Geese(RB2): Unterschied zwischen den Versionen

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Keine Änderung der Größe ,  5. November 2010
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*[http://www.youtube.com/watch?v=j_v_Nh_TJc8 Kill-Combo(SDM):] jump-in, SDM cancel, dizzy, DM = Kill
*[http://www.youtube.com/watch?v=j_v_Nh_TJc8 Kill-Combo(SDM):] jump-in, SDM cancel, dizzy, DM = Kill
*[http://www.youtube.com/watch?v=hP00Sk3ujb8 Mid-Counter-Kill-Combo:] Mid-counter, SDM cancel, dizzy, DM, OTG = Kill
*[http://www.youtube.com/watch?v=hP00Sk3ujb8 Mid-Counter-Kill-Combo:] Mid-counter, SDM cancel, dizzy, DM, OTG = Kill
*[http://www.youtube.com/watch?feature=player_profilepage&v=T29Z5YErYyU Info zur Damage Reduction des SDMs] Offizielle Beschreibung: Rashomon is a normal first, then the Rashomon without compensation.
*[http://www.youtube.com/watch?feature=player_profilepage&v=T29Z5YErYyU Info zur Damage Reduction des SDMs] Offizielle Beschreibung: Rashomon is a normal first, then the Rashomon without compensation. Please note the difference between numerals and damage a hit. Rashomon - they threw in two parts made of cast, I usually hit by the first correction to the two (2 hits). After throwing a mortal attack, but the guard does not count as a hit. 0 hits will be recognized as a phenomenon rather than the two hits (no combo display.) It will undergo more damage compensation for the results combo.
Please note the difference between numerals and damage a hit. Rashomon - they threw in two parts made of cast, I usually hit by the first correction to the two (2 hits). After throwing a mortal attack, but the guard does not count as a hit. 0 hits will be recognized as a phenomenon rather than the two hits (no combo display.) It will undergo more damage compensation for the results combo.
   
   
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