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== Matchups==
== Matchups==


6:4: Akuma, E. Honda, El Fuerte, Claw
6:4: E. Honda, El Fuerte, Claw


5:5: Ryu, Boxer, Blanka, Chun Li, Abel, Guile, Dhalsim, Viper
5:5: Boxer, Blanka, Rufus, Viper, Dhalsim, Abel, Guile, Dictator


4:6: Sagat, Dictator, Zangief, Rufus
4:6: Chun Li, Sagat, Ryu, Zangief, Gouki


: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>


== Normals & Command Normals ==
== Matcharchiv ==
*'''Spinning Side Kick: F+HK &nbsp;&nbsp;&nbsp; = &nbsp;&nbsp;&nbsp; [[Bild: SFIV_F.png]] +HK'''<BR/> Overhead; K gedrückt halten für ein Fake.


*[[Ken Matcharchiv(SF4)|Ken Matcharchiv]]


*'''Forward Kick: F+MK &nbsp;&nbsp;&nbsp; = &nbsp;&nbsp;&nbsp; [[Bild: SFIV_F.png]] +MK'''<BR/> Schnell, gute range und frame advantage auf Block. Eine wichtige Verwendung: Kara-Throw.


== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Spinning Side Kick: [[Bild: SFIV_F.png]] +HK''' <small>(F+HK)</small><BR/> [[Terminologie und Notation#Angriffshöhen (low / mid / high / overhead)|Overhead]]; K gedrückt halten für ein Fake.


*'''B+MK &nbsp;&nbsp;&nbsp; = &nbsp;&nbsp;&nbsp; [[Bild: SFIV_B.png]] +MK'''<BR/> Overhead
*'''Forward Kick: [[Bild: SFIV_F.png]] +MK''' <small>(F+MK)</small><BR/> Schnell, gute range und [[Terminologie und Notation#Frame Advantage|frame advantage auf Block]]. Eine wichtige Verwendung: Kara-Throw.


*'''[[Bild: SFIV_B.png]] +MK''' <small>(B+MK)</small><BR/> [[Terminologie und Notation#Angriffshöhen (low / mid / high / overhead)|Overhead]]


*'''Target Combo: Close MP=>HP'''<BR/> '''EX Focus Attack & Super Cancel'''
*'''Target Combo: Close MP-HP'''<BR/> EX Focus Attack & Super Cancel.
 




== Special Moves & EX Special Moves ==
== Special Moves & EX Special Moves ==
*'''Hadouken: QCF+P &nbsp;&nbsp;&nbsp; = &nbsp;&nbsp;&nbsp; [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P'''<BR/> Maßgeblicher Move für die horizontale Raumkontrolle. Zur Aktivierung kann jeder der drei Punch-Buttons benutzt werden, wobei die Geschwindigkeit des Projektils bei HP am höchsten und bei LP am niedrigsten ist. '''EX Focus Attack & Super Cancel'''.  
*'''Hadouken: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(QCF+P)</small><BR/> Maßgeblicher Move für die horizontale Raumkontrolle. Zur Aktivierung kann jeder der drei Punch-Buttons benutzt werden, wobei die Geschwindigkeit des Projektils bei HP am höchsten und bei LP am niedrigsten ist. EX Focus Attack & Super Cancel.  


*'''Shoryuken (Dragon Punch): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel.


*'''Shoryuken: DP+P &nbsp;&nbsp;&nbsp; = &nbsp;&nbsp;&nbsp; [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P'''<BR/> '''EX Focus Attack & Super Cancel'''. Besitzt Float-Eigenschaft.
*'''Tatsumaki Senpuu-Kyaku (Hurricane Kick): (air/ground)[[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +K''' <small>(air/ground QCB+K)</small><BR/> Kann am Boden oder in der Luft ausgeführt werden. Der Kick-Button entscheidet über die Reichweite und Geschwindigkeit der Attacke. Armor-Breaking.
 
 
*'''Tatsumaki Senpuu-Kyaku (Hurricane Kick): QCB+K / j.QCB+K &nbsp;&nbsp;&nbsp; = &nbsp;&nbsp;&nbsp; (j.)[[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +K'''<BR/> Kann am Boden oder in der Luft ausgeführt werden. Der Kick-Button entscheidet über die Reichweite und Geschwindigkeit der Attacke. '''Armor-Breaking-Eigenschaft'''
 




----
----
*'''EX-Hadouken: QCF+PP &nbsp;&nbsp;&nbsp; = &nbsp;&nbsp;&nbsp; [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PP'''<BR/> Zwei Hits.''' Zwei Hits. '''EX Focus-Attack & Super Cancel.'''
*'''EX-Hadouken: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PP''' <small>(QCF+PP)</small><BR/> Zwei Hits. EX Focus-Attack & Super Cancel.


*'''EX-Shoryuken: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/> Vier Hits, gute Priority. Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel.


*'''EX-Shoryuken: DP+PP &nbsp;&nbsp;&nbsp; = &nbsp;&nbsp;&nbsp; [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP'''<BR/> Vier Hits, gute Priority. '''EX Focus Attack & Super Cancel'''. Besitzt Float- und Juggle-Eigenschaft.
*'''EX-Tatsumaki Senpuu-Kyaku: (air/ground)[[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +KK''' <small>(air/ground QCB+KK)</small><BR/> Mehr Schaden, Armor-Breaking.
 
 
*'''EX-Tatsumaki Senpuu-Kyaku: QCB+KK / j.QCB+KK &nbsp;&nbsp;&nbsp; = &nbsp;&nbsp;&nbsp; (j.)[[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +K'''<BR/> Mehr Schaden, hat '''Armor-Breaking-Eigenschaft.'''


== Super & Ultra Moves ==
== Super & Ultra Moves ==
*'''Shoryureppa (Super): [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(QCF,QCF+P)</small>


*'''Shoryureppa (Super): QCF,QCF+P &nbsp;&nbsp;&nbsp; = &nbsp;&nbsp;&nbsp; [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] [[Bild: SFIV_F.png]] +P'''
*'''Shinryuken (Ultra): [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PPP''' <small>(QCF,QCF+PPP)</small><BR/>Armor-Breaking.
 
 
*'''Shinryuken (Ultra): QCF,QCF+PPP &nbsp;&nbsp;&nbsp; = &nbsp;&nbsp;&nbsp; [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] [[Bild: SFIV_F.png]] +PPP'''




== Focus Attacks & EX Focus Attacks  ==
== Focus Attacks & EX Focus Attacks  ==
siehe dazu: [[Street Fighter IV#Spielmechanik & Features#Focus Attack (Saving Attack)|Focus Attack (Saving Attack)]]
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]
 




== Combos ==
== Combos ==
 
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• c.LK, c.LP, HP Shoryuken (1 hit), HP Shoryureppa
• c.LK, c.LP, HP Shoryuken (1 hit), HP Super


• c.LK, c.LP, c.LK, EX Shoryuken
• c.LK, c.LP, c.LK, EX Shoryuken
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• c.MK, HP Hadouken, FADC, c. HP, HK Hurricane Kick or EX Shoryuken
• c.MK, HP Hadouken, FADC, c. HP, HK Hurricane Kick or EX Shoryuken


• LP Shoryuken or HP Shoryuken (2 hit), FADC, Shinryuken
• LP Shoryuken or HP Shoryuken (2 hit), FADC, Ultra


• MP (Close), HP, ''cancel mit'' HP Shoryuken, FADC, Ultra
• MP (Close), HP, ''cancel mit'' HP Shoryuken, FADC, Ultra
''
 
• [nur mit Gegner in der Ecke]'' c.MP, cancel mit EX-Hadouken, Level 2 Focus Attack, Dash Cancel, Ultra
''• [nur mit Gegner in der Ecke]'' c.MP, cancel mit EX-Hadouken, Level 2 Focus Attack, Dash Cancel, Ultra


• F+MK (counter hit), c.MK or HP Shoryuken
• F+MK (counter hit), c.MK or HP Shoryuken


• anti-air LP or MP Shoryuken (1 hit), MP Shoryureppa, Shinryuken
• anti-air LP or MP Shoryuken (1 hit), MP Super, Ultra


• cross up mit j.MK, c.LK, c.LP, HP Shoryuken, FADC, Ultra
• cross up mit j.MK, c.LK, c.LP, HP Shoryuken, FADC, Ultra
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== Framedata ==
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>


•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


== Framedata ==
<tr>
<th> Move
</th><th> Startup
</th><th> Active


<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
</th><th> Recover
<tr>
</th><th> Frame Adv. Block
<th align="center">
</th><th> Frame Adv. Hit
</th><th align="center">
</th><th> Block stun
</th><th align="center">
</th><th> Hit stun
</th><th align="center">
</th><th> Damage
</th><th align="center"> frame
</th><th> Stun
</th><th align="center"> frame
</th><th> Meter Gain
</th><th align="center"> frames of
</th><th> Block
</th><th align="center"> frames of
</th><th align="center">
</th><th align="center">


</th><th align="center"> super meter
</th><th> Cancel Ability
</th><th align="center">
</th><th> Anmerkung
</th><th align="center"> cancel
</th><th align="center">
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 4
</th><th align="center"> active
</td><td> 2
</th><th align="center"> recovery
</td><td> 5
</th><th align="center"> adv.blk
</td><td> +4
</td><td> +7
 
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch
 
</td><td> 6
 
</td><td> 3
</td><td> 18
</td><td> -7
</td><td> -2
</td><td> 13
</td><td> 18
</td><td> 60
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 6
</td><td> 3
</td><td> 19
</td><td> -4
 
 
</td><td> +1
</td><td> 17
</td><td> 22
</td><td> 90
</td><td> 150
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 6
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
 
</td><td> 30
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Kick
</td><td> 8
 
</td><td> 3
</td><td> 12
 
</td><td> -1
</td><td> +7
</td><td> 13
</td><td> 21
</td><td> 70
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> SpS
 
</td></tr><tr>
<td> Close Hard Kick
</td><td> 8
</td><td> 3
</td><td> 21
</td><td> -6
 
</td><td> -2
</td><td> 17
</td><td> 21
 
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Far Light Punch
</td><td> 4
</td><td> 2
 
</td><td> 5
</td><td> +4
</td><td> +7
</td><td> 10
</td><td> 13
 
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> HL
 
</td><td> CSpS
</td></tr><tr>
<td> Far Medium Punch
</td><td> 7
 
</td><td> 5
</td><td> 5
</td><td> +4
</td><td> +7
</td><td> 13
 
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Punch
</td><td> 11
 
</td><td> 3
</td><td> 16
</td><td> -1
 
</td><td> +3
</td><td> 17
</td><td> 21
</td><td> 100
</td><td> 200
</td><td> 60
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 4
</td><td> 3
</td><td> 7
</td><td> +1
</td><td> +4
 
</td><td> 10
</td><td> 13
 
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Medium Kick
 
</td><td> 7
 
</td><td> 3
</td><td> 13
</td><td> -2
</td><td> +1
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Hard Kick
</td><td> 12
</td><td> 3
</td><td> 21
</td><td> -6
 
 
</td><td> -2
</td><td> 17
</td><td> 21
</td><td> 130
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
 
<td> Crouch Light Punch
</td><td> 3
</td><td> 3
</td><td> 6
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
 
</td><td> 30
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 5
 
</td><td> 5
</td><td> 9
 
</td><td> 0
</td><td> +3
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> SpS
 
</td></tr><tr>
<td> Crouch Hard Punch
</td><td> 5
</td><td> 4
</td><td> 23
</td><td> -9
 
</td><td> -4
</td><td> 17
</td><td> 22
 
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 3
</td><td> 4
 
</td><td> 7
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13
 
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> L
 
</td><td> CSpS
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 4
 
</td><td> 4
</td><td> 14
</td><td> -4
</td><td> -1
</td><td> 13
 
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
 
</td><td> L
</td><td> SpS
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 8
 
</td><td> 3
</td><td> 21
</td><td> -6
 
</td><td> -
</td><td> 17
</td><td> -
</td><td> 110
</td><td> 200
</td><td> 60
 
</td><td> L
</td><td> -
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 7
</td><td> 9
</td><td> -
</td><td> -
</td><td> -
 
</td><td> 8
</td><td> 11
 
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch
 
</td><td> 5
 
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
 
</td><td> 40
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 7
</td><td> 4
</td><td> -
</td><td> -
 


</th><th align="center"> adv.hit
</td><td> -
</th><th align="center"> blockstun
</td><td> 15
</th><th align="center"> hitstun
</td><td> 18
</th><th align="center"> damage
</td><td> 100
</th><th align="center"> stun
</td><td> 200
</th><th align="center"> gain
</td><td> 60
</th><th align="center"> block
</td><td> H
</th><th align="center"> ability
</td><td> -
</th><th align="center"> comments
</td></tr><tr>


</th></tr>
<td> Jump Up Light Kick
<tr>
</td><td> 7
<td align="center"> close LP
</td><td> 10
</td><td align="center"> 4
</td><td> -
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 5
</td><td> -
</td><td align="center"> +4
</td><td> 8
</td><td align="center"> +7
</td><td> 11
</td><td align="center"> 10
 
</td><td align="center"> 13
</td><td> 40


</td><td align="center"> 30
</td><td> 50
</td><td align="center"> 50
</td><td> 20
</td><td align="center"> 20
</td><td> H
</td><td align="center"> HL
</td><td> -
</td><td align="center"> CSpS
</td></tr><tr>
</td><td align="center"> -
<td> Jump Up Medium Kick
</td></tr>
</td><td> 6
<tr>
<td align="center"> close MP
</td><td align="center"> 6


</td><td align="center"> 3
</td><td> 7
</td><td align="center"> 18
</td><td> -
</td><td align="center"> -7
</td><td align="center"> -2
</td><td align="center"> 13
</td><td align="center"> 18
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> -
</td><td align="center"> SpS
</td><td> -
</td><td align="center"> -
</td><td> 11
</td></tr>
</td><td> 15
<tr>
</td><td> 80
<td align="center"> close HP
</td><td> 100
</td><td align="center"> 6
</td><td> 40
</td><td align="center"> 3
</td><td align="center"> 19
</td><td align="center"> -4


</td><td align="center"> +1
</td><td> H
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 22
</td><td align="center"> 90
</td><td align="center"> 150
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -


</td></tr>
</td></tr><tr>
<tr>
<td> Jump Up Hard Kick
<td align="center"> close LK
</td><td> 6
</td><td align="center"> 6
</td><td> 2
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 7
</td><td> -
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> -
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td> 18
</td><td align="center"> HL
</td><td align="center"> CSpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close MK
</td><td align="center"> 8


</td><td align="center"> 3
</td><td> 100
</td><td align="center"> 12
</td><td> 200
</td><td align="center"> -1
</td><td> 60
</td><td align="center"> +7
</td><td> H
</td><td align="center"> 13
</td><td> -
</td><td align="center"> 21
</td></tr><tr>
</td><td align="center"> 70
<td> Jump Forward Light Punch
</td><td align="center"> 100
</td><td> 7
</td><td align="center"> 40
</td><td> 8


</td><td align="center"> HL
</td><td> -
</td><td align="center"> SpS
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 8
<tr>
</td><td> 11
<td align="center"> close HK
</td><td align="center"> 8
</td><td align="center"> 3
</td><td align="center"> 21
</td><td align="center"> -6


</td><td align="center"> -2
</td><td> 40
</td><td align="center"> 17
</td><td> 50
</td><td align="center"> 21
</td><td> 20
</td><td align="center"> 110
</td><td> H
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> far LP
<td> Jump Forward Medium Punch
</td><td align="center"> 4
</td><td> 5
</td><td align="center"> 2
</td><td align="center"> 5
</td><td align="center"> +4
</td><td align="center"> +7
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> 6
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> CSpS
</td><td> 11
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MP
</td><td align="center"> 7


</td><td align="center"> 5
</td><td> 15
</td><td align="center"> 5
</td><td> 70
</td><td align="center"> +4
</td><td> 100
</td><td align="center"> +7
</td><td> 40
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> H
</td><td align="center"> S
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Jump Forward Hard Punch
<tr>
</td><td> 5
<td align="center"> far HP
</td><td align="center"> 11
</td><td align="center"> 3
</td><td align="center"> 16
</td><td align="center"> -1


</td><td align="center"> +3
</td><td> 4
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 21
</td><td> -
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> far LK
</td><td> 18
</td><td align="center"> 4
</td><td> 100
</td><td align="center"> 3
</td><td> 200
</td><td align="center"> 7
</td><td> 60
</td><td align="center"> +1
</td><td align="center"> +4
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> H
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> HL
<td> Jump Forward Light Kick
</td><td align="center"> -
</td><td> 5
</td><td align="center"> -
</td><td> 7
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> far MK
</td><td> -
</td><td align="center"> 7


</td><td align="center"> 3
</td><td> 8
</td><td align="center"> 13
</td><td> 11
</td><td align="center"> -2
</td><td align="center"> +1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 50
</td><td align="center"> -
</td><td> 50
</td><td align="center"> -
</td><td> 20
</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> far HK
</td></tr><tr>
</td><td align="center"> 12
<td> Jump Forward Medium Kick
</td><td align="center"> 3
</td><td align="center"> 21
</td><td align="center"> -6


</td><td align="center"> -2
</td><td> 6
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 4
<tr>
</td><td> -
<td align="center"> crouch LP
</td><td> -
</td><td align="center"> 3
</td><td> -
</td><td align="center"> 3
</td><td> 11
</td><td align="center"> 6
</td><td> 15
</td><td align="center"> +2
</td><td> 80
</td><td align="center"> +5
</td><td> 100
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 40
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch MP
</td><td align="center"> 5


</td><td align="center"> 5
</td><td> H
</td><td align="center"> 9
</td><td> -
</td><td align="center"> 0
</td></tr><tr>
</td><td align="center"> +3
<td> Jump Forward Hard Kick
</td><td align="center"> 13
</td><td> 5
</td><td align="center"> 16
</td><td> 7
</td><td align="center"> 70
</td><td> -
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 40


</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch HP
</td><td align="center"> 5
</td><td align="center"> 4
</td><td align="center"> 23
</td><td align="center"> -9


</td><td align="center"> -4
</td><td> -
</td><td align="center"> 17
</td><td> 15
</td><td align="center"> 22
</td><td> 18
</td><td align="center"> 100
</td><td> 100
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 60
</td><td> 60
</td><td align="center"> HL
</td><td> H
</td><td align="center"> SpS
</td><td> -
</td><td align="center"> -
</td></tr><tr>


</td></tr>
<td> Forward + Medium Kick
<tr>
</td><td> 15
<td align="center"> crouch LK
</td><td> 2
</td><td align="center"> 3
</td><td> 17
</td><td align="center"> 4
</td><td> -5
</td><td align="center"> 7
</td><td> -2
</td><td align="center"> 0
</td><td> 13
</td><td align="center"> +3
</td><td> 16
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> 80
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> L
</td><td align="center"> CSpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch MK
</td><td align="center"> 4


</td><td align="center"> 4
</td><td> 100
</td><td align="center"> 14
</td><td> 40
</td><td align="center"> -4
</td><td> H
</td><td align="center"> -1
</td><td> -
</td><td align="center"> 13
</td></tr><tr>
</td><td align="center"> 16
<td> Forward + Medium Kick
</td><td align="center"> 70
</td><td> 11
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> L
</td><td> 5
</td><td align="center"> SpS
</td><td> 11
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch HK
</td><td align="center"> 8
</td><td align="center"> 3
</td><td align="center"> 21
</td><td align="center"> -6


</td><td align="center"> -
</td><td> -2
</td><td align="center"> 17
</td><td> +1
</td><td align="center"> -
</td><td> 13
</td><td align="center"> 110
</td><td> 16
</td><td align="center"> 200
</td><td> 60
</td><td align="center"> 60
</td><td> 100
</td><td align="center"> L
</td><td> 40
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> jump up LP
</td><td align="center"> 7
</td><td align="center"> 9
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td></tr><tr>
</td><td align="center"> 50
<td> Forward + Hard Kick
</td><td align="center"> 20
</td><td> 23
</td><td align="center"> H
</td><td> 2
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> -4
</td></tr>
<tr>
<td align="center"> jump up MP
</td><td align="center"> 5


</td><td align="center"> 4
</td><td> -1
</td><td align="center"> -
</td><td> 17
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 120
</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td> 60
</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump up HP
</td></tr><tr>
</td><td align="center"> 7
<td> Target Combo 1
</td><td align="center"> 4
</td><td> 6
</td><td align="center"> -
</td><td> 3
</td><td align="center"> -


</td><td align="center"> -
</td><td> 24
</td><td align="center"> 15
</td><td> -9
</td><td align="center"> 18
</td><td> -4
</td><td align="center"> 100
</td><td> 17
</td><td align="center"> 200
</td><td> 22
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 30
<tr>
</td><td> 50
<td align="center"> jump up LK
</td><td> 30
</td><td align="center"> 7
</td><td> HL
</td><td align="center"> 10
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td><td> SpS
</td><td align="center"> 50
</td></tr><tr>
</td><td align="center"> 20
<td> Level 1 Focus Attack
</td><td align="center"> H
</td><td> 22
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up MK
</td><td align="center"> 6


</td><td align="center"> 7
</td><td> 2
</td><td align="center"> -
</td><td> 42
</td><td align="center"> -
</td><td> -28
</td><td align="center"> -
</td><td> -28
</td><td align="center"> 11
</td><td> 15
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 15
</td><td align="center"> -
</td><td> 60
</td><td align="center"> -
</td><td> 100
</td></tr>
</td><td> 20
<tr>
<td align="center"> jump up HK
</td><td align="center"> 6
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td></tr><tr>
</td><td align="center"> 100
<td> Level 2 Focus Attack
</td><td align="center"> 200
</td><td> 17+13
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 2
<tr>
</td><td> 42
<td align="center"> jump forward LP
</td><td> -22
</td><td align="center"> 7
</td><td align="center"> 8
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td><td> -
</td><td align="center"> 50
</td><td> 21
</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td><td> 90
</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td> 40
</td></tr>
<tr>
<td align="center"> jump forward MP
</td><td align="center"> 5


</td><td align="center"> 6
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Level 3 Focus Attack
</td><td align="center"> 11
</td><td> 68
</td><td align="center"> 15
</td><td> 2
</td><td align="center"> 70
</td><td> 42
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 40
</td><td> -


</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward HP
</td><td align="center"> 5
</td><td align="center"> 4
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 150
</td><td align="center"> 15
</td><td> 200
</td><td align="center"> 18
</td><td> 60
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td></tr><tr>
</td><td align="center"> H
<td> Forward + Throw
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 3
<tr>
<td align="center"> jump forward LK
</td><td align="center"> 5
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> 2
</td><td align="center"> 50
</td><td> 20
</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 120
<tr>
</td><td> 80
<td align="center"> jump forward MK
</td><td align="center"> 6


</td><td align="center"> 4
</td><td> 40
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 0.9
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 64F Knockdown
</td></tr>
</td></tr><tr>
<tr>
<td> Back + Throw
<td align="center"> jump forward HK
</td><td> 3
</td><td align="center"> 5
</td><td> 2
</td><td align="center"> 7
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> -


</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> F+MK
</td><td> -
</td><td align="center"> 15
</td><td> 130
</td><td align="center"> 2
</td><td> 80
</td><td align="center"> 17
</td><td> 60
</td><td align="center"> -5
</td><td> 0.9
</td><td align="center"> -2
</td><td> -
</td><td align="center"> 13
</td><td> 59F Knockdown
</td><td align="center"> 16
</td></tr><tr>


</td><td align="center"> 80
<td> Hadoken
</td><td align="center"> 100
</td><td> 14
</td><td align="center"> 40
</td><td> -
</td><td align="center"> H
</td><td> 47
</td><td align="center"> -
</td><td> -7
</td><td align="center"> -
</td><td> -3
</td></tr>
</td><td> -18
<tr>
</td><td> -22
<td align="center"> F+MK
</td><td align="center"> 11


</td><td align="center"> 5
</td><td> 60
</td><td align="center"> 11
</td><td align="center"> -2
</td><td align="center"> +1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 100
</td><td align="center"> -
</td><td> 10/20
</td><td align="center"> -
</td><td> HL
</td></tr>
</td><td> S
<tr>
</td><td> 17-18 Cancelfenster / juggelt / Hit Stop 8F
<td align="center"> F+HK
</td></tr><tr>
</td><td align="center"> 23
<td> Fireball EX
</td><td align="center"> 2
</td><td> 14
</td><td align="center"> 20
</td><td align="center"> -4


</td><td align="center"> -1
</td><td> -
</td><td align="center"> 17
</td><td> 44
</td><td align="center"> 20
</td><td align="center"> 120
</td><td align="center"> 150
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -1
<tr>
</td><td> +2
<td align="center"> Target Combo 1
</td><td> 13
</td><td align="center"> 6
</td><td> 16
</td><td align="center"> 3
</td><td> 50*40
</td><td align="center"> 24
</td><td> 50*50
</td><td align="center"> -9
</td><td> 0/0
</td><td align="center"> -4
</td><td align="center"> 17
</td><td align="center"> 22


</td><td align="center"> 30
</td><td> HL
</td><td align="center"> 50
</td><td> S
</td><td align="center"> 30
</td><td> 17-18 Cancelfenster / knockdown / juggelt / Hit Stop 8F
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> level1 FA
</td><td align="center"> 22


</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 42
<td> Shoryuken Light Punch
</td><td align="center"> -28
</td><td> 4
</td><td align="center"> -28
</td><td> 11
</td><td align="center"> 15
</td><td> 17+9
</td><td align="center"> 15
</td><td> -16
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 20


</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> -
</td></tr>
<tr>
<td align="center"> level2 FA
</td><td align="center"> 17+13
</td><td align="center"> 2
</td><td align="center"> 42
</td><td align="center"> -22


</td><td align="center"> -
</td><td> 120[80]
</td><td align="center"> 21
</td><td> 200[100]
</td><td align="center"> -
</td><td> 30/40
</td><td align="center"> 90
</td><td> HL
</td><td align="center"> 150
</td><td> S
</td><td align="center"> 40
</td><td> 1-3 unverwundbar / 4-6 Wurf-unverwundbar / 4-14 Unterkörper-unverwundbar / airborne ab F7
</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> -
<td> Shoryuken Medium Punch
</td><td align="center"> -
</td><td> 4
</td><td> 3*11


</td></tr>
</td><td> 25+9
<tr>
</td><td> -24
<td align="center"> level3 FA
</td><td> -
</td><td align="center"> 68
</td><td> 20
</td><td align="center"> 2
</td><td> 24*-
</td><td align="center"> 42
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 150
</td><td> 80*80
</td><td align="center"> 200
</td><td> 100*100
</td><td align="center"> 60
</td><td> 30/30*16
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> F+LP+LK
</td><td align="center"> 3


</td><td align="center"> 2
</td><td> S
</td><td align="center"> 20
</td><td> 1-6 unverwundbar / 7-17 Unterkörper-unverwundbar / airborne ab F7
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Shoryuken Hard Punch
</td><td align="center"> -
</td><td> 3
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 80
</td><td align="center"> 40


</td><td align="center"> 0.9
</td><td> 2*2*12
</td><td align="center"> -
</td><td> 30+9
</td><td align="center"> -
</td><td> -30
</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> B+LP+LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> -
</td><td> 24*-*-
</td><td align="center"> -
</td><td> 70* 40* 30
</td><td align="center"> -
</td><td> 100* 50* 50
</td><td align="center"> 130
</td><td> 30/30* 10* 10
</td><td align="center"> 80
</td><td align="center"> 60
</td><td align="center"> 0.9
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> Hadouken
</td><td> 1-4 unverwundbar / 5-6 Wurf-unverwundbar / 4-18 Unterkörper-unverwundbar / airborne ab F7
</td><td align="center"> 14
</td></tr><tr>
</td><td align="center"> -
<td> Shoryuken EX
</td><td align="center"> 47
</td><td> 5
</td><td align="center"> -7
</td><td align="center"> -3
</td><td align="center"> -18
</td><td align="center"> -22


</td><td align="center"> 60
</td><td> 2*2*3*7
</td><td align="center"> 100
</td><td> 45+9
</td><td align="center"> 10/20
</td><td> -40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Hadouken EX
</td><td align="center"> 14


</td><td align="center"> -
</td><td> -
</td><td align="center"> 44
</td><td> 20
</td><td align="center"> -1
</td><td> -
</td><td align="center"> +2
</td><td> 80*60*50*50
</td><td align="center"> 13
</td><td> 100*50x3
</td><td align="center"> 16
</td><td> 0/0
</td><td align="center"> 50*40
</td><td align="center"> 50*50
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> S
</td><td> S
</td><td align="center"> -
</td><td> 1-11 unverwundbar / 12-18 unterkörper-unverwundbar / airborne ab F9
</td></tr>
</td></tr><tr>
<tr>
<td> Tatsumaki Light Kick
<td align="center"> Shoryuken LP
</td><td> 6
</td><td align="center"> 4
</td><td> 1(4)2(6)2
</td><td align="center"> 11
</td><td> 12+8
</td><td align="center"> 17+9
</td><td> -9
</td><td align="center"> -16
</td><td> -5


</td><td align="center"> -
</td><td> 20
</td><td align="center"> 20
</td><td> 24
</td><td align="center"> -
</td><td align="center"> 120[80]
</td><td align="center"> 200[100]
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td></tr>
</td><td> 50*40*40
<tr>
</td><td> 50x3
<td align="center"> Shoryuken MP
</td><td> 20/20* 10* 10
</td><td align="center"> 4
</td><td> HL
</td><td align="center"> 3*11
</td><td> S*-*-
</td><td align="center"> 25+9
</td><td> 7-20 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F7 / juggelt / Armor Break
</td><td align="center"> -24
</td></tr><tr>
</td><td align="center"> -
<td> Tatsumaki Medium Kick
</td><td align="center"> 20
</td><td align="center"> 24*-


</td><td align="center"> 80*80
</td><td> 6
</td><td align="center"> 100*100
</td><td align="center"> 30/30*16
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Shoryuken FP
</td><td align="center"> 3


</td><td align="center"> 2*2*12
</td><td> 2(5) 2(5) 1(5) 2(5) 2
</td><td align="center"> 30+9
</td><td> 14+9
</td><td align="center"> -30
</td><td> -4
</td><td align="center"> -
</td><td> 0
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> 24*-*-
</td><td> 24
</td><td align="center"> 70*40*30
</td><td> 60*40x3
</td><td align="center"> 100*50*50
</td><td> 50x4
</td><td align="center"> 30/30*10*10


</td><td align="center"> HL
</td><td> 20/20* 10x3
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Shoryuken EX
</td><td align="center"> 5
</td><td align="center"> 2*2*3*7
</td><td align="center"> 45+9
</td><td align="center"> -40


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 20
</td><td> S*-x3
</td><td align="center"> -
</td><td> 8-41 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F8 / juggelt / Armor Break
</td><td align="center"> 80*60*50*50
</td></tr><tr>
</td><td align="center"> 100*50x3
<td> Tatsumaki Hard Kick
</td><td align="center"> 0/0
</td><td> 6
</td><td align="center"> HL
</td><td> 2(6) 1(5) 1(5) 1(5) 1(5) 1(5) 2(4) 2
</td><td align="center"> S
</td><td> 12+12
</td><td align="center"> -
</td><td> -5


</td></tr>
<tr>
<td align="center"> Hurricane Kick LK
</td><td align="center"> 6
</td><td align="center"> 1(4)2(6)2
</td><td align="center"> 12+8
</td><td align="center"> -9
</td><td align="center"> -5
</td><td align="center"> 20
</td><td align="center"> 24


</td><td align="center"> 50*40*40
</td><td> -1
</td><td align="center"> 50x3
</td><td> 20
</td><td align="center"> 20/20*10*10
</td><td> 24
</td><td align="center"> HL
</td><td> 80*40x4
</td><td align="center"> S*-*-
</td><td> 50x5
</td><td align="center"> -
</td><td> 20/20* 10x4
</td></tr>
</td><td> HL
<tr>
</td><td> S*-x4
<td align="center"> Hurricane Kick MK
</td><td> 9-51 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F9 / juggelt / Armor Break
</td><td align="center"> 6
</td></tr><tr>


</td><td align="center"> 2(5)2(5)1(5)2(5)2
<td> Tatsumaki EX
</td><td align="center"> 14+9
</td><td> 6
</td><td align="center"> -4
</td><td> 2(4) 1(3) 1(4) 1(3) 1(4) 1(4) 1(3) 1
</td><td align="center"> 0
</td><td> 9+14
</td><td align="center"> 20
</td><td> -3
</td><td align="center"> 24
</td><td> +1
</td><td align="center"> 60*40x3
</td><td> 20
</td><td align="center"> 50x4
</td><td> 24
</td><td align="center"> 20/20*10x3


</td><td align="center"> HL
</td><td> 50*40x4
</td><td align="center"> S*-x3
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Hurricane Kick HK
</td><td align="center"> 6
</td><td align="center"> 2(6)1(5)1(5)1(5)1(5)1(5)2(4)2
</td><td align="center"> 12+12
</td><td align="center"> -5


</td><td align="center"> -1
</td><td> 50x5
</td><td align="center"> 20
</td><td> 0/0
</td><td align="center"> 24
</td><td> HL
</td><td align="center"> 80*40x4
</td><td> S*-x4
</td><td align="center"> 50x5
</td><td> 8-39 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F8 / juggelt / Armor Break
</td><td align="center"> 20/20*10x4
</td></tr><tr>
</td><td align="center"> HL
<td> Hurricane Kick Light Kick (Air)
</td><td align="center"> S*-x4
</td><td> 8
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 10
<td align="center"> Hurricane Kick EX
</td><td align="center"> 6
</td><td align="center"> 2(4)1(3)1(4)1(3)1(4)1(4)1(3)1
</td><td align="center"> 9+14
</td><td align="center"> -3
</td><td align="center"> +1
</td><td align="center"> 20
</td><td align="center"> 24


</td><td align="center"> 50*40x4
</td><td> -
</td><td align="center"> 50x5
</td><td> -
</td><td align="center"> 0/0
</td><td> 15
</td><td align="center"> HL
</td><td> 18
</td><td align="center"> S*-x4
</td><td> 50
</td><td align="center"> -
</td><td> 50
</td></tr>
</td><td> 10/30
<tr>
<td align="center"> Hurricane Kick LK(air)
</td><td align="center"> 8


</td><td align="center">&nbsp;???
</td><td> HL
</td><td align="center"> 10
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 10/30


</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> -
<td> Hurricane Kick Medium Kick (Air)
</td><td align="center"> -
</td><td> 7
</td></tr>
</td><td> -
<tr>
</td><td> 10
<td align="center"> Hurricane Kick MK(air)
</td><td> -
</td><td align="center"> 7
</td><td align="center">&nbsp;???
</td><td align="center"> 10
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 15
</td><td> 15
</td><td align="center"> 18
</td><td> 18
</td><td align="center"> 60
</td><td align="center"> 50
</td><td align="center"> 10/30
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 60
<tr>
</td><td> 50
<td align="center"> Hurricane Kick HK(air)
</td><td> 10/30
</td><td align="center"> 7
</td><td> HL
</td><td align="center">&nbsp;???
</td><td> -
</td><td align="center"> 10
</td></tr><tr>
</td><td align="center"> -
<td> Hurricane Kick Hard Kick (Air)
</td><td align="center"> -
</td><td> 7
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18


</td><td align="center"> 60
</td><td> 10
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 10/30
</td><td> -
</td><td align="center"> HL
</td><td> 15
</td><td align="center"> -
</td><td> 18
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Hurricane Kick EX(air)
</td><td align="center"> 6


</td><td align="center">&nbsp;???
</td><td> 60
</td><td align="center"> 4
</td><td> 50
</td><td align="center"> -
</td><td> 10/30
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 40
</td><td align="center"> 50
</td><td align="center"> 0/0


</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Hurricane Kick EX (Air)
</td></tr>
</td><td> 6
<tr>
<td align="center"> Super Combo
</td><td align="center"> 1+2(1)
</td><td align="center"> 2*2*8(20)1*3*7
</td><td align="center"> 31+12
</td><td align="center"> -29


</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td> 4
</td><td align="center"> -
</td><td> -
</td><td align="center"> 50x4*100x2
</td><td> -
</td><td align="center"> 0
</td><td> 15
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 18
<tr>
</td><td> 40
<td align="center"> Ultra Combo
</td><td> 50
</td><td align="center"> 1+9
</td><td> 0/0
</td><td align="center"> 2*2*5x7*1
</td><td align="center"> 32+50
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 27*16x9
</td><td align="center"> -


</td><td align="center"> 40+19x7+20x8+30,20xN
</td><td> H
</td><td align="center"> 0
</td><td> -
</td><td align="center"> 0/0
</td></tr><tr>
</td><td align="center"> HL
<td> Super
</td><td align="center"> -
</td><td> 1+2(1)
</td><td align="center"> -
</td></tr>
<tr>
<th align="center"> move name
</th><th align="center"> startup


</th><th align="center"> active
</td><td> 2* 2* 8(20) 1* 3* 7
</th><th align="center"> recovery
</td><td> 31+12
</th><th align="center"> frame
</td><td> -29
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> super meter


</th><th align="center"> block
</td><td> -
</th><th align="center"> cancel
</td><td> 20
</th><th align="center"> comments
</td><td> -
</th></tr>
</td><td> 50x4*100x2
<tr>
</td><td> 0
<th align="center">
</td><td> 0/0
</th><th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun


</th><th align="center"> hitstun
</td><td> HL
</th><th align="center">
</td><td> -
</th><th align="center">
</td><td> 1-3(2) unverwundbar? / F3(F4)Projektil-unverwundbar
</th><th align="center"> gain
</td></tr><tr>
</th><th align="center">
<td> Ultra
</th><th align="center"> ability
</td><td> 1+9
</th><th align="center">
</td><td> 2*2*5x7*1
</th></tr>
</td><td> 32+50
</td><td> -
</td><td> -


<br /><br />
</td><td> 27*16x9
</td><td> -


<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">
</td><td> 40+19x7 +20x8+30 ,20xN
</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
</td><td> 1-10 unverwundbar / 11-12 Wurf-unverwundbar / airborne ab F13
</td></tr>


<tr>


</div>
<th> Move
<div class="NavContent" align="left">
</th><th> Startup
<table>
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block


</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage


Quelle: [http://shoryuken.com/wiki/index.php/Ken_(SFIV) shoryuken.com]
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th><th> Anmerkung
</th></tr>


== Externe Links ==
</table>


*[[Ken Matcharchiv(SF4)|Ken Matcharchiv]]
<small><sub>Quelle: japanisches SFIV-Mook</small>


== Navigation ==  
== Navigation ==  
{{Template:SF4Navi}}
{{Template:SF4Navi}}
[[Category: Capcom Character]]
[[Category: Male Character]]

Aktuelle Version vom 21. Januar 2010, 12:03 Uhr

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Street Fighter 4 Ken.jpg

Matchups

6:4: E. Honda, El Fuerte, Claw

5:5: Boxer, Blanka, Rufus, Viper, Dhalsim, Abel, Guile, Dictator

4:6: Chun Li, Sagat, Ryu, Zangief, Gouki

Quelle: Japanische Wiki Stand März 2009

Matcharchiv


Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Spinning Side Kick: SFIV F.png +HK (F+HK)
    Overhead; K gedrückt halten für ein Fake.
  • Target Combo: Close MP-HP
    EX Focus Attack & Super Cancel.


Special Moves & EX Special Moves

  • Hadouken: SFIV D.pngSFIV DF.pngSFIV F.png +P (QCF+P)
    Maßgeblicher Move für die horizontale Raumkontrolle. Zur Aktivierung kann jeder der drei Punch-Buttons benutzt werden, wobei die Geschwindigkeit des Projektils bei HP am höchsten und bei LP am niedrigsten ist. EX Focus Attack & Super Cancel.
  • Shoryuken (Dragon Punch): SFIV F.pngSFIV D.pngSFIV DF.png +P (DP+P)
    Float-Eigenschaft. EX Focus Attack & Super Cancel.
  • Tatsumaki Senpuu-Kyaku (Hurricane Kick): (air/ground)SFIV D.pngSFIV DB.pngSFIV B.png +K (air/ground QCB+K)
    Kann am Boden oder in der Luft ausgeführt werden. Der Kick-Button entscheidet über die Reichweite und Geschwindigkeit der Attacke. Armor-Breaking.



  • EX-Hadouken: SFIV D.pngSFIV DF.pngSFIV F.png +PP (QCF+PP)
    Zwei Hits. EX Focus-Attack & Super Cancel.
  • EX-Shoryuken: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)
    Vier Hits, gute Priority. Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel.
  • EX-Tatsumaki Senpuu-Kyaku: (air/ground)SFIV D.pngSFIV DB.pngSFIV B.png +KK (air/ground QCB+KK)
    Mehr Schaden, Armor-Breaking.

Super & Ultra Moves

  • Shoryureppa (Super): SFIV D.pngSFIV DF.pngSFIV F.pngSFIV D.pngSFIV DF.pngSFIV F.png +P (QCF,QCF+P)
  • Shinryuken (Ultra): SFIV D.pngSFIV DF.pngSFIV F.pngSFIV D.pngSFIV DF.pngSFIV F.png +PPP (QCF,QCF+PPP)
    Armor-Breaking.


Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• c.LK, c.LP, HP Shoryuken (1 hit), HP Super

• c.LK, c.LP, c.LK, EX Shoryuken

• c.LK, c.LP, cMK, cancel mit HP Shoryuken

• 3x c.LP, c.MK, cancel mit EX-Hadouken

• c.MK, HP Hadouken, FADC, c. HP, HK Hurricane Kick or EX Shoryuken

• LP Shoryuken or HP Shoryuken (2 hit), FADC, Ultra

• MP (Close), HP, cancel mit HP Shoryuken, FADC, Ultra

• [nur mit Gegner in der Ecke] c.MP, cancel mit EX-Hadouken, Level 2 Focus Attack, Dash Cancel, Ultra

• F+MK (counter hit), c.MK or HP Shoryuken

• anti-air LP or MP Shoryuken (1 hit), MP Super, Ultra

• cross up mit j.MK, c.LK, c.LP, HP Shoryuken, FADC, Ultra

• j.HK, cr.MK, cancel mit HP Fireball


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): EX Shoryuken (Far), LK (Far), c.MK (Close)

gegen E.Hondaʼs Headbutt (charge B; F+P): F+MK

gegen Blankaʼs Rolling Attack (charge B;F+P): near corner, step then F+MK

gegen Guileʼs Sonic Boom (charge B;F+P): EX Hadouken, EX- Hurricane Kick


Framedata

•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun

•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability Anmerkung
Close Light Punch 4 2 5 +4 +7 10 13 30 50 20 HL CSpS
Close Medium Punch 6 3 18 -7 -2 13 18 60 100 40 HL SpS
Close Hard Punch 6 3 19 -4


+1 17 22 90 150 60 HL SpS
Close Light Kick 6 2 7 +2 +5 10 13 30 50 20 HL CSpS
Close Medium Kick 8 3 12 -1 +7 13 21 70 100 40 HL SpS
Close Hard Kick 8 3 21 -6 -2 17 21 110 200 60 HL SpS
Far Light Punch 4 2 5 +4 +7 10 13 20 50 20 HL CSpS
Far Medium Punch 7 5 5 +4 +7 13 16 70 100 40 HL S
Far Hard Punch 11 3 16 -1 +3 17 21 100 200 60 HL -
Far Light Kick 4 3 7 +1 +4 10 13 40 50 20 HL -
Far Medium Kick 7 3 13 -2 +1 13 16 80 100 40 HL -
Far Hard Kick 12 3 21 -6


-2 17 21 130 200 60 HL -
Crouch Light Punch 3 3 6 +2 +5 10 13 30 50 20 HL CSpS
Crouch Medium Punch 5 5 9 0 +3 13 16 70 100 40 HL SpS
Crouch Hard Punch 5 4 23 -9 -4 17 22 100 200 60 HL SpS
Crouch Light Kick 3 4 7 0 +3 10 13 20 50 20 L CSpS
Crouch Medium Kick 4 4 14 -4 -1 13 16 70 100 40 L SpS
Crouch Hard Kick 8 3 21 -6 - 17 - 110 200 60 L -
Jump Up Light Punch 7 9 - - - 8 11 50 50 20 H -
Jump Up Medium Punch 5 4 - - - 11 15 80 100 40 H -
Jump Up Hard Punch 7 4 - -


- 15 18 100 200 60 H -
Jump Up Light Kick 7 10 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 6 7 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 6 2 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 7 8 - - - 8 11 40 50 20 H -
Jump Forward Medium Punch 5 6 - - - 11 15 70 100 40 H -
Jump Forward Hard Punch 5 4 - - - 15 18 100 200 60 H -
Jump Forward Light Kick 5 7 - - - 8 11 50 50 20 H -
Jump Forward Medium Kick 6 4 - - - 11 15 80 100 40 H -
Jump Forward Hard Kick 5 7 - -


- 15 18 100 200 60 H -
Forward + Medium Kick 15 2 17 -5 -2 13 16 80 100 40 H -
Forward + Medium Kick 11 5 11 -2 +1 13 16 60 100 40 HL -
Forward + Hard Kick 23 2 20 -4 -1 17 20 120 150 60 H -
Target Combo 1 6 3 24 -9 -4 17 22 30 50 30 HL SpS
Level 1 Focus Attack 22 2 42 -28 -28 15 15 60 100 20 HL -
Level 2 Focus Attack 17+13 2 42 -22 - 21 - 90 150 40 HL -
Level 3 Focus Attack 68 2 42 - - - - 150 200 60 - -
Forward + Throw 3 2 20 - - - - 120 80 40 0.9 - 64F Knockdown
Back + Throw 3 2 20 -


- - - 130 80 60 0.9 - 59F Knockdown
Hadoken 14 - 47 -7 -3 -18 -22 60 100 10/20 HL S 17-18 Cancelfenster / juggelt / Hit Stop 8F
Fireball EX 14 - 44 -1 +2 13 16 50*40 50*50 0/0 HL S 17-18 Cancelfenster / knockdown / juggelt / Hit Stop 8F
Shoryuken Light Punch 4 11 17+9 -16 - 20 - 120[80] 200[100] 30/40 HL S 1-3 unverwundbar / 4-6 Wurf-unverwundbar / 4-14 Unterkörper-unverwundbar / airborne ab F7
Shoryuken Medium Punch 4 3*11 25+9 -24 - 20 24*- 80*80 100*100 30/30*16 HL S 1-6 unverwundbar / 7-17 Unterkörper-unverwundbar / airborne ab F7
Shoryuken Hard Punch 3 2*2*12 30+9 -30 - 20 24*-*- 70* 40* 30 100* 50* 50 30/30* 10* 10 HL S 1-4 unverwundbar / 5-6 Wurf-unverwundbar / 4-18 Unterkörper-unverwundbar / airborne ab F7
Shoryuken EX 5 2*2*3*7 45+9 -40 - 20 - 80*60*50*50 100*50x3 0/0 HL S 1-11 unverwundbar / 12-18 unterkörper-unverwundbar / airborne ab F9
Tatsumaki Light Kick 6 1(4)2(6)2 12+8 -9 -5 20 24 50*40*40 50x3 20/20* 10* 10 HL S*-*- 7-20 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F7 / juggelt / Armor Break
Tatsumaki Medium Kick 6 2(5) 2(5) 1(5) 2(5) 2 14+9 -4 0 20 24 60*40x3 50x4 20/20* 10x3 HL S*-x3 8-41 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F8 / juggelt / Armor Break
Tatsumaki Hard Kick 6 2(6) 1(5) 1(5) 1(5) 1(5) 1(5) 2(4) 2 12+12 -5


-1 20 24 80*40x4 50x5 20/20* 10x4 HL S*-x4 9-51 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F9 / juggelt / Armor Break
Tatsumaki EX 6 2(4) 1(3) 1(4) 1(3) 1(4) 1(4) 1(3) 1 9+14 -3 +1 20 24 50*40x4 50x5 0/0 HL S*-x4 8-39 unterkörper- und unterkörper-projektil-unverwundbar / airborne ab F8 / juggelt / Armor Break
Hurricane Kick Light Kick (Air) 8 - 10 - - 15 18 50 50 10/30 HL -
Hurricane Kick Medium Kick (Air) 7 - 10 - - 15 18 60 50 10/30 HL -
Hurricane Kick Hard Kick (Air) 7 - 10 - - 15 18 60 50 10/30 HL -
Hurricane Kick EX (Air) 6 - 4 - - 15 18 40 50 0/0 H -
Super 1+2(1) 2* 2* 8(20) 1* 3* 7 31+12 -29 - 20 - 50x4*100x2 0 0/0 HL - 1-3(2) unverwundbar? / F3(F4)Projektil-unverwundbar
Ultra 1+9 2*2*5x7*1 32+50 - - 27*16x9 - 40+19x7 +20x8+30 ,20xN 0 0/0 HL - 1-10 unverwundbar / 11-12 Wurf-unverwundbar / airborne ab F13
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Anmerkung

Quelle: japanisches SFIV-Mook

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