Dhalsim(SF4)
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Health: | 900 | Stun: | 900 | |
DMG bis Ultra(50%): | 405 | DMG bis Ultra(100%): | 805 | |
Super DMG: | X | Full Ultra DMG: | 300 | |
Matchups
6:4: Honda, Guile
5:5: Ryu, Ken, Zangief, Balrog, Sagat, Vega, Abel, Gouki
4:6: ChunLi, Blanka, Bison, C. Viper, Rufus, El Fuerte
- Quelle: Japanische Wiki Stand März 2009
Matcharchiv
Normals & Command Normals
(Dies ist keine vollständige Liste.)
- Slide:
+K (DF+K)
Der Kickbutton entscheidet über Reichweite und Stärke. HK-Slide ist geeignet, um unter Projektile durchzugehen.
Special Moves & EX Special Moves
- Yoga Fire:
+P (QCF+P)
Maßgeblicher Move für die horizontale Raumkontrolle. Mit HP ist das Projektil am schnellsten, hat jedoch die niedrigste Reichweite; umgekehrt hat LP-Yoga Fire die größte Reichweite aber die niedrigste Geschwindigkeit, während MP-Yoga Fire eine Mischung aus beiden ist. EX Focus Attack & Super Cancel.
Super & Ultra Moves
- Yoga Inferno (Super) :
+P (QCF,QCF+P)
Juggle-Eigenschaft. LP-Version ist schneller, HP-Version hat mehr Unverwundbarkeit.
Focus Attacks & EX Focus Attacks
siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks
Combos
(Dies ist keine vollständige Liste.)
• B+HP, MP Yoga Flame, Super
• B+MK, LP Yoga Flame, Super
• B+LP, c.LK slide kick, LP Super
• DB+HP, LP Super
• DB+HP, B+MK, LP Yoga Flame
• j.HP, LK, cancel mit Yoga Flame
• in air Yoga Teleport - Behind (Close), j.HP, B+MK, LP Yoga Flame
• Level 3 Focus Attack, dash, Ultra, B+HK, HP
Wichtige Counter-Attack-Optionen
gegen Zangiefʼs Double Lariat (PPP): c.HP (Far), HP (Far), c.HK (Close)
gegen E.Hondaʼs Headbutt (charge B; F+P): LK, HP
gegen Blankaʼs Rolling Attack (charge B;F+P): HP, c.HK
gegen Guileʼs Sonic Boom (charge B;F+P): DF+HP
Framedata
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun
•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Close Light Punch | 4 | 1 | 12 | -2 | +1 | 10 | 13 | 30 | 50 | 20 | HL | SpS |
Close Medium Punch | 10 | 3 | 14 | -3 | 0 | 13 | 16 | 50 | 80 | 40 | HL | - |
Close Hard Punch | 10 | 6 | 16 | -4
| 0 | 17 | 21 | 80 | 140 | 60 | HL | - |
Close Light Kick | 7 | 4 | 8 | -1 | +2 | 10 | 13 | 30 | 50 | 20 | HL | - |
Close Medium Kick | 9 | 3 | 14 | -3 | 0 | 13 | 16 | 60 | 100 | 40 | HL | - |
Close Hard Kick | 13 | 4 | 16 | -2 | +2 | 17 | 21 | 90 | 160 | 60 | HL | - |
Back + Light Punch | 14 | 2(1)2 | 11 | -2 | +1 | 13 | 16 | 50 | 50 | 20 | H | - |
Back + Medium Punch | 6 | 6 | 11 | -3 | 0 | 13 | 16 | 70 | 100 | 40 | HL | SpS |
Back + Hard Punch | 7 | 3*3 | 17 | -2 | +2 | 17 | 20*21 | 70*50 | 100*100 | 60*20 | HL | SpS*- |
Back + Light Kick | 3 | 4 | 8 | -1 | +2 | 10 | 13 | 40 | 50 | 20 | HL | SpS |
Back + Medium Kick | 5 | 4 | 12 | -2 | +1 | 13 | 16 | 70 | 100 | 40 | HL | SpS |
Back + Hard Kick | 6 | 5 | 15 | -2
| +2 | 17 | 21 | 110 | 200 | 60 | HL | - |
Down or Down Forward + Light Punch | 9 | 4 | 11 | -4 | -1 | 10 | 13 | 15 | 25 | 20 | L | - |
Down or Down Forward + Medium Punch | 12 | 3 | 16 | -5 | -2 | 13 | 16 | 50 | 60 | 40 | L | - |
Down or Down Forward + Hard Punch | 14 | 3 | 21 | -6 | -2 | 17 | 21 | 70 | 100 | 60 | L | - |
Down or Down Forward + Light Kick | 3 | 8 | 12 | -9 | -6 | 10 | 13 | 30 | 50 | 20 | L | SpS |
Down or Down Forward + Medium Kick | 6 | 11 | 11 | -8 | -5 | 13 | 16 | 70 | 100 | 40 | L | - |
Down or Down Forward + Hard Kick | 10 | 12 | 24 | -18 | - | 17 | - | 100 | 200 | 60 | L | - |
Down Back + Light Punch | 4 | 3 | 8 | 0 | +3 | 10 | 13 | 20 | 50 | 20 | HL | SpS |
Down Back + Medium Punch | 6 | 4 | 8 | +2 | +5 | 13 | 16 | 70 | 100 | 40 | HL | SpS |
Down Back + Hard Punch | 7 | 5 | 10 | +3
| +7 | 17 | 21 | 80 | 150 | 60 | HL | - |
Down Back + Light Kick | 5 | 6 | 7 | -2 | +1 | 10 | 13 | 30 | 50 | 20 | L | SpS |
Down Back + Medium Kick | 6 | 5 | 11 | -2 | +1 | 13 | 16 | 60 | 100 | 40 | L | SpS |
Down Back + Hard Kick | 12 | 3 | 20 | -5 | - | 17 | - | 100 | 200 | 60 | L | - |
Jump Light Punch | 7 | 9 | - | - | - | 8 | 11 | 20 | 25 | 20 | H | - |
Jump Medium Punch | 8 | 4 | - | - | - | 11 | 15 | 60 | 140 | 40 | H | - |
Jump Hard Punch | 9 | 4 | - | - | - | 15 | 18 | 70 | 140 | 60 | H | - |
Jump Light Kick | 10 | 5 | - | - | - | 8 | 11 | 30 | 25 | 20 | H | - |
Jump Medium Kick | 12 | 3 | - | - | - | 11 | 15 | 50 | 120 | 40 | H | - |
Jump Hard Kick | 10 | 6 | - | -
| - | 15 | 18 | 90 | 160 | 60 | H | - |
Jump, Back + Light Punch | 6 | 7 | - | - | - | 8 | 11 | 20 | 25 | 20 | H | - |
Jump, Back + Medium Punch | 6 | 8 | - | - | - | 11 | 15 | 40 | 50 | 40 | H | - |
Jump, Back + Hard Punch | 6 | 8 | - | - | - | 15 | 18 | 70 | 100 | 60 | H | - |
Jump, Back + Light Kick | 6 | 9 | - | - | - | 8 | 11 | 40 | 25 | 20 | H | - |
Jump, Back + Medium Kick | 8 | 7 | - | - | - | 11 | 15 | 60 | 50 | 40 | H | - |
Jump, Back + Hard Kick | 7 | 6 | - | - | - | 15 | 18 | 100 | 150 | 60 | H | - |
Foot Drill (Air) | 12 | ??? | 8 | - | - | 11 | 15 | 60 | 50 | 20 | HL | - |
Head Drill (Air) | 13
| ??? | 8 | - | - | 15 | 18 | 80 | 100 | 60
| HL | - |
Yoga Tower | - | - | 120 | - | - | - | - | - | - | - | - | ??? |
Level 1 Focus Attack | 20 | 3 | 34 | -21 | -21 | 15 | 15 | 50 | 100 | 20 | HL | - |
Level 2 Focus Attack | 17+13 | 3 | 34 | -15 | - | 21 | - | 70 | 150 | 40 | HL | - |
Level 3 Focus Attack | 58 | 2 | 28 | - | - | - | - | 100 | 200 | 60 | - | - |
Forward + Throw | 3 | 2 | 20 | - | - | - | - | 120 | 80 | 40 | 0.9 | - |
Back + Throw | 3 | 2 | 20 | - | - | - | - | 120 | 80 | 40 | 0.9 | - |
Yoga Fire Light Punch | 14 | 95 | 48 | -8 | -4 | 18 | 22 | 50 | 50 | 20/20 | HL | S |
Yoga Fire Medium Punch | 14 | 57 | 48 | -8 | - | 18 | -
| 70 | 100 | 20/20 | HL | S |
Yoga Fire Hard Punch | 14 | 43 | 48 | -8 | - | 18 | - | 80 | 100 | 20/20 | HL | S |
Yoga Fire EX | 14 | 95 | 50 | -7 | -4 | 13 | 16 | 50*50 | 50*50 | 0/0 | HL | S |
Yoga Flame Light Punch | 15 | 23 | 22 | -6 | - | 20 | - | 80 | 100 | 30/30 | HL | S |
Yoga Flame Medium Punch | 17 | 27 | 16 | -1 | - | 20 | - | 90 | 100 | 30/30 | HL | S |
Yoga Flame Hard Punch | 34 | 32 | 13 | +2 | - | 20 | - | 100 | 100 | 30/30 | HL | S |
Yoga Flame EX | 17 | 32 | 16 | -1 | - | 20 | - | 80*80 | 100*100 | 0/0 | HL | S |
Yoga Blast Light Kick | 11 | 20 | 45 | - | - | - | - | 80 | 100 | 30/40 | - | S |
Yoga Blast Medium Kick | 15 | 20 | 36 | - | - | - | - | 90 | 100 | 30/40 | - | S |
Yoga Blast Hard Kick | 30 | 20 | 22 | - | - | - | -
| 100 | 100 | 30/40 | - | S |
Yoga Blast EX | 5 | 17 | 30 | - | - | - | - | 50*50 | 100*100 | 0/0 | - | S |
Teleport Punch | - | - | 48 | - | - | - | - | - | - | - | - | - |
Teleport Kick | - | - | 30 | - | - | - | - | - | - | - | - | - |
Super Move Light Punch | 1+3 | 14 | 21 | -5 | - | 20 | - | 70x5 | 0 | 0/0 | HL | - |
Super Move Medium Punch | 1+3 | 23 | 21 | -9 | - | 20 | - | 70x5 | 0 | 0/0 | HL | - |
Super Move Hard Punch | 1+3 | 47 | 21 | -17 | - | 20 | - | 70x5 | 0 | 0/0 | HL | - |
Ultra | 1+11 | 142 | 25 | +44 | - | 17 | - | 40x5 | 0 | 0/0 | HL | - |
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel |
Zurück zum Street Fighter 4 Artikel | |
---|---|
Arcade | Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki |
Konsole | Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken |