Ash Crimson(KOFXI): Unterschied zwischen den Versionen
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Zeile 58: | Zeile 58: | ||
| 4B|| 16 || 2|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>|| | | 4B|| 16 || 2|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>|| | ||
|- | |- | ||
| 4D|| 9 || 6|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>|| | | 4D|| 9 || 6|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||Can juggle after on air hit: F1-9 full, F10-29 limited, F30-landing JA | ||
|- | |- | ||
| Saving Shift|| ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift|| ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff). | ||
Zeile 114: | Zeile 114: | ||
| 236236K || 4|| 2+(5*1)|| KD|| <span style="color: red;">-25</span>||F1-7 invul. | | 236236K || 4|| 2+(5*1)|| KD|| <span style="color: red;">-25</span>||F1-7 invul. | ||
|- | |- | ||
| A,B,C,D || 1|| 8|| KD|| <span style="color: red;">-27</span>||F1 invul. Hits during super freeze. Charge time for specials set to 1F. Juggle time | | A,B,C,D || 1|| 8|| KD|| <span style="color: red;">-27</span>||F1 invul. Hits during super freeze. Charge time for specials set to 1F. Juggle time after [2],8K, [4],6K and 4B set to Limited Juggle. Can do a super for free. Super Cancel is blocked in this mode. Reduces Guard Damage of Ash's attacks. | ||
|- | |- | ||
| >236236E || 12|| 2|| KD|| <span style="color: red;">-47</span>||Can crossup. Super Freeze on F10. F10-24 invul. | | >236236E || 12|| 2|| KD|| <span style="color: red;">-47</span>||Can crossup. Super Freeze on F10. F10-24 invul. |
Version vom 10. März 2024, 11:13 Uhr
Ash Crimson アッシュ・クリムゾン | |
Tiers & Ranking | |
Tier: | C+ to D |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | D |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 7 | 3 | +5 | +4 | |
5A(f) | 5 | 4 | +3 | +2 | |
5B(c) | 9 | 3 | -4 | -5 | Low Hit |
5B(f) | 10 | 7 | +1 | +0 | |
5C(c) | 6 | 2 | +3 | +2 | |
5C(f) | 10 | 2 | +3 | +2 | |
5D(c) | 6 | 3 | -1 | -2 | |
5D(f) | 16 | 6 | +3 | +2 | Unblockable when done as a meaty attack (bug, banned). |
5E | 13 | 3 | KD | -7 | |
GC | 6 | 6 | KD | -14 | |
6A | 16 | 2 | -1 | -2 | Overhead |
6A(can) | 11 | 2 | -1 | -2 | Overhead |
4B | 16 | 2 | +2 | +1 | |
4D | 9 | 6 | +2 | +1 | Can juggle after on air hit: F1-9 full, F10-29 limited, F30-landing JA |
Saving Shift | ? | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). |
2A | 5 | 2 | +6 | +5 | |
2B | 5 | 2 | +3 | +2 | |
2C | 9 | 1+3 | -2 | -3 | |
2D | 12 | 4 | KD | +0 | |
small A | 6 | 8 | / | / | |
j.u.A | 6 | 7 | / | / | |
jump A | 6 | 6 | / | / | |
small B | 6 | 4 | / | / | |
j.u.B | 6 | 11 | / | / | |
jump B | 6 | 6 | / | / | |
small C | 11 | 6 | / | / | |
j.u.C | 7 | 6 | / | / | |
j.f.C | 7 | 6 | / | / | |
j.b.C | 7 | 5 | / | / | |
small D | 10 | 5 | / | / | |
j.u.D | 12 | 11 | / | / | |
j.f.D | 11 | 10 | / | / | |
j.b.D | 12 | 10 | / | / | |
j.E | 9 | 4 | / | / | |
[4],6A | 15 | 1+x | +7* | +6* | *=Point blank. 40F charge time. |
[4],6C | 36 | 1+x | KD | +11* | *=Point blank. 40F charge time. |
[2],8B | 3/5* | 1+2 | KD | -10 | *=5F startup for the anti-air hitbox. 40F charge time. |
[2],8D | 7 | 2+3 | KD | -19 | F1-8 upper feet invul. 40F charge time. |
41236C | 9 | 2 | KD | / | Command Grab. Super Cancel. |
236236P | 28 | X | +26* | +25* | F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner. |
236236K | 4 | 2+(5*1) | KD | -25 | F1-7 invul. |
A,B,C,D | 1 | 8 | KD | -27 | F1 invul. Hits during super freeze. Charge time for specials set to 1F. Juggle time after [2],8K, [4],6K and 4B set to Limited Juggle. Can do a super for free. Super Cancel is blocked in this mode. Reduces Guard Damage of Ash's attacks. |
>236236E | 12 | 2 | KD | -47 | Can crossup. Super Freeze on F10. F10-24 invul. |
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | 5 | 2 | +6 | +5 | ||
2B | 5 | 2 | +3 | +2 | ||
2C | 9 | 1+3* | -2 | -3 | ||
2D | 12 | 4 | KD | +0 |
Combos
- 41236C, 5E kara cancel 236263K, QS Oswald, land, 214C>236B>236E (ACE), see clip from Tortiita. Needs a delay on either the 236236K or the 214C.
Special Attributes & Bugs
- 5D(f) is unblockable when done as a meaty attack.
- Ash cannot quick-shift certain attacks while his LDM is active (eg. 4B & 4D)
- Ash's head has a separate hurtbox while crouched, see The King of Fighters XI: Crouched character hitbox sizes
- The AI sometimes does not recovery roll correctly after getting hit by Ash's A,B,C,D activation (training mode bug).
- If Ash combos into his LDM and the opponent attempts to saving shift during the super freeze, the saving shift will be "eaten" and the opponent will simply lose their shift stock.
- If the opponent blocks Ash's 236236P super and Ash connects a 2A or 5A on block, the pushback is increased - it should be 59px, but is 124-127px (the pushblock for hard attacks is the same).
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