Clark Still(KOFXIII): Unterschied zwischen den Versionen

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(13 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt)
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{{KOF XIII Character
{{KOF XIII Character
| portrait= [[Image:KOFXII_.jpg‎]]
| portrait = [[Image:KOFXIII_Clark_Still.png]]
| name = Clark Still
| jname = クラーク・スティル
}}
}}
= Matchups=
= Matchups=
= Gameplay Profil =
= Gameplay Profil =
= Normals & Command Normals =
= Normals =
==Standing Normals==
==Standing Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |s.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |s.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |s.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |s.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |cl.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |78(40+38)
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |cl.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |S
|}
==Crouching Normals==
==Crouching Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |c.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |c.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |C
|-
| style="background-color:#F9F9F9;" |c.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |c.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |S
|}
==Jumping Normals==
==Jumping Normals==
=Command Moves=
 
= Special Moves =
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
= Desperation Moves=
! style="width:60px;background-color:#E5E5E5;" | Variante
= Combos =
! style="width:60px;background-color:#E5E5E5;" | Startup
== Standard Combos ==
! style="width:60px;background-color:#E5E5E5;" | Active
== Super Combos ==
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |ju.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |ju.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |ju.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |ju.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |j.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |45
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |j.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |45
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |j.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |72
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |j.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |
|}
 
==Command Normals==
 
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |df+A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |65
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |f+BD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Step
| style="background-color:#F9F9F9;" |Command Dash
|}
 
== Special Moves ==
[http://www.youtube.com/watch?v=E45WvtiAUWc Video mit allen Specials]
 
*'''HCF+K (Super Argentine Backbreaker):''' Command Grab, combobar.
**'''->QCF+P:''' Followup Ellbow Drop.
**'''EX:''' höhere Range, mehr Schaden.
 
*'''Mash P (Vulcan Punch):''' Drive & Super Cancel.
**'''EX:''' bricht man direkt ab bevor der Move launcht, gibt er genug Vorteil, um in 41236K zu linken. Drive & Super Cancel.
 
*'''[b],f+P (Gatling Attack):''' der 2. Hit des Moves launcht, danach sind Juggles möglich.
**'''SRK+C (Death Lake Drive):''' Followup zur C-Version des Moves. Sieht aus wie Clarks Air Throw aus KOF XII.
**'''EX:''' geht durch Projektile.
 
= Desperation Moves & Neo MAX=
*'''HCB,HCB+P (Ultra Argentine Backbreaker):''' MAX-Cancel auf dem allerletzten Teil des Grabs, wo Clark den Gegner auf den Boden schleudert.
**'''EX:''' mehr Schaden, mehr Range. Max Cancel s.o.
 
*'''HCB,HCB+KK (Ultra Clark Buster):''' Neo-MAX. Grab.
== Combos ==
*'''c.B, c.A, HCF+D, QCF+P:''' 194 Schaden.
 
*'''D,df+A, HCF+D, QCF+P:''' 272 Schaden.
 
*'''B, link D,HCF+D, QCF+P:''' 237 Schaden.
 
*'''[cr.B, cr.A] oder [D,df+A], Mash PP, link HCF+D, QCF+P:''' ''[1 Stock]''  293/371 Schaden.
 
*'''[cr.B, cr.A] oder [D,df+A], Mash PP, link HCB,HCB+P/PP:''' ''[2-3 Stocks]'' 465/569 Schaden.
 
*'''D,df+A, HCB, HCB+P:''' ''[1 Stock]'' 354 Schaden. Einfacher Shortcut: D,HCB,f,df+A,d,db,b,P.
 
==Veränderungen in der Konsolenversion gegenüber der Arcadeversion==
*f+BD ist schneller.
*HCF+B hat Autoguard (High UND Low), aber mehr Startup.
*HCF+KK -> QCF+P hat MAX-Cancel.
*Die Unverwundbarkeit von EX Mash P hört genau bei der 1. Active Frame auf. Projektilunverwundbarkeit bleibt jedoch bestehen.
*Mash C / Mash PP auf block löst das Auto-Followup nicht mehr aus.
*Mash P kann im Startup durch einen anderen Move gecancelt werden. Neue Combo z.B. s.C(2 Hits)-> Mash P -> HCF+K
 
= Externe Links =
= Externe Links =
= Navigation =
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