Mame Video Capturing: Unterschied zwischen den Versionen

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= Introduction =
=important=
{| cellspacing=0 cellpadding=3 style="text-align: center; color:black;width:100%;"
|style="background-color: #FFF6AD;border: 1px solid #B5B5B5" |[[Image:Postponed.png|30px]] '''Caution:''' This is a very old article highlighting the ''best (without framedrops)'' possible way to capture mame gameplay around 2008
|}
 
This article has been written around 2008 when emulating games in MAME was way more difficult as it is today in {{CURRENTYEAR}}. Emulating games at that time required a lot of CPU and there often was simply not enough performance left for capturing said games without loosing frames in the process. Both MAME and the conventional capture systems used were prone to frameskips. This article -at that time- tried to mitigate these issues by showing an alternative capture method (albeit more complex).
 
[[Benutzer:Subarashii|subarashii]] ([[Benutzer Diskussion:Subarashii|Diskussion]]) 00:45, 24. Dez. 2022 (CET)
 
=Introduction=


== Motivation behind this guide ==
== Motivation behind this guide ==
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== Knowledge and skills ==
== Knowledge and skills ==


*'''Basic understanding of mame and emulation in generall
*Basic understanding of mame and emulation in generall


*'''dos navigation and writing basic batch files
*dos navigation and writing basic batch files


== Software ==
== Software ==
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You will find your mng file inside the '''snap''' folder and the wave inside the '''root folder''' of your mame(where the mame exe is). The mng stream file needs to be extracted to an usable png image sequence. AdvanceCOMP will do that work for us:
You will find your mng file inside the '''snap''' folder and the wave inside the '''root folder''' of your mame(where the mame exe is). The mng stream file needs to be extracted to an usable png image sequence. AdvanceCOMP will do that work for us:


*Extract the contents of advancecomp archive into a folder. The easiest way to deal with the next commandline commands is to copy your mng and wave file into your extracted AdvanceCOMP folder.
*Extract the contents of advancecomp archive into a folder. The easiest way to deal with the next commandline commands is to copy your mng and wave file into your extracted AdvanceCOMP folder. Note: I am using a different version of Super Street Fighter 2 Turbo ind this example. Its the japanese version and is named ssf2jx instead of ssf2t.
 
[[Image:VideoEdit_AdvanceComp.png]]
[[Image:VideoEdit_AdvanceComp.png]]


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If your framerate was 60 you are done. This is probably what you wanted in the first place Sit back and enjoy your crisp, fluid 60fps video footage. If your framerate was odd ( like 59.634 for CPS2 games ) then adjust it to match 60fps. Trust me you will not notice the difference between 59.634 and 60.
If your framerate was 60 you are done. This is probably what you wanted in the first place Sit back and enjoy your crisp, fluid 60fps video footage. If your framerate was odd ( like 59.634 for CPS2 games ) then adjust it to match 60fps. Trust me you will not notice the difference between 59.634 and 60.
Contact, credits and final notes
If you have further questions or suggestions feel free to contact me:
via MSN schwarzpantsu at hotmail.com
via MIRC (quakenet) #hardedge
via www.hardedge.org forums (subarashii)
via www.cyberfanatix.com forums (schwarzpantsu)
Copyright (c) subarashii 2008