Sie Kensou 椎 拳崇
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Tiers & Ranking
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Tier:
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C
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Ratio Cost:
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2 Points
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Properties
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Damage Modifier:
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1.02
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Stun Modifier:
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0.97
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Crouch height (Tier):
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B
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Colors
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A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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E+A
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E+B
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E+C
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E+D
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L1 +
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L1 +
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L1 +
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L1 +
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Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Short List
Move |
S |
A |
Hit |
Grd |
Note
|
5A(c) |
6 |
4 |
+5 |
+4 |
|
5A(f) |
7 |
4 |
+5 |
+4 |
|
5B(c) |
5 |
4 |
+5 |
+4 |
|
5B(f) |
7 |
5 |
-3 |
-4 |
|
5C(c) |
6 |
4 |
+1 |
+0 |
|
5C(f) |
15 |
5+6 |
-3 |
-4 |
|
5D(c) |
6 |
4 |
-2 |
-3 |
|
5D(f) |
11 |
3 |
-1 |
-2 |
|
5E |
19 |
4 |
KD |
-6 |
|
6A |
21 |
5 |
-10 |
-11 |
Overhead
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6A(can) |
14 |
3 |
-7 |
-11 |
Special Cancel
|
6B |
14 |
6 |
+2 |
+1 |
Feet invul from F1. Airborne F1-26. 7F landing recovery.
|
2A |
5 |
4 |
+5 |
+4 |
|
2B |
6 |
4 |
+1 |
+0 |
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2C |
9 |
4 |
-3 |
-4 |
|
2D |
9 |
3 |
KD |
-4 |
|
214A |
22 |
n |
+0* |
-1* |
Same hitbox as 214C, but travels slower. Low Profile F22-42. *=point blank.
|
214C |
16 |
n |
-6* |
-7* |
Same hitbox as 214A, but travels faster. Low Profile F16-41. *=point blank.
|
623B |
15 |
3+3 |
KD |
-7 |
Guard Point F6-8. Airborne F12-14.
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623B |
19 |
3+3 |
KD |
-9 |
Guard Point F7-11. Airborne F15-18.
|
41236B |
12/31*/40* |
12+3+4 |
KD |
-10 |
Airborne F12-24 & F28-54. *= startup on whiff.
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41236D |
8 |
6+3+7 |
KD |
-60 |
Low Profile F1-5. Airborne from F8. 14F landing recovery.
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j.214A |
16 |
2n* |
-1to+2 |
-2to+1 |
Same hitbox as j.214C. Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo.
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j.214C |
25 |
n* |
+7to+8 |
+6to+7 |
Same hitbox as j.214A. Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo.
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Standing Attacks
Attack
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Hitbox
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Startup
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Active
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Hit
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Guard
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Note
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5A(c)
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|
6
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4
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+5
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+4
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5A(f)
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|
7
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4
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+5
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+4
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5B(c)
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|
5
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4
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+5
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+4
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5B(f)
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7
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5
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-3
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-4
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5C(c)
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6
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4
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+1
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+0
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5C(f)
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|
15
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5+6
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-3
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-4
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5D(c)
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|
6
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4
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-2
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-3
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5D(f)
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|
11
|
3
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-1
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-2
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5E
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|
19
|
4
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KD
|
-6
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6A
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21
|
5
|
-10
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-11
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Overhead
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6A(cancel)
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|
14
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3
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-7
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-11
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Special Cancel. No overhead.
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6B
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14
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6
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+2
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+1
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Feet invul from F1. Airborne F1-26. 7F landing recovery.
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Crouching Attacks
Attack
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Hitbox
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Startup
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Active
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Hit
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Guard
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Note
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2A
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|
5
|
4
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+5
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+4
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2B
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|
6
|
4
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+1
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+0
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2C
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9
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4
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-3
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-4
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2D
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9
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3
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KD
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-4
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Specials & Supers
Move
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Hitbox
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Startup
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Active
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Hit
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Guard
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Note
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214A
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|
22
|
n
|
+0*
|
-1*
|
Same hitbox as 214C, but travels slower. Low Profile F22-42. *=point blank.
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214C
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|
16
|
n
|
-6*
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-7*
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Same hitbox as 214A, but travels faster. Low Profile F16-41. *=point blank.
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623B
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|
15
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3+3
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KD
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-7
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Guard Point F6-8. Airborne F12-14.
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623D
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|
19
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3+3
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KD
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-9
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Guard Point F7-11. Airborne F15-18.
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41236B
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12/31*/40*
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12+3+4
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KD
|
-10
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Airborne F12-24 & F28-54. *= startup on whiff.
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41236D
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|
8
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6+3+7
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KD
|
-60
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Low Profile F1-5. Airborne from F8. 14F landing recovery.
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421B
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Datei:Kofxi kensou 421B.png
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9
|
?
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?
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?
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421D
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Datei:Kofxi kensou 421D.png
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11
|
?
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?
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?
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j.214A
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|
16
|
2n*
|
-1 to +2
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-2 to +1
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Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo.
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j.214C
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|
25
|
n*
|
+7 to +8
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+6 to +7
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Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo.
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236A
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11
|
?
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?
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?
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236C
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22
|
?
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?
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?
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623P
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9
|
?
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?
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?
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2363214B
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Datei:Kofxi kensou 2363214B.png
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5
|
?
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?
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?
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3rd hit only is an overhead. Slightly more damage & frame advantage than D-Version.
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2363214D
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Datei:Kofxi kensou 2363214D.png
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5
|
?
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?
|
?
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236236P
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5
|
?
|
?
|
?
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2141236E
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Datei:Kofxi kensou 2141236E.png
|
11
|
?
|
?
|
?
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Matchups
vs Gato
According to Sawakoro, this matchup is relatively even, since Gato has problems getting in on Kensou's zoning playstyle.
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