19.112
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|} | |} | ||
== | ==Backdash Data== | ||
:Airborne F1 | :Airborne F1 | ||
:For most characters, backdashes enter a "jumping" animation & hurtbox on F5, until eventually landing again | :For most characters, backdashes enter a "jumping" animation & hurtbox on F5, until eventually landing again | ||
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===Backdash distance=== | ===Backdash distance=== | ||
All numbers are distance units that are used internally by the engine. | |||
''NOTE: needs to be double checked since there is rounding going on!! eg. 192 & 193 could be the same.'' | ''NOTE: needs to be double checked since there is rounding going on!! eg. 192 & 193 could be the same.'' | ||
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