gt;
| j.A ||6 ||n* ||/ ||/ ||7||9||6||7||7||9|| || || ||*=active until landing.&lt;br /&gt;
|-&lt;br /&gt;
| small B ||6 ||n* ||/ ||/ ||6||7||5||6||6||9|| || || ||*=active until landing.&lt;br /&gt;
|-&lt;br /&gt;
| j.B ||13 ||3+3 ||/ ||/ ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C ||9 ||10 ||/ ||/ ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C ||9 ||10 ||/ ||/ ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D ||9 ||10 ||/ ||/ ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D ||9 ||10 ||/ ||/ ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E ||9 ||10 ||/ ||/ ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E ||9 ||10 ||/ ||/ ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（弱）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（強）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| [2],8B || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（弱）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（強）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 214P(2) || || || || ||10||13||6||8||8||2/4|| || || ||Automatic follow-up, launches. Guide name: →崩山脚.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ.&lt;br /&gt;
|-&lt;br /&gt;
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 214B || / ||28|| / || / || || || || || || || || || ||Backflip, no attack. Guide name: 後方転身. No Conqueror&#039;s Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214D || / ||25|| / || / || || || || || || || || || ||Backflip, no attack. Guide name: 後方転身. No Conqueror&#039;s Guide data row. F1-16 invul. F17-24 Counter-Hit-State. F25 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 22E || || || || || || || || || || || || || ||Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 623B || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 623D || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || || || || ||50||58||0||0||0||0|| || || ||LDM, guide name: 流星霹靂火. Unblockable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火（破片）. Unblockable. Exact circumstance unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E (spear) || || || || ||16||20||11||13||15||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| GC (spear) || || || || ||8||8||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6A (spear) || || || || ||10||13||10||12||8||8|| || || ||Guide name: 前突き（槍スタイル）.&lt;br /&gt;
|-&lt;br /&gt;
| 6D (spear) || || || || ||12||15||8||10||8||8|| || || ||Guide name: 足払い（槍スタイル）.&lt;br /&gt;
|-&lt;br /&gt;
| 2A (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236B (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236D (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236T (spear) || || || || ||38||39||16||17||1xn||0/0|| || || ||Guide name: 援護 弓射（槍スタイル）. 7-hit arrow volley. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 214A (spear) || || || || ||36||41||26||27||24||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214B/D (spear) || / || 28 || / || / || || || || || || || || || ||Backflip, no attack, B and D identical. Guide name: 後方転身（槍スタイル）. No Conqueror&#039;s Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ（槍スタイル）. Throws the spear away, switches back to Unarmed Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 623T (spear) || || || || ||50||58||0||0||0||0/0|| || || ||Guide name: 崩墜槍（槍スタイル）. Unblockable. Switches back to Unarmed Mode. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 236236B (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Sub-Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Shion&#039;s Back Ukemi takes 21+1F instead of the regular 22+1F&lt;br /&gt;
*Shion has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.&lt;br /&gt;
*Shion has a bug where she can summon a second spear if she does 236E on block from certain ranges. [https://twitter.com/SenseiEnrique98/status/1280501086374240257 source: Sensei Enrique].&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Magaki(KOFXI)&amp;diff=60993</id>
		<title>Magaki(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Magaki(KOFXI)&amp;diff=60993"/>
		<updated>2026-09-02T09:51:42Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Remove unimportant cancel-route notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Magaki&lt;br /&gt;
| jcharname = 禍忌&lt;br /&gt;
| portrait = [[Image:KOFXI magaki full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI magaki S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI magaki X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI magaki T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI magaki C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI magaki  R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI magaki R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI magaki R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI magaki R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI magaki L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI magaki L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI magaki L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI magaki L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: S/A/Hit/Grd frame data is preliminary and taken from an in-progress emulator analysis; several moves still have gaps.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+40&amp;lt;/span&amp;gt; || / ||24||0||0||0||0||0|| || || ||Knockdown type/turns-around unclear.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) ||5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||9||11||6||8||8||6|| || || ||SC &amp;amp; Chain.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 14 || 5 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt; ||13||16||8||10||8||6|| || || ||SC.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 11/21* || 2+4 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||12||14||12||12||16||12|| || || ||Low hit (both hits). *=1st/2nd hit. Chain.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 9 || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||10||10||8||8||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5/8* || 1+2 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;* ||38||42||28||34||28||28|| || || ||*=1st/2nd hit. 2 hits total. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 11/13/15 || 2+2+4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||22||25||14||20||14||14|| || || ||One hit, but 3 hitboxes. 1st &amp;amp; 2nd hitbox Special Cancel. Special/Super-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 12 || 5 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||16||18||14||20||14||15|| || || ||Low hit. SC.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 20 || 5 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||22||24||18||26||18||20|| || || ||Same animation as 5D(c). Low hit.&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 13 || 4 || || ||22||26||22||30||20||20|| || || ||No Special Cancel. Hit/Grd not recorded.&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 10 || 6 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; ||5||5||0||0||0||0|| || || ||Deals 3 damage in-game (Conqueror&#039;s Guide says 5).&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 18 || 5 || || ||22||26||22||32||16||16|| || || ||Overhead. Not in Counter-Hit-State. Hit/Grd not recorded.&lt;br /&gt;
|-&lt;br /&gt;
| 6A(can)|| 18* || 5* || || ||16||18||15||22||16||14|| || || ||Cancel version (canceled into from a normal). *=S/A assumed same as standalone 6A, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; ||9||11||6||8||8||6|| || || ||Same animation as 5A(c). SC &amp;amp; Chain (faster than 5A(c)).&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 7 || 4 || || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; ||10||10||8||8||8||6|| || || ||Same animation as 5B(f). Not a low hit. Chains into 2B/2A. Only one frame-advantage value was recorded (placed in Grd); Hit unconfirmed.&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 11/13/15 || 2/2+4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;* ||22||25||14||20||14||14|| || || ||Same animation as 5C(f). 2 hits (1st / 2nd+3rd hitbox). 2nd hitbox SC. *=hit 1+2/3rd hitbox. Special/Super-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 12 || 5 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||16||18||14||20||14||15|| || || ||Same animation as 5D(c).&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| 8 || 3 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small back &amp;amp; fwd A|| 9 || 2 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. up A|| 9 || 3 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back &amp;amp; fwd A|| 7 || 2 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B|| 7 || 6 || / || / ||8||10||8||12||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| 7 || 9 || / || / ||8||10||8||8||8||6|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small up C|| 6 || 5 || / || / ||16||18||14||19||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small fwd C|| 7 || 3 || / || / ||16||18||14||19||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small back C|| 8 || 3 || / || / ||16||18||14||19||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. up C|| 6 || 2+5 || / || / ||16||18||14||20||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd C|| 8 || 2+3 || / || / ||16||18||14||18||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back C|| 10 || 3 || / || / ||16||18||14||18||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D|| 6 || 4 || / || / ||16||18||14||20||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| 6 || 4 || / || / ||14||16||14||18||15||15|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small E|| 11 || 4 || / || / ||18||20||22||28||20||20|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| 11 || 4 || / || / ||20||23||22||30||20||20|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 641236A|| 36 || n || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. F1-27 Counter-Hit-State, F28-61 recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 641236B|| 41 || 28 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+33&amp;lt;/span&amp;gt;* ||22||26||28||38||16||10/18|| || || ||Disappears when blocked. Projectile clash box F17-89. F1-23 Counter-Hit-State, F24-49 recovery. *=against standing Kyo.&lt;br /&gt;
|-&lt;br /&gt;
| 641236C|| 36 || X || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+26&amp;lt;/span&amp;gt;* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. *=point blank, when blocking the first 3 hits consecutively (e.g. Griffon).&lt;br /&gt;
|-&lt;br /&gt;
| 623A|| 10/12* || 20,2,20,5x2 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; ||26||28||75||79||112||2/35|| || || ||F1-13 invul. F14-16 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F10, on Magaki&#039;s body. *=1st/2nd hit (1st hit above, 2nd in front of him).&lt;br /&gt;
|-&lt;br /&gt;
| 623C|| 13 || 10x2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;/KD* || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; ||28||30||70||74||112||2/28|| || || ||F1-12 invul, F13-24 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F11, on Magaki&#039;s body. *=7 hits / when last hit connects. Raw notes had an unusual column order here, needs re-verification.&lt;br /&gt;
|-&lt;br /&gt;
| 236A|| 19 || n || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;* ||20||26||14||20||16||4/16|| || || ||F1-21 Counter-Hit-State, F22-41 recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236C|| 19 || n || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;* ||21||26||14||20||16||4/15|| || || ||F1-21 Counter-Hit-State, F22-42 recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| 38 || 3 || KD || / ||26||26||0||0||0||6/16|| || || ||Command grab. F1-50 Counter-Hit-State. F51-71 recovery. B/D assignment inferred from recovery length, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| 38 || 3 || KD || / ||26||26||0||0||0||6/14|| || || ||Command grab. F1-50 Counter-Hit-State. F51-73 recovery. B/D assignment inferred from recovery length, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 63214A|| || || / || / ||0||0||0||0||0||0/0|| || || ||Teleport, no direct hit. F1-6 Counter-Hit-State. F7-39 no collision. F7-43 invul. F44-47 Counter-Hit-State. F48 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 63214B|| || || / || / ||0||0||0||0||0||0/0|| || || ||Teleport, no direct hit. Same frame windows as 63214A (not individually re-verified). Also usable in air, see j.63214B.&lt;br /&gt;
|-&lt;br /&gt;
| 63214C|| || || / || / ||0||0||0||0||0||0/0|| || || ||Teleport, no direct hit. Same frame windows as 63214A (not individually re-verified).&lt;br /&gt;
|-&lt;br /&gt;
| 63214D|| || || / || / ||0||0||0||0||0||0/0|| || || ||Teleport, no direct hit. Same frame windows as 63214A (not individually re-verified). Also usable in air, see j.63214D.&lt;br /&gt;
|-&lt;br /&gt;
| j.63214B|| || || / || / ||0||0||0||0||0||0/0|| || || ||Air version. Not individually tested; assumed same as j.63214D.&lt;br /&gt;
|-&lt;br /&gt;
| j.63214D|| || || / || / ||0||0||0||0||0||0/0|| || || ||Air version. F1-6 Counter-Hit-State, F7-30 no collision, F7-33 invul, F33-37 Counter-Hit-State, F38 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 22B/D|| || || / || / ||0||0||0||0||0||0|| || || ||&amp;quot;Vanish&amp;quot; teleport DM. F1-36 invul. F21-36 no collision. F37 recovery. Costs 1 Super Stock.&lt;br /&gt;
|-&lt;br /&gt;
| 2363214E|| || || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-32&amp;lt;/span&amp;gt; ||45||47||0||0||76||0|| || || ||LDM, &amp;quot;Universe Distortion&amp;quot;. 19 hits per guide. S/A frame data unclear, needs re-verification.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Last Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Has no collision on back ukemi (can run through)&lt;br /&gt;
*Magaki&#039;s Front Ukemi takes 26+1F instead of the regular 22+1F&lt;br /&gt;
*Using a normal shift will first trigger an attack, then the actual shift.&lt;br /&gt;
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60992</id>
		<title>Shion(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60992"/>
		<updated>2026-09-02T09:51:13Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Add unarmed normals frame data, remove unimportant cancel-route notes, clean up 214P rows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shion&lt;br /&gt;
| jcharname = 紫苑&lt;br /&gt;
| portrait = [[Image:KOFXI shion full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Shion S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Shion X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Shion T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Shion C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Shion R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Shion R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Shion R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Shion R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Shion L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Shion L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Shion L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Shion L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with &amp;quot;(spear)&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+66&amp;lt;/span&amp;gt; || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode).&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) ||4 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) ||5 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) ||4 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) ||5 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) ||5 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) ||7 ||3 ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||12||15||16||17||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) ||7 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) ||16/20/22 ||4/2/6 ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-16&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-23&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-19&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-17&amp;lt;/span&amp;gt; ||14||17||15||16||12||14|| || || ||Data split = 1st/2nd/3rd hitbox. Far-standing D also gives direct access to the 3D&amp;gt;4D/3D&amp;gt;6D follow-ups (流錘箭（上方）/（前方）) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| 5E ||15 ||5 ||KD ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt; ||15||19||13||14||14||17|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| GC ||5 ||5 ||KD ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt; ||5||5||0||0||0||0|| || || ||F1-9 invul. 30F recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 2A ||5 ||3 ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||6||7||6||7||5||9|| || || ||Low profile F1-17.&lt;br /&gt;
|-&lt;br /&gt;
| 2B ||5 ||3 ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||5||6||4||6||4||9|| || || ||Low profile F1-19. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2C ||8 ||4 ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||10||13||15||16||10||15|| || || ||Guard point F1-2 &amp;amp; F3-5. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D ||8/18/26 ||2/2/3 ||KD ||&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+13&amp;lt;/span&amp;gt; ||13||14||15||16||12||15|| || || ||Low profile F1-31. First 2 hits do not cause pushback. 3-hit move per guide (Hit=3).&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2B || || || || ||5||6||4||6||4||8|| || || ||Follow-up to 2B. Guide name: 前掃腿. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| (2B&amp;gt;)2B&amp;gt;2D || || || || ||6||8||3||4||4||10|| || || ||Follow-up to 2B. Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist).&lt;br /&gt;
|-&lt;br /&gt;
| 3D || || || || ||14||18||10||12||10||14|| || || ||Hit that enters stance. Guide name: 流錘箭. Can be cancelled into 5D(f).&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;4D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Hits upward. Guide name: 流錘箭（上方）. Also directly accessible from 5D(f) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;6D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Short range. Guide name: 流錘箭（前方）. Also directly accessible from 5D(f) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| small A || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A || || || || ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B || || || || ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C || || || || ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D || || || || ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（弱）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（強）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| [2],8B || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（弱）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（強）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 214P(2) || || || || ||10||13||6||8||8||2/4|| || || ||Automatic follow-up, launches. Guide name: →崩山脚.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ.&lt;br /&gt;
|-&lt;br /&gt;
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 214B || / ||28|| / || / || || || || || || || || || ||Backflip, no attack. Guide name: 後方転身. No Conqueror&#039;s Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214D || / ||25|| / || / || || || || || || || || || ||Backflip, no attack. Guide name: 後方転身. No Conqueror&#039;s Guide data row. F1-16 invul. F17-24 Counter-Hit-State. F25 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 22E || || || || || || || || || || || || || ||Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 623B || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 623D || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || || || || ||50||58||0||0||0||0|| || || ||LDM, guide name: 流星霹靂火. Unblockable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火（破片）. Unblockable. Exact circumstance unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E (spear) || || || || ||16||20||11||13||15||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| GC (spear) || || || || ||8||8||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6A (spear) || || || || ||10||13||10||12||8||8|| || || ||Guide name: 前突き（槍スタイル）.&lt;br /&gt;
|-&lt;br /&gt;
| 6D (spear) || || || || ||12||15||8||10||8||8|| || || ||Guide name: 足払い（槍スタイル）.&lt;br /&gt;
|-&lt;br /&gt;
| 2A (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236B (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236D (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236T (spear) || || || || ||38||39||16||17||1xn||0/0|| || || ||Guide name: 援護 弓射（槍スタイル）. 7-hit arrow volley. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 214A (spear) || || || || ||36||41||26||27||24||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214B/D (spear) || / || 28 || / || / || || || || || || || || || ||Backflip, no attack, B and D identical. Guide name: 後方転身（槍スタイル）. No Conqueror&#039;s Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ（槍スタイル）. Throws the spear away, switches back to Unarmed Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 623T (spear) || || || || ||50||58||0||0||0||0/0|| || || ||Guide name: 崩墜槍（槍スタイル）. Unblockable. Switches back to Unarmed Mode. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 236236B (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Sub-Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Shion&#039;s Back Ukemi takes 21+1F instead of the regular 22+1F&lt;br /&gt;
*Shion has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.&lt;br /&gt;
*Shion has a bug where she can summon a second spear if she does 236E on block from certain ranges. [https://twitter.com/SenseiEnrique98/status/1280501086374240257 source: Sensei Enrique].&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60991</id>
		<title>Shion(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60991"/>
		<updated>2026-09-02T09:12:36Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Split 214B/D back into separate rows per mode/button - user tested real frame differences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shion&lt;br /&gt;
| jcharname = 紫苑&lt;br /&gt;
| portrait = [[Image:KOFXI shion full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Shion S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Shion X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Shion T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Shion C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Shion R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Shion R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Shion R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Shion R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Shion L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Shion L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Shion L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Shion L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with &amp;quot;(spear)&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+66&amp;lt;/span&amp;gt; || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode).&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || || || || ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) || || || || ||5||6||5||7||6||9|| || || ||LDM-cancelable per guide (far A only).&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) || || || || ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) || || || || ||5||6||5||7||6||9|| || || ||LDM-cancelable per guide (far B only).&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) || || || || ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) || || || || ||12||15||16||17||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) || || || || ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) || || || || ||14||17||15||16||12||14|| || || ||Per the in-game movelist, far-standing D also gives direct access to the 3D&amp;gt;4D/3D&amp;gt;6D follow-ups (流錘箭（上方）/（前方）).&lt;br /&gt;
|-&lt;br /&gt;
| 5E || || || || ||15||19||13||14||14||17|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC || || || || ||5||5||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2A || || || || ||6||7||6||7||5||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B || || || || ||5||6||4||6||4||9|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2C || || || || ||10||13||15||16||10||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D || || || || ||13||14||15||16||12||15|| || || ||3-hit move per guide (Hit=3).&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2B || || || || ||5||6||4||6||4||8|| || || ||Follow-up to 2B. Guide name: 前掃腿. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| (2B&amp;gt;)2B&amp;gt;2D || || || || ||6||8||3||4||4||10|| || || ||Follow-up to 2B. Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist).&lt;br /&gt;
|-&lt;br /&gt;
| 3D || || || || ||14||18||10||12||10||14|| || || ||Hit that enters stance. Guide name: 流錘箭. Can be cancelled into 5D(f).&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;4D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Hits upward. Guide name: 流錘箭（上方）. Also directly accessible from 5D(f) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;6D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Short range. Guide name: 流錘箭（前方）. Also directly accessible from 5D(f) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| small A || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A || || || || ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B || || || || ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C || || || || ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D || || || || ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（弱）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（強）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| [2],8B || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（弱）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（強）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破（弱）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破（強）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;follow-up || || || || ||10||13||6||8||8||2/4|| || || ||Guide name: →崩山脚, a listed follow-up directly below 双破&#039;s rows. Exact input/button unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ.&lt;br /&gt;
|-&lt;br /&gt;
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 214B || / ||28|| / || / || || || || || || || || || ||Backflip, no attack. Guide name: 後方転身. No Conqueror&#039;s Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214D || / ||25|| / || / || || || || || || || || || ||Backflip, no attack. Guide name: 後方転身. No Conqueror&#039;s Guide data row. F1-16 invul. F17-24 Counter-Hit-State. F25 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 22E || || || || || || || || || || || || || ||Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 623B || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 623D || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || || || || ||50||58||0||0||0||0|| || || ||LDM, guide name: 流星霹靂火. Unblockable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火（破片）. Unblockable. Exact circumstance unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far A also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far B also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E (spear) || || || || ||16||20||11||13||15||16|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC (spear) || || || || ||8||8||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6A (spear) || || || || ||10||13||10||12||8||8|| || || ||Guide name: 前突き（槍スタイル）. LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 6D (spear) || || || || ||12||15||8||10||8||8|| || || ||Guide name: 足払い（槍スタイル）.&lt;br /&gt;
|-&lt;br /&gt;
| 2A (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236B (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236D (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236T (spear) || || || || ||38||39||16||17||1xn||0/0|| || || ||Guide name: 援護 弓射（槍スタイル）. 7-hit arrow volley. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 214A (spear) || || || || ||36||41||26||27||24||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214B/D (spear) || / || 28 || / || / || || || || || || || || || ||Backflip, no attack, B and D identical. Guide name: 後方転身（槍スタイル）. No Conqueror&#039;s Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ（槍スタイル）. Throws the spear away, switches back to Unarmed Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 623T (spear) || || || || ||50||58||0||0||0||0/0|| || || ||Guide name: 崩墜槍（槍スタイル）. Unblockable. Switches back to Unarmed Mode. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 236236B (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Sub-Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Shion&#039;s Back Ukemi takes 21+1F instead of the regular 22+1F&lt;br /&gt;
*Shion has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.&lt;br /&gt;
*Shion has a bug where she can summon a second spear if she does 236E on block from certain ranges. [https://twitter.com/SenseiEnrique98/status/1280501086374240257 source: Sensei Enrique].&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60990</id>
		<title>Shion(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60990"/>
		<updated>2026-09-02T09:05:37Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Shorten notes on 3D and 2B&amp;gt;2D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shion&lt;br /&gt;
| jcharname = 紫苑&lt;br /&gt;
| portrait = [[Image:KOFXI shion full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Shion S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Shion X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Shion T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Shion C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Shion R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Shion R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Shion R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Shion R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Shion L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Shion L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Shion L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Shion L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with &amp;quot;(spear)&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+66&amp;lt;/span&amp;gt; || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode).&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || || || || ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) || || || || ||5||6||5||7||6||9|| || || ||LDM-cancelable per guide (far A only).&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) || || || || ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) || || || || ||5||6||5||7||6||9|| || || ||LDM-cancelable per guide (far B only).&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) || || || || ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) || || || || ||12||15||16||17||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) || || || || ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) || || || || ||14||17||15||16||12||14|| || || ||Per the in-game movelist, far-standing D also gives direct access to the 3D&amp;gt;4D/3D&amp;gt;6D follow-ups (流錘箭（上方）/（前方）).&lt;br /&gt;
|-&lt;br /&gt;
| 5E || || || || ||15||19||13||14||14||17|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC || || || || ||5||5||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2A || || || || ||6||7||6||7||5||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B || || || || ||5||6||4||6||4||9|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2C || || || || ||10||13||15||16||10||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D || || || || ||13||14||15||16||12||15|| || || ||3-hit move per guide (Hit=3).&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2B || || || || ||5||6||4||6||4||8|| || || ||Follow-up to 2B. Guide name: 前掃腿. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| (2B&amp;gt;)2B&amp;gt;2D || || || || ||6||8||3||4||4||10|| || || ||Follow-up to 2B. Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist).&lt;br /&gt;
|-&lt;br /&gt;
| 3D || || || || ||14||18||10||12||10||14|| || || ||Hit that enters stance. Guide name: 流錘箭. Can be cancelled into 5D(f).&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;4D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Hits upward. Guide name: 流錘箭（上方）. Also directly accessible from 5D(f) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;6D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Short range. Guide name: 流錘箭（前方）. Also directly accessible from 5D(f) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| small A || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A || || || || ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B || || || || ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C || || || || ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D || || || || ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（弱）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（強）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| [2],8B || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（弱）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（強）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破（弱）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破（強）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;follow-up || || || || ||10||13||6||8||8||2/4|| || || ||Guide name: →崩山脚, a listed follow-up directly below 双破&#039;s rows. Exact input/button unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ.&lt;br /&gt;
|-&lt;br /&gt;
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 214B/D || || || || || || || || || || || || || ||Backflip, no attack. Same in Unarmed and Spear Mode. Guide name: 後方転身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 22E || || || || || || || || || || || || || ||Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 623B || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 623D || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || || || || ||50||58||0||0||0||0|| || || ||LDM, guide name: 流星霹靂火. Unblockable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火（破片）. Unblockable. Exact circumstance unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far A also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far B also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E (spear) || || || || ||16||20||11||13||15||16|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC (spear) || || || || ||8||8||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6A (spear) || || || || ||10||13||10||12||8||8|| || || ||Guide name: 前突き（槍スタイル）. LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 6D (spear) || || || || ||12||15||8||10||8||8|| || || ||Guide name: 足払い（槍スタイル）.&lt;br /&gt;
|-&lt;br /&gt;
| 2A (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236B (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236D (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236T (spear) || || || || ||38||39||16||17||1xn||0/0|| || || ||Guide name: 援護 弓射（槍スタイル）. 7-hit arrow volley. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 214A (spear) || || || || ||36||41||26||27||24||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ（槍スタイル）. Throws the spear away, switches back to Unarmed Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 623T (spear) || || || || ||50||58||0||0||0||0/0|| || || ||Guide name: 崩墜槍（槍スタイル）. Unblockable. Switches back to Unarmed Mode. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 236236B (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Sub-Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Shion&#039;s Back Ukemi takes 21+1F instead of the regular 22+1F&lt;br /&gt;
*Shion has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.&lt;br /&gt;
*Shion has a bug where she can summon a second spear if she does 236E on block from certain ranges. [https://twitter.com/SenseiEnrique98/status/1280501086374240257 source: Sensei Enrique].&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60989</id>
		<title>Shion(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60989"/>
		<updated>2026-09-02T09:02:47Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Note optional extra 2B rep before 2B&amp;gt;2D, and undocumented 5D(f) follow-up from 3D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shion&lt;br /&gt;
| jcharname = 紫苑&lt;br /&gt;
| portrait = [[Image:KOFXI shion full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Shion S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Shion X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Shion T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Shion C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Shion R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Shion R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Shion R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Shion R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Shion L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Shion L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Shion L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Shion L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with &amp;quot;(spear)&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+66&amp;lt;/span&amp;gt; || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode).&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || || || || ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) || || || || ||5||6||5||7||6||9|| || || ||LDM-cancelable per guide (far A only).&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) || || || || ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) || || || || ||5||6||5||7||6||9|| || || ||LDM-cancelable per guide (far B only).&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) || || || || ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) || || || || ||12||15||16||17||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) || || || || ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) || || || || ||14||17||15||16||12||14|| || || ||Per the in-game movelist, far-standing D also gives direct access to the 3D&amp;gt;4D/3D&amp;gt;6D follow-ups (流錘箭（上方）/（前方）).&lt;br /&gt;
|-&lt;br /&gt;
| 5E || || || || ||15||19||13||14||14||17|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC || || || || ||5||5||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2A || || || || ||6||7||6||7||5||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B || || || || ||5||6||4||6||4||9|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2C || || || || ||10||13||15||16||10||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D || || || || ||13||14||15||16||12||15|| || || ||3-hit move per guide (Hit=3).&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2B || || || || ||5||6||4||6||4||8|| || || ||Follow-up to 2B. Guide name: 前掃腿. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| (2B&amp;gt;)2B&amp;gt;2D || || || || ||6||8||3||4||4||10|| || || ||Follow-up to 2B. The leading (2B&amp;gt;) is optional — works as plain 2B&amp;gt;2D, or with an extra 2B rep first (2B&amp;gt;2B&amp;gt;2D). Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist).&lt;br /&gt;
|-&lt;br /&gt;
| 3D || || || || ||14||18||10||12||10||14|| || || ||Standalone hit. Guide name: 流錘箭. Leads into a brief follow-up window, see 3D&amp;gt;4D/3D&amp;gt;6D. 5D(f) can also be done as a follow-up from this window — not listed as an option on the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;4D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Hits upward. Guide name: 流錘箭（上方）. Also directly accessible from 5D(f) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;6D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Short range. Guide name: 流錘箭（前方）. Also directly accessible from 5D(f) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| small A || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A || || || || ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B || || || || ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C || || || || ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D || || || || ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（弱）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（強）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| [2],8B || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（弱）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（強）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破（弱）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破（強）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;follow-up || || || || ||10||13||6||8||8||2/4|| || || ||Guide name: →崩山脚, a listed follow-up directly below 双破&#039;s rows. Exact input/button unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ.&lt;br /&gt;
|-&lt;br /&gt;
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 214B/D || || || || || || || || || || || || || ||Backflip, no attack. Same in Unarmed and Spear Mode. Guide name: 後方転身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 22E || || || || || || || || || || || || || ||Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 623B || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 623D || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || || || || ||50||58||0||0||0||0|| || || ||LDM, guide name: 流星霹靂火. Unblockable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火（破片）. Unblockable. Exact circumstance unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far A also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far B also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E (spear) || || || || ||16||20||11||13||15||16|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC (spear) || || || || ||8||8||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6A (spear) || || || || ||10||13||10||12||8||8|| || || ||Guide name: 前突き（槍スタイル）. LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 6D (spear) || || || || ||12||15||8||10||8||8|| || || ||Guide name: 足払い（槍スタイル）.&lt;br /&gt;
|-&lt;br /&gt;
| 2A (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236B (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236D (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236T (spear) || || || || ||38||39||16||17||1xn||0/0|| || || ||Guide name: 援護 弓射（槍スタイル）. 7-hit arrow volley. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 214A (spear) || || || || ||36||41||26||27||24||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ（槍スタイル）. Throws the spear away, switches back to Unarmed Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 623T (spear) || || || || ||50||58||0||0||0||0/0|| || || ||Guide name: 崩墜槍（槍スタイル）. Unblockable. Switches back to Unarmed Mode. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 236236B (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Sub-Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Shion&#039;s Back Ukemi takes 21+1F instead of the regular 22+1F&lt;br /&gt;
*Shion has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.&lt;br /&gt;
*Shion has a bug where she can summon a second spear if she does 236E on block from certain ranges. [https://twitter.com/SenseiEnrique98/status/1280501086374240257 source: Sensei Enrique].&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60988</id>
		<title>Shion(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60988"/>
		<updated>2026-09-02T09:00:21Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Fix 3D: standalone hit with own data, not an empty stance-entry; drop invented 3D&amp;gt;D row; note 5D(f) shares follow-up access&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shion&lt;br /&gt;
| jcharname = 紫苑&lt;br /&gt;
| portrait = [[Image:KOFXI shion full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Shion S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Shion X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Shion T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Shion C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Shion R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Shion R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Shion R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Shion R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Shion L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Shion L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Shion L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Shion L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with &amp;quot;(spear)&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+66&amp;lt;/span&amp;gt; || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode).&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || || || || ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) || || || || ||5||6||5||7||6||9|| || || ||LDM-cancelable per guide (far A only).&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) || || || || ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) || || || || ||5||6||5||7||6||9|| || || ||LDM-cancelable per guide (far B only).&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) || || || || ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) || || || || ||12||15||16||17||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) || || || || ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) || || || || ||14||17||15||16||12||14|| || || ||Per the in-game movelist, far-standing D also gives direct access to the 3D&amp;gt;4D/3D&amp;gt;6D follow-ups (流錘箭（上方）/（前方）).&lt;br /&gt;
|-&lt;br /&gt;
| 5E || || || || ||15||19||13||14||14||17|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC || || || || ||5||5||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2A || || || || ||6||7||6||7||5||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B || || || || ||5||6||4||6||4||9|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2C || || || || ||10||13||15||16||10||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D || || || || ||13||14||15||16||12||15|| || || ||3-hit move per guide (Hit=3).&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2B || || || || ||5||6||4||6||4||8|| || || ||Follow-up to 2B. Guide name: 前掃腿. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2D || || || || ||6||8||3||4||4||10|| || || ||Follow-up to 2B. Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist).&lt;br /&gt;
|-&lt;br /&gt;
| 3D || || || || ||14||18||10||12||10||14|| || || ||Standalone hit. Guide name: 流錘箭. Leads into a brief follow-up window, see 3D&amp;gt;4D/3D&amp;gt;6D.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;4D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Hits upward. Guide name: 流錘箭（上方）. Also directly accessible from 5D(f) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;6D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Short range. Guide name: 流錘箭（前方）. Also directly accessible from 5D(f) per the in-game movelist.&lt;br /&gt;
|-&lt;br /&gt;
| small A || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A || || || || ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B || || || || ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C || || || || ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D || || || || ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（弱）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（強）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| [2],8B || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（弱）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（強）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破（弱）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破（強）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;follow-up || || || || ||10||13||6||8||8||2/4|| || || ||Guide name: →崩山脚, a listed follow-up directly below 双破&#039;s rows. Exact input/button unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ.&lt;br /&gt;
|-&lt;br /&gt;
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 214B/D || || || || || || || || || || || || || ||Backflip, no attack. Same in Unarmed and Spear Mode. Guide name: 後方転身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 22E || || || || || || || || || || || || || ||Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 623B || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 623D || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || || || || ||50||58||0||0||0||0|| || || ||LDM, guide name: 流星霹靂火. Unblockable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火（破片）. Unblockable. Exact circumstance unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far A also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far B also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E (spear) || || || || ||16||20||11||13||15||16|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC (spear) || || || || ||8||8||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6A (spear) || || || || ||10||13||10||12||8||8|| || || ||Guide name: 前突き（槍スタイル）. LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 6D (spear) || || || || ||12||15||8||10||8||8|| || || ||Guide name: 足払い（槍スタイル）.&lt;br /&gt;
|-&lt;br /&gt;
| 2A (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236B (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236D (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236T (spear) || || || || ||38||39||16||17||1xn||0/0|| || || ||Guide name: 援護 弓射（槍スタイル）. 7-hit arrow volley. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 214A (spear) || || || || ||36||41||26||27||24||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ（槍スタイル）. Throws the spear away, switches back to Unarmed Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 623T (spear) || || || || ||50||58||0||0||0||0/0|| || || ||Guide name: 崩墜槍（槍スタイル）. Unblockable. Switches back to Unarmed Mode. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 236236B (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Sub-Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Shion&#039;s Back Ukemi takes 21+1F instead of the regular 22+1F&lt;br /&gt;
*Shion has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.&lt;br /&gt;
*Shion has a bug where she can summon a second spear if she does 236E on block from certain ranges. [https://twitter.com/SenseiEnrique98/status/1280501086374240257 source: Sensei Enrique].&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60987</id>
		<title>Shion(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60987"/>
		<updated>2026-09-02T08:46:01Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Fix Unarmed 5A/5B/2A rows that mistakenly held Spear Mode values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shion&lt;br /&gt;
| jcharname = 紫苑&lt;br /&gt;
| portrait = [[Image:KOFXI shion full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Shion S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Shion X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Shion T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Shion C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Shion R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Shion R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Shion R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Shion R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Shion L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Shion L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Shion L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Shion L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with &amp;quot;(spear)&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+66&amp;lt;/span&amp;gt; || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode).&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || || || || ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) || || || || ||5||6||5||7||6||9|| || || ||LDM-cancelable per guide (far A only).&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) || || || || ||5||6||5||7||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) || || || || ||5||6||5||7||6||9|| || || ||LDM-cancelable per guide (far B only).&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) || || || || ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) || || || || ||12||15||16||17||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) || || || || ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) || || || || ||14||17||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E || || || || ||15||19||13||14||14||17|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC || || || || ||5||5||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2A || || || || ||6||7||6||7||5||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B || || || || ||5||6||4||6||4||9|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2C || || || || ||10||13||15||16||10||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D || || || || ||13||14||15||16||12||15|| || || ||3-hit move per guide (Hit=3).&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2B || || || || ||5||6||4||6||4||8|| || || ||Follow-up to 2B. Guide name: 前掃腿. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2D || || || || ||6||8||3||4||4||10|| || || ||Follow-up to 2B. Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist).&lt;br /&gt;
|-&lt;br /&gt;
| 3D || || || || || || || || || || || || || ||Enters a stance with 3 follow-ups: 4D, 6D, D. No direct hit itself, no Conqueror&#039;s Guide data row.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;4D || || || || ||14||18||12||14||14||14|| || || ||Hits upward, stays in stance. Guide name: 流錘箭（上方）.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;6D || || || || ||14||18||12||14||14||14|| || || ||Short range, stays in stance. Guide name: 流錘箭（前方）.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;D || || || || ||14||18||10||12||10||14|| || || ||Long range, exits stance. Guide name: 流錘箭.&lt;br /&gt;
|-&lt;br /&gt;
| small A || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A || || || || ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B || || || || ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C || || || || ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D || || || || ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（弱）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（強）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| [2],8B || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（弱）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（強）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破（弱）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破（強）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;follow-up || || || || ||10||13||6||8||8||2/4|| || || ||Guide name: →崩山脚, a listed follow-up directly below 双破&#039;s rows. Exact input/button unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ.&lt;br /&gt;
|-&lt;br /&gt;
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 214B/D || || || || || || || || || || || || || ||Backflip, no attack. Same in Unarmed and Spear Mode. Guide name: 後方転身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 22E || || || || || || || || || || || || || ||Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 623B || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 623D || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || || || || ||50||58||0||0||0||0|| || || ||LDM, guide name: 流星霹靂火. Unblockable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火（破片）. Unblockable. Exact circumstance unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far A also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far B also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E (spear) || || || || ||16||20||11||13||15||16|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC (spear) || || || || ||8||8||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6A (spear) || || || || ||10||13||10||12||8||8|| || || ||Guide name: 前突き（槍スタイル）. LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 6D (spear) || || || || ||12||15||8||10||8||8|| || || ||Guide name: 足払い（槍スタイル）.&lt;br /&gt;
|-&lt;br /&gt;
| 2A (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236B (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236D (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236T (spear) || || || || ||38||39||16||17||1xn||0/0|| || || ||Guide name: 援護 弓射（槍スタイル）. 7-hit arrow volley. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 214A (spear) || || || || ||36||41||26||27||24||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ（槍スタイル）. Throws the spear away, switches back to Unarmed Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 623T (spear) || || || || ||50||58||0||0||0||0/0|| || || ||Guide name: 崩墜槍（槍スタイル）. Unblockable. Switches back to Unarmed Mode. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 236236B (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Sub-Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Shion&#039;s Back Ukemi takes 21+1F instead of the regular 22+1F&lt;br /&gt;
*Shion has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.&lt;br /&gt;
*Shion has a bug where she can summon a second spear if she does 236E on block from certain ranges. [https://twitter.com/SenseiEnrique98/status/1280501086374240257 source: Sensei Enrique].&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60986</id>
		<title>Shion(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60986"/>
		<updated>2026-09-02T08:34:34Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Remove guide-value-only &amp;#039;same&amp;#039; notes from jump rows (no hitbox data to back them)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shion&lt;br /&gt;
| jcharname = 紫苑&lt;br /&gt;
| portrait = [[Image:KOFXI shion full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Shion S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Shion X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Shion T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Shion C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Shion R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Shion R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Shion R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Shion R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Shion L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Shion L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Shion L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Shion L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with &amp;quot;(spear)&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+66&amp;lt;/span&amp;gt; || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode).&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide (far A only).&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide (far B only).&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) || || || || ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) || || || || ||12||15||16||17||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) || || || || ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) || || || || ||14||17||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E || || || || ||15||19||13||14||14||17|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC || || || || ||5||5||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2A || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B || || || || ||5||6||4||6||4||9|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2C || || || || ||10||13||15||16||10||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D || || || || ||13||14||15||16||12||15|| || || ||3-hit move per guide (Hit=3).&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2B || || || || ||5||6||4||6||4||8|| || || ||Follow-up to 2B. Guide name: 前掃腿. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2D || || || || ||6||8||3||4||4||10|| || || ||Follow-up to 2B. Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist).&lt;br /&gt;
|-&lt;br /&gt;
| 3D || || || || || || || || || || || || || ||Enters a stance with 3 follow-ups: 4D, 6D, D. No direct hit itself, no Conqueror&#039;s Guide data row.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;4D || || || || ||14||18||12||14||14||14|| || || ||Hits upward, stays in stance. Guide name: 流錘箭（上方）.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;6D || || || || ||14||18||12||14||14||14|| || || ||Short range, stays in stance. Guide name: 流錘箭（前方）.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;D || || || || ||14||18||10||12||10||14|| || || ||Long range, exits stance. Guide name: 流錘箭.&lt;br /&gt;
|-&lt;br /&gt;
| small A || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A || || || || ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B || || || || ||7||9||6||7||7||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C || || || || ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D || || || || ||14||18||15||16||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（弱）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（強）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| [2],8B || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（弱）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（強）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破（弱）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破（強）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;follow-up || || || || ||10||13||6||8||8||2/4|| || || ||Guide name: →崩山脚, a listed follow-up directly below 双破&#039;s rows. Exact input/button unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ.&lt;br /&gt;
|-&lt;br /&gt;
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 214B/D || || || || || || || || || || || || || ||Backflip, no attack. Same in Unarmed and Spear Mode. Guide name: 後方転身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 22E || || || || || || || || || || || || || ||Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 623B || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 623D || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || || || || ||50||58||0||0||0||0|| || || ||LDM, guide name: 流星霹靂火. Unblockable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火（破片）. Unblockable. Exact circumstance unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far A also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far B also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E (spear) || || || || ||16||20||11||13||15||16|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC (spear) || || || || ||8||8||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6A (spear) || || || || ||10||13||10||12||8||8|| || || ||Guide name: 前突き（槍スタイル）. LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 6D (spear) || || || || ||12||15||8||10||8||8|| || || ||Guide name: 足払い（槍スタイル）.&lt;br /&gt;
|-&lt;br /&gt;
| 2A (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236B (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236D (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236T (spear) || || || || ||38||39||16||17||1xn||0/0|| || || ||Guide name: 援護 弓射（槍スタイル）. 7-hit arrow volley. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 214A (spear) || || || || ||36||41||26||27||24||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ（槍スタイル）. Throws the spear away, switches back to Unarmed Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 623T (spear) || || || || ||50||58||0||0||0||0/0|| || || ||Guide name: 崩墜槍（槍スタイル）. Unblockable. Switches back to Unarmed Mode. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 236236B (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Sub-Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Shion&#039;s Back Ukemi takes 21+1F instead of the regular 22+1F&lt;br /&gt;
*Shion has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.&lt;br /&gt;
*Shion has a bug where she can summon a second spear if she does 236E on block from certain ranges. [https://twitter.com/SenseiEnrique98/status/1280501086374240257 source: Sensei Enrique].&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60985</id>
		<title>Shion(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60985"/>
		<updated>2026-09-02T08:31:11Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Reorder rows per user feedback, rename PR button to T (Taunt)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shion&lt;br /&gt;
| jcharname = 紫苑&lt;br /&gt;
| portrait = [[Image:KOFXI shion full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Shion S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Shion X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Shion T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Shion C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Shion R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Shion R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Shion R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Shion R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Shion L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Shion L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Shion L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Shion L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with &amp;quot;(spear)&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+66&amp;lt;/span&amp;gt; || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode).&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide (far A only).&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide (far B only).&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) || || || || ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) || || || || ||12||15||16||17||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) || || || || ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) || || || || ||14||17||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E || || || || ||15||19||13||14||14||17|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC || || || || ||5||5||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2A || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B || || || || ||5||6||4||6||4||9|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2C || || || || ||10||13||15||16||10||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D || || || || ||13||14||15||16||12||15|| || || ||3-hit move per guide (Hit=3).&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2B || || || || ||5||6||4||6||4||8|| || || ||Follow-up to 2B. Guide name: 前掃腿. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2D || || || || ||6||8||3||4||4||10|| || || ||Follow-up to 2B. Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist).&lt;br /&gt;
|-&lt;br /&gt;
| 3D || || || || || || || || || || || || || ||Enters a stance with 3 follow-ups: 4D, 6D, D. No direct hit itself, no Conqueror&#039;s Guide data row.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;4D || || || || ||14||18||12||14||14||14|| || || ||Hits upward, stays in stance. Guide name: 流錘箭（上方）.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;6D || || || || ||14||18||12||14||14||14|| || || ||Short range, stays in stance. Guide name: 流錘箭（前方）.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;D || || || || ||14||18||10||12||10||14|| || || ||Long range, exits stance. Guide name: 流錘箭.&lt;br /&gt;
|-&lt;br /&gt;
| small A || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A || || || || ||7||9||6||7||7||9|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small B || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B || || || || ||7||9||6||7||7||9|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small C || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C || || || || ||14||18||15||16||13||15|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small D || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D || || || || ||14||18||15||16||13||15|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（弱）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（強）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| [2],8B || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（弱）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（強）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破（弱）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破（強）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;follow-up || || || || ||10||13||6||8||8||2/4|| || || ||Guide name: →崩山脚, a listed follow-up directly below 双破&#039;s rows. Exact input/button unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ.&lt;br /&gt;
|-&lt;br /&gt;
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 214B/D || || || || || || || || || || || || || ||Backflip, no attack. Same in Unarmed and Spear Mode. Guide name: 後方転身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 22E || || || || || || || || || || || || || ||Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 623B || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 623D || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || || || || ||50||58||0||0||0||0|| || || ||LDM, guide name: 流星霹靂火. Unblockable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火（破片）. Unblockable. Exact circumstance unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far A also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far B also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E (spear) || || || || ||16||20||11||13||15||16|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC (spear) || || || || ||8||8||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6A (spear) || || || || ||10||13||10||12||8||8|| || || ||Guide name: 前突き（槍スタイル）. LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 6D (spear) || || || || ||12||15||8||10||8||8|| || || ||Guide name: 足払い（槍スタイル）.&lt;br /&gt;
|-&lt;br /&gt;
| 2A (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A (spear) || || || || ||19||20||10||20||20||30|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B (spear) || || || || ||10||11||16||16||16||16|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C (spear) || || || || ||19||20||10||20||20||30|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D (spear) || || || || ||10||11||16||16||16||16|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236B (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236D (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236T (spear) || || || || ||38||39||16||17||1xn||0/0|| || || ||Guide name: 援護 弓射（槍スタイル）. 7-hit arrow volley. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 214A (spear) || || || || ||36||41||26||27||24||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ（槍スタイル）. Throws the spear away, switches back to Unarmed Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 623T (spear) || || || || ||50||58||0||0||0||0/0|| || || ||Guide name: 崩墜槍（槍スタイル）. Unblockable. Switches back to Unarmed Mode. Uses the Taunt button (T).&lt;br /&gt;
|-&lt;br /&gt;
| 236236B (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Sub-Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Shion&#039;s Back Ukemi takes 21+1F instead of the regular 22+1F&lt;br /&gt;
*Shion has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.&lt;br /&gt;
*Shion has a bug where she can summon a second spear if she does 236E on block from certain ranges. [https://twitter.com/SenseiEnrique98/status/1280501086374240257 source: Sensei Enrique].&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60984</id>
		<title>Shion(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60984"/>
		<updated>2026-09-02T08:22:01Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Correct move identities per user: 2B chain follow-ups, 3D stance system, merge 214B/D backflip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shion&lt;br /&gt;
| jcharname = 紫苑&lt;br /&gt;
| portrait = [[Image:KOFXI shion full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Shion S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Shion X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Shion T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Shion C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Shion R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Shion R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Shion R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Shion R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Shion L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Shion L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Shion L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Shion L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with &amp;quot;(spear)&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+66&amp;lt;/span&amp;gt; || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode).&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide (far A only).&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide (far B only).&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) || || || || ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) || || || || ||12||15||16||17||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) || || || || ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) || || || || ||14||17||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E || || || || ||15||19||13||14||14||17|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC || || || || ||5||5||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2A || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B || || || || ||5||6||4||6||4||9|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2C || || || || ||10||13||15||16||10||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D || || || || ||13||14||15||16||12||15|| || || ||3-hit move per guide (Hit=3).&lt;br /&gt;
|-&lt;br /&gt;
| small A || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A || || || || ||7||9||6||7||7||9|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small B || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B || || || || ||7||9||6||7||7||9|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small C || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C || || || || ||14||18||15||16||13||15|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small D || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D || || || || ||14||18||15||16||13||15|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2B || || || || ||5||6||4||6||4||8|| || || ||Follow-up to 2B. Guide name: 前掃腿. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;2D || || || || ||6||8||3||4||4||10|| || || ||Follow-up to 2B. Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist).&lt;br /&gt;
|-&lt;br /&gt;
| 3D || || || || || || || || || || || || || ||Enters a stance with 3 follow-ups: 4D, 6D, D. No direct hit itself, no Conqueror&#039;s Guide data row.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;4D || || || || ||14||18||12||14||14||14|| || || ||Hits upward, stays in stance. Guide name: 流錘箭（上方）.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;6D || || || || ||14||18||12||14||14||14|| || || ||Short range, stays in stance. Guide name: 流錘箭（前方）.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;D || || || || ||14||18||10||12||10||14|| || || ||Long range, exits stance. Guide name: 流錘箭.&lt;br /&gt;
|-&lt;br /&gt;
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（弱）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（強）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| [2],8B || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（弱）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（強）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破（弱）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破（強）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;follow-up || || || || ||10||13||6||8||8||2/4|| || || ||Guide name: →崩山脚, a listed follow-up directly below 双破&#039;s rows. Exact input/button unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ.&lt;br /&gt;
|-&lt;br /&gt;
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 214B/D || || || || || || || || || || || || || ||Backflip, no attack. Same in Unarmed and Spear Mode. Guide name: 後方転身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 22E || || || || || || || || || || || || || ||Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror&#039;s Guide data row exists for this move.&lt;br /&gt;
|-&lt;br /&gt;
| 623B || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 623D || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || || || || ||50||58||0||0||0||0|| || || ||LDM, guide name: 流星霹靂火. Unblockable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火（破片）. Unblockable. Exact circumstance unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 6A (spear) || || || || ||10||13||10||12||8||8|| || || ||Guide name: 前突き（槍スタイル）. LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 6D (spear) || || || || ||12||15||8||10||8||8|| || || ||Guide name: 足払い（槍スタイル）.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far A also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far B also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E (spear) || || || || ||16||20||11||13||15||16|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC (spear) || || || || ||8||8||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2A (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A (spear) || || || || ||19||20||10||20||20||30|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B (spear) || || || || ||10||11||16||16||16||16|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C (spear) || || || || ||19||20||10||20||20||30|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D (spear) || || || || ||10||11||16||16||16||16|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236B (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236D (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236PR (spear) || || || || ||38||39||16||17||1xn||0/0|| || || ||Guide name: 援護 弓射（槍スタイル）. 7-hit arrow volley. Uses a dedicated 5th button (&amp;quot;PR&amp;quot; on the in-game movelist, exact wiki notation TBD), needs confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| 214A (spear) || || || || ||36||41||26||27||24||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ（槍スタイル）. Throws the spear away, switches back to Unarmed Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 623PR (spear) || || || || ||50||58||0||0||0||0/0|| || || ||Guide name: 崩墜槍（槍スタイル）. Unblockable. Switches back to Unarmed Mode. Uses the &amp;quot;PR&amp;quot; button, exact wiki notation TBD, needs confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| 236236B (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Sub-Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Shion&#039;s Back Ukemi takes 21+1F instead of the regular 22+1F&lt;br /&gt;
*Shion has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.&lt;br /&gt;
*Shion has a bug where she can summon a second spear if she does 236E on block from certain ranges. [https://twitter.com/SenseiEnrique98/status/1280501086374240257 source: Sensei Enrique].&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60983</id>
		<title>Shion(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60983"/>
		<updated>2026-09-02T08:08:50Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Fix column shift on 5 empty-data placeholder rows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shion&lt;br /&gt;
| jcharname = 紫苑&lt;br /&gt;
| portrait = [[Image:KOFXI shion full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Shion S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Shion X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Shion T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Shion C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Shion R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Shion R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Shion R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Shion R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Shion L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Shion L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Shion L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Shion L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with &amp;quot;(spear)&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+66&amp;lt;/span&amp;gt; || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode).&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide (far A only).&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide (far B only).&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) || || || || ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) || || || || ||12||15||16||17||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) || || || || ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) || || || || ||14||17||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E || || || || ||15||19||13||14||14||17|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC || || || || ||5||5||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2A || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B || || || || ||5||6||4||6||4||9|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2C || || || || ||10||13||15||16||10||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D || || || || ||13||14||15||16||12||15|| || || ||3-hit move per guide (Hit=3).&lt;br /&gt;
|-&lt;br /&gt;
| small A || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A || || || || ||7||9||6||7||7||9|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small B || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B || || || || ||7||9||6||7||7||9|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small C || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C || || || || ||14||18||15||16||13||15|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small D || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D || || || || ||14||18||15||16||13||15|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B(front sweep) || || || || ||5||6||4||6||4||8|| || || ||Guide name: 前掃腿. Special/Super/LDM-cancelable. Exact input relation to plain 2B unconfirmed (movelist just shows &amp;quot;crouching LK&amp;quot;), needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;D(?) || || || || ||6||8||3||4||4||10|| || || ||Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist). Movelist suggests this is a crouching-LK follow-up, possibly via SK — input needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 3D || || || || ||14||18||10||12||10||14|| || || ||Guide name: 流錘箭.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;4D(?) || || || || ||14||18||12||14||14||14|| || || ||Guide name: 流錘箭（上方）. Movelist suggests far-standing D or a back-held follow-up from 3D — input needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;6D(?) || || || || ||14||18||12||14||14||14|| || || ||Guide name: 流錘箭（前方）. Movelist suggests far-standing D or a forward-held follow-up from 3D — input needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（弱）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（強）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| [2],8B || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（弱）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（強）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破（弱）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破（強）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;follow-up || || || || ||10||13||6||8||8||2/4|| || || ||Guide name: →崩山脚, a listed follow-up directly below 双破&#039;s rows. Exact input/button unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ.&lt;br /&gt;
|-&lt;br /&gt;
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 214B(?) || || || || || || || || || || || || || ||Guide name: 後方転身. Listed on the in-game movelist but has no row in the Conqueror&#039;s Guide data table — no data available.&lt;br /&gt;
|-&lt;br /&gt;
| 214D(?) || || || || || || || || || || || || || ||Guide name: 後方転身. Listed on the in-game movelist but has no row in the Conqueror&#039;s Guide data table — no data available.&lt;br /&gt;
|-&lt;br /&gt;
| 22E(?) || || || || || || || || || || || || || ||Guide name: 伏せ身. Listed on the in-game movelist but has no row in the Conqueror&#039;s Guide data table — no data available.&lt;br /&gt;
|-&lt;br /&gt;
| 623B || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 623D || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || || || || ||50||58||0||0||0||0|| || || ||LDM, guide name: 流星霹靂火. Unblockable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火（破片）. Unblockable. Exact circumstance unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 6A (spear) || || || || ||10||13||10||12||8||8|| || || ||Guide name: 前突き（槍スタイル）. LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 6D (spear) || || || || ||12||15||8||10||8||8|| || || ||Guide name: 足払い（槍スタイル）.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far A also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far B also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E (spear) || || || || ||16||20||11||13||15||16|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC (spear) || || || || ||8||8||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2A (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A (spear) || || || || ||19||20||10||20||20||30|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B (spear) || || || || ||10||11||16||16||16||16|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C (spear) || || || || ||19||20||10||20||20||30|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D (spear) || || || || ||10||11||16||16||16||16|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236B (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236D (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236PR (spear) || || || || ||38||39||16||17||1xn||0/0|| || || ||Guide name: 援護 弓射（槍スタイル）. 7-hit arrow volley. Uses a dedicated 5th button (&amp;quot;PR&amp;quot; on the in-game movelist, exact wiki notation TBD), needs confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| 214A (spear) || || || || ||36||41||26||27||24||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214B(?) (spear) || || || || || || || || || || || || || ||Guide name: 後方転身（槍スタイル）. Listed on the in-game movelist but has no row in the Conqueror&#039;s Guide data table — no data available.&lt;br /&gt;
|-&lt;br /&gt;
| 214D(?) (spear) || || || || || || || || || || || || || ||Guide name: 後方転身（槍スタイル）. Listed on the in-game movelist but has no row in the Conqueror&#039;s Guide data table — no data available.&lt;br /&gt;
|-&lt;br /&gt;
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ（槍スタイル）. Throws the spear away, switches back to Unarmed Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 623PR (spear) || || || || ||50||58||0||0||0||0/0|| || || ||Guide name: 崩墜槍（槍スタイル）. Unblockable. Switches back to Unarmed Mode. Uses the &amp;quot;PR&amp;quot; button, exact wiki notation TBD, needs confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| 236236B (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Sub-Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Shion&#039;s Back Ukemi takes 21+1F instead of the regular 22+1F&lt;br /&gt;
*Shion has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.&lt;br /&gt;
*Shion has a bug where she can summon a second spear if she does 236E on block from certain ranges. [https://twitter.com/SenseiEnrique98/status/1280501086374240257 source: Sensei Enrique].&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60982</id>
		<title>Shion(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Shion(KOFXI)&amp;diff=60982"/>
		<updated>2026-09-02T07:44:08Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Add Short List table from Conqueror&amp;#039;s Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Shion&lt;br /&gt;
| jcharname = 紫苑&lt;br /&gt;
| portrait = [[Image:KOFXI shion full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI Shion S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI Shion X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI Shion T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI Shion C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI Shion R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI Shion R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI Shion R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI Shion R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI Shion L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI Shion L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI Shion L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI Shion L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with &amp;quot;(spear)&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+66&amp;lt;/span&amp;gt; || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode).&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide (far A only).&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide (far B only).&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) || || || || ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) || || || || ||12||15||16||17||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) || || || || ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) || || || || ||14||17||15||16||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E || || || || ||15||19||13||14||14||17|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC || || || || ||5||5||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2A || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B || || || || ||5||6||4||6||4||9|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2C || || || || ||10||13||15||16||10||15|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D || || || || ||13||14||15||16||12||15|| || || ||3-hit move per guide (Hit=3).&lt;br /&gt;
|-&lt;br /&gt;
| small A || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A || || || || ||7||9||6||7||7||9|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small B || || || || ||6||7||5||6||6||9|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B || || || || ||7||9||6||7||7||9|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small C || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C || || || || ||14||18||15||16||13||15|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small D || || || || ||13||16||14||15||8||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D || || || || ||14||18||15||16||13||15|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E || || || || ||14||18||12||13||13||15|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B(front sweep) || || || || ||5||6||4||6||4||8|| || || ||Guide name: 前掃腿. Special/Super/LDM-cancelable. Exact input relation to plain 2B unconfirmed (movelist just shows &amp;quot;crouching LK&amp;quot;), needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 2B&amp;gt;D(?) || || || || ||6||8||3||4||4||10|| || || ||Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist). Movelist suggests this is a crouching-LK follow-up, possibly via SK — input needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 3D || || || || ||14||18||10||12||10||14|| || || ||Guide name: 流錘箭.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;4D(?) || || || || ||14||18||12||14||14||14|| || || ||Guide name: 流錘箭（上方）. Movelist suggests far-standing D or a back-held follow-up from 3D — input needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 3D&amp;gt;6D(?) || || || || ||14||18||12||14||14||14|| || || ||Guide name: 流錘箭（前方）. Movelist suggests far-standing D or a forward-held follow-up from 3D — input needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（弱）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || || || || ||16||16||10||12||0||0/21|| || || ||Guide name: 百足大砲拳（強）. 7 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| [2],8B || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（弱）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み（強）. Air command grab, switches to Spear Mode. Multi-hit (n).&lt;br /&gt;
|-&lt;br /&gt;
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破（弱）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破（強）. G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214P&amp;gt;follow-up || || || || ||10||13||6||8||8||2/4|| || || ||Guide name: →崩山脚, a listed follow-up directly below 双破&#039;s rows. Exact input/button unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ.&lt;br /&gt;
|-&lt;br /&gt;
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 214B(?) || || || || || || || || || || || || ||Guide name: 後方転身. Listed on the in-game movelist but has no row in the Conqueror&#039;s Guide data table — no data available.&lt;br /&gt;
|-&lt;br /&gt;
| 214D(?) || || || || || || || || || || || || ||Guide name: 後方転身. Listed on the in-game movelist but has no row in the Conqueror&#039;s Guide data table — no data available.&lt;br /&gt;
|-&lt;br /&gt;
| 22E(?) || || || || || || || || || || || || ||Guide name: 伏せ身. Listed on the in-game movelist but has no row in the Conqueror&#039;s Guide data table — no data available.&lt;br /&gt;
|-&lt;br /&gt;
| 623B || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（弱）.&lt;br /&gt;
|-&lt;br /&gt;
| 623D || || || || ||16||20||14||16||13||10/6|| || || ||Guide name: 流星脚（強）.&lt;br /&gt;
|-&lt;br /&gt;
| 236236A || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236C || || || || ||36||37||0||0||20||0|| || || ||Guide name: 双推旋. Dream Cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || || || || ||50||58||0||0||0||0|| || || ||LDM, guide name: 流星霹靂火. Unblockable.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火（破片）. Unblockable. Exact circumstance unconfirmed, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 6A (spear) || || || || ||10||13||10||12||8||8|| || || ||Guide name: 前突き（槍スタイル）. LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 6D (spear) || || || || ||12||15||8||10||8||8|| || || ||Guide name: 足払い（槍スタイル）.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far A also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far B also cancelable into Special/Super/LDM per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E (spear) || || || || ||16||20||11||13||15||16|| || || ||LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| GC (spear) || || || || ||8||8||0||0||0||0|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2A (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B (spear) || || || || ||6||7||6||8||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D (spear) || || || || ||12||15||9||10||10||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.A (spear) || || || || ||19||20||10||20||20||30|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small B (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B (spear) || || || || ||10||11||16||16||16||16|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small C (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.C (spear) || || || || ||19||20||10||20||20||30|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small D (spear) || || || || ||10||11||16||16||16||16|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D (spear) || || || || ||10||11||16||16||16||16|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E (spear) || || || || ||19||20||10||20||20||30|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭（槍スタイル）. Both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236A (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| j.236C (spear) || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 空中没羽箭（槍スタイル）. Air version, both A and C share this guide row.&lt;br /&gt;
|-&lt;br /&gt;
| 236B (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236D (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り（槍スタイル）. Special Cancel. Also usable as a follow-up during 叩き付け.&lt;br /&gt;
|-&lt;br /&gt;
| 236PR (spear) || || || || ||38||39||16||17||1xn||0/0|| || || ||Guide name: 援護 弓射（槍スタイル）. 7-hit arrow volley. Uses a dedicated 5th button (&amp;quot;PR&amp;quot; on the in-game movelist, exact wiki notation TBD), needs confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| 214A (spear) || || || || ||36||41||26||27||24||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け（槍スタイル）. 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.&lt;br /&gt;
|-&lt;br /&gt;
| 214B(?) (spear) || || || || || || || || || || || || ||Guide name: 後方転身（槍スタイル）. Listed on the in-game movelist but has no row in the Conqueror&#039;s Guide data table — no data available.&lt;br /&gt;
|-&lt;br /&gt;
| 214D(?) (spear) || || || || || || || || || || || || ||Guide name: 後方転身（槍スタイル）. Listed on the in-game movelist but has no row in the Conqueror&#039;s Guide data table — no data available.&lt;br /&gt;
|-&lt;br /&gt;
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ（槍スタイル）. Throws the spear away, switches back to Unarmed Mode.&lt;br /&gt;
|-&lt;br /&gt;
| 623PR (spear) || || || || ||50||58||0||0||0||0/0|| || || ||Guide name: 崩墜槍（槍スタイル）. Unblockable. Switches back to Unarmed Mode. Uses the &amp;quot;PR&amp;quot; button, exact wiki notation TBD, needs confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| 236236B (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 236236D (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍（槍スタイル）. 8 hits per guide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Sub-Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Shion&#039;s Back Ukemi takes 21+1F instead of the regular 22+1F&lt;br /&gt;
*Shion has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.&lt;br /&gt;
*Shion has a bug where she can summon a second spear if she does 236E on block from certain ranges. [https://twitter.com/SenseiEnrique98/status/1280501086374240257 source: Sensei Enrique].&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Magaki(KOFXI)&amp;diff=60981</id>
		<title>Magaki(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Magaki(KOFXI)&amp;diff=60981"/>
		<updated>2026-09-02T07:44:04Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Add Short List table from Conqueror&amp;#039;s Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Magaki&lt;br /&gt;
| jcharname = 禍忌&lt;br /&gt;
| portrait = [[Image:KOFXI magaki full.png]]&lt;br /&gt;
|tier_rank = BOSS&lt;br /&gt;
|ratio_rank = N/A&lt;br /&gt;
|health = ???&lt;br /&gt;
|stun_gauge = ???&lt;br /&gt;
|crouch_tier = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI magaki S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI magaki X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI magaki T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI magaki C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI magaki  R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI magaki R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI magaki R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI magaki R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI magaki L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI magaki L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI magaki L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI magaki L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: S/A/Hit/Grd frame data is preliminary and taken from an in-progress emulator analysis; several moves still have gaps.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || || || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+40&amp;lt;/span&amp;gt; || / ||24||0||0||0||0||0|| || || ||Knockdown type/turns-around unclear.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) ||5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||9||11||6||8||8||6|| || || ||SC &amp;amp; Chain.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f)|| 14 || 5 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-14&amp;lt;/span&amp;gt; ||13||16||8||10||8||6|| || || ||SC. LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c)|| 11/21* || 2+4 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||12||14||12||12||16||12|| || || ||Low hit (both hits). *=1st/2nd hit. Chain.&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f)|| 9 || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||10||10||8||8||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c)|| 5/8* || 1+2 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;* ||38||42||28||34||28||28|| || || ||*=1st/2nd hit. 2 hits total. Special/Super/LDM-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f)|| 11/13/15 || 2+2+4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||22||25||14||20||14||14|| || || ||One hit, but 3 hitboxes. 1st &amp;amp; 2nd hitbox Special Cancel. Special/Super-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c)|| 12 || 5 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||16||18||14||20||14||15|| || || ||Low hit. SC. LDM-cancelable per guide.&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f)|| 20 || 5 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||22||24||18||26||18||20|| || || ||Same animation as 5D(c). Low hit.&lt;br /&gt;
|-&lt;br /&gt;
| 5E|| 13 || 4 || || ||22||26||22||30||20||20|| || || ||No Special Cancel. Hit/Grd not recorded.&lt;br /&gt;
|-&lt;br /&gt;
| GC|| 10 || 6 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; ||5||5||0||0||0||0|| || || ||Deals 3 damage in-game (Conqueror&#039;s Guide says 5).&lt;br /&gt;
|-&lt;br /&gt;
| 6A|| 18 || 5 || || ||22||26||22||32||16||16|| || || ||Overhead. Not in Counter-Hit-State. Hit/Grd not recorded.&lt;br /&gt;
|-&lt;br /&gt;
| 6A(can)|| 18* || 5* || || ||16||18||15||22||16||14|| || || ||Cancel version (canceled into from a normal). *=S/A assumed same as standalone 6A, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 2A|| 5 || 2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; ||9||11||6||8||8||6|| || || ||Same animation as 5A(c). SC &amp;amp; Chain (faster than 5A(c)).&lt;br /&gt;
|-&lt;br /&gt;
| 2B|| 7 || 4 || || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; ||10||10||8||8||8||6|| || || ||Same animation as 5B(f). Not a low hit. Chains into 2B/2A. Only one frame-advantage value was recorded (placed in Grd); Hit unconfirmed.&lt;br /&gt;
|-&lt;br /&gt;
| 2C|| 11/13/15 || 2/2+4 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;* ||22||25||14||20||14||14|| || || ||Same animation as 5C(f). 2 hits (1st / 2nd+3rd hitbox). 2nd hitbox SC. *=hit 1+2/3rd hitbox. Special/Super-cancelable.&lt;br /&gt;
|-&lt;br /&gt;
| 2D|| 12 || 5 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||16||18||14||20||14||15|| || || ||Same animation as 5D(c).&lt;br /&gt;
|-&lt;br /&gt;
| small up A|| 8 || 3 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small back &amp;amp; fwd A|| 9 || 2 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. up A|| 9 || 3 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back &amp;amp; fwd A|| 7 || 2 || / || / ||8||8||6||9||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small B|| 7 || 6 || / || / ||8||10||8||12||8||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.B|| 7 || 9 || / || / ||8||10||8||8||8||6|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small up C|| 6 || 5 || / || / ||16||18||14||19||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small fwd C|| 7 || 3 || / || / ||16||18||14||19||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small back C|| 8 || 3 || / || / ||16||18||14||19||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. up C|| 6 || 2+5 || / || / ||16||18||14||20||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. fwd C|| 8 || 2+3 || / || / ||16||18||14||18||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j. back C|| 10 || 3 || / || / ||16||18||14||18||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| small D|| 6 || 4 || / || / ||16||18||14||20||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.D|| 6 || 4 || / || / ||14||16||14||18||15||15|| || || ||All up/fwd/back the same.&lt;br /&gt;
|-&lt;br /&gt;
| small E|| 11 || 4 || / || / ||18||20||22||28||20||20|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| j.E|| 11 || 4 || / || / ||20||23||22||30||20||20|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 641236A|| 36 || n || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt;* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. F1-27 Counter-Hit-State, F28-61 recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 641236B|| 41 || 28 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+33&amp;lt;/span&amp;gt;* ||22||26||28||38||16||10/18|| || || ||Disappears when blocked. Projectile clash box F17-89. F1-23 Counter-Hit-State, F24-49 recovery. *=against standing Kyo.&lt;br /&gt;
|-&lt;br /&gt;
| 641236C|| 36 || X || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+26&amp;lt;/span&amp;gt;* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. *=point blank, when blocking the first 3 hits consecutively (e.g. Griffon).&lt;br /&gt;
|-&lt;br /&gt;
| 623A|| 10/12* || 20,2,20,5x2 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; ||26||28||75||79||112||2/35|| || || ||F1-13 invul. F14-16 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F10, on Magaki&#039;s body. *=1st/2nd hit (1st hit above, 2nd in front of him).&lt;br /&gt;
|-&lt;br /&gt;
| 623C|| 13 || 10x2 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;/KD* || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; ||28||30||70||74||112||2/28|| || || ||F1-12 invul, F13-24 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F11, on Magaki&#039;s body. *=7 hits / when last hit connects. Raw notes had an unusual column order here, needs re-verification.&lt;br /&gt;
|-&lt;br /&gt;
| 236A|| 19 || n || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;* ||20||26||14||20||16||4/16|| || || ||F1-21 Counter-Hit-State, F22-41 recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236C|| 19 || n || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;* || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;* ||21||26||14||20||16||4/15|| || || ||F1-21 Counter-Hit-State, F22-42 recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| 236B|| 38 || 3 || KD || / ||26||26||0||0||0||6/16|| || || ||Command grab. F1-50 Counter-Hit-State. F51-71 recovery. B/D assignment inferred from recovery length, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 236D|| 38 || 3 || KD || / ||26||26||0||0||0||6/14|| || || ||Command grab. F1-50 Counter-Hit-State. F51-73 recovery. B/D assignment inferred from recovery length, needs verification.&lt;br /&gt;
|-&lt;br /&gt;
| 63214A|| || || / || / ||0||0||0||0||0||0/0|| || || ||Teleport, no direct hit. F1-6 Counter-Hit-State. F7-39 no collision. F7-43 invul. F44-47 Counter-Hit-State. F48 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 63214B|| || || / || / ||0||0||0||0||0||0/0|| || || ||Teleport, no direct hit. Same frame windows as 63214A (not individually re-verified). Also usable in air, see j.63214B.&lt;br /&gt;
|-&lt;br /&gt;
| 63214C|| || || / || / ||0||0||0||0||0||0/0|| || || ||Teleport, no direct hit. Same frame windows as 63214A (not individually re-verified).&lt;br /&gt;
|-&lt;br /&gt;
| 63214D|| || || / || / ||0||0||0||0||0||0/0|| || || ||Teleport, no direct hit. Same frame windows as 63214A (not individually re-verified). Also usable in air, see j.63214D.&lt;br /&gt;
|-&lt;br /&gt;
| j.63214B|| || || / || / ||0||0||0||0||0||0/0|| || || ||Air version. Not individually tested; assumed same as j.63214D.&lt;br /&gt;
|-&lt;br /&gt;
| j.63214D|| || || / || / ||0||0||0||0||0||0/0|| || || ||Air version. F1-6 Counter-Hit-State, F7-30 no collision, F7-33 invul, F33-37 Counter-Hit-State, F38 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 22B/D|| || || / || / ||0||0||0||0||0||0|| || || ||&amp;quot;Vanish&amp;quot; teleport DM. F1-36 invul. F21-36 no collision. F37 recovery. Costs 1 Super Stock.&lt;br /&gt;
|-&lt;br /&gt;
| 2363214E|| || || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-32&amp;lt;/span&amp;gt; ||45||47||0||0||76||0|| || || ||LDM, &amp;quot;Universe Distortion&amp;quot;. 19 hits per guide. S/A frame data unclear, needs re-verification.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Attributes &amp;amp; Bugs==&lt;br /&gt;
*Last Boss, not available on arcade &amp;amp; banned on console.&lt;br /&gt;
*Has no collision on back ukemi (can run through)&lt;br /&gt;
*Magaki&#039;s Front Ukemi takes 26+1F instead of the regular 22+1F&lt;br /&gt;
*Using a normal shift will first trigger an attack, then the actual shift.&lt;br /&gt;
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Gai_Tendo(KOFXI)&amp;diff=60980</id>
		<title>Gai Tendo(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Gai_Tendo(KOFXI)&amp;diff=60980"/>
		<updated>2026-09-01T09:34:05Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Frame data update (automated)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Gai Tendo&lt;br /&gt;
| jcharname = 天童　凱&lt;br /&gt;
| portrait = [[Image:KOFXI gai full.png]]&lt;br /&gt;
|tier_rank = A&lt;br /&gt;
|ratio_rank = 4 Points&lt;br /&gt;
|health = 0.96&lt;br /&gt;
|stun_gauge = 0.95&lt;br /&gt;
|crouch_tier = C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI gai S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI gai X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI gai T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI gai C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI gai R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI gai R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI gai R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI gai R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI gai L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI gai L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI gai L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI gai L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +46 &amp;lt;/span&amp;gt; || / ||16||16||0||0||0||0|| || || ||Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) || 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) || 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||7||8||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) || 8 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||8||10||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) || 6 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||12||15||15||16||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) || 8 || 2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||13||16||16||17||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) || 7 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||12||15||15||16||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) || 10 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||14||16||16||17||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E || 15 || 3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||14||17||13||14||14||16|| || || ||invul on legs F8-28. F29-38 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| GC || 8 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; ||5||5||0||0||0||0|| || || ||F1-11 invul.&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift || 0 || n*|| KD|| / || || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| / || 25 || / || / || || || || || || || || || ||F5-21 invul on feet. F22-25 recovery. 168px distance.&lt;br /&gt;
|-&lt;br /&gt;
| 2A || 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B || 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C || 7 || 3+2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; ||12||15||15||16||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2D || 10 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||13||16||15||16||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3B || 11 || 12|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Upper body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank&lt;br /&gt;
|-&lt;br /&gt;
| 3D || 16 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||14||17||12||12||13||2/14|| || || ||Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Kick&amp;lt;br&amp;gt;6D || 15 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt; ||10||12||8||9||7||4|| || || ||Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) &amp;amp; Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).&lt;br /&gt;
|-&lt;br /&gt;
| Back Tornado&amp;lt;br&amp;gt;6D&amp;gt;4D || 13 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; ||13||16||12||12||13||10/6|| || || ||Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.&lt;br /&gt;
|-&lt;br /&gt;
| Right Hook&amp;lt;br&amp;gt;6D&amp;gt;6 || 18 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||8||10||8||9||7||0/4|| || || ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6C&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
| Palm Hook&amp;lt;br&amp;gt;6C || 16 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt; ||13||16||11||12||10||10|| || || ||Overhead. Can be cancelled into Right Hook (6).&lt;br /&gt;
|-&lt;br /&gt;
| Right Hook&amp;lt;br&amp;gt;6C&amp;gt;6 || 11 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||8||10||8||9||7||0/4|| || || ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6D&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
| Back Knuckle&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4 || 14 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||8||10||6||7||4||0/4|| || || ||Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) &amp;amp; Front Step (3). Whiffs against crouching characters.&lt;br /&gt;
|-&lt;br /&gt;
| Fast Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;6 || 13 || 2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; ||12||15||4||6||4||0/4|| || || ||No Knockdown or cancels other than QS.&lt;br /&gt;
|-&lt;br /&gt;
| Slow Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;6 || 24 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; ||13||16||12||13||13||0/12|| || || ||Overhead. Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| Gai Wheel&amp;lt;br&amp;gt;6D8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;8&amp;lt;br&amp;gt;214E&amp;gt;8K* || 21 || 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo. Guide gives the same value regardless of which of the 4 inputs is used.&lt;br /&gt;
|-&lt;br /&gt;
| Slow Gai Driller&amp;lt;br&amp;gt;6D&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;9 || 17 || 2+9|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; ||18||22||13||14||10||10/4|| || || ||Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Fast Gai Driller&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;9&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;8 || 6/7* || 2+7|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26&amp;lt;/span&amp;gt; ||15/18*||18/22*||13||14||10||10/4|| || || ||Launcher. 14F landing recovery.&amp;lt;br&amp;gt;X&amp;gt;3&amp;gt;8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile, 15/18 dmg/c-dmg.&amp;lt;br&amp;gt;6C/D&amp;gt;6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile, 18/22 dmg/c-dmg.&lt;br /&gt;
|-&lt;br /&gt;
| Gai Slider&amp;lt;br&amp;gt;6D&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;2 || 11 || 12|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||Upper Body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.&lt;br /&gt;
|-&lt;br /&gt;
| Front Step&amp;lt;br&amp;gt;6D&amp;gt;3&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3 || / || 16 || / || / || || || || || || || || || ||Can be cancelled into Knee Upper (9) &amp;amp; Fast Gai Driller (8). Small hitbox F1-3 (vertically &amp;amp; horziontally). Low Profile F4-16. F17-26 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Knee Upper&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;9 || 7 || 4|| KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||14||17||12||12||13||2/14|| || || ||Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step &amp;amp; Knee Upper is 3F.&lt;br /&gt;
|-&lt;br /&gt;
| small A || 7 || 6|| / || / ||6||7||8||9||6||8|| || || ||Hurtbox enlarged F4+.&lt;br /&gt;
|-&lt;br /&gt;
| up A || 6 || 6|| / || / ||7||8||9||10||7||8|| || || ||Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| j.A || 6 || 6|| / || / ||7||8||9||10||7||8|| || || ||Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| small B || 7 || 8|| / || / ||6||7||8||9||6||8|| || || ||Same hitbox as jump up B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| up B || 7 || 10|| / || / ||7||8||9||10||7||8|| || || ||Same hitbox as smalljump B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| j.B || 7 || 8|| / || / ||7||8||9||10||7||8|| || || ||Same hitbox as smalljump B &amp;amp; jump up B.&lt;br /&gt;
|-&lt;br /&gt;
| small C || 10 || 5|| / || / ||11||13||14||15||10||12|| || || ||Same as jump C.&lt;br /&gt;
|-&lt;br /&gt;
| j. up&amp;amp;fwd C || 10 || 5|| / || / ||12||15||15||16||11||12|| || || ||Same as smalljump C. Guide value for up &amp;amp; forward jump C (identical); back jump C differs, see next row.&lt;br /&gt;
|-&lt;br /&gt;
| j. back C || 10 || 5|| / || / ||13||16||16||17||12||14|| || || ||Same hitbox as up&amp;amp;fwd j.C, but different guide Dmg values.&lt;br /&gt;
|-&lt;br /&gt;
| small D || 11 || 3|| / || / ||11||13||14||15||10||12|| || || ||Same as jump D.&lt;br /&gt;
|-&lt;br /&gt;
| j. up&amp;amp;fwd D || 12 || 4|| / || / ||12||15||15||16||11||12|| || || ||Same as smalljump D. Guide value for up &amp;amp; forward jump D (identical); back jump D differs, see next row.&lt;br /&gt;
|-&lt;br /&gt;
| j. back D || 12 || 4|| / || / ||13||16||15||16||11||14|| || || ||Same hitbox as up&amp;amp;fwd j.D, but different guide Dmg values.&lt;br /&gt;
|-&lt;br /&gt;
| small E || 12 || 4|| / || / ||11||13||10||11||11||14|| || || ||Same as jump E.&lt;br /&gt;
|-&lt;br /&gt;
| j.E || 12 || 4|| / || / ||12||15||11||12||12||14|| || || ||Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || / || 31|| / || / || || || || || || || || || ||Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;8P || 9+4* || 3+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;* ||14||15||12||13||10||10/4|| || || ||First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;8K || 9+21/+23* || 3+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;4P || 9+9* || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||15||18||13||14||10||10/4|| || || ||Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;4K || 9+15* || 4 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; ||13||16||12||12||13||10/6|| || || ||Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;2P || 9+4* || 10+40 || /  || / || || || || || || || || || ||Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;2P&amp;gt;8 || 9+21+5* || 2+7 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26&amp;lt;/span&amp;gt; ||15||18||13||14||10||10/4|| || || ||Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5. Assumed to use the weak (A) guide row, since the guide doesn&#039;t split this follow-up by button.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;2K || 9+16* || 12 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt; ||17||21||15||16||13||10/6|| || || ||F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;6X || 9* || 26 || /  || / || || || || || || || || || ||Can be chained (needs different button), eg. 214E&amp;gt;6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;41236E || 9+2* || 2 || KD  || / ||28||28||0||0||0||8/6|| || || ||Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.&lt;br /&gt;
|-&lt;br /&gt;
| 22P || 4 || 10+40 || /  || / || || || || || || || || || ||Same data as 214E&amp;gt;2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| 22A&amp;gt;8 || 21+5* || 2+7 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26&amp;lt;/span&amp;gt; ||15||18||13||14||10||10/4|| || || ||Frog Down followup. Same data as 214E&amp;gt;2P&amp;gt;8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.&lt;br /&gt;
|-&lt;br /&gt;
| 22C&amp;gt;8 || 21+12* || 2+9 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; ||16||20||0||0||0||10/0|| || || ||Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || 7 || 2+7 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-25&amp;lt;/span&amp;gt; ||18||22||13||14||10||10/4|| || || ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || 17 || 2+9 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; ||18||22||13||14||10||10/4|| || || ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery. Guide gives the same Dmg values as 623A, differing only in startup/speed.&lt;br /&gt;
|-&lt;br /&gt;
| 214B || 21 || 3+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214D || 23 || 2+5 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery. Guide gives the same Dmg values as 214B, differing only in startup/speed.&lt;br /&gt;
|-&lt;br /&gt;
| 41236E || 2 || 2 || KD || / ||28||28||0||0||0||8/6|| || || ||Only available if 236236E is active. Command Throw. Same as 214E&amp;gt;41236E. Counterhit-State F1-5. 31F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236236P || / || 25 || / || / || || || || || || || || || ||Damage buff. 25F duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K || 4 || 10 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||31||33||0||0||0||0|| || || ||Deadly Rave starter. F1-3 normal hurtbox &amp;amp; counterhit-state. F4-13 invul on legs &amp;amp; counterhit-state. (whole active time). F14-26 recovery. Every hit can be QSed. Guide gives a combined total for the whole 9-hit rush chain (before the finisher). Only hits 2-9 are cancelable into a finisher; hit 8 is crouch-block only, all other hits are blockable standing &amp;amp; crouching.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K&amp;gt;8 || 9 || 2+7 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22&amp;lt;/span&amp;gt; ||16||20||0||0||0||0|| || || ||Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K&amp;gt;2 || 27 || 16 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-19&amp;lt;/span&amp;gt; ||18||22||0||0||0||0|| || || ||Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K&amp;gt;4 || 25 || 3+3 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||18||22||0||0||0||0|| || || ||Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || 7 || 3 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||7||8||6||7||5||2|| || || ||Enables new attacks &amp;amp; blocks shift for player &amp;amp; enemy. Only activates on hit. No Super Freeze &amp;amp; activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5A(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Moves Gai forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5C(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5C(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5D(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5D(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |invul on legs F8-28. F29-38 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2C_1.png]][[bild:kofxi_gai_2C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_3B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Upper body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_3D_1.png]][[bild:kofxi_gai_3D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. Only available if 236236E is active. Low Profile F1-13. 21F recovery.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Middle Kick (6D) Series&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Middle Kick&amp;lt;br&amp;gt;6D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) &amp;amp; Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Tornado&amp;lt;br&amp;gt;6D&amp;gt;4D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D4D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Right Hook&amp;lt;br&amp;gt;6D&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D6.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6C&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Palm Hook (6C) Series&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Palm Hook&amp;lt;br&amp;gt;6C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Overhead. Can be cancelled into Right Hook (6).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Right Hook&amp;lt;br&amp;gt;6C&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6C6.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6D&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Other 6C/6D Followups&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Knuckle&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD64.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) &amp;amp; Front Step (3). Whiffs against crouching characters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;(fast) Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD66.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |No Knockdown or cancels other than QS.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;(slow) Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD646.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Overhead. Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Wheel&amp;lt;br&amp;gt;6D&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;8&amp;lt;br&amp;gt;214E&amp;gt;8K*&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D8_1.png|150px]][[bild:kofxi_gai_6D8_2.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Slow Gai Driller&amp;lt;br&amp;gt;6D&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D9_1.png|150px]][[bild:kofxi_gai_6D9_2.png|150px]][[bild:kofxi_gai_6D9_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Fast Gai Driller&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;9&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD69_2.png|150px]][[bild:kofxi_gai_6CD69_3.png|150px]][[bild:kofxi_gai_6CD69_4.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6/7*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher. 14F landing recovery.&amp;lt;br&amp;gt;&#039;&#039;&#039;X&amp;gt;3&amp;gt;8 Data:&#039;&#039;&#039; 6F Startup; F1 not in counterhit state; F2-5 low profile.&amp;lt;br&amp;gt;&#039;&#039;&#039;6C/D&amp;gt;6 Data:&#039;&#039;&#039; 7F startup; F1+2 upper body invul; F3-6 low profile.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Slider&amp;lt;br&amp;gt;6D&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D2_1.png]][[bild:kofxi_gai_6D2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Upper Body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front Step&amp;lt;br&amp;gt;6D&amp;gt;3&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D3_1.png]][[bild:kofxi_gai_6D3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Knee Upper (9) &amp;amp; Fast Gai Driller (8). Small hitbox F1-3 (vertically &amp;amp; horziontally). Low Profile F4-16. F17-26 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Knee Upper&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D39.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step &amp;amp; Knee Upper is 3F.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Jump Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_A_1.png]][[bild:kofxi_gai_smalljump_A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hurtbox enlarged F4+.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump up A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_up_A_1.png]][[bild:kofxi_gai_jump_up_A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_up_A_1.png]][[bild:kofxi_gai_jump_A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as jump up B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump up B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_up_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as smalljump B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as smalljump B &amp;amp; jump up B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as jump C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as smalljump C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as jump D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as smalljump D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as jump E.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 214E + Followups&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Bridge Sway (214E)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Bridge Sway Upper (214E&amp;gt;8P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E8P_1.png]][[bild:kofxi_gai_214E8P_2.png]][[bild:kofxi_gai_214E8P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+4*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Wheel (214E&amp;gt;8K)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E8K_1.png|150px]][[bild:kofxi_gai_214E8K_2.png|150px]][[bild:kofxi_gai_214E8K_3.png|150px]][[bild:kofxi_gai_214E8K_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+21/+23*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2/+1*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Knuckle (214E&amp;gt;4P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E4P.png]][[bild:kofxi_gai_214E4P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Tornado (214E&amp;gt;4K)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E4K_1.png]][[bild:kofxi_gai_214E4K_2.png]][[bild:kofxi_gai_214E4K_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+15*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Frog Down (214E&amp;gt;2P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]][[bild:kofxi_gai_214E2P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+4*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10+40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt; Fast Gai Driller (214E&amp;gt;2P&amp;gt;8)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]][[bild:kofxi_gai_214E2P8_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+21+5*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Slider (214E&amp;gt;2K)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2K_1.png]][[bild:kofxi_gai_214E2K_2.png]][[bild:kofxi_gai_214E2K_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+16*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front Step(214E&amp;gt;6X)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E6X_1.png]][[bild:kofxi_gai_214E6X_2.png]][[bild:kofxi_gai_214E6X_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be chained (needs different button), eg. 214E&amp;gt;6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Sniper(214E&amp;gt;41236E)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E41236E.png]][[bild:kofxi_gai_214E41236E.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Frog Down (22P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10+40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same data as 214E&amp;gt;2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt; Fast Gai Driller (22A&amp;gt;8)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21+5*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Frog Down followup. Same data as 214E&amp;gt;2P&amp;gt;8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt; Slow Gai Driller (22C&amp;gt;8)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_22C8_1.png]][[bild:kofxi_gai_22C8_2.png]][[bild:kofxi_gai_22C8_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21+12*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Fast Gai Driller (623A)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_623A_1.png]][[bild:kofxi_gai_623A_2.png]][[bild:kofxi_gai_623A_3.png]][[bild:kofxi_gai_623A_4.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Slow Gai Driller (623C)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_623C_1.png]][[bild:kofxi_gai_623C_2.png]][[bild:kofxi_gai_623C_3.png]][[bild:kofxi_gai_623C_4.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Short Gai Wheel (214B)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214B_1.png]][[bild:kofxi_gai_214B_2.png]][[bild:kofxi_gai_214B_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Long Gai Wheel (214D)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214D_1.png]][[bild:kofxi_gai_214D_2.png]][[bild:kofxi_gai_214D_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Sniper (41236E)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_41236E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Command Throw. Same as 214E&amp;gt;41236E. Counterhit-State F1-5. 31F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Damage buff. 25F duration.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Chain starter. Every hit can be QSed. F1-3 normal hurtbox &amp;amp; counterhit-state. F4-13 invul on legs &amp;amp; counterhit-state. (whole active time). F14-26 recovery. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236E_1.png]][[bild:kofxi_gai_236236E_2.png]][[bild:kofxi_gai_236236E_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Enables new attacks &amp;amp; blocks shift for player &amp;amp; enemy. Only activates on hit. No Super Freeze &amp;amp; activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 236236K Followups&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&amp;gt;8 Ender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K8_1.png]][[bild:kofxi_gai_236236K8_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&amp;gt;2 Ender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&amp;gt;4 Ender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K4_1.png]][[bild:kofxi_gai_236236K4_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Attributes &amp;amp; Bugs ==&lt;br /&gt;
*The collision box of Gai&#039;s 6D is rotated 90° during its active time.&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Gai_Tendo(KOFXI)&amp;diff=60979</id>
		<title>Gai Tendo(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Gai_Tendo(KOFXI)&amp;diff=60979"/>
		<updated>2026-09-01T09:24:24Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Frame data update (automated)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Gai Tendo&lt;br /&gt;
| jcharname = 天童　凱&lt;br /&gt;
| portrait = [[Image:KOFXI gai full.png]]&lt;br /&gt;
|tier_rank = A&lt;br /&gt;
|ratio_rank = 4 Points&lt;br /&gt;
|health = 0.96&lt;br /&gt;
|stun_gauge = 0.95&lt;br /&gt;
|crouch_tier = C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI gai S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI gai X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI gai T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI gai C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI gai R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI gai R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI gai R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI gai R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI gai L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI gai L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI gai L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI gai L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +46 &amp;lt;/span&amp;gt; || / ||16||16||0||0||0||0|| || || ||Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) || 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) || 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||7||8||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) || 8 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||8||10||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) || 6 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||12||15||15||16||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) || 8 || 2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||13||16||16||17||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) || 7 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||12||15||15||16||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) || 10 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||14||16||16||17||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E || 15 || 3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||14||17||13||14||14||16|| || || ||invul on legs F8-28. F29-38 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| GC || 8 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; ||5||5||0||0||0||0|| || || ||F1-11 invul.&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift || 0 || n*|| KD|| / || || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| / || 25 || / || / || || || || || || || || || ||F5-21 invul on feet. F22-25 recovery. 168px distance.&lt;br /&gt;
|-&lt;br /&gt;
| 2A || 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B || 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C || 7 || 3+2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; ||12||15||15||16||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2D || 10 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||13||16||15||16||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3B || 11 || 12|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Upper body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank&lt;br /&gt;
|-&lt;br /&gt;
| 3D || 16 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||14||17||12||12||13||2/14|| || || ||Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Kick&amp;lt;br&amp;gt;6D || 15 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt; ||10||12||8||9||7||4|| || || ||Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) &amp;amp; Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).&lt;br /&gt;
|-&lt;br /&gt;
| Back Tornado&amp;lt;br&amp;gt;6D&amp;gt;4D || 13 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; ||13||16||12||12||13||10/6|| || || ||Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.&lt;br /&gt;
|-&lt;br /&gt;
| Right Hook&amp;lt;br&amp;gt;6D&amp;gt;6 || 18 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||8||10||8||9||7||0/4|| || || ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6C&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
| Palm Hook&amp;lt;br&amp;gt;6C || 16 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt; ||13||16||11||12||10||10|| || || ||Overhead. Can be cancelled into Right Hook (6).&lt;br /&gt;
|-&lt;br /&gt;
| Right Hook&amp;lt;br&amp;gt;6C&amp;gt;6 || 11 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||8||10||8||9||7||0/4|| || || ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6D&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
| Back Knuckle&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4 || 14 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||8||10||6||7||4||0/4|| || || ||Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) &amp;amp; Front Step (3). Whiffs against crouching characters.&lt;br /&gt;
|-&lt;br /&gt;
| Fast Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;6 || 13 || 2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; ||12||15||4||6||4||0/4|| || || ||No Knockdown or cancels other than QS.&lt;br /&gt;
|-&lt;br /&gt;
| Slow Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;6 || 24 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; ||13||16||12||13||13||0/12|| || || ||Overhead. Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| Gai Wheel&amp;lt;br&amp;gt;6D8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;8&amp;lt;br&amp;gt;214E&amp;gt;8K* || 21 || 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo. Guide gives the same value regardless of which of the 4 inputs is used.&lt;br /&gt;
|-&lt;br /&gt;
| Slow Gai Driller&amp;lt;br&amp;gt;6D&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;9 || 17 || 2+9|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; ||18||22||13||14||10||10/4|| || || ||Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Fast Gai Driller&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;9&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;8 || 6/7* || 2+7|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26&amp;lt;/span&amp;gt; ||15/18*||18/22*||13||14||10||10/4|| || || ||Launcher. 14F landing recovery.&amp;lt;br&amp;gt;X&amp;gt;3&amp;gt;8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile, 15/18 dmg/c-dmg.&amp;lt;br&amp;gt;6C/D&amp;gt;6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile, 18/22 dmg/c-dmg.&lt;br /&gt;
|-&lt;br /&gt;
| Gai Slider&amp;lt;br&amp;gt;6D&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;2 || 11 || 12|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||Upper Body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.&lt;br /&gt;
|-&lt;br /&gt;
| Front Step&amp;lt;br&amp;gt;6D&amp;gt;3&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3 || / || 16 || / || / || || || || || || || || || ||Can be cancelled into Knee Upper (9) &amp;amp; Fast Gai Driller (8). Small hitbox F1-3 (vertically &amp;amp; horziontally). Low Profile F4-16. F17-26 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Knee Upper&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;9 || 7 || 4|| KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||14||17||12||12||13||2/14|| || || ||Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step &amp;amp; Knee Upper is 3F.&lt;br /&gt;
|-&lt;br /&gt;
| small A || 7 || 6|| / || / ||6||7||8||9||6||8|| || || ||Hurtbox enlarged F4+.&lt;br /&gt;
|-&lt;br /&gt;
| up A || 6 || 6|| / || / ||7||8||9||10||7||8|| || || ||Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| j.A || 6 || 6|| / || / ||7||8||9||10||7||8|| || || ||Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| small B || 7 || 8|| / || / ||6||7||8||9||6||8|| || || ||Same hitbox as jump up B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| up B || 7 || 10|| / || / ||7||8||9||10||7||8|| || || ||Same hitbox as smalljump B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| j.B || 7 || 8|| / || / ||7||8||9||10||7||8|| || || ||Same hitbox as smalljump B &amp;amp; jump up B.&lt;br /&gt;
|-&lt;br /&gt;
| small C || 10 || 5|| / || / ||11||13||14||15||10||12|| || || ||Same as jump C.&lt;br /&gt;
|-&lt;br /&gt;
| j. up&amp;amp;fwd C || 10 || 5|| / || / ||12||15||15||16||11||12|| || || ||Same as smalljump C. Guide value for up &amp;amp; forward jump C (identical); back jump C differs, see next row.&lt;br /&gt;
|-&lt;br /&gt;
| j. back C || 10 || 5|| / || / ||13||16||16||17||12||14|| || || ||Same hitbox as up&amp;amp;fwd j.C, but different guide Dmg values.&lt;br /&gt;
|-&lt;br /&gt;
| small D || 11 || 3|| / || / ||11||13||14||15||10||12|| || || ||Same as jump D.&lt;br /&gt;
|-&lt;br /&gt;
| j. up&amp;amp;fwd D || 12 || 4|| / || / ||12||15||15||16||11||12|| || || ||Same as smalljump D. Guide value for up &amp;amp; forward jump D (identical); back jump D differs, see next row.&lt;br /&gt;
|-&lt;br /&gt;
| j. back D || 12 || 4|| / || / ||13||16||15||16||11||14|| || || ||Same hitbox as up&amp;amp;fwd j.D, but different guide Dmg values.&lt;br /&gt;
|-&lt;br /&gt;
| small E || 12 || 4|| / || / ||11||13||10||11||11||14|| || || ||Same as jump E.&lt;br /&gt;
|-&lt;br /&gt;
| j.E || 12 || 4|| / || / ||12||15||11||12||12||14|| || || ||Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || / || 31|| / || / || || || || || || || || || ||Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;8P || 9+4* || 3+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;* ||14||15||12||13||10||10/4|| || || ||First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;8K || 9+21/+23* || 3+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;4P || 9+9* || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||15||18||13||14||10||10/4|| || || ||Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;4K || 9+15* || 4 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; ||13||16||12||12||13||10/6|| || || ||Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;2P || 9+4* || 10+40 || /  || / || || || || || || || || || ||Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;2P&amp;gt;8 || 9+21+5* || 2+7 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26&amp;lt;/span&amp;gt; ||15||18||13||14||10||10/4|| || || ||Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5. Assumed to use the weak (A) guide row, since the guide doesn&#039;t split this follow-up by button.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;2K || 9+16* || 12 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt; ||17||21||15||16||13||10/6|| || || ||F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;6X || 9* || 26 || /  || / || || || || || || || || || ||Can be chained (needs different button), eg. 214E&amp;gt;6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;41236E || 9+2* || 2 || KD  || / ||28||28||0||0||0||8/6|| || || ||Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.&lt;br /&gt;
|-&lt;br /&gt;
| 22P || 4 || 10+40 || /  || / || || || || || || || || || ||Same data as 214E&amp;gt;2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| 22PA&amp;gt;8 || 21+5* || 2+7 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26&amp;lt;/span&amp;gt; ||15||18||13||14||10||10/4|| || || ||Frog Down followup. Same data as 214E&amp;gt;2P&amp;gt;8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.&lt;br /&gt;
|-&lt;br /&gt;
| 22PC&amp;gt;8 || 21+12* || 2+9 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; ||16||20||0||0||0||10/0|| || || ||Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12. Guide lists 0 Stn/C-Stn/G-Dmg for this stronger version (unlike the weak version above) — worth double-checking.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || 7 || 2+7 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-25&amp;lt;/span&amp;gt; ||18||22||13||14||10||10/4|| || || ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || 17 || 2+9 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; ||18||22||13||14||10||10/4|| || || ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery. Guide gives the same Dmg values as 623A, differing only in startup/speed.&lt;br /&gt;
|-&lt;br /&gt;
| 214B || 21 || 3+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214D || 23 || 2+5 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery. Guide gives the same Dmg values as 214B, differing only in startup/speed.&lt;br /&gt;
|-&lt;br /&gt;
| 41236E || 2 || 2 || KD || / ||28||28||0||0||0||8/6|| || || ||Only available if 236236E is active. Command Throw. Same as 214E&amp;gt;41236E. Counterhit-State F1-5. 31F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236236P || / || 25 || / || / || || || || || || || || || ||Damage buff. 25F duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K || 4 || 10 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||31||33||0||0||0||0|| || || ||Deadly Rave starter. F1-3 normal hurtbox &amp;amp; counterhit-state. F4-13 invul on legs &amp;amp; counterhit-state. (whole active time). F14-26 recovery. Every hit can be QSed. Guide gives a combined total for the whole 9-hit rush chain (before the finisher). Only hits 2-9 are cancelable into a finisher; hit 8 is crouch-block only, all other hits are blockable standing &amp;amp; crouching.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K&amp;gt;8 || 9 || 2+7 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22&amp;lt;/span&amp;gt; ||16||20||0||0||0||0|| || || ||Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K&amp;gt;2 || 27 || 16 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-19&amp;lt;/span&amp;gt; ||18||22||0||0||0||0|| || || ||Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K&amp;gt;4 || 25 || 3+3 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||18||22||0||0||0||0|| || || ||Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || 7 || 3 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||7||8||6||7||5||2|| || || ||Enables new attacks &amp;amp; blocks shift for player &amp;amp; enemy. Only activates on hit. No Super Freeze &amp;amp; activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5A(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Moves Gai forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5C(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5C(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5D(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5D(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |invul on legs F8-28. F29-38 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2C_1.png]][[bild:kofxi_gai_2C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_3B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Upper body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_3D_1.png]][[bild:kofxi_gai_3D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. Only available if 236236E is active. Low Profile F1-13. 21F recovery.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Middle Kick (6D) Series&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Middle Kick&amp;lt;br&amp;gt;6D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) &amp;amp; Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Tornado&amp;lt;br&amp;gt;6D&amp;gt;4D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D4D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Right Hook&amp;lt;br&amp;gt;6D&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D6.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6C&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Palm Hook (6C) Series&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Palm Hook&amp;lt;br&amp;gt;6C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Overhead. Can be cancelled into Right Hook (6).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Right Hook&amp;lt;br&amp;gt;6C&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6C6.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6D&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Other 6C/6D Followups&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Knuckle&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD64.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) &amp;amp; Front Step (3). Whiffs against crouching characters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;(fast) Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD66.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |No Knockdown or cancels other than QS.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;(slow) Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD646.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Overhead. Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Wheel&amp;lt;br&amp;gt;6D&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;8&amp;lt;br&amp;gt;214E&amp;gt;8K*&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D8_1.png|150px]][[bild:kofxi_gai_6D8_2.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Slow Gai Driller&amp;lt;br&amp;gt;6D&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D9_1.png|150px]][[bild:kofxi_gai_6D9_2.png|150px]][[bild:kofxi_gai_6D9_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Fast Gai Driller&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;9&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD69_2.png|150px]][[bild:kofxi_gai_6CD69_3.png|150px]][[bild:kofxi_gai_6CD69_4.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6/7*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher. 14F landing recovery.&amp;lt;br&amp;gt;&#039;&#039;&#039;X&amp;gt;3&amp;gt;8 Data:&#039;&#039;&#039; 6F Startup; F1 not in counterhit state; F2-5 low profile.&amp;lt;br&amp;gt;&#039;&#039;&#039;6C/D&amp;gt;6 Data:&#039;&#039;&#039; 7F startup; F1+2 upper body invul; F3-6 low profile.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Slider&amp;lt;br&amp;gt;6D&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D2_1.png]][[bild:kofxi_gai_6D2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Upper Body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front Step&amp;lt;br&amp;gt;6D&amp;gt;3&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D3_1.png]][[bild:kofxi_gai_6D3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Knee Upper (9) &amp;amp; Fast Gai Driller (8). Small hitbox F1-3 (vertically &amp;amp; horziontally). Low Profile F4-16. F17-26 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Knee Upper&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D39.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step &amp;amp; Knee Upper is 3F.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Jump Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_A_1.png]][[bild:kofxi_gai_smalljump_A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hurtbox enlarged F4+.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump up A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_up_A_1.png]][[bild:kofxi_gai_jump_up_A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_up_A_1.png]][[bild:kofxi_gai_jump_A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as jump up B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump up B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_up_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as smalljump B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as smalljump B &amp;amp; jump up B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as jump C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as smalljump C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as jump D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as smalljump D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as jump E.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 214E + Followups&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Bridge Sway (214E)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Bridge Sway Upper (214E&amp;gt;8P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E8P_1.png]][[bild:kofxi_gai_214E8P_2.png]][[bild:kofxi_gai_214E8P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+4*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Wheel (214E&amp;gt;8K)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E8K_1.png|150px]][[bild:kofxi_gai_214E8K_2.png|150px]][[bild:kofxi_gai_214E8K_3.png|150px]][[bild:kofxi_gai_214E8K_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+21/+23*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2/+1*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Knuckle (214E&amp;gt;4P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E4P.png]][[bild:kofxi_gai_214E4P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Tornado (214E&amp;gt;4K)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E4K_1.png]][[bild:kofxi_gai_214E4K_2.png]][[bild:kofxi_gai_214E4K_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+15*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Frog Down (214E&amp;gt;2P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]][[bild:kofxi_gai_214E2P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+4*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10+40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt; Fast Gai Driller (214E&amp;gt;2P&amp;gt;8)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]][[bild:kofxi_gai_214E2P8_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+21+5*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Slider (214E&amp;gt;2K)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2K_1.png]][[bild:kofxi_gai_214E2K_2.png]][[bild:kofxi_gai_214E2K_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+16*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front Step(214E&amp;gt;6X)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E6X_1.png]][[bild:kofxi_gai_214E6X_2.png]][[bild:kofxi_gai_214E6X_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be chained (needs different button), eg. 214E&amp;gt;6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Sniper(214E&amp;gt;41236E)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E41236E.png]][[bild:kofxi_gai_214E41236E.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Frog Down (22P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10+40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same data as 214E&amp;gt;2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt; Fast Gai Driller (22A&amp;gt;8)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21+5*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Frog Down followup. Same data as 214E&amp;gt;2P&amp;gt;8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt; Slow Gai Driller (22C&amp;gt;8)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_22C8_1.png]][[bild:kofxi_gai_22C8_2.png]][[bild:kofxi_gai_22C8_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21+12*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Fast Gai Driller (623A)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_623A_1.png]][[bild:kofxi_gai_623A_2.png]][[bild:kofxi_gai_623A_3.png]][[bild:kofxi_gai_623A_4.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Slow Gai Driller (623C)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_623C_1.png]][[bild:kofxi_gai_623C_2.png]][[bild:kofxi_gai_623C_3.png]][[bild:kofxi_gai_623C_4.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Short Gai Wheel (214B)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214B_1.png]][[bild:kofxi_gai_214B_2.png]][[bild:kofxi_gai_214B_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Long Gai Wheel (214D)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214D_1.png]][[bild:kofxi_gai_214D_2.png]][[bild:kofxi_gai_214D_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Sniper (41236E)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_41236E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Command Throw. Same as 214E&amp;gt;41236E. Counterhit-State F1-5. 31F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Damage buff. 25F duration.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Chain starter. Every hit can be QSed. F1-3 normal hurtbox &amp;amp; counterhit-state. F4-13 invul on legs &amp;amp; counterhit-state. (whole active time). F14-26 recovery. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236E_1.png]][[bild:kofxi_gai_236236E_2.png]][[bild:kofxi_gai_236236E_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Enables new attacks &amp;amp; blocks shift for player &amp;amp; enemy. Only activates on hit. No Super Freeze &amp;amp; activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 236236K Followups&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&amp;gt;8 Ender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K8_1.png]][[bild:kofxi_gai_236236K8_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&amp;gt;2 Ender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&amp;gt;4 Ender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K4_1.png]][[bild:kofxi_gai_236236K4_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Attributes &amp;amp; Bugs ==&lt;br /&gt;
*The collision box of Gai&#039;s 6D is rotated 90° during its active time.&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Gai_Tendo(KOFXI)&amp;diff=60978</id>
		<title>Gai Tendo(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Gai_Tendo(KOFXI)&amp;diff=60978"/>
		<updated>2026-09-01T09:22:43Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Frame data update (automated)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Gai Tendo&lt;br /&gt;
| jcharname = 天童　凱&lt;br /&gt;
| portrait = [[Image:KOFXI gai full.png]]&lt;br /&gt;
|tier_rank = A&lt;br /&gt;
|ratio_rank = 4 Points&lt;br /&gt;
|health = 0.96&lt;br /&gt;
|stun_gauge = 0.95&lt;br /&gt;
|crouch_tier = C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI gai S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI gai X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI gai T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI gai C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI gai R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI gai R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI gai R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI gai R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI gai L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI gai L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI gai L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI gai L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +46 &amp;lt;/span&amp;gt; || / ||16||16||0||0||0||0|| || || ||Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) || 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) || 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||7||8||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) || 8 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||8||10||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) || 6 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||12||15||15||16||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) || 8 || 2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||13||16||16||17||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) || 7 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||12||15||15||16||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) || 10 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||14||16||16||17||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E || 15 || 3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||14||17||13||14||14||16|| || || ||invul on legs F8-28. F29-38 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| GC || 8 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; ||5||5||0||0||0||0|| || || ||F1-11 invul.&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift || 0 || n*|| KD|| / || || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| / || 25 || / || / || || || || || || || || || ||F5-21 invul on feet. F22-25 recovery. 168px distance.&lt;br /&gt;
|-&lt;br /&gt;
| 2A || 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B || 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C || 7 || 3+2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; ||12||15||15||16||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2D || 10 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||13||16||15||16||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3B || 11 || 12|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Upper body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank&lt;br /&gt;
|-&lt;br /&gt;
| 3D || 16 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||14||17||12||12||13||2/14|| || || ||Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Kick&amp;lt;br&amp;gt;6D || 15 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt; ||10||12||8||9||7||4|| || || ||Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) &amp;amp; Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).&lt;br /&gt;
|-&lt;br /&gt;
| Back Tornado&amp;lt;br&amp;gt;6D&amp;gt;4D || 13 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; ||13||16||12||12||13||10/6|| || || ||Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.&lt;br /&gt;
|-&lt;br /&gt;
| Right Hook&amp;lt;br&amp;gt;6D&amp;gt;6 || 18 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||8||10||8||9||7||0/4|| || || ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6C&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
| Palm Hook&amp;lt;br&amp;gt;6C || 16 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt; ||13||16||11||12||10||10|| || || ||Overhead. Can be cancelled into Right Hook (6).&lt;br /&gt;
|-&lt;br /&gt;
| Right Hook&amp;lt;br&amp;gt;6C&amp;gt;6 || 11 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||8||10||8||9||7||0/4|| || || ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6D&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
| Back Knuckle&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4 || 14 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||8||10||6||7||4||0/4|| || || ||Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) &amp;amp; Front Step (3). Whiffs against crouching characters.&lt;br /&gt;
|-&lt;br /&gt;
| Fast Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;6 || 13 || 2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; ||12||15||4||6||4||0/4|| || || ||No Knockdown or cancels other than QS.&lt;br /&gt;
|-&lt;br /&gt;
| Slow Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;6 || 24 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; ||13||16||12||13||13||0/12|| || || ||Overhead. Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| Gai Wheel&amp;lt;br&amp;gt;6D8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;8&amp;lt;br&amp;gt;214E&amp;gt;8K* || 21 || 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo. Guide gives the same value regardless of which of the 4 inputs is used.&lt;br /&gt;
|-&lt;br /&gt;
| Slow Gai Driller&amp;lt;br&amp;gt;6D&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;9 || 17 || 2+9|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; ||18||22||13||14||10||10/4|| || || ||Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Fast Gai Driller&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;9&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;8 || 6/7* || 2+7|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26&amp;lt;/span&amp;gt; ||18/15*||22/18*||13||14||10||10/4|| || || ||Launcher. 14F landing recovery.&amp;lt;br&amp;gt;X&amp;gt;3&amp;gt;8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile, 15/18 dmg/c-dmg.&amp;lt;br&amp;gt;6C/D&amp;gt;6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile, 18/22 dmg/c-dmg.&lt;br /&gt;
|-&lt;br /&gt;
| Gai Slider&amp;lt;br&amp;gt;6D&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;2 || 11 || 12|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||Upper Body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.&lt;br /&gt;
|-&lt;br /&gt;
| Front Step&amp;lt;br&amp;gt;6D&amp;gt;3&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3 || / || 16 || / || / || || || || || || || || || ||Can be cancelled into Knee Upper (9) &amp;amp; Fast Gai Driller (8). Small hitbox F1-3 (vertically &amp;amp; horziontally). Low Profile F4-16. F17-26 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Knee Upper&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;9 || 7 || 4|| KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||14||17||12||12||13||2/14|| || || ||Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step &amp;amp; Knee Upper is 3F.&lt;br /&gt;
|-&lt;br /&gt;
| small A || 7 || 6|| / || / ||6||7||8||9||6||8|| || || ||Hurtbox enlarged F4+.&lt;br /&gt;
|-&lt;br /&gt;
| up A || 6 || 6|| / || / ||7||8||9||10||7||8|| || || ||Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| j.A || 6 || 6|| / || / ||7||8||9||10||7||8|| || || ||Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| small B || 7 || 8|| / || / ||6||7||8||9||6||8|| || || ||Same hitbox as jump up B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| up B || 7 || 10|| / || / ||7||8||9||10||7||8|| || || ||Same hitbox as smalljump B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| j.B || 7 || 8|| / || / ||7||8||9||10||7||8|| || || ||Same hitbox as smalljump B &amp;amp; jump up B.&lt;br /&gt;
|-&lt;br /&gt;
| small C || 10 || 5|| / || / ||11||13||14||15||10||12|| || || ||Same as jump C.&lt;br /&gt;
|-&lt;br /&gt;
| j. up&amp;amp;fwd C || 10 || 5|| / || / ||12||15||15||16||11||12|| || || ||Same as smalljump C. Guide value for up &amp;amp; forward jump C (identical); back jump C differs, see next row.&lt;br /&gt;
|-&lt;br /&gt;
| j. back C || 10 || 5|| / || / ||13||16||16||17||12||14|| || || ||Same hitbox as up&amp;amp;fwd j.C, but different guide Dmg values.&lt;br /&gt;
|-&lt;br /&gt;
| small D || 11 || 3|| / || / ||11||13||14||15||10||12|| || || ||Same as jump D.&lt;br /&gt;
|-&lt;br /&gt;
| j. up&amp;amp;fwd D || 12 || 4|| / || / ||12||15||15||16||11||12|| || || ||Same as smalljump D. Guide value for up &amp;amp; forward jump D (identical); back jump D differs, see next row.&lt;br /&gt;
|-&lt;br /&gt;
| j. back D || 12 || 4|| / || / ||13||16||15||16||11||14|| || || ||Same hitbox as up&amp;amp;fwd j.D, but different guide Dmg values.&lt;br /&gt;
|-&lt;br /&gt;
| small E || 12 || 4|| / || / ||11||13||10||11||11||14|| || || ||Same as jump E.&lt;br /&gt;
|-&lt;br /&gt;
| j.E || 12 || 4|| / || / ||12||15||11||12||12||14|| || || ||Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || / || 31|| / || / || || || || || || || || || ||Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;8P || 9+4* || 3+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;* ||14||15||12||13||10||10/4|| || || ||First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;8K || 9+21/+23* || 3+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;4P || 9+9* || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||15||18||13||14||10||10/4|| || || ||Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;4K || 9+15* || 4 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; ||13||16||12||12||13||10/6|| || || ||Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;2P || 9+4* || 10+40 || /  || / || || || || || || || || || ||Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;2P&amp;gt;8 || 9+21+5* || 2+7 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26&amp;lt;/span&amp;gt; ||15||18||13||14||10||10/4|| || || ||Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5. Assumed to use the weak (A) guide row, since the guide doesn&#039;t split this follow-up by button.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;2K || 9+16* || 12 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt; ||17||21||15||16||13||10/6|| || || ||F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;6X || 9* || 26 || /  || / || || || || || || || || || ||Can be chained (needs different button), eg. 214E&amp;gt;6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;41236E || 9+2* || 2 || KD  || / ||28||28||0||0||0||8/6|| || || ||Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.&lt;br /&gt;
|-&lt;br /&gt;
| 22P || 4 || 10+40 || /  || / || || || || || || || || || ||Same data as 214E&amp;gt;2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| 22PA&amp;gt;8 || 21+5* || 2+7 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26&amp;lt;/span&amp;gt; ||15||18||13||14||10||10/4|| || || ||Frog Down followup. Same data as 214E&amp;gt;2P&amp;gt;8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.&lt;br /&gt;
|-&lt;br /&gt;
| 22PC&amp;gt;8 || 21+12* || 2+9 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; ||16||20||0||0||0||10/0|| || || ||Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12. Guide lists 0 Stn/C-Stn/G-Dmg for this stronger version (unlike the weak version above) — worth double-checking.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || 7 || 2+7 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-25&amp;lt;/span&amp;gt; ||18||22||13||14||10||10/4|| || || ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || 17 || 2+9 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; ||18||22||13||14||10||10/4|| || || ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery. Guide gives the same Dmg values as 623A, differing only in startup/speed.&lt;br /&gt;
|-&lt;br /&gt;
| 214B || 21 || 3+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214D || 23 || 2+5 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery. Guide gives the same Dmg values as 214B, differing only in startup/speed.&lt;br /&gt;
|-&lt;br /&gt;
| 41236E || 2 || 2 || KD || / ||28||28||0||0||0||8/6|| || || ||Only available if 236236E is active. Command Throw. Same as 214E&amp;gt;41236E. Counterhit-State F1-5. 31F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236236P || / || 25 || / || / || || || || || || || || || ||Damage buff. 25F duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K || 4 || 10 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||31||33||0||0||0||0|| || || ||Deadly Rave starter. F1-3 normal hurtbox &amp;amp; counterhit-state. F4-13 invul on legs &amp;amp; counterhit-state. (whole active time). F14-26 recovery. Every hit can be QSed. Guide gives a combined total for the whole 9-hit rush chain (before the finisher). Only hits 2-9 are cancelable into a finisher; hit 8 is crouch-block only, all other hits are blockable standing &amp;amp; crouching.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K&amp;gt;8 || 9 || 2+7 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22&amp;lt;/span&amp;gt; ||16||20||0||0||0||0|| || || ||Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K&amp;gt;2 || 27 || 16 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-19&amp;lt;/span&amp;gt; ||18||22||0||0||0||0|| || || ||Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K&amp;gt;4 || 25 || 3+3 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||18||22||0||0||0||0|| || || ||Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || 7 || 3 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||7||8||6||7||5||2|| || || ||Enables new attacks &amp;amp; blocks shift for player &amp;amp; enemy. Only activates on hit. No Super Freeze &amp;amp; activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5A(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Moves Gai forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5C(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5C(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5D(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5D(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |invul on legs F8-28. F29-38 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2C_1.png]][[bild:kofxi_gai_2C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_3B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Upper body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_3D_1.png]][[bild:kofxi_gai_3D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. Only available if 236236E is active. Low Profile F1-13. 21F recovery.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Middle Kick (6D) Series&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Middle Kick&amp;lt;br&amp;gt;6D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) &amp;amp; Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Tornado&amp;lt;br&amp;gt;6D&amp;gt;4D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D4D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Right Hook&amp;lt;br&amp;gt;6D&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D6.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6C&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Palm Hook (6C) Series&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Palm Hook&amp;lt;br&amp;gt;6C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Overhead. Can be cancelled into Right Hook (6).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Right Hook&amp;lt;br&amp;gt;6C&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6C6.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6D&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Other 6C/6D Followups&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Knuckle&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD64.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) &amp;amp; Front Step (3). Whiffs against crouching characters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;(fast) Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD66.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |No Knockdown or cancels other than QS.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;(slow) Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD646.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Overhead. Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Wheel&amp;lt;br&amp;gt;6D&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;8&amp;lt;br&amp;gt;214E&amp;gt;8K*&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D8_1.png|150px]][[bild:kofxi_gai_6D8_2.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Slow Gai Driller&amp;lt;br&amp;gt;6D&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D9_1.png|150px]][[bild:kofxi_gai_6D9_2.png|150px]][[bild:kofxi_gai_6D9_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Fast Gai Driller&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;9&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD69_2.png|150px]][[bild:kofxi_gai_6CD69_3.png|150px]][[bild:kofxi_gai_6CD69_4.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6/7*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher. 14F landing recovery.&amp;lt;br&amp;gt;&#039;&#039;&#039;X&amp;gt;3&amp;gt;8 Data:&#039;&#039;&#039; 6F Startup; F1 not in counterhit state; F2-5 low profile.&amp;lt;br&amp;gt;&#039;&#039;&#039;6C/D&amp;gt;6 Data:&#039;&#039;&#039; 7F startup; F1+2 upper body invul; F3-6 low profile.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Slider&amp;lt;br&amp;gt;6D&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D2_1.png]][[bild:kofxi_gai_6D2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Upper Body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front Step&amp;lt;br&amp;gt;6D&amp;gt;3&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D3_1.png]][[bild:kofxi_gai_6D3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Knee Upper (9) &amp;amp; Fast Gai Driller (8). Small hitbox F1-3 (vertically &amp;amp; horziontally). Low Profile F4-16. F17-26 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Knee Upper&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D39.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step &amp;amp; Knee Upper is 3F.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Jump Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_A_1.png]][[bild:kofxi_gai_smalljump_A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hurtbox enlarged F4+.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump up A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_up_A_1.png]][[bild:kofxi_gai_jump_up_A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_up_A_1.png]][[bild:kofxi_gai_jump_A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as jump up B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump up B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_up_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as smalljump B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as smalljump B &amp;amp; jump up B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as jump C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as smalljump C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as jump D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as smalljump D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as jump E.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 214E + Followups&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Bridge Sway (214E)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Bridge Sway Upper (214E&amp;gt;8P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E8P_1.png]][[bild:kofxi_gai_214E8P_2.png]][[bild:kofxi_gai_214E8P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+4*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Wheel (214E&amp;gt;8K)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E8K_1.png|150px]][[bild:kofxi_gai_214E8K_2.png|150px]][[bild:kofxi_gai_214E8K_3.png|150px]][[bild:kofxi_gai_214E8K_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+21/+23*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2/+1*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Knuckle (214E&amp;gt;4P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E4P.png]][[bild:kofxi_gai_214E4P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Tornado (214E&amp;gt;4K)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E4K_1.png]][[bild:kofxi_gai_214E4K_2.png]][[bild:kofxi_gai_214E4K_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+15*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Frog Down (214E&amp;gt;2P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]][[bild:kofxi_gai_214E2P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+4*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10+40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt; Fast Gai Driller (214E&amp;gt;2P&amp;gt;8)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]][[bild:kofxi_gai_214E2P8_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+21+5*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Slider (214E&amp;gt;2K)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2K_1.png]][[bild:kofxi_gai_214E2K_2.png]][[bild:kofxi_gai_214E2K_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+16*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front Step(214E&amp;gt;6X)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E6X_1.png]][[bild:kofxi_gai_214E6X_2.png]][[bild:kofxi_gai_214E6X_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be chained (needs different button), eg. 214E&amp;gt;6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Sniper(214E&amp;gt;41236E)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E41236E.png]][[bild:kofxi_gai_214E41236E.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Frog Down (22P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10+40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same data as 214E&amp;gt;2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt; Fast Gai Driller (22A&amp;gt;8)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21+5*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Frog Down followup. Same data as 214E&amp;gt;2P&amp;gt;8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt; Slow Gai Driller (22C&amp;gt;8)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_22C8_1.png]][[bild:kofxi_gai_22C8_2.png]][[bild:kofxi_gai_22C8_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21+12*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Fast Gai Driller (623A)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_623A_1.png]][[bild:kofxi_gai_623A_2.png]][[bild:kofxi_gai_623A_3.png]][[bild:kofxi_gai_623A_4.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Slow Gai Driller (623C)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_623C_1.png]][[bild:kofxi_gai_623C_2.png]][[bild:kofxi_gai_623C_3.png]][[bild:kofxi_gai_623C_4.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Short Gai Wheel (214B)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214B_1.png]][[bild:kofxi_gai_214B_2.png]][[bild:kofxi_gai_214B_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Long Gai Wheel (214D)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214D_1.png]][[bild:kofxi_gai_214D_2.png]][[bild:kofxi_gai_214D_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Sniper (41236E)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_41236E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Command Throw. Same as 214E&amp;gt;41236E. Counterhit-State F1-5. 31F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Damage buff. 25F duration.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Chain starter. Every hit can be QSed. F1-3 normal hurtbox &amp;amp; counterhit-state. F4-13 invul on legs &amp;amp; counterhit-state. (whole active time). F14-26 recovery. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236E_1.png]][[bild:kofxi_gai_236236E_2.png]][[bild:kofxi_gai_236236E_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Enables new attacks &amp;amp; blocks shift for player &amp;amp; enemy. Only activates on hit. No Super Freeze &amp;amp; activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 236236K Followups&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&amp;gt;8 Ender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K8_1.png]][[bild:kofxi_gai_236236K8_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&amp;gt;2 Ender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&amp;gt;4 Ender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K4_1.png]][[bild:kofxi_gai_236236K4_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Attributes &amp;amp; Bugs ==&lt;br /&gt;
*The collision box of Gai&#039;s 6D is rotated 90° during its active time.&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Gai_Tendo(KOFXI)&amp;diff=60977</id>
		<title>Gai Tendo(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Gai_Tendo(KOFXI)&amp;diff=60977"/>
		<updated>2026-09-01T09:17:57Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Frame data update (automated)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Gai Tendo&lt;br /&gt;
| jcharname = 天童　凱&lt;br /&gt;
| portrait = [[Image:KOFXI gai full.png]]&lt;br /&gt;
|tier_rank = A&lt;br /&gt;
|ratio_rank = 4 Points&lt;br /&gt;
|health = 0.96&lt;br /&gt;
|stun_gauge = 0.95&lt;br /&gt;
|crouch_tier = C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI gai S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI gai X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI gai T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI gai C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI gai R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI gai R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI gai R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI gai R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI gai L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI gai L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI gai L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI gai L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +46 &amp;lt;/span&amp;gt; || / ||16||16||0||0||0||0|| || || ||Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) || 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) || 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||7||8||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) || 8 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||8||10||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) || 6 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||12||15||15||16||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) || 8 || 2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||13||16||16||17||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) || 7 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||12||15||15||16||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) || 10 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||14||16||16||17||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E || 15 || 3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||14||17||13||14||14||16|| || || ||invul on legs F8-28. F29-38 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| GC || 8 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; ||5||5||0||0||0||0|| || || ||F1-11 invul.&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift || 0 || n*|| KD|| / || || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| / || 25 || / || / || || || || || || || || || ||F5-21 invul on feet. F22-25 recovery. 168px distance.&lt;br /&gt;
|-&lt;br /&gt;
| 2A || 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B || 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C || 7 || 3+2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; ||12||15||15||16||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2D || 10 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||13||16||15||16||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3B || 11 || 12|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Upper body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank&lt;br /&gt;
|-&lt;br /&gt;
| 3D || 16 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||14||17||12||12||13||2/14|| || || ||Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Kick&amp;lt;br&amp;gt;6D || 15 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt; ||10||12||8||9||7||4|| || || ||Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) &amp;amp; Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).&lt;br /&gt;
|-&lt;br /&gt;
| Back Tornado&amp;lt;br&amp;gt;6D&amp;gt;4D || 13 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; ||13||16||12||12||13||10/6|| || || ||Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.&lt;br /&gt;
|-&lt;br /&gt;
| Right Hook&amp;lt;br&amp;gt;6D&amp;gt;6 || 18 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||8||10||8||9||7||0/4|| || || ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6C&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
| Palm Hook&amp;lt;br&amp;gt;6C || 16 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt; ||13||16||11||12||10||10|| || || ||Overhead. Can be cancelled into Right Hook (6).&lt;br /&gt;
|-&lt;br /&gt;
| Right Hook&amp;lt;br&amp;gt;6C&amp;gt;6 || 11 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||8||10||8||9||7||0/4|| || || ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6D&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
| Back Knuckle&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4 || 14 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||8||10||6||7||4||0/4|| || || ||Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) &amp;amp; Front Step (3). Whiffs against crouching characters.&lt;br /&gt;
|-&lt;br /&gt;
| Fast Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;6 || 13 || 2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; ||12||15||4||6||4||0/4|| || || ||No Knockdown or cancels other than QS.&lt;br /&gt;
|-&lt;br /&gt;
| Slow Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;6 || 24 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; ||13||16||12||13||13||0/12|| || || ||Overhead. Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| Gai Wheel&amp;lt;br&amp;gt;6D8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;8&amp;lt;br&amp;gt;214E&amp;gt;8K* || 21 || 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo. Guide gives the same value regardless of which of the 4 inputs is used.&lt;br /&gt;
|-&lt;br /&gt;
| Slow Gai Driller&amp;lt;br&amp;gt;6D&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;9 || 17 || 2+9|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; ||18||22||13||14||10||10/4|| || || ||Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Fast Gai Driller&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;9&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;8 || 6/7* || 2+7|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26&amp;lt;/span&amp;gt; ||18/15||22/18||13||14||10||10/4|| || || ||Launcher. 14F landing recovery.&amp;lt;br&amp;gt;X&amp;gt;3&amp;gt;8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.&amp;lt;br&amp;gt;6C/D&amp;gt;6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile. Dmg/C-Dmg given as (direct 6C/D&amp;gt;6&amp;gt;9)/(via Front Step, X&amp;gt;3&amp;gt;8) — guide gives different values for the two paths.&lt;br /&gt;
|-&lt;br /&gt;
| Gai Slider&amp;lt;br&amp;gt;6D&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;2 || 11 || 12|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||Upper Body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.&lt;br /&gt;
|-&lt;br /&gt;
| Front Step&amp;lt;br&amp;gt;6D&amp;gt;3&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3 || / || 16 || / || / || || || || || || || || || ||Can be cancelled into Knee Upper (9) &amp;amp; Fast Gai Driller (8). Small hitbox F1-3 (vertically &amp;amp; horziontally). Low Profile F4-16. F17-26 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Knee Upper&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;9 || 7 || 4|| KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||14||17||12||12||13||2/14|| || || ||Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step &amp;amp; Knee Upper is 3F.&lt;br /&gt;
|-&lt;br /&gt;
| small A || 7 || 6|| / || / ||6||7||8||9||6||8|| || || ||Hurtbox enlarged F4+.&lt;br /&gt;
|-&lt;br /&gt;
| up A || 6 || 6|| / || / ||7||8||9||10||7||8|| || || ||Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| j.A || 6 || 6|| / || / ||7||8||9||10||7||8|| || || ||Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| small B || 7 || 8|| / || / ||6||7||8||9||6||8|| || || ||Same hitbox as jump up B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| up B || 7 || 10|| / || / ||7||8||9||10||7||8|| || || ||Same hitbox as smalljump B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| j.B || 7 || 8|| / || / ||7||8||9||10||7||8|| || || ||Same hitbox as smalljump B &amp;amp; jump up B.&lt;br /&gt;
|-&lt;br /&gt;
| small C || 10 || 5|| / || / ||11||13||14||15||10||12|| || || ||Same as jump C.&lt;br /&gt;
|-&lt;br /&gt;
| j. up&amp;amp;fwd C || 10 || 5|| / || / ||12||15||15||16||11||12|| || || ||Same as smalljump C. Guide value for up &amp;amp; forward jump C (identical); back jump C differs, see next row.&lt;br /&gt;
|-&lt;br /&gt;
| j. back C || 10 || 5|| / || / ||13||16||16||17||12||14|| || || ||Same hitbox as up&amp;amp;fwd j.C, but different guide Dmg values.&lt;br /&gt;
|-&lt;br /&gt;
| small D || 11 || 3|| / || / ||11||13||14||15||10||12|| || || ||Same as jump D.&lt;br /&gt;
|-&lt;br /&gt;
| j. up&amp;amp;fwd D || 12 || 4|| / || / ||12||15||15||16||11||12|| || || ||Same as smalljump D. Guide value for up &amp;amp; forward jump D (identical); back jump D differs, see next row.&lt;br /&gt;
|-&lt;br /&gt;
| j. back D || 12 || 4|| / || / ||13||16||15||16||11||14|| || || ||Same hitbox as up&amp;amp;fwd j.D, but different guide Dmg values.&lt;br /&gt;
|-&lt;br /&gt;
| small E || 12 || 4|| / || / ||11||13||10||11||11||14|| || || ||Same as jump E.&lt;br /&gt;
|-&lt;br /&gt;
| j.E || 12 || 4|| / || / ||12||15||11||12||12||14|| || || ||Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || / || 31|| / || / || || || || || || || || || ||Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;8P || 9+4* || 3+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;* ||14||15||12||13||10||10/4|| || || ||First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;8K || 9+21/+23* || 3+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;4P || 9+9* || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||15||18||13||14||10||10/4|| || || ||Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;4K || 9+15* || 4 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; ||13||16||12||12||13||10/6|| || || ||Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;2P || 9+4* || 10+40 || /  || / || || || || || || || || || ||Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;2P&amp;gt;8 || 9+21+5* || 2+7 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26&amp;lt;/span&amp;gt; ||15||18||13||14||10||10/4|| || || ||Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5. Assumed to use the weak (A) guide row, since the guide doesn&#039;t split this follow-up by button.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;2K || 9+16* || 12 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt; ||17||21||15||16||13||10/6|| || || ||F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;6X || 9* || 26 || /  || / || || || || || || || || || ||Can be chained (needs different button), eg. 214E&amp;gt;6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;41236E || 9+2* || 2 || KD  || / ||28||28||0||0||0||8/6|| || || ||Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.&lt;br /&gt;
|-&lt;br /&gt;
| 22P || 4 || 10+40 || /  || / || || || || || || || || || ||Same data as 214E&amp;gt;2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| 22PA&amp;gt;8 || 21+5* || 2+7 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26&amp;lt;/span&amp;gt; ||15||18||13||14||10||10/4|| || || ||Frog Down followup. Same data as 214E&amp;gt;2P&amp;gt;8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.&lt;br /&gt;
|-&lt;br /&gt;
| 22PC&amp;gt;8 || 21+12* || 2+9 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; ||16||20||0||0||0||10/0|| || || ||Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12. Guide lists 0 Stn/C-Stn/G-Dmg for this stronger version (unlike the weak version above) — worth double-checking.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || 7 || 2+7 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-25&amp;lt;/span&amp;gt; ||18||22||13||14||10||10/4|| || || ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || 17 || 2+9 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; ||18||22||13||14||10||10/4|| || || ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery. Guide gives the same Dmg values as 623A, differing only in startup/speed.&lt;br /&gt;
|-&lt;br /&gt;
| 214B || 21 || 3+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214D || 23 || 2+5 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery. Guide gives the same Dmg values as 214B, differing only in startup/speed.&lt;br /&gt;
|-&lt;br /&gt;
| 41236E || 2 || 2 || KD || / ||28||28||0||0||0||8/6|| || || ||Only available if 236236E is active. Command Throw. Same as 214E&amp;gt;41236E. Counterhit-State F1-5. 31F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236236P || / || 25 || / || / || || || || || || || || || ||Damage buff. 25F duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K || 4 || 10 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||31||33||0||0||0||0|| || || ||Deadly Rave starter. F1-3 normal hurtbox &amp;amp; counterhit-state. F4-13 invul on legs &amp;amp; counterhit-state. (whole active time). F14-26 recovery. Every hit can be QSed. Guide gives a combined total for the whole 9-hit rush chain (before the finisher). Only hits 2-9 are cancelable into a finisher; hit 8 is crouch-block only, all other hits are blockable standing &amp;amp; crouching.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K&amp;gt;8 || 9 || 2+7 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22&amp;lt;/span&amp;gt; ||16||20||0||0||0||0|| || || ||Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K&amp;gt;2 || 27 || 16 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-19&amp;lt;/span&amp;gt; ||18||22||0||0||0||0|| || || ||Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K&amp;gt;4 || 25 || 3+3 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||18||22||0||0||0||0|| || || ||Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || 7 || 3 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||7||8||6||7||5||2|| || || ||Enables new attacks &amp;amp; blocks shift for player &amp;amp; enemy. Only activates on hit. No Super Freeze &amp;amp; activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5A(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Moves Gai forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5C(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5C(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5D(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5D(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |invul on legs F8-28. F29-38 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2C_1.png]][[bild:kofxi_gai_2C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_3B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Upper body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_3D_1.png]][[bild:kofxi_gai_3D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. Only available if 236236E is active. Low Profile F1-13. 21F recovery.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Middle Kick (6D) Series&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Middle Kick&amp;lt;br&amp;gt;6D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) &amp;amp; Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Tornado&amp;lt;br&amp;gt;6D&amp;gt;4D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D4D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Right Hook&amp;lt;br&amp;gt;6D&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D6.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6C&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Palm Hook (6C) Series&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Palm Hook&amp;lt;br&amp;gt;6C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Overhead. Can be cancelled into Right Hook (6).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Right Hook&amp;lt;br&amp;gt;6C&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6C6.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6D&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Other 6C/6D Followups&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Knuckle&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD64.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) &amp;amp; Front Step (3). Whiffs against crouching characters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;(fast) Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD66.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |No Knockdown or cancels other than QS.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;(slow) Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD646.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Overhead. Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Wheel&amp;lt;br&amp;gt;6D&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;8&amp;lt;br&amp;gt;214E&amp;gt;8K*&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D8_1.png|150px]][[bild:kofxi_gai_6D8_2.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Slow Gai Driller&amp;lt;br&amp;gt;6D&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D9_1.png|150px]][[bild:kofxi_gai_6D9_2.png|150px]][[bild:kofxi_gai_6D9_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Fast Gai Driller&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;9&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD69_2.png|150px]][[bild:kofxi_gai_6CD69_3.png|150px]][[bild:kofxi_gai_6CD69_4.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6/7*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher. 14F landing recovery.&amp;lt;br&amp;gt;&#039;&#039;&#039;X&amp;gt;3&amp;gt;8 Data:&#039;&#039;&#039; 6F Startup; F1 not in counterhit state; F2-5 low profile.&amp;lt;br&amp;gt;&#039;&#039;&#039;6C/D&amp;gt;6 Data:&#039;&#039;&#039; 7F startup; F1+2 upper body invul; F3-6 low profile.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Slider&amp;lt;br&amp;gt;6D&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D2_1.png]][[bild:kofxi_gai_6D2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Upper Body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front Step&amp;lt;br&amp;gt;6D&amp;gt;3&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D3_1.png]][[bild:kofxi_gai_6D3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Knee Upper (9) &amp;amp; Fast Gai Driller (8). Small hitbox F1-3 (vertically &amp;amp; horziontally). Low Profile F4-16. F17-26 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Knee Upper&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D39.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step &amp;amp; Knee Upper is 3F.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Jump Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_A_1.png]][[bild:kofxi_gai_smalljump_A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hurtbox enlarged F4+.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump up A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_up_A_1.png]][[bild:kofxi_gai_jump_up_A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_up_A_1.png]][[bild:kofxi_gai_jump_A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as jump up B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump up B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_up_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as smalljump B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as smalljump B &amp;amp; jump up B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as jump C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as smalljump C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as jump D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as smalljump D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as jump E.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 214E + Followups&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Bridge Sway (214E)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Bridge Sway Upper (214E&amp;gt;8P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E8P_1.png]][[bild:kofxi_gai_214E8P_2.png]][[bild:kofxi_gai_214E8P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+4*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Wheel (214E&amp;gt;8K)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E8K_1.png|150px]][[bild:kofxi_gai_214E8K_2.png|150px]][[bild:kofxi_gai_214E8K_3.png|150px]][[bild:kofxi_gai_214E8K_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+21/+23*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2/+1*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Knuckle (214E&amp;gt;4P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E4P.png]][[bild:kofxi_gai_214E4P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Tornado (214E&amp;gt;4K)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E4K_1.png]][[bild:kofxi_gai_214E4K_2.png]][[bild:kofxi_gai_214E4K_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+15*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Frog Down (214E&amp;gt;2P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]][[bild:kofxi_gai_214E2P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+4*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10+40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt; Fast Gai Driller (214E&amp;gt;2P&amp;gt;8)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]][[bild:kofxi_gai_214E2P8_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+21+5*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Slider (214E&amp;gt;2K)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2K_1.png]][[bild:kofxi_gai_214E2K_2.png]][[bild:kofxi_gai_214E2K_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+16*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front Step(214E&amp;gt;6X)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E6X_1.png]][[bild:kofxi_gai_214E6X_2.png]][[bild:kofxi_gai_214E6X_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be chained (needs different button), eg. 214E&amp;gt;6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Sniper(214E&amp;gt;41236E)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E41236E.png]][[bild:kofxi_gai_214E41236E.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Frog Down (22P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10+40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same data as 214E&amp;gt;2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt; Fast Gai Driller (22A&amp;gt;8)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21+5*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Frog Down followup. Same data as 214E&amp;gt;2P&amp;gt;8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt; Slow Gai Driller (22C&amp;gt;8)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_22C8_1.png]][[bild:kofxi_gai_22C8_2.png]][[bild:kofxi_gai_22C8_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21+12*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Fast Gai Driller (623A)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_623A_1.png]][[bild:kofxi_gai_623A_2.png]][[bild:kofxi_gai_623A_3.png]][[bild:kofxi_gai_623A_4.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Slow Gai Driller (623C)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_623C_1.png]][[bild:kofxi_gai_623C_2.png]][[bild:kofxi_gai_623C_3.png]][[bild:kofxi_gai_623C_4.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Short Gai Wheel (214B)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214B_1.png]][[bild:kofxi_gai_214B_2.png]][[bild:kofxi_gai_214B_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Long Gai Wheel (214D)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214D_1.png]][[bild:kofxi_gai_214D_2.png]][[bild:kofxi_gai_214D_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Sniper (41236E)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_41236E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Command Throw. Same as 214E&amp;gt;41236E. Counterhit-State F1-5. 31F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Damage buff. 25F duration.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Chain starter. Every hit can be QSed. F1-3 normal hurtbox &amp;amp; counterhit-state. F4-13 invul on legs &amp;amp; counterhit-state. (whole active time). F14-26 recovery. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236E_1.png]][[bild:kofxi_gai_236236E_2.png]][[bild:kofxi_gai_236236E_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Enables new attacks &amp;amp; blocks shift for player &amp;amp; enemy. Only activates on hit. No Super Freeze &amp;amp; activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 236236K Followups&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&amp;gt;8 Ender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K8_1.png]][[bild:kofxi_gai_236236K8_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&amp;gt;2 Ender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&amp;gt;4 Ender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K4_1.png]][[bild:kofxi_gai_236236K4_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Attributes &amp;amp; Bugs ==&lt;br /&gt;
*The collision box of Gai&#039;s 6D is rotated 90° during its active time.&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
	<entry>
		<id>https://wiki.hardedge.org/index.php?title=Gai_Tendo(KOFXI)&amp;diff=60976</id>
		<title>Gai Tendo(KOFXI)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hardedge.org/index.php?title=Gai_Tendo(KOFXI)&amp;diff=60976"/>
		<updated>2026-09-01T09:15:47Z</updated>

		<summary type="html">&lt;p&gt;AtTheGates: Frame data update (automated)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KOF XI Character&lt;br /&gt;
| charname = Gai Tendo&lt;br /&gt;
| jcharname = 天童　凱&lt;br /&gt;
| portrait = [[Image:KOFXI gai full.png]]&lt;br /&gt;
|tier_rank = A&lt;br /&gt;
|ratio_rank = 4 Points&lt;br /&gt;
|health = 0.96&lt;br /&gt;
|stun_gauge = 0.95&lt;br /&gt;
|crouch_tier = C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
{{KOF XI Colors&lt;br /&gt;
|square=[[Datei:KOFXI gai S.png]]&lt;br /&gt;
|cross=[[Datei:KOFXI gai X.png]]&lt;br /&gt;
|triangle=[[Datei:KOFXI gai T.png]]&lt;br /&gt;
|circle=[[Datei:KOFXI gai C.png]]&lt;br /&gt;
|R1+square=[[Datei:KOFXI gai R1S.png]]&lt;br /&gt;
|R1+cross=[[Datei:KOFXI gai R1X.png]]&lt;br /&gt;
|R1+triangle=[[Datei:KOFXI gai R1T.png]]&lt;br /&gt;
|R1+circle=[[Datei:KOFXI gai R1C.png]]&lt;br /&gt;
|L1+square=[[Datei:KOFXI gai L1S.png]]&lt;br /&gt;
|L1+cross=[[Datei:KOFXI gai L1X.png]]&lt;br /&gt;
|L1+triangle=[[Datei:KOFXI gai L1T.png]]&lt;br /&gt;
|L1+circle=[[Datei:KOFXI gai L1C.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
&#039;&#039;Note: All Conqueror&#039;s Guide data (damage, stun, guard damage, gauge) needs double-checking.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+Short List&lt;br /&gt;
|-&lt;br /&gt;
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Throw&#039;&#039;&#039; || 1 || 1 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; +46 &amp;lt;/span&amp;gt; || / ||16||16||0||0||0||0|| || || ||Hard knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| 5A(c) || 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5A(f) || 5 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(c) || 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||7||8||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5B(f) || 8 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; ||8||10||9||10||7||8|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(c) || 6 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||12||15||15||16||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5C(f) || 8 || 2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||13||16||16||17||12||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(c) || 7 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; ||12||15||15||16||12||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5D(f) || 10 || 3|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||14||16||16||17||14||14|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5E || 15 || 3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||14||17||13||14||14||16|| || || ||invul on legs F8-28. F29-38 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| GC || 8 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; ||5||5||0||0||0||0|| || || ||F1-11 invul.&lt;br /&gt;
|-&lt;br /&gt;
| Saving Shift || 0 || n*|| KD|| / || || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
| Backdash|| / || 25 || / || / || || || || || || || || || ||F5-21 invul on feet. F22-25 recovery. 168px distance.&lt;br /&gt;
|-&lt;br /&gt;
| 2A || 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2B || 5 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; ||4||5||6||7||5||6|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2C || 7 || 3+2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; ||12||15||15||16||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2D || 10 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; ||13||16||15||16||11||12|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3B || 11 || 12|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Upper body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank&lt;br /&gt;
|-&lt;br /&gt;
| 3D || 16 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||14||17||12||12||13||2/14|| || || ||Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Kick&amp;lt;br&amp;gt;6D || 15 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt; ||10||12||8||9||7||4|| || || ||Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) &amp;amp; Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).&lt;br /&gt;
|-&lt;br /&gt;
| Back Tornado&amp;lt;br&amp;gt;6D&amp;gt;4D || 13 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; ||13||16||12||12||13||10/6|| || || ||Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.&lt;br /&gt;
|-&lt;br /&gt;
| Right Hook&amp;lt;br&amp;gt;6D&amp;gt;6 || 18 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||8||10||8||9||7||0/4|| || || ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6C&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
| Palm Hook&amp;lt;br&amp;gt;6C || 16 || 4|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-13&amp;lt;/span&amp;gt; ||13||16||11||12||10||10|| || || ||Overhead. Can be cancelled into Right Hook (6).&lt;br /&gt;
|-&lt;br /&gt;
| Right Hook&amp;lt;br&amp;gt;6C&amp;gt;6 || 11 || 2|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; ||8||10||8||9||7||0/4|| || || ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6D&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
| Back Knuckle&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4 || 14 || 3|| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||8||10||6||7||4||0/4|| || || ||Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) &amp;amp; Front Step (3). Whiffs against crouching characters.&lt;br /&gt;
|-&lt;br /&gt;
| Fast Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;6 || 13 || 2|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; ||12||15||4||6||4||0/4|| || || ||No Knockdown or cancels other than QS.&lt;br /&gt;
|-&lt;br /&gt;
| Slow Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;6 || 24 || 4|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; ||13||16||12||13||13||0/12|| || || ||Overhead. Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| Gai Wheel&amp;lt;br&amp;gt;6D8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;8&amp;lt;br&amp;gt;214E&amp;gt;8K* || 21 || 3+3|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo. Guide gives the same value regardless of which of the 4 inputs is used.&lt;br /&gt;
|-&lt;br /&gt;
| Slow Gai Driller&amp;lt;br&amp;gt;6D&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;9 || 17 || 2+9|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; ||18||22||13||14||10||10/4|| || || ||Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Fast Gai Driller&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;9&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;8 || 6/7* || 2+7|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26&amp;lt;/span&amp;gt; ||18/15**||22/18**||13||14||10||10/4|| || || ||Launcher. 14F landing recovery.&amp;lt;br&amp;gt;X&amp;gt;3&amp;gt;8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.&amp;lt;br&amp;gt;6C/D&amp;gt;6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile. **=Dmg/C-Dmg are 18/22 for the direct 6C/D&amp;gt;6&amp;gt;9 input (7F startup), 15/18 for the Front Step route 6D&amp;gt;3&amp;gt;8 / 6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;8 (6F startup).&lt;br /&gt;
|-&lt;br /&gt;
| Gai Slider&amp;lt;br&amp;gt;6D&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;2 || 11 || 12|| KD|| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-9&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||Upper Body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.&lt;br /&gt;
|-&lt;br /&gt;
| Front Step&amp;lt;br&amp;gt;6D&amp;gt;3&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3 || / || 16 || / || / || || || || || || || || || ||Can be cancelled into Knee Upper (9) &amp;amp; Fast Gai Driller (8). Small hitbox F1-3 (vertically &amp;amp; horziontally). Low Profile F4-16. F17-26 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Knee Upper&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;9 || 7 || 4|| KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt; ||14||17||12||12||13||2/14|| || || ||Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step &amp;amp; Knee Upper is 3F.&lt;br /&gt;
|-&lt;br /&gt;
| small A || 7 || 6|| / || / ||6||7||8||9||6||8|| || || ||Hurtbox enlarged F4+.&lt;br /&gt;
|-&lt;br /&gt;
| up A || 6 || 6|| / || / ||7||8||9||10||7||8|| || || ||Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| j.A || 6 || 6|| / || / ||7||8||9||10||7||8|| || || ||Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| small B || 7 || 8|| / || / ||6||7||8||9||6||8|| || || ||Same hitbox as jump up B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| up B || 7 || 10|| / || / ||7||8||9||10||7||8|| || || ||Same hitbox as smalljump B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| j.B || 7 || 8|| / || / ||7||8||9||10||7||8|| || || ||Same hitbox as smalljump B &amp;amp; jump up B.&lt;br /&gt;
|-&lt;br /&gt;
| small C || 10 || 5|| / || / ||11||13||14||15||10||12|| || || ||Same as jump C.&lt;br /&gt;
|-&lt;br /&gt;
| j. up&amp;amp;fwd C || 10 || 5|| / || / ||12||15||15||16||11||12|| || || ||Same as smalljump C. Guide value for up &amp;amp; forward jump C (identical); back jump C differs, see next row.&lt;br /&gt;
|-&lt;br /&gt;
| j. back C || 10 || 5|| / || / ||13||16||16||17||12||14|| || || ||Same hitbox as up&amp;amp;fwd j.C, but different guide Dmg values.&lt;br /&gt;
|-&lt;br /&gt;
| small D || 11 || 3|| / || / ||11||13||14||15||10||12|| || || ||Same as jump D.&lt;br /&gt;
|-&lt;br /&gt;
| j. up&amp;amp;fwd D || 12 || 4|| / || / ||12||15||15||16||11||12|| || || ||Same as smalljump D. Guide value for up &amp;amp; forward jump D (identical); back jump D differs, see next row.&lt;br /&gt;
|-&lt;br /&gt;
| j. back D || 12 || 4|| / || / ||13||16||15||16||11||14|| || || ||Same hitbox as up&amp;amp;fwd j.D, but different guide Dmg values.&lt;br /&gt;
|-&lt;br /&gt;
| small E || 12 || 4|| / || / ||11||13||10||11||11||14|| || || ||Same as jump E.&lt;br /&gt;
|-&lt;br /&gt;
| j.E || 12 || 4|| / || / ||12||15||11||12||12||14|| || || ||Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
| 214E || / || 31|| / || / || || || || || || || || || ||Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;8P || 9+4* || 3+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;* ||14||15||12||13||10||10/4|| || || ||First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;8K || 9+21/+23* || 3+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;* ||17||21||15||16||13||10/6|| || || ||2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;4P || 9+9* || 3 || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; ||15||18||13||14||10||10/4|| || || ||Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;4K || 9+15* || 4 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; ||13||16||12||12||13||10/6|| || || ||Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;2P || 9+4* || 10+40 || /  || / || || || || || || || || || ||Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;2P&amp;gt;8 || 9+21+5* || 2+7 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26&amp;lt;/span&amp;gt; ||15||18||13||14||10||10/4|| || || ||Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5. Assumed to use the weak (A) guide row, since the guide doesn&#039;t split this follow-up by button.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;2K || 9+16* || 12 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-18&amp;lt;/span&amp;gt; ||17||21||15||16||13||10/6|| || || ||F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;6X || 9* || 26 || /  || / || || || || || || || || || ||Can be chained (needs different button), eg. 214E&amp;gt;6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.&lt;br /&gt;
|-&lt;br /&gt;
| 214E&amp;gt;41236E || 9+2* || 2 || KD  || / ||28||28||0||0||0||8/6|| || || ||Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.&lt;br /&gt;
|-&lt;br /&gt;
| 22P || 4 || 10+40 || /  || / || || || || || || || || || ||Same data as 214E&amp;gt;2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| 22PA&amp;gt;8 || 21+5* || 2+7 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-26&amp;lt;/span&amp;gt; ||15||18||13||14||10||10/4|| || || ||Frog Down followup. Same data as 214E&amp;gt;2P&amp;gt;8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.&lt;br /&gt;
|-&lt;br /&gt;
| 22PC&amp;gt;8 || 21+12* || 2+9 || KD  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; ||16||20||0||0||0||10/0|| || || ||Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12. Guide lists 0 Stn/C-Stn/G-Dmg for this stronger version (unlike the weak version above) — worth double-checking.&lt;br /&gt;
|-&lt;br /&gt;
| 623A || 7 || 2+7 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-25&amp;lt;/span&amp;gt; ||18||22||13||14||10||10/4|| || || ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 623C || 17 || 2+9 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; ||18||22||13||14||10||10/4|| || || ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery. Guide gives the same Dmg values as 623A, differing only in startup/speed.&lt;br /&gt;
|-&lt;br /&gt;
| 214B || 21 || 3+3 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 214D || 23 || 2+5 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt; ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery. Guide gives the same Dmg values as 214B, differing only in startup/speed.&lt;br /&gt;
|-&lt;br /&gt;
| 41236E || 2 || 2 || KD || / ||28||28||0||0||0||8/6|| || || ||Only available if 236236E is active. Command Throw. Same as 214E&amp;gt;41236E. Counterhit-State F1-5. 31F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236236P || / || 25 || / || / || || || || || || || || || ||Damage buff. 25F duration.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K || 4 || 10 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; ||31||33||0||0||0||0|| || || ||Deadly Rave starter. F1-3 normal hurtbox &amp;amp; counterhit-state. F4-13 invul on legs &amp;amp; counterhit-state. (whole active time). F14-26 recovery. Every hit can be QSed. Guide gives a combined total for the whole 9-hit rush chain (before the finisher). Only hits 2-9 are cancelable into a finisher; hit 8 is crouch-block only, all other hits are blockable standing &amp;amp; crouching.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K&amp;gt;8 || 9 || 2+7 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-22&amp;lt;/span&amp;gt; ||16||20||0||0||0||0|| || || ||Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K&amp;gt;2 || 27 || 16 || KD || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-19&amp;lt;/span&amp;gt; ||18||22||0||0||0||0|| || || ||Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.&lt;br /&gt;
|-&lt;br /&gt;
| 236236K&amp;gt;4 || 25 || 3+3 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||18||22||0||0||0||0|| || || ||Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| 236236E || 7 || 3 || KD || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;+0&amp;lt;/span&amp;gt;||7||8||6||7||5||2|| || || ||Enables new attacks &amp;amp; blocks shift for player &amp;amp; enemy. Only activates on hit. No Super Freeze &amp;amp; activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Standing Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5A(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5A(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5A(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5B(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5B(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5B(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Moves Gai forward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5C(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5C(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5C(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(c)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5D(c).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5D(f)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5D(f).png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;5E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_5E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |invul on legs F8-28. F29-38 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;GC&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_GC.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Saving Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_saving.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |n*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Active until landing. 9F/10F recovery (hit/whiff).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Crouching Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2A.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2C_1.png]][[bild:kofxi_gai_2C_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;2D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_2D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_3B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Upper body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;3D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_3D_1.png]][[bild:kofxi_gai_3D_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. Only available if 236236E is active. Low Profile F1-13. 21F recovery.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Middle Kick (6D) Series&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Middle Kick&amp;lt;br&amp;gt;6D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) &amp;amp; Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Tornado&amp;lt;br&amp;gt;6D&amp;gt;4D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D4D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Right Hook&amp;lt;br&amp;gt;6D&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D6.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6C&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Palm Hook (6C) Series&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Palm Hook&amp;lt;br&amp;gt;6C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Overhead. Can be cancelled into Right Hook (6).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Right Hook&amp;lt;br&amp;gt;6C&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6C6.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) &amp;amp; Back Knuckle (4). Different Hurtbox as 6D&amp;gt;6.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Other 6C/6D Followups&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Knuckle&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD64.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) &amp;amp; Front Step (3). Whiffs against crouching characters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;(fast) Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD66.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |No Knockdown or cancels other than QS.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;(slow) Palm Hook Ender&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD646.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Overhead. Hard Knockdown.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Wheel&amp;lt;br&amp;gt;6D&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;8&amp;lt;br&amp;gt;214E&amp;gt;8K*&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D8_1.png|150px]][[bild:kofxi_gai_6D8_2.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Slow Gai Driller&amp;lt;br&amp;gt;6D&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D9_1.png|150px]][[bild:kofxi_gai_6D9_2.png|150px]][[bild:kofxi_gai_6D9_3.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Fast Gai Driller&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;9&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;8&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6CD69_2.png|150px]][[bild:kofxi_gai_6CD69_3.png|150px]][[bild:kofxi_gai_6CD69_4.png|150px]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6/7*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launcher. 14F landing recovery.&amp;lt;br&amp;gt;&#039;&#039;&#039;X&amp;gt;3&amp;gt;8 Data:&#039;&#039;&#039; 6F Startup; F1 not in counterhit state; F2-5 low profile.&amp;lt;br&amp;gt;&#039;&#039;&#039;6C/D&amp;gt;6 Data:&#039;&#039;&#039; 7F startup; F1+2 upper body invul; F3-6 low profile.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Slider&amp;lt;br&amp;gt;6D&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;2&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D2_1.png]][[bild:kofxi_gai_6D2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Upper Body invul F1-10 &amp;amp; F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front Step&amp;lt;br&amp;gt;6D&amp;gt;3&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D3_1.png]][[bild:kofxi_gai_6D3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be cancelled into Knee Upper (9) &amp;amp; Fast Gai Driller (8). Small hitbox F1-3 (vertically &amp;amp; horziontally). Low Profile F4-16. F17-26 recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Knee Upper&amp;lt;br&amp;gt;6D&amp;gt;3&amp;gt;9&amp;lt;br&amp;gt;6C/D&amp;gt;6&amp;gt;4&amp;gt;3&amp;gt;9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_6D39.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step &amp;amp; Knee Upper is 3F.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Jump Attacks&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;smalljump A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_A_1.png]][[bild:kofxi_gai_smalljump_A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hurtbox enlarged F4+.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump up A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_up_A_1.png]][[bild:kofxi_gai_jump_up_A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump A&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_up_A_1.png]][[bild:kofxi_gai_jump_A_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as jump up B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump up B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_up_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as smalljump B &amp;amp; j.B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_B.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same hitbox as smalljump B &amp;amp; jump up B.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as jump C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump C&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_C.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as smalljump C.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as jump D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump D&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_D.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as smalljump D.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Smalljump E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_smalljump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as jump E.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Jump E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_jump_E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same as smalljump E.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 214E + Followups&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Bridge Sway (214E)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Bridge Sway Upper (214E&amp;gt;8P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E8P_1.png]][[bild:kofxi_gai_214E8P_2.png]][[bild:kofxi_gai_214E8P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+4*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-3*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Wheel (214E&amp;gt;8K)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E8K_1.png|150px]][[bild:kofxi_gai_214E8K_2.png|150px]][[bild:kofxi_gai_214E8K_3.png|150px]][[bild:kofxi_gai_214E8K_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+21/+23*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2/+1*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Knuckle (214E&amp;gt;4P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E4P.png]][[bild:kofxi_gai_214E4P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Back Tornado (214E&amp;gt;4K)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E4K_1.png]][[bild:kofxi_gai_214E4K_2.png]][[bild:kofxi_gai_214E4K_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+15*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-6&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Frog Down (214E&amp;gt;2P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]][[bild:kofxi_gai_214E2P_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+4*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10+40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt; Fast Gai Driller (214E&amp;gt;2P&amp;gt;8)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]][[bild:kofxi_gai_214E2P8_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+21+5*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Slider (214E&amp;gt;2K)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2K_1.png]][[bild:kofxi_gai_214E2K_2.png]][[bild:kofxi_gai_214E2K_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+16*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-18&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Front Step(214E&amp;gt;6X)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E6X_1.png]][[bild:kofxi_gai_214E6X_2.png]][[bild:kofxi_gai_214E6X_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Can be chained (needs different button), eg. 214E&amp;gt;6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Sniper(214E&amp;gt;41236E)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E41236E.png]][[bild:kofxi_gai_214E41236E.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9+2*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ Specials &amp;amp; Supers&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Frog Down (22P)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10+40&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Same data as 214E&amp;gt;2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt; Fast Gai Driller (22A&amp;gt;8)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21+5*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-26&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Frog Down followup. Same data as 214E&amp;gt;2P&amp;gt;8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;&amp;gt; Slow Gai Driller (22C&amp;gt;8)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_22C8_1.png]][[bild:kofxi_gai_22C8_2.png]][[bild:kofxi_gai_22C8_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21+12*&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Fast Gai Driller (623A)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_623A_1.png]][[bild:kofxi_gai_623A_2.png]][[bild:kofxi_gai_623A_3.png]][[bild:kofxi_gai_623A_4.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Slow Gai Driller (623C)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_623C_1.png]][[bild:kofxi_gai_623C_2.png]][[bild:kofxi_gai_623C_3.png]][[bild:kofxi_gai_623C_4.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-30&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Short Gai Wheel (214B)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214B_1.png]][[bild:kofxi_gai_214B_2.png]][[bild:kofxi_gai_214B_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Long Gai Wheel (214D)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_214D_1.png]][[bild:kofxi_gai_214D_2.png]][[bild:kofxi_gai_214D_3.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+5&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;Gai Sniper (41236E)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_41236E.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Only available if 236236E is active. Command Throw. Same as 214E&amp;gt;41236E. Counterhit-State F1-5. 31F total duration.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236P&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236P.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |/&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Damage buff. 25F duration.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Chain starter. Every hit can be QSed. F1-3 normal hurtbox &amp;amp; counterhit-state. F4-13 invul on legs &amp;amp; counterhit-state. (whole active time). F14-26 recovery. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236E&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236E_1.png]][[bild:kofxi_gai_236236E_2.png]][[bild:kofxi_gai_236236E_gif.gif]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Enables new attacks &amp;amp; blocks shift for player &amp;amp; enemy. Only activates on hit. No Super Freeze &amp;amp; activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; color:black;border: 1px solid #B5B5B5&amp;quot;&lt;br /&gt;
|+ 236236K Followups&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hitbox&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Startup&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Active&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Hit&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Guard&lt;br /&gt;
! style=&amp;quot;background-color:#FFd800;&amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&amp;gt;8 Ender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K8_1.png]][[bild:kofxi_gai_236236K8_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |2+7&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-22&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&amp;gt;2 Ender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |-19&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |&#039;&#039;&#039;236236K&amp;gt;4 Ender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |[[bild:kofxi_gai_236236K4_1.png]][[bild:kofxi_gai_236236K4_2.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |3+3&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |KD&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |+0&lt;br /&gt;
| style=&amp;quot;background-color:#F9F9F9;&amp;quot; |Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Attributes &amp;amp; Bugs ==&lt;br /&gt;
*The collision box of Gai&#039;s 6D is rotated 90° during its active time.&lt;br /&gt;
&lt;br /&gt;
{{KOFXI_Navi}}&lt;/div&gt;</summary>
		<author><name>AtTheGates</name></author>
	</entry>
</feed>