Kenshiro: Unterschied zwischen den Versionen

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== Normale Combos ==
== Normale Combos ==
*'''Combo in 236D, iad.(j.C optional)j.D, \/, D, 236D, sj.A,B,A,B,A/C,D?, \/, 236236A, Link 623A:''' ''[2 Sterne, kostet 1 Super]'' Ken's BnB Combo.
*'''Combo gegen geduckten Gegner in 2D, delay 623B: basic midscreen BnB combo.
*'''Corner combo gegen geduckten Gegner in 2D, delay AC, delay 5D(F)>236D... etc, siehe unten. Die beste Wahl in der Ecke gegen geduckte Gegner.


*'''Combo gegen stehenden Gegner in 5D>5D(F)>236D, iad.(j.C optional)j.D, \/, D(c)>236D, sj.A,B,A,B,A/C/D, \/, dann...
**OTG CD: BnB combo gegen stehenden Gegner.
**OTG 236236A, Link 623A:''' ''[2 Sterne, kostet 1 Super]'' BnB combo in Super.


*'''zitat odds & ends thread dustloop:'''
Hard Kick -> Banishing Combo<br/>
Just like Raoh, Ken can combo his far hard kick into a Banishing Strike if he inserts a crouching hard kick input as an intermediate step. After the standing hard kick, hold down and quickly press hard punch and hard kick together a couple times in rapid succession.<br/>


Here's a combo that takes advantage of this technique:<br/>


2B (x 1-2) -> far D~E -> CD -> 6 -> {close D -> 236D -> air dash jA} x 3 -> 236C -> 236236A<br/>
*'''zitat odds & ends thread dustloop:'''
''Hard Kick -> Banishing Combo<br/>
''Just like Raoh, Ken can combo his far hard kick into a Banishing Strike if he inserts a crouching hard kick input as an intermediate step. After the standing hard kick, hold down and quickly press hard punch and hard kick together a couple times in rapid succession.<br/>


Wait until your opponent gets knocked back from the crouching weak kick hits to combo the far hard kick. Boost that hard kick right as it's starting up to get closer and then combo the Banishing Strike as per the above trick. (actual input: far D~E -> 2CD~CD)
''Here's a combo that takes advantage of this technique:<br/>


Fun Fakt Kenshiro vs Rei:
''2B (x 1-2) -> far D~E -> CD -> 6 -> {close D -> 236D -> air dash jA} x 3 -> 236C -> 236236A<br/>


close.D, CD Combos on crouching Rei only.
''Wait until your opponent gets knocked back from the crouching weak kick hits to combo the far hard kick. Boost that hard kick right as it's starting up to get closer and then combo the Banishing Strike as per the above trick. (actual input: far D~E -> 2CD~CD)


== Bounce Combos ==
== Bounce Combos ==
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