Vorlage:LexikonNavi: Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Keine Bearbeitungszusammenfassung |
Keine Bearbeitungszusammenfassung |
||
Zeile 8: | Zeile 8: | ||
|style="background-color: #D5D5D5;border: 1px solid #B5B5B5;width:200px;" | ''[[:Kategorie:Basics|Basiswissen]]'' | |style="background-color: #D5D5D5;border: 1px solid #B5B5B5;width:200px;" | ''[[:Kategorie:Basics|Basiswissen]]'' | ||
|style="width:1px"| | |style="width:1px"| | ||
|style="background-color: #F7F7F7;border: 1px solid #B5B5B5" | ''[[Abare]] , [[Air to Air]] , [[Air Combo]], [[Airborne]], [[Angriffshöhe]], [[Anti Air]], [[Area Control]], [[Block]], [[Block Stun]], [[Blockstring]], [[Buffern]], [[Grappler]], [[Buttonmashing]], [[Cancel]], [[Chain]], [[System]], [[Hitstun]], [[Special Move]], [[Charge Moves]], [[Chip Damage]], [[Combo]], [[Command Normal]], [[Command Throw]], [[Corner]], [[Counter Hit]], [[Stagger]], [[Wallbounce]], [[Crossup]], [[Damage Reduction]], [[Execution]], [[Juggle State]], [[Frame]], [[Frame Advantage]], [[Frame Trap]], [[Turnierformate]]'' | |style="background-color: #F7F7F7;border: 1px solid #B5B5B5" | ''[[Abare]] , [[Air to Air]] , [[Air Combo]], [[Airborne]], [[Angriffshöhe]], [[Anti Air]], [[Area Control]], [[Bait]], [[Block]], [[Block Stun]], [[Blockstring]], [[Buffern]], [[Grappler]], [[Buttonmashing]], [[Cancel]], [[Chain]], [[System]], [[Hitstun]], [[Special Move]], [[Charge Moves]], [[Chip Damage]], [[Combo]], [[Command Normal]], [[Command Throw]], [[Corner]], [[Counter Hit]], [[Stagger]], [[Wallbounce]], [[Crossup]], [[Damage Reduction]], [[Execution]], [[Juggle State]], [[Frame]], [[Frame Advantage]], [[Frame Trap]], [[Turnierformate]]'' | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| |
Version vom 24. Oktober 2012, 19:44 Uhr
Versus Fighting Lexikon | ||
Basiswissen | Abare , Air to Air , Air Combo, Airborne, Angriffshöhe, Anti Air, Area Control, Bait, Block, Block Stun, Blockstring, Buffern, Grappler, Buttonmashing, Cancel, Chain, System, Hitstun, Special Move, Charge Moves, Chip Damage, Combo, Command Normal, Command Throw, Corner, Counter Hit, Stagger, Wallbounce, Crossup, Damage Reduction, Execution, Juggle State, Frame, Frame Advantage, Frame Trap, Turnierformate | |
Platzhalter | ||
Community |